merge: complete tournament lifecycle settlement

This commit is contained in:
2026-07-26 05:12:25 +00:00
5 changed files with 683 additions and 61 deletions
+3
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@@ -30,6 +30,9 @@ export * from './auction/types.js';
export * from './auction/keys.js';
export * from './auction/scheduler.js';
export * from './auction/worker.js';
export * from './tournament/keys.js';
export * from './tournament/store.js';
export * from './tournament/types.js';
export * from './tournament/worker.js';
// Types for TRPC consumer
+98 -56
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@@ -1,15 +1,15 @@
import { createTournamentRng } from '@sammo-ts/common';
import { createTournamentRng, type TurnDaemonCommandResult } from '@sammo-ts/common';
import { resolveTournamentBattle } from '@sammo-ts/logic';
import {
createGamePostgresConnector,
createRedisConnector,
resolvePostgresConfigFromEnv,
resolveRedisConfigFromEnv,
type GamePrismaClient,
} from '@sammo-ts/infra';
import { resolveGameApiConfigFromEnv } from '../config.js';
import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
import { DatabaseTurnDaemonTransport } from '../daemon/databaseTransport.js';
import type { TurnDaemonTransport } from '../daemon/transport.js';
import { buildTournamentKeys } from './keys.js';
import { TournamentStore } from './store.js';
@@ -462,13 +462,30 @@ export const settleTournamentOutcome = async (options: {
return null;
}
let settledState: TournamentState | null = null;
let settledState = state;
let changed = false;
if (!state.rewardSettled) {
const requireSuccessfulResult = (
result: TurnDaemonCommandResult | null,
expectedType: TurnDaemonCommandResult['type']
): void => {
if (!result) {
throw new Error(`${expectedType} 명령 응답 시간이 초과되었습니다.`);
}
if (result.type !== expectedType) {
throw new Error(`${expectedType} 명령에 잘못된 응답(${result.type})을 받았습니다.`);
}
if (!result.ok) {
throw new Error(`${expectedType} 명령이 실패했습니다: ${result.reason}`);
}
};
if (!settledState.rewardSettled) {
const matches = await store.getMatches();
const rewardPayload = buildTournamentRewardPayload(matches);
await daemonTransport.sendCommand({
const result = await daemonTransport.requestCommand({
type: 'tournamentReward',
requestId: `tournament:${state.bettingId ?? `${state.openYear}:${state.openMonth}:${state.type}`}:reward`,
tournamentType: state.type,
winnerId: rewardPayload.winnerId,
runnerUpId: rewardPayload.runnerUpId,
@@ -476,46 +493,100 @@ export const settleTournamentOutcome = async (options: {
top8: rewardPayload.top8,
top4: rewardPayload.top4,
});
requireSuccessfulResult(result, 'tournamentReward');
settledState = {
...(settledState ?? state),
...settledState,
rewardSettled: true,
};
changed = true;
await store.setState(settledState);
}
if (state.bettingId && !state.bettingSettled) {
if (settledState.bettingId && !settledState.bettingSettled) {
const bettingEntries = await store.getBettingEntries();
if (bettingEntries.length > 0) {
const payoutInfo = buildBettingPayouts(state.winnerId, bettingEntries);
const payoutInfo = buildBettingPayouts(settledState.winnerId!, bettingEntries);
if (payoutInfo.payouts.length > 0) {
if (payoutInfo.refundAll) {
await daemonTransport.sendCommand({
const result = await daemonTransport.requestCommand({
type: 'tournamentRefund',
bettingId: state.bettingId,
requestId: `tournament:${settledState.bettingId}:betting-refund`,
bettingId: settledState.bettingId,
refunds: payoutInfo.payouts,
reason: 'no_winner',
});
requireSuccessfulResult(result, 'tournamentRefund');
} else {
await daemonTransport.sendCommand({
const result = await daemonTransport.requestCommand({
type: 'tournamentBettingPayout',
bettingId: state.bettingId,
requestId: `tournament:${settledState.bettingId}:betting-payout`,
bettingId: settledState.bettingId,
payouts: payoutInfo.payouts,
reason: 'winner_payout',
});
requireSuccessfulResult(result, 'tournamentBettingPayout');
}
}
}
settledState = {
...(settledState ?? state),
...settledState,
bettingSettled: true,
};
}
if (settledState) {
changed = true;
await store.setState(settledState);
}
return settledState;
return changed ? settledState : null;
};
const needsSettlement = (state: TournamentState): boolean =>
state.stage === 0 &&
Boolean(state.winnerId) &&
(!state.rewardSettled || (Boolean(state.bettingId) && !state.bettingSettled));
export const processTournamentTick = async (options: {
store: TournamentStore;
prisma: GamePrismaClient;
daemonTransport: TurnDaemonTransport;
now?: () => number;
}): Promise<TournamentState | null> => {
const { store, prisma, daemonTransport } = options;
const now = options.now ?? Date.now;
let processedState: TournamentState | null = null;
await store.withMutationLock(async () => {
const state = await store.getState();
if (!state || (!state.auto && !needsSettlement(state))) {
return;
}
const nextAt = new Date(state.nextAt).getTime();
if (state.auto && Number.isFinite(nextAt) && nextAt > now()) {
return;
}
if (needsSettlement(state)) {
processedState = (await settleTournamentOutcome({ store, daemonTransport, state })) ?? state;
return;
}
const worldState = await prisma.worldState.findFirst();
const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
let nextState = state;
if (isBattleStage(state.stage)) {
nextState = await applyBattle(store, state, String(baseSeed), daemonTransport);
} else if (isPreBattleStage(state.stage)) {
nextState = await applyPreBattleStage(store, prisma, state, String(baseSeed), daemonTransport);
}
processedState =
(await settleTournamentOutcome({
store,
daemonTransport,
state: nextState,
})) ?? nextState;
});
return processedState;
};
export const runTournamentWorker = async (): Promise<void> => {
@@ -527,10 +598,7 @@ export const runTournamentWorker = async (): Promise<void> => {
await redis.connect();
const store = new TournamentStore(redis.client, buildTournamentKeys(config.profileName));
const daemonTransport = new RedisTurnDaemonTransport(redis.client, {
keys: buildTurnDaemonStreamKeys(config.profileName),
requestTimeoutMs: config.daemonRequestTimeoutMs,
});
const daemonTransport = new DatabaseTurnDaemonTransport(postgres.prisma, config.daemonRequestTimeoutMs);
const handleExit = async () => {
await redis.disconnect();
@@ -541,49 +609,23 @@ export const runTournamentWorker = async (): Promise<void> => {
while (true) {
const state = await store.getState();
if (!state || !state.auto) {
if (!state || (!state.auto && !needsSettlement(state))) {
await sleepMs(config.tournamentPollMs);
continue;
}
const nextAt = new Date(state.nextAt).getTime();
const now = Date.now();
if (Number.isFinite(nextAt) && nextAt > now) {
if (state.auto && Number.isFinite(nextAt) && nextAt > now) {
await sleepMs(Math.min(config.tournamentPollMs, nextAt - now));
continue;
}
try {
await store.withMutationLock(async () => {
const lockedState = await store.getState();
if (!lockedState || !lockedState.auto) {
return;
}
const lockedNextAt = new Date(lockedState.nextAt).getTime();
if (Number.isFinite(lockedNextAt) && lockedNextAt > Date.now()) {
return;
}
const worldState = await postgres.prisma.worldState.findFirst();
const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
let nextState = lockedState;
if (isBattleStage(lockedState.stage)) {
nextState = await applyBattle(store, lockedState, String(baseSeed), daemonTransport);
} else if (isPreBattleStage(lockedState.stage)) {
nextState = await applyPreBattleStage(
store,
postgres.prisma,
lockedState,
String(baseSeed),
daemonTransport
);
}
await settleTournamentOutcome({
store,
daemonTransport,
state: nextState,
});
await processTournamentTick({
store,
prisma: postgres.prisma,
daemonTransport,
});
} catch (error) {
const message = error instanceof Error ? error.message : 'Unknown error';
@@ -603,9 +645,9 @@ export const runTournamentWorker = async (): Promise<void> => {
},
},
});
const currentState = (await store.getState()) ?? state;
const nextState: TournamentState = {
...state,
auto: false,
...currentState,
lastError: message,
lastErrorAt: now,
};
+3 -2
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@@ -520,8 +520,9 @@ export const buildBettingPayouts = (
const winners = entries.filter((entry) => entry.targetId === winnerId);
const winnersTotal = winners.reduce((sum, entry) => sum + entry.amount, 0);
if (winnersTotal <= 0) {
const refunds = entries.map((entry) => ({ generalId: entry.generalId, amount: entry.amount }));
return { payouts: refunds, total, refundAll: true };
// Legacy Betting::_calcRewardExclusive() builds a refund candidate list
// but returns no rewards when nobody selected the winner.
return { payouts: [], total, refundAll: false };
}
const ratio = total / winnersTotal;
const payouts = winners.map((entry) => ({
+111 -3
View File
@@ -12,6 +12,7 @@ import type {
TournamentState,
} from '../src/tournament/types.js';
import { applyBattle, applyPreBattleStage, settleTournamentOutcome } from '../src/tournament/worker.js';
import { buildBettingPayouts } from '../src/tournament/workerHelpers.js';
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
class MemoryRedis {
@@ -209,6 +210,15 @@ const runTournamentToCompletion = async (options: {
const delayTick = async (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));
describe('tournament worker (in-memory)', () => {
it('당첨자가 없으면 레거시와 같이 베팅금을 지급하거나 환불하지 않는다', () => {
expect(
buildBettingPayouts(10, [
{ generalId: 1, targetId: 11, amount: 100 },
{ generalId: 2, targetId: 12, amount: 200 },
])
).toEqual({ payouts: [], total: 300, refundAll: false });
});
it('locks 64 applicants into eight groups of eight', async () => {
const redis = new MemoryRedis();
const store = new TournamentStore(redis, buildTournamentKeys('test-groups'));
@@ -284,11 +294,33 @@ describe('tournament worker (in-memory)', () => {
const sent: TurnDaemonCommand[] = [];
const transport: TurnDaemonTransport = {
sendCommand: async (command) => {
sendCommand: async () => 'unused',
requestCommand: async (command) => {
sent.push(command);
return 'ok';
if (command.type === 'tournamentReward') {
return {
type: 'tournamentReward',
ok: true,
winnerId: command.winnerId,
runnerUpId: command.runnerUpId,
rewarded: 2,
missing: 0,
totalGold: 100,
totalExp: 10,
};
}
if (command.type === 'tournamentBettingPayout') {
return {
type: 'tournamentBettingPayout',
ok: true,
bettingId: command.bettingId,
processed: command.payouts.length,
missing: 0,
totalPayout: command.payouts.reduce((sum, payout) => sum + payout.amount, 0),
};
}
return null;
},
requestCommand: async () => null,
requestStatus: async () => null,
};
@@ -302,6 +334,82 @@ describe('tournament worker (in-memory)', () => {
if (bettingCommand && bettingCommand.type === 'tournamentBettingPayout') {
expect(bettingCommand.payouts).toEqual([{ generalId: 1, amount: 300 }]);
}
expect(await store.getState()).toMatchObject({
rewardSettled: true,
bettingSettled: true,
});
});
it('정산 응답 실패 시 완료 표시를 남기지 않고 성공한 보상만 재시도에서 제외한다', async () => {
const redis = new MemoryRedis();
const store = new TournamentStore(redis, buildTournamentKeys('test-bet-retry'));
const state = createTournamentState({
stage: 0,
auto: false,
winnerId: 10,
bettingId: 124,
rewardSettled: false,
bettingSettled: false,
});
await store.setMatches([{ id: 1, stage: 10, roundIndex: 0, attackerId: 10, defenderId: 11, winnerId: 10 }]);
await store.setBettingEntries([{ generalId: 1, targetId: 10, amount: 100 }]);
await store.setState(state);
let payoutAttempts = 0;
const commands: TurnDaemonCommand[] = [];
const transport: TurnDaemonTransport = {
sendCommand: async () => 'unused',
requestCommand: async (command) => {
commands.push(command);
if (command.type === 'tournamentReward') {
return {
type: 'tournamentReward',
ok: true,
winnerId: command.winnerId,
runnerUpId: command.runnerUpId,
rewarded: 2,
missing: 0,
totalGold: 100,
totalExp: 10,
};
}
if (command.type === 'tournamentBettingPayout') {
payoutAttempts += 1;
if (payoutAttempts === 1) {
return {
type: 'tournamentBettingPayout',
ok: false,
bettingId: command.bettingId,
reason: '일시적 실패',
};
}
return {
type: 'tournamentBettingPayout',
ok: true,
bettingId: command.bettingId,
processed: 1,
missing: 0,
totalPayout: 100,
};
}
return null;
},
requestStatus: async () => null,
};
await expect(settleTournamentOutcome({ store, daemonTransport: transport, state })).rejects.toThrow(
'일시적 실패'
);
const afterFailure = await store.getState();
expect(afterFailure).toMatchObject({ rewardSettled: true, bettingSettled: false });
await settleTournamentOutcome({ store, daemonTransport: transport, state: afterFailure! });
expect(await store.getState()).toMatchObject({ rewardSettled: true, bettingSettled: true });
expect(commands.filter((command) => command.type === 'tournamentReward')).toHaveLength(1);
expect(commands.filter((command) => command.type === 'tournamentBettingPayout')).toHaveLength(2);
expect(
commands.filter((command) => command.type === 'tournamentBettingPayout').map((command) => command.requestId)
).toEqual(['tournament:124:betting-payout', 'tournament:124:betting-payout']);
});
it('자동 오픈 후 참가자 보충(NPC/더미 포함)하고 결승까지 진행된다', async () => {
@@ -0,0 +1,468 @@
import path from 'node:path';
import fs from 'node:fs/promises';
import { execFile } from 'node:child_process';
import { fileURLToPath } from 'node:url';
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
import { createGatewayApiServer } from '@sammo-ts/gateway-api';
import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
import {
buildTournamentKeys,
createGameApiServer,
DatabaseTurnDaemonTransport,
processTournamentTick,
TournamentStore,
} from '@sammo-ts/game-api';
import { createTurnDaemonRuntime } from '@sammo-ts/game-engine';
import {
createGamePostgresConnector,
createGatewayPostgresConnector,
createRedisConnector,
resolvePostgresConfigFromEnv,
resolveRedisConfigFromEnv,
type GamePrisma,
} from '@sammo-ts/infra';
const workspaceRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../../..');
const sleep = (ms: number): Promise<void> => new Promise((resolve) => setTimeout(resolve, ms));
const parseEnvFile = (rawText: string): Record<string, string> => {
const env: Record<string, string> = {};
for (const line of rawText.split(/\r?\n/)) {
const trimmed = line.trim();
if (!trimmed || trimmed.startsWith('#')) {
continue;
}
const separator = trimmed.indexOf('=');
if (separator < 0) {
continue;
}
const key = trimmed.slice(0, separator).trim();
let value = trimmed.slice(separator + 1).trim();
if ((value.startsWith('"') && value.endsWith('"')) || (value.startsWith("'") && value.endsWith("'"))) {
value = value.slice(1, -1);
}
env[key] = value;
}
return env;
};
const loadEnv = async (): Promise<void> => {
const values = parseEnvFile(await fs.readFile(path.join(workspaceRoot, '.env.ci'), 'utf8'));
for (const [key, value] of Object.entries(values)) {
if (process.env[key] === undefined) {
process.env[key] = value;
}
}
process.env.INTEGRATION_JOIN_ALLOW_CITY ??= 'true';
process.env.INTEGRATION_WORLD_SEED ??= 'tournament-lifecycle-seed';
};
const execCommand = (command: string, args: string[], env?: NodeJS.ProcessEnv): Promise<void> =>
new Promise((resolve, reject) => {
execFile(command, args, { env, cwd: workspaceRoot }, (error, stdout, stderr) => {
if (error) {
reject(new Error(`${command} ${args.join(' ')} failed:\n${stdout}\n${stderr}`));
return;
}
resolve();
});
});
const ensureSchema = async (schema: string): Promise<void> => {
const connector = createGatewayPostgresConnector({
url: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
});
await connector.connect();
try {
await connector.prisma.$executeRawUnsafe(`CREATE SCHEMA IF NOT EXISTS "${schema}"`);
} finally {
await connector.disconnect();
}
};
const truncateSchema = async (schema: string): Promise<void> => {
const connector = createGatewayPostgresConnector({
url: resolvePostgresConfigFromEnv({ schema: 'public' }).url,
});
await connector.connect();
try {
const rows = (await connector.prisma.$queryRawUnsafe(
`SELECT tablename FROM pg_tables WHERE schemaname = '${schema}'`
)) as Array<{ tablename: string }>;
if (rows.length === 0) {
return;
}
const tableList = rows.map((row) => `"${schema}"."${row.tablename}"`).join(', ');
await connector.prisma.$executeRawUnsafe(`TRUNCATE TABLE ${tableList} RESTART IDENTITY CASCADE`);
} finally {
await connector.disconnect();
}
};
const resetServices = async (): Promise<void> => {
await ensureSchema('public');
await ensureSchema('che');
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:gateway', '--accept-data-loss'], {
...process.env,
POSTGRES_SCHEMA: 'public',
});
await execCommand('pnpm', ['--filter', '@sammo-ts/infra', 'prisma:db:push:game', '--accept-data-loss'], {
...process.env,
POSTGRES_SCHEMA: 'che',
});
await truncateSchema('public');
await truncateSchema('che');
const redis = createRedisConnector(resolveRedisConfigFromEnv());
await redis.connect();
try {
await redis.client.flushDb();
} finally {
await redis.disconnect();
}
};
const createGatewayClient = (baseUrl: string, pathName: string, token: { value?: string }) =>
createTRPCProxyClient<GatewayAppRouter>({
links: [
httpBatchLink({
url: `${baseUrl}${pathName}`,
headers: () => (token.value ? { 'x-session-token': token.value } : {}),
}),
],
});
const createGameClient = (baseUrl: string, pathName: string, token: { value?: string }) =>
createTRPCProxyClient<GameAppRouter>({
links: [
httpBatchLink({
url: `${baseUrl}${pathName}`,
headers: () => (token.value ? { authorization: `Bearer ${token.value}` } : {}),
}),
],
});
describe('actual tournament lifecycle', () => {
let gatewayServer: Awaited<ReturnType<typeof createGatewayApiServer>> | null = null;
let gameServer: Awaited<ReturnType<typeof createGameApiServer>> | null = null;
let turnDaemon: Awaited<ReturnType<typeof createTurnDaemonRuntime>> | null = null;
let turnDaemonLoop: Promise<void> | null = null;
let gameConnector: Awaited<ReturnType<typeof createGamePostgresConnector>> | null = null;
let redisConnector: Awaited<ReturnType<typeof createRedisConnector>> | null = null;
let store: TournamentStore | null = null;
let transport: DatabaseTurnDaemonTransport | null = null;
const clients = new Map<string, ReturnType<typeof createGameClient>>();
const generalIds = new Map<string, number>();
beforeAll(async () => {
await loadEnv();
process.env.SCENARIO = '908';
process.chdir(workspaceRoot);
await resetServices();
gatewayServer = await createGatewayApiServer();
await gatewayServer.app.listen({ host: gatewayServer.config.host, port: gatewayServer.config.port });
gameServer = await createGameApiServer();
await gameServer.app.listen({ host: gameServer.config.host, port: gameServer.config.port });
const gatewayUrl = `http://localhost:${gatewayServer.config.port}`;
const gameUrl = `http://localhost:${gameServer.config.port}`;
const adminSession = { value: undefined as string | undefined };
const gatewayClient = createGatewayClient(gatewayUrl, gatewayServer.config.trpcPath, adminSession);
const bootstrap = await gatewayClient.auth.bootstrapLocal.mutate({
token: process.env.GATEWAY_BOOTSTRAP_TOKEN ?? '',
username: 'admin',
password: 'admin-pass-123',
displayName: '관리자',
});
adminSession.value = bootstrap.sessionToken;
const users = [
['participant', '대회참가자'],
['bettor-a', '베팅유저A'],
['bettor-b', '베팅유저B'],
['no-general', '무장수유저'],
] as const;
for (const [username, displayName] of users) {
await gatewayClient.admin.users.createLocal.mutate({
username,
password: `${username}-pass`,
displayName,
});
}
await gatewayClient.admin.profiles.upsert.mutate({
profile: 'che',
scenario: '908',
apiPort: Number(process.env.GAME_API_PORT ?? 14000),
status: 'RUNNING',
});
await gatewayClient.admin.profiles.installNow.mutate({
profileName: 'che:908',
install: {
scenarioId: 908,
turnTermMinutes: 1,
sync: false,
fiction: 0,
extend: true,
blockGeneralCreate: 0,
npcMode: 0,
showImgLevel: 0,
tournamentTrig: true,
joinMode: 'full',
autorunUser: null,
},
});
for (const [username, displayName] of users) {
const login = await gatewayClient.auth.login.mutate({
username,
password: `${username}-pass`,
});
const gatewayToken = await gatewayClient.auth.issueGameSession.mutate({
sessionToken: login.sessionToken,
profile: 'che:908',
});
const accessRef = { value: undefined as string | undefined };
const client = createGameClient(gameUrl, gameServer.config.trpcPath, accessRef);
const access = await client.auth.exchangeGatewayToken.mutate({ gatewayToken: gatewayToken.gameToken });
accessRef.value = access.accessToken;
clients.set(username, client);
if (username !== 'no-general') {
const created = await client.join.createGeneral.mutate({
name: displayName,
leadership: 55,
strength: 55,
intel: 55,
character: 'Random',
});
generalIds.set(username, created.generalId);
}
}
const gameDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'che' }).url;
const gatewayDatabaseUrl = resolvePostgresConfigFromEnv({ schema: 'public' }).url;
gameConnector = createGamePostgresConnector({ url: gameDatabaseUrl });
await gameConnector.connect();
await gameConnector.prisma.general.updateMany({
where: { id: { in: [...generalIds.values()] } },
data: { gold: 10_000 },
});
const maxGeneralId = (await gameConnector.prisma.general.aggregate({ _max: { id: true } }))._max.id ?? 0;
const npcTemplate = await gameConnector.prisma.general.findFirstOrThrow({
where: { id: { in: [...generalIds.values()] } },
});
const {
id: _templateId,
userId: _templateUserId,
name: _templateName,
createdAt: _templateCreatedAt,
updatedAt: _templateUpdatedAt,
...npcTemplateData
} = npcTemplate;
const templateMeta =
typeof npcTemplate.meta === 'object' && npcTemplate.meta !== null && !Array.isArray(npcTemplate.meta)
? npcTemplate.meta
: {};
await gameConnector.prisma.general.createMany({
data: Array.from({ length: 48 }, (_, index): GamePrisma.GeneralCreateManyInput => ({
...npcTemplateData,
id: maxGeneralId + index + 1,
userId: null,
name: `대회NPC${index + 1}`,
npcState: 2,
leadership: 40 + (index % 31),
strength: 40 + ((index * 3) % 31),
intel: 40 + ((index * 7) % 31),
gold: 10_000,
lastTurn: npcTemplate.lastTurn as GamePrisma.InputJsonValue,
meta: { ...templateMeta, explevel: 20 },
penalty: npcTemplate.penalty as GamePrisma.InputJsonValue,
})),
});
redisConnector = createRedisConnector(resolveRedisConfigFromEnv());
await redisConnector.connect();
store = new TournamentStore(redisConnector.client, buildTournamentKeys('che:908'));
transport = new DatabaseTurnDaemonTransport(gameConnector.prisma, 30_000);
turnDaemon = await createTurnDaemonRuntime({
profile: 'che',
profileName: 'che:908',
databaseUrl: gameDatabaseUrl,
gatewayDatabaseUrl,
redisUrl: resolveRedisConfigFromEnv().url,
});
for (let attempt = 0; attempt < 36; attempt += 1) {
const current = turnDaemon.world.getState().lastTurnTime;
const next = new Date(current.getTime());
next.setUTCMonth(next.getUTCMonth() + 1);
await turnDaemon.world.advanceMonth(next);
if ((await store.getState())?.stage === 1) {
break;
}
}
expect(await store.getState()).toMatchObject({ stage: 1, auto: true });
turnDaemonLoop = turnDaemon.lifecycle.start();
const status = await transport.requestStatus(10_000);
expect(status).not.toBeNull();
}, 120_000);
afterAll(async () => {
if (turnDaemon) {
await turnDaemon.lifecycle.stop('tournament-lifecycle-test');
await turnDaemon.close();
await turnDaemonLoop;
}
await redisConnector?.disconnect();
await gameConnector?.disconnect();
await gameServer?.app.close();
await gatewayServer?.app.close();
}, 30_000);
it('runs auto-open, enrollment, betting, finals, rewards, and payout through the real daemon', async () => {
if (!store || !transport || !gameConnector) {
throw new Error('integration runtime is not ready');
}
const participant = clients.get('participant')!;
const bettorA = clients.get('bettor-a')!;
const bettorB = clients.get('bettor-b')!;
const noGeneral = clients.get('no-general')!;
await expect(noGeneral.tournament.getState.query()).rejects.toThrow();
await expect(participant.tournament.join.mutate()).resolves.toMatchObject({ ok: true });
await expect(participant.tournament.join.mutate()).resolves.toMatchObject({ ok: true });
for (let steps = 0; steps < 2000; steps += 1) {
const state = await store.getState();
if (!state) {
throw new Error('tournament state disappeared');
}
if (state.stage === 6) {
break;
}
await store.setState({
...state,
nextAt: new Date(Date.now() - 1_000).toISOString(),
});
await processTournamentTick({
store,
prisma: gameConnector.prisma,
daemonTransport: transport,
});
}
const bettingState = await store.getState();
expect(bettingState).toMatchObject({ stage: 6, auto: true });
const matches = await store.getMatches();
const candidates = Array.from(
new Set(
matches.filter((match) => match.stage === 7).flatMap((match) => [match.attackerId, match.defenderId])
)
);
expect(candidates).toHaveLength(16);
const idleDeadline = Date.now() + 60_000;
while (Date.now() < idleDeadline) {
const pending = await gameConnector.prisma.inputEvent.count({
where: { status: { in: ['PENDING', 'PROCESSING'] } },
});
if (pending === 0) {
break;
}
await sleep(100);
}
expect(
await gameConnector.prisma.inputEvent.count({
where: { status: { in: ['PENDING', 'PROCESSING'] } },
})
).toBe(0);
for (const targetId of candidates) {
await bettorA.tournament.placeBet.mutate({ targetId, amount: 10 });
}
await bettorB.tournament.placeBet.mutate({ targetId: candidates[0]!, amount: 100 });
const bets = await store.getBettingEntries();
const bettorAId = generalIds.get('bettor-a')!;
const bettorBId = generalIds.get('bettor-b')!;
expect(bets.filter((entry) => entry.generalId === bettorAId)).toHaveLength(16);
expect(bets.some((entry) => entry.generalId === bettorBId && entry.targetId === candidates[0])).toBe(true);
expect(bets.every((entry) => entry.generalId !== generalIds.get('participant'))).toBe(true);
const bettorBeforeSettlement = await gameConnector.prisma.general.findUniqueOrThrow({
where: { id: bettorAId },
select: { gold: true, meta: true },
});
await store.setState({
...bettingState!,
bettingCloseAt: new Date(Date.now() - 1_000).toISOString(),
nextAt: new Date(Date.now() - 1_000).toISOString(),
});
for (let steps = 0; steps < 100; steps += 1) {
const state = await store.getState();
if (!state) {
throw new Error('tournament state disappeared');
}
if (state.stage === 0 && state.rewardSettled && state.bettingSettled) {
break;
}
if (state.stage > 0) {
await store.setState({
...state,
bettingCloseAt:
state.stage === 6 ? new Date(Date.now() - 1_000).toISOString() : state.bettingCloseAt,
nextAt: new Date(Date.now() - 1_000).toISOString(),
});
}
await processTournamentTick({
store,
prisma: gameConnector.prisma,
daemonTransport: transport,
});
}
const finalState = await store.getState();
expect(finalState).toMatchObject({
stage: 0,
auto: false,
rewardSettled: true,
bettingSettled: true,
});
expect(finalState?.winnerId).toBeTypeOf('number');
const bettorAfterSettlement = await gameConnector.prisma.general.findUniqueOrThrow({
where: { id: bettorAId },
select: { gold: true, meta: true },
});
expect(bettorAfterSettlement.gold).toBeGreaterThan(bettorBeforeSettlement.gold);
expect(bettorAfterSettlement.meta).toMatchObject({
betgold: 160,
betwin: 1,
});
expect(Number((bettorAfterSettlement.meta as Record<string, unknown>).betwingold)).toBeGreaterThan(0);
const settlementEvents = await gameConnector.prisma.inputEvent.findMany({
where: { eventType: { in: ['tournamentReward', 'tournamentBettingPayout'] } },
select: { eventType: true, status: true, result: true },
});
expect(settlementEvents).toEqual(
expect.arrayContaining([
expect.objectContaining({ eventType: 'tournamentReward', status: 'SUCCEEDED' }),
expect.objectContaining({ eventType: 'tournamentBettingPayout', status: 'SUCCEEDED' }),
])
);
expect(settlementEvents.every((event) => (event.result as { ok?: boolean } | null)?.ok === true)).toBe(true);
}, 120_000);
});