feat: implement input event system with durable command handling

- Introduced InputEvent model with status tracking (PENDING, PROCESSING, SUCCEEDED, FAILED) and unique request IDs.
- Added DatabaseTurnDaemonTransport for sending commands and handling idempotency.
- Implemented executeInputEvent function to manage input event lifecycle and error handling.
- Created DatabaseTurnDaemonCommandQueue for managing command processing and lease recovery.
- Enhanced turn daemon lifecycle to support atomic command execution and error recovery.
- Added tests for input event atomicity, command queuing, and error handling scenarios.
This commit is contained in:
2026-07-25 05:36:34 +00:00
parent c5da507df9
commit 5040691d7c
34 changed files with 1587 additions and 448 deletions
+1
View File
@@ -25,4 +25,5 @@ export interface DatabaseClient {
inheritanceLog: GamePrisma.InheritanceLogDelegate;
inheritanceResult: GamePrisma.InheritanceResultDelegate;
inheritanceUserState: GamePrisma.InheritanceUserStateDelegate;
inputEvent: GamePrisma.InputEventDelegate;
}