nation router 분리
This commit is contained in:
@@ -0,0 +1,519 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { asNumber, asRecord } from '@sammo-ts/common';
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import {
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createIncomeActionContext,
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DomesticTraitLoader,
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isDomesticTraitKey,
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isNationTraitKey,
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isPersonalityTraitKey,
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isWarTraitKey,
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loadDomesticTraitModules,
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loadNationTraitModules,
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loadPersonalityTraitModules,
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loadWarTraitModules,
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NationTraitLoader,
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PersonalityTraitLoader,
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WarTraitLoader,
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type CityIncomeSource,
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type Nation as LogicNation,
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type NationIncomeContext,
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type TriggerNationalIncomeType,
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type TriggerValue,
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} from '@sammo-ts/logic';
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import type { GameApiContext, InputJsonValue, WorldStateRow } from '../../context.js';
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import { resolveSecretPermission } from '../shared/secretPermission.js';
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export type PermissionKind = 'normal' | 'ambassador' | 'auditor';
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export type TraitNameMap = Map<string, { name: string; info: string }>;
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export type TraitCache = {
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domestic: TraitNameMap;
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war: TraitNameMap;
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personality: TraitNameMap;
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nation: TraitNameMap;
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};
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export type NationTraitModule = Awaited<ReturnType<typeof loadNationTraitModules>>[number] | null;
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export type NationIncomeRow = {
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id: number;
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name: string;
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color: string;
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capitalCityId: number | null;
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level: number;
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typeCode: string;
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meta: unknown;
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gold?: number;
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rice?: number;
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};
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export type CityIncomeRow = {
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id: number;
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name: string;
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level: number;
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nationId: number;
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region: number;
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population: number;
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populationMax: number;
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agriculture: number;
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agricultureMax: number;
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commerce: number;
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commerceMax: number;
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security: number;
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securityMax: number;
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trust: number;
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trade: number;
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defence: number;
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defenceMax: number;
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wall: number;
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wallMax: number;
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supplyState: number;
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frontState: number;
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meta: unknown;
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};
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export type GeneralListRow = {
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id: number;
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name: string;
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npcState: number;
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nationId: number;
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cityId: number;
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troopId: number;
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officerLevel: number;
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leadership: number;
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strength: number;
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intel: number;
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experience: number;
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dedication: number;
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injury: number;
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gold: number;
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rice: number;
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crew: number;
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personalCode: string;
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specialCode: string;
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special2Code: string;
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meta: unknown;
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penalty: unknown;
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};
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export type GeneralOfficerRow = {
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id: number;
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name: string;
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npcState: number;
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officerLevel: number;
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cityId: number;
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leadership: number;
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strength: number;
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intel: number;
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meta: unknown;
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};
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export type NationCountRow = {
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nationId: number;
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count: number;
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};
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export type NationStratRow = {
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id: number;
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name: string;
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color: string;
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level: number;
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typeCode: string;
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capitalCityId: number | null;
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gold: number | null;
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rice: number | null;
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tech: number | null;
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meta: unknown;
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};
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export type DiplomacyRow = {
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destNationId: number;
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stateCode: number;
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term: number;
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};
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export type GeneralPowerRow = {
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id: number;
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nationId: number;
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cityId: number;
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npcState: number;
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officerLevel: number;
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leadership: number;
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strength: number;
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intel: number;
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experience: number;
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dedication: number;
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gold: number;
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rice: number;
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meta: unknown;
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};
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const traitCache: TraitCache = {
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domestic: new Map(),
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war: new Map(),
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personality: new Map(),
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nation: new Map(),
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};
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const DEFAULT_CHIEF_STAT_MIN = 65;
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export const MAX_AVAILABLE_WAR_SETTING_CNT = 10;
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export const INC_AVAILABLE_WAR_SETTING_CNT = 2;
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const normalizeTraitKey = (value: string | null | undefined): string | null => {
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if (!value || value === 'None') {
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return null;
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}
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return value;
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};
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const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
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const raw = meta[key];
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return typeof raw === 'number' && Number.isFinite(raw) ? raw : fallback;
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};
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const readMetaBool = (meta: Record<string, unknown>, key: string, fallback = false): boolean => {
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const raw = meta[key];
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if (typeof raw === 'boolean') {
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return raw;
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}
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if (typeof raw === 'number') {
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return raw !== 0;
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}
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if (typeof raw === 'string') {
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const lowered = raw.toLowerCase();
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if (lowered === 'true' || lowered === '1') {
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return true;
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}
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if (lowered === 'false' || lowered === '0') {
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return false;
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}
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}
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return fallback;
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};
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export const resolveOfficerCity = (meta: Record<string, unknown>): number => {
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const camel = readMetaNumber(meta, 'officerCity', 0);
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if (camel > 0) {
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return camel;
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}
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return readMetaNumber(meta, 'officer_city', 0);
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};
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export const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
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export const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
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const value = meta.permission;
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if (value === 'ambassador' || value === 'auditor') {
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return value;
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}
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return 'normal';
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};
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export const resolveChiefStatMin = (worldState: WorldStateRow | null): number => {
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if (!worldState) {
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return DEFAULT_CHIEF_STAT_MIN;
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}
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const config = asRecord(worldState.config);
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const stat = asRecord(config.stat);
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return asNumber(stat.chiefMin, DEFAULT_CHIEF_STAT_MIN);
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};
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export const resolveNationRate = (nation: NationIncomeRow): number => {
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const meta = asRecord(nation.meta);
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return asNumber(meta.rate, 20);
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};
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export const toIncomeCity = (city: CityIncomeRow): CityIncomeSource => ({
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id: city.id,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: city.trust,
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supplyState: city.supplyState,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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meta: asRecord(city.meta),
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});
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export const resolveNationBill = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'bill', 100);
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export const resolveNationSecretLimit = (meta: Record<string, unknown>): number => {
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const legacy = readMetaNumber(meta, 'secretlimit', -1);
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if (legacy >= 0) {
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return legacy;
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}
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return readMetaNumber(meta, 'secretLimit', 3);
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};
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export const resolveNationBlockWar = (meta: Record<string, unknown>): boolean =>
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readMetaBool(meta, 'war', readMetaBool(meta, 'blockWar', false));
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export const resolveNationBlockScout = (meta: Record<string, unknown>): boolean =>
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readMetaBool(meta, 'scout', readMetaBool(meta, 'blockScout', false));
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export const resolveNationNotice = (meta: Record<string, unknown>): string =>
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typeof meta.notice === 'string' ? meta.notice : '';
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export const resolveNationScoutMessage = (meta: Record<string, unknown>): string =>
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typeof meta.infoText === 'string' ? meta.infoText : '';
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export const resolveWarSettingRemain = (meta: Record<string, unknown>): number => {
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const legacy = readMetaNumber(meta, 'available_war_setting_cnt', -1);
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const fallback = legacy >= 0 ? legacy : readMetaNumber(meta, 'availableWarSettingCnt', MAX_AVAILABLE_WAR_SETTING_CNT);
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return Math.max(0, Math.min(MAX_AVAILABLE_WAR_SETTING_CNT, fallback));
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};
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export const checkSecretMaxPermission = (penalty: Record<string, unknown>): number => {
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if (penalty.noTopSecret) {
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return 1;
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}
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if (penalty.noChief) {
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return 1;
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}
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if (penalty.noAmbassador) {
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return 2;
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}
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return 4;
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};
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export const loadTraitNames = async (
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keys: Array<string | null>,
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kind: keyof TraitCache
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): Promise<TraitNameMap> => {
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const cache = traitCache[kind];
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const unique = Array.from(new Set(keys.filter((key): key is string => Boolean(key))));
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const missing = unique.filter((key) => !cache.has(key));
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if (!missing.length) {
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return cache;
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}
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if (kind === 'domestic') {
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const filtered = missing.filter((key) => isDomesticTraitKey(key));
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if (filtered.length) {
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const modules = await loadDomesticTraitModules(filtered, new DomesticTraitLoader());
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for (const module of modules) {
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cache.set(module.key, { name: module.name, info: module.info ?? '' });
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}
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}
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} else if (kind === 'war') {
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const filtered = missing.filter((key) => isWarTraitKey(key));
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if (filtered.length) {
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const modules = await loadWarTraitModules(filtered, new WarTraitLoader());
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for (const module of modules) {
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cache.set(module.key, { name: module.name, info: module.info ?? '' });
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}
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}
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} else if (kind === 'personality') {
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const filtered = missing.filter((key) => isPersonalityTraitKey(key));
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if (filtered.length) {
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const modules = await loadPersonalityTraitModules(filtered, new PersonalityTraitLoader());
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for (const module of modules) {
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cache.set(module.key, { name: module.name, info: module.info ?? '' });
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}
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}
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} else if (kind === 'nation') {
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const filtered = missing.filter((key) => isNationTraitKey(key));
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if (filtered.length) {
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const modules = await loadNationTraitModules(filtered, new NationTraitLoader());
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for (const module of modules) {
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cache.set(module.key, { name: module.name, info: module.info ?? '' });
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}
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}
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}
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return cache;
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};
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export const buildNationIncomeContext = async (nation: NationIncomeRow): Promise<NationIncomeContext> => {
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let trait: NationTraitModule = null;
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if (isNationTraitKey(nation.typeCode)) {
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[trait] = await loadNationTraitModules([nation.typeCode], new NationTraitLoader());
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}
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const nationMeta = asRecord(nation.meta) as Record<string, TriggerValue>;
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const logicNation: LogicNation = {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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capitalCityId: nation.capitalCityId,
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chiefGeneralId: null,
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gold: nation.gold ?? 0,
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rice: nation.rice ?? 0,
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power: 0,
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level: nation.level,
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typeCode: nation.typeCode,
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meta: nationMeta,
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};
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const actionContext = createIncomeActionContext(logicNation);
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const modifyIncome = trait?.onCalcNationalIncome
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? (type: TriggerNationalIncomeType, amount: number) => trait.onCalcNationalIncome!(actionContext, type, amount)
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: undefined;
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return {
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modifyIncome,
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rate: resolveNationRate(nation),
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};
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};
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export const formatDateTime = (value: Date | null): string => {
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if (!value) {
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return '';
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}
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const year = value.getFullYear();
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const month = String(value.getMonth() + 1).padStart(2, '0');
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const day = String(value.getDate()).padStart(2, '0');
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const hours = String(value.getHours()).padStart(2, '0');
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const minutes = String(value.getMinutes()).padStart(2, '0');
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const seconds = String(value.getSeconds()).padStart(2, '0');
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return `${year}-${month}-${day} ${hours}:${minutes}:${seconds}`;
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};
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export const zGeneralLogType = z.enum(['generalHistory', 'generalAction', 'battleResult', 'battleDetail']);
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export type GeneralLogType = z.infer<typeof zGeneralLogType>;
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export const assertNationAccess = (general: { nationId: number; officerLevel: number }) => {
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if (general.nationId <= 0 || general.officerLevel <= 0) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
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}
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};
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export const resolveNationPermission = (
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general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
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nationMeta: unknown,
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checkSecretLimit = true
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): number =>
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resolveSecretPermission(
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{
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nationId: general.nationId,
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officerLevel: general.officerLevel,
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meta: general.meta,
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penalty: general.penalty,
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},
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nationMeta,
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checkSecretLimit
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);
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export const assertNationEditable = (
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general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
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nationMeta: unknown
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): void => {
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const permission = resolveNationPermission(general, nationMeta, false);
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if (permission < 0) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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if (general.officerLevel < 5 && permission !== 4) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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};
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export const updateNationMeta = async (
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ctx: Pick<GameApiContext, 'turnDaemon'>,
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nationId: number,
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updates: Record<string, unknown>,
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currentMeta: Record<string, unknown>
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): Promise<InputJsonValue> => {
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const expectedUpdatedAt = typeof currentMeta._updatedAt === 'string' ? currentMeta._updatedAt : undefined;
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const result = await ctx.turnDaemon.requestCommand({
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type: 'setNationMeta',
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nationId,
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updates,
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expectedUpdatedAt,
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});
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if (!result || result.type !== 'setNationMeta') {
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throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
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}
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if (!result.ok) {
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if (result.reason === 'CONFLICT') {
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throw new TRPCError({
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code: 'CONFLICT',
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message: '다른 사용자가 정책을 변경했습니다. 재시도하거나 현재 상태로 갱신해주세요.',
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});
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}
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throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
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}
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return {
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...currentMeta,
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...updates,
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_updatedAt: result.updatedAt,
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} as InputJsonValue;
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};
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export const mapGeneralList = async (
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generals: GeneralListRow[],
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cityNameMap: Map<number, string>,
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troopNameMap: Map<number, string>
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) => {
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const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
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const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
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const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
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const [personalityMap, domesticMap, warMap] = await Promise.all([
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loadTraitNames(personalityKeys, 'personality'),
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loadTraitNames(domesticKeys, 'domestic'),
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loadTraitNames(warKeys, 'war'),
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]);
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return generals.map((general) => {
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const meta = asRecord(general.meta);
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const officerCity = resolveOfficerCity(meta);
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const permission = resolvePermission(meta);
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const belong = resolveBelong(meta);
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const personalityKey = normalizeTraitKey(general.personalCode);
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const domesticKey = normalizeTraitKey(general.specialCode);
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const warKey = normalizeTraitKey(general.special2Code);
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return {
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id: general.id,
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name: general.name,
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npcState: general.npcState,
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officerLevel: general.officerLevel,
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cityId: general.cityId,
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cityName: cityNameMap.get(general.cityId) ?? null,
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troopId: general.troopId,
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troopName: troopNameMap.get(general.troopId) ?? null,
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officerCity,
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officerCityName: officerCity > 0 ? cityNameMap.get(officerCity) ?? null : null,
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stats: {
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leadership: general.leadership,
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strength: general.strength,
|
||||
intelligence: general.intel,
|
||||
},
|
||||
experience: general.experience,
|
||||
dedication: general.dedication,
|
||||
injury: general.injury,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crew: general.crew,
|
||||
personality: personalityKey
|
||||
? {
|
||||
key: personalityKey,
|
||||
name: personalityMap.get(personalityKey)?.name ?? personalityKey,
|
||||
}
|
||||
: null,
|
||||
specialDomestic: domesticKey
|
||||
? {
|
||||
key: domesticKey,
|
||||
name: domesticMap.get(domesticKey)?.name ?? domesticKey,
|
||||
}
|
||||
: null,
|
||||
specialWar: warKey
|
||||
? {
|
||||
key: warKey,
|
||||
name: warMap.get(warKey)?.name ?? warKey,
|
||||
}
|
||||
: null,
|
||||
belong,
|
||||
permission,
|
||||
};
|
||||
});
|
||||
};
|
||||
Reference in New Issue
Block a user