nation router 분리

This commit is contained in:
2026-01-24 12:53:13 +00:00
parent 700902c3cf
commit 5c67f08917
19 changed files with 1962 additions and 1736 deletions
@@ -0,0 +1,31 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
export const appoint = authedProcedure
.input(
z.object({
destGeneralId: z.number().int().nonnegative(),
destCityId: z.number().int().nonnegative(),
officerLevel: z.number().int().nonnegative(),
})
)
.mutation(async ({ ctx, input }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'appoint',
generalId: general.id,
destGeneralId: input.destGeneralId,
destCityId: input.destCityId,
officerLevel: input.officerLevel,
});
if (!result || result.type !== 'appoint') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
});
@@ -0,0 +1,29 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
export const changePermission = authedProcedure
.input(
z.object({
isAmbassador: z.boolean(),
targetGeneralIds: z.array(z.number().int().positive()),
})
)
.mutation(async ({ ctx, input }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'changePermission',
generalId: general.id,
isAmbassador: input.isAmbassador,
targetGeneralIds: input.targetGeneralIds,
});
if (!result || result.type !== 'changePermission') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
});
@@ -0,0 +1,123 @@
import { TRPCError } from '@trpc/server';
import { LogCategory } from '@sammo-ts/infra';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, formatDateTime, resolveNationPermission } from '../shared.js';
export const getBattleCenter = authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, worldState, generalRows] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
meta: true,
},
}),
ctx.db.worldState.findFirst(),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
officerLevel: true,
cityId: true,
turnTime: true,
recentWarTime: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
train: true,
atmos: true,
},
orderBy: { id: 'asc' },
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!worldState) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const permissionLevel = resolveNationPermission(me, nation.meta, true);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const generalIds = generalRows.map((general) => general.id);
const battleCounts =
generalIds.length > 0
? await ctx.db.logEntry.groupBy({
by: ['generalId'],
where: {
generalId: { in: generalIds },
category: LogCategory.BATTLE_BRIEF,
},
_count: { _all: true },
})
: [];
const battleCountMap = new Map<number, number>();
for (const row of battleCounts) {
if (row.generalId !== null) {
battleCountMap.set(row.generalId, row._count._all);
}
}
const generals = generalRows.map((general) => ({
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
turnTime: formatDateTime(general.turnTime),
recentWar: formatDateTime(general.recentWarTime),
warnum: battleCountMap.get(general.id) ?? 0,
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
experience: general.experience,
dedication: general.dedication,
injury: general.injury,
gold: general.gold,
rice: general.rice,
crew: general.crew,
train: general.train,
atmos: general.atmos,
}));
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
permissionLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
},
currentYear: worldState.currentYear,
currentMonth: worldState.currentMonth,
turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
generals,
};
});
@@ -0,0 +1,91 @@
import { TRPCError } from '@trpc/server';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { resolveSecretPermission } from '../../shared/secretPermission.js';
import { MAX_NATION_TURNS, listNationTurns } from '../../../turns/reservedTurns.js';
import { assertNationAccess } from '../shared.js';
export const getChiefCenter = authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, worldState, nationGenerals] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
level: true,
meta: true,
},
}),
ctx.db.worldState.findFirst(),
ctx.db.general.findMany({
where: { nationId: me.nationId, officerLevel: { gte: 5 } },
select: {
id: true,
name: true,
officerLevel: true,
npcState: true,
turnTime: true,
},
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!worldState) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const permissionLevel = resolveSecretPermission(
{
nationId: me.nationId,
officerLevel: me.officerLevel,
meta: me.meta,
penalty: me.penalty,
},
nation.meta
);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const chiefLevels = [12, 10, 8, 6, 11, 9, 7, 5];
const generalByLevel = new Map(nationGenerals.map((general) => [general.officerLevel, general]));
const turnsByLevel = await Promise.all(
chiefLevels.map((level) => listNationTurns(ctx.db, nation.id, level))
);
const chiefs = chiefLevels.map((level, idx) => {
const entry = generalByLevel.get(level);
return {
officerLevel: level,
name: entry?.name ?? null,
npcState: entry?.npcState ?? null,
turnTime: entry?.turnTime ? entry.turnTime.toISOString() : null,
turns: turnsByLevel[idx],
};
});
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
nationId: me.nationId,
},
nation: {
id: nation.id,
name: nation.name,
level: nation.level,
},
currentYear: worldState.currentYear,
currentMonth: worldState.currentMonth,
turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
maxTurns: MAX_NATION_TURNS,
chiefs,
};
});
@@ -0,0 +1,212 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { calcCityGoldIncome, calcCityRiceIncome, calcCityWallIncome } from '@sammo-ts/logic';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import {
assertNationAccess,
buildNationIncomeContext,
resolveChiefStatMin,
resolveNationRate,
resolveOfficerCity,
toIncomeCity,
} from '../shared.js';
export const getCityOverview = authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, cityRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
level: true,
nationId: true,
region: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
supplyState: true,
frontState: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
officerLevel: true,
cityId: true,
leadership: true,
strength: true,
intel: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const officerByCity = new Map<number, Record<number, (typeof generalRows)[number]>>();
const officerCntByCity = new Map<number, number>();
for (const general of generalRows) {
if (general.officerLevel < 2 || general.officerLevel > 4) {
continue;
}
const meta = asRecord(general.meta);
const officerCity = resolveOfficerCity(meta);
if (!officerCity) {
continue;
}
const entry = officerByCity.get(officerCity) ?? {};
entry[general.officerLevel] = general;
officerByCity.set(officerCity, entry);
if (general.cityId === officerCity) {
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
}
}
const incomeContext = await buildNationIncomeContext(nation);
const cities = cityRows.map((city) => {
const officers = officerByCity.get(city.id) ?? {};
const officerCnt = officerCntByCity.get(city.id) ?? 0;
const isCapital = nation.capitalCityId === city.id;
const incomeCity = toIncomeCity(city);
const incomes = {
gold: calcCityGoldIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
rice: calcCityRiceIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
wall: calcCityWallIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
};
return {
id: city.id,
name: city.name,
level: city.level,
region: city.region,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: city.trust,
trade: city.trade,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
supplyState: city.supplyState,
frontState: city.frontState,
incomes,
officers: {
4: officers[4]
? {
id: officers[4].id,
name: officers[4].name,
npcState: officers[4].npcState,
officerLevel: officers[4].officerLevel,
cityId: officers[4].cityId,
cityName: cityNameMap.get(officers[4].cityId) ?? null,
}
: null,
3: officers[3]
? {
id: officers[3].id,
name: officers[3].name,
npcState: officers[3].npcState,
officerLevel: officers[3].officerLevel,
cityId: officers[3].cityId,
cityName: cityNameMap.get(officers[3].cityId) ?? null,
}
: null,
2: officers[2]
? {
id: officers[2].id,
name: officers[2].name,
npcState: officers[2].npcState,
officerLevel: officers[2].officerLevel,
cityId: officers[2].cityId,
cityName: cityNameMap.get(officers[2].cityId) ?? null,
}
: null,
},
};
});
const generals = generalRows.map((general) => {
const meta = asRecord(general.meta);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
officerCity: resolveOfficerCity(meta),
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
};
});
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
rate: resolveNationRate(nation),
},
chiefStatMin: resolveChiefStatMin(worldState),
cities,
generals,
};
});
@@ -0,0 +1,78 @@
import { TRPCError } from '@trpc/server';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, mapGeneralList, resolveChiefStatMin } from '../shared.js';
export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
assertNationAccess(general);
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: general.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({ select: { id: true, name: true } }),
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
ctx.db.general.findMany({
where: { nationId: general.nationId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
picture: true,
imageServer: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
penalty: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
return {
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
},
chiefStatMin: resolveChiefStatMin(worldState),
generals: list,
};
});
@@ -0,0 +1,83 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { LogCategory, LogScope } from '@sammo-ts/infra';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, resolveNationPermission, zGeneralLogType, type GeneralLogType } from '../shared.js';
export const getGeneralLog = authedProcedure
.input(
z.object({
generalId: z.number().int().positive(),
type: zGeneralLogType,
})
)
.query(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, target] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
}),
ctx.db.general.findUnique({
where: { id: input.generalId },
select: { id: true, nationId: true, npcState: true },
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!target) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'General not found' });
}
const permissionLevel = resolveNationPermission(me, nation.meta, true);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
if (target.nationId !== me.nationId) {
throw new TRPCError({ code: 'FORBIDDEN', message: '같은 나라의 장수가 아닙니다.' });
}
if (
input.type === 'generalAction' &&
target.npcState < 2 &&
target.id !== me.id &&
permissionLevel < 2
) {
throw new TRPCError({
code: 'FORBIDDEN',
message: '권한이 부족합니다. 유저 장수의 개인 기록은 수뇌만 열람 가능합니다.',
});
}
const categoryMap: Record<GeneralLogType, LogCategory> = {
generalHistory: LogCategory.HISTORY,
generalAction: LogCategory.ACTION,
battleResult: LogCategory.BATTLE_BRIEF,
battleDetail: LogCategory.BATTLE_DETAIL,
};
const logs = await ctx.db.logEntry.findMany({
where: {
generalId: target.id,
scope: LogScope.GENERAL,
category: categoryMap[input.type],
},
orderBy: { id: 'desc' },
take: 30,
});
return {
type: input.type,
generalId: target.id,
logs: logs.map((entry) => ({
id: entry.id,
text: entry.text,
})),
};
});
@@ -0,0 +1,148 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, checkSecretMaxPermission, mapGeneralList, resolveChiefStatMin } from '../shared.js';
export const getPersonnelInfo = authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({
where: { nationId: me.nationId },
select: { id: true, name: true, level: true, region: true },
orderBy: { id: 'asc' },
}),
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
penalty: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
const mappedGenerals = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
const chiefAssignments = mappedGenerals
.filter((general) => general.officerLevel >= 5)
.reduce<Record<number, (typeof mappedGenerals)[number]>>((acc, general) => {
acc[general.officerLevel] = general;
return acc;
}, {});
const cityAssignments = cityRows.map((city) => {
const officers = mappedGenerals.filter(
(general) => general.officerLevel >= 2 && general.officerLevel <= 4 && general.officerCity === city.id
);
const officerMap: Record<number, (typeof mappedGenerals)[number] | null> = {
4: null,
3: null,
2: null,
};
for (const officer of officers) {
officerMap[officer.officerLevel] = officer;
}
return {
id: city.id,
name: city.name,
level: city.level,
region: city.region,
officers: officerMap,
};
});
const penaltyMap = new Map<number, Record<string, unknown>>(
generalRows.map((row) => [row.id, asRecord(row.penalty)])
);
const permissionCandidates = mappedGenerals
.filter((general) => general.officerLevel !== 12)
.map((general) => {
const penalty = penaltyMap.get(general.id) ?? {};
const maxPermission = checkSecretMaxPermission(penalty);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
permission: general.permission,
maxPermission,
};
});
const ambassadors = permissionCandidates.filter(
(candidate) => candidate.permission === 'ambassador' || candidate.maxPermission === 4
);
const auditors = permissionCandidates.filter(
(candidate) => candidate.permission === 'auditor' || candidate.maxPermission >= 3
);
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
},
chiefStatMin: resolveChiefStatMin(worldState),
generals: mappedGenerals,
chiefAssignments,
cityAssignments,
permissionCandidates: {
ambassadors,
auditors,
},
};
});
@@ -0,0 +1,323 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import { getGoldIncome, getOutcome, getRiceIncome, getWallIncome, getWarGoldIncome, type NationIncomeContext } from '@sammo-ts/logic';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import {
assertNationAccess,
buildNationIncomeContext,
INC_AVAILABLE_WAR_SETTING_CNT,
MAX_AVAILABLE_WAR_SETTING_CNT,
resolveNationBill,
resolveNationBlockScout,
resolveNationBlockWar,
resolveNationNotice,
resolveNationPermission,
resolveNationRate,
resolveNationScoutMessage,
resolveNationSecretLimit,
resolveOfficerCity,
resolveWarSettingRemain,
toIncomeCity,
type CityIncomeRow,
type DiplomacyRow,
type GeneralPowerRow,
type NationCountRow,
type NationIncomeRow,
type NationStratRow,
} from '../shared.js';
export const getStratFinan = authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, worldState, nationRows, diplomacyRows, generalCounts, cityCounts, cityRows, generalRows] =
(await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
gold: true,
rice: true,
tech: true,
meta: true,
},
}),
ctx.db.worldState.findFirst(),
ctx.db.nation.findMany({
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
gold: true,
rice: true,
tech: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.diplomacy.findMany({
where: { srcNationId: me.nationId },
select: {
destNationId: true,
stateCode: true,
term: true,
},
}),
ctx.db.$queryRaw<NationCountRow[]>`
SELECT nation_id as "nationId", COUNT(*)::int as "count"
FROM general
GROUP BY nation_id
`,
ctx.db.$queryRaw<NationCountRow[]>`
SELECT nation_id as "nationId", COUNT(*)::int as "count"
FROM city
GROUP BY nation_id
`,
ctx.db.city.findMany({
select: {
id: true,
name: true,
level: true,
nationId: true,
region: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
supplyState: true,
frontState: true,
meta: true,
},
}),
ctx.db.general.findMany({
select: {
id: true,
nationId: true,
cityId: true,
npcState: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
gold: true,
rice: true,
meta: true,
},
}),
])) as [
(NationIncomeRow & { tech: number | null }) | null,
{ currentYear: number; currentMonth: number; tickSeconds: number } | null,
NationStratRow[],
DiplomacyRow[],
NationCountRow[],
NationCountRow[],
CityIncomeRow[],
GeneralPowerRow[],
];
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!worldState) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const permissionLevel = resolveNationPermission(me, nation.meta, true);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const nationMeta = asRecord(nation.meta);
const editable = me.officerLevel >= 5 || permissionLevel === 4;
const generalCountMap = new Map<number, number>();
for (const row of generalCounts) {
generalCountMap.set(row.nationId, row.count);
}
const cityCountMap = new Map<number, number>();
for (const row of cityCounts) {
cityCountMap.set(row.nationId, row.count);
}
const diplomacyMap = new Map<number, { state: number; term: number | null }>();
for (const row of diplomacyRows) {
diplomacyMap.set(row.destNationId, { state: row.stateCode, term: row.term });
}
const cityStatsByNation = new Map<number, { popSum: number; valueSum: number; maxSum: number }>();
for (const city of cityRows) {
const entry = cityStatsByNation.get(city.nationId) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
const valueSum =
city.population +
city.agriculture +
city.commerce +
city.security +
city.wall +
city.defence;
const maxSum =
city.populationMax +
city.agricultureMax +
city.commerceMax +
city.securityMax +
city.wallMax +
city.defenceMax;
entry.popSum += city.population;
entry.valueSum += valueSum;
entry.maxSum += maxSum;
cityStatsByNation.set(city.nationId, entry);
}
const generalStatsByNation = new Map<number, { goldRice: number; statPower: number; expDed: number }>();
for (const general of generalRows) {
const entry = generalStatsByNation.get(general.nationId) ?? { goldRice: 0, statPower: 0, expDed: 0 };
entry.goldRice += general.gold + general.rice;
const leadership = general.leadership;
const strength = general.strength;
const intel = general.intel;
const npcMultiplier = general.npcState < 2 ? 1.2 : 1;
const leaderCore = leadership >= 40 ? leadership : 0;
entry.statPower += npcMultiplier * leaderCore * 2 + (Math.sqrt(intel * strength) * 2 + leadership / 2) / 2;
entry.expDed += general.experience + general.dedication;
generalStatsByNation.set(general.nationId, entry);
}
const powerByNation = new Map<number, number>();
for (const nationItem of nationRows) {
const generalStats = generalStatsByNation.get(nationItem.id) ?? { goldRice: 0, statPower: 0, expDed: 0 };
const cityStats = cityStatsByNation.get(nationItem.id) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
const resource = Math.round(((nationItem.gold ?? 0) + (nationItem.rice ?? 0) + generalStats.goldRice) / 100);
const tech = nationItem.tech ?? 0;
const cityPower =
nationItem.level > 0 && cityStats.maxSum > 0
? Math.round((cityStats.popSum * cityStats.valueSum) / cityStats.maxSum / 100)
: 0;
const expDed = Math.round(generalStats.expDed / 100);
powerByNation.set(
nationItem.id,
Math.round((resource + tech + cityPower + generalStats.statPower + expDed) / 10)
);
}
const nationsList = nationRows.map((nationItem) => {
const diplomacy =
nationItem.id === nation.id
? { state: 7, term: null }
: diplomacyMap.get(nationItem.id) ?? { state: 2, term: 0 };
return {
id: nationItem.id,
name: nationItem.name,
color: nationItem.color,
level: nationItem.level,
power: powerByNation.get(nationItem.id) ?? 0,
generalCount: generalCountMap.get(nationItem.id) ?? 0,
cityCount: cityCountMap.get(nationItem.id) ?? 0,
diplomacy,
};
});
const nationCities = cityRows.filter((city) => city.nationId === nation.id);
const nationGenerals = generalRows.filter((general) => general.nationId === nation.id);
const officerCntByCity = new Map<number, number>();
for (const general of nationGenerals) {
if (general.officerLevel < 2 || general.officerLevel > 4) {
continue;
}
const officerCity = resolveOfficerCity(asRecord(general.meta));
if (!officerCity || general.cityId !== officerCity) {
continue;
}
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
}
const incomeContext = await buildNationIncomeContext(nation);
const baseIncomeContext: NationIncomeContext = { ...incomeContext, rate: 100 };
const incomeCities = nationCities.map(toIncomeCity);
const goldCityIncome = getGoldIncome(
baseIncomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const riceCityIncome = getRiceIncome(
baseIncomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const riceWallIncome = getWallIncome(
baseIncomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const warGoldIncome = getWarGoldIncome(baseIncomeContext, incomeCities);
const outcome = getOutcome(
100,
nationGenerals.filter((general) => general.npcState !== 5)
);
return {
editable,
nationMsg: resolveNationNotice(nationMeta),
scoutMsg: resolveNationScoutMessage(nationMeta),
nationId: nation.id,
officerLevel: me.officerLevel,
year: worldState.currentYear,
month: worldState.currentMonth,
nationsList,
gold: nation.gold ?? 0,
rice: nation.rice ?? 0,
income: {
gold: {
city: goldCityIncome,
war: warGoldIncome,
},
rice: {
city: riceCityIncome,
wall: riceWallIncome,
},
},
outcome,
policy: {
rate: resolveNationRate(nation),
bill: resolveNationBill(nationMeta),
secretLimit: resolveNationSecretLimit(nationMeta),
blockScout: resolveNationBlockScout(nationMeta),
blockWar: resolveNationBlockWar(nationMeta),
},
warSettingCnt: {
remain: resolveWarSettingRemain(nationMeta),
inc: INC_AVAILABLE_WAR_SETTING_CNT,
max: MAX_AVAILABLE_WAR_SETTING_CNT,
},
};
});
@@ -0,0 +1,23 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
export const kick = authedProcedure
.input(z.object({ destGeneralId: z.number().int().positive() }))
.mutation(async ({ ctx, input }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'kick',
generalId: general.id,
destGeneralId: input.destGeneralId,
});
if (!result || result.type !== 'kick') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
});
@@ -0,0 +1,37 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
export const setBill = authedProcedure
.input(
z.object({
amount: z.number().int().min(20).max(200),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(
ctx,
me.nationId,
{
bill: input.amount,
},
nationMeta
);
return { ok: true };
});
@@ -0,0 +1,37 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
export const setBlockScout = authedProcedure
.input(
z.object({
value: z.boolean(),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(
ctx,
me.nationId,
{
scout: input.value ? 1 : 0,
},
nationMeta
);
return { ok: true };
});
@@ -0,0 +1,44 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, assertNationEditable, resolveWarSettingRemain, updateNationMeta } from '../shared.js';
export const setBlockWar = authedProcedure
.input(
z.object({
value: z.boolean(),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const meta = asRecord(nation.meta);
const remain = resolveWarSettingRemain(meta);
if (remain <= 0) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '잔여 횟수가 부족합니다.' });
}
const nextRemain = Math.max(0, remain - 1);
await updateNationMeta(
ctx,
me.nationId,
{
war: input.value ? 1 : 0,
available_war_setting_cnt: nextRemain,
},
meta
);
return { availableCnt: nextRemain };
});
@@ -0,0 +1,37 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
export const setNotice = authedProcedure
.input(
z.object({
msg: z.string().max(16384),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(
ctx,
me.nationId,
{
notice: input.msg,
},
nationMeta
);
return { ok: true };
});
@@ -0,0 +1,37 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
export const setRate = authedProcedure
.input(
z.object({
amount: z.number().int().min(5).max(30),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(
ctx,
me.nationId,
{
rate: input.amount,
},
nationMeta
);
return { ok: true };
});
@@ -0,0 +1,37 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
export const setScoutMsg = authedProcedure
.input(
z.object({
msg: z.string().max(1000),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(
ctx,
me.nationId,
{
infoText: input.msg,
},
nationMeta
);
return { ok: true };
});
@@ -0,0 +1,37 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { authedProcedure } from '../../../trpc.js';
import { getMyGeneral } from '../../shared/general.js';
import { assertNationAccess, assertNationEditable, updateNationMeta } from '../shared.js';
export const setSecretLimit = authedProcedure
.input(
z.object({
amount: z.number().int().min(1).max(99),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(
ctx,
me.nationId,
{
secretlimit: input.amount,
},
nationMeta
);
return { ok: true };
});
+36 -1736
View File
@@ -1,1739 +1,39 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asNumber, asRecord } from '@sammo-ts/common';
import { LogCategory, LogScope } from '@sammo-ts/infra';
import {
calcCityGoldIncome,
calcCityRiceIncome,
calcCityWallIncome,
createIncomeActionContext,
DomesticTraitLoader,
getGoldIncome,
getOutcome,
getRiceIncome,
getWallIncome,
getWarGoldIncome,
loadDomesticTraitModules,
isDomesticTraitKey,
loadNationTraitModules,
NationTraitLoader,
isNationTraitKey,
loadPersonalityTraitModules,
PersonalityTraitLoader,
isPersonalityTraitKey,
loadWarTraitModules,
WarTraitLoader,
isWarTraitKey,
type CityIncomeSource,
type Nation as LogicNation,
type NationIncomeContext,
type TriggerNationalIncomeType,
type TriggerValue,
} from '@sammo-ts/logic';
import type { GameApiContext, InputJsonValue, WorldStateRow } from '../../context.js';
import { authedProcedure, router } from '../../trpc.js';
import { MAX_NATION_TURNS, listNationTurns } from '../../turns/reservedTurns.js';
import { getMyGeneral } from '../shared/general.js';
import { resolveSecretPermission } from '../shared/secretPermission.js';
type PermissionKind = 'normal' | 'ambassador' | 'auditor';
type TraitNameMap = Map<string, { name: string; info: string }>;
type TraitCache = {
domestic: TraitNameMap;
war: TraitNameMap;
personality: TraitNameMap;
nation: TraitNameMap;
};
type NationTraitModule = Awaited<ReturnType<typeof loadNationTraitModules>>[number] | null;
type NationIncomeRow = {
id: number;
name: string;
color: string;
capitalCityId: number | null;
level: number;
typeCode: string;
meta: unknown;
gold?: number;
rice?: number;
};
type CityIncomeRow = {
id: number;
name: string;
level: number;
nationId: number;
region: number;
population: number;
populationMax: number;
agriculture: number;
agricultureMax: number;
commerce: number;
commerceMax: number;
security: number;
securityMax: number;
trust: number;
trade: number;
defence: number;
defenceMax: number;
wall: number;
wallMax: number;
supplyState: number;
frontState: number;
meta: unknown;
};
type GeneralListRow = {
id: number;
name: string;
npcState: number;
nationId: number;
cityId: number;
troopId: number;
officerLevel: number;
leadership: number;
strength: number;
intel: number;
experience: number;
dedication: number;
injury: number;
gold: number;
rice: number;
crew: number;
personalCode: string;
specialCode: string;
special2Code: string;
meta: unknown;
penalty: unknown;
};
type GeneralOfficerRow = {
id: number;
name: string;
npcState: number;
officerLevel: number;
cityId: number;
leadership: number;
strength: number;
intel: number;
meta: unknown;
};
type NationCountRow = {
nationId: number;
count: number;
};
type NationStratRow = {
id: number;
name: string;
color: string;
level: number;
typeCode: string;
capitalCityId: number | null;
gold: number | null;
rice: number | null;
tech: number | null;
meta: unknown;
};
type DiplomacyRow = {
destNationId: number;
stateCode: number;
term: number;
};
type GeneralPowerRow = {
id: number;
nationId: number;
cityId: number;
npcState: number;
officerLevel: number;
leadership: number;
strength: number;
intel: number;
experience: number;
dedication: number;
gold: number;
rice: number;
meta: unknown;
};
const traitCache: TraitCache = {
domestic: new Map(),
war: new Map(),
personality: new Map(),
nation: new Map(),
};
const DEFAULT_CHIEF_STAT_MIN = 65;
const MAX_AVAILABLE_WAR_SETTING_CNT = 10;
const INC_AVAILABLE_WAR_SETTING_CNT = 2;
const normalizeTraitKey = (value: string | null | undefined): string | null => {
if (!value || value === 'None') {
return null;
}
return value;
};
const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
const raw = meta[key];
return typeof raw === 'number' && Number.isFinite(raw) ? raw : fallback;
};
const readMetaBool = (meta: Record<string, unknown>, key: string, fallback = false): boolean => {
const raw = meta[key];
if (typeof raw === 'boolean') {
return raw;
}
if (typeof raw === 'number') {
return raw !== 0;
}
if (typeof raw === 'string') {
const lowered = raw.toLowerCase();
if (lowered === 'true' || lowered === '1') {
return true;
}
if (lowered === 'false' || lowered === '0') {
return false;
}
}
return fallback;
};
const resolveOfficerCity = (meta: Record<string, unknown>): number => {
const camel = readMetaNumber(meta, 'officerCity', 0);
if (camel > 0) {
return camel;
}
return readMetaNumber(meta, 'officer_city', 0);
};
const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
const value = meta.permission;
if (value === 'ambassador' || value === 'auditor') {
return value;
}
return 'normal';
};
const resolveChiefStatMin = (worldState: WorldStateRow | null): number => {
if (!worldState) {
return DEFAULT_CHIEF_STAT_MIN;
}
const config = asRecord(worldState.config);
const stat = asRecord(config.stat);
return asNumber(stat.chiefMin, DEFAULT_CHIEF_STAT_MIN);
};
const resolveNationRate = (nation: NationIncomeRow): number => {
const meta = asRecord(nation.meta);
return asNumber(meta.rate, 20);
};
const toIncomeCity = (city: CityIncomeRow): CityIncomeSource => ({
id: city.id,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: city.trust,
supplyState: city.supplyState,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
meta: asRecord(city.meta),
});
const resolveNationBill = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'bill', 100);
const resolveNationSecretLimit = (meta: Record<string, unknown>): number => {
const legacy = readMetaNumber(meta, 'secretlimit', -1);
if (legacy >= 0) {
return legacy;
}
return readMetaNumber(meta, 'secretLimit', 3);
};
const resolveNationBlockWar = (meta: Record<string, unknown>): boolean =>
readMetaBool(meta, 'war', readMetaBool(meta, 'blockWar', false));
const resolveNationBlockScout = (meta: Record<string, unknown>): boolean =>
readMetaBool(meta, 'scout', readMetaBool(meta, 'blockScout', false));
const resolveNationNotice = (meta: Record<string, unknown>): string =>
typeof meta.notice === 'string' ? meta.notice : '';
const resolveNationScoutMessage = (meta: Record<string, unknown>): string =>
typeof meta.infoText === 'string' ? meta.infoText : '';
const resolveWarSettingRemain = (meta: Record<string, unknown>): number => {
const legacy = readMetaNumber(meta, 'available_war_setting_cnt', -1);
const fallback = legacy >= 0 ? legacy : readMetaNumber(meta, 'availableWarSettingCnt', MAX_AVAILABLE_WAR_SETTING_CNT);
return Math.max(0, Math.min(MAX_AVAILABLE_WAR_SETTING_CNT, fallback));
};
const checkSecretMaxPermission = (penalty: Record<string, unknown>): number => {
if (penalty.noTopSecret) {
return 1;
}
if (penalty.noChief) {
return 1;
}
if (penalty.noAmbassador) {
return 2;
}
return 4;
};
const loadTraitNames = async (
keys: Array<string | null>,
kind: keyof TraitCache
): Promise<TraitNameMap> => {
const cache = traitCache[kind];
const unique = Array.from(new Set(keys.filter((key): key is string => Boolean(key))));
const missing = unique.filter((key) => !cache.has(key));
if (!missing.length) {
return cache;
}
if (kind === 'domestic') {
const filtered = missing.filter((key) => isDomesticTraitKey(key));
if (filtered.length) {
const modules = await loadDomesticTraitModules(filtered, new DomesticTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'war') {
const filtered = missing.filter((key) => isWarTraitKey(key));
if (filtered.length) {
const modules = await loadWarTraitModules(filtered, new WarTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'personality') {
const filtered = missing.filter((key) => isPersonalityTraitKey(key));
if (filtered.length) {
const modules = await loadPersonalityTraitModules(filtered, new PersonalityTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'nation') {
const filtered = missing.filter((key) => isNationTraitKey(key));
if (filtered.length) {
const modules = await loadNationTraitModules(filtered, new NationTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
}
return cache;
};
const buildNationIncomeContext = async (nation: NationIncomeRow): Promise<NationIncomeContext> => {
let trait: NationTraitModule = null;
if (isNationTraitKey(nation.typeCode)) {
[trait] = await loadNationTraitModules([nation.typeCode], new NationTraitLoader());
}
const nationMeta = asRecord(nation.meta) as Record<string, TriggerValue>;
const logicNation: LogicNation = {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: null,
gold: nation.gold ?? 0,
rice: nation.rice ?? 0,
power: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: nationMeta,
};
const actionContext = createIncomeActionContext(logicNation);
const modifyIncome = trait?.onCalcNationalIncome
? (type: TriggerNationalIncomeType, amount: number) => trait.onCalcNationalIncome!(actionContext, type, amount)
: undefined;
return {
modifyIncome,
rate: resolveNationRate(nation),
};
};
const formatDateTime = (value: Date | null): string => {
if (!value) {
return '';
}
const year = value.getFullYear();
const month = String(value.getMonth() + 1).padStart(2, '0');
const day = String(value.getDate()).padStart(2, '0');
const hours = String(value.getHours()).padStart(2, '0');
const minutes = String(value.getMinutes()).padStart(2, '0');
const seconds = String(value.getSeconds()).padStart(2, '0');
return `${year}-${month}-${day} ${hours}:${minutes}:${seconds}`;
};
const zGeneralLogType = z.enum(['generalHistory', 'generalAction', 'battleResult', 'battleDetail']);
type GeneralLogType = z.infer<typeof zGeneralLogType>;
const assertNationAccess = (general: { nationId: number; officerLevel: number }) => {
if (general.nationId <= 0 || general.officerLevel <= 0) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
}
};
const resolveNationPermission = (
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
nationMeta: unknown,
checkSecretLimit = true
): number =>
resolveSecretPermission(
{
nationId: general.nationId,
officerLevel: general.officerLevel,
meta: general.meta,
penalty: general.penalty,
},
nationMeta,
checkSecretLimit
);
const assertNationEditable = (
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
nationMeta: unknown
): void => {
const permission = resolveNationPermission(general, nationMeta, false);
if (permission < 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
if (general.officerLevel < 5 && permission !== 4) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
};
const updateNationMeta = async (
ctx: Pick<GameApiContext, 'turnDaemon'>,
nationId: number,
updates: Record<string, unknown>,
currentMeta: Record<string, unknown>
): Promise<InputJsonValue> => {
const expectedUpdatedAt = typeof currentMeta._updatedAt === 'string' ? currentMeta._updatedAt : undefined;
const result = await ctx.turnDaemon.requestCommand({
type: 'setNationMeta',
nationId,
updates,
expectedUpdatedAt,
});
if (!result || result.type !== 'setNationMeta') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
if (result.reason === 'CONFLICT') {
throw new TRPCError({
code: 'CONFLICT',
message: '다른 사용자가 정책을 변경했습니다. 재시도하거나 현재 상태로 갱신해주세요.',
});
}
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return {
...currentMeta,
...updates,
_updatedAt: result.updatedAt,
} as InputJsonValue;
};
const mapGeneralList = async (
generals: GeneralListRow[],
cityNameMap: Map<number, string>,
troopNameMap: Map<number, string>
) => {
const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
const [personalityMap, domesticMap, warMap] = await Promise.all([
loadTraitNames(personalityKeys, 'personality'),
loadTraitNames(domesticKeys, 'domestic'),
loadTraitNames(warKeys, 'war'),
]);
return generals.map((general) => {
const meta = asRecord(general.meta);
const officerCity = resolveOfficerCity(meta);
const permission = resolvePermission(meta);
const belong = resolveBelong(meta);
const personalityKey = normalizeTraitKey(general.personalCode);
const domesticKey = normalizeTraitKey(general.specialCode);
const warKey = normalizeTraitKey(general.special2Code);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
cityName: cityNameMap.get(general.cityId) ?? null,
troopId: general.troopId,
troopName: troopNameMap.get(general.troopId) ?? null,
officerCity,
officerCityName: officerCity > 0 ? cityNameMap.get(officerCity) ?? null : null,
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
experience: general.experience,
dedication: general.dedication,
injury: general.injury,
gold: general.gold,
rice: general.rice,
crew: general.crew,
personality: personalityKey
? {
key: personalityKey,
name: personalityMap.get(personalityKey)?.name ?? personalityKey,
}
: null,
specialDomestic: domesticKey
? {
key: domesticKey,
name: domesticMap.get(domesticKey)?.name ?? domesticKey,
}
: null,
specialWar: warKey
? {
key: warKey,
name: warMap.get(warKey)?.name ?? warKey,
}
: null,
belong,
permission,
};
});
};
import { router } from '../../trpc.js';
import { appoint } from './endpoints/appoint.js';
import { changePermission } from './endpoints/changePermission.js';
import { getBattleCenter } from './endpoints/getBattleCenter.js';
import { getChiefCenter } from './endpoints/getChiefCenter.js';
import { getCityOverview } from './endpoints/getCityOverview.js';
import { getGeneralList } from './endpoints/getGeneralList.js';
import { getGeneralLog } from './endpoints/getGeneralLog.js';
import { getPersonnelInfo } from './endpoints/getPersonnelInfo.js';
import { getStratFinan } from './endpoints/getStratFinan.js';
import { kick } from './endpoints/kick.js';
import { setBill } from './endpoints/setBill.js';
import { setBlockScout } from './endpoints/setBlockScout.js';
import { setBlockWar } from './endpoints/setBlockWar.js';
import { setNotice } from './endpoints/setNotice.js';
import { setRate } from './endpoints/setRate.js';
import { setScoutMsg } from './endpoints/setScoutMsg.js';
import { setSecretLimit } from './endpoints/setSecretLimit.js';
export const nationRouter = router({
getGeneralList: authedProcedure.query(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
assertNationAccess(general);
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: general.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({ select: { id: true, name: true } }),
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
ctx.db.general.findMany({
where: { nationId: general.nationId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
picture: true,
imageServer: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
penalty: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
return {
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
},
chiefStatMin: resolveChiefStatMin(worldState),
generals: list,
};
}),
getCityOverview: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, cityRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
level: true,
nationId: true,
region: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
supplyState: true,
frontState: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
officerLevel: true,
cityId: true,
leadership: true,
strength: true,
intel: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const officerByCity = new Map<number, Record<number, GeneralOfficerRow>>();
const officerCntByCity = new Map<number, number>();
for (const general of generalRows) {
if (general.officerLevel < 2 || general.officerLevel > 4) {
continue;
}
const meta = asRecord(general.meta);
const officerCity = resolveOfficerCity(meta);
if (!officerCity) {
continue;
}
const entry = officerByCity.get(officerCity) ?? {};
entry[general.officerLevel] = general;
officerByCity.set(officerCity, entry);
if (general.cityId === officerCity) {
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
}
}
const incomeContext = await buildNationIncomeContext(nation);
const cities = cityRows.map((city) => {
const officers = officerByCity.get(city.id) ?? {};
const officerCnt = officerCntByCity.get(city.id) ?? 0;
const isCapital = nation.capitalCityId === city.id;
const incomeCity = toIncomeCity(city);
const incomes = {
gold: calcCityGoldIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
rice: calcCityRiceIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
wall: calcCityWallIncome(incomeContext, incomeCity, officerCnt, isCapital, nation.level),
};
return {
id: city.id,
name: city.name,
level: city.level,
region: city.region,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: city.trust,
trade: city.trade,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
supplyState: city.supplyState,
frontState: city.frontState,
incomes,
officers: {
4: officers[4]
? {
id: officers[4].id,
name: officers[4].name,
npcState: officers[4].npcState,
officerLevel: officers[4].officerLevel,
cityId: officers[4].cityId,
cityName: cityNameMap.get(officers[4].cityId) ?? null,
}
: null,
3: officers[3]
? {
id: officers[3].id,
name: officers[3].name,
npcState: officers[3].npcState,
officerLevel: officers[3].officerLevel,
cityId: officers[3].cityId,
cityName: cityNameMap.get(officers[3].cityId) ?? null,
}
: null,
2: officers[2]
? {
id: officers[2].id,
name: officers[2].name,
npcState: officers[2].npcState,
officerLevel: officers[2].officerLevel,
cityId: officers[2].cityId,
cityName: cityNameMap.get(officers[2].cityId) ?? null,
}
: null,
},
};
});
const generals = generalRows.map((general) => {
const meta = asRecord(general.meta);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
officerCity: resolveOfficerCity(meta),
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
};
});
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
rate: resolveNationRate(nation),
},
chiefStatMin: resolveChiefStatMin(worldState),
cities,
generals,
};
}),
getPersonnelInfo: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({
where: { nationId: me.nationId },
select: { id: true, name: true, level: true, region: true },
orderBy: { id: 'asc' },
}),
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
penalty: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
const mappedGenerals = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
const chiefAssignments = mappedGenerals
.filter((general) => general.officerLevel >= 5)
.reduce<Record<number, typeof mappedGenerals[number]>>((acc, general) => {
acc[general.officerLevel] = general;
return acc;
}, {});
const cityAssignments = cityRows.map((city) => {
const officers = mappedGenerals.filter(
(general) => general.officerLevel >= 2 && general.officerLevel <= 4 && general.officerCity === city.id
);
const officerMap: Record<number, typeof mappedGenerals[number] | null> = {
4: null,
3: null,
2: null,
};
for (const officer of officers) {
officerMap[officer.officerLevel] = officer;
}
return {
id: city.id,
name: city.name,
level: city.level,
region: city.region,
officers: officerMap,
};
});
const penaltyMap = new Map<number, Record<string, unknown>>(
generalRows.map((row) => [row.id, asRecord(row.penalty)])
);
const permissionCandidates = mappedGenerals
.filter((general) => general.officerLevel !== 12)
.map((general) => {
const penalty = penaltyMap.get(general.id) ?? {};
const maxPermission = checkSecretMaxPermission(penalty);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
permission: general.permission,
maxPermission,
};
});
const ambassadors = permissionCandidates.filter(
(candidate) => candidate.permission === 'ambassador' || candidate.maxPermission === 4
);
const auditors = permissionCandidates.filter(
(candidate) => candidate.permission === 'auditor' || candidate.maxPermission >= 3
);
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
},
chiefStatMin: resolveChiefStatMin(worldState),
generals: mappedGenerals,
chiefAssignments,
cityAssignments,
permissionCandidates: {
ambassadors,
auditors,
},
};
}),
getStratFinan: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, worldState, nationRows, diplomacyRows, generalCounts, cityCounts, cityRows, generalRows] =
(await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
gold: true,
rice: true,
tech: true,
meta: true,
},
}),
ctx.db.worldState.findFirst(),
ctx.db.nation.findMany({
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
gold: true,
rice: true,
tech: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.diplomacy.findMany({
where: { srcNationId: me.nationId },
select: {
destNationId: true,
stateCode: true,
term: true,
},
}),
ctx.db.$queryRaw<NationCountRow[]>`
SELECT nation_id as "nationId", COUNT(*)::int as "count"
FROM general
GROUP BY nation_id
`,
ctx.db.$queryRaw<NationCountRow[]>`
SELECT nation_id as "nationId", COUNT(*)::int as "count"
FROM city
GROUP BY nation_id
`,
ctx.db.city.findMany({
select: {
id: true,
name: true,
level: true,
nationId: true,
region: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
supplyState: true,
frontState: true,
meta: true,
},
}),
ctx.db.general.findMany({
select: {
id: true,
nationId: true,
cityId: true,
npcState: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
gold: true,
rice: true,
meta: true,
},
}),
])) as [
(NationIncomeRow & { tech: number | null }) | null,
WorldStateRow | null,
NationStratRow[],
DiplomacyRow[],
NationCountRow[],
NationCountRow[],
CityIncomeRow[],
GeneralPowerRow[],
];
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!worldState) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const permissionLevel = resolveNationPermission(me, nation.meta, true);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const nationMeta = asRecord(nation.meta);
const editable = me.officerLevel >= 5 || permissionLevel === 4;
const generalCountMap = new Map<number, number>();
for (const row of generalCounts) {
generalCountMap.set(row.nationId, row.count);
}
const cityCountMap = new Map<number, number>();
for (const row of cityCounts) {
cityCountMap.set(row.nationId, row.count);
}
const diplomacyMap = new Map<number, { state: number; term: number | null }>();
for (const row of diplomacyRows) {
diplomacyMap.set(row.destNationId, { state: row.stateCode, term: row.term });
}
const cityStatsByNation = new Map<number, { popSum: number; valueSum: number; maxSum: number }>();
for (const city of cityRows) {
const entry = cityStatsByNation.get(city.nationId) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
const valueSum =
city.population +
city.agriculture +
city.commerce +
city.security +
city.wall +
city.defence;
const maxSum =
city.populationMax +
city.agricultureMax +
city.commerceMax +
city.securityMax +
city.wallMax +
city.defenceMax;
entry.popSum += city.population;
entry.valueSum += valueSum;
entry.maxSum += maxSum;
cityStatsByNation.set(city.nationId, entry);
}
const generalStatsByNation = new Map<number, { goldRice: number; statPower: number; expDed: number }>();
for (const general of generalRows) {
const entry = generalStatsByNation.get(general.nationId) ?? { goldRice: 0, statPower: 0, expDed: 0 };
entry.goldRice += general.gold + general.rice;
const leadership = general.leadership;
const strength = general.strength;
const intel = general.intel;
const npcMultiplier = general.npcState < 2 ? 1.2 : 1;
const leaderCore = leadership >= 40 ? leadership : 0;
entry.statPower += npcMultiplier * leaderCore * 2 + (Math.sqrt(intel * strength) * 2 + leadership / 2) / 2;
entry.expDed += general.experience + general.dedication;
generalStatsByNation.set(general.nationId, entry);
}
const powerByNation = new Map<number, number>();
for (const nationItem of nationRows) {
const generalStats = generalStatsByNation.get(nationItem.id) ?? { goldRice: 0, statPower: 0, expDed: 0 };
const cityStats = cityStatsByNation.get(nationItem.id) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
const resource = Math.round(((nationItem.gold ?? 0) + (nationItem.rice ?? 0) + generalStats.goldRice) / 100);
const tech = nationItem.tech ?? 0;
const cityPower =
nationItem.level > 0 && cityStats.maxSum > 0
? Math.round((cityStats.popSum * cityStats.valueSum) / cityStats.maxSum / 100)
: 0;
const expDed = Math.round(generalStats.expDed / 100);
powerByNation.set(
nationItem.id,
Math.round((resource + tech + cityPower + generalStats.statPower + expDed) / 10)
);
}
const nationsList = nationRows.map((nationItem) => {
const diplomacy =
nationItem.id === nation.id
? { state: 7, term: null }
: diplomacyMap.get(nationItem.id) ?? { state: 2, term: 0 };
return {
id: nationItem.id,
name: nationItem.name,
color: nationItem.color,
level: nationItem.level,
power: powerByNation.get(nationItem.id) ?? 0,
generalCount: generalCountMap.get(nationItem.id) ?? 0,
cityCount: cityCountMap.get(nationItem.id) ?? 0,
diplomacy,
};
});
const nationCities = cityRows.filter((city) => city.nationId === nation.id);
const nationGenerals = generalRows.filter((general) => general.nationId === nation.id);
const officerCntByCity = new Map<number, number>();
for (const general of nationGenerals) {
if (general.officerLevel < 2 || general.officerLevel > 4) {
continue;
}
const officerCity = resolveOfficerCity(asRecord(general.meta));
if (!officerCity || general.cityId !== officerCity) {
continue;
}
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
}
const incomeContext = await buildNationIncomeContext(nation);
const baseIncomeContext: NationIncomeContext = { ...incomeContext, rate: 100 };
const incomeCities = nationCities.map(toIncomeCity);
const goldCityIncome = getGoldIncome(
baseIncomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const riceCityIncome = getRiceIncome(
baseIncomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const riceWallIncome = getWallIncome(
baseIncomeContext,
incomeCities,
officerCntByCity,
nation.capitalCityId ?? 0,
nation.level
);
const warGoldIncome = getWarGoldIncome(baseIncomeContext, incomeCities);
const outcome = getOutcome(
100,
nationGenerals.filter((general) => general.npcState !== 5)
);
return {
editable,
nationMsg: resolveNationNotice(nationMeta),
scoutMsg: resolveNationScoutMessage(nationMeta),
nationId: nation.id,
officerLevel: me.officerLevel,
year: worldState.currentYear,
month: worldState.currentMonth,
nationsList,
gold: nation.gold ?? 0,
rice: nation.rice ?? 0,
income: {
gold: {
city: goldCityIncome,
war: warGoldIncome,
},
rice: {
city: riceCityIncome,
wall: riceWallIncome,
},
},
outcome,
policy: {
rate: resolveNationRate(nation),
bill: resolveNationBill(nationMeta),
secretLimit: resolveNationSecretLimit(nationMeta),
blockScout: resolveNationBlockScout(nationMeta),
blockWar: resolveNationBlockWar(nationMeta),
},
warSettingCnt: {
remain: resolveWarSettingRemain(nationMeta),
inc: INC_AVAILABLE_WAR_SETTING_CNT,
max: MAX_AVAILABLE_WAR_SETTING_CNT,
},
};
}),
setNotice: authedProcedure
.input(
z.object({
msg: z.string().max(16384),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(ctx, me.nationId, {
notice: input.msg,
}, nationMeta);
return { ok: true };
}),
setScoutMsg: authedProcedure
.input(
z.object({
msg: z.string().max(1000),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(ctx, me.nationId, {
infoText: input.msg,
}, nationMeta);
return { ok: true };
}),
setRate: authedProcedure
.input(
z.object({
amount: z.number().int().min(5).max(30),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(ctx, me.nationId, {
rate: input.amount,
}, nationMeta);
return { ok: true };
}),
setBill: authedProcedure
.input(
z.object({
amount: z.number().int().min(20).max(200),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(ctx, me.nationId, {
bill: input.amount,
}, nationMeta);
return { ok: true };
}),
setSecretLimit: authedProcedure
.input(
z.object({
amount: z.number().int().min(1).max(99),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(ctx, me.nationId, {
secretlimit: input.amount,
}, nationMeta);
return { ok: true };
}),
setBlockWar: authedProcedure
.input(
z.object({
value: z.boolean(),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const meta = asRecord(nation.meta);
const remain = resolveWarSettingRemain(meta);
if (remain <= 0) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '잔여 횟수가 부족합니다.' });
}
const nextRemain = Math.max(0, remain - 1);
await updateNationMeta(ctx, me.nationId, {
war: input.value ? 1 : 0,
available_war_setting_cnt: nextRemain,
}, meta);
return { availableCnt: nextRemain };
}),
setBlockScout: authedProcedure
.input(
z.object({
value: z.boolean(),
})
)
.mutation(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const nation = await ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
});
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
assertNationEditable(me, nation.meta);
const nationMeta = asRecord(nation.meta);
await updateNationMeta(ctx, me.nationId, {
scout: input.value ? 1 : 0,
}, nationMeta);
return { ok: true };
}),
getBattleCenter: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, worldState, generalRows] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
meta: true,
},
}),
ctx.db.worldState.findFirst(),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
officerLevel: true,
cityId: true,
turnTime: true,
recentWarTime: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
train: true,
atmos: true,
},
orderBy: { id: 'asc' },
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!worldState) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const permissionLevel = resolveNationPermission(me, nation.meta, true);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const generalIds = generalRows.map((general) => general.id);
const battleCounts =
generalIds.length > 0
? await ctx.db.logEntry.groupBy({
by: ['generalId'],
where: {
generalId: { in: generalIds },
category: LogCategory.BATTLE_BRIEF,
},
_count: { _all: true },
})
: [];
const battleCountMap = new Map<number, number>();
for (const row of battleCounts) {
if (row.generalId !== null) {
battleCountMap.set(row.generalId, row._count._all);
}
}
const generals = generalRows.map((general) => ({
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
turnTime: formatDateTime(general.turnTime),
recentWar: formatDateTime(general.recentWarTime),
warnum: battleCountMap.get(general.id) ?? 0,
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
experience: general.experience,
dedication: general.dedication,
injury: general.injury,
gold: general.gold,
rice: general.rice,
crew: general.crew,
train: general.train,
atmos: general.atmos,
}));
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
permissionLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
},
currentYear: worldState.currentYear,
currentMonth: worldState.currentMonth,
turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
generals,
};
}),
getGeneralLog: authedProcedure
.input(
z.object({
generalId: z.number().int().positive(),
type: zGeneralLogType,
})
)
.query(async ({ ctx, input }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, target] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: { meta: true },
}),
ctx.db.general.findUnique({
where: { id: input.generalId },
select: { id: true, nationId: true, npcState: true },
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!target) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'General not found' });
}
const permissionLevel = resolveNationPermission(me, nation.meta, true);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
if (target.nationId !== me.nationId) {
throw new TRPCError({ code: 'FORBIDDEN', message: '같은 나라의 장수가 아닙니다.' });
}
if (
input.type === 'generalAction' &&
target.npcState < 2 &&
target.id !== me.id &&
permissionLevel < 2
) {
throw new TRPCError({
code: 'FORBIDDEN',
message: '권한이 부족합니다. 유저 장수의 개인 기록은 수뇌만 열람 가능합니다.',
});
}
const categoryMap: Record<GeneralLogType, LogCategory> = {
generalHistory: LogCategory.HISTORY,
generalAction: LogCategory.ACTION,
battleResult: LogCategory.BATTLE_BRIEF,
battleDetail: LogCategory.BATTLE_DETAIL,
};
const logs = await ctx.db.logEntry.findMany({
where: {
generalId: target.id,
scope: LogScope.GENERAL,
category: categoryMap[input.type],
},
orderBy: { id: 'desc' },
take: 30,
});
return {
type: input.type,
generalId: target.id,
logs: logs.map((entry) => ({
id: entry.id,
text: entry.text,
})),
};
}),
getChiefCenter: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, worldState, nationGenerals] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
level: true,
meta: true,
},
}),
ctx.db.worldState.findFirst(),
ctx.db.general.findMany({
where: { nationId: me.nationId, officerLevel: { gte: 5 } },
select: {
id: true,
name: true,
officerLevel: true,
npcState: true,
turnTime: true,
},
}),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
if (!worldState) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'World state is not initialized.' });
}
const permissionLevel = resolveSecretPermission(
{
nationId: me.nationId,
officerLevel: me.officerLevel,
meta: me.meta,
penalty: me.penalty,
},
nation.meta
);
if (permissionLevel < 1) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
const chiefLevels = [12, 10, 8, 6, 11, 9, 7, 5];
const generalByLevel = new Map(nationGenerals.map((general) => [general.officerLevel, general]));
const turnsByLevel = await Promise.all(
chiefLevels.map((level) => listNationTurns(ctx.db, nation.id, level))
);
const chiefs = chiefLevels.map((level, idx) => {
const entry = generalByLevel.get(level);
return {
officerLevel: level,
name: entry?.name ?? null,
npcState: entry?.npcState ?? null,
turnTime: entry?.turnTime ? entry.turnTime.toISOString() : null,
turns: turnsByLevel[idx],
};
});
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
nationId: me.nationId,
},
nation: {
id: nation.id,
name: nation.name,
level: nation.level,
},
currentYear: worldState.currentYear,
currentMonth: worldState.currentMonth,
turnTermMinutes: Math.max(1, Math.round(worldState.tickSeconds / 60)),
maxTurns: MAX_NATION_TURNS,
chiefs,
};
}),
changePermission: authedProcedure
.input(
z.object({
isAmbassador: z.boolean(),
targetGeneralIds: z.array(z.number().int().positive()),
})
)
.mutation(async ({ ctx, input }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'changePermission',
generalId: general.id,
isAmbassador: input.isAmbassador,
targetGeneralIds: input.targetGeneralIds,
});
if (!result || result.type !== 'changePermission') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
}),
kick: authedProcedure
.input(z.object({ destGeneralId: z.number().int().positive() }))
.mutation(async ({ ctx, input }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'kick',
generalId: general.id,
destGeneralId: input.destGeneralId,
});
if (!result || result.type !== 'kick') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
}),
appoint: authedProcedure
.input(
z.object({
destGeneralId: z.number().int().nonnegative(),
destCityId: z.number().int().nonnegative(),
officerLevel: z.number().int().nonnegative(),
})
)
.mutation(async ({ ctx, input }) => {
const general = await getMyGeneral(ctx);
const result = await ctx.turnDaemon.requestCommand({
type: 'appoint',
generalId: general.id,
destGeneralId: input.destGeneralId,
destCityId: input.destCityId,
officerLevel: input.officerLevel,
});
if (!result || result.type !== 'appoint') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return { ok: true };
}),
getGeneralList,
getCityOverview,
getPersonnelInfo,
getStratFinan,
setNotice,
setScoutMsg,
setRate,
setBill,
setSecretLimit,
setBlockWar,
setBlockScout,
getBattleCenter,
getGeneralLog,
getChiefCenter,
changePermission,
kick,
appoint,
});
+519
View File
@@ -0,0 +1,519 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asNumber, asRecord } from '@sammo-ts/common';
import {
createIncomeActionContext,
DomesticTraitLoader,
isDomesticTraitKey,
isNationTraitKey,
isPersonalityTraitKey,
isWarTraitKey,
loadDomesticTraitModules,
loadNationTraitModules,
loadPersonalityTraitModules,
loadWarTraitModules,
NationTraitLoader,
PersonalityTraitLoader,
WarTraitLoader,
type CityIncomeSource,
type Nation as LogicNation,
type NationIncomeContext,
type TriggerNationalIncomeType,
type TriggerValue,
} from '@sammo-ts/logic';
import type { GameApiContext, InputJsonValue, WorldStateRow } from '../../context.js';
import { resolveSecretPermission } from '../shared/secretPermission.js';
export type PermissionKind = 'normal' | 'ambassador' | 'auditor';
export type TraitNameMap = Map<string, { name: string; info: string }>;
export type TraitCache = {
domestic: TraitNameMap;
war: TraitNameMap;
personality: TraitNameMap;
nation: TraitNameMap;
};
export type NationTraitModule = Awaited<ReturnType<typeof loadNationTraitModules>>[number] | null;
export type NationIncomeRow = {
id: number;
name: string;
color: string;
capitalCityId: number | null;
level: number;
typeCode: string;
meta: unknown;
gold?: number;
rice?: number;
};
export type CityIncomeRow = {
id: number;
name: string;
level: number;
nationId: number;
region: number;
population: number;
populationMax: number;
agriculture: number;
agricultureMax: number;
commerce: number;
commerceMax: number;
security: number;
securityMax: number;
trust: number;
trade: number;
defence: number;
defenceMax: number;
wall: number;
wallMax: number;
supplyState: number;
frontState: number;
meta: unknown;
};
export type GeneralListRow = {
id: number;
name: string;
npcState: number;
nationId: number;
cityId: number;
troopId: number;
officerLevel: number;
leadership: number;
strength: number;
intel: number;
experience: number;
dedication: number;
injury: number;
gold: number;
rice: number;
crew: number;
personalCode: string;
specialCode: string;
special2Code: string;
meta: unknown;
penalty: unknown;
};
export type GeneralOfficerRow = {
id: number;
name: string;
npcState: number;
officerLevel: number;
cityId: number;
leadership: number;
strength: number;
intel: number;
meta: unknown;
};
export type NationCountRow = {
nationId: number;
count: number;
};
export type NationStratRow = {
id: number;
name: string;
color: string;
level: number;
typeCode: string;
capitalCityId: number | null;
gold: number | null;
rice: number | null;
tech: number | null;
meta: unknown;
};
export type DiplomacyRow = {
destNationId: number;
stateCode: number;
term: number;
};
export type GeneralPowerRow = {
id: number;
nationId: number;
cityId: number;
npcState: number;
officerLevel: number;
leadership: number;
strength: number;
intel: number;
experience: number;
dedication: number;
gold: number;
rice: number;
meta: unknown;
};
const traitCache: TraitCache = {
domestic: new Map(),
war: new Map(),
personality: new Map(),
nation: new Map(),
};
const DEFAULT_CHIEF_STAT_MIN = 65;
export const MAX_AVAILABLE_WAR_SETTING_CNT = 10;
export const INC_AVAILABLE_WAR_SETTING_CNT = 2;
const normalizeTraitKey = (value: string | null | undefined): string | null => {
if (!value || value === 'None') {
return null;
}
return value;
};
const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
const raw = meta[key];
return typeof raw === 'number' && Number.isFinite(raw) ? raw : fallback;
};
const readMetaBool = (meta: Record<string, unknown>, key: string, fallback = false): boolean => {
const raw = meta[key];
if (typeof raw === 'boolean') {
return raw;
}
if (typeof raw === 'number') {
return raw !== 0;
}
if (typeof raw === 'string') {
const lowered = raw.toLowerCase();
if (lowered === 'true' || lowered === '1') {
return true;
}
if (lowered === 'false' || lowered === '0') {
return false;
}
}
return fallback;
};
export const resolveOfficerCity = (meta: Record<string, unknown>): number => {
const camel = readMetaNumber(meta, 'officerCity', 0);
if (camel > 0) {
return camel;
}
return readMetaNumber(meta, 'officer_city', 0);
};
export const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
export const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
const value = meta.permission;
if (value === 'ambassador' || value === 'auditor') {
return value;
}
return 'normal';
};
export const resolveChiefStatMin = (worldState: WorldStateRow | null): number => {
if (!worldState) {
return DEFAULT_CHIEF_STAT_MIN;
}
const config = asRecord(worldState.config);
const stat = asRecord(config.stat);
return asNumber(stat.chiefMin, DEFAULT_CHIEF_STAT_MIN);
};
export const resolveNationRate = (nation: NationIncomeRow): number => {
const meta = asRecord(nation.meta);
return asNumber(meta.rate, 20);
};
export const toIncomeCity = (city: CityIncomeRow): CityIncomeSource => ({
id: city.id,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: city.trust,
supplyState: city.supplyState,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
meta: asRecord(city.meta),
});
export const resolveNationBill = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'bill', 100);
export const resolveNationSecretLimit = (meta: Record<string, unknown>): number => {
const legacy = readMetaNumber(meta, 'secretlimit', -1);
if (legacy >= 0) {
return legacy;
}
return readMetaNumber(meta, 'secretLimit', 3);
};
export const resolveNationBlockWar = (meta: Record<string, unknown>): boolean =>
readMetaBool(meta, 'war', readMetaBool(meta, 'blockWar', false));
export const resolveNationBlockScout = (meta: Record<string, unknown>): boolean =>
readMetaBool(meta, 'scout', readMetaBool(meta, 'blockScout', false));
export const resolveNationNotice = (meta: Record<string, unknown>): string =>
typeof meta.notice === 'string' ? meta.notice : '';
export const resolveNationScoutMessage = (meta: Record<string, unknown>): string =>
typeof meta.infoText === 'string' ? meta.infoText : '';
export const resolveWarSettingRemain = (meta: Record<string, unknown>): number => {
const legacy = readMetaNumber(meta, 'available_war_setting_cnt', -1);
const fallback = legacy >= 0 ? legacy : readMetaNumber(meta, 'availableWarSettingCnt', MAX_AVAILABLE_WAR_SETTING_CNT);
return Math.max(0, Math.min(MAX_AVAILABLE_WAR_SETTING_CNT, fallback));
};
export const checkSecretMaxPermission = (penalty: Record<string, unknown>): number => {
if (penalty.noTopSecret) {
return 1;
}
if (penalty.noChief) {
return 1;
}
if (penalty.noAmbassador) {
return 2;
}
return 4;
};
export const loadTraitNames = async (
keys: Array<string | null>,
kind: keyof TraitCache
): Promise<TraitNameMap> => {
const cache = traitCache[kind];
const unique = Array.from(new Set(keys.filter((key): key is string => Boolean(key))));
const missing = unique.filter((key) => !cache.has(key));
if (!missing.length) {
return cache;
}
if (kind === 'domestic') {
const filtered = missing.filter((key) => isDomesticTraitKey(key));
if (filtered.length) {
const modules = await loadDomesticTraitModules(filtered, new DomesticTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'war') {
const filtered = missing.filter((key) => isWarTraitKey(key));
if (filtered.length) {
const modules = await loadWarTraitModules(filtered, new WarTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'personality') {
const filtered = missing.filter((key) => isPersonalityTraitKey(key));
if (filtered.length) {
const modules = await loadPersonalityTraitModules(filtered, new PersonalityTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'nation') {
const filtered = missing.filter((key) => isNationTraitKey(key));
if (filtered.length) {
const modules = await loadNationTraitModules(filtered, new NationTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
}
return cache;
};
export const buildNationIncomeContext = async (nation: NationIncomeRow): Promise<NationIncomeContext> => {
let trait: NationTraitModule = null;
if (isNationTraitKey(nation.typeCode)) {
[trait] = await loadNationTraitModules([nation.typeCode], new NationTraitLoader());
}
const nationMeta = asRecord(nation.meta) as Record<string, TriggerValue>;
const logicNation: LogicNation = {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: null,
gold: nation.gold ?? 0,
rice: nation.rice ?? 0,
power: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: nationMeta,
};
const actionContext = createIncomeActionContext(logicNation);
const modifyIncome = trait?.onCalcNationalIncome
? (type: TriggerNationalIncomeType, amount: number) => trait.onCalcNationalIncome!(actionContext, type, amount)
: undefined;
return {
modifyIncome,
rate: resolveNationRate(nation),
};
};
export const formatDateTime = (value: Date | null): string => {
if (!value) {
return '';
}
const year = value.getFullYear();
const month = String(value.getMonth() + 1).padStart(2, '0');
const day = String(value.getDate()).padStart(2, '0');
const hours = String(value.getHours()).padStart(2, '0');
const minutes = String(value.getMinutes()).padStart(2, '0');
const seconds = String(value.getSeconds()).padStart(2, '0');
return `${year}-${month}-${day} ${hours}:${minutes}:${seconds}`;
};
export const zGeneralLogType = z.enum(['generalHistory', 'generalAction', 'battleResult', 'battleDetail']);
export type GeneralLogType = z.infer<typeof zGeneralLogType>;
export const assertNationAccess = (general: { nationId: number; officerLevel: number }) => {
if (general.nationId <= 0 || general.officerLevel <= 0) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
}
};
export const resolveNationPermission = (
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
nationMeta: unknown,
checkSecretLimit = true
): number =>
resolveSecretPermission(
{
nationId: general.nationId,
officerLevel: general.officerLevel,
meta: general.meta,
penalty: general.penalty,
},
nationMeta,
checkSecretLimit
);
export const assertNationEditable = (
general: { nationId: number; officerLevel: number; meta: unknown; penalty: unknown },
nationMeta: unknown
): void => {
const permission = resolveNationPermission(general, nationMeta, false);
if (permission < 0) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
if (general.officerLevel < 5 && permission !== 4) {
throw new TRPCError({ code: 'FORBIDDEN', message: '권한이 부족합니다.' });
}
};
export const updateNationMeta = async (
ctx: Pick<GameApiContext, 'turnDaemon'>,
nationId: number,
updates: Record<string, unknown>,
currentMeta: Record<string, unknown>
): Promise<InputJsonValue> => {
const expectedUpdatedAt = typeof currentMeta._updatedAt === 'string' ? currentMeta._updatedAt : undefined;
const result = await ctx.turnDaemon.requestCommand({
type: 'setNationMeta',
nationId,
updates,
expectedUpdatedAt,
});
if (!result || result.type !== 'setNationMeta') {
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
}
if (!result.ok) {
if (result.reason === 'CONFLICT') {
throw new TRPCError({
code: 'CONFLICT',
message: '다른 사용자가 정책을 변경했습니다. 재시도하거나 현재 상태로 갱신해주세요.',
});
}
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
}
return {
...currentMeta,
...updates,
_updatedAt: result.updatedAt,
} as InputJsonValue;
};
export const mapGeneralList = async (
generals: GeneralListRow[],
cityNameMap: Map<number, string>,
troopNameMap: Map<number, string>
) => {
const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
const [personalityMap, domesticMap, warMap] = await Promise.all([
loadTraitNames(personalityKeys, 'personality'),
loadTraitNames(domesticKeys, 'domestic'),
loadTraitNames(warKeys, 'war'),
]);
return generals.map((general) => {
const meta = asRecord(general.meta);
const officerCity = resolveOfficerCity(meta);
const permission = resolvePermission(meta);
const belong = resolveBelong(meta);
const personalityKey = normalizeTraitKey(general.personalCode);
const domesticKey = normalizeTraitKey(general.specialCode);
const warKey = normalizeTraitKey(general.special2Code);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
cityName: cityNameMap.get(general.cityId) ?? null,
troopId: general.troopId,
troopName: troopNameMap.get(general.troopId) ?? null,
officerCity,
officerCityName: officerCity > 0 ? cityNameMap.get(officerCity) ?? null : null,
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
experience: general.experience,
dedication: general.dedication,
injury: general.injury,
gold: general.gold,
rice: general.rice,
crew: general.crew,
personality: personalityKey
? {
key: personalityKey,
name: personalityMap.get(personalityKey)?.name ?? personalityKey,
}
: null,
specialDomestic: domesticKey
? {
key: domesticKey,
name: domesticMap.get(domesticKey)?.name ?? domesticKey,
}
: null,
specialWar: warKey
? {
key: warKey,
name: warMap.get(warKey)?.name ?? warKey,
}
: null,
belong,
permission,
};
});
};