feat: implement auction bidding and resource adjustment commands
- Added `adjustGeneralResources` command to handle resource adjustments for generals. - Introduced `patchGeneral` command for updating general attributes. - Created `auctionBid` command to facilitate bidding in auctions with validation. - Refactored database interactions to use transactions for auction bids and resource adjustments. - Enhanced error handling for auction and resource operations. - Updated command handling in the turn daemon to support new commands. - Introduced `AuctionBidder` interface and implementation for managing auction bids. - Improved overall structure and readability of auction-related code.
This commit is contained in:
@@ -1,5 +1,4 @@
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import { TRPCError } from '@trpc/server';
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import { randomUUID } from 'node:crypto';
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import { z } from 'zod';
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import { authedProcedure, router } from '../../trpc.js';
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@@ -8,8 +7,6 @@ import { buildAuctionTimerKeys } from '../../auction/keys.js';
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import { GamePrisma } from '@sammo-ts/infra';
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import { ItemLoader, isItemKey } from '@sammo-ts/logic';
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const COEFF_EXTENSION_MINUTES_PER_BID = 1 / 6;
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const MIN_EXTENSION_MINUTES_PER_BID = 1;
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const zBidInput = z.object({
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auctionId: z.number().int().positive(),
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@@ -56,15 +53,6 @@ const parseDetail = (detail: unknown): AuctionDetail => {
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return detail as AuctionDetail;
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};
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const toTurnMinutes = (tickSeconds: number): number => Math.max(1, Math.round(tickSeconds / 60));
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const resolveTurnMinutes = async (db: DatabaseClient) => {
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const rows = (await db.$queryRaw(
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GamePrisma.sql`SELECT tick_seconds as "tickSeconds" FROM world_state ORDER BY id LIMIT 1`
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)) as Array<{ tickSeconds: number }>;
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return toTurnMinutes(rows[0]?.tickSeconds ?? 60);
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};
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const requireAuth = (ctx: GameApiContext): NonNullable<GameApiContext['auth']> => {
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if (!ctx.auth) {
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throw new TRPCError({
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@@ -159,42 +147,6 @@ const loadMyPrevBid = async (
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return rows[0] ?? null;
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};
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const cancelAuction = async (
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db: DatabaseClient,
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auctionId: number,
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reason: string
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) => {
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const now = new Date();
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await db.$executeRaw(
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GamePrisma.sql`
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UPDATE auction
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SET status = 'CANCELED',
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finished_at = ${now},
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updated_at = ${now},
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detail = jsonb_set(detail, '{cancelReason}', to_jsonb(${reason}), true)
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WHERE id = ${auctionId}
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`
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);
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};
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const extendCloseDate = (options: {
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now: Date;
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closeAt: Date;
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turnMinutes: number;
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availableLatestBidCloseDate?: Date | null;
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}) => {
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const { now, closeAt, turnMinutes, availableLatestBidCloseDate } = options;
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const extendMinutes = Math.max(MIN_EXTENSION_MINUTES_PER_BID, turnMinutes * COEFF_EXTENSION_MINUTES_PER_BID);
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const extended = new Date(now.getTime() + extendMinutes * 60 * 1000);
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if (extended.getTime() <= closeAt.getTime()) {
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return closeAt;
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}
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if (availableLatestBidCloseDate && extended.getTime() > availableLatestBidCloseDate.getTime()) {
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return availableLatestBidCloseDate;
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}
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return extended;
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};
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const shouldUsePrevBid = (highestBid: AuctionBidRow | null, myPrevBid: AuctionBidRow | null): AuctionBidRow | null => {
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if (!myPrevBid) {
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return null;
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@@ -208,13 +160,6 @@ const shouldUsePrevBid = (highestBid: AuctionBidRow | null, myPrevBid: AuctionBi
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return myPrevBid;
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};
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const runInTransaction = async <T>(db: DatabaseClient, fn: (tx: DatabaseClient) => Promise<T>): Promise<T> => {
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if (db.$transaction) {
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return db.$transaction(fn);
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}
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return fn(db);
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};
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export const auctionRouter = router({
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bidBuyRice: authedProcedure.input(zBidInput).mutation(async ({ ctx, input }) => {
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const auth = requireAuth(ctx);
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@@ -260,71 +205,23 @@ export const auctionRouter = router({
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throw new TRPCError({ code: 'BAD_REQUEST', message: '금이 부족합니다.' });
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}
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const eventId = randomUUID();
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const eventAt = now;
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const turnMinutes = await resolveTurnMinutes(ctx.db);
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const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
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? new Date(detail.availableLatestBidCloseDate)
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: null;
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const nextCloseAt = extendCloseDate({
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now,
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closeAt: auction.closeAt,
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turnMinutes,
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availableLatestBidCloseDate,
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});
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await runInTransaction(ctx.db, async (tx) => {
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await tx.$executeRaw(
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GamePrisma.sql`
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INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
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VALUES (${auction.id}, ${general.id}, ${input.amount}, ${eventId}, ${eventAt}, ${JSON.stringify({ tryExtendCloseDate: true })}::jsonb)
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`
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);
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await tx.general.update({
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where: { id: general.id },
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data: { gold: general.gold - morePoint },
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});
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if (highestBid && highestBid.generalId !== general.id && !myPrevBid) {
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const prev = await tx.general.findUnique({ where: { id: highestBid.generalId } });
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if (!prev) {
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await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
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throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
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}
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await tx.general.update({
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where: { id: prev.id },
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data: { gold: prev.gold + highestBid.amount },
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});
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}
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const updated = await tx.$executeRaw(
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GamePrisma.sql`
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UPDATE auction
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SET close_at = ${nextCloseAt},
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latest_event_id = ${eventId},
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latest_event_at = ${eventAt},
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updated_at = ${eventAt}
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WHERE id = ${auction.id}
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AND status = 'OPEN'
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AND (
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latest_event_at < ${eventAt}
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OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
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)
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`
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);
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if (updated === 0) {
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await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
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await tx.general.update({
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where: { id: general.id },
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data: { gold: general.gold },
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});
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throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
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}
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const result = await ctx.turnDaemon.requestCommand({
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type: 'auctionBid',
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auctionId: auction.id,
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generalId: general.id,
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amount: input.amount,
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tryExtendCloseDate: true,
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});
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if (!result || result.type !== 'auctionBid') {
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throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
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}
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if (!result.ok) {
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const code = result.reason.includes('취소') ? 'CONFLICT' : 'BAD_REQUEST';
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throw new TRPCError({ code, message: result.reason });
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}
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const timerKeys = buildAuctionTimerKeys(ctx.profile.name);
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const nextCloseAt = new Date(result.closeAt);
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await ctx.redis.zAdd(timerKeys.timerKey, [{ score: nextCloseAt.getTime(), value: String(auction.id) }]);
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return { ok: true };
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@@ -373,71 +270,23 @@ export const auctionRouter = router({
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throw new TRPCError({ code: 'BAD_REQUEST', message: '쌀이 부족합니다.' });
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}
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const eventId = randomUUID();
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const eventAt = now;
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const turnMinutes = await resolveTurnMinutes(ctx.db);
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const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
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? new Date(detail.availableLatestBidCloseDate)
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: null;
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const nextCloseAt = extendCloseDate({
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now,
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closeAt: auction.closeAt,
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turnMinutes,
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availableLatestBidCloseDate,
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});
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await runInTransaction(ctx.db, async (tx) => {
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await tx.$executeRaw(
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GamePrisma.sql`
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INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
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VALUES (${auction.id}, ${general.id}, ${input.amount}, ${eventId}, ${eventAt}, ${JSON.stringify({ tryExtendCloseDate: true })}::jsonb)
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`
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);
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await tx.general.update({
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where: { id: general.id },
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data: { rice: general.rice - morePoint },
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});
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if (highestBid && highestBid.generalId !== general.id && !myPrevBid) {
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const prev = await tx.general.findUnique({ where: { id: highestBid.generalId } });
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if (!prev) {
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await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
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throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
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}
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await tx.general.update({
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where: { id: prev.id },
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data: { rice: prev.rice + highestBid.amount },
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});
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}
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const updated = await tx.$executeRaw(
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GamePrisma.sql`
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UPDATE auction
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SET close_at = ${nextCloseAt},
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latest_event_id = ${eventId},
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latest_event_at = ${eventAt},
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updated_at = ${eventAt}
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WHERE id = ${auction.id}
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AND status = 'OPEN'
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AND (
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latest_event_at < ${eventAt}
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OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
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)
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`
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);
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if (updated === 0) {
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await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
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await tx.general.update({
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where: { id: general.id },
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data: { rice: general.rice },
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});
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throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
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}
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const result = await ctx.turnDaemon.requestCommand({
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type: 'auctionBid',
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auctionId: auction.id,
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generalId: general.id,
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amount: input.amount,
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tryExtendCloseDate: true,
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});
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if (!result || result.type !== 'auctionBid') {
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throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
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}
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if (!result.ok) {
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const code = result.reason.includes('취소') ? 'CONFLICT' : 'BAD_REQUEST';
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throw new TRPCError({ code, message: result.reason });
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}
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const timerKeys = buildAuctionTimerKeys(ctx.profile.name);
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const nextCloseAt = new Date(result.closeAt);
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await ctx.redis.zAdd(timerKeys.timerKey, [{ score: nextCloseAt.getTime(), value: String(auction.id) }]);
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return { ok: true };
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@@ -550,84 +399,23 @@ export const auctionRouter = router({
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throw new TRPCError({ code: 'BAD_REQUEST', message: '유산포인트가 부족합니다.' });
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}
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const eventId = randomUUID();
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const eventAt = now;
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const turnMinutes = await resolveTurnMinutes(ctx.db);
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const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
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? new Date(detail.availableLatestBidCloseDate)
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: null;
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const nextCloseAt = extendCloseDate({
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now,
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closeAt: auction.closeAt,
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turnMinutes,
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availableLatestBidCloseDate,
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});
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await runInTransaction(ctx.db, async (tx) => {
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await tx.$executeRaw(
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GamePrisma.sql`
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INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
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VALUES (
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${auction.id},
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${general.id},
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${input.amount},
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${eventId},
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${eventAt},
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${JSON.stringify({ tryExtendCloseDate: input.tryExtendCloseDate ?? true })}::jsonb
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)
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`
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);
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const prevValue = inheritPoint?.value ?? 0;
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await tx.inheritancePoint.upsert({
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where: { userId_key: { userId: auth.user.id, key: 'previous' } },
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update: { value: prevValue - morePoint },
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create: { userId: auth.user.id, key: 'previous', value: prevValue - morePoint },
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});
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if (highestBid && highestBid.generalId !== general.id && !myPrevBid) {
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const prev = await tx.general.findUnique({ where: { id: highestBid.generalId } });
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if (!prev) {
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await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
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throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
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}
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const prevUserId = prev.userId ?? '';
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if (prevUserId) {
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const prevPoint = await tx.inheritancePoint.findUnique({
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where: { userId_key: { userId: prevUserId, key: 'previous' } },
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});
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const nextValue = (prevPoint?.value ?? 0) + highestBid.amount;
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await tx.inheritancePoint.upsert({
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where: { userId_key: { userId: prevUserId, key: 'previous' } },
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update: { value: nextValue },
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create: { userId: prevUserId, key: 'previous', value: nextValue },
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});
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}
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}
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const updated = await tx.$executeRaw(
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GamePrisma.sql`
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UPDATE auction
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SET close_at = ${nextCloseAt},
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latest_event_id = ${eventId},
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latest_event_at = ${eventAt},
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updated_at = ${eventAt}
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WHERE id = ${auction.id}
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AND status = 'OPEN'
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AND (
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latest_event_at < ${eventAt}
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OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
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)
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`
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);
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if (updated === 0) {
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await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
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throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
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}
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const result = await ctx.turnDaemon.requestCommand({
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type: 'auctionBid',
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auctionId: auction.id,
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generalId: general.id,
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amount: input.amount,
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tryExtendCloseDate: input.tryExtendCloseDate ?? true,
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});
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if (!result || result.type !== 'auctionBid') {
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throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
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}
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if (!result.ok) {
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const code = result.reason.includes('취소') ? 'CONFLICT' : 'BAD_REQUEST';
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throw new TRPCError({ code, message: result.reason });
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}
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const timerKeys = buildAuctionTimerKeys(ctx.profile.name);
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const nextCloseAt = new Date(result.closeAt);
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await ctx.redis.zAdd(timerKeys.timerKey, [{ score: nextCloseAt.getTime(), value: String(auction.id) }]);
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return { ok: true };
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@@ -16,7 +16,7 @@ import {
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sumInheritanceItems,
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writeUserStateMeta,
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} from '../../services/inheritance.js';
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import type { WorldStateRow } from '../../context.js';
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import type { GameApiContext, WorldStateRow } from '../../context.js';
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const BUFF_KEYS: InheritBuffType[] = [
|
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'warAvoidRatio',
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@@ -74,6 +74,33 @@ const resolveWorld = async (ctx: { db: { worldState: { findFirst: () => Promise<
|
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};
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};
|
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|
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const patchGeneral = async (
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ctx: Pick<GameApiContext, 'turnDaemon'>,
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generalId: number,
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patch: {
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meta?: Record<string, unknown>;
|
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turnTime?: string;
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stats?: {
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leadership?: number;
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strength?: number;
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intelligence?: number;
|
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};
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specialWar?: string;
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}
|
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): Promise<void> => {
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const result = await ctx.turnDaemon.requestCommand({
|
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type: 'patchGeneral',
|
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generalId,
|
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patch,
|
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});
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if (!result || result.type !== 'patchGeneral') {
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throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
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if (!result.ok) {
|
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throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
};
|
||||
|
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const buildTurnTimeZoneList = (tickMinutes: number): string[] => {
|
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const zones: string[] = [];
|
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for (let i = 0; i < 60; i += 1) {
|
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@@ -306,13 +333,10 @@ export const inheritRouter = router({
|
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const buffText = BUFF_LABELS[input.type];
|
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const moreText = prevLevel > 0 ? '추가' : '';
|
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buff[input.type] = input.level;
|
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await ctx.db.general.update({
|
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where: { id: general.id },
|
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data: {
|
||||
meta: {
|
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...asRecord(general.meta),
|
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inheritBuff: serializeBuffRecord(buff),
|
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},
|
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await patchGeneral(ctx, general.id, {
|
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meta: {
|
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...asRecord(general.meta),
|
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inheritBuff: serializeBuffRecord(buff),
|
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},
|
||||
});
|
||||
|
||||
@@ -385,13 +409,10 @@ export const inheritRouter = router({
|
||||
const [warModule] = await loadWarTraitModules([input.specialKey], new WarTraitLoader());
|
||||
const warName = warModule?.name ?? input.specialKey;
|
||||
|
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await ctx.db.general.update({
|
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where: { id: general.id },
|
||||
data: {
|
||||
meta: {
|
||||
...meta,
|
||||
inheritSpecificSpecialWar: input.specialKey,
|
||||
},
|
||||
await patchGeneral(ctx, general.id, {
|
||||
meta: {
|
||||
...meta,
|
||||
inheritSpecificSpecialWar: input.specialKey,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -441,15 +462,12 @@ export const inheritRouter = router({
|
||||
const prevList = parseJson<string[]>(typeof meta.prev_types_special2 === 'string' ? meta.prev_types_special2 : null) ?? [];
|
||||
prevList.push(general.special2Code);
|
||||
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: {
|
||||
special2Code: 'None',
|
||||
meta: {
|
||||
...meta,
|
||||
inheritResetSpecialWar: nextLevel,
|
||||
prev_types_special2: JSON.stringify(prevList),
|
||||
},
|
||||
await patchGeneral(ctx, general.id, {
|
||||
specialWar: 'None',
|
||||
meta: {
|
||||
...meta,
|
||||
inheritResetSpecialWar: nextLevel,
|
||||
prev_types_special2: JSON.stringify(prevList),
|
||||
},
|
||||
});
|
||||
|
||||
@@ -496,14 +514,11 @@ export const inheritRouter = router({
|
||||
nextTurnTime = new Date(nextTurnTime.getTime() + tickMinutes * 60000);
|
||||
}
|
||||
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: {
|
||||
turnTime: nextTurnTime,
|
||||
meta: {
|
||||
...asRecord(general.meta),
|
||||
inheritResetTurnTime: nextLevel,
|
||||
},
|
||||
await patchGeneral(ctx, general.id, {
|
||||
turnTime: nextTurnTime.toISOString(),
|
||||
meta: {
|
||||
...asRecord(general.meta),
|
||||
inheritResetTurnTime: nextLevel,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -620,12 +635,11 @@ export const inheritRouter = router({
|
||||
intel: input.intel + finalBonus[2],
|
||||
};
|
||||
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: {
|
||||
await patchGeneral(ctx, general.id, {
|
||||
stats: {
|
||||
leadership: nextStats.leadership,
|
||||
strength: nextStats.strength,
|
||||
intel: nextStats.intel,
|
||||
intelligence: nextStats.intel,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -697,13 +711,10 @@ export const inheritRouter = router({
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 구입 명령을 내렸습니다. 다음 턴까지 기다려주세요.' });
|
||||
}
|
||||
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: {
|
||||
meta: {
|
||||
...meta,
|
||||
inheritRandomUnique: 1,
|
||||
},
|
||||
await patchGeneral(ctx, general.id, {
|
||||
meta: {
|
||||
...meta,
|
||||
inheritRandomUnique: 1,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -755,17 +766,14 @@ export const inheritRouter = router({
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 유니크 경매 신청이 있습니다.' });
|
||||
}
|
||||
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: {
|
||||
meta: {
|
||||
...meta,
|
||||
inheritSpecificUnique: JSON.stringify({
|
||||
itemId: input.itemId,
|
||||
amount: input.amount,
|
||||
requestedAt: new Date().toISOString(),
|
||||
}),
|
||||
},
|
||||
await patchGeneral(ctx, general.id, {
|
||||
meta: {
|
||||
...meta,
|
||||
inheritSpecificUnique: JSON.stringify({
|
||||
itemId: input.itemId,
|
||||
amount: input.amount,
|
||||
requestedAt: new Date().toISOString(),
|
||||
}),
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
@@ -265,11 +265,17 @@ export const tournamentRouter = router({
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: '장수 정보를 찾을 수 없습니다.' });
|
||||
}
|
||||
|
||||
const nextMeta = { ...asRecord(general.meta), tnmt: 1 };
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: { meta: nextMeta },
|
||||
const result = await ctx.turnDaemon.requestCommand({
|
||||
type: 'setMySetting',
|
||||
generalId: general.id,
|
||||
settings: { tnmt: 1 },
|
||||
});
|
||||
if (!result || result.type !== 'setMySetting') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!result.ok) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason ?? '요청에 실패했습니다.' });
|
||||
}
|
||||
|
||||
const already = participants.find((entry) => entry.id === general.id);
|
||||
if (already) {
|
||||
@@ -403,10 +409,17 @@ export const tournamentRouter = router({
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: '소지금이 부족합니다.' });
|
||||
}
|
||||
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: { gold: general.gold - input.amount },
|
||||
const adjustResult = await ctx.turnDaemon.requestCommand({
|
||||
type: 'adjustGeneralResources',
|
||||
reason: 'tournamentBet',
|
||||
adjustments: [{ generalId: general.id, goldDelta: -input.amount }],
|
||||
});
|
||||
if (!adjustResult || adjustResult.type !== 'adjustGeneralResources') {
|
||||
throw new TRPCError({ code: 'INTERNAL_SERVER_ERROR', message: 'Unexpected response' });
|
||||
}
|
||||
if (!adjustResult.ok) {
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: adjustResult.reason });
|
||||
}
|
||||
|
||||
await store.appendBettingEntry({
|
||||
generalId: general.id,
|
||||
|
||||
@@ -681,8 +681,9 @@ const seedNpcBets = async (options: {
|
||||
store: TournamentStore;
|
||||
state: TournamentState;
|
||||
baseSeed: string;
|
||||
daemonTransport: TurnDaemonTransport;
|
||||
}): Promise<void> => {
|
||||
const { prisma, store, state, baseSeed } = options;
|
||||
const { prisma, store, state, baseSeed, daemonTransport } = options;
|
||||
const existing = await store.getBettingEntries();
|
||||
if (existing.length > 0) {
|
||||
return;
|
||||
@@ -737,14 +738,14 @@ const seedNpcBets = async (options: {
|
||||
entries.push({ generalId: npc.id as number, targetId, amount: betGold });
|
||||
}
|
||||
|
||||
await prisma.$transaction(
|
||||
npcBetList.map((npc) =>
|
||||
prisma.general.update({
|
||||
where: { id: npc.id as number },
|
||||
data: { gold: (npc.gold as number) - betGold },
|
||||
})
|
||||
)
|
||||
);
|
||||
await daemonTransport.sendCommand({
|
||||
type: 'adjustGeneralResources',
|
||||
reason: 'tournamentNpcBet',
|
||||
adjustments: npcBetList.map((npc) => ({
|
||||
generalId: npc.id as number,
|
||||
goldDelta: -betGold,
|
||||
})),
|
||||
});
|
||||
await store.setBettingEntries(entries);
|
||||
};
|
||||
|
||||
@@ -752,7 +753,8 @@ export const applyPreBattleStage = async (
|
||||
store: TournamentStore,
|
||||
prisma: TournamentPrismaClient,
|
||||
state: TournamentState,
|
||||
baseSeed: string
|
||||
baseSeed: string,
|
||||
daemonTransport: TurnDaemonTransport
|
||||
): Promise<TournamentState> => {
|
||||
const participants = await store.getParticipants();
|
||||
|
||||
@@ -976,7 +978,7 @@ export const applyPreBattleStage = async (
|
||||
nextAt: resolveNextAt(state),
|
||||
};
|
||||
await store.setState(nextState);
|
||||
await seedNpcBets({ prisma, store, state: nextState, baseSeed });
|
||||
await seedNpcBets({ prisma, store, state: nextState, baseSeed, daemonTransport });
|
||||
return nextState;
|
||||
}
|
||||
|
||||
@@ -1115,7 +1117,13 @@ export const runTournamentWorker = async (): Promise<void> => {
|
||||
if (isBattleStage(state.stage)) {
|
||||
nextState = await applyBattle(store, state, String(baseSeed));
|
||||
} else if (isPreBattleStage(state.stage)) {
|
||||
nextState = await applyPreBattleStage(store, postgres.prisma, state, String(baseSeed));
|
||||
nextState = await applyPreBattleStage(
|
||||
store,
|
||||
postgres.prisma,
|
||||
state,
|
||||
String(baseSeed),
|
||||
daemonTransport
|
||||
);
|
||||
}
|
||||
|
||||
await settleTournamentOutcome({
|
||||
|
||||
@@ -0,0 +1,470 @@
|
||||
import { randomUUID } from 'node:crypto';
|
||||
|
||||
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
|
||||
import type { TurnDaemonCommand, TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
|
||||
import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
|
||||
|
||||
export interface AuctionBidder {
|
||||
bid(command: Extract<TurnDaemonCommand, { type: 'auctionBid' }>): Promise<TurnDaemonCommandResult>;
|
||||
close(): Promise<void>;
|
||||
}
|
||||
|
||||
type AuctionType = 'BUY_RICE' | 'SELL_RICE' | 'UNIQUE_ITEM';
|
||||
|
||||
type AuctionStatus = 'OPEN' | 'FINALIZING' | 'FINISHED' | 'CANCELED';
|
||||
|
||||
const COEFF_EXTENSION_MINUTES_PER_BID = 1 / 6;
|
||||
const MIN_EXTENSION_MINUTES_PER_BID = 1;
|
||||
|
||||
interface AuctionRow {
|
||||
id: number;
|
||||
type: AuctionType;
|
||||
detail: unknown;
|
||||
status: AuctionStatus;
|
||||
closeAt: Date;
|
||||
}
|
||||
|
||||
interface AuctionBidRow {
|
||||
id: number;
|
||||
generalId: number;
|
||||
amount: number;
|
||||
}
|
||||
|
||||
interface AuctionDetail {
|
||||
isReverse?: boolean;
|
||||
startBidAmount?: number;
|
||||
availableLatestBidCloseDate?: string | null;
|
||||
}
|
||||
|
||||
const buildFlushResult = (world: InMemoryTurnWorld) => {
|
||||
const state = world.getState();
|
||||
return {
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 0,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
checkpoint: world.getCheckpoint(),
|
||||
};
|
||||
};
|
||||
|
||||
const flushWorld = async (world: InMemoryTurnWorld, hooks?: TurnDaemonHooks): Promise<void> => {
|
||||
if (!hooks?.flushChanges) {
|
||||
return;
|
||||
}
|
||||
await hooks.flushChanges(buildFlushResult(world));
|
||||
};
|
||||
|
||||
const parseDetail = (detail: unknown): AuctionDetail => {
|
||||
if (!detail || typeof detail !== 'object') {
|
||||
return {};
|
||||
}
|
||||
return detail as AuctionDetail;
|
||||
};
|
||||
|
||||
const extendCloseDate = (options: {
|
||||
now: Date;
|
||||
closeAt: Date;
|
||||
turnMinutes: number;
|
||||
availableLatestBidCloseDate?: Date | null;
|
||||
}): Date => {
|
||||
const { now, closeAt, turnMinutes, availableLatestBidCloseDate } = options;
|
||||
const extendMinutes = Math.max(MIN_EXTENSION_MINUTES_PER_BID, turnMinutes * COEFF_EXTENSION_MINUTES_PER_BID);
|
||||
const extended = new Date(now.getTime() + extendMinutes * 60 * 1000);
|
||||
if (extended.getTime() <= closeAt.getTime()) {
|
||||
return closeAt;
|
||||
}
|
||||
if (availableLatestBidCloseDate && extended.getTime() > availableLatestBidCloseDate.getTime()) {
|
||||
return availableLatestBidCloseDate;
|
||||
}
|
||||
return extended;
|
||||
};
|
||||
|
||||
const shouldUsePrevBid = (highestBid: AuctionBidRow | null, myPrevBid: AuctionBidRow | null): AuctionBidRow | null => {
|
||||
if (!myPrevBid) {
|
||||
return null;
|
||||
}
|
||||
if (!highestBid) {
|
||||
return myPrevBid;
|
||||
}
|
||||
if (highestBid.id !== myPrevBid.id) {
|
||||
return null;
|
||||
}
|
||||
return myPrevBid;
|
||||
};
|
||||
|
||||
const loadAuction = async (prisma: GamePrismaClient, auctionId: number): Promise<AuctionRow | null> => {
|
||||
const rows = await prisma.$queryRaw<AuctionRow[]>(
|
||||
GamePrisma.sql`
|
||||
SELECT id,
|
||||
type,
|
||||
detail,
|
||||
status,
|
||||
close_at as "closeAt"
|
||||
FROM auction
|
||||
WHERE id = ${auctionId}
|
||||
`
|
||||
);
|
||||
return rows[0] ?? null;
|
||||
};
|
||||
|
||||
const loadHighestBid = async (
|
||||
prisma: GamePrismaClient,
|
||||
auctionId: number,
|
||||
isReverse: boolean
|
||||
): Promise<AuctionBidRow | null> => {
|
||||
const rows = await prisma.$queryRaw<AuctionBidRow[]>(
|
||||
isReverse
|
||||
? GamePrisma.sql`
|
||||
SELECT id, general_id as "generalId", amount
|
||||
FROM auction_bid
|
||||
WHERE auction_id = ${auctionId}
|
||||
ORDER BY amount ASC, id ASC
|
||||
LIMIT 1
|
||||
`
|
||||
: GamePrisma.sql`
|
||||
SELECT id, general_id as "generalId", amount
|
||||
FROM auction_bid
|
||||
WHERE auction_id = ${auctionId}
|
||||
ORDER BY amount DESC, id ASC
|
||||
LIMIT 1
|
||||
`
|
||||
);
|
||||
return rows[0] ?? null;
|
||||
};
|
||||
|
||||
const loadMyPrevBid = async (
|
||||
prisma: GamePrismaClient,
|
||||
auctionId: number,
|
||||
generalId: number,
|
||||
isReverse: boolean
|
||||
): Promise<AuctionBidRow | null> => {
|
||||
const rows = await prisma.$queryRaw<AuctionBidRow[]>(
|
||||
isReverse
|
||||
? GamePrisma.sql`
|
||||
SELECT id, general_id as "generalId", amount
|
||||
FROM auction_bid
|
||||
WHERE auction_id = ${auctionId} AND general_id = ${generalId}
|
||||
ORDER BY amount ASC, id ASC
|
||||
LIMIT 1
|
||||
`
|
||||
: GamePrisma.sql`
|
||||
SELECT id, general_id as "generalId", amount
|
||||
FROM auction_bid
|
||||
WHERE auction_id = ${auctionId} AND general_id = ${generalId}
|
||||
ORDER BY amount DESC, id ASC
|
||||
LIMIT 1
|
||||
`
|
||||
);
|
||||
return rows[0] ?? null;
|
||||
};
|
||||
|
||||
type QueryClient = Pick<GamePrismaClient, '$queryRaw'>;
|
||||
|
||||
const resolveUserId = async (prisma: QueryClient, generalId: number): Promise<string | null> => {
|
||||
const rows = await prisma.$queryRaw<{ userId: string | null }[]>(
|
||||
GamePrisma.sql`SELECT user_id as "userId" FROM general WHERE id = ${generalId}`
|
||||
);
|
||||
return rows[0]?.userId ?? null;
|
||||
};
|
||||
|
||||
export const createAuctionBidder = async (options: {
|
||||
databaseUrl: string;
|
||||
world: InMemoryTurnWorld;
|
||||
hooks?: TurnDaemonHooks;
|
||||
}): Promise<AuctionBidder> => {
|
||||
const connector = createGamePostgresConnector({ url: options.databaseUrl });
|
||||
await connector.connect();
|
||||
const prisma = connector.prisma;
|
||||
const world = options.world;
|
||||
const hooks = options.hooks;
|
||||
|
||||
return {
|
||||
bid: async (command): Promise<TurnDaemonCommandResult> => {
|
||||
const auction = await loadAuction(prisma, command.auctionId);
|
||||
if (!auction) {
|
||||
return { type: 'auctionBid', ok: false, auctionId: command.auctionId, reason: '경매가 없습니다.' };
|
||||
}
|
||||
if (auction.status !== 'OPEN') {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '경매가 종료되었습니다.',
|
||||
};
|
||||
}
|
||||
const now = new Date();
|
||||
if (auction.closeAt.getTime() <= now.getTime()) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '경매가 종료되었습니다.',
|
||||
};
|
||||
}
|
||||
|
||||
const detail = parseDetail(auction.detail);
|
||||
const isReverse = detail.isReverse === true;
|
||||
const highestBid = await loadHighestBid(prisma, command.auctionId, isReverse);
|
||||
const myPrevBidRaw = await loadMyPrevBid(prisma, command.auctionId, command.generalId, isReverse);
|
||||
const myPrevBid = shouldUsePrevBid(highestBid, myPrevBidRaw);
|
||||
|
||||
if (highestBid) {
|
||||
if (!isReverse && command.amount <= highestBid.amount) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '현재입찰가보다 높게 입찰해야 합니다.',
|
||||
};
|
||||
}
|
||||
if (isReverse && command.amount >= highestBid.amount) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '현재입찰가보다 낮게 입찰해야 합니다.',
|
||||
};
|
||||
}
|
||||
} else if (detail.startBidAmount && command.amount < detail.startBidAmount) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '시작가보다 낮습니다.',
|
||||
};
|
||||
}
|
||||
|
||||
if (auction.type === 'UNIQUE_ITEM' && highestBid) {
|
||||
if (command.amount < highestBid.amount * 1.01) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '현재입찰가보다 1% 높게 입찰해야 합니다.',
|
||||
};
|
||||
}
|
||||
if (command.amount < highestBid.amount + 10) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '현재입찰가보다 10 포인트 높게 입찰해야 합니다.',
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const morePoint = command.amount - (myPrevBid?.amount ?? 0);
|
||||
if (morePoint <= 0) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '입찰가가 유효하지 않습니다.',
|
||||
};
|
||||
}
|
||||
|
||||
const general = world.getGeneralById(command.generalId);
|
||||
if (!general) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '장수 정보를 찾을 수 없습니다.',
|
||||
};
|
||||
}
|
||||
|
||||
if (auction.type === 'BUY_RICE' && general.gold < morePoint) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '금이 부족합니다.',
|
||||
};
|
||||
}
|
||||
if (auction.type === 'SELL_RICE' && general.rice < morePoint) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '쌀이 부족합니다.',
|
||||
};
|
||||
}
|
||||
|
||||
if (auction.type !== 'UNIQUE_ITEM' && highestBid && highestBid.generalId !== command.generalId && !myPrevBid) {
|
||||
const prev = world.getGeneralById(highestBid.generalId);
|
||||
if (!prev) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '환불 대상을 찾을 수 없습니다.',
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const turnMinutes = Math.max(1, Math.round(world.getState().tickSeconds / 60));
|
||||
const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
|
||||
? new Date(detail.availableLatestBidCloseDate)
|
||||
: null;
|
||||
const nextCloseAt = extendCloseDate({
|
||||
now,
|
||||
closeAt: auction.closeAt,
|
||||
turnMinutes,
|
||||
availableLatestBidCloseDate,
|
||||
});
|
||||
|
||||
const eventId = randomUUID();
|
||||
const eventAt = now;
|
||||
|
||||
try {
|
||||
await prisma.$transaction(async (tx) => {
|
||||
await tx.$executeRaw(
|
||||
GamePrisma.sql`
|
||||
INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
|
||||
VALUES (
|
||||
${command.auctionId},
|
||||
${command.generalId},
|
||||
${command.amount},
|
||||
${eventId},
|
||||
${eventAt},
|
||||
${JSON.stringify({ tryExtendCloseDate: command.tryExtendCloseDate ?? true })}::jsonb
|
||||
)
|
||||
`
|
||||
);
|
||||
|
||||
const updated = await tx.$executeRaw(
|
||||
GamePrisma.sql`
|
||||
UPDATE auction
|
||||
SET close_at = ${nextCloseAt},
|
||||
latest_event_id = ${eventId},
|
||||
latest_event_at = ${eventAt},
|
||||
updated_at = ${eventAt}
|
||||
WHERE id = ${command.auctionId}
|
||||
AND status = 'OPEN'
|
||||
AND (
|
||||
latest_event_at < ${eventAt}
|
||||
OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
|
||||
)
|
||||
`
|
||||
);
|
||||
|
||||
if (updated === 0) {
|
||||
throw new Error('CONFLICT');
|
||||
}
|
||||
|
||||
if (auction.type === 'UNIQUE_ITEM') {
|
||||
const userId = await resolveUserId(tx, command.generalId);
|
||||
if (!userId) {
|
||||
throw new Error('USER_NOT_FOUND');
|
||||
}
|
||||
const current = await tx.inheritancePoint.findUnique({
|
||||
where: {
|
||||
userId_key: {
|
||||
userId,
|
||||
key: 'previous',
|
||||
},
|
||||
},
|
||||
});
|
||||
const prevValue = current?.value ?? 0;
|
||||
if (prevValue < morePoint) {
|
||||
throw new Error('INSUFFICIENT_POINT');
|
||||
}
|
||||
await tx.inheritancePoint.upsert({
|
||||
where: {
|
||||
userId_key: {
|
||||
userId,
|
||||
key: 'previous',
|
||||
},
|
||||
},
|
||||
update: { value: prevValue - morePoint },
|
||||
create: { userId, key: 'previous', value: prevValue - morePoint },
|
||||
});
|
||||
|
||||
if (highestBid && highestBid.generalId !== command.generalId && !myPrevBid) {
|
||||
const prevUserId = await resolveUserId(tx, highestBid.generalId);
|
||||
if (prevUserId) {
|
||||
const prevPoint = await tx.inheritancePoint.findUnique({
|
||||
where: {
|
||||
userId_key: {
|
||||
userId: prevUserId,
|
||||
key: 'previous',
|
||||
},
|
||||
},
|
||||
});
|
||||
const nextValue = (prevPoint?.value ?? 0) + highestBid.amount;
|
||||
await tx.inheritancePoint.upsert({
|
||||
where: {
|
||||
userId_key: {
|
||||
userId: prevUserId,
|
||||
key: 'previous',
|
||||
},
|
||||
},
|
||||
update: { value: nextValue },
|
||||
create: { userId: prevUserId, key: 'previous', value: nextValue },
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
} catch (error) {
|
||||
const reason = error instanceof Error ? error.message : 'CONFLICT';
|
||||
if (reason === 'INSUFFICIENT_POINT') {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '유산포인트가 부족합니다.',
|
||||
};
|
||||
}
|
||||
if (reason === 'USER_NOT_FOUND') {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '장수 정보를 찾을 수 없습니다.',
|
||||
};
|
||||
}
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '경매가 취소되었습니다.',
|
||||
};
|
||||
}
|
||||
|
||||
if (auction.type !== 'UNIQUE_ITEM') {
|
||||
const resourceType = auction.type === 'BUY_RICE' ? 'gold' : 'rice';
|
||||
world.updateGeneral(command.generalId, {
|
||||
gold: resourceType === 'gold' ? general.gold - morePoint : general.gold,
|
||||
rice: resourceType === 'rice' ? general.rice - morePoint : general.rice,
|
||||
});
|
||||
|
||||
if (highestBid && highestBid.generalId !== command.generalId && !myPrevBid) {
|
||||
const prev = world.getGeneralById(highestBid.generalId);
|
||||
if (prev) {
|
||||
world.updateGeneral(highestBid.generalId, {
|
||||
gold:
|
||||
resourceType === 'gold' ? prev.gold + highestBid.amount : prev.gold,
|
||||
rice:
|
||||
resourceType === 'rice' ? prev.rice + highestBid.amount : prev.rice,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
await flushWorld(world, hooks);
|
||||
}
|
||||
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: true,
|
||||
auctionId: command.auctionId,
|
||||
closeAt: nextCloseAt.toISOString(),
|
||||
};
|
||||
},
|
||||
close: async (): Promise<void> => {
|
||||
await connector.disconnect();
|
||||
},
|
||||
};
|
||||
};
|
||||
@@ -42,6 +42,9 @@ type TurnDaemonEventEnvelope = {
|
||||
event: TurnDaemonEvent;
|
||||
};
|
||||
|
||||
const isRecord = (value: unknown): value is Record<string, unknown> =>
|
||||
Boolean(value && typeof value === 'object' && !Array.isArray(value));
|
||||
|
||||
const parseCommandEnvelope = (raw: string): TurnDaemonCommandEnvelope | null => {
|
||||
try {
|
||||
const parsed = JSON.parse(raw) as Partial<TurnDaemonCommandEnvelope>;
|
||||
@@ -294,6 +297,77 @@ const normalizeCommand = (envelope: TurnDaemonCommandEnvelope): TurnDaemonComman
|
||||
expectedUpdatedAt: typeof command.expectedUpdatedAt === 'string' ? command.expectedUpdatedAt : undefined,
|
||||
};
|
||||
}
|
||||
case 'adjustGeneralResources': {
|
||||
if (!Array.isArray(command.adjustments)) {
|
||||
return null;
|
||||
}
|
||||
const adjustments = command.adjustments
|
||||
.filter((entry) => entry && typeof entry.generalId === 'number')
|
||||
.map((entry) => ({
|
||||
generalId: entry.generalId,
|
||||
goldDelta: typeof entry.goldDelta === 'number' ? entry.goldDelta : undefined,
|
||||
riceDelta: typeof entry.riceDelta === 'number' ? entry.riceDelta : undefined,
|
||||
}))
|
||||
.filter((entry) => entry.goldDelta !== undefined || entry.riceDelta !== undefined);
|
||||
if (adjustments.length === 0) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
type: 'adjustGeneralResources',
|
||||
requestId: envelope.requestId,
|
||||
reason: typeof command.reason === 'string' ? command.reason : undefined,
|
||||
adjustments,
|
||||
};
|
||||
}
|
||||
case 'patchGeneral': {
|
||||
if (typeof command.generalId !== 'number' || !command.patch || typeof command.patch !== 'object') {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
type: 'patchGeneral',
|
||||
requestId: envelope.requestId,
|
||||
generalId: command.generalId,
|
||||
patch: {
|
||||
meta: isRecord(command.patch.meta) ? command.patch.meta : undefined,
|
||||
turnTime: typeof command.patch.turnTime === 'string' ? command.patch.turnTime : undefined,
|
||||
stats: isRecord(command.patch.stats)
|
||||
? {
|
||||
leadership:
|
||||
typeof command.patch.stats.leadership === 'number'
|
||||
? command.patch.stats.leadership
|
||||
: undefined,
|
||||
strength:
|
||||
typeof command.patch.stats.strength === 'number'
|
||||
? command.patch.stats.strength
|
||||
: undefined,
|
||||
intelligence:
|
||||
typeof command.patch.stats.intelligence === 'number'
|
||||
? command.patch.stats.intelligence
|
||||
: undefined,
|
||||
}
|
||||
: undefined,
|
||||
specialWar: typeof command.patch.specialWar === 'string' ? command.patch.specialWar : undefined,
|
||||
},
|
||||
};
|
||||
}
|
||||
case 'auctionBid': {
|
||||
if (
|
||||
typeof command.auctionId !== 'number' ||
|
||||
typeof command.generalId !== 'number' ||
|
||||
typeof command.amount !== 'number'
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
requestId: envelope.requestId,
|
||||
auctionId: command.auctionId,
|
||||
generalId: command.generalId,
|
||||
amount: command.amount,
|
||||
tryExtendCloseDate:
|
||||
typeof command.tryExtendCloseDate === 'boolean' ? command.tryExtendCloseDate : undefined,
|
||||
};
|
||||
}
|
||||
case 'getStatus': {
|
||||
const requestId = typeof command.requestId === 'string' ? command.requestId : envelope.requestId;
|
||||
return { type: 'getStatus', requestId };
|
||||
|
||||
@@ -27,6 +27,7 @@ import { loadTurnWorldFromDatabase } from './worldLoader.js';
|
||||
import { shouldUseAi } from './ai/generalAi.js';
|
||||
import { createUnificationHandler } from './unificationHandler.js';
|
||||
import { createAuctionFinalizer } from '../auction/finalizer.js';
|
||||
import { createAuctionBidder } from '../auction/bidder.js';
|
||||
import { createTournamentRewardFinalizer } from '../tournament/finalizer.js';
|
||||
import { createTournamentAutoStartHandler } from './tournamentAutoStart.js';
|
||||
|
||||
@@ -185,6 +186,7 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
|
||||
let publishRealtimeEvent: ((event: RealtimeEvent) => Promise<void>) | null = null;
|
||||
let close = async () => {};
|
||||
let auctionFinalizer: Awaited<ReturnType<typeof createAuctionFinalizer>> | null = null;
|
||||
let auctionBidder: Awaited<ReturnType<typeof createAuctionBidder>> | null = null;
|
||||
let tournamentRewardFinalizer: Awaited<ReturnType<typeof createTournamentRewardFinalizer>> | null = null;
|
||||
let redisCommandStream: RedisTurnDaemonCommandStream | null = null;
|
||||
let pauseGate: (() => Promise<boolean>) | undefined;
|
||||
@@ -204,6 +206,11 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
|
||||
const dbHooks = await createDatabaseTurnHooks(options.databaseUrl, world, {
|
||||
reservedTurns: reservedTurnStoreHandle?.store,
|
||||
});
|
||||
auctionBidder = await createAuctionBidder({
|
||||
databaseUrl: options.databaseUrl,
|
||||
world,
|
||||
hooks: dbHooks.hooks,
|
||||
});
|
||||
auctionFinalizer = await createAuctionFinalizer({
|
||||
databaseUrl: options.databaseUrl,
|
||||
world,
|
||||
@@ -222,6 +229,9 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
|
||||
},
|
||||
};
|
||||
close = async () => {
|
||||
if (auctionBidder) {
|
||||
await auctionBidder.close();
|
||||
}
|
||||
if (auctionFinalizer) {
|
||||
await auctionFinalizer.close();
|
||||
}
|
||||
@@ -313,6 +323,7 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
|
||||
world,
|
||||
hooks,
|
||||
auctionFinalizer: auctionFinalizer ?? undefined,
|
||||
auctionBidder: auctionBidder ?? undefined,
|
||||
tournamentRewardFinalizer: tournamentRewardFinalizer ?? undefined,
|
||||
});
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ import type {
|
||||
TurnRunResult,
|
||||
} from '../lifecycle/types.js';
|
||||
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
|
||||
import type { TurnGeneral } from './types.js';
|
||||
|
||||
const buildFlushResult = (world: InMemoryTurnWorld): TurnRunResult => {
|
||||
const state = world.getState();
|
||||
@@ -30,6 +31,7 @@ interface CommandHandlerContext {
|
||||
world: InMemoryTurnWorld;
|
||||
hooks?: TurnDaemonHooks;
|
||||
auctionFinalizer?: AuctionFinalizer;
|
||||
auctionBidder?: AuctionBidder;
|
||||
tournamentRewardFinalizer?: TournamentRewardFinalizer;
|
||||
}
|
||||
|
||||
@@ -37,6 +39,10 @@ interface AuctionFinalizer {
|
||||
finalize(auctionId: number): Promise<TurnDaemonCommandResult>;
|
||||
}
|
||||
|
||||
interface AuctionBidder {
|
||||
bid(command: Extract<TurnDaemonCommand, { type: 'auctionBid' }>): Promise<TurnDaemonCommandResult>;
|
||||
}
|
||||
|
||||
interface TournamentRewardFinalizer {
|
||||
finalize(command: Extract<TurnDaemonCommand, { type: 'tournamentReward' }>): Promise<TurnDaemonCommandResult>;
|
||||
}
|
||||
@@ -87,6 +93,109 @@ async function handleSetNationMeta(
|
||||
};
|
||||
}
|
||||
|
||||
async function handleAdjustGeneralResources(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'adjustGeneralResources' }>
|
||||
): Promise<TurnDaemonCommandResult> {
|
||||
const { world, hooks } = ctx;
|
||||
if (!command.adjustments || command.adjustments.length === 0) {
|
||||
return { type: 'adjustGeneralResources', ok: false, reason: '조정 대상이 없습니다.' };
|
||||
}
|
||||
|
||||
const targets = command.adjustments.map((adjustment) => {
|
||||
const general = world.getGeneralById(adjustment.generalId);
|
||||
return { adjustment, general };
|
||||
});
|
||||
|
||||
for (const { adjustment, general } of targets) {
|
||||
if (!general) {
|
||||
continue;
|
||||
}
|
||||
const nextGold = general.gold + (adjustment.goldDelta ?? 0);
|
||||
const nextRice = general.rice + (adjustment.riceDelta ?? 0);
|
||||
if (nextGold < 0 || nextRice < 0) {
|
||||
return { type: 'adjustGeneralResources', ok: false, reason: '자원이 부족합니다.' };
|
||||
}
|
||||
}
|
||||
|
||||
let processed = 0;
|
||||
let missing = 0;
|
||||
let totalGoldDelta = 0;
|
||||
let totalRiceDelta = 0;
|
||||
|
||||
for (const { adjustment, general } of targets) {
|
||||
if (!general) {
|
||||
missing += 1;
|
||||
continue;
|
||||
}
|
||||
const goldDelta = adjustment.goldDelta ?? 0;
|
||||
const riceDelta = adjustment.riceDelta ?? 0;
|
||||
world.updateGeneral(adjustment.generalId, {
|
||||
gold: general.gold + goldDelta,
|
||||
rice: general.rice + riceDelta,
|
||||
});
|
||||
processed += 1;
|
||||
totalGoldDelta += goldDelta;
|
||||
totalRiceDelta += riceDelta;
|
||||
}
|
||||
|
||||
await flushWorld(world, hooks);
|
||||
return {
|
||||
type: 'adjustGeneralResources',
|
||||
ok: true,
|
||||
processed,
|
||||
missing,
|
||||
totalGoldDelta,
|
||||
totalRiceDelta,
|
||||
};
|
||||
}
|
||||
|
||||
async function handlePatchGeneral(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'patchGeneral' }>
|
||||
): Promise<TurnDaemonCommandResult> {
|
||||
const { world, hooks } = ctx;
|
||||
const general = world.getGeneralById(command.generalId);
|
||||
if (!general) {
|
||||
return {
|
||||
type: 'patchGeneral',
|
||||
ok: false,
|
||||
generalId: command.generalId,
|
||||
reason: '장수 정보를 찾을 수 없습니다.',
|
||||
};
|
||||
}
|
||||
|
||||
const patch: Partial<typeof general> = {};
|
||||
if (command.patch.meta) {
|
||||
patch.meta = {
|
||||
...general.meta,
|
||||
...command.patch.meta,
|
||||
} as TurnGeneral['meta'];
|
||||
}
|
||||
if (command.patch.turnTime) {
|
||||
const nextTurnTime = new Date(command.patch.turnTime);
|
||||
if (!Number.isNaN(nextTurnTime.getTime())) {
|
||||
patch.turnTime = nextTurnTime;
|
||||
}
|
||||
}
|
||||
if (command.patch.stats) {
|
||||
patch.stats = {
|
||||
...general.stats,
|
||||
...command.patch.stats,
|
||||
};
|
||||
}
|
||||
if (typeof command.patch.specialWar === 'string') {
|
||||
patch.role = {
|
||||
...general.role,
|
||||
specialWar: command.patch.specialWar,
|
||||
};
|
||||
}
|
||||
|
||||
world.updateGeneral(command.generalId, patch);
|
||||
await flushWorld(world, hooks);
|
||||
return { type: 'patchGeneral', ok: true, generalId: command.generalId };
|
||||
}
|
||||
|
||||
async function handleTroopJoin(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'troopJoin' }>
|
||||
@@ -370,6 +479,21 @@ async function handleAuctionFinalize(
|
||||
return ctx.auctionFinalizer.finalize(command.auctionId);
|
||||
}
|
||||
|
||||
async function handleAuctionBid(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'auctionBid' }>
|
||||
): Promise<TurnDaemonCommandResult> {
|
||||
if (!ctx.auctionBidder) {
|
||||
return {
|
||||
type: 'auctionBid',
|
||||
ok: false,
|
||||
auctionId: command.auctionId,
|
||||
reason: '경매 입찰기가 준비되지 않았습니다.',
|
||||
};
|
||||
}
|
||||
return ctx.auctionBidder.bid(command);
|
||||
}
|
||||
|
||||
async function handleChangePermission(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'changePermission' }>
|
||||
@@ -618,12 +742,14 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
world: InMemoryTurnWorld;
|
||||
hooks?: TurnDaemonHooks;
|
||||
auctionFinalizer?: AuctionFinalizer;
|
||||
auctionBidder?: AuctionBidder;
|
||||
tournamentRewardFinalizer?: TournamentRewardFinalizer;
|
||||
}): TurnDaemonCommandHandler => {
|
||||
const ctx = {
|
||||
world: options.world,
|
||||
hooks: options.hooks,
|
||||
auctionFinalizer: options.auctionFinalizer,
|
||||
auctionBidder: options.auctionBidder,
|
||||
tournamentRewardFinalizer: options.tournamentRewardFinalizer,
|
||||
};
|
||||
|
||||
@@ -648,6 +774,8 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
return handleDropItem(ctx, command);
|
||||
case 'auctionFinalize':
|
||||
return handleAuctionFinalize(ctx, command);
|
||||
case 'auctionBid':
|
||||
return handleAuctionBid(ctx, command);
|
||||
case 'changePermission':
|
||||
return handleChangePermission(ctx, command);
|
||||
case 'kick':
|
||||
@@ -662,6 +790,10 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
return handleTournamentReward(ctx, command);
|
||||
case 'setNationMeta':
|
||||
return handleSetNationMeta(ctx, command);
|
||||
case 'adjustGeneralResources':
|
||||
return handleAdjustGeneralResources(ctx, command);
|
||||
case 'patchGeneral':
|
||||
return handlePatchGeneral(ctx, command);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ Move items into the main docs once they are finalized.
|
||||
- [AI suggestion] Implement diplomacy/state transitions and monthly/command-based updates beyond read-only maps.
|
||||
- [AI suggestion] Integrate war/battle pipeline into turn processing (troop movement/war resolution hooks, not just isolated sim jobs).
|
||||
- [AI suggestion] Expand turn command catalog beyond the current subset (general/nation commands).
|
||||
- [AI suggestion] Replace growing switch-based command routing/serialization with a registry (command schema + handler map + validator) to reduce manual case additions.
|
||||
- [AI suggestion] Apply install settings (`join_mode`, `npcmode`, `show_img_level`, `tournament_trig`) to runtime rules/command constraints and UI behavior, beyond just storing them in world state.
|
||||
- [AI suggestion] Implement full auction finalization logic in the daemon (resource transfers, unique item grants, and log writes) once the auction schema is stabilized.
|
||||
|
||||
|
||||
@@ -122,7 +122,40 @@ export type TurnDaemonCommand =
|
||||
nationId: number;
|
||||
updates: Record<string, unknown>;
|
||||
expectedUpdatedAt?: string;
|
||||
};
|
||||
}
|
||||
| {
|
||||
type: 'adjustGeneralResources';
|
||||
requestId?: string;
|
||||
reason?: string;
|
||||
adjustments: Array<{
|
||||
generalId: number;
|
||||
goldDelta?: number;
|
||||
riceDelta?: number;
|
||||
}>;
|
||||
}
|
||||
| {
|
||||
type: 'patchGeneral';
|
||||
requestId?: string;
|
||||
generalId: number;
|
||||
patch: {
|
||||
meta?: Record<string, unknown>;
|
||||
turnTime?: string;
|
||||
stats?: {
|
||||
leadership?: number;
|
||||
strength?: number;
|
||||
intelligence?: number;
|
||||
};
|
||||
specialWar?: string;
|
||||
};
|
||||
}
|
||||
| {
|
||||
type: 'auctionBid';
|
||||
requestId?: string;
|
||||
auctionId: number;
|
||||
generalId: number;
|
||||
amount: number;
|
||||
tryExtendCloseDate?: boolean;
|
||||
};
|
||||
|
||||
export type TurnDaemonCommandResult =
|
||||
| {
|
||||
@@ -227,7 +260,43 @@ export type TurnDaemonCommandResult =
|
||||
nationId: number;
|
||||
reason: string;
|
||||
currentUpdatedAt?: string;
|
||||
};
|
||||
}
|
||||
| {
|
||||
type: 'adjustGeneralResources';
|
||||
ok: true;
|
||||
processed: number;
|
||||
missing: number;
|
||||
totalGoldDelta: number;
|
||||
totalRiceDelta: number;
|
||||
}
|
||||
| {
|
||||
type: 'adjustGeneralResources';
|
||||
ok: false;
|
||||
reason: string;
|
||||
}
|
||||
| {
|
||||
type: 'patchGeneral';
|
||||
ok: true;
|
||||
generalId: number;
|
||||
}
|
||||
| {
|
||||
type: 'patchGeneral';
|
||||
ok: false;
|
||||
generalId: number;
|
||||
reason: string;
|
||||
}
|
||||
| {
|
||||
type: 'auctionBid';
|
||||
ok: true;
|
||||
auctionId: number;
|
||||
closeAt: string;
|
||||
}
|
||||
| {
|
||||
type: 'auctionBid';
|
||||
ok: false;
|
||||
auctionId: number;
|
||||
reason: string;
|
||||
};
|
||||
|
||||
export type TurnDaemonEvent =
|
||||
| { type: 'status'; requestId?: string; status: TurnDaemonStatus }
|
||||
|
||||
Reference in New Issue
Block a user