토너먼트 NPC 개방 베팅을 복구하고 장수 DB 저장을 일괄 처리

This commit is contained in:
2026-09-12 08:04:48 +00:00
parent 3ad230beb3
commit 4dac08b916
9 changed files with 581 additions and 62 deletions
+9 -8
View File
@@ -28,6 +28,14 @@ export class CorruptTournamentProjectionError extends Error {
}
}
const zTournamentBet = z
.object({
generalId: z.number().int(),
targetId: z.number().int(),
amount: z.number(),
})
.passthrough();
const zTournamentState = z
.object({
stage: z.number().int(),
@@ -46,6 +54,7 @@ const zTournamentState = z
bettingCloseTick: z.number().int().safe().optional(),
winnerId: z.number().int().optional(),
bettingSettled: z.boolean().optional(),
npcBettingPlan: z.array(zTournamentBet).optional(),
rewardSettled: z.boolean().optional(),
participantsLockedAt: z.string().optional(),
lastError: z.string().optional(),
@@ -111,14 +120,6 @@ const zTournamentMatch = z
})
.passthrough();
const zTournamentBet = z
.object({
generalId: z.number().int(),
targetId: z.number().int(),
amount: z.number(),
})
.passthrough();
const parseProjection = <T>(raw: string | null, key: string, schema: z.ZodType<T>): T | null => {
if (raw === null) {
return null;
+1
View File
@@ -17,6 +17,7 @@ export interface TournamentState {
bettingCloseTick?: number;
winnerId?: number;
bettingSettled?: boolean;
npcBettingPlan?: TournamentBetEntry[];
rewardSettled?: boolean;
participantsLockedAt?: string;
lastError?: string;
+5 -1
View File
@@ -465,8 +465,12 @@ export const applyPreBattleStage = async (
bettingCloseAt: resolveBettingCloseAt(state),
nextAt: resolveNextAt(state),
};
await store.setState(nextState);
// Keep the opening identity across retries, but do not expose stage 6
// until its initial NPC bets have been written successfully.
await store.setState({ ...state, bettingId: nextState.bettingId });
await seedNpcBets({ prisma, store, state: nextState, baseSeed, daemonTransport });
nextState.npcBettingPlan = undefined;
await store.setState(nextState);
return nextState;
}
+56 -23
View File
@@ -696,31 +696,38 @@ const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback
return fallback;
};
export const seedNpcBets = async (options: {
const buildNpcBettingPlan = async (options: {
prisma: TournamentPrismaClient;
store: TournamentStore;
state: TournamentState;
baseSeed: string;
daemonTransport: TurnDaemonTransport;
}): Promise<void> => {
const { prisma, store, state, baseSeed, daemonTransport } = options;
}): Promise<TournamentBetEntry[]> => {
const { prisma, store, state, baseSeed } = options;
const existing = await store.getBettingEntries();
if (existing.length > 0) {
return;
}
const existingBettors = new Set(existing.map((entry) => entry.generalId));
const matches = await store.getMatches();
const candidateIds = Array.from(
new Set(matches.filter((match) => match.stage === 7).flatMap((match) => [match.attackerId, match.defenderId]))
new Set(
matches
.filter((match) => match.stage === 7)
.flatMap((match) => [match.attackerId, match.defenderId])
.filter((id) => id > 0)
)
);
if (candidateIds.length === 0) {
return;
return [];
}
const worldState = await prisma.worldState.findFirst();
const config = asRecord(worldState?.config ?? {});
const constValues = asRecord(config.const ?? config);
const startYear = resolveNumber(constValues, ['startYear', 'startyear'], state.openYear);
const scenarioMeta = asRecord(asRecord(worldState?.meta).scenarioMeta);
const startYear = resolveNumber(
scenarioMeta,
['startYear'],
resolveNumber(constValues, ['startYear', 'startyear'], state.openYear)
);
const currentYear = worldState?.currentYear ?? state.openYear;
const betGold = Math.max(10, Math.floor((3 + currentYear - startYear) * 0.334) * 10);
@@ -733,9 +740,10 @@ export const seedNpcBets = async (options: {
});
const npcBetList = npcList
.map((entry) => asRecord(entry))
.filter((entry) => typeof entry.id === 'number' && typeof entry.gold === 'number');
.filter((entry) => typeof entry.id === 'number' && typeof entry.gold === 'number')
.sort((left, right) => (left.id as number) - (right.id as number));
if (npcBetList.length === 0) {
return;
return [];
}
const rng = createTournamentRng(baseSeed, {
@@ -748,27 +756,52 @@ export const seedNpcBets = async (options: {
extraSeed: `OpenBettingTournament:${state.bettingId ?? 'none'}`,
});
const entries = [...existing];
const entries: TournamentBetEntry[] = [];
for (const npc of npcBetList) {
const targetId = rng.choice(candidateIds);
entries.push({ generalId: npc.id as number, targetId, amount: betGold });
if (!existingBettors.has(npc.id as number)) {
entries.push({ generalId: npc.id as number, targetId, amount: betGold });
}
}
return entries;
};
export const seedNpcBets = async (options: {
prisma: TournamentPrismaClient;
store: TournamentStore;
state: TournamentState;
baseSeed: string;
daemonTransport: TurnDaemonTransport;
}): Promise<void> => {
const { store, state, daemonTransport } = options;
// Persist the selected pool, amounts and targets before any resource command.
// A retry must not reselect after a debit changes an NPC's eligibility.
const plan = state.npcBettingPlan ?? (await buildNpcBettingPlan(options));
if (plan.length === 0) {
return;
}
if (!state.npcBettingPlan) {
const storedState = await store.getState();
if (!storedState) {
throw new Error('Tournament state missing while preparing NPC bets.');
}
await store.setState({ ...storedState, npcBettingPlan: plan });
}
const requestPrefix = `tournament:${state.bettingId ?? `${state.openYear}:${state.openMonth}:${state.type}`}:npc-bet`;
await daemonTransport.sendCommand({
type: 'adjustGeneralResources',
requestId: `${requestPrefix}:resources`,
reason: 'tournamentNpcBet',
adjustments: npcBetList.map((npc) => ({
generalId: npc.id as number,
goldDelta: -betGold,
})),
adjustments: plan.map((entry) => ({ generalId: entry.generalId, goldDelta: -entry.amount })),
});
await daemonTransport.sendCommand({
type: 'adjustGeneralMeta',
requestId: `${requestPrefix}:meta`,
reason: 'tournamentNpcBet',
adjustments: npcBetList.map((npc) => ({
generalId: npc.id as number,
metaDelta: { betgold: betGold },
})),
adjustments: plan.map((entry) => ({ generalId: entry.generalId, metaDelta: { betgold: entry.amount } })),
});
await store.setBettingEntries(entries);
const existing = await store.getBettingEntries();
const existingBettors = new Set(existing.map((entry) => entry.generalId));
await store.setBettingEntries(existing.concat(plan.filter((entry) => !existingBettors.has(entry.generalId))));
};
@@ -174,6 +174,7 @@ describe('TournamentStore source revision', () => {
['bettingId', '123'],
['rewardSettled', 'yes'],
['bettingSettled', 1],
['npcBettingPlan', [{ generalId: 3, targetId: 11, amount: '10' }]],
] as const) {
await redis.set(keys.stateKey, JSON.stringify({ ...canonicalState, [field]: value }));
await expect(store.getState(), field).rejects.toBeInstanceOf(CorruptTournamentProjectionError);
@@ -239,5 +240,4 @@ describe('TournamentStore source revision', () => {
await redis.set(keys.matchesKey, JSON.stringify([{ ...match, lastEnergy: { attacker: '90', defender: 0 } }]));
await expect(store.getMatches()).rejects.toBeInstanceOf(CorruptTournamentProjectionError);
});
});
+153 -3
View File
@@ -17,6 +17,7 @@ import {
buildBettingPayouts,
resolveBettingCloseAt,
resolveNextAt,
seedNpcBets,
} from '../src/tournament/workerHelpers.js';
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
@@ -149,6 +150,7 @@ const createPrismaMock = (options: {
}>;
baseSeed?: string;
currentYear?: number;
startYear?: number;
}) => {
const applicants = options.applicants ?? [];
const npcs = options.npcs ?? [];
@@ -169,7 +171,11 @@ const createPrismaMock = (options: {
if (isRecord(npcState) && typeof npcState.gte === 'number') {
const gold = isRecord(where.gold) ? where.gold : null;
if (isRecord(gold) && typeof gold.gte === 'number') {
return npcBetting;
const minimumGold = gold.gte;
const minimumNpcState = npcState.gte;
return npcBetting.filter(
(entry) => entry.gold >= minimumGold && entry.npcState >= minimumNpcState
);
}
return npcs;
}
@@ -180,8 +186,8 @@ const createPrismaMock = (options: {
},
worldState: {
findFirst: async () => ({
meta: { hiddenSeed: options.baseSeed ?? 'seed' },
config: { const: { startYear: 1 } },
meta: { hiddenSeed: options.baseSeed ?? 'seed', scenarioMeta: { startYear: options.startYear ?? 1 } },
config: { const: {} },
currentYear: options.currentYear ?? 1,
}),
},
@@ -403,6 +409,150 @@ describe('tournament worker (in-memory)', () => {
});
});
it.each([
[200, 200, 10],
[201, 200, 10],
[203, 200, 20],
[210, 200, 40],
[230, 200, 110],
])('seeds Ref opening bets in year %i from scenario year %i (%i gold)', async (currentYear, startYear, amount) => {
const store = new TournamentStore(new MemoryRedis(), buildTournamentKeys('npc-opening'));
const state = createTournamentState({ stage: 5, openYear: currentYear, bettingId: 123 });
await store.setState(state);
await store.setMatches([
{ id: 1, stage: 7, roundIndex: 0, attackerId: 11, defenderId: 12 },
{ id: 2, stage: 7, roundIndex: 1, attackerId: -1, defenderId: 13 },
]);
// Existing user bets must not suppress the opening NPC pool.
await store.setBettingEntries([{ generalId: 90, targetId: 11, amount: 100 }]);
const npcBetting = [0, 1, 2, 3, 4, 5, 6].map((npcState) => ({
id: npcState + 1,
name: `NPC${npcState}`,
leadership: 50,
strength: 50,
intel: 50,
meta: {},
npcState,
gold: 500 + amount,
}));
npcBetting.push({ ...npcBetting[2]!, id: 80, gold: 499 + amount });
const prisma = createPrismaMock({ npcBetting, currentYear, startYear });
const commands: TurnDaemonCommand[] = [];
const daemonTransport: TurnDaemonTransport = {
...createNoopDaemonTransport(),
sendCommand: async (command) => {
expect((await store.getState())?.stage).toBe(5);
commands.push(command);
return 'ok';
},
};
const opened = await applyPreBattleStage(store, prisma, state, 'opening-seed', daemonTransport);
expect(opened.stage).toBe(6);
const bets = await store.getBettingEntries();
expect(bets[0]).toEqual({ generalId: 90, targetId: 11, amount: 100 });
expect(bets.slice(1).map((bet) => bet.generalId)).toEqual([3, 4, 5, 6, 7]);
expect(bets.slice(1).every((bet) => bet.amount === amount && [11, 12, 13].includes(bet.targetId))).toBe(true);
expect(new Set(bets.slice(1).map((bet) => bet.targetId)).size).toBeGreaterThan(1);
expect(commands).toEqual([
{
type: 'adjustGeneralResources',
requestId: 'tournament:123:npc-bet:resources',
reason: 'tournamentNpcBet',
adjustments: [3, 4, 5, 6, 7].map((generalId) => ({ generalId, goldDelta: -amount })),
},
{
type: 'adjustGeneralMeta',
requestId: 'tournament:123:npc-bet:meta',
reason: 'tournamentNpcBet',
adjustments: [3, 4, 5, 6, 7].map((generalId) => ({ generalId, metaDelta: { betgold: amount } })),
},
]);
await seedNpcBets({ prisma, store, state: opened, baseSeed: 'opening-seed', daemonTransport });
expect(await store.getBettingEntries()).toEqual(bets);
expect(commands).toHaveLength(2);
// A fresh projection with the same seed and DB inputs has the same choices.
await store.setBettingEntries([bets[0]!]);
await seedNpcBets({
prisma,
store,
state: opened,
baseSeed: 'opening-seed',
daemonTransport: createNoopDaemonTransport(),
});
expect(await store.getBettingEntries()).toEqual(bets);
});
it('retries an opening query failure without advancing stage or changing the betting identity', async () => {
const store = new TournamentStore(new MemoryRedis(), buildTournamentKeys('npc-opening-retry'));
const state = createTournamentState({ stage: 5 });
await store.setState(state);
await store.setMatches([{ id: 1, stage: 7, roundIndex: 0, attackerId: 11, defenderId: 12 }]);
const prisma = createPrismaMock({
npcBetting: [
{ id: 3, name: 'n장', leadership: 50, strength: 50, intel: 50, meta: {}, npcState: 2, gold: 1000 },
],
});
const findMany = prisma.general.findMany;
prisma.general.findMany = async () => {
throw new Error('query unavailable');
};
const transport = createNoopDaemonTransport();
await expect(applyPreBattleStage(store, prisma, state, 'seed', transport, () => 1000)).rejects.toThrow(
'query unavailable'
);
const retryState = (await store.getState())!;
expect(retryState).toMatchObject({ stage: 5, bettingId: 1000 });
expect(await store.getBettingEntries()).toEqual([]);
prisma.general.findMany = findMany;
const opened = await applyPreBattleStage(store, prisma, retryState, 'seed', transport, () => 2000);
expect(opened).toMatchObject({ stage: 6, bettingId: 1000 });
expect(await store.getBettingEntries()).toHaveLength(1);
});
it('reuses durable command identities after a partial enqueue failure', async () => {
const store = new TournamentStore(new MemoryRedis(), buildTournamentKeys('npc-enqueue-retry'));
const state = createTournamentState({ stage: 5, bettingId: 456 });
await store.setState(state);
await store.setMatches([{ id: 1, stage: 7, roundIndex: 0, attackerId: 11, defenderId: 12 }]);
const prisma = createPrismaMock({
npcBetting: [
{ id: 3, name: 'n장', leadership: 50, strength: 50, intel: 50, meta: {}, npcState: 2, gold: 1000 },
],
});
const commands: TurnDaemonCommand[] = [];
let fail = true;
const transport: TurnDaemonTransport = {
...createNoopDaemonTransport(),
sendCommand: async (command) => {
commands.push(command);
if (command.type === 'adjustGeneralMeta' && fail) {
fail = false;
// The accepted debit may already have committed before retry.
prisma.general.findMany = async () => [];
throw new Error('enqueue unavailable');
}
return 'ok';
},
};
await expect(applyPreBattleStage(store, prisma, state, 'seed', transport)).rejects.toThrow(
'enqueue unavailable'
);
expect(await store.getState()).toMatchObject({
stage: 5,
npcBettingPlan: [{ generalId: 3, targetId: expect.any(Number), amount: 10 }],
});
expect(await store.getBettingEntries()).toEqual([]);
await applyPreBattleStage(store, prisma, (await store.getState())!, 'seed', transport);
expect(commands.slice(2)).toEqual(commands.slice(0, 2));
expect(commands.map((command) => command.requestId)).toEqual([
'tournament:456:npc-bet:resources',
'tournament:456:npc-bet:meta',
'tournament:456:npc-bet:resources',
'tournament:456:npc-bet:meta',
]);
expect(await store.getBettingEntries()).toHaveLength(1);
});
it('runs all four tournament types and emits enough rank and NPC-betting commands for a top ten', async () => {
for (const type of [
TournamentType.TOTAL,
+21 -26
View File
@@ -1,3 +1,4 @@
import { persistGeneralAccessScores, persistGeneralUpdates } from './generalBatchPersistence.js';
import { areSeasonRecordsFinalized } from './seasonRecords.js';
import {
acquireGameSchemaAdvisoryXactLock,
@@ -1791,32 +1792,26 @@ export const createDatabaseTurnHooks = async (
}
await Promise.all([
...generals
.filter((general) => !createdIds.has(general.id))
.map((general) =>
prisma.general.update({
where: { id: general.id },
data: buildGeneralUpdate(general),
})
),
...generals
.filter(
(general) =>
typeof general.refreshScoreTotal === 'number' && Number.isFinite(general.refreshScoreTotal)
)
.map((general) =>
prisma.generalAccessLog.upsert({
where: { generalId: general.id },
update: {
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
},
create: {
generalId: general.id,
userId: general.userId ?? null,
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
},
})
),
persistGeneralUpdates(
prisma,
generals
.filter((general) => !createdIds.has(general.id))
.map((general) => ({ id: general.id, data: buildGeneralUpdate(general) }))
),
persistGeneralAccessScores(
prisma,
generals
.filter(
(general) =>
typeof general.refreshScoreTotal === 'number' &&
Number.isFinite(general.refreshScoreTotal)
)
.map((general) => ({
generalId: general.id,
userId: general.userId ?? null,
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
}))
),
...cities.map((city) =>
prisma.city.update({
where: { id: city.id },
@@ -0,0 +1,100 @@
import { GamePrisma, type TurnEngineGeneralUpdateInput } from '@sammo-ts/infra';
// Fixed schema identifiers only; all row values remain bound parameters.
const columns = {
userId: 'user_id',
name: 'name',
nationId: 'nation_id',
cityId: 'city_id',
troopId: 'troop_id',
leadership: 'leadership',
strength: 'strength',
intel: 'intel',
experience: 'experience',
dedication: 'dedication',
officerLevel: 'officer_level',
injury: 'injury',
gold: 'gold',
rice: 'rice',
crew: 'crew',
crewTypeId: 'crew_type_id',
train: 'train',
atmos: 'atmos',
age: 'age',
npcState: 'npc_state',
affinity: 'affinity',
bornYear: 'born_year',
deadYear: 'dead_year',
picture: 'picture',
imageServer: 'image_server',
startAge: 'start_age',
horseCode: 'horse_code',
weaponCode: 'weapon_code',
bookCode: 'book_code',
itemCode: 'item_code',
personalCode: 'personal_code',
specialCode: 'special_code',
special2Code: 'special2_code',
lastTurn: 'last_turn',
penalty: 'penalty',
meta: 'meta',
turnTime: 'turn_time',
turnTick: 'turn_tick',
recentWarTime: 'recent_war_time',
recentWarTick: 'recent_war_tick',
} satisfies Record<keyof TurnEngineGeneralUpdateInput, string>;
export const GENERAL_UPDATE_BATCH_SIZE = 500;
export const persistGeneralUpdates = async (
database: { $executeRaw(query: GamePrisma.Sql): Promise<number> },
updates: Array<{ id: number; data: TurnEngineGeneralUpdateInput }>
): Promise<void> => {
if (new Set(updates.map((entry) => entry.id)).size !== updates.length) {
throw new Error('Duplicate general IDs in persistence batch.');
}
const assignments = Object.entries(columns).map(([key, column]) => {
const identifier = GamePrisma.raw(`"${column}"`);
// Prisma omits undefined optional birth/death years instead of clearing them.
return key === 'bornYear' || key === 'deadYear'
? GamePrisma.sql`${identifier} = COALESCE(source.${identifier}, target.${identifier})`
: GamePrisma.sql`${identifier} = source.${identifier}`;
});
for (let offset = 0; offset < updates.length; offset += GENERAL_UPDATE_BATCH_SIZE) {
const batch = updates.slice(offset, offset + GENERAL_UPDATE_BATCH_SIZE);
const rows = batch.map(({ id, data }) => ({
id,
...Object.fromEntries(
(Object.keys(columns) as Array<keyof typeof columns>).map((key) => [columns[key], data[key]])
),
}));
const payload = JSON.stringify(rows, (_key, value: unknown) =>
typeof value === 'bigint' ? value.toString() : value
);
const updated = await database.$executeRaw(GamePrisma.sql`
UPDATE "general" AS target
SET ${GamePrisma.join(assignments)}
FROM jsonb_populate_recordset(NULL::"general", ${payload}::jsonb) AS source
WHERE target."id" = source."id"
`);
// Preserve Prisma update's missing-row failure and transaction rollback.
if (updated !== batch.length) {
throw new Error(`General persistence batch expected ${batch.length} rows, updated ${updated}.`);
}
}
};
export const persistGeneralAccessScores = async (
database: { $executeRaw(query: GamePrisma.Sql): Promise<number> },
updates: Array<{ generalId: number; userId: string | null; refreshScoreTotal: number }>
): Promise<void> => {
for (let offset = 0; offset < updates.length; offset += GENERAL_UPDATE_BATCH_SIZE) {
const batch = updates.slice(offset, offset + GENERAL_UPDATE_BATCH_SIZE);
await database.$executeRaw(GamePrisma.sql`
INSERT INTO "general_access_log" ("general_id", "user_id", "refresh_score_total")
VALUES ${GamePrisma.join(batch.map((row) => GamePrisma.sql`(${row.generalId}, ${row.userId}, ${row.refreshScoreTotal})`))}
ON CONFLICT ("general_id") DO UPDATE
SET "refresh_score_total" = EXCLUDED."refresh_score_total"
`);
}
};
@@ -0,0 +1,235 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient, type TurnEngineGeneralUpdateInput } from '@sammo-ts/infra';
import {
GENERAL_UPDATE_BATCH_SIZE,
persistGeneralAccessScores,
persistGeneralUpdates,
} from '../src/turn/generalBatchPersistence.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const firstId = 995_000;
const at = new Date('0200-01-01T00:00:00.000Z');
const dataFor = (index: number): TurnEngineGeneralUpdateInput => ({
userId: null,
name: `n장 ${index} ' "`,
nationId: 0,
cityId: 0,
troopId: 0,
leadership: 51,
strength: 52,
intel: 53,
experience: 123,
dedication: 456,
officerLevel: 0,
injury: 0,
gold: 700 + index,
rice: 1200 + index,
crew: 100,
crewTypeId: 1100,
train: 70,
atmos: 80,
age: 21,
npcState: 2,
affinity: null,
bornYear: 179,
deadYear: 299,
picture: null,
imageServer: 0,
startAge: 20,
horseCode: 'None',
weaponCode: 'None',
bookCode: 'None',
itemCode: 'None',
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: { command: '휴식', args: { text: "한글 ' 문자열" } },
penalty: {},
meta: { betgold: index * 10, nested: { preserved: true }, list: [1, null, '값'] },
turnTime: at,
turnTick: 9_007_199_254_740_993n,
recentWarTime: index % 2 ? at : null,
recentWarTick: index % 2 ? 123n : null,
});
integration('general batch persistence', () => {
let db: GamePrismaClient;
let close: () => Promise<void>;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
close = () => connector.disconnect();
await db.general.createMany({
data: Array.from({ length: GENERAL_UPDATE_BATCH_SIZE + 1 }, (_, index) => ({
id: firstId + index,
name: `original${index}`,
turnTime: at,
createdAt: at,
updatedAt: at,
})),
});
});
afterAll(async () => {
await db.generalAccessLog.deleteMany({
where: { generalId: { gte: firstId, lte: firstId + GENERAL_UPDATE_BATCH_SIZE } },
});
await db.general.deleteMany({ where: { id: { gte: firstId, lte: firstId + GENERAL_UPDATE_BATCH_SIZE } } });
await close();
});
it('matches Prisma row updates including JSON, nulls, dates, bigint and untouched columns', async () => {
const data = dataFor(1);
await db.general.update({ where: { id: firstId }, data });
let writes = 0;
await db.$transaction(async (transaction) => {
await persistGeneralUpdates(
{
$executeRaw: (query) => {
writes += 1;
return transaction.$executeRaw(query);
},
},
[{ id: firstId + 1, data }]
);
});
const { id: _leftId, ...left } = await db.general.findUniqueOrThrow({ where: { id: firstId } });
const { id: _rightId, ...right } = await db.general.findUniqueOrThrow({ where: { id: firstId + 1 } });
expect(right).toEqual(left);
expect(writes).toBe(1);
});
it('writes 501 distinct generals in two SQL statements and preserves omitted optional years', async () => {
const updates = Array.from({ length: GENERAL_UPDATE_BATCH_SIZE + 1 }, (_, index) => ({
id: firstId + index,
data: { ...dataFor(index), bornYear: undefined, deadYear: undefined },
}));
let writes = 0;
await db.$transaction(async (transaction) => {
await persistGeneralUpdates(
{
$executeRaw: (query) => {
writes += 1;
return transaction.$executeRaw(query);
},
},
updates
);
});
expect(writes).toBe(2);
const rows = await db.general.findMany({
where: { id: { gte: firstId, lte: firstId + GENERAL_UPDATE_BATCH_SIZE } },
orderBy: { id: 'asc' },
});
rows.forEach((row, index) => {
expect(row).toMatchObject({
gold: 700 + index,
rice: 1200 + index,
meta: dataFor(index).meta,
bornYear: index < 2 ? 179 : 180,
deadYear: index < 2 ? 299 : 300,
createdAt: at,
updatedAt: at,
turnTick: 9_007_199_254_740_993n,
});
});
});
it('rolls back the entire transaction when a target is missing', async () => {
const before = await db.general.findUniqueOrThrow({ where: { id: firstId } });
await expect(
db.$transaction(async (transaction) =>
persistGeneralUpdates(transaction, [
{ id: firstId, data: dataFor(999) },
{ id: firstId - 1, data: dataFor(999) },
])
)
).rejects.toThrow('expected 2 rows, updated 1');
expect(await db.general.findUniqueOrThrow({ where: { id: firstId } })).toEqual(before);
});
it('preserves unique constraints and rolls back conflicting ownership', async () => {
const before = await db.general.findMany({
where: { id: { in: [firstId, firstId + 1] } },
orderBy: { id: 'asc' },
});
await expect(
db.$transaction(async (transaction) =>
persistGeneralUpdates(transaction, [
{ id: firstId, data: { ...dataFor(1), userId: 'batch-collision' } },
{ id: firstId + 1, data: { ...dataFor(2), userId: 'batch-collision' } },
])
)
).rejects.toThrow();
expect(
await db.general.findMany({ where: { id: { in: [firstId, firstId + 1] } }, orderBy: { id: 'asc' } })
).toEqual(before);
});
it('batch upserts access totals while preserving existing actor and activity fields', async () => {
await db.generalAccessLog.create({
data: {
generalId: firstId,
userId: 'original-owner',
lastRefresh: at,
lastActionAt: at,
refresh: 3,
refreshTotal: 7,
refreshScore: 5,
},
});
const updates = Array.from({ length: GENERAL_UPDATE_BATCH_SIZE + 1 }, (_, index) => ({
generalId: firstId + index,
userId: null,
refreshScoreTotal: index + 10,
}));
let writes = 0;
await db.$transaction(async (transaction) => {
await persistGeneralAccessScores(
{
$executeRaw: (query) => {
writes += 1;
return transaction.$executeRaw(query);
},
},
updates
);
});
expect(writes).toBe(2);
expect(await db.generalAccessLog.findUniqueOrThrow({ where: { generalId: firstId } })).toMatchObject({
userId: 'original-owner',
lastRefresh: at,
lastActionAt: at,
refresh: 3,
refreshTotal: 7,
refreshScore: 5,
refreshScoreTotal: 10,
});
expect(await db.generalAccessLog.findUniqueOrThrow({ where: { generalId: firstId + 500 } })).toMatchObject({
userId: null,
lastRefresh: null,
refresh: 0,
refreshScoreTotal: 510,
});
});
it('does not write an empty batch and rejects duplicate IDs before SQL', async () => {
let writes = 0;
const database = {
$executeRaw: async () => {
writes += 1;
return 0;
},
};
await persistGeneralUpdates(database, []);
await expect(
persistGeneralUpdates(database, [
{ id: firstId, data: dataFor(1) },
{ id: firstId, data: dataFor(2) },
])
).rejects.toThrow('Duplicate general IDs');
expect(writes).toBe(0);
});
});