test game sanctions over HTTP transport

This commit is contained in:
2026-07-27 08:08:49 +00:00
parent 017d03eb38
commit 422ca1ee29
@@ -0,0 +1,295 @@
import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { encryptGameSessionToken, type GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import {
createGamePostgresConnector,
createRedisConnector,
resolveRedisConfigFromEnv,
type GamePrismaClient,
type RedisConnector,
} from '@sammo-ts/infra';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import { createGameApiServer } from '../src/server.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl || !process.env.REDIS_HOST || !process.env.REDIS_PORT);
const profileId = process.env.POSTGRES_SCHEMA ?? 'conditional_integration';
const profileName = `che:security-http-${process.pid}`;
const userId = `security-http-user-${process.pid}`;
const generalId = 990_001;
const secret = 'security-http-e2e-secret';
const redisPrefix = `sammo:security-http:${process.pid}`;
const envKeys = [
'PROFILE',
'SCENARIO',
'GAME_PROFILE_NAME',
'GAME_API_HOST',
'GAME_API_PORT',
'GAME_TOKEN_SECRET',
'GATEWAY_REDIS_PREFIX',
'GAME_UPLOAD_DIR',
] as const;
const originalEnv = new Map(envKeys.map((key) => [key, process.env[key]]));
type RunningServer = Awaited<ReturnType<typeof createGameApiServer>>;
let server: RunningServer | null = null;
let baseUrl = '';
let uploadDir = '';
let db: GamePrismaClient;
let disconnectDb: (() => Promise<void>) | null = null;
let redis: RedisConnector | null = null;
let accessTokenStore: RedisAccessTokenStore;
const restoreEnv = (): void => {
for (const [key, value] of originalEnv) {
if (value === undefined) {
delete process.env[key];
} else {
process.env[key] = value;
}
}
};
const buildPayload = (suffix: string, sanctions: GameSessionTokenPayload['sanctions']): GameSessionTokenPayload => ({
version: 1,
profile: profileName,
issuedAt: new Date(Date.now() - 1_000).toISOString(),
expiresAt: new Date(Date.now() + 10 * 60_000).toISOString(),
sessionId: `security-http-session-${process.pid}-${suffix}`,
user: {
id: userId,
username: 'security-http-user',
displayName: 'Security HTTP User',
roles: ['user'],
createdAt: '2026-07-26T00:00:00.000Z',
},
sanctions,
});
const createAccessToken = async (suffix: string, sanctions: GameSessionTokenPayload['sanctions']): Promise<string> => {
const created = await accessTokenStore.create(buildPayload(suffix, sanctions));
if (!created) {
throw new Error('failed to seed the game access token');
}
return created.accessToken;
};
const requestTrpc = async (
procedure: string,
options: {
method?: 'GET' | 'POST';
input?: unknown;
accessToken?: string;
} = {}
): Promise<{ response: Response; body: unknown }> => {
const method = options.method ?? 'GET';
const response = await fetch(`${baseUrl}/trpc/${procedure}`, {
method,
headers: {
...(method === 'POST' ? { 'content-type': 'application/json' } : {}),
...(options.accessToken ? { authorization: `Bearer ${options.accessToken}` } : {}),
},
...(method === 'POST' ? { body: JSON.stringify(options.input) } : {}),
});
return {
response,
body: (await response.json()) as unknown,
};
};
integration('game API security over HTTP transport', () => {
beforeAll(async () => {
uploadDir = await fs.mkdtemp(path.join(os.tmpdir(), 'sammo-game-security-http-'));
process.env.PROFILE = profileId;
process.env.SCENARIO = 'security-http';
process.env.GAME_PROFILE_NAME = profileName;
process.env.GAME_API_HOST = '127.0.0.1';
process.env.GAME_API_PORT = '0';
process.env.GAME_TOKEN_SECRET = secret;
process.env.GATEWAY_REDIS_PREFIX = redisPrefix;
process.env.GAME_UPLOAD_DIR = uploadDir;
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
disconnectDb = () => connector.disconnect();
await db.general.deleteMany({ where: { id: generalId } });
await db.general.create({
data: {
id: generalId,
userId,
name: '보안HTTP',
turnTime: new Date('2026-07-26T00:00:00.000Z'),
},
});
redis = createRedisConnector(resolveRedisConfigFromEnv());
await redis.connect();
accessTokenStore = new RedisAccessTokenStore(redis.client, profileName);
server = await createGameApiServer();
baseUrl = await server.app.listen({
host: server.config.host,
port: server.config.port,
});
}, 30_000);
afterAll(async () => {
await server?.app.close();
await db?.general.deleteMany({ where: { id: generalId } });
await disconnectDb?.();
await redis?.disconnect();
if (uploadDir) {
await fs.rm(uploadDir, { recursive: true, force: true });
}
restoreEnv();
}, 30_000);
it.each([
{
label: 'global suspension',
sanctions: { suspendedUntil: '2099-01-01T00:00:00.000Z' },
},
{
label: 'instance game restriction',
sanctions: {
serverRestrictions: {
[profileName]: {
blockedFeatures: ['game'],
},
},
},
},
{
label: 'profile-id wildcard restriction',
sanctions: {
serverRestrictions: {
[profileId]: {
blockedFeatures: ['*'],
},
},
},
},
])('blocks an authenticated game API request for $label', async ({ label, sanctions }) => {
const accessToken = await createAccessToken(label.replaceAll(' ', '-'), sanctions);
const blocked = await requestTrpc('general.me', { accessToken });
expect(blocked.response.status).toBe(403);
expect(blocked.body).toMatchObject({
error: {
data: {
code: 'FORBIDDEN',
},
},
});
});
it.each([
{
label: 'global mute',
sanctions: { mutedUntil: '2099-01-01T00:00:00.000Z' },
},
{
label: 'instance message restriction',
sanctions: {
serverRestrictions: {
[profileName]: {
blockedFeatures: ['messages'],
},
},
},
},
])('allows non-message APIs but blocks message send for $label', async ({ label, sanctions }) => {
const accessToken = await createAccessToken(label.replaceAll(' ', '-'), sanctions);
const general = await requestTrpc('general.me', { accessToken });
expect(general.response.status).toBe(200);
expect(general.body).toMatchObject({
result: {
data: {
general: {
id: generalId,
},
},
},
});
const message = await requestTrpc('messages.send', {
method: 'POST',
input: {
generalId,
mailbox: 0,
text: '차단되어야 하는 메시지',
},
accessToken,
});
expect(message.response.status).toBe(403);
expect(message.body).toMatchObject({
error: {
data: {
code: 'FORBIDDEN',
},
},
});
});
it('rejects a restricted signed gateway token before issuing a game access token', async () => {
const gatewayToken = encryptGameSessionToken(
buildPayload('gateway-restricted', {
serverRestrictions: {
[profileName]: {
blockedFeatures: ['gameplay'],
},
},
}),
secret
);
const blocked = await requestTrpc('auth.exchangeGatewayToken', {
method: 'POST',
input: { gatewayToken },
});
expect(blocked.response.status).toBe(403);
expect(blocked.body).toMatchObject({
error: {
data: {
code: 'FORBIDDEN',
},
},
});
});
it('invalidates an existing access token after a gateway flush event', async () => {
const accessToken = await createAccessToken('flush', {});
expect((await requestTrpc('general.me', { accessToken })).response.status).toBe(200);
await redis!.client.publish(
`${redisPrefix}:flush`,
JSON.stringify({
userId,
flushedAt: new Date().toISOString(),
reason: 'security-http-e2e',
})
);
const deadline = Date.now() + 5_000;
let response = await requestTrpc('general.me', { accessToken });
while (response.response.status !== 401 && Date.now() < deadline) {
await new Promise((resolve) => setTimeout(resolve, 50));
response = await requestTrpc('general.me', { accessToken });
}
expect(response.response.status).toBe(401);
expect(response.body).toMatchObject({
error: {
data: {
code: 'UNAUTHORIZED',
},
},
});
});
});