nation router 분리
This commit is contained in:
@@ -0,0 +1,31 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { authedProcedure } from '../../../trpc.js';
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import { getMyGeneral } from '../../shared/general.js';
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export const appoint = authedProcedure
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.input(
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z.object({
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destGeneralId: z.number().int().nonnegative(),
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destCityId: z.number().int().nonnegative(),
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officerLevel: z.number().int().nonnegative(),
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})
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)
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.mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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const result = await ctx.turnDaemon.requestCommand({
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type: 'appoint',
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generalId: general.id,
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destGeneralId: input.destGeneralId,
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destCityId: input.destCityId,
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officerLevel: input.officerLevel,
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});
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if (!result || result.type !== 'appoint') {
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throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
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}
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if (!result.ok) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
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}
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return { ok: true };
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});
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@@ -0,0 +1,29 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { authedProcedure } from '../../../trpc.js';
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import { getMyGeneral } from '../../shared/general.js';
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export const changePermission = authedProcedure
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.input(
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z.object({
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isAmbassador: z.boolean(),
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targetGeneralIds: z.array(z.number().int().positive()),
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})
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)
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.mutation(async ({ ctx, input }) => {
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const general = await getMyGeneral(ctx);
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const result = await ctx.turnDaemon.requestCommand({
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type: 'changePermission',
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generalId: general.id,
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isAmbassador: input.isAmbassador,
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targetGeneralIds: input.targetGeneralIds,
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});
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if (!result || result.type !== 'changePermission') {
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throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
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}
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if (!result.ok) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
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}
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return { ok: true };
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});
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@@ -0,0 +1,123 @@
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import { TRPCError } from '@trpc/server';
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import { LogCategory } from '@sammo-ts/infra';
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import { authedProcedure } from '../../../trpc.js';
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import { getMyGeneral } from '../../shared/general.js';
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import { assertNationAccess, formatDateTime, resolveNationPermission } from '../shared.js';
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export const getBattleCenter = authedProcedure.query(async ({ ctx }) => {
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const me = await getMyGeneral(ctx);
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assertNationAccess(me);
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const [nation, worldState, generalRows] = await Promise.all([
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ctx.db.nation.findUnique({
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where: { id: me.nationId },
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select: {
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id: true,
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name: true,
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color: true,
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level: true,
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meta: true,
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},
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}),
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ctx.db.worldState.findFirst(),
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ctx.db.general.findMany({
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where: { nationId: me.nationId },
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select: {
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id: true,
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name: true,
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npcState: true,
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officerLevel: true,
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cityId: true,
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turnTime: true,
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recentWarTime: true,
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leadership: true,
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strength: true,
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intel: true,
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experience: true,
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dedication: true,
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injury: true,
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gold: true,
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rice: true,
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crew: true,
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train: true,
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atmos: true,
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},
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orderBy: { id: 'asc' },
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}),
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]);
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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if (!worldState) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
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}
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const permissionLevel = resolveNationPermission(me, nation.meta, true);
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if (permissionLevel < 1) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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const generalIds = generalRows.map((general) => general.id);
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const battleCounts =
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generalIds.length > 0
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? await ctx.db.logEntry.groupBy({
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by: ['generalId'],
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where: {
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generalId: { in: generalIds },
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category: LogCategory.BATTLE_BRIEF,
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},
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_count: { _all: true },
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})
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: [];
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const battleCountMap = new Map<number, number>();
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for (const row of battleCounts) {
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if (row.generalId !== null) {
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battleCountMap.set(row.generalId, row._count._all);
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}
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}
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const generals = generalRows.map((general) => ({
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id: general.id,
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name: general.name,
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npcState: general.npcState,
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officerLevel: general.officerLevel,
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cityId: general.cityId,
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turnTime: formatDateTime(general.turnTime),
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recentWar: formatDateTime(general.recentWarTime),
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warnum: battleCountMap.get(general.id) ?? 0,
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stats: {
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leadership: general.leadership,
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strength: general.strength,
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intelligence: general.intel,
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},
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experience: general.experience,
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dedication: general.dedication,
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injury: general.injury,
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gold: general.gold,
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rice: general.rice,
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crew: general.crew,
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train: general.train,
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atmos: general.atmos,
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}));
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return {
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me: {
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id: me.id,
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officerLevel: me.officerLevel,
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permissionLevel,
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},
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nation: {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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level: nation.level,
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},
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currentYear: worldState.currentYear,
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currentMonth: worldState.currentMonth,
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turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
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generals,
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};
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});
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@@ -0,0 +1,91 @@
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import { TRPCError } from '@trpc/server';
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import { authedProcedure } from '../../../trpc.js';
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import { getMyGeneral } from '../../shared/general.js';
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import { resolveSecretPermission } from '../../shared/secretPermission.js';
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import { MAX_NATION_TURNS, listNationTurns } from '../../../turns/reservedTurns.js';
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import { assertNationAccess } from '../shared.js';
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export const getChiefCenter = authedProcedure.query(async ({ ctx }) => {
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const me = await getMyGeneral(ctx);
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assertNationAccess(me);
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const [nation, worldState, nationGenerals] = await Promise.all([
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ctx.db.nation.findUnique({
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where: { id: me.nationId },
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select: {
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id: true,
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name: true,
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level: true,
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meta: true,
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},
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}),
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ctx.db.worldState.findFirst(),
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ctx.db.general.findMany({
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where: { nationId: me.nationId, officerLevel: { gte: 5 } },
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select: {
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id: true,
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name: true,
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officerLevel: true,
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npcState: true,
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turnTime: true,
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},
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}),
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]);
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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if (!worldState) {
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throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
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}
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const permissionLevel = resolveSecretPermission(
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{
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nationId: me.nationId,
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officerLevel: me.officerLevel,
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meta: me.meta,
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penalty: me.penalty,
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},
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nation.meta
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);
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if (permissionLevel < 1) {
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throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
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}
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const chiefLevels = [12, 10, 8, 6, 11, 9, 7, 5];
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const generalByLevel = new Map(nationGenerals.map((general) => [general.officerLevel, general]));
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const turnsByLevel = await Promise.all(
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chiefLevels.map((level) => listNationTurns(ctx.db, nation.id, level))
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);
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const chiefs = chiefLevels.map((level, idx) => {
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const entry = generalByLevel.get(level);
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return {
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officerLevel: level,
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name: entry?.name ?? null,
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npcState: entry?.npcState ?? null,
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turnTime: entry?.turnTime ? entry.turnTime.toISOString() : null,
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turns: turnsByLevel[idx],
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};
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});
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return {
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me: {
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id: me.id,
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officerLevel: me.officerLevel,
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nationId: me.nationId,
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},
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nation: {
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id: nation.id,
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name: nation.name,
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level: nation.level,
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},
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currentYear: worldState.currentYear,
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currentMonth: worldState.currentMonth,
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turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
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maxTurns: MAX_NATION_TURNS,
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chiefs,
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};
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});
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@@ -0,0 +1,212 @@
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import { TRPCError } from '@trpc/server';
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import { asRecord } from '@sammo-ts/common';
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import { calcCityGoldIncome, calcCityRiceIncome, calcCityWallIncome } from '@sammo-ts/logic';
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import { authedProcedure } from '../../../trpc.js';
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import { getMyGeneral } from '../../shared/general.js';
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import {
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assertNationAccess,
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buildNationIncomeContext,
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resolveChiefStatMin,
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resolveNationRate,
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resolveOfficerCity,
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toIncomeCity,
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} from '../shared.js';
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export const getCityOverview = authedProcedure.query(async ({ ctx }) => {
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const me = await getMyGeneral(ctx);
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assertNationAccess(me);
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const [nation, cityRows, generalRows, worldState] = await Promise.all([
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ctx.db.nation.findUnique({
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where: { id: me.nationId },
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select: {
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id: true,
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name: true,
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color: true,
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level: true,
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typeCode: true,
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capitalCityId: true,
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meta: true,
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},
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}),
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ctx.db.city.findMany({
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where: { nationId: me.nationId },
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select: {
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id: true,
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name: true,
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level: true,
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nationId: true,
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region: true,
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population: true,
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populationMax: true,
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agriculture: true,
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agricultureMax: true,
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commerce: true,
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commerceMax: true,
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security: true,
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securityMax: true,
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trust: true,
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trade: true,
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defence: true,
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defenceMax: true,
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wall: true,
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wallMax: true,
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supplyState: true,
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frontState: true,
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meta: true,
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},
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orderBy: { id: 'asc' },
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}),
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ctx.db.general.findMany({
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where: { nationId: me.nationId },
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select: {
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id: true,
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name: true,
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npcState: true,
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officerLevel: true,
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cityId: true,
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leadership: true,
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strength: true,
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intel: true,
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meta: true,
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},
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orderBy: { id: 'asc' },
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}),
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ctx.db.worldState.findFirst(),
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]);
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if (!nation) {
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throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
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}
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const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
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const officerByCity = new Map<number, Record<number, (typeof generalRows)[number]>>();
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const officerCntByCity = new Map<number, number>();
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for (const general of generalRows) {
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if (general.officerLevel < 2 || general.officerLevel > 4) {
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continue;
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}
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const meta = asRecord(general.meta);
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const officerCity = resolveOfficerCity(meta);
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if (!officerCity) {
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continue;
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}
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const entry = officerByCity.get(officerCity) ?? {};
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entry[general.officerLevel] = general;
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officerByCity.set(officerCity, entry);
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if (general.cityId === officerCity) {
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officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
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}
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}
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const incomeContext = await buildNationIncomeContext(nation);
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const cities = cityRows.map((city) => {
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const officers = officerByCity.get(city.id) ?? {};
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const officerCnt = officerCntByCity.get(city.id) ?? 0;
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const isCapital = nation.capitalCityId === city.id;
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const incomeCity = toIncomeCity(city);
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const incomes = {
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gold: calcCityGoldIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
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rice: calcCityRiceIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
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wall: calcCityWallIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
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};
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return {
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id: city.id,
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name: city.name,
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level: city.level,
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region: city.region,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: city.trust,
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trade: city.trade,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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supplyState: city.supplyState,
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frontState: city.frontState,
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incomes,
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officers: {
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4: officers[4]
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? {
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id: officers[4].id,
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name: officers[4].name,
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npcState: officers[4].npcState,
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officerLevel: officers[4].officerLevel,
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cityId: officers[4].cityId,
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cityName: cityNameMap.get(officers[4].cityId) ?? null,
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}
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: null,
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3: officers[3]
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? {
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id: officers[3].id,
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name: officers[3].name,
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npcState: officers[3].npcState,
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officerLevel: officers[3].officerLevel,
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cityId: officers[3].cityId,
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cityName: cityNameMap.get(officers[3].cityId) ?? null,
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}
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: null,
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2: officers[2]
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? {
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id: officers[2].id,
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name: officers[2].name,
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npcState: officers[2].npcState,
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officerLevel: officers[2].officerLevel,
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cityId: officers[2].cityId,
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cityName: cityNameMap.get(officers[2].cityId) ?? null,
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}
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: null,
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},
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};
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});
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const generals = generalRows.map((general) => {
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const meta = asRecord(general.meta);
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return {
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id: general.id,
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name: general.name,
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npcState: general.npcState,
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officerLevel: general.officerLevel,
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cityId: general.cityId,
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officerCity: resolveOfficerCity(meta),
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stats: {
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leadership: general.leadership,
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strength: general.strength,
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intelligence: general.intel,
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},
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};
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});
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return {
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me: {
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id: me.id,
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officerLevel: me.officerLevel,
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},
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nation: {
|
||||
id: nation.id,
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name: nation.name,
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color: nation.color,
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level: nation.level,
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typeCode: nation.typeCode,
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capitalCityId: nation.capitalCityId ?? 0,
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rate: resolveNationRate(nation),
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},
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chiefStatMin: resolveChiefStatMin(worldState),
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cities,
|
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generals,
|
||||
};
|
||||
});
|
||||
@@ -0,0 +1,78 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, mapGeneralList, resolveChiefStatMin } from '../shared.js';
|
||||
|
||||
export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
assertNationAccess(general);
|
||||
|
||||
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.city.findMany({ select: { id: true, name: true } }),
|
||||
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: general.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
npcState: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
troopId: true,
|
||||
picture: true,
|
||||
imageServer: true,
|
||||
officerLevel: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
injury: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
crew: true,
|
||||
personalCode: true,
|
||||
specialCode: true,
|
||||
special2Code: true,
|
||||
meta: true,
|
||||
penalty: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
|
||||
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
|
||||
const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
|
||||
|
||||
return {
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
},
|
||||
chiefStatMin: resolveChiefStatMin(worldState),
|
||||
generals: list,
|
||||
};
|
||||
});
|
||||
@@ -0,0 +1,83 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { LogCategory, LogScope } from '@sammo-ts/infra';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, resolveNationPermission, zGeneralLogType, type GeneralLogType } from '../shared.js';
|
||||
|
||||
export const getGeneralLog = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
generalId: z.number().int().positive(),
|
||||
type: zGeneralLogType,
|
||||
})
|
||||
)
|
||||
.query(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, target] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
}),
|
||||
ctx.db.general.findUnique({
|
||||
where: { id: input.generalId },
|
||||
select: { id: true, nationId: true, npcState: true },
|
||||
}),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
if (!target) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'General not found' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveNationPermission(me, nation.meta, true);
|
||||
if (permissionLevel < 1) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
if (target.nationId !== me.nationId) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '같은 나라의 장수가 아닙니다.' });
|
||||
}
|
||||
if (
|
||||
input.type === 'generalAction' &&
|
||||
target.npcState < 2 &&
|
||||
target.id !== me.id &&
|
||||
permissionLevel < 2
|
||||
) {
|
||||
throw new TRPCError({
|
||||
code: 'FORBIDDEN',
|
||||
message: '권한이 부족합니다. 유저 장수의 개인 기록은 수뇌만 열람 가능합니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const categoryMap: Record<GeneralLogType, LogCategory> = {
|
||||
generalHistory: LogCategory.HISTORY,
|
||||
generalAction: LogCategory.ACTION,
|
||||
battleResult: LogCategory.BATTLE_BRIEF,
|
||||
battleDetail: LogCategory.BATTLE_DETAIL,
|
||||
};
|
||||
|
||||
const logs = await ctx.db.logEntry.findMany({
|
||||
where: {
|
||||
generalId: target.id,
|
||||
scope: LogScope.GENERAL,
|
||||
category: categoryMap[input.type],
|
||||
},
|
||||
orderBy: { id: 'desc' },
|
||||
take: 30,
|
||||
});
|
||||
|
||||
return {
|
||||
type: input.type,
|
||||
generalId: target.id,
|
||||
logs: logs.map((entry) => ({
|
||||
id: entry.id,
|
||||
text: entry.text,
|
||||
})),
|
||||
};
|
||||
});
|
||||
@@ -0,0 +1,148 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, checkSecretMaxPermission, mapGeneralList, resolveChiefStatMin } from '../shared.js';
|
||||
|
||||
export const getPersonnelInfo = authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.city.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: { id: true, name: true, level: true, region: true },
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
npcState: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
troopId: true,
|
||||
officerLevel: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
injury: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
crew: true,
|
||||
personalCode: true,
|
||||
specialCode: true,
|
||||
special2Code: true,
|
||||
meta: true,
|
||||
penalty: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
|
||||
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
|
||||
const mappedGenerals = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
|
||||
|
||||
const chiefAssignments = mappedGenerals
|
||||
.filter((general) => general.officerLevel >= 5)
|
||||
.reduce<Record<number, (typeof mappedGenerals)[number]>>((acc, general) => {
|
||||
acc[general.officerLevel] = general;
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const cityAssignments = cityRows.map((city) => {
|
||||
const officers = mappedGenerals.filter(
|
||||
(general) => general.officerLevel >= 2 && general.officerLevel <= 4 && general.officerCity === city.id
|
||||
);
|
||||
|
||||
const officerMap: Record<number, (typeof mappedGenerals)[number] | null> = {
|
||||
4: null,
|
||||
3: null,
|
||||
2: null,
|
||||
};
|
||||
|
||||
for (const officer of officers) {
|
||||
officerMap[officer.officerLevel] = officer;
|
||||
}
|
||||
|
||||
return {
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
region: city.region,
|
||||
officers: officerMap,
|
||||
};
|
||||
});
|
||||
|
||||
const penaltyMap = new Map<number, Record<string, unknown>>(
|
||||
generalRows.map((row) => [row.id, asRecord(row.penalty)])
|
||||
);
|
||||
|
||||
const permissionCandidates = mappedGenerals
|
||||
.filter((general) => general.officerLevel !== 12)
|
||||
.map((general) => {
|
||||
const penalty = penaltyMap.get(general.id) ?? {};
|
||||
const maxPermission = checkSecretMaxPermission(penalty);
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
permission: general.permission,
|
||||
maxPermission,
|
||||
};
|
||||
});
|
||||
|
||||
const ambassadors = permissionCandidates.filter(
|
||||
(candidate) => candidate.permission === 'ambassador' || candidate.maxPermission === 4
|
||||
);
|
||||
const auditors = permissionCandidates.filter(
|
||||
(candidate) => candidate.permission === 'auditor' || candidate.maxPermission >= 3
|
||||
);
|
||||
|
||||
return {
|
||||
me: {
|
||||
id: me.id,
|
||||
officerLevel: me.officerLevel,
|
||||
},
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
},
|
||||
chiefStatMin: resolveChiefStatMin(worldState),
|
||||
generals: mappedGenerals,
|
||||
chiefAssignments,
|
||||
cityAssignments,
|
||||
permissionCandidates: {
|
||||
ambassadors,
|
||||
auditors,
|
||||
},
|
||||
};
|
||||
});
|
||||
@@ -0,0 +1,323 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
import { getGoldIncome, getOutcome, getRiceIncome, getWallIncome, getWarGoldIncome, type NationIncomeContext } from '@sammo-ts/logic';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import {
|
||||
assertNationAccess,
|
||||
buildNationIncomeContext,
|
||||
INC_AVAILABLE_WAR_SETTING_CNT,
|
||||
MAX_AVAILABLE_WAR_SETTING_CNT,
|
||||
resolveNationBill,
|
||||
resolveNationBlockScout,
|
||||
resolveNationBlockWar,
|
||||
resolveNationNotice,
|
||||
resolveNationPermission,
|
||||
resolveNationRate,
|
||||
resolveNationScoutMessage,
|
||||
resolveNationSecretLimit,
|
||||
resolveOfficerCity,
|
||||
resolveWarSettingRemain,
|
||||
toIncomeCity,
|
||||
type CityIncomeRow,
|
||||
type DiplomacyRow,
|
||||
type GeneralPowerRow,
|
||||
type NationCountRow,
|
||||
type NationIncomeRow,
|
||||
type NationStratRow,
|
||||
} from '../shared.js';
|
||||
|
||||
export const getStratFinan = authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, worldState, nationRows, diplomacyRows, generalCounts, cityCounts, cityRows, generalRows] =
|
||||
(await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
tech: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
ctx.db.nation.findMany({
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
tech: true,
|
||||
meta: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.diplomacy.findMany({
|
||||
where: { srcNationId: me.nationId },
|
||||
select: {
|
||||
destNationId: true,
|
||||
stateCode: true,
|
||||
term: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.$queryRaw<NationCountRow[]>`
|
||||
SELECT nation_id as "nationId", COUNT(*)::int as "count"
|
||||
FROM general
|
||||
GROUP BY nation_id
|
||||
`,
|
||||
ctx.db.$queryRaw<NationCountRow[]>`
|
||||
SELECT nation_id as "nationId", COUNT(*)::int as "count"
|
||||
FROM city
|
||||
GROUP BY nation_id
|
||||
`,
|
||||
ctx.db.city.findMany({
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
level: true,
|
||||
nationId: true,
|
||||
region: true,
|
||||
population: true,
|
||||
populationMax: true,
|
||||
agriculture: true,
|
||||
agricultureMax: true,
|
||||
commerce: true,
|
||||
commerceMax: true,
|
||||
security: true,
|
||||
securityMax: true,
|
||||
trust: true,
|
||||
trade: true,
|
||||
defence: true,
|
||||
defenceMax: true,
|
||||
wall: true,
|
||||
wallMax: true,
|
||||
supplyState: true,
|
||||
frontState: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.general.findMany({
|
||||
select: {
|
||||
id: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
npcState: true,
|
||||
officerLevel: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
])) as [
|
||||
(NationIncomeRow & { tech: number | null }) | null,
|
||||
{ currentYear: number; currentMonth: number; tickSeconds: number } | null,
|
||||
NationStratRow[],
|
||||
DiplomacyRow[],
|
||||
NationCountRow[],
|
||||
NationCountRow[],
|
||||
CityIncomeRow[],
|
||||
GeneralPowerRow[],
|
||||
];
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
if (!worldState) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveNationPermission(me, nation.meta, true);
|
||||
if (permissionLevel < 1) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const editable = me.officerLevel >= 5 || permissionLevel === 4;
|
||||
|
||||
const generalCountMap = new Map<number, number>();
|
||||
for (const row of generalCounts) {
|
||||
generalCountMap.set(row.nationId, row.count);
|
||||
}
|
||||
|
||||
const cityCountMap = new Map<number, number>();
|
||||
for (const row of cityCounts) {
|
||||
cityCountMap.set(row.nationId, row.count);
|
||||
}
|
||||
|
||||
const diplomacyMap = new Map<number, { state: number; term: number | null }>();
|
||||
for (const row of diplomacyRows) {
|
||||
diplomacyMap.set(row.destNationId, { state: row.stateCode, term: row.term });
|
||||
}
|
||||
|
||||
const cityStatsByNation = new Map<number, { popSum: number; valueSum: number; maxSum: number }>();
|
||||
for (const city of cityRows) {
|
||||
const entry = cityStatsByNation.get(city.nationId) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
|
||||
const valueSum =
|
||||
city.population +
|
||||
city.agriculture +
|
||||
city.commerce +
|
||||
city.security +
|
||||
city.wall +
|
||||
city.defence;
|
||||
const maxSum =
|
||||
city.populationMax +
|
||||
city.agricultureMax +
|
||||
city.commerceMax +
|
||||
city.securityMax +
|
||||
city.wallMax +
|
||||
city.defenceMax;
|
||||
entry.popSum += city.population;
|
||||
entry.valueSum += valueSum;
|
||||
entry.maxSum += maxSum;
|
||||
cityStatsByNation.set(city.nationId, entry);
|
||||
}
|
||||
|
||||
const generalStatsByNation = new Map<number, { goldRice: number; statPower: number; expDed: number }>();
|
||||
for (const general of generalRows) {
|
||||
const entry = generalStatsByNation.get(general.nationId) ?? { goldRice: 0, statPower: 0, expDed: 0 };
|
||||
entry.goldRice += general.gold + general.rice;
|
||||
const leadership = general.leadership;
|
||||
const strength = general.strength;
|
||||
const intel = general.intel;
|
||||
const npcMultiplier = general.npcState < 2 ? 1.2 : 1;
|
||||
const leaderCore = leadership >= 40 ? leadership : 0;
|
||||
entry.statPower += npcMultiplier * leaderCore * 2 + (Math.sqrt(intel * strength) * 2 + leadership / 2) / 2;
|
||||
entry.expDed += general.experience + general.dedication;
|
||||
generalStatsByNation.set(general.nationId, entry);
|
||||
}
|
||||
|
||||
const powerByNation = new Map<number, number>();
|
||||
for (const nationItem of nationRows) {
|
||||
const generalStats = generalStatsByNation.get(nationItem.id) ?? { goldRice: 0, statPower: 0, expDed: 0 };
|
||||
const cityStats = cityStatsByNation.get(nationItem.id) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
|
||||
const resource = Math.round(((nationItem.gold ?? 0) + (nationItem.rice ?? 0) + generalStats.goldRice) / 100);
|
||||
const tech = nationItem.tech ?? 0;
|
||||
const cityPower =
|
||||
nationItem.level > 0 && cityStats.maxSum > 0
|
||||
? Math.round((cityStats.popSum * cityStats.valueSum) / cityStats.maxSum / 100)
|
||||
: 0;
|
||||
const expDed = Math.round(generalStats.expDed / 100);
|
||||
powerByNation.set(
|
||||
nationItem.id,
|
||||
Math.round((resource + tech + cityPower + generalStats.statPower + expDed) / 10)
|
||||
);
|
||||
}
|
||||
|
||||
const nationsList = nationRows.map((nationItem) => {
|
||||
const diplomacy =
|
||||
nationItem.id === nation.id
|
||||
? { state: 7, term: null }
|
||||
: diplomacyMap.get(nationItem.id) ?? { state: 2, term: 0 };
|
||||
return {
|
||||
id: nationItem.id,
|
||||
name: nationItem.name,
|
||||
color: nationItem.color,
|
||||
level: nationItem.level,
|
||||
power: powerByNation.get(nationItem.id) ?? 0,
|
||||
generalCount: generalCountMap.get(nationItem.id) ?? 0,
|
||||
cityCount: cityCountMap.get(nationItem.id) ?? 0,
|
||||
diplomacy,
|
||||
};
|
||||
});
|
||||
|
||||
const nationCities = cityRows.filter((city) => city.nationId === nation.id);
|
||||
const nationGenerals = generalRows.filter((general) => general.nationId === nation.id);
|
||||
|
||||
const officerCntByCity = new Map<number, number>();
|
||||
for (const general of nationGenerals) {
|
||||
if (general.officerLevel < 2 || general.officerLevel > 4) {
|
||||
continue;
|
||||
}
|
||||
const officerCity = resolveOfficerCity(asRecord(general.meta));
|
||||
if (!officerCity || general.cityId !== officerCity) {
|
||||
continue;
|
||||
}
|
||||
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
|
||||
}
|
||||
|
||||
const incomeContext = await buildNationIncomeContext(nation);
|
||||
const baseIncomeContext: NationIncomeContext = { ...incomeContext, rate: 100 };
|
||||
const incomeCities = nationCities.map(toIncomeCity);
|
||||
const goldCityIncome = getGoldIncome(
|
||||
baseIncomeContext,
|
||||
incomeCities,
|
||||
officerCntByCity,
|
||||
nation.capitalCityId ?? 0,
|
||||
nation.level
|
||||
);
|
||||
const riceCityIncome = getRiceIncome(
|
||||
baseIncomeContext,
|
||||
incomeCities,
|
||||
officerCntByCity,
|
||||
nation.capitalCityId ?? 0,
|
||||
nation.level
|
||||
);
|
||||
const riceWallIncome = getWallIncome(
|
||||
baseIncomeContext,
|
||||
incomeCities,
|
||||
officerCntByCity,
|
||||
nation.capitalCityId ?? 0,
|
||||
nation.level
|
||||
);
|
||||
const warGoldIncome = getWarGoldIncome(baseIncomeContext, incomeCities);
|
||||
|
||||
const outcome = getOutcome(
|
||||
100,
|
||||
nationGenerals.filter((general) => general.npcState !== 5)
|
||||
);
|
||||
|
||||
return {
|
||||
editable,
|
||||
nationMsg: resolveNationNotice(nationMeta),
|
||||
scoutMsg: resolveNationScoutMessage(nationMeta),
|
||||
nationId: nation.id,
|
||||
officerLevel: me.officerLevel,
|
||||
year: worldState.currentYear,
|
||||
month: worldState.currentMonth,
|
||||
nationsList,
|
||||
gold: nation.gold ?? 0,
|
||||
rice: nation.rice ?? 0,
|
||||
income: {
|
||||
gold: {
|
||||
city: goldCityIncome,
|
||||
war: warGoldIncome,
|
||||
},
|
||||
rice: {
|
||||
city: riceCityIncome,
|
||||
wall: riceWallIncome,
|
||||
},
|
||||
},
|
||||
outcome,
|
||||
policy: {
|
||||
rate: resolveNationRate(nation),
|
||||
bill: resolveNationBill(nationMeta),
|
||||
secretLimit: resolveNationSecretLimit(nationMeta),
|
||||
blockScout: resolveNationBlockScout(nationMeta),
|
||||
blockWar: resolveNationBlockWar(nationMeta),
|
||||
},
|
||||
warSettingCnt: {
|
||||
remain: resolveWarSettingRemain(nationMeta),
|
||||
inc: INC_AVAILABLE_WAR_SETTING_CNT,
|
||||
max: MAX_AVAILABLE_WAR_SETTING_CNT,
|
||||
},
|
||||
};
|
||||
});
|
||||
@@ -0,0 +1,23 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
|
||||
export const kick = authedProcedure
|
||||
.input(z.object({ destGeneralId: z.number().int().positive() }))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
const result = await ctx.turnDaemon.requestCommand({
|
||||
type: 'kick',
|
||||
generalId: general.id,
|
||||
destGeneralId: input.destGeneralId,
|
||||
});
|
||||
if (!result || result.type !== 'kick') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!result.ok) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
|
||||
|
||||
export const setBill = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
amount: z.number().int().min(20).max(200),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
me.nationId,
|
||||
{
|
||||
bill: input.amount,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
|
||||
|
||||
export const setBlockScout = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
value: z.boolean(),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
me.nationId,
|
||||
{
|
||||
scout: input.value ? 1 : 0,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -0,0 +1,44 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, assertNationEditable, resolveWarSettingRemain, updateNationMeta } from '../shared.js';
|
||||
|
||||
export const setBlockWar = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
value: z.boolean(),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
|
||||
const meta = asRecord(nation.meta);
|
||||
const remain = resolveWarSettingRemain(meta);
|
||||
if (remain <= 0) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: '잔여 횟수가 부족합니다.' });
|
||||
}
|
||||
const nextRemain = Math.max(0, remain - 1);
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
me.nationId,
|
||||
{
|
||||
war: input.value ? 1 : 0,
|
||||
available_war_setting_cnt: nextRemain,
|
||||
},
|
||||
meta
|
||||
);
|
||||
return { availableCnt: nextRemain };
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
|
||||
|
||||
export const setNotice = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
msg: z.string().max(16384),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
me.nationId,
|
||||
{
|
||||
notice: input.msg,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
|
||||
|
||||
export const setRate = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
amount: z.number().int().min(5).max(30),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
me.nationId,
|
||||
{
|
||||
rate: input.amount,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
|
||||
|
||||
export const setScoutMsg = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
msg: z.string().max(1000),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
me.nationId,
|
||||
{
|
||||
infoText: input.msg,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
|
||||
|
||||
export const setSecretLimit = authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
amount: z.number().int().min(1).max(99),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(
|
||||
ctx,
|
||||
me.nationId,
|
||||
{
|
||||
secretlimit: input.amount,
|
||||
},
|
||||
nationMeta
|
||||
);
|
||||
return { ok: true };
|
||||
});
|
||||
@@ -1,1739 +1,39 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asNumber, asRecord } from '@sammo-ts/common';
|
||||
import { LogCategory, LogScope } from '@sammo-ts/infra';
|
||||
import {
|
||||
calcCityGoldIncome,
|
||||
calcCityRiceIncome,
|
||||
calcCityWallIncome,
|
||||
createIncomeActionContext,
|
||||
DomesticTraitLoader,
|
||||
getGoldIncome,
|
||||
getOutcome,
|
||||
getRiceIncome,
|
||||
getWallIncome,
|
||||
getWarGoldIncome,
|
||||
loadDomesticTraitModules,
|
||||
isDomesticTraitKey,
|
||||
loadNationTraitModules,
|
||||
NationTraitLoader,
|
||||
isNationTraitKey,
|
||||
loadPersonalityTraitModules,
|
||||
PersonalityTraitLoader,
|
||||
isPersonalityTraitKey,
|
||||
loadWarTraitModules,
|
||||
WarTraitLoader,
|
||||
isWarTraitKey,
|
||||
type CityIncomeSource,
|
||||
type Nation as LogicNation,
|
||||
type NationIncomeContext,
|
||||
type TriggerNationalIncomeType,
|
||||
type TriggerValue,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
import type { GameApiContext, InputJsonValue, WorldStateRow } from '../../context.js';
|
||||
import { authedProcedure, router } from '../../trpc.js';
|
||||
import { MAX_NATION_TURNS, listNationTurns } from '../../turns/reservedTurns.js';
|
||||
import { getMyGeneral } from '../shared/general.js';
|
||||
import { resolveSecretPermission } from '../shared/secretPermission.js';
|
||||
|
||||
type PermissionKind = 'normal' | 'ambassador' | 'auditor';
|
||||
|
||||
type TraitNameMap = Map<string, { name: string; info: string }>;
|
||||
|
||||
type TraitCache = {
|
||||
domestic: TraitNameMap;
|
||||
war: TraitNameMap;
|
||||
personality: TraitNameMap;
|
||||
nation: TraitNameMap;
|
||||
};
|
||||
|
||||
type NationTraitModule = Awaited<ReturnType<typeof loadNationTraitModules>>[number] | null;
|
||||
|
||||
type NationIncomeRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
color: string;
|
||||
capitalCityId: number | null;
|
||||
level: number;
|
||||
typeCode: string;
|
||||
meta: unknown;
|
||||
gold?: number;
|
||||
rice?: number;
|
||||
};
|
||||
|
||||
type CityIncomeRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
level: number;
|
||||
nationId: number;
|
||||
region: number;
|
||||
population: number;
|
||||
populationMax: number;
|
||||
agriculture: number;
|
||||
agricultureMax: number;
|
||||
commerce: number;
|
||||
commerceMax: number;
|
||||
security: number;
|
||||
securityMax: number;
|
||||
trust: number;
|
||||
trade: number;
|
||||
defence: number;
|
||||
defenceMax: number;
|
||||
wall: number;
|
||||
wallMax: number;
|
||||
supplyState: number;
|
||||
frontState: number;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
type GeneralListRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
npcState: number;
|
||||
nationId: number;
|
||||
cityId: number;
|
||||
troopId: number;
|
||||
officerLevel: number;
|
||||
leadership: number;
|
||||
strength: number;
|
||||
intel: number;
|
||||
experience: number;
|
||||
dedication: number;
|
||||
injury: number;
|
||||
gold: number;
|
||||
rice: number;
|
||||
crew: number;
|
||||
personalCode: string;
|
||||
specialCode: string;
|
||||
special2Code: string;
|
||||
meta: unknown;
|
||||
penalty: unknown;
|
||||
};
|
||||
|
||||
type GeneralOfficerRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
npcState: number;
|
||||
officerLevel: number;
|
||||
cityId: number;
|
||||
leadership: number;
|
||||
strength: number;
|
||||
intel: number;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
type NationCountRow = {
|
||||
nationId: number;
|
||||
count: number;
|
||||
};
|
||||
|
||||
type NationStratRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
color: string;
|
||||
level: number;
|
||||
typeCode: string;
|
||||
capitalCityId: number | null;
|
||||
gold: number | null;
|
||||
rice: number | null;
|
||||
tech: number | null;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
type DiplomacyRow = {
|
||||
destNationId: number;
|
||||
stateCode: number;
|
||||
term: number;
|
||||
};
|
||||
|
||||
type GeneralPowerRow = {
|
||||
id: number;
|
||||
nationId: number;
|
||||
cityId: number;
|
||||
npcState: number;
|
||||
officerLevel: number;
|
||||
leadership: number;
|
||||
strength: number;
|
||||
intel: number;
|
||||
experience: number;
|
||||
dedication: number;
|
||||
gold: number;
|
||||
rice: number;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
const traitCache: TraitCache = {
|
||||
domestic: new Map(),
|
||||
war: new Map(),
|
||||
personality: new Map(),
|
||||
nation: new Map(),
|
||||
};
|
||||
|
||||
const DEFAULT_CHIEF_STAT_MIN = 65;
|
||||
const MAX_AVAILABLE_WAR_SETTING_CNT = 10;
|
||||
const INC_AVAILABLE_WAR_SETTING_CNT = 2;
|
||||
|
||||
const normalizeTraitKey = (value: string | null | undefined): string | null => {
|
||||
if (!value || value === 'None') {
|
||||
return null;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
|
||||
const raw = meta[key];
|
||||
return typeof raw === 'number' && Number.isFinite(raw) ? raw : fallback;
|
||||
};
|
||||
|
||||
const readMetaBool = (meta: Record<string, unknown>, key: string, fallback = false): boolean => {
|
||||
const raw = meta[key];
|
||||
if (typeof raw === 'boolean') {
|
||||
return raw;
|
||||
}
|
||||
if (typeof raw === 'number') {
|
||||
return raw !== 0;
|
||||
}
|
||||
if (typeof raw === 'string') {
|
||||
const lowered = raw.toLowerCase();
|
||||
if (lowered === 'true' || lowered === '1') {
|
||||
return true;
|
||||
}
|
||||
if (lowered === 'false' || lowered === '0') {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
|
||||
const resolveOfficerCity = (meta: Record<string, unknown>): number => {
|
||||
const camel = readMetaNumber(meta, 'officerCity', 0);
|
||||
if (camel > 0) {
|
||||
return camel;
|
||||
}
|
||||
return readMetaNumber(meta, 'officer_city', 0);
|
||||
};
|
||||
|
||||
const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
|
||||
|
||||
const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
|
||||
const value = meta.permission;
|
||||
if (value === 'ambassador' || value === 'auditor') {
|
||||
return value;
|
||||
}
|
||||
return 'normal';
|
||||
};
|
||||
|
||||
const resolveChiefStatMin = (worldState: WorldStateRow | null): number => {
|
||||
if (!worldState) {
|
||||
return DEFAULT_CHIEF_STAT_MIN;
|
||||
}
|
||||
const config = asRecord(worldState.config);
|
||||
const stat = asRecord(config.stat);
|
||||
return asNumber(stat.chiefMin, DEFAULT_CHIEF_STAT_MIN);
|
||||
};
|
||||
|
||||
const resolveNationRate = (nation: NationIncomeRow): number => {
|
||||
const meta = asRecord(nation.meta);
|
||||
return asNumber(meta.rate, 20);
|
||||
};
|
||||
|
||||
const toIncomeCity = (city: CityIncomeRow): CityIncomeSource => ({
|
||||
id: city.id,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: city.trust,
|
||||
supplyState: city.supplyState,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
meta: asRecord(city.meta),
|
||||
});
|
||||
|
||||
const resolveNationBill = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'bill', 100);
|
||||
|
||||
const resolveNationSecretLimit = (meta: Record<string, unknown>): number => {
|
||||
const legacy = readMetaNumber(meta, 'secretlimit', -1);
|
||||
if (legacy >= 0) {
|
||||
return legacy;
|
||||
}
|
||||
return readMetaNumber(meta, 'secretLimit', 3);
|
||||
};
|
||||
|
||||
const resolveNationBlockWar = (meta: Record<string, unknown>): boolean =>
|
||||
readMetaBool(meta, 'war', readMetaBool(meta, 'blockWar', false));
|
||||
|
||||
const resolveNationBlockScout = (meta: Record<string, unknown>): boolean =>
|
||||
readMetaBool(meta, 'scout', readMetaBool(meta, 'blockScout', false));
|
||||
|
||||
const resolveNationNotice = (meta: Record<string, unknown>): string =>
|
||||
typeof meta.notice === 'string' ? meta.notice : '';
|
||||
|
||||
const resolveNationScoutMessage = (meta: Record<string, unknown>): string =>
|
||||
typeof meta.infoText === 'string' ? meta.infoText : '';
|
||||
|
||||
const resolveWarSettingRemain = (meta: Record<string, unknown>): number => {
|
||||
const legacy = readMetaNumber(meta, 'available_war_setting_cnt', -1);
|
||||
const fallback = legacy >= 0 ? legacy : readMetaNumber(meta, 'availableWarSettingCnt', MAX_AVAILABLE_WAR_SETTING_CNT);
|
||||
return Math.max(0, Math.min(MAX_AVAILABLE_WAR_SETTING_CNT, fallback));
|
||||
};
|
||||
|
||||
const checkSecretMaxPermission = (penalty: Record<string, unknown>): number => {
|
||||
if (penalty.noTopSecret) {
|
||||
return 1;
|
||||
}
|
||||
if (penalty.noChief) {
|
||||
return 1;
|
||||
}
|
||||
if (penalty.noAmbassador) {
|
||||
return 2;
|
||||
}
|
||||
return 4;
|
||||
};
|
||||
|
||||
const loadTraitNames = async (
|
||||
keys: Array<string | null>,
|
||||
kind: keyof TraitCache
|
||||
): Promise<TraitNameMap> => {
|
||||
const cache = traitCache[kind];
|
||||
const unique = Array.from(new Set(keys.filter((key): key is string => Boolean(key))));
|
||||
const missing = unique.filter((key) => !cache.has(key));
|
||||
|
||||
if (!missing.length) {
|
||||
return cache;
|
||||
}
|
||||
|
||||
if (kind === 'domestic') {
|
||||
const filtered = missing.filter((key) => isDomesticTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadDomesticTraitModules(filtered, new DomesticTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
} else if (kind === 'war') {
|
||||
const filtered = missing.filter((key) => isWarTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadWarTraitModules(filtered, new WarTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
} else if (kind === 'personality') {
|
||||
const filtered = missing.filter((key) => isPersonalityTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadPersonalityTraitModules(filtered, new PersonalityTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
} else if (kind === 'nation') {
|
||||
const filtered = missing.filter((key) => isNationTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadNationTraitModules(filtered, new NationTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return cache;
|
||||
};
|
||||
|
||||
const buildNationIncomeContext = async (nation: NationIncomeRow): Promise<NationIncomeContext> => {
|
||||
let trait: NationTraitModule = null;
|
||||
if (isNationTraitKey(nation.typeCode)) {
|
||||
[trait] = await loadNationTraitModules([nation.typeCode], new NationTraitLoader());
|
||||
}
|
||||
const nationMeta = asRecord(nation.meta) as Record<string, TriggerValue>;
|
||||
const logicNation: LogicNation = {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: nation.gold ?? 0,
|
||||
rice: nation.rice ?? 0,
|
||||
power: 0,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: nationMeta,
|
||||
};
|
||||
const actionContext = createIncomeActionContext(logicNation);
|
||||
const modifyIncome = trait?.onCalcNationalIncome
|
||||
? (type: TriggerNationalIncomeType, amount: number) => trait.onCalcNationalIncome!(actionContext, type, amount)
|
||||
: undefined;
|
||||
return {
|
||||
modifyIncome,
|
||||
rate: resolveNationRate(nation),
|
||||
};
|
||||
};
|
||||
|
||||
const formatDateTime = (value: Date | null): string => {
|
||||
if (!value) {
|
||||
return '';
|
||||
}
|
||||
const year = value.getFullYear();
|
||||
const month = String(value.getMonth() + 1).padStart(2, '0');
|
||||
const day = String(value.getDate()).padStart(2, '0');
|
||||
const hours = String(value.getHours()).padStart(2, '0');
|
||||
const minutes = String(value.getMinutes()).padStart(2, '0');
|
||||
const seconds = String(value.getSeconds()).padStart(2, '0');
|
||||
return `${year}-${month}-${day} ${hours}:${minutes}:${seconds}`;
|
||||
};
|
||||
|
||||
const zGeneralLogType = z.enum(['generalHistory', 'generalAction', 'battleResult', 'battleDetail']);
|
||||
type GeneralLogType = z.infer<typeof zGeneralLogType>;
|
||||
|
||||
const assertNationAccess = (general: { nationId: number; officerLevel: number }) => {
|
||||
if (general.nationId <= 0 || general.officerLevel <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
};
|
||||
|
||||
const resolveNationPermission = (
|
||||
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
|
||||
nationMeta: unknown,
|
||||
checkSecretLimit = true
|
||||
): number =>
|
||||
resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nationMeta,
|
||||
checkSecretLimit
|
||||
);
|
||||
|
||||
const assertNationEditable = (
|
||||
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
|
||||
nationMeta: unknown
|
||||
): void => {
|
||||
const permission = resolveNationPermission(general, nationMeta, false);
|
||||
if (permission < 0) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
if (general.officerLevel < 5 && permission !== 4) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
};
|
||||
|
||||
const updateNationMeta = async (
|
||||
ctx: Pick<GameApiContext, 'turnDaemon'>,
|
||||
nationId: number,
|
||||
updates: Record<string, unknown>,
|
||||
currentMeta: Record<string, unknown>
|
||||
): Promise<InputJsonValue> => {
|
||||
const expectedUpdatedAt = typeof currentMeta._updatedAt === 'string' ? currentMeta._updatedAt : undefined;
|
||||
const result = await ctx.turnDaemon.requestCommand({
|
||||
type: 'setNationMeta',
|
||||
nationId,
|
||||
updates,
|
||||
expectedUpdatedAt,
|
||||
});
|
||||
if (!result || result.type !== 'setNationMeta') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!result.ok) {
|
||||
if (result.reason === 'CONFLICT') {
|
||||
throw new TRPCError({
|
||||
code: 'CONFLICT',
|
||||
message: '다른 사용자가 정책을 변경했습니다. 재시도하거나 현재 상태로 갱신해주세요.',
|
||||
});
|
||||
}
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
return {
|
||||
...currentMeta,
|
||||
...updates,
|
||||
_updatedAt: result.updatedAt,
|
||||
} as InputJsonValue;
|
||||
};
|
||||
|
||||
const mapGeneralList = async (
|
||||
generals: GeneralListRow[],
|
||||
cityNameMap: Map<number, string>,
|
||||
troopNameMap: Map<number, string>
|
||||
) => {
|
||||
const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
|
||||
const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
|
||||
const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
|
||||
|
||||
const [personalityMap, domesticMap, warMap] = await Promise.all([
|
||||
loadTraitNames(personalityKeys, 'personality'),
|
||||
loadTraitNames(domesticKeys, 'domestic'),
|
||||
loadTraitNames(warKeys, 'war'),
|
||||
]);
|
||||
|
||||
return generals.map((general) => {
|
||||
const meta = asRecord(general.meta);
|
||||
const officerCity = resolveOfficerCity(meta);
|
||||
const permission = resolvePermission(meta);
|
||||
const belong = resolveBelong(meta);
|
||||
const personalityKey = normalizeTraitKey(general.personalCode);
|
||||
const domesticKey = normalizeTraitKey(general.specialCode);
|
||||
const warKey = normalizeTraitKey(general.special2Code);
|
||||
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
officerLevel: general.officerLevel,
|
||||
cityId: general.cityId,
|
||||
cityName: cityNameMap.get(general.cityId) ?? null,
|
||||
troopId: general.troopId,
|
||||
troopName: troopNameMap.get(general.troopId) ?? null,
|
||||
officerCity,
|
||||
officerCityName: officerCity > 0 ? cityNameMap.get(officerCity) ?? null : null,
|
||||
stats: {
|
||||
leadership: general.leadership,
|
||||
strength: general.strength,
|
||||
intelligence: general.intel,
|
||||
},
|
||||
experience: general.experience,
|
||||
dedication: general.dedication,
|
||||
injury: general.injury,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crew: general.crew,
|
||||
personality: personalityKey
|
||||
? {
|
||||
key: personalityKey,
|
||||
name: personalityMap.get(personalityKey)?.name ?? personalityKey,
|
||||
}
|
||||
: null,
|
||||
specialDomestic: domesticKey
|
||||
? {
|
||||
key: domesticKey,
|
||||
name: domesticMap.get(domesticKey)?.name ?? domesticKey,
|
||||
}
|
||||
: null,
|
||||
specialWar: warKey
|
||||
? {
|
||||
key: warKey,
|
||||
name: warMap.get(warKey)?.name ?? warKey,
|
||||
}
|
||||
: null,
|
||||
belong,
|
||||
permission,
|
||||
};
|
||||
});
|
||||
};
|
||||
import { router } from '../../trpc.js';
|
||||
import { appoint } from './endpoints/appoint.js';
|
||||
import { changePermission } from './endpoints/changePermission.js';
|
||||
import { getBattleCenter } from './endpoints/getBattleCenter.js';
|
||||
import { getChiefCenter } from './endpoints/getChiefCenter.js';
|
||||
import { getCityOverview } from './endpoints/getCityOverview.js';
|
||||
import { getGeneralList } from './endpoints/getGeneralList.js';
|
||||
import { getGeneralLog } from './endpoints/getGeneralLog.js';
|
||||
import { getPersonnelInfo } from './endpoints/getPersonnelInfo.js';
|
||||
import { getStratFinan } from './endpoints/getStratFinan.js';
|
||||
import { kick } from './endpoints/kick.js';
|
||||
import { setBill } from './endpoints/setBill.js';
|
||||
import { setBlockScout } from './endpoints/setBlockScout.js';
|
||||
import { setBlockWar } from './endpoints/setBlockWar.js';
|
||||
import { setNotice } from './endpoints/setNotice.js';
|
||||
import { setRate } from './endpoints/setRate.js';
|
||||
import { setScoutMsg } from './endpoints/setScoutMsg.js';
|
||||
import { setSecretLimit } from './endpoints/setSecretLimit.js';
|
||||
|
||||
export const nationRouter = router({
|
||||
getGeneralList: authedProcedure.query(async ({ ctx }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
assertNationAccess(general);
|
||||
|
||||
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.city.findMany({ select: { id: true, name: true } }),
|
||||
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: general.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
npcState: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
troopId: true,
|
||||
picture: true,
|
||||
imageServer: true,
|
||||
officerLevel: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
injury: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
crew: true,
|
||||
personalCode: true,
|
||||
specialCode: true,
|
||||
special2Code: true,
|
||||
meta: true,
|
||||
penalty: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
|
||||
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
|
||||
const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
|
||||
|
||||
return {
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
},
|
||||
chiefStatMin: resolveChiefStatMin(worldState),
|
||||
generals: list,
|
||||
};
|
||||
}),
|
||||
getCityOverview: authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, cityRows, generalRows, worldState] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.city.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
level: true,
|
||||
nationId: true,
|
||||
region: true,
|
||||
population: true,
|
||||
populationMax: true,
|
||||
agriculture: true,
|
||||
agricultureMax: true,
|
||||
commerce: true,
|
||||
commerceMax: true,
|
||||
security: true,
|
||||
securityMax: true,
|
||||
trust: true,
|
||||
trade: true,
|
||||
defence: true,
|
||||
defenceMax: true,
|
||||
wall: true,
|
||||
wallMax: true,
|
||||
supplyState: true,
|
||||
frontState: true,
|
||||
meta: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
npcState: true,
|
||||
officerLevel: true,
|
||||
cityId: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
meta: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
|
||||
|
||||
const officerByCity = new Map<number, Record<number, GeneralOfficerRow>>();
|
||||
const officerCntByCity = new Map<number, number>();
|
||||
|
||||
for (const general of generalRows) {
|
||||
if (general.officerLevel < 2 || general.officerLevel > 4) {
|
||||
continue;
|
||||
}
|
||||
const meta = asRecord(general.meta);
|
||||
const officerCity = resolveOfficerCity(meta);
|
||||
if (!officerCity) {
|
||||
continue;
|
||||
}
|
||||
const entry = officerByCity.get(officerCity) ?? {};
|
||||
entry[general.officerLevel] = general;
|
||||
officerByCity.set(officerCity, entry);
|
||||
|
||||
if (general.cityId === officerCity) {
|
||||
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
const incomeContext = await buildNationIncomeContext(nation);
|
||||
|
||||
const cities = cityRows.map((city) => {
|
||||
const officers = officerByCity.get(city.id) ?? {};
|
||||
const officerCnt = officerCntByCity.get(city.id) ?? 0;
|
||||
const isCapital = nation.capitalCityId === city.id;
|
||||
const incomeCity = toIncomeCity(city);
|
||||
const incomes = {
|
||||
gold: calcCityGoldIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
|
||||
rice: calcCityRiceIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
|
||||
wall: calcCityWallIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
|
||||
};
|
||||
|
||||
return {
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
region: city.region,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: city.trust,
|
||||
trade: city.trade,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
incomes,
|
||||
officers: {
|
||||
4: officers[4]
|
||||
? {
|
||||
id: officers[4].id,
|
||||
name: officers[4].name,
|
||||
npcState: officers[4].npcState,
|
||||
officerLevel: officers[4].officerLevel,
|
||||
cityId: officers[4].cityId,
|
||||
cityName: cityNameMap.get(officers[4].cityId) ?? null,
|
||||
}
|
||||
: null,
|
||||
3: officers[3]
|
||||
? {
|
||||
id: officers[3].id,
|
||||
name: officers[3].name,
|
||||
npcState: officers[3].npcState,
|
||||
officerLevel: officers[3].officerLevel,
|
||||
cityId: officers[3].cityId,
|
||||
cityName: cityNameMap.get(officers[3].cityId) ?? null,
|
||||
}
|
||||
: null,
|
||||
2: officers[2]
|
||||
? {
|
||||
id: officers[2].id,
|
||||
name: officers[2].name,
|
||||
npcState: officers[2].npcState,
|
||||
officerLevel: officers[2].officerLevel,
|
||||
cityId: officers[2].cityId,
|
||||
cityName: cityNameMap.get(officers[2].cityId) ?? null,
|
||||
}
|
||||
: null,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
const generals = generalRows.map((general) => {
|
||||
const meta = asRecord(general.meta);
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
officerLevel: general.officerLevel,
|
||||
cityId: general.cityId,
|
||||
officerCity: resolveOfficerCity(meta),
|
||||
stats: {
|
||||
leadership: general.leadership,
|
||||
strength: general.strength,
|
||||
intelligence: general.intel,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
return {
|
||||
me: {
|
||||
id: me.id,
|
||||
officerLevel: me.officerLevel,
|
||||
},
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
rate: resolveNationRate(nation),
|
||||
},
|
||||
chiefStatMin: resolveChiefStatMin(worldState),
|
||||
cities,
|
||||
generals,
|
||||
};
|
||||
}),
|
||||
getPersonnelInfo: authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.city.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: { id: true, name: true, level: true, region: true },
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
npcState: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
troopId: true,
|
||||
officerLevel: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
injury: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
crew: true,
|
||||
personalCode: true,
|
||||
specialCode: true,
|
||||
special2Code: true,
|
||||
meta: true,
|
||||
penalty: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
|
||||
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
|
||||
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
|
||||
const mappedGenerals = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
|
||||
|
||||
const chiefAssignments = mappedGenerals
|
||||
.filter((general) => general.officerLevel >= 5)
|
||||
.reduce<Record<number, typeof mappedGenerals[number]>>((acc, general) => {
|
||||
acc[general.officerLevel] = general;
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const cityAssignments = cityRows.map((city) => {
|
||||
const officers = mappedGenerals.filter(
|
||||
(general) => general.officerLevel >= 2 && general.officerLevel <= 4 && general.officerCity === city.id
|
||||
);
|
||||
|
||||
const officerMap: Record<number, typeof mappedGenerals[number] | null> = {
|
||||
4: null,
|
||||
3: null,
|
||||
2: null,
|
||||
};
|
||||
|
||||
for (const officer of officers) {
|
||||
officerMap[officer.officerLevel] = officer;
|
||||
}
|
||||
|
||||
return {
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
region: city.region,
|
||||
officers: officerMap,
|
||||
};
|
||||
});
|
||||
|
||||
const penaltyMap = new Map<number, Record<string, unknown>>(
|
||||
generalRows.map((row) => [row.id, asRecord(row.penalty)])
|
||||
);
|
||||
|
||||
const permissionCandidates = mappedGenerals
|
||||
.filter((general) => general.officerLevel !== 12)
|
||||
.map((general) => {
|
||||
const penalty = penaltyMap.get(general.id) ?? {};
|
||||
const maxPermission = checkSecretMaxPermission(penalty);
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
permission: general.permission,
|
||||
maxPermission,
|
||||
};
|
||||
});
|
||||
|
||||
const ambassadors = permissionCandidates.filter(
|
||||
(candidate) => candidate.permission === 'ambassador' || candidate.maxPermission === 4
|
||||
);
|
||||
const auditors = permissionCandidates.filter(
|
||||
(candidate) => candidate.permission === 'auditor' || candidate.maxPermission >= 3
|
||||
);
|
||||
|
||||
return {
|
||||
me: {
|
||||
id: me.id,
|
||||
officerLevel: me.officerLevel,
|
||||
},
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
},
|
||||
chiefStatMin: resolveChiefStatMin(worldState),
|
||||
generals: mappedGenerals,
|
||||
chiefAssignments,
|
||||
cityAssignments,
|
||||
permissionCandidates: {
|
||||
ambassadors,
|
||||
auditors,
|
||||
},
|
||||
};
|
||||
}),
|
||||
getStratFinan: authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, worldState, nationRows, diplomacyRows, generalCounts, cityCounts, cityRows, generalRows] =
|
||||
(await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
tech: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
ctx.db.nation.findMany({
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
tech: true,
|
||||
meta: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.diplomacy.findMany({
|
||||
where: { srcNationId: me.nationId },
|
||||
select: {
|
||||
destNationId: true,
|
||||
stateCode: true,
|
||||
term: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.$queryRaw<NationCountRow[]>`
|
||||
SELECT nation_id as "nationId", COUNT(*)::int as "count"
|
||||
FROM general
|
||||
GROUP BY nation_id
|
||||
`,
|
||||
ctx.db.$queryRaw<NationCountRow[]>`
|
||||
SELECT nation_id as "nationId", COUNT(*)::int as "count"
|
||||
FROM city
|
||||
GROUP BY nation_id
|
||||
`,
|
||||
ctx.db.city.findMany({
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
level: true,
|
||||
nationId: true,
|
||||
region: true,
|
||||
population: true,
|
||||
populationMax: true,
|
||||
agriculture: true,
|
||||
agricultureMax: true,
|
||||
commerce: true,
|
||||
commerceMax: true,
|
||||
security: true,
|
||||
securityMax: true,
|
||||
trust: true,
|
||||
trade: true,
|
||||
defence: true,
|
||||
defenceMax: true,
|
||||
wall: true,
|
||||
wallMax: true,
|
||||
supplyState: true,
|
||||
frontState: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.general.findMany({
|
||||
select: {
|
||||
id: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
npcState: true,
|
||||
officerLevel: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
])) as [
|
||||
(NationIncomeRow & { tech: number | null }) | null,
|
||||
WorldStateRow | null,
|
||||
NationStratRow[],
|
||||
DiplomacyRow[],
|
||||
NationCountRow[],
|
||||
NationCountRow[],
|
||||
CityIncomeRow[],
|
||||
GeneralPowerRow[],
|
||||
];
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
if (!worldState) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveNationPermission(me, nation.meta, true);
|
||||
if (permissionLevel < 1) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
const editable = me.officerLevel >= 5 || permissionLevel === 4;
|
||||
|
||||
const generalCountMap = new Map<number, number>();
|
||||
for (const row of generalCounts) {
|
||||
generalCountMap.set(row.nationId, row.count);
|
||||
}
|
||||
|
||||
const cityCountMap = new Map<number, number>();
|
||||
for (const row of cityCounts) {
|
||||
cityCountMap.set(row.nationId, row.count);
|
||||
}
|
||||
|
||||
const diplomacyMap = new Map<number, { state: number; term: number | null }>();
|
||||
for (const row of diplomacyRows) {
|
||||
diplomacyMap.set(row.destNationId, { state: row.stateCode, term: row.term });
|
||||
}
|
||||
|
||||
const cityStatsByNation = new Map<number, { popSum: number; valueSum: number; maxSum: number }>();
|
||||
for (const city of cityRows) {
|
||||
const entry = cityStatsByNation.get(city.nationId) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
|
||||
const valueSum =
|
||||
city.population +
|
||||
city.agriculture +
|
||||
city.commerce +
|
||||
city.security +
|
||||
city.wall +
|
||||
city.defence;
|
||||
const maxSum =
|
||||
city.populationMax +
|
||||
city.agricultureMax +
|
||||
city.commerceMax +
|
||||
city.securityMax +
|
||||
city.wallMax +
|
||||
city.defenceMax;
|
||||
entry.popSum += city.population;
|
||||
entry.valueSum += valueSum;
|
||||
entry.maxSum += maxSum;
|
||||
cityStatsByNation.set(city.nationId, entry);
|
||||
}
|
||||
|
||||
const generalStatsByNation = new Map<number, { goldRice: number; statPower: number; expDed: number }>();
|
||||
for (const general of generalRows) {
|
||||
const entry = generalStatsByNation.get(general.nationId) ?? { goldRice: 0, statPower: 0, expDed: 0 };
|
||||
entry.goldRice += general.gold + general.rice;
|
||||
const leadership = general.leadership;
|
||||
const strength = general.strength;
|
||||
const intel = general.intel;
|
||||
const npcMultiplier = general.npcState < 2 ? 1.2 : 1;
|
||||
const leaderCore = leadership >= 40 ? leadership : 0;
|
||||
entry.statPower += npcMultiplier * leaderCore * 2 + (Math.sqrt(intel * strength) * 2 + leadership / 2) / 2;
|
||||
entry.expDed += general.experience + general.dedication;
|
||||
generalStatsByNation.set(general.nationId, entry);
|
||||
}
|
||||
|
||||
const powerByNation = new Map<number, number>();
|
||||
for (const nationItem of nationRows) {
|
||||
const generalStats = generalStatsByNation.get(nationItem.id) ?? { goldRice: 0, statPower: 0, expDed: 0 };
|
||||
const cityStats = cityStatsByNation.get(nationItem.id) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
|
||||
const resource = Math.round(((nationItem.gold ?? 0) + (nationItem.rice ?? 0) + generalStats.goldRice) / 100);
|
||||
const tech = nationItem.tech ?? 0;
|
||||
const cityPower =
|
||||
nationItem.level > 0 && cityStats.maxSum > 0
|
||||
? Math.round((cityStats.popSum * cityStats.valueSum) / cityStats.maxSum / 100)
|
||||
: 0;
|
||||
const expDed = Math.round(generalStats.expDed / 100);
|
||||
powerByNation.set(
|
||||
nationItem.id,
|
||||
Math.round((resource + tech + cityPower + generalStats.statPower + expDed) / 10)
|
||||
);
|
||||
}
|
||||
|
||||
const nationsList = nationRows.map((nationItem) => {
|
||||
const diplomacy =
|
||||
nationItem.id === nation.id
|
||||
? { state: 7, term: null }
|
||||
: diplomacyMap.get(nationItem.id) ?? { state: 2, term: 0 };
|
||||
return {
|
||||
id: nationItem.id,
|
||||
name: nationItem.name,
|
||||
color: nationItem.color,
|
||||
level: nationItem.level,
|
||||
power: powerByNation.get(nationItem.id) ?? 0,
|
||||
generalCount: generalCountMap.get(nationItem.id) ?? 0,
|
||||
cityCount: cityCountMap.get(nationItem.id) ?? 0,
|
||||
diplomacy,
|
||||
};
|
||||
});
|
||||
|
||||
const nationCities = cityRows.filter((city) => city.nationId === nation.id);
|
||||
const nationGenerals = generalRows.filter((general) => general.nationId === nation.id);
|
||||
|
||||
const officerCntByCity = new Map<number, number>();
|
||||
for (const general of nationGenerals) {
|
||||
if (general.officerLevel < 2 || general.officerLevel > 4) {
|
||||
continue;
|
||||
}
|
||||
const officerCity = resolveOfficerCity(asRecord(general.meta));
|
||||
if (!officerCity || general.cityId !== officerCity) {
|
||||
continue;
|
||||
}
|
||||
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
|
||||
}
|
||||
|
||||
const incomeContext = await buildNationIncomeContext(nation);
|
||||
const baseIncomeContext: NationIncomeContext = { ...incomeContext, rate: 100 };
|
||||
const incomeCities = nationCities.map(toIncomeCity);
|
||||
const goldCityIncome = getGoldIncome(
|
||||
baseIncomeContext,
|
||||
incomeCities,
|
||||
officerCntByCity,
|
||||
nation.capitalCityId ?? 0,
|
||||
nation.level
|
||||
);
|
||||
const riceCityIncome = getRiceIncome(
|
||||
baseIncomeContext,
|
||||
incomeCities,
|
||||
officerCntByCity,
|
||||
nation.capitalCityId ?? 0,
|
||||
nation.level
|
||||
);
|
||||
const riceWallIncome = getWallIncome(
|
||||
baseIncomeContext,
|
||||
incomeCities,
|
||||
officerCntByCity,
|
||||
nation.capitalCityId ?? 0,
|
||||
nation.level
|
||||
);
|
||||
const warGoldIncome = getWarGoldIncome(baseIncomeContext, incomeCities);
|
||||
|
||||
const outcome = getOutcome(
|
||||
100,
|
||||
nationGenerals.filter((general) => general.npcState !== 5)
|
||||
);
|
||||
|
||||
return {
|
||||
editable,
|
||||
nationMsg: resolveNationNotice(nationMeta),
|
||||
scoutMsg: resolveNationScoutMessage(nationMeta),
|
||||
nationId: nation.id,
|
||||
officerLevel: me.officerLevel,
|
||||
year: worldState.currentYear,
|
||||
month: worldState.currentMonth,
|
||||
nationsList,
|
||||
gold: nation.gold ?? 0,
|
||||
rice: nation.rice ?? 0,
|
||||
income: {
|
||||
gold: {
|
||||
city: goldCityIncome,
|
||||
war: warGoldIncome,
|
||||
},
|
||||
rice: {
|
||||
city: riceCityIncome,
|
||||
wall: riceWallIncome,
|
||||
},
|
||||
},
|
||||
outcome,
|
||||
policy: {
|
||||
rate: resolveNationRate(nation),
|
||||
bill: resolveNationBill(nationMeta),
|
||||
secretLimit: resolveNationSecretLimit(nationMeta),
|
||||
blockScout: resolveNationBlockScout(nationMeta),
|
||||
blockWar: resolveNationBlockWar(nationMeta),
|
||||
},
|
||||
warSettingCnt: {
|
||||
remain: resolveWarSettingRemain(nationMeta),
|
||||
inc: INC_AVAILABLE_WAR_SETTING_CNT,
|
||||
max: MAX_AVAILABLE_WAR_SETTING_CNT,
|
||||
},
|
||||
};
|
||||
}),
|
||||
setNotice: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
msg: z.string().max(16384),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(ctx, me.nationId, {
|
||||
notice: input.msg,
|
||||
}, nationMeta);
|
||||
return { ok: true };
|
||||
}),
|
||||
setScoutMsg: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
msg: z.string().max(1000),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(ctx, me.nationId, {
|
||||
infoText: input.msg,
|
||||
}, nationMeta);
|
||||
return { ok: true };
|
||||
}),
|
||||
setRate: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
amount: z.number().int().min(5).max(30),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(ctx, me.nationId, {
|
||||
rate: input.amount,
|
||||
}, nationMeta);
|
||||
return { ok: true };
|
||||
}),
|
||||
setBill: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
amount: z.number().int().min(20).max(200),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(ctx, me.nationId, {
|
||||
bill: input.amount,
|
||||
}, nationMeta);
|
||||
return { ok: true };
|
||||
}),
|
||||
setSecretLimit: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
amount: z.number().int().min(1).max(99),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(ctx, me.nationId, {
|
||||
secretlimit: input.amount,
|
||||
}, nationMeta);
|
||||
return { ok: true };
|
||||
}),
|
||||
setBlockWar: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
value: z.boolean(),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
|
||||
const meta = asRecord(nation.meta);
|
||||
const remain = resolveWarSettingRemain(meta);
|
||||
if (remain <= 0) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: '잔여 횟수가 부족합니다.' });
|
||||
}
|
||||
const nextRemain = Math.max(0, remain - 1);
|
||||
await updateNationMeta(ctx, me.nationId, {
|
||||
war: input.value ? 1 : 0,
|
||||
available_war_setting_cnt: nextRemain,
|
||||
}, meta);
|
||||
return { availableCnt: nextRemain };
|
||||
}),
|
||||
setBlockScout: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
value: z.boolean(),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
assertNationEditable(me, nation.meta);
|
||||
const nationMeta = asRecord(nation.meta);
|
||||
await updateNationMeta(ctx, me.nationId, {
|
||||
scout: input.value ? 1 : 0,
|
||||
}, nationMeta);
|
||||
return { ok: true };
|
||||
}),
|
||||
getBattleCenter: authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, worldState, generalRows] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
npcState: true,
|
||||
officerLevel: true,
|
||||
cityId: true,
|
||||
turnTime: true,
|
||||
recentWarTime: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
injury: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
crew: true,
|
||||
train: true,
|
||||
atmos: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
if (!worldState) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveNationPermission(me, nation.meta, true);
|
||||
if (permissionLevel < 1) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const generalIds = generalRows.map((general) => general.id);
|
||||
const battleCounts =
|
||||
generalIds.length > 0
|
||||
? await ctx.db.logEntry.groupBy({
|
||||
by: ['generalId'],
|
||||
where: {
|
||||
generalId: { in: generalIds },
|
||||
category: LogCategory.BATTLE_BRIEF,
|
||||
},
|
||||
_count: { _all: true },
|
||||
})
|
||||
: [];
|
||||
const battleCountMap = new Map<number, number>();
|
||||
for (const row of battleCounts) {
|
||||
if (row.generalId !== null) {
|
||||
battleCountMap.set(row.generalId, row._count._all);
|
||||
}
|
||||
}
|
||||
|
||||
const generals = generalRows.map((general) => ({
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
officerLevel: general.officerLevel,
|
||||
cityId: general.cityId,
|
||||
turnTime: formatDateTime(general.turnTime),
|
||||
recentWar: formatDateTime(general.recentWarTime),
|
||||
warnum: battleCountMap.get(general.id) ?? 0,
|
||||
stats: {
|
||||
leadership: general.leadership,
|
||||
strength: general.strength,
|
||||
intelligence: general.intel,
|
||||
},
|
||||
experience: general.experience,
|
||||
dedication: general.dedication,
|
||||
injury: general.injury,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crew: general.crew,
|
||||
train: general.train,
|
||||
atmos: general.atmos,
|
||||
}));
|
||||
|
||||
return {
|
||||
me: {
|
||||
id: me.id,
|
||||
officerLevel: me.officerLevel,
|
||||
permissionLevel,
|
||||
},
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
},
|
||||
currentYear: worldState.currentYear,
|
||||
currentMonth: worldState.currentMonth,
|
||||
turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
|
||||
generals,
|
||||
};
|
||||
}),
|
||||
getGeneralLog: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
generalId: z.number().int().positive(),
|
||||
type: zGeneralLogType,
|
||||
})
|
||||
)
|
||||
.query(async ({ ctx, input }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, target] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: { meta: true },
|
||||
}),
|
||||
ctx.db.general.findUnique({
|
||||
where: { id: input.generalId },
|
||||
select: { id: true, nationId: true, npcState: true },
|
||||
}),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
if (!target) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'General not found' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveNationPermission(me, nation.meta, true);
|
||||
if (permissionLevel < 1) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
if (target.nationId !== me.nationId) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '같은 나라의 장수가 아닙니다.' });
|
||||
}
|
||||
if (
|
||||
input.type === 'generalAction' &&
|
||||
target.npcState < 2 &&
|
||||
target.id !== me.id &&
|
||||
permissionLevel < 2
|
||||
) {
|
||||
throw new TRPCError({
|
||||
code: 'FORBIDDEN',
|
||||
message: '권한이 부족합니다. 유저 장수의 개인 기록은 수뇌만 열람 가능합니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const categoryMap: Record<GeneralLogType, LogCategory> = {
|
||||
generalHistory: LogCategory.HISTORY,
|
||||
generalAction: LogCategory.ACTION,
|
||||
battleResult: LogCategory.BATTLE_BRIEF,
|
||||
battleDetail: LogCategory.BATTLE_DETAIL,
|
||||
};
|
||||
|
||||
const logs = await ctx.db.logEntry.findMany({
|
||||
where: {
|
||||
generalId: target.id,
|
||||
scope: LogScope.GENERAL,
|
||||
category: categoryMap[input.type],
|
||||
},
|
||||
orderBy: { id: 'desc' },
|
||||
take: 30,
|
||||
});
|
||||
|
||||
return {
|
||||
type: input.type,
|
||||
generalId: target.id,
|
||||
logs: logs.map((entry) => ({
|
||||
id: entry.id,
|
||||
text: entry.text,
|
||||
})),
|
||||
};
|
||||
}),
|
||||
getChiefCenter: authedProcedure.query(async ({ ctx }) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const [nation, worldState, nationGenerals] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
level: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: me.nationId, officerLevel: { gte: 5 } },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
officerLevel: true,
|
||||
npcState: true,
|
||||
turnTime: true,
|
||||
},
|
||||
}),
|
||||
]);
|
||||
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
if (!worldState) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
|
||||
}
|
||||
|
||||
const permissionLevel = resolveSecretPermission(
|
||||
{
|
||||
nationId: me.nationId,
|
||||
officerLevel: me.officerLevel,
|
||||
meta: me.meta,
|
||||
penalty: me.penalty,
|
||||
},
|
||||
nation.meta
|
||||
);
|
||||
if (permissionLevel < 1) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
|
||||
const chiefLevels = [12, 10, 8, 6, 11, 9, 7, 5];
|
||||
const generalByLevel = new Map(nationGenerals.map((general) => [general.officerLevel, general]));
|
||||
|
||||
const turnsByLevel = await Promise.all(
|
||||
chiefLevels.map((level) => listNationTurns(ctx.db, nation.id, level))
|
||||
);
|
||||
|
||||
const chiefs = chiefLevels.map((level, idx) => {
|
||||
const entry = generalByLevel.get(level);
|
||||
return {
|
||||
officerLevel: level,
|
||||
name: entry?.name ?? null,
|
||||
npcState: entry?.npcState ?? null,
|
||||
turnTime: entry?.turnTime ? entry.turnTime.toISOString() : null,
|
||||
turns: turnsByLevel[idx],
|
||||
};
|
||||
});
|
||||
|
||||
return {
|
||||
me: {
|
||||
id: me.id,
|
||||
officerLevel: me.officerLevel,
|
||||
nationId: me.nationId,
|
||||
},
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
level: nation.level,
|
||||
},
|
||||
currentYear: worldState.currentYear,
|
||||
currentMonth: worldState.currentMonth,
|
||||
turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
|
||||
maxTurns: MAX_NATION_TURNS,
|
||||
chiefs,
|
||||
};
|
||||
}),
|
||||
changePermission: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
isAmbassador: z.boolean(),
|
||||
targetGeneralIds: z.array(z.number().int().positive()),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
const result = await ctx.turnDaemon.requestCommand({
|
||||
type: 'changePermission',
|
||||
generalId: general.id,
|
||||
isAmbassador: input.isAmbassador,
|
||||
targetGeneralIds: input.targetGeneralIds,
|
||||
});
|
||||
if (!result || result.type !== 'changePermission') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!result.ok) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
return { ok: true };
|
||||
}),
|
||||
kick: authedProcedure
|
||||
.input(z.object({ destGeneralId: z.number().int().positive() }))
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
const result = await ctx.turnDaemon.requestCommand({
|
||||
type: 'kick',
|
||||
generalId: general.id,
|
||||
destGeneralId: input.destGeneralId,
|
||||
});
|
||||
if (!result || result.type !== 'kick') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!result.ok) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
return { ok: true };
|
||||
}),
|
||||
appoint: authedProcedure
|
||||
.input(
|
||||
z.object({
|
||||
destGeneralId: z.number().int().nonnegative(),
|
||||
destCityId: z.number().int().nonnegative(),
|
||||
officerLevel: z.number().int().nonnegative(),
|
||||
})
|
||||
)
|
||||
.mutation(async ({ ctx, input }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
const result = await ctx.turnDaemon.requestCommand({
|
||||
type: 'appoint',
|
||||
generalId: general.id,
|
||||
destGeneralId: input.destGeneralId,
|
||||
destCityId: input.destCityId,
|
||||
officerLevel: input.officerLevel,
|
||||
});
|
||||
if (!result || result.type !== 'appoint') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!result.ok) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
return { ok: true };
|
||||
}),
|
||||
getGeneralList,
|
||||
getCityOverview,
|
||||
getPersonnelInfo,
|
||||
getStratFinan,
|
||||
setNotice,
|
||||
setScoutMsg,
|
||||
setRate,
|
||||
setBill,
|
||||
setSecretLimit,
|
||||
setBlockWar,
|
||||
setBlockScout,
|
||||
getBattleCenter,
|
||||
getGeneralLog,
|
||||
getChiefCenter,
|
||||
changePermission,
|
||||
kick,
|
||||
appoint,
|
||||
});
|
||||
|
||||
|
||||
@@ -0,0 +1,519 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
import { z } from 'zod';
|
||||
|
||||
import { asNumber, asRecord } from '@sammo-ts/common';
|
||||
import {
|
||||
createIncomeActionContext,
|
||||
DomesticTraitLoader,
|
||||
isDomesticTraitKey,
|
||||
isNationTraitKey,
|
||||
isPersonalityTraitKey,
|
||||
isWarTraitKey,
|
||||
loadDomesticTraitModules,
|
||||
loadNationTraitModules,
|
||||
loadPersonalityTraitModules,
|
||||
loadWarTraitModules,
|
||||
NationTraitLoader,
|
||||
PersonalityTraitLoader,
|
||||
WarTraitLoader,
|
||||
type CityIncomeSource,
|
||||
type Nation as LogicNation,
|
||||
type NationIncomeContext,
|
||||
type TriggerNationalIncomeType,
|
||||
type TriggerValue,
|
||||
} from '@sammo-ts/logic';
|
||||
|
||||
import type { GameApiContext, InputJsonValue, WorldStateRow } from '../../context.js';
|
||||
import { resolveSecretPermission } from '../shared/secretPermission.js';
|
||||
|
||||
export type PermissionKind = 'normal' | 'ambassador' | 'auditor';
|
||||
|
||||
export type TraitNameMap = Map<string, { name: string; info: string }>;
|
||||
|
||||
export type TraitCache = {
|
||||
domestic: TraitNameMap;
|
||||
war: TraitNameMap;
|
||||
personality: TraitNameMap;
|
||||
nation: TraitNameMap;
|
||||
};
|
||||
|
||||
export type NationTraitModule = Awaited<ReturnType<typeof loadNationTraitModules>>[number] | null;
|
||||
|
||||
export type NationIncomeRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
color: string;
|
||||
capitalCityId: number | null;
|
||||
level: number;
|
||||
typeCode: string;
|
||||
meta: unknown;
|
||||
gold?: number;
|
||||
rice?: number;
|
||||
};
|
||||
|
||||
export type CityIncomeRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
level: number;
|
||||
nationId: number;
|
||||
region: number;
|
||||
population: number;
|
||||
populationMax: number;
|
||||
agriculture: number;
|
||||
agricultureMax: number;
|
||||
commerce: number;
|
||||
commerceMax: number;
|
||||
security: number;
|
||||
securityMax: number;
|
||||
trust: number;
|
||||
trade: number;
|
||||
defence: number;
|
||||
defenceMax: number;
|
||||
wall: number;
|
||||
wallMax: number;
|
||||
supplyState: number;
|
||||
frontState: number;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
export type GeneralListRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
npcState: number;
|
||||
nationId: number;
|
||||
cityId: number;
|
||||
troopId: number;
|
||||
officerLevel: number;
|
||||
leadership: number;
|
||||
strength: number;
|
||||
intel: number;
|
||||
experience: number;
|
||||
dedication: number;
|
||||
injury: number;
|
||||
gold: number;
|
||||
rice: number;
|
||||
crew: number;
|
||||
personalCode: string;
|
||||
specialCode: string;
|
||||
special2Code: string;
|
||||
meta: unknown;
|
||||
penalty: unknown;
|
||||
};
|
||||
|
||||
export type GeneralOfficerRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
npcState: number;
|
||||
officerLevel: number;
|
||||
cityId: number;
|
||||
leadership: number;
|
||||
strength: number;
|
||||
intel: number;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
export type NationCountRow = {
|
||||
nationId: number;
|
||||
count: number;
|
||||
};
|
||||
|
||||
export type NationStratRow = {
|
||||
id: number;
|
||||
name: string;
|
||||
color: string;
|
||||
level: number;
|
||||
typeCode: string;
|
||||
capitalCityId: number | null;
|
||||
gold: number | null;
|
||||
rice: number | null;
|
||||
tech: number | null;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
export type DiplomacyRow = {
|
||||
destNationId: number;
|
||||
stateCode: number;
|
||||
term: number;
|
||||
};
|
||||
|
||||
export type GeneralPowerRow = {
|
||||
id: number;
|
||||
nationId: number;
|
||||
cityId: number;
|
||||
npcState: number;
|
||||
officerLevel: number;
|
||||
leadership: number;
|
||||
strength: number;
|
||||
intel: number;
|
||||
experience: number;
|
||||
dedication: number;
|
||||
gold: number;
|
||||
rice: number;
|
||||
meta: unknown;
|
||||
};
|
||||
|
||||
const traitCache: TraitCache = {
|
||||
domestic: new Map(),
|
||||
war: new Map(),
|
||||
personality: new Map(),
|
||||
nation: new Map(),
|
||||
};
|
||||
|
||||
const DEFAULT_CHIEF_STAT_MIN = 65;
|
||||
export const MAX_AVAILABLE_WAR_SETTING_CNT = 10;
|
||||
export const INC_AVAILABLE_WAR_SETTING_CNT = 2;
|
||||
|
||||
const normalizeTraitKey = (value: string | null | undefined): string | null => {
|
||||
if (!value || value === 'None') {
|
||||
return null;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
|
||||
const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
|
||||
const raw = meta[key];
|
||||
return typeof raw === 'number' && Number.isFinite(raw) ? raw : fallback;
|
||||
};
|
||||
|
||||
const readMetaBool = (meta: Record<string, unknown>, key: string, fallback = false): boolean => {
|
||||
const raw = meta[key];
|
||||
if (typeof raw === 'boolean') {
|
||||
return raw;
|
||||
}
|
||||
if (typeof raw === 'number') {
|
||||
return raw !== 0;
|
||||
}
|
||||
if (typeof raw === 'string') {
|
||||
const lowered = raw.toLowerCase();
|
||||
if (lowered === 'true' || lowered === '1') {
|
||||
return true;
|
||||
}
|
||||
if (lowered === 'false' || lowered === '0') {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
|
||||
export const resolveOfficerCity = (meta: Record<string, unknown>): number => {
|
||||
const camel = readMetaNumber(meta, 'officerCity', 0);
|
||||
if (camel > 0) {
|
||||
return camel;
|
||||
}
|
||||
return readMetaNumber(meta, 'officer_city', 0);
|
||||
};
|
||||
|
||||
export const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
|
||||
|
||||
export const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
|
||||
const value = meta.permission;
|
||||
if (value === 'ambassador' || value === 'auditor') {
|
||||
return value;
|
||||
}
|
||||
return 'normal';
|
||||
};
|
||||
|
||||
export const resolveChiefStatMin = (worldState: WorldStateRow | null): number => {
|
||||
if (!worldState) {
|
||||
return DEFAULT_CHIEF_STAT_MIN;
|
||||
}
|
||||
const config = asRecord(worldState.config);
|
||||
const stat = asRecord(config.stat);
|
||||
return asNumber(stat.chiefMin, DEFAULT_CHIEF_STAT_MIN);
|
||||
};
|
||||
|
||||
export const resolveNationRate = (nation: NationIncomeRow): number => {
|
||||
const meta = asRecord(nation.meta);
|
||||
return asNumber(meta.rate, 20);
|
||||
};
|
||||
|
||||
export const toIncomeCity = (city: CityIncomeRow): CityIncomeSource => ({
|
||||
id: city.id,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: city.trust,
|
||||
supplyState: city.supplyState,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
meta: asRecord(city.meta),
|
||||
});
|
||||
|
||||
export const resolveNationBill = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'bill', 100);
|
||||
|
||||
export const resolveNationSecretLimit = (meta: Record<string, unknown>): number => {
|
||||
const legacy = readMetaNumber(meta, 'secretlimit', -1);
|
||||
if (legacy >= 0) {
|
||||
return legacy;
|
||||
}
|
||||
return readMetaNumber(meta, 'secretLimit', 3);
|
||||
};
|
||||
|
||||
export const resolveNationBlockWar = (meta: Record<string, unknown>): boolean =>
|
||||
readMetaBool(meta, 'war', readMetaBool(meta, 'blockWar', false));
|
||||
|
||||
export const resolveNationBlockScout = (meta: Record<string, unknown>): boolean =>
|
||||
readMetaBool(meta, 'scout', readMetaBool(meta, 'blockScout', false));
|
||||
|
||||
export const resolveNationNotice = (meta: Record<string, unknown>): string =>
|
||||
typeof meta.notice === 'string' ? meta.notice : '';
|
||||
|
||||
export const resolveNationScoutMessage = (meta: Record<string, unknown>): string =>
|
||||
typeof meta.infoText === 'string' ? meta.infoText : '';
|
||||
|
||||
export const resolveWarSettingRemain = (meta: Record<string, unknown>): number => {
|
||||
const legacy = readMetaNumber(meta, 'available_war_setting_cnt', -1);
|
||||
const fallback = legacy >= 0 ? legacy : readMetaNumber(meta, 'availableWarSettingCnt', MAX_AVAILABLE_WAR_SETTING_CNT);
|
||||
return Math.max(0, Math.min(MAX_AVAILABLE_WAR_SETTING_CNT, fallback));
|
||||
};
|
||||
|
||||
export const checkSecretMaxPermission = (penalty: Record<string, unknown>): number => {
|
||||
if (penalty.noTopSecret) {
|
||||
return 1;
|
||||
}
|
||||
if (penalty.noChief) {
|
||||
return 1;
|
||||
}
|
||||
if (penalty.noAmbassador) {
|
||||
return 2;
|
||||
}
|
||||
return 4;
|
||||
};
|
||||
|
||||
export const loadTraitNames = async (
|
||||
keys: Array<string | null>,
|
||||
kind: keyof TraitCache
|
||||
): Promise<TraitNameMap> => {
|
||||
const cache = traitCache[kind];
|
||||
const unique = Array.from(new Set(keys.filter((key): key is string => Boolean(key))));
|
||||
const missing = unique.filter((key) => !cache.has(key));
|
||||
|
||||
if (!missing.length) {
|
||||
return cache;
|
||||
}
|
||||
|
||||
if (kind === 'domestic') {
|
||||
const filtered = missing.filter((key) => isDomesticTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadDomesticTraitModules(filtered, new DomesticTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
} else if (kind === 'war') {
|
||||
const filtered = missing.filter((key) => isWarTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadWarTraitModules(filtered, new WarTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
} else if (kind === 'personality') {
|
||||
const filtered = missing.filter((key) => isPersonalityTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadPersonalityTraitModules(filtered, new PersonalityTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
} else if (kind === 'nation') {
|
||||
const filtered = missing.filter((key) => isNationTraitKey(key));
|
||||
if (filtered.length) {
|
||||
const modules = await loadNationTraitModules(filtered, new NationTraitLoader());
|
||||
for (const module of modules) {
|
||||
cache.set(module.key, { name: module.name, info: module.info ?? '' });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return cache;
|
||||
};
|
||||
|
||||
export const buildNationIncomeContext = async (nation: NationIncomeRow): Promise<NationIncomeContext> => {
|
||||
let trait: NationTraitModule = null;
|
||||
if (isNationTraitKey(nation.typeCode)) {
|
||||
[trait] = await loadNationTraitModules([nation.typeCode], new NationTraitLoader());
|
||||
}
|
||||
const nationMeta = asRecord(nation.meta) as Record<string, TriggerValue>;
|
||||
const logicNation: LogicNation = {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId,
|
||||
chiefGeneralId: null,
|
||||
gold: nation.gold ?? 0,
|
||||
rice: nation.rice ?? 0,
|
||||
power: 0,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: nationMeta,
|
||||
};
|
||||
const actionContext = createIncomeActionContext(logicNation);
|
||||
const modifyIncome = trait?.onCalcNationalIncome
|
||||
? (type: TriggerNationalIncomeType, amount: number) => trait.onCalcNationalIncome!(actionContext, type, amount)
|
||||
: undefined;
|
||||
return {
|
||||
modifyIncome,
|
||||
rate: resolveNationRate(nation),
|
||||
};
|
||||
};
|
||||
|
||||
export const formatDateTime = (value: Date | null): string => {
|
||||
if (!value) {
|
||||
return '';
|
||||
}
|
||||
const year = value.getFullYear();
|
||||
const month = String(value.getMonth() + 1).padStart(2, '0');
|
||||
const day = String(value.getDate()).padStart(2, '0');
|
||||
const hours = String(value.getHours()).padStart(2, '0');
|
||||
const minutes = String(value.getMinutes()).padStart(2, '0');
|
||||
const seconds = String(value.getSeconds()).padStart(2, '0');
|
||||
return `${year}-${month}-${day} ${hours}:${minutes}:${seconds}`;
|
||||
};
|
||||
|
||||
export const zGeneralLogType = z.enum(['generalHistory', 'generalAction', 'battleResult', 'battleDetail']);
|
||||
export type GeneralLogType = z.infer<typeof zGeneralLogType>;
|
||||
|
||||
export const assertNationAccess = (general: { nationId: number; officerLevel: number }) => {
|
||||
if (general.nationId <= 0 || general.officerLevel <= 0) {
|
||||
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
|
||||
}
|
||||
};
|
||||
|
||||
export const resolveNationPermission = (
|
||||
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
|
||||
nationMeta: unknown,
|
||||
checkSecretLimit = true
|
||||
): number =>
|
||||
resolveSecretPermission(
|
||||
{
|
||||
nationId: general.nationId,
|
||||
officerLevel: general.officerLevel,
|
||||
meta: general.meta,
|
||||
penalty: general.penalty,
|
||||
},
|
||||
nationMeta,
|
||||
checkSecretLimit
|
||||
);
|
||||
|
||||
export const assertNationEditable = (
|
||||
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
|
||||
nationMeta: unknown
|
||||
): void => {
|
||||
const permission = resolveNationPermission(general, nationMeta, false);
|
||||
if (permission < 0) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
if (general.officerLevel < 5 && permission !== 4) {
|
||||
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
|
||||
}
|
||||
};
|
||||
|
||||
export const updateNationMeta = async (
|
||||
ctx: Pick<GameApiContext, 'turnDaemon'>,
|
||||
nationId: number,
|
||||
updates: Record<string, unknown>,
|
||||
currentMeta: Record<string, unknown>
|
||||
): Promise<InputJsonValue> => {
|
||||
const expectedUpdatedAt = typeof currentMeta._updatedAt === 'string' ? currentMeta._updatedAt : undefined;
|
||||
const result = await ctx.turnDaemon.requestCommand({
|
||||
type: 'setNationMeta',
|
||||
nationId,
|
||||
updates,
|
||||
expectedUpdatedAt,
|
||||
});
|
||||
if (!result || result.type !== 'setNationMeta') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!result.ok) {
|
||||
if (result.reason === 'CONFLICT') {
|
||||
throw new TRPCError({
|
||||
code: 'CONFLICT',
|
||||
message: '다른 사용자가 정책을 변경했습니다. 재시도하거나 현재 상태로 갱신해주세요.',
|
||||
});
|
||||
}
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
return {
|
||||
...currentMeta,
|
||||
...updates,
|
||||
_updatedAt: result.updatedAt,
|
||||
} as InputJsonValue;
|
||||
};
|
||||
|
||||
export const mapGeneralList = async (
|
||||
generals: GeneralListRow[],
|
||||
cityNameMap: Map<number, string>,
|
||||
troopNameMap: Map<number, string>
|
||||
) => {
|
||||
const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
|
||||
const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
|
||||
const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
|
||||
|
||||
const [personalityMap, domesticMap, warMap] = await Promise.all([
|
||||
loadTraitNames(personalityKeys, 'personality'),
|
||||
loadTraitNames(domesticKeys, 'domestic'),
|
||||
loadTraitNames(warKeys, 'war'),
|
||||
]);
|
||||
|
||||
return generals.map((general) => {
|
||||
const meta = asRecord(general.meta);
|
||||
const officerCity = resolveOfficerCity(meta);
|
||||
const permission = resolvePermission(meta);
|
||||
const belong = resolveBelong(meta);
|
||||
const personalityKey = normalizeTraitKey(general.personalCode);
|
||||
const domesticKey = normalizeTraitKey(general.specialCode);
|
||||
const warKey = normalizeTraitKey(general.special2Code);
|
||||
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
officerLevel: general.officerLevel,
|
||||
cityId: general.cityId,
|
||||
cityName: cityNameMap.get(general.cityId) ?? null,
|
||||
troopId: general.troopId,
|
||||
troopName: troopNameMap.get(general.troopId) ?? null,
|
||||
officerCity,
|
||||
officerCityName: officerCity > 0 ? cityNameMap.get(officerCity) ?? null : null,
|
||||
stats: {
|
||||
leadership: general.leadership,
|
||||
strength: general.strength,
|
||||
intelligence: general.intel,
|
||||
},
|
||||
experience: general.experience,
|
||||
dedication: general.dedication,
|
||||
injury: general.injury,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crew: general.crew,
|
||||
personality: personalityKey
|
||||
? {
|
||||
key: personalityKey,
|
||||
name: personalityMap.get(personalityKey)?.name ?? personalityKey,
|
||||
}
|
||||
: null,
|
||||
specialDomestic: domesticKey
|
||||
? {
|
||||
key: domesticKey,
|
||||
name: domesticMap.get(domesticKey)?.name ?? domesticKey,
|
||||
}
|
||||
: null,
|
||||
specialWar: warKey
|
||||
? {
|
||||
key: warKey,
|
||||
name: warMap.get(warKey)?.name ?? warKey,
|
||||
}
|
||||
: null,
|
||||
belong,
|
||||
permission,
|
||||
};
|
||||
});
|
||||
};
|
||||
Reference in New Issue
Block a user