fix: match scenario 2601 monthly seed progression

This commit is contained in:
2026-08-03 18:56:23 +00:00
parent 2f17584075
commit 58b9a230a7
92 changed files with 3696 additions and 587 deletions
@@ -3,6 +3,7 @@ import { LogCategory, LogFormat, LogScope, type City, type MapDefinition, type N
import { createIncomeHandler } from '../src/turn/incomeHandler.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { calculateNpcNationFinance } from '../src/turn/npcTaxHandler.js';
import {
createNewYearHandler,
createNoticeToHistoryLogHandler,
@@ -10,6 +11,7 @@ import {
createResetOfficerLockHandler,
} from '../src/turn/monthlyCoreEventAction.js';
import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const map: MapDefinition = {
@@ -318,4 +320,148 @@ describe('core monthly event actions at the real month boundary', () => {
},
});
});
it('keeps fractional income for the legacy salary payout ratio', async () => {
const nation = buildNation();
nation.gold = 0;
nation.meta = { ...nation.meta, rate: 15, rate_tmp: 15, bill: 100 };
const world = buildWorld(
[
{
id: 4,
targetCode: 'month',
priority: 1,
condition: true,
action: [['ProcessIncome', 'gold']],
meta: {},
},
],
(getWorld) => {
const incomeHandler = createIncomeHandler({
getWorld,
scenarioConfig: {
stat: {
total: 300,
min: 10,
max: 100,
npcTotal: 150,
npcMax: 50,
npcMin: 10,
chiefMin: 70,
},
iconPath: '',
map: {},
const: { baseGold: 0, baseRice: 0 },
environment: { mapName: map.id, unitSet: 'default' },
},
nationTraits: new Map(),
});
return new Map([['ProcessIncome', createProcessIncomeActionHandler(incomeHandler)]]);
},
{
currentMonth: 12,
generals: [buildGeneral(1, 1, 3)],
nations: [nation],
cities: [buildCity()],
}
);
await world.advanceMonth(new Date('0191-01-01T00:00:00.000Z'));
expect(world.getNationById(1)?.meta.prev_income_gold).toBe(157.5);
});
it('uses the Ref default nation resource floors when scenario const omits them', async () => {
const nation = buildNation();
nation.rice = 0;
const general = buildGeneral(1, 1, 3);
const world = buildWorld(
[
{
id: 5,
targetCode: 'month',
priority: 1,
condition: true,
action: [['ProcessIncome', 'rice']],
meta: {},
},
],
(getWorld) => {
const incomeHandler = createIncomeHandler({
getWorld,
scenarioConfig: {
stat: {
total: 300,
min: 10,
max: 100,
npcTotal: 150,
npcMax: 50,
npcMin: 10,
chiefMin: 70,
},
iconPath: '',
map: {},
const: {},
environment: { mapName: map.id, unitSet: 'default' },
},
nationTraits: new Map(),
});
return new Map([['ProcessIncome', createProcessIncomeActionHandler(incomeHandler)]]);
},
{
currentMonth: 6,
generals: [general],
nations: [nation],
cities: [buildCity()],
}
);
await world.advanceMonth(new Date('0190-07-01T00:00:00.000Z'));
expect(world.getNationById(1)?.rice).toBe(2_000);
expect(world.getGeneralById(1)?.rice).toBe(general.rice);
});
it('excludes the NPC ruler stipend when choosing the nation bill like Ref', () => {
const config: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: { baseGold: 0, baseRice: 0 },
environment: { mapName: map.id, unitSet: 'default' },
};
const buildFinanceWorld = (chiefDedication: number) => {
const chief = buildGeneral(1, 1, 3);
chief.npcState = 2;
chief.officerLevel = 12;
chief.dedication = chiefDedication;
const subordinate = buildGeneral(2, 1, 3);
subordinate.npcState = 2;
return buildWorld([], () => new Map(), {
currentMonth: 12,
generals: [chief, subordinate],
nations: [buildNation()],
cities: [buildCity()],
});
};
const options = { scenarioConfig: config, commandEnv: buildCommandEnv(config) };
const lowChiefWorld = buildFinanceWorld(1);
const highChiefWorld = buildFinanceWorld(100_000);
const lowChiefBill = calculateNpcNationFinance(
lowChiefWorld,
lowChiefWorld.getNationById(1)!,
12,
options
)?.bill;
const highChiefBill = calculateNpcNationFinance(
highChiefWorld,
highChiefWorld.getNationById(1)!,
12,
options
)?.bill;
expect(lowChiefBill).toBeTypeOf('number');
expect(highChiefBill).toBe(lowChiefBill);
});
});