fix: preserve NPC name prefixes in scenario bootstrap

This commit is contained in:
2026-08-05 02:39:04 +00:00
parent 9771034a6f
commit 544168a76f
2 changed files with 51 additions and 5 deletions
+19 -2
View File
@@ -97,6 +97,22 @@ const DEFAULT_CITY_TRADE = 100;
const DEFAULT_CITY_SUPPLY_STATE = 1;
const DEFAULT_CITY_FRONT_STATE = 0;
// Ref Scenario\GeneralBuilder::build() decorates the persisted name after
// setNPCType(); scenario JSON keeps the undecorated source name.
const LEGACY_GENERAL_NAME_PREFIX_BY_NPC_TYPE: Readonly<Record<number, string>> = {
0: '',
1: 'ⓝ',
2: 'ⓝ',
3: 'ⓜ',
4: 'ⓖ',
5: '㉥',
6: 'ⓤ',
9: 'ⓞ',
};
const decorateLegacyGeneralName = (name: string, npcType: number): string =>
`${LEGACY_GENERAL_NAME_PREFIX_BY_NPC_TYPE[npcType] ?? 'ⓧ'}${name}`;
const canonicalizeDomesticTrait = (raw: string | null | undefined): string | null => {
if (!raw || raw === 'None') {
return null;
@@ -484,6 +500,7 @@ const buildGeneralSeeds = (
for (const row of rows) {
const id = nextId;
nextId += 1;
const name = decorateLegacyGeneralName(row.name, npcType);
const nationId = resolveNationId(row.nation, nationNameToId, warnings, row.name);
let cityId = resolveCityId(row.city, cityByName, warnings, row.name);
@@ -555,7 +572,7 @@ const buildGeneralSeeds = (
const seed: GeneralSeed = {
id,
name: row.name,
name,
nationId,
cityId,
stats,
@@ -610,7 +627,7 @@ const buildGeneralSeeds = (
generals.push({
id,
name: row.name,
name,
nationId,
cityId,
troopId: 0,
+32 -3
View File
@@ -106,7 +106,24 @@ describe('scenario bootstrap', () => {
},
],
generalsEx: [],
generalsNeutral: [],
generalsNeutral: [
{
affinity: 13,
name: 'NeutralGeneral',
picture: null,
nation: null,
city: 'Alpha',
leadership: 50,
strength: 50,
intelligence: 50,
officerLevel: 0,
birthYear: 180,
deathYear: 240,
personality: 'Calm',
special: '',
text: null,
},
],
cities: [],
events: [],
initialEvents: [],
@@ -159,6 +176,18 @@ describe('scenario bootstrap', () => {
expect(result.seed.cities[0]?.nationId).toBe(1);
expect(result.snapshot.generals[0]?.cityId).toBe(1);
expect(result.snapshot.generals[0]?.crewTypeId).toBe(1200);
expect(result.seed.generals.map((general) => general.name)).toEqual([
'ⓝTestGeneral',
'ⓝMedicalGeneral',
'ⓝChargeGeneral',
'ⓤNeutralGeneral',
]);
expect(result.snapshot.generals.map((general) => general.name)).toEqual([
'ⓝTestGeneral',
'ⓝMedicalGeneral',
'ⓝChargeGeneral',
'ⓤNeutralGeneral',
]);
expect(result.snapshot.generals[0]?.role.specialDomestic).toBe('Special');
expect(result.snapshot.generals[0]?.role.specialWar).toBeNull();
expect(result.snapshot.generals[1]?.role).toMatchObject({
@@ -442,8 +471,8 @@ describe('scenario bootstrap', () => {
const result = buildScenarioBootstrap({ scenario, map });
expect(result.seed.generals.map((row) => row.name)).toEqual(['현재']);
expect(result.snapshot.generals.map((row) => row.name)).toEqual(['현재']);
expect(result.seed.generals.map((row) => row.name)).toEqual(['현재']);
expect(result.snapshot.generals.map((row) => row.name)).toEqual(['현재']);
expect(result.seed.events).toEqual([
['Month', 500, ['Date', '>=', 200, 1], ['Existing']],
[