feat: implement input event system with durable command handling

- Introduced InputEvent model with status tracking (PENDING, PROCESSING, SUCCEEDED, FAILED) and unique request IDs.
- Added DatabaseTurnDaemonTransport for sending commands and handling idempotency.
- Implemented executeInputEvent function to manage input event lifecycle and error handling.
- Created DatabaseTurnDaemonCommandQueue for managing command processing and lease recovery.
- Enhanced turn daemon lifecycle to support atomic command execution and error recovery.
- Added tests for input event atomicity, command queuing, and error handling scenarios.
This commit is contained in:
2026-07-25 05:36:34 +00:00
parent c5da507df9
commit 5040691d7c
34 changed files with 1587 additions and 448 deletions
+7 -10
View File
@@ -14,8 +14,7 @@ import {
import { resolveGameApiConfigFromEnv } from './config.js';
import { createGameApiContext, type DatabaseClient as _DatabaseClient } from './context.js';
import { buildTurnDaemonStreamKeys } from './daemon/streamKeys.js';
import { RedisTurnDaemonTransport } from './daemon/redisTransport.js';
import { DatabaseTurnDaemonTransport } from './daemon/databaseTransport.js';
import { InMemoryFlushStore, RedisGatewayFlushSubscriber, type FlushStore } from './auth/flushStore.js';
import { RedisAccessTokenStore } from './auth/accessTokenStore.js';
import { appRouter } from './router.js';
@@ -66,10 +65,7 @@ export const createGameApiServer = async () => {
await postgres.connect();
await redis.connect();
const turnDaemon = new RedisTurnDaemonTransport(redis.client, {
keys: buildTurnDaemonStreamKeys(config.profileName),
requestTimeoutMs: config.daemonRequestTimeoutMs,
});
const turnDaemon = new DatabaseTurnDaemonTransport(postgres.prisma, config.daemonRequestTimeoutMs);
const battleSim = new RedisBattleSimTransport(redis.client, {
keys: buildBattleSimQueueKeys(config.profileName),
requestTimeoutMs: config.battleSimRequestTimeoutMs,
@@ -83,10 +79,7 @@ export const createGameApiServer = async () => {
const accessTokenStore = new RedisAccessTokenStore(redis.client, config.profileName);
const realtimeSubscriberClient = redis.client.duplicate();
await realtimeSubscriberClient.connect();
const realtimeHub = new RedisRealtimeEventHub(
realtimeSubscriberClient,
buildGameEventChannel(config.profileName)
);
const realtimeHub = new RedisRealtimeEventHub(realtimeSubscriberClient, buildGameEventChannel(config.profileName));
await realtimeHub.start();
const app = fastify({
@@ -111,6 +104,10 @@ export const createGameApiServer = async () => {
const token = extractBearerToken(req.headers.authorization);
const auth = await resolveAuthFromToken(token, accessTokenStore, flushStore);
return createGameApiContext({
requestId:
(Array.isArray(req.headers['idempotency-key'])
? req.headers['idempotency-key'][0]
: req.headers['idempotency-key']) || undefined,
db: postgres.prisma,
redis: redis.client,
turnDaemon,