토너먼트 NPC 개방 베팅을 복구하고 장수 DB 저장을 일괄 처리
This commit is contained in:
@@ -28,6 +28,14 @@ export class CorruptTournamentProjectionError extends Error {
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}
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}
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const zTournamentBet = z
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.object({
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generalId: z.number().int(),
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targetId: z.number().int(),
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amount: z.number(),
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})
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.passthrough();
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const zTournamentState = z
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.object({
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stage: z.number().int(),
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@@ -46,6 +54,7 @@ const zTournamentState = z
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bettingCloseTick: z.number().int().safe().optional(),
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winnerId: z.number().int().optional(),
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bettingSettled: z.boolean().optional(),
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npcBettingPlan: z.array(zTournamentBet).optional(),
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rewardSettled: z.boolean().optional(),
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participantsLockedAt: z.string().optional(),
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lastError: z.string().optional(),
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@@ -111,14 +120,6 @@ const zTournamentMatch = z
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})
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.passthrough();
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const zTournamentBet = z
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.object({
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generalId: z.number().int(),
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targetId: z.number().int(),
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amount: z.number(),
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})
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.passthrough();
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const parseProjection = <T>(raw: string | null, key: string, schema: z.ZodType<T>): T | null => {
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if (raw === null) {
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return null;
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@@ -17,6 +17,7 @@ export interface TournamentState {
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bettingCloseTick?: number;
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winnerId?: number;
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bettingSettled?: boolean;
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npcBettingPlan?: TournamentBetEntry[];
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rewardSettled?: boolean;
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participantsLockedAt?: string;
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lastError?: string;
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@@ -465,8 +465,12 @@ export const applyPreBattleStage = async (
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bettingCloseAt: resolveBettingCloseAt(state),
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nextAt: resolveNextAt(state),
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};
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await store.setState(nextState);
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// Keep the opening identity across retries, but do not expose stage 6
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// until its initial NPC bets have been written successfully.
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await store.setState({ ...state, bettingId: nextState.bettingId });
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await seedNpcBets({ prisma, store, state: nextState, baseSeed, daemonTransport });
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nextState.npcBettingPlan = undefined;
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await store.setState(nextState);
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return nextState;
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}
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@@ -696,31 +696,38 @@ const resolveNumber = (source: Record<string, unknown>, keys: string[], fallback
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return fallback;
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};
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export const seedNpcBets = async (options: {
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const buildNpcBettingPlan = async (options: {
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prisma: TournamentPrismaClient;
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store: TournamentStore;
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state: TournamentState;
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baseSeed: string;
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daemonTransport: TurnDaemonTransport;
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}): Promise<void> => {
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const { prisma, store, state, baseSeed, daemonTransport } = options;
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}): Promise<TournamentBetEntry[]> => {
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const { prisma, store, state, baseSeed } = options;
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const existing = await store.getBettingEntries();
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if (existing.length > 0) {
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return;
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}
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const existingBettors = new Set(existing.map((entry) => entry.generalId));
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const matches = await store.getMatches();
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const candidateIds = Array.from(
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new Set(matches.filter((match) => match.stage === 7).flatMap((match) => [match.attackerId, match.defenderId]))
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new Set(
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matches
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.filter((match) => match.stage === 7)
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.flatMap((match) => [match.attackerId, match.defenderId])
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.filter((id) => id > 0)
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)
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);
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if (candidateIds.length === 0) {
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return;
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return [];
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}
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const worldState = await prisma.worldState.findFirst();
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const config = asRecord(worldState?.config ?? {});
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const constValues = asRecord(config.const ?? config);
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const startYear = resolveNumber(constValues, ['startYear', 'startyear'], state.openYear);
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const scenarioMeta = asRecord(asRecord(worldState?.meta).scenarioMeta);
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const startYear = resolveNumber(
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scenarioMeta,
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['startYear'],
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resolveNumber(constValues, ['startYear', 'startyear'], state.openYear)
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);
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const currentYear = worldState?.currentYear ?? state.openYear;
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const betGold = Math.max(10, Math.floor((3 + currentYear - startYear) * 0.334) * 10);
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@@ -733,9 +740,10 @@ export const seedNpcBets = async (options: {
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});
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const npcBetList = npcList
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.map((entry) => asRecord(entry))
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.filter((entry) => typeof entry.id === 'number' && typeof entry.gold === 'number');
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.filter((entry) => typeof entry.id === 'number' && typeof entry.gold === 'number')
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.sort((left, right) => (left.id as number) - (right.id as number));
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if (npcBetList.length === 0) {
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return;
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return [];
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}
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const rng = createTournamentRng(baseSeed, {
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@@ -748,27 +756,52 @@ export const seedNpcBets = async (options: {
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extraSeed: `OpenBettingTournament:${state.bettingId ?? 'none'}`,
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});
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const entries = [...existing];
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const entries: TournamentBetEntry[] = [];
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for (const npc of npcBetList) {
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const targetId = rng.choice(candidateIds);
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entries.push({ generalId: npc.id as number, targetId, amount: betGold });
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if (!existingBettors.has(npc.id as number)) {
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entries.push({ generalId: npc.id as number, targetId, amount: betGold });
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}
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}
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return entries;
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};
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export const seedNpcBets = async (options: {
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prisma: TournamentPrismaClient;
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store: TournamentStore;
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state: TournamentState;
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baseSeed: string;
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daemonTransport: TurnDaemonTransport;
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}): Promise<void> => {
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const { store, state, daemonTransport } = options;
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// Persist the selected pool, amounts and targets before any resource command.
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// A retry must not reselect after a debit changes an NPC's eligibility.
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const plan = state.npcBettingPlan ?? (await buildNpcBettingPlan(options));
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if (plan.length === 0) {
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return;
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}
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if (!state.npcBettingPlan) {
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const storedState = await store.getState();
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if (!storedState) {
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throw new Error('Tournament state missing while preparing NPC bets.');
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}
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await store.setState({ ...storedState, npcBettingPlan: plan });
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}
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const requestPrefix = `tournament:${state.bettingId ?? `${state.openYear}:${state.openMonth}:${state.type}`}:npc-bet`;
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await daemonTransport.sendCommand({
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type: 'adjustGeneralResources',
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requestId: `${requestPrefix}:resources`,
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reason: 'tournamentNpcBet',
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adjustments: npcBetList.map((npc) => ({
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generalId: npc.id as number,
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goldDelta: -betGold,
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})),
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adjustments: plan.map((entry) => ({ generalId: entry.generalId, goldDelta: -entry.amount })),
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});
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await daemonTransport.sendCommand({
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type: 'adjustGeneralMeta',
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requestId: `${requestPrefix}:meta`,
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reason: 'tournamentNpcBet',
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adjustments: npcBetList.map((npc) => ({
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generalId: npc.id as number,
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metaDelta: { betgold: betGold },
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})),
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adjustments: plan.map((entry) => ({ generalId: entry.generalId, metaDelta: { betgold: entry.amount } })),
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});
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await store.setBettingEntries(entries);
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const existing = await store.getBettingEntries();
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const existingBettors = new Set(existing.map((entry) => entry.generalId));
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await store.setBettingEntries(existing.concat(plan.filter((entry) => !existingBettors.has(entry.generalId))));
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};
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@@ -174,6 +174,7 @@ describe('TournamentStore source revision', () => {
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['bettingId', '123'],
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['rewardSettled', 'yes'],
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['bettingSettled', 1],
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['npcBettingPlan', [{ generalId: 3, targetId: 11, amount: '10' }]],
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] as const) {
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await redis.set(keys.stateKey, JSON.stringify({ ...canonicalState, [field]: value }));
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await expect(store.getState(), field).rejects.toBeInstanceOf(CorruptTournamentProjectionError);
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@@ -239,5 +240,4 @@ describe('TournamentStore source revision', () => {
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await redis.set(keys.matchesKey, JSON.stringify([{ ...match, lastEnergy: { attacker: '90', defender: 0 } }]));
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await expect(store.getMatches()).rejects.toBeInstanceOf(CorruptTournamentProjectionError);
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});
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});
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@@ -17,6 +17,7 @@ import {
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buildBettingPayouts,
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resolveBettingCloseAt,
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resolveNextAt,
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seedNpcBets,
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} from '../src/tournament/workerHelpers.js';
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import type { TurnDaemonTransport } from '../src/daemon/transport.js';
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@@ -149,6 +150,7 @@ const createPrismaMock = (options: {
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}>;
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baseSeed?: string;
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currentYear?: number;
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startYear?: number;
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}) => {
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const applicants = options.applicants ?? [];
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const npcs = options.npcs ?? [];
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@@ -169,7 +171,11 @@ const createPrismaMock = (options: {
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if (isRecord(npcState) && typeof npcState.gte === 'number') {
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const gold = isRecord(where.gold) ? where.gold : null;
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if (isRecord(gold) && typeof gold.gte === 'number') {
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return npcBetting;
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const minimumGold = gold.gte;
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const minimumNpcState = npcState.gte;
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return npcBetting.filter(
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(entry) => entry.gold >= minimumGold && entry.npcState >= minimumNpcState
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);
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}
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return npcs;
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}
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@@ -180,8 +186,8 @@ const createPrismaMock = (options: {
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},
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worldState: {
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findFirst: async () => ({
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meta: { hiddenSeed: options.baseSeed ?? 'seed' },
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config: { const: { startYear: 1 } },
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meta: { hiddenSeed: options.baseSeed ?? 'seed', scenarioMeta: { startYear: options.startYear ?? 1 } },
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config: { const: {} },
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currentYear: options.currentYear ?? 1,
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}),
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},
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@@ -403,6 +409,150 @@ describe('tournament worker (in-memory)', () => {
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});
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});
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it.each([
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[200, 200, 10],
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[201, 200, 10],
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[203, 200, 20],
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[210, 200, 40],
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[230, 200, 110],
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])('seeds Ref opening bets in year %i from scenario year %i (%i gold)', async (currentYear, startYear, amount) => {
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const store = new TournamentStore(new MemoryRedis(), buildTournamentKeys('npc-opening'));
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const state = createTournamentState({ stage: 5, openYear: currentYear, bettingId: 123 });
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await store.setState(state);
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await store.setMatches([
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{ id: 1, stage: 7, roundIndex: 0, attackerId: 11, defenderId: 12 },
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{ id: 2, stage: 7, roundIndex: 1, attackerId: -1, defenderId: 13 },
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]);
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// Existing user bets must not suppress the opening NPC pool.
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await store.setBettingEntries([{ generalId: 90, targetId: 11, amount: 100 }]);
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const npcBetting = [0, 1, 2, 3, 4, 5, 6].map((npcState) => ({
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id: npcState + 1,
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name: `NPC${npcState}`,
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leadership: 50,
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strength: 50,
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intel: 50,
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meta: {},
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npcState,
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gold: 500 + amount,
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}));
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npcBetting.push({ ...npcBetting[2]!, id: 80, gold: 499 + amount });
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const prisma = createPrismaMock({ npcBetting, currentYear, startYear });
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const commands: TurnDaemonCommand[] = [];
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const daemonTransport: TurnDaemonTransport = {
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...createNoopDaemonTransport(),
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sendCommand: async (command) => {
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expect((await store.getState())?.stage).toBe(5);
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commands.push(command);
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return 'ok';
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},
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};
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const opened = await applyPreBattleStage(store, prisma, state, 'opening-seed', daemonTransport);
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expect(opened.stage).toBe(6);
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const bets = await store.getBettingEntries();
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expect(bets[0]).toEqual({ generalId: 90, targetId: 11, amount: 100 });
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expect(bets.slice(1).map((bet) => bet.generalId)).toEqual([3, 4, 5, 6, 7]);
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expect(bets.slice(1).every((bet) => bet.amount === amount && [11, 12, 13].includes(bet.targetId))).toBe(true);
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expect(new Set(bets.slice(1).map((bet) => bet.targetId)).size).toBeGreaterThan(1);
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expect(commands).toEqual([
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{
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type: 'adjustGeneralResources',
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requestId: 'tournament:123:npc-bet:resources',
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reason: 'tournamentNpcBet',
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adjustments: [3, 4, 5, 6, 7].map((generalId) => ({ generalId, goldDelta: -amount })),
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},
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{
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type: 'adjustGeneralMeta',
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requestId: 'tournament:123:npc-bet:meta',
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reason: 'tournamentNpcBet',
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adjustments: [3, 4, 5, 6, 7].map((generalId) => ({ generalId, metaDelta: { betgold: amount } })),
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},
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]);
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await seedNpcBets({ prisma, store, state: opened, baseSeed: 'opening-seed', daemonTransport });
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expect(await store.getBettingEntries()).toEqual(bets);
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expect(commands).toHaveLength(2);
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// A fresh projection with the same seed and DB inputs has the same choices.
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await store.setBettingEntries([bets[0]!]);
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await seedNpcBets({
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prisma,
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store,
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state: opened,
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baseSeed: 'opening-seed',
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daemonTransport: createNoopDaemonTransport(),
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});
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expect(await store.getBettingEntries()).toEqual(bets);
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});
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it('retries an opening query failure without advancing stage or changing the betting identity', async () => {
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const store = new TournamentStore(new MemoryRedis(), buildTournamentKeys('npc-opening-retry'));
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const state = createTournamentState({ stage: 5 });
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await store.setState(state);
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await store.setMatches([{ id: 1, stage: 7, roundIndex: 0, attackerId: 11, defenderId: 12 }]);
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const prisma = createPrismaMock({
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npcBetting: [
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{ id: 3, name: 'n장', leadership: 50, strength: 50, intel: 50, meta: {}, npcState: 2, gold: 1000 },
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],
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});
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const findMany = prisma.general.findMany;
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prisma.general.findMany = async () => {
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throw new Error('query unavailable');
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};
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const transport = createNoopDaemonTransport();
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await expect(applyPreBattleStage(store, prisma, state, 'seed', transport, () => 1000)).rejects.toThrow(
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'query unavailable'
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);
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const retryState = (await store.getState())!;
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expect(retryState).toMatchObject({ stage: 5, bettingId: 1000 });
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expect(await store.getBettingEntries()).toEqual([]);
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prisma.general.findMany = findMany;
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const opened = await applyPreBattleStage(store, prisma, retryState, 'seed', transport, () => 2000);
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expect(opened).toMatchObject({ stage: 6, bettingId: 1000 });
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expect(await store.getBettingEntries()).toHaveLength(1);
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});
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it('reuses durable command identities after a partial enqueue failure', async () => {
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const store = new TournamentStore(new MemoryRedis(), buildTournamentKeys('npc-enqueue-retry'));
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const state = createTournamentState({ stage: 5, bettingId: 456 });
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await store.setState(state);
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await store.setMatches([{ id: 1, stage: 7, roundIndex: 0, attackerId: 11, defenderId: 12 }]);
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const prisma = createPrismaMock({
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npcBetting: [
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{ id: 3, name: 'n장', leadership: 50, strength: 50, intel: 50, meta: {}, npcState: 2, gold: 1000 },
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],
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});
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const commands: TurnDaemonCommand[] = [];
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let fail = true;
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const transport: TurnDaemonTransport = {
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...createNoopDaemonTransport(),
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sendCommand: async (command) => {
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commands.push(command);
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if (command.type === 'adjustGeneralMeta' && fail) {
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fail = false;
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// The accepted debit may already have committed before retry.
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prisma.general.findMany = async () => [];
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throw new Error('enqueue unavailable');
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}
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return 'ok';
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},
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};
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await expect(applyPreBattleStage(store, prisma, state, 'seed', transport)).rejects.toThrow(
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'enqueue unavailable'
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);
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expect(await store.getState()).toMatchObject({
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stage: 5,
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npcBettingPlan: [{ generalId: 3, targetId: expect.any(Number), amount: 10 }],
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});
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expect(await store.getBettingEntries()).toEqual([]);
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await applyPreBattleStage(store, prisma, (await store.getState())!, 'seed', transport);
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expect(commands.slice(2)).toEqual(commands.slice(0, 2));
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expect(commands.map((command) => command.requestId)).toEqual([
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'tournament:456:npc-bet:resources',
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'tournament:456:npc-bet:meta',
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'tournament:456:npc-bet:resources',
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'tournament:456:npc-bet:meta',
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]);
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expect(await store.getBettingEntries()).toHaveLength(1);
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});
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it('runs all four tournament types and emits enough rank and NPC-betting commands for a top ten', async () => {
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for (const type of [
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TournamentType.TOTAL,
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@@ -1,3 +1,4 @@
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import { persistGeneralAccessScores, persistGeneralUpdates } from './generalBatchPersistence.js';
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import { areSeasonRecordsFinalized } from './seasonRecords.js';
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import {
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acquireGameSchemaAdvisoryXactLock,
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@@ -1791,32 +1792,26 @@ export const createDatabaseTurnHooks = async (
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}
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await Promise.all([
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...generals
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.filter((general) => !createdIds.has(general.id))
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.map((general) =>
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prisma.general.update({
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where: { id: general.id },
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data: buildGeneralUpdate(general),
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})
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),
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...generals
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.filter(
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(general) =>
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typeof general.refreshScoreTotal === 'number' && Number.isFinite(general.refreshScoreTotal)
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)
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.map((general) =>
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prisma.generalAccessLog.upsert({
|
||||
where: { generalId: general.id },
|
||||
update: {
|
||||
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
|
||||
},
|
||||
create: {
|
||||
generalId: general.id,
|
||||
userId: general.userId ?? null,
|
||||
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
|
||||
},
|
||||
})
|
||||
),
|
||||
persistGeneralUpdates(
|
||||
prisma,
|
||||
generals
|
||||
.filter((general) => !createdIds.has(general.id))
|
||||
.map((general) => ({ id: general.id, data: buildGeneralUpdate(general) }))
|
||||
),
|
||||
persistGeneralAccessScores(
|
||||
prisma,
|
||||
generals
|
||||
.filter(
|
||||
(general) =>
|
||||
typeof general.refreshScoreTotal === 'number' &&
|
||||
Number.isFinite(general.refreshScoreTotal)
|
||||
)
|
||||
.map((general) => ({
|
||||
generalId: general.id,
|
||||
userId: general.userId ?? null,
|
||||
refreshScoreTotal: Math.floor(general.refreshScoreTotal ?? 0),
|
||||
}))
|
||||
),
|
||||
...cities.map((city) =>
|
||||
prisma.city.update({
|
||||
where: { id: city.id },
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
import { GamePrisma, type TurnEngineGeneralUpdateInput } from '@sammo-ts/infra';
|
||||
|
||||
// Fixed schema identifiers only; all row values remain bound parameters.
|
||||
const columns = {
|
||||
userId: 'user_id',
|
||||
name: 'name',
|
||||
nationId: 'nation_id',
|
||||
cityId: 'city_id',
|
||||
troopId: 'troop_id',
|
||||
leadership: 'leadership',
|
||||
strength: 'strength',
|
||||
intel: 'intel',
|
||||
experience: 'experience',
|
||||
dedication: 'dedication',
|
||||
officerLevel: 'officer_level',
|
||||
injury: 'injury',
|
||||
gold: 'gold',
|
||||
rice: 'rice',
|
||||
crew: 'crew',
|
||||
crewTypeId: 'crew_type_id',
|
||||
train: 'train',
|
||||
atmos: 'atmos',
|
||||
age: 'age',
|
||||
npcState: 'npc_state',
|
||||
affinity: 'affinity',
|
||||
bornYear: 'born_year',
|
||||
deadYear: 'dead_year',
|
||||
picture: 'picture',
|
||||
imageServer: 'image_server',
|
||||
startAge: 'start_age',
|
||||
horseCode: 'horse_code',
|
||||
weaponCode: 'weapon_code',
|
||||
bookCode: 'book_code',
|
||||
itemCode: 'item_code',
|
||||
personalCode: 'personal_code',
|
||||
specialCode: 'special_code',
|
||||
special2Code: 'special2_code',
|
||||
lastTurn: 'last_turn',
|
||||
penalty: 'penalty',
|
||||
meta: 'meta',
|
||||
turnTime: 'turn_time',
|
||||
turnTick: 'turn_tick',
|
||||
recentWarTime: 'recent_war_time',
|
||||
recentWarTick: 'recent_war_tick',
|
||||
} satisfies Record<keyof TurnEngineGeneralUpdateInput, string>;
|
||||
|
||||
export const GENERAL_UPDATE_BATCH_SIZE = 500;
|
||||
|
||||
export const persistGeneralUpdates = async (
|
||||
database: { $executeRaw(query: GamePrisma.Sql): Promise<number> },
|
||||
updates: Array<{ id: number; data: TurnEngineGeneralUpdateInput }>
|
||||
): Promise<void> => {
|
||||
if (new Set(updates.map((entry) => entry.id)).size !== updates.length) {
|
||||
throw new Error('Duplicate general IDs in persistence batch.');
|
||||
}
|
||||
const assignments = Object.entries(columns).map(([key, column]) => {
|
||||
const identifier = GamePrisma.raw(`"${column}"`);
|
||||
// Prisma omits undefined optional birth/death years instead of clearing them.
|
||||
return key === 'bornYear' || key === 'deadYear'
|
||||
? GamePrisma.sql`${identifier} = COALESCE(source.${identifier}, target.${identifier})`
|
||||
: GamePrisma.sql`${identifier} = source.${identifier}`;
|
||||
});
|
||||
for (let offset = 0; offset < updates.length; offset += GENERAL_UPDATE_BATCH_SIZE) {
|
||||
const batch = updates.slice(offset, offset + GENERAL_UPDATE_BATCH_SIZE);
|
||||
const rows = batch.map(({ id, data }) => ({
|
||||
id,
|
||||
...Object.fromEntries(
|
||||
(Object.keys(columns) as Array<keyof typeof columns>).map((key) => [columns[key], data[key]])
|
||||
),
|
||||
}));
|
||||
const payload = JSON.stringify(rows, (_key, value: unknown) =>
|
||||
typeof value === 'bigint' ? value.toString() : value
|
||||
);
|
||||
const updated = await database.$executeRaw(GamePrisma.sql`
|
||||
UPDATE "general" AS target
|
||||
SET ${GamePrisma.join(assignments)}
|
||||
FROM jsonb_populate_recordset(NULL::"general", ${payload}::jsonb) AS source
|
||||
WHERE target."id" = source."id"
|
||||
`);
|
||||
// Preserve Prisma update's missing-row failure and transaction rollback.
|
||||
if (updated !== batch.length) {
|
||||
throw new Error(`General persistence batch expected ${batch.length} rows, updated ${updated}.`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const persistGeneralAccessScores = async (
|
||||
database: { $executeRaw(query: GamePrisma.Sql): Promise<number> },
|
||||
updates: Array<{ generalId: number; userId: string | null; refreshScoreTotal: number }>
|
||||
): Promise<void> => {
|
||||
for (let offset = 0; offset < updates.length; offset += GENERAL_UPDATE_BATCH_SIZE) {
|
||||
const batch = updates.slice(offset, offset + GENERAL_UPDATE_BATCH_SIZE);
|
||||
await database.$executeRaw(GamePrisma.sql`
|
||||
INSERT INTO "general_access_log" ("general_id", "user_id", "refresh_score_total")
|
||||
VALUES ${GamePrisma.join(batch.map((row) => GamePrisma.sql`(${row.generalId}, ${row.userId}, ${row.refreshScoreTotal})`))}
|
||||
ON CONFLICT ("general_id") DO UPDATE
|
||||
SET "refresh_score_total" = EXCLUDED."refresh_score_total"
|
||||
`);
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,235 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import { createGamePostgresConnector, type GamePrismaClient, type TurnEngineGeneralUpdateInput } from '@sammo-ts/infra';
|
||||
import {
|
||||
GENERAL_UPDATE_BATCH_SIZE,
|
||||
persistGeneralAccessScores,
|
||||
persistGeneralUpdates,
|
||||
} from '../src/turn/generalBatchPersistence.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const firstId = 995_000;
|
||||
const at = new Date('0200-01-01T00:00:00.000Z');
|
||||
|
||||
const dataFor = (index: number): TurnEngineGeneralUpdateInput => ({
|
||||
userId: null,
|
||||
name: `n장 ${index} ' "`,
|
||||
nationId: 0,
|
||||
cityId: 0,
|
||||
troopId: 0,
|
||||
leadership: 51,
|
||||
strength: 52,
|
||||
intel: 53,
|
||||
experience: 123,
|
||||
dedication: 456,
|
||||
officerLevel: 0,
|
||||
injury: 0,
|
||||
gold: 700 + index,
|
||||
rice: 1200 + index,
|
||||
crew: 100,
|
||||
crewTypeId: 1100,
|
||||
train: 70,
|
||||
atmos: 80,
|
||||
age: 21,
|
||||
npcState: 2,
|
||||
affinity: null,
|
||||
bornYear: 179,
|
||||
deadYear: 299,
|
||||
picture: null,
|
||||
imageServer: 0,
|
||||
startAge: 20,
|
||||
horseCode: 'None',
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
itemCode: 'None',
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'None',
|
||||
lastTurn: { command: '휴식', args: { text: "한글 ' 문자열" } },
|
||||
penalty: {},
|
||||
meta: { betgold: index * 10, nested: { preserved: true }, list: [1, null, '값'] },
|
||||
turnTime: at,
|
||||
turnTick: 9_007_199_254_740_993n,
|
||||
recentWarTime: index % 2 ? at : null,
|
||||
recentWarTick: index % 2 ? 123n : null,
|
||||
});
|
||||
|
||||
integration('general batch persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let close: () => Promise<void>;
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
close = () => connector.disconnect();
|
||||
await db.general.createMany({
|
||||
data: Array.from({ length: GENERAL_UPDATE_BATCH_SIZE + 1 }, (_, index) => ({
|
||||
id: firstId + index,
|
||||
name: `original${index}`,
|
||||
turnTime: at,
|
||||
createdAt: at,
|
||||
updatedAt: at,
|
||||
})),
|
||||
});
|
||||
});
|
||||
afterAll(async () => {
|
||||
await db.generalAccessLog.deleteMany({
|
||||
where: { generalId: { gte: firstId, lte: firstId + GENERAL_UPDATE_BATCH_SIZE } },
|
||||
});
|
||||
await db.general.deleteMany({ where: { id: { gte: firstId, lte: firstId + GENERAL_UPDATE_BATCH_SIZE } } });
|
||||
await close();
|
||||
});
|
||||
|
||||
it('matches Prisma row updates including JSON, nulls, dates, bigint and untouched columns', async () => {
|
||||
const data = dataFor(1);
|
||||
await db.general.update({ where: { id: firstId }, data });
|
||||
let writes = 0;
|
||||
await db.$transaction(async (transaction) => {
|
||||
await persistGeneralUpdates(
|
||||
{
|
||||
$executeRaw: (query) => {
|
||||
writes += 1;
|
||||
return transaction.$executeRaw(query);
|
||||
},
|
||||
},
|
||||
[{ id: firstId + 1, data }]
|
||||
);
|
||||
});
|
||||
const { id: _leftId, ...left } = await db.general.findUniqueOrThrow({ where: { id: firstId } });
|
||||
const { id: _rightId, ...right } = await db.general.findUniqueOrThrow({ where: { id: firstId + 1 } });
|
||||
expect(right).toEqual(left);
|
||||
expect(writes).toBe(1);
|
||||
});
|
||||
|
||||
it('writes 501 distinct generals in two SQL statements and preserves omitted optional years', async () => {
|
||||
const updates = Array.from({ length: GENERAL_UPDATE_BATCH_SIZE + 1 }, (_, index) => ({
|
||||
id: firstId + index,
|
||||
data: { ...dataFor(index), bornYear: undefined, deadYear: undefined },
|
||||
}));
|
||||
let writes = 0;
|
||||
await db.$transaction(async (transaction) => {
|
||||
await persistGeneralUpdates(
|
||||
{
|
||||
$executeRaw: (query) => {
|
||||
writes += 1;
|
||||
return transaction.$executeRaw(query);
|
||||
},
|
||||
},
|
||||
updates
|
||||
);
|
||||
});
|
||||
expect(writes).toBe(2);
|
||||
const rows = await db.general.findMany({
|
||||
where: { id: { gte: firstId, lte: firstId + GENERAL_UPDATE_BATCH_SIZE } },
|
||||
orderBy: { id: 'asc' },
|
||||
});
|
||||
rows.forEach((row, index) => {
|
||||
expect(row).toMatchObject({
|
||||
gold: 700 + index,
|
||||
rice: 1200 + index,
|
||||
meta: dataFor(index).meta,
|
||||
bornYear: index < 2 ? 179 : 180,
|
||||
deadYear: index < 2 ? 299 : 300,
|
||||
createdAt: at,
|
||||
updatedAt: at,
|
||||
turnTick: 9_007_199_254_740_993n,
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
it('rolls back the entire transaction when a target is missing', async () => {
|
||||
const before = await db.general.findUniqueOrThrow({ where: { id: firstId } });
|
||||
await expect(
|
||||
db.$transaction(async (transaction) =>
|
||||
persistGeneralUpdates(transaction, [
|
||||
{ id: firstId, data: dataFor(999) },
|
||||
{ id: firstId - 1, data: dataFor(999) },
|
||||
])
|
||||
)
|
||||
).rejects.toThrow('expected 2 rows, updated 1');
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: firstId } })).toEqual(before);
|
||||
});
|
||||
|
||||
it('preserves unique constraints and rolls back conflicting ownership', async () => {
|
||||
const before = await db.general.findMany({
|
||||
where: { id: { in: [firstId, firstId + 1] } },
|
||||
orderBy: { id: 'asc' },
|
||||
});
|
||||
await expect(
|
||||
db.$transaction(async (transaction) =>
|
||||
persistGeneralUpdates(transaction, [
|
||||
{ id: firstId, data: { ...dataFor(1), userId: 'batch-collision' } },
|
||||
{ id: firstId + 1, data: { ...dataFor(2), userId: 'batch-collision' } },
|
||||
])
|
||||
)
|
||||
).rejects.toThrow();
|
||||
expect(
|
||||
await db.general.findMany({ where: { id: { in: [firstId, firstId + 1] } }, orderBy: { id: 'asc' } })
|
||||
).toEqual(before);
|
||||
});
|
||||
|
||||
it('batch upserts access totals while preserving existing actor and activity fields', async () => {
|
||||
await db.generalAccessLog.create({
|
||||
data: {
|
||||
generalId: firstId,
|
||||
userId: 'original-owner',
|
||||
lastRefresh: at,
|
||||
lastActionAt: at,
|
||||
refresh: 3,
|
||||
refreshTotal: 7,
|
||||
refreshScore: 5,
|
||||
},
|
||||
});
|
||||
const updates = Array.from({ length: GENERAL_UPDATE_BATCH_SIZE + 1 }, (_, index) => ({
|
||||
generalId: firstId + index,
|
||||
userId: null,
|
||||
refreshScoreTotal: index + 10,
|
||||
}));
|
||||
let writes = 0;
|
||||
await db.$transaction(async (transaction) => {
|
||||
await persistGeneralAccessScores(
|
||||
{
|
||||
$executeRaw: (query) => {
|
||||
writes += 1;
|
||||
return transaction.$executeRaw(query);
|
||||
},
|
||||
},
|
||||
updates
|
||||
);
|
||||
});
|
||||
expect(writes).toBe(2);
|
||||
expect(await db.generalAccessLog.findUniqueOrThrow({ where: { generalId: firstId } })).toMatchObject({
|
||||
userId: 'original-owner',
|
||||
lastRefresh: at,
|
||||
lastActionAt: at,
|
||||
refresh: 3,
|
||||
refreshTotal: 7,
|
||||
refreshScore: 5,
|
||||
refreshScoreTotal: 10,
|
||||
});
|
||||
expect(await db.generalAccessLog.findUniqueOrThrow({ where: { generalId: firstId + 500 } })).toMatchObject({
|
||||
userId: null,
|
||||
lastRefresh: null,
|
||||
refresh: 0,
|
||||
refreshScoreTotal: 510,
|
||||
});
|
||||
});
|
||||
|
||||
it('does not write an empty batch and rejects duplicate IDs before SQL', async () => {
|
||||
let writes = 0;
|
||||
const database = {
|
||||
$executeRaw: async () => {
|
||||
writes += 1;
|
||||
return 0;
|
||||
},
|
||||
};
|
||||
await persistGeneralUpdates(database, []);
|
||||
await expect(
|
||||
persistGeneralUpdates(database, [
|
||||
{ id: firstId, data: dataFor(1) },
|
||||
{ id: firstId, data: dataFor(2) },
|
||||
])
|
||||
).rejects.toThrow('Duplicate general IDs');
|
||||
expect(writes).toBe(0);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user