fix(turn): match resource amount boundaries
This commit is contained in:
@@ -203,6 +203,8 @@ const buildCommandEnv = (worldState: WorldStateRow): CommandEnv => {
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initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
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baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], 0),
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baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], 0),
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generalMinimumGold: resolveNumber(constValues, ['generalMinimumGold'], 0),
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generalMinimumRice: resolveNumber(constValues, ['generalMinimumRice'], 500),
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maxResourceActionAmount: resolveNumber(constValues, ['maxResourceActionAmount'], 0),
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};
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};
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@@ -35,6 +35,8 @@ const DEFAULT_INITIAL_NATION_GEN_LIMIT = 10;
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const DEFAULT_MAX_TECH_LEVEL = 12;
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const DEFAULT_BASE_GOLD = 0;
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const DEFAULT_BASE_RICE = 2000;
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const DEFAULT_GENERAL_MINIMUM_GOLD = 0;
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const DEFAULT_GENERAL_MINIMUM_RICE = 500;
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const DEFAULT_MAX_RESOURCE_ACTION_AMOUNT = 10000;
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const normalizeCode = (value: string | null | undefined): string | null => {
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@@ -132,6 +134,8 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
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initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
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baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], DEFAULT_BASE_GOLD),
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baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], DEFAULT_BASE_RICE),
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generalMinimumGold: resolveNumber(constValues, ['generalMinimumGold'], DEFAULT_GENERAL_MINIMUM_GOLD),
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generalMinimumRice: resolveNumber(constValues, ['generalMinimumRice'], DEFAULT_GENERAL_MINIMUM_RICE),
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maxResourceActionAmount: resolveNumber(
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constValues,
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['maxResourceActionAmount'],
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@@ -33,6 +33,9 @@ ref `next_execute` KV와 core general meta의 공통 projection으로 비교한
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존재하지 않는 대상 경계 4개는 증여·등용의 장수 ID와 첩보·이동의 도시 ID를
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고정해 원 명령 미완료, 휴식 fallback, RNG 무소비와 semantic delta를
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비교한다.
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자원 인자·보유량 경계 13개는 증여·헌납·군량매매의 100단위 반올림과
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100..max clamp 9개, 헌납의 보유량보다 큰 요청·최소 쌀 미달 2개,
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증여의 최소 쌀 보존·자기 자신 거부 2개를 비교한다.
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필수 인자 객체 자체를 생략한 요청은 ref runner가 제한 시간 안에 종료되지
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않아 동적 호환 판정에서 제외한다.
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나머지 명령별 제약 실패·값 경계와 전체 core PostgreSQL 재조회가 완료
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@@ -214,6 +214,11 @@ Four missing-target cases cover nonexistent general IDs for gift and
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employment plus nonexistent city IDs for spying and movement. Both engines
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reject the requested command, execute rest without command RNG, and produce
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the same semantic state delta.
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Thirteen resource argument and balance cases cover 100-unit rounding and
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minimum/maximum clamps for gift, donation, and rice trade; donation against
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available and minimum resources; and gift reserve and self-target rejection.
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They compare normalized last-turn arguments, RNG, fallback, and semantic state
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deltas.
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Requests that omit the required argument object remain unverified because the
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reference runner did not terminate within the bounded comparison run.
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This is not yet a claim that every command-specific
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@@ -51,6 +51,8 @@ export interface TurnCommandEnv {
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initialAllowedTechLevel?: number;
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baseGold: number;
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baseRice: number;
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generalMinimumGold?: number;
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generalMinimumRice?: number;
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maxResourceActionAmount: number;
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itemCatalog?: Record<string, TurnCommandItemCatalogEntry>;
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generalActionModules?: Array<GeneralActionModule>;
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@@ -16,6 +16,7 @@ import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/action
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import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
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import type { GeneralTurnCommandSpec } from './index.js';
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import { parseArgsWithSchema } from '../parseArgs.js';
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import { normalizeResourceActionAmount } from './resourceAmount.js';
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export interface TradeEnvironment {
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exchangeFee?: number;
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@@ -46,8 +47,10 @@ export class ActionDefinition<
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if (!parsed || !Number.isFinite(parsed.amount)) {
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return null;
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}
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const maxAmount = this.env.maxResourceActionAmount ?? 10_000;
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const amount = Math.max(100, Math.min(Math.round(parsed.amount / 100) * 100, maxAmount));
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const amount = normalizeResourceActionAmount(parsed.amount, this.env.maxResourceActionAmount ?? 10_000);
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if (amount === null) {
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return null;
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}
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return { buyRice: parsed.buyRice, amount };
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}
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@@ -1,6 +1,7 @@
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import type { General, GeneralTriggerState } from '@sammo-ts/logic/domain/entities.js';
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import type { Constraint, ConstraintContext } from '@sammo-ts/logic/constraints/types.js';
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import {
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denyWithReason,
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existsDestGeneral,
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friendlyDestGeneral,
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notBeNeutral,
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@@ -19,15 +20,13 @@ import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'
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import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
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import type { GeneralTurnCommandSpec } from './index.js';
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import { parseArgsWithSchema } from '../parseArgs.js';
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import { normalizeResourceActionAmount } from './resourceAmount.js';
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const ACTION_NAME = '증여';
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const ACTION_KEY = 'che_증여';
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const ARGS_SCHEMA = z.object({
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isGold: z.boolean(),
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amount: z.preprocess(
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(value) => (typeof value === 'number' ? Math.floor(value / 100) * 100 : value),
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z.number().int().positive()
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),
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amount: z.number(),
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destGeneralID: z.number().int().positive(),
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});
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export type GiftArgs = z.infer<typeof ARGS_SCHEMA>;
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@@ -51,10 +50,13 @@ export class ActionDefinition<
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if (!parsed) {
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return null;
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}
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const maxAmount = this.env.maxResourceActionAmount > 0 ? this.env.maxResourceActionAmount : 10000;
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const amount = normalizeResourceActionAmount(parsed.amount, this.env.maxResourceActionAmount);
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if (amount === null) {
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return null;
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}
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return {
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...parsed,
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amount: Math.max(100, Math.min(parsed.amount, maxAmount)),
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amount,
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};
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}
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@@ -62,9 +64,12 @@ export class ActionDefinition<
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return [notBeNeutral(), occupiedCity(), suppliedCity()];
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}
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buildConstraints(_ctx: ConstraintContext, args: GiftArgs): Constraint[] {
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const minGold = this.env.baseGold > 0 ? this.env.baseGold : 1000;
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const minRice = this.env.baseRice > 0 ? this.env.baseRice : 1000;
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buildConstraints(ctx: ConstraintContext, args: GiftArgs): Constraint[] {
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if (ctx.actorId === args.destGeneralID) {
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return [denyWithReason('본인입니다')];
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}
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const minGold = this.env.generalMinimumGold ?? 0;
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const minRice = this.env.generalMinimumRice ?? 500;
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return [
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notBeNeutral(),
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@@ -83,8 +88,8 @@ export class ActionDefinition<
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throw new Error('증여 대상 장수가 없습니다.');
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}
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const minGold = this.env.baseGold > 0 ? this.env.baseGold : 1000;
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const minRice = this.env.baseRice > 0 ? this.env.baseRice : 1000;
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const minGold = this.env.generalMinimumGold ?? 0;
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const minRice = this.env.generalMinimumRice ?? 500;
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const resKey = args.isGold ? 'gold' : 'rice';
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const resName = args.isGold ? '금' : '쌀';
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@@ -21,6 +21,7 @@ import { defaultActionContextBuilder } from '@sammo-ts/logic/actions/turn/action
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import { tryApplyUniqueLottery } from '@sammo-ts/logic/rewards/uniqueLottery.js';
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import type { GeneralTurnCommandSpec } from './index.js';
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import { parseArgsWithSchema } from '../parseArgs.js';
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import { normalizeResourceActionAmount } from './resourceAmount.js';
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const ACTION_NAME = '헌납';
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const ACTION_KEY = 'che_헌납';
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@@ -96,12 +97,23 @@ export class ActionDefinition<
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public readonly name = ACTION_NAME;
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private readonly resolver: ActionResolver<TriggerState>;
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constructor() {
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constructor(private readonly env: TurnCommandEnv) {
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this.resolver = new ActionResolver();
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}
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parseArgs(raw: unknown): DonateArgs | null {
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return parseArgsWithSchema(ARGS_SCHEMA, raw);
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const parsed = parseArgsWithSchema(ARGS_SCHEMA, raw);
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if (!parsed) {
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return null;
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}
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const amount = normalizeResourceActionAmount(parsed.amount, this.env.maxResourceActionAmount);
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if (amount === null) {
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return null;
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}
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return {
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...parsed,
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amount,
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};
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}
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buildMinConstraints(_ctx: ConstraintContext, _args: DonateArgs): Constraint[] {
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@@ -109,10 +121,12 @@ export class ActionDefinition<
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}
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buildConstraints(_ctx: ConstraintContext, args: DonateArgs): Constraint[] {
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const minGold = this.env.generalMinimumGold ?? 0;
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const minRice = this.env.generalMinimumRice ?? 500;
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if (args.isGold) {
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return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => args.amount)];
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return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralGold(() => minGold)];
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}
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return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralRice(() => args.amount)];
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return [notBeNeutral(), occupiedCity(), suppliedCity(), reqGeneralRice(() => minRice)];
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}
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resolve(context: GeneralActionResolveContext<TriggerState>, args: DonateArgs): GeneralActionOutcome<TriggerState> {
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@@ -128,5 +142,5 @@ export const commandSpec: GeneralTurnCommandSpec = {
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reqArg: true,
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availabilityArgs: { isGold: true, amount: 0 },
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argsSchema: ARGS_SCHEMA,
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createDefinition: (_env: TurnCommandEnv) => new ActionDefinition(),
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createDefinition: (env: TurnCommandEnv) => new ActionDefinition(env),
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};
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@@ -0,0 +1,14 @@
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const DEFAULT_MIN_RESOURCE_ACTION_AMOUNT = 100;
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const DEFAULT_MAX_RESOURCE_ACTION_AMOUNT = 10_000;
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const RESOURCE_ACTION_AMOUNT_UNIT = 100;
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export const normalizeResourceActionAmount = (amount: number, configuredMaxAmount: number): number | null => {
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if (!Number.isFinite(amount)) {
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return null;
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}
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const maxAmount = configuredMaxAmount > 0 ? configuredMaxAmount : DEFAULT_MAX_RESOURCE_ACTION_AMOUNT;
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const roundedAmount = Math.round(amount / RESOURCE_ACTION_AMOUNT_UNIT) * RESOURCE_ACTION_AMOUNT_UNIT;
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return Math.max(DEFAULT_MIN_RESOURCE_ACTION_AMOUNT, Math.min(roundedAmount, maxAmount));
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};
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@@ -348,6 +348,8 @@ const buildWorldInput = (
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maxGeneral: 500,
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baseGold: 0,
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baseRice: 2_000,
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generalMinimumGold: 0,
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generalMinimumRice: 500,
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maxResourceActionAmount: 10_000,
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maxTechLevel: 12,
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maxLevel: 255,
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@@ -1109,6 +1109,194 @@ integration('general command missing-target fallback matrix', () => {
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);
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});
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const resourceAmountCases: Array<{
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name: string;
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action: string;
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args: Record<string, unknown>;
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expectedAmount: number;
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}> = [
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{
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name: 'gift rounds a half unit up',
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action: 'che_증여',
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args: { isGold: true, amount: 150, destGeneralID: 3 },
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expectedAmount: 200,
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},
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{
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name: 'gift clamps below the minimum',
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action: 'che_증여',
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args: { isGold: true, amount: 1, destGeneralID: 3 },
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expectedAmount: 100,
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},
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{
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name: 'gift clamps above the maximum',
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action: 'che_증여',
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args: { isGold: true, amount: 10_050, destGeneralID: 3 },
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expectedAmount: 10_000,
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},
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{
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name: 'donation rounds a half unit up',
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action: 'che_헌납',
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args: { isGold: true, amount: 150 },
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expectedAmount: 200,
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},
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{
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name: 'donation clamps below the minimum',
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action: 'che_헌납',
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args: { isGold: true, amount: 1 },
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expectedAmount: 100,
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},
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{
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name: 'donation clamps above the maximum',
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action: 'che_헌납',
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args: { isGold: true, amount: 10_050 },
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expectedAmount: 10_000,
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},
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{
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name: 'trade rounds a half unit up',
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action: 'che_군량매매',
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args: { buyRice: true, amount: 150 },
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expectedAmount: 200,
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},
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{
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name: 'trade clamps below the minimum',
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action: 'che_군량매매',
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args: { buyRice: true, amount: 1 },
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expectedAmount: 100,
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},
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{
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name: 'trade clamps above the maximum',
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action: 'che_군량매매',
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args: { buyRice: true, amount: 10_050 },
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expectedAmount: 10_000,
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},
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];
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integration('general command resource amount normalization matrix', () => {
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it.each(resourceAmountCases)(
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'$name matches legacy rounding and clamp semantics',
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async ({ action, args, expectedAmount }) => {
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const request = buildRequest(action, args);
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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);
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const core = await runCoreTurnCommandTrace(request, reference.before);
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const referenceActor = reference.after.generals.find((entry) => entry.id === 1);
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const coreActor = core.after.generals.find((entry) => entry.id === 1);
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const referenceLastTurn = referenceActor?.lastTurn as { arg?: Record<string, unknown> } | null | undefined;
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const coreLastTurn = coreActor?.lastTurn as { arg?: Record<string, unknown> } | null | undefined;
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expect(reference.execution.outcome).toMatchObject({ completed: true });
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expect(core.execution.outcome).toMatchObject({
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requestedAction: action,
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actionKey: action,
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usedFallback: false,
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});
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expect(referenceLastTurn?.arg).toMatchObject({ amount: expectedAmount });
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expect(coreLastTurn?.arg).toMatchObject({ amount: expectedAmount });
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expect(core.rng).toEqual(reference.rng);
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expect(
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compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
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ignoredPathPatterns: ignoredLifecyclePaths,
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})
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).toEqual([]);
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},
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120_000
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);
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});
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integration('general command donation resource boundaries', () => {
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it('donates the available resource when the normalized request exceeds the current amount', async () => {
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const request = buildRequest('che_헌납', { isGold: true, amount: 10_000 }, { gold: 5_000 });
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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);
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const core = await runCoreTurnCommandTrace(request, reference.before);
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expect(reference.execution.outcome).toMatchObject({ completed: true });
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expect(core.execution.outcome).toMatchObject({
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requestedAction: 'che_헌납',
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actionKey: 'che_헌납',
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usedFallback: false,
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});
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expect(core.rng).toEqual(reference.rng);
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expect(
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compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
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ignoredPathPatterns: ignoredLifecyclePaths,
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})
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).toEqual([]);
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}, 120_000);
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it('falls back when current rice is below the legacy minimum even for a small request', async () => {
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const request = buildRequest('che_헌납', { isGold: false, amount: 100 }, { rice: 499 });
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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);
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const core = await runCoreTurnCommandTrace(request, reference.before);
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expect(reference.execution.outcome).toMatchObject({ completed: false });
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expect(core.execution.outcome).toMatchObject({
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requestedAction: 'che_헌납',
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actionKey: '휴식',
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usedFallback: true,
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});
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expect(core.rng).toEqual(reference.rng);
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expect(
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compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
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ignoredPathPatterns: ignoredLifecyclePaths,
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})
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).toEqual([]);
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}, 120_000);
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});
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integration('general command gift resource and target boundaries', () => {
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it('keeps the legacy minimum rice reserve while gifting the available amount', async () => {
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const request = buildRequest('che_증여', { isGold: false, amount: 10_000, destGeneralID: 3 }, { rice: 600 });
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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);
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const core = await runCoreTurnCommandTrace(request, reference.before);
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expect(reference.execution.outcome).toMatchObject({ completed: true });
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expect(core.execution.outcome).toMatchObject({
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requestedAction: 'che_증여',
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actionKey: 'che_증여',
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usedFallback: false,
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});
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expect(core.rng).toEqual(reference.rng);
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expect(
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compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
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ignoredPathPatterns: ignoredLifecyclePaths,
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})
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).toEqual([]);
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}, 120_000);
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it('rejects gifting to the actor and falls back without command RNG', async () => {
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const request = buildRequest('che_증여', { isGold: true, amount: 100, destGeneralID: 1 });
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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||||
request as unknown as Record<string, unknown>
|
||||
);
|
||||
const core = await runCoreTurnCommandTrace(request, reference.before);
|
||||
|
||||
expect(reference.execution.outcome).toMatchObject({ completed: false });
|
||||
expect(core.execution.outcome).toMatchObject({
|
||||
requestedAction: 'che_증여',
|
||||
actionKey: '휴식',
|
||||
usedFallback: true,
|
||||
});
|
||||
expect(core.rng).toEqual(reference.rng);
|
||||
expect(
|
||||
compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
|
||||
ignoredPathPatterns: ignoredLifecyclePaths,
|
||||
})
|
||||
).toEqual([]);
|
||||
}, 120_000);
|
||||
});
|
||||
|
||||
type GeneralConstraintCase = {
|
||||
name: string;
|
||||
action: string;
|
||||
|
||||
Reference in New Issue
Block a user