Merge branch 'main' into fix/global-info-dynamic-diplomacy-height-20260812

This commit is contained in:
2026-08-12 15:38:29 +00:00
4 changed files with 156 additions and 14 deletions
+34 -5
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@@ -18,7 +18,7 @@ import { ConflictingTurnDaemonCommandError } from '../../daemon/databaseTranspor
import { resolveAccessWindows } from '../../services/generalAccess.js';
import { adjustAccountIconForUser } from '../../services/accountIconSync.js';
import { getMyGeneral } from '../shared/general.js';
import { resolveNationNotice } from '../nation/shared.js';
import { loadTraitNames, resolveNationNotice, type TraitNameMap } from '../nation/shared.js';
const zGeneralSettings = z.object({
tnmt: z.number().int().optional(),
@@ -34,6 +34,17 @@ const zImmediateActionInput = z
})
.optional();
const MAIN_RECORD_LIMIT = 15;
const NEUTRAL_NATION_CONTEXT = {
id: 0,
name: '재야',
color: '#000000',
level: 0,
gold: 0,
rice: 0,
tech: 0,
typeCode: 'None',
capitalCityId: null,
} as const;
const resolveImmediateActionRequestId = (
contextRequestId: string | undefined,
@@ -135,6 +146,18 @@ const normalizeItemCode = (value: string | null): string | null => {
return value;
};
const resolveTraitDisplayName = (code: string, names: TraitNameMap): string => {
if (!code || code === 'None') {
return '-';
}
const loadedName = names.get(code)?.name;
if (loadedName) {
return loadedName;
}
// Ref는 class getName()을 표시하므로 로더가 모르는 선택적 특기도 raw namespace는 노출하지 않는다.
return code.replace(/^che_(?:event_)?/u, '');
};
const resolveUserSettings = (meta: Record<string, unknown>) => {
// The legacy general columns are persisted at the top level of General.meta.
// Keep reading the short-lived nested shape for installations that ran the
@@ -265,10 +288,16 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
capitalCityId: true,
},
})
: null,
: Promise.resolve(NEUTRAL_NATION_CONTEXT),
ctx.db.worldState.findFirst({ select: { config: true } }),
]);
const [personalityNames, domesticNames, warNames] = await Promise.all([
loadTraitNames([general.personalCode], 'personality'),
loadTraitNames([general.specialCode], 'domestic'),
loadTraitNames([general.special2Code], 'war'),
]);
const metaRecord = asRecord(general.meta);
const worldConfig = asRecord(worldState?.config);
const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
@@ -303,9 +332,9 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
turnTime: general.turnTime.toISOString(),
crewTypeId: general.crewTypeId,
traits: {
personal: general.personalCode,
specialWar: general.specialCode,
specialDomestic: general.special2Code,
personal: resolveTraitDisplayName(general.personalCode, personalityNames),
specialDomestic: resolveTraitDisplayName(general.specialCode, domesticNames),
specialWar: resolveTraitDisplayName(general.special2Code, warNames),
},
progression: {
experienceLevel: readNumber(metaRecord.explevel, 0),
@@ -248,6 +248,40 @@ describe('in-game my information ownership', () => {
);
});
it('returns the Ref-style neutral nation frame and trait display names on the main read model', async () => {
const fixture = createContext({
me: buildGeneral({
nationId: 0,
officerLevel: 0,
personalCode: 'che_안전',
specialCode: 'che_상재',
special2Code: 'che_신산',
}),
});
await expect(appRouter.createCaller(fixture.context).general.me()).resolves.toMatchObject({
general: {
traits: {
personal: '안전',
specialDomestic: '상재',
specialWar: '신산',
},
},
nation: {
id: 0,
name: '재야',
color: '#000000',
level: 0,
gold: 0,
rice: 0,
tech: 0,
typeCode: 'None',
capitalCityId: null,
},
});
expect(fixture.db.nation.findUnique).not.toHaveBeenCalled();
});
it('reads legacy top-level settings and dispatches only the session-owned general', async () => {
const requestCommand = vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: 7 }));
const fixture = createContext({ requestCommand });
+77 -2
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@@ -45,6 +45,7 @@ type FixtureState = {
adjustIconInputs?: Array<Record<string, unknown>>;
joinConfig?: Record<string, unknown>;
createGeneralInputs?: Array<Record<string, unknown>>;
mainTraits?: { personal: string; specialDomestic: string; specialWar: string };
};
type TrpcRequestPayload = {
@@ -75,7 +76,7 @@ const myGeneral = (state: FixtureState) => ({
age: 30,
turnTime: '2026-01-01 00:10:00',
crewTypeId: 1,
traits: { personal: 'None', specialDomestic: 'None', specialWar: 'None' },
traits: state.mainTraits ?? { personal: '-', specialDomestic: '-', specialWar: '-' },
progression: {
experienceLevel: 1,
dedicationLevel: 2,
@@ -86,7 +87,19 @@ const myGeneral = (state: FixtureState) => ({
items: { horse: 'che_명마', weapon: null, book: null, item: null },
},
city: { id: 1, name: '업', level: 8, nationId: 1 },
nation: { id: 1, name: '위', color: '#777777', level: 3 },
nation: state.buildNationCandidateEnabled
? {
id: 0,
name: '재야',
color: '#000000',
level: 0,
gold: 0,
rice: 0,
tech: 0,
typeCode: 'None',
capitalCityId: null,
}
: { id: 1, name: '위', color: '#777777', level: 3 },
settings: {
tnmt: 0,
defence_train: 80,
@@ -221,6 +234,25 @@ const install = async (page: Page, state: FixtureState) => {
state.createGeneralInputs?.push(jsonInput);
return response({ generalId: 9 });
}
if (operation === 'dashboard.getContextBundleDelta') {
return response({
context: {
kind: 'snapshot',
revision: 'AAAAAAAAAAAAAAAAAAAAAA',
data: myGeneral(state),
},
commandTable: {
kind: 'snapshot',
revision: 'BBBBBBBBBBBBBBBBBBBBBB',
data: { general: [], nation: [] },
},
boardAccess: {
kind: 'snapshot',
revision: 'CCCCCCCCCCCCCCCCCCCCCC',
data: { permission: 4, canMeeting: true, canSecret: true },
},
});
}
if (operation === 'general.me') {
state.generalMeQueries = (state.generalMeQueries ?? 0) + 1;
return response(myGeneral(state));
@@ -437,6 +469,49 @@ test('정화된 국가 방침은 실행 가능한 속성 없이 Chromium에 표
.toBeUndefined();
});
test('재야 메인은 국가 틀과 성격·특기 표기명을 Chromium에 표시한다', async ({ page }) => {
const state: FixtureState = {
permission: 'member',
myset: 0,
buildNationCandidateEnabled: true,
mainTraits: { personal: '안전', specialDomestic: '상재', specialWar: '신산' },
settingMutations: [],
accessPages: [],
};
await install(page, state);
await page.setViewportSize({ width: 1000, height: 900 });
await page.goto('');
const nationCard = page.locator('.nation-card');
await expect(nationCard.locator('.title')).toHaveText('재야');
await expect(nationCard.locator('.empty')).toHaveCount(0);
await expect(nationCard.locator('.grid strong')).toHaveText(Array.from({ length: 6 }, () => '해당 없음'));
const generalCard = page.locator('.general-card');
await expect(generalCard).toContainText('성격안전');
await expect(generalCard).toContainText('전투특기신산');
await expect(generalCard).toContainText('내정특기상재');
await expect(generalCard).not.toContainText('che_');
const geometry = await nationCard.evaluate((element) => {
const rect = element.getBoundingClientRect();
const title = element.querySelector<HTMLElement>('.title')!;
return {
width: rect.width,
height: rect.height,
titleBackground: getComputedStyle(title).backgroundColor,
placeholderCount: [...element.querySelectorAll('.grid strong')].filter(
(cell) => cell.textContent?.trim() === '해당 없음'
).length,
};
});
expect(geometry.width).toBeGreaterThan(0);
expect(geometry.height).toBeGreaterThan(0);
expect(geometry.titleBackground).toBe('rgb(0, 0, 0)');
expect(geometry.placeholderCount).toBe(6);
await persistParityArtifact(page, 'main-neutral-trait-display', geometry);
});
test('접속량정보 keeps the legacy public 1016px chart geometry', async ({ page }) => {
const state: FixtureState = { permission: 'member', myset: 0, settingMutations: [], accessPages: [] };
await install(page, state);
@@ -31,15 +31,19 @@ const props = defineProps<{
class="title"
:style="{ backgroundColor: props.nation.color, color: legacyNationTextColor(props.nation.color) }"
>
{{ props.nation.name }} (Lv {{ props.nation.level }})
{{ props.nation.name }}<template v-if="props.nation.id > 0"> (Lv {{ props.nation.level }})</template>
</div>
<div class="grid">
<span>국고</span><strong>{{ props.nation.gold.toLocaleString() }}</strong> <span>국량</span
><strong>{{ props.nation.rice.toLocaleString() }}</strong> <span>기술</span
><strong>{{ props.nation.tech.toLocaleString() }}</strong> <span>체제</span
><strong>{{ props.nation.typeCode }}</strong> <span>수도</span
><strong>{{ props.nation.capitalCityId ?? '-' }}</strong> <span>국가 등급</span
><strong>{{ props.nation.level }}</strong>
<span>국고</span
><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.gold.toLocaleString() }}</strong>
<span>국량</span
><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.rice.toLocaleString() }}</strong>
<span>기술</span
><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.tech.toLocaleString() }}</strong>
<span>체제</span><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.typeCode }}</strong>
<span>수도</span
><strong>{{ props.nation.id === 0 ? '해당 없음' : (props.nation.capitalCityId ?? '-') }}</strong>
<span>국가 등급</span><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.level }}</strong>
</div>
</div>
</div>