feat(engine): migrate monthly nation statistics
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import { describe, expect, it } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
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import { composeCalendarHandlers } from '../src/turn/calendarHandlers.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import {
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createMonthlyDiplomacyHandler,
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createMonthlyNationCountHandler,
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createMonthlyNationStatsHandler,
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createMonthlyWarSettingHandler,
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} from '../src/turn/monthlyNationStatsHandler.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildGeneral = (options: {
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id: number;
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nationId: number;
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npcState: number;
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gold: number;
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rice: number;
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crew: number;
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leadership: number;
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strength: number;
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intelligence: number;
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experience: number;
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dedication: number;
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dexterity: number[];
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killCrew: number;
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deathCrew: number;
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}): TurnGeneral => ({
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id: options.id,
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name: `장수${options.id}`,
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nationId: options.nationId,
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cityId: options.id,
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troopId: 0,
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stats: {
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leadership: options.leadership,
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strength: options.strength,
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intelligence: options.intelligence,
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},
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experience: options.experience,
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dedication: options.dedication,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: options.gold,
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rice: options.rice,
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crew: options.crew,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: options.npcState,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: {
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killturn: 0,
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dex1: options.dexterity[0] ?? 0,
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dex2: options.dexterity[1] ?? 0,
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dex3: options.dexterity[2] ?? 0,
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dex4: options.dexterity[3] ?? 0,
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dex5: options.dexterity[4] ?? 0,
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rank_killcrew_person: options.killCrew,
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rank_deathcrew_person: options.deathCrew,
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},
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turnTime: new Date('0193-01-01T00:00:00.000Z'),
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});
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const buildCity = (id: number, nationId: number, scale: number): City => ({
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id,
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name: nationId === 1 ? '갑성' : '을성',
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nationId,
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level: 4,
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state: 0,
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population: 1_000 * scale,
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populationMax: 2_000 * scale,
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agriculture: 100 * scale,
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agricultureMax: 200 * scale,
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commerce: 100 * scale,
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commerceMax: 200 * scale,
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security: 100 * scale,
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securityMax: 200 * scale,
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supplyState: 1,
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frontState: 0,
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defence: 100 * scale,
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defenceMax: 200 * scale,
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wall: 100 * scale,
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wallMax: 200 * scale,
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conflict: {},
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meta: {},
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});
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const buildNation = (
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id: number,
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patch: Pick<Nation, 'gold' | 'rice' | 'power' | 'level'> & { meta: Nation['meta'] }
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): Nation => ({
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id,
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name: id === 1 ? '갑국' : '을국',
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color: '#777777',
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capitalCityId: null,
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chiefGeneralId: null,
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typeCode: 'che_중립',
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...patch,
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});
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describe('monthly nation statistics boundary', () => {
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it('matches the fixed legacy power, maxima, war-setting count, and final general cache', async () => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 193,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
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meta: { hiddenSeed: 'monthly-post-nation-stats-fixture' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: { id: 'test', name: 'test', cities: [] },
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diplomacy: [],
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events: [],
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initialEvents: [],
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generals: [
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buildGeneral({
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id: 1,
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nationId: 1,
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npcState: 0,
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gold: 1_000,
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rice: 2_000,
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crew: 100,
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leadership: 50,
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strength: 40,
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intelligence: 30,
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experience: 100,
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dedication: 200,
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dexterity: [1_000, 0, 0, 0, 0],
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killCrew: 100,
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deathCrew: 0,
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}),
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buildGeneral({
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id: 2,
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nationId: 2,
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npcState: 2,
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gold: 3_000,
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rice: 4_000,
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crew: 200,
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leadership: 60,
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strength: 50,
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intelligence: 40,
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experience: 300,
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dedication: 400,
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dexterity: [2_000, 1_000, 0, 0, 0],
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killCrew: 0,
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deathCrew: 100,
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}),
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],
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cities: [buildCity(1, 1, 1), buildCity(2, 2, 2)],
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nations: [
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buildNation(1, {
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gold: 10_000,
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rice: 20_000,
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power: 7,
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level: 2,
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meta: {
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tech: 100,
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gennum: 9,
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available_war_setting_cnt: 1,
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max_power: {
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maxPower: 999,
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maxCrew: 50,
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maxCities: ['옛도시', '옛도시2'],
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},
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},
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}),
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buildNation(2, {
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gold: 2_000,
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rice: 3_000,
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power: 8,
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level: 1,
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meta: { tech: 50, gennum: 8 },
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}),
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],
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troops: [],
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};
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let world: InMemoryTurnWorld | null = null;
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const trace: number[] = [];
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world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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autoAdvanceDiplomacyMonth: false,
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calendarHandler: composeCalendarHandlers(
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{
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onMonthChanged: () => {
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trace.push(world?.getNationById(1)?.power ?? -1);
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},
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},
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createMonthlyNationStatsHandler({ getWorld: () => world }),
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createMonthlyDiplomacyHandler({ getWorld: () => world }),
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createMonthlyWarSettingHandler({ getWorld: () => world }),
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createMonthlyNationCountHandler({ getWorld: () => world })
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),
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});
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await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
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expect(trace).toEqual([7]);
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expect(world.getNationById(1)).toMatchObject({
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power: 64,
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meta: {
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power: 64,
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gennum: 1,
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available_war_setting_cnt: 3,
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max_power: {
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maxPower: 999,
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maxCrew: 100,
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maxCities: ['옛도시', '옛도시2'],
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},
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},
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});
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expect(world.getNationById(2)).toMatchObject({
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power: 37,
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meta: {
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power: 37,
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gennum: 1,
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available_war_setting_cnt: 2,
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max_power: {
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maxPower: 37,
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maxCrew: 200,
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maxCities: ['을성'],
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},
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},
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});
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});
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});
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