feat: implement input event system with durable command handling

- Introduced InputEvent model with status tracking (PENDING, PROCESSING, SUCCEEDED, FAILED) and unique request IDs.
- Added DatabaseTurnDaemonTransport for sending commands and handling idempotency.
- Implemented executeInputEvent function to manage input event lifecycle and error handling.
- Created DatabaseTurnDaemonCommandQueue for managing command processing and lease recovery.
- Enhanced turn daemon lifecycle to support atomic command execution and error recovery.
- Added tests for input event atomicity, command queuing, and error handling scenarios.
This commit is contained in:
2026-07-25 05:36:34 +00:00
parent c5da507df9
commit 5040691d7c
34 changed files with 1587 additions and 448 deletions
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import { describe, expect, it } from 'vitest';
import { IdempotentTurnDaemonTransport } from '../src/daemon/idempotentTransport.js';
import { InMemoryTurnDaemonTransport } from '../src/daemon/inMemoryTransport.js';
describe('IdempotentTurnDaemonTransport', () => {
it('derives stable ordered engine request IDs from the API input event', async () => {
const inner = new InMemoryTurnDaemonTransport();
const firstAttempt = new IdempotentTurnDaemonTransport(inner, 'api-event');
const retry = new IdempotentTurnDaemonTransport(inner, 'api-event');
await firstAttempt.sendCommand({ type: 'vacation', generalId: 7 });
await firstAttempt.sendCommand({ type: 'dropItem', generalId: 7, itemType: 'weapon' });
await retry.sendCommand({ type: 'vacation', generalId: 7 });
expect(inner.commands.map((entry) => entry.requestId)).toEqual([
'api-event:engine:0:vacation',
'api-event:engine:1:dropItem',
'api-event:engine:0:vacation',
]);
});
});
@@ -0,0 +1,147 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { DuplicateInputEventError, executeInputEvent } from '../src/inputEventBoundary.js';
import { ConflictingTurnDaemonCommandError, DatabaseTurnDaemonTransport } from '../src/daemon/databaseTransport.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
integration('API input event boundary', () => {
let close: (() => Promise<void>) | undefined;
let db: GamePrismaClient;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
close = () => connector.disconnect();
await db.inputEvent.deleteMany({
where: { requestId: { startsWith: 'integration:api:' } },
});
});
afterAll(async () => {
await db.inputEvent.deleteMany({
where: { requestId: { startsWith: 'integration:api:' } },
});
await close?.();
});
it('commits a direct DB mutation and its event marker together', async () => {
const requestId = 'integration:api:success';
const markerId = 'integration:api:success:marker';
await executeInputEvent({
db,
requestId,
eventType: 'test.success',
actorUserId: 'user-7',
execute: async (transaction) => {
await transaction.inputEvent.create({
data: {
requestId: markerId,
target: 'API',
eventType: 'test.marker',
},
});
return { ok: true };
},
});
const [event, marker] = await Promise.all([
db.inputEvent.findUniqueOrThrow({ where: { requestId } }),
db.inputEvent.findUniqueOrThrow({ where: { requestId: markerId } }),
]);
expect(event).toMatchObject({
status: 'SUCCEEDED',
actorUserId: 'user-7',
attempts: 1,
});
expect(marker.status).toBe('PENDING');
});
it('rolls back business writes, records failure, and permits one explicit retry', async () => {
const requestId = 'integration:api:retry';
const markerId = 'integration:api:retry:marker';
await expect(
executeInputEvent({
db,
requestId,
eventType: 'test.failure',
execute: async (transaction) => {
await transaction.inputEvent.create({
data: {
requestId: markerId,
target: 'API',
eventType: 'test.marker',
},
});
throw new Error('injected transaction failure');
},
})
).rejects.toThrow('injected transaction failure');
expect(await db.inputEvent.findUnique({ where: { requestId: markerId } })).toBeNull();
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
status: 'FAILED',
attempts: 1,
error: 'injected transaction failure',
});
await executeInputEvent({
db,
requestId,
eventType: 'test.failure',
execute: async () => ({ ok: true }),
});
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
status: 'SUCCEEDED',
attempts: 2,
});
});
it('rejects a concurrent duplicate idempotency key', async () => {
const requestId = 'integration:api:duplicate';
let releaseFirst: (() => void) | undefined;
let signalStarted: (() => void) | undefined;
const started = new Promise<void>((resolve) => {
signalStarted = resolve;
});
const release = new Promise<void>((resolve) => {
releaseFirst = resolve;
});
const first = executeInputEvent({
db,
requestId,
eventType: 'test.duplicate',
execute: async () => {
signalStarted?.();
await release;
return { ok: true };
},
});
await started;
await expect(
executeInputEvent({
db,
requestId,
eventType: 'test.duplicate',
execute: async () => ({ ok: true }),
})
).rejects.toBeInstanceOf(DuplicateInputEventError);
releaseFirst?.();
await first;
});
it('reuses the same engine child event but rejects a changed retry payload', async () => {
const transport = new DatabaseTurnDaemonTransport(db, 100);
const requestId = 'integration:api:engine-child';
await transport.sendCommand({ type: 'vacation', requestId, generalId: 7 });
await expect(transport.sendCommand({ type: 'vacation', requestId, generalId: 7 })).resolves.toBe(requestId);
await expect(transport.sendCommand({ type: 'vacation', requestId, generalId: 8 })).rejects.toBeInstanceOf(
ConflictingTurnDaemonCommandError
);
});
});