feat: 대형 테스트 맵 및 NPC 국가 성장 시뮬레이션 테스트 추가

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2026-01-24 09:41:09 +00:00
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import type { City, MapDefinition } from '@sammo-ts/logic';
export const LARGE_TEST_MAP: MapDefinition = {
id: 'large_test_map',
name: '대형 테스트 맵',
cities: [
{
id: 1,
name: '소성A',
level: 4,
region: 1,
position: { x: 10, y: 10 },
connections: [2, 3],
max: {
population: 20000,
agriculture: 2000,
commerce: 2000,
security: 2000,
defence: 1000,
wall: 1000,
},
initial: {
population: 10000,
agriculture: 1000,
commerce: 1000,
security: 1000,
defence: 500,
wall: 500,
},
},
{
id: 2,
name: '중성B',
level: 5,
region: 1,
position: { x: 20, y: 10 },
connections: [1, 4],
max: {
population: 24000,
agriculture: 2200,
commerce: 2200,
security: 2200,
defence: 1100,
wall: 1100,
},
initial: {
population: 12000,
agriculture: 1100,
commerce: 1100,
security: 1100,
defence: 550,
wall: 550,
},
},
{
id: 3,
name: '대성C',
level: 6,
region: 2,
position: { x: 10, y: 20 },
connections: [1, 5],
max: {
population: 30000,
agriculture: 2500,
commerce: 2500,
security: 2500,
defence: 1200,
wall: 1200,
},
initial: {
population: 15000,
agriculture: 1200,
commerce: 1200,
security: 1200,
defence: 600,
wall: 600,
},
},
{
id: 4,
name: '특성D',
level: 7,
region: 2,
position: { x: 30, y: 10 },
connections: [2, 5],
max: {
population: 32000,
agriculture: 2600,
commerce: 2600,
security: 2600,
defence: 1300,
wall: 1300,
},
initial: {
population: 16000,
agriculture: 1300,
commerce: 1300,
security: 1300,
defence: 650,
wall: 650,
},
},
{
id: 5,
name: '소성E',
level: 4,
region: 3,
position: { x: 20, y: 20 },
connections: [3, 4, 6],
max: {
population: 20000,
agriculture: 2000,
commerce: 2000,
security: 2000,
defence: 1000,
wall: 1000,
},
initial: {
population: 10000,
agriculture: 1000,
commerce: 1000,
security: 1000,
defence: 500,
wall: 500,
},
},
{
id: 6,
name: '중성F',
level: 5,
region: 3,
position: { x: 30, y: 20 },
connections: [5, 7],
max: {
population: 24000,
agriculture: 2200,
commerce: 2200,
security: 2200,
defence: 1100,
wall: 1100,
},
initial: {
population: 12000,
agriculture: 1100,
commerce: 1100,
security: 1100,
defence: 550,
wall: 550,
},
},
{
id: 7,
name: '대성G',
level: 6,
region: 4,
position: { x: 40, y: 20 },
connections: [6, 8],
max: {
population: 30000,
agriculture: 2500,
commerce: 2500,
security: 2500,
defence: 1200,
wall: 1200,
},
initial: {
population: 15000,
agriculture: 1200,
commerce: 1200,
security: 1200,
defence: 600,
wall: 600,
},
},
{
id: 8,
name: '특성H',
level: 7,
region: 4,
position: { x: 50, y: 20 },
connections: [7, 9],
max: {
population: 32000,
agriculture: 2600,
commerce: 2600,
security: 2600,
defence: 1300,
wall: 1300,
},
initial: {
population: 16000,
agriculture: 1300,
commerce: 1300,
security: 1300,
defence: 650,
wall: 650,
},
},
{
id: 9,
name: '소성I',
level: 4,
region: 5,
position: { x: 60, y: 20 },
connections: [8],
max: {
population: 20000,
agriculture: 2000,
commerce: 2000,
security: 2000,
defence: 1000,
wall: 1000,
},
initial: {
population: 10000,
agriculture: 1000,
commerce: 1000,
security: 1000,
defence: 500,
wall: 500,
},
},
],
defaults: { trust: 90, trade: 100, supplyState: 1, frontState: 0 },
};
export const buildLargeTestCities = (): City[] =>
LARGE_TEST_MAP.cities.map((city) => ({
id: city.id,
name: city.name,
nationId: 0,
level: city.level,
state: 0,
population: city.initial.population,
populationMax: city.max.population,
agriculture: city.initial.agriculture,
agricultureMax: city.max.agriculture,
commerce: city.initial.commerce,
commerceMax: city.max.commerce,
security: city.initial.security,
securityMax: city.max.security,
supplyState: 1,
frontState: 0,
defence: city.initial.defence,
defenceMax: city.max.defence,
wall: city.initial.wall,
wallMax: city.max.wall,
meta: { trust: 95 },
}));
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import { describe, expect, it, vi } from 'vitest';
import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js';
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
import { createIncomeHandler } from '../src/turn/incomeHandler.js';
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
const mockDate = new Date('0179-08-01T00:00:00Z');
const createMockPrisma = (initialGeneralRows: any[] = []) => {
let generalRows = [...initialGeneralRows];
return {
generalTurn: {
findMany: vi.fn(async ({ where } = {}) => {
if (where?.generalId) {
return generalRows
.filter((row) => row.generalId === where.generalId)
.sort((a, b) => a.turnIdx - b.turnIdx);
}
return generalRows;
}),
deleteMany: vi.fn(async ({ where } = {}) => {
if (where?.generalId) {
generalRows = generalRows.filter((row) => row.generalId !== where.generalId);
}
return { count: 0 };
}),
createMany: vi.fn(async ({ data }) => {
if (Array.isArray(data)) {
generalRows.push(...data);
}
return { count: data.length };
}),
},
nationTurn: {
findMany: vi.fn(async () => []),
deleteMany: vi.fn(async () => ({ count: 0 })),
createMany: vi.fn(async () => ({ count: 0 })),
},
};
};
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
const createNpcGeneral = (
id: number,
cityId: number,
stats: { leadership: number; strength: number; intelligence: number },
npcState: number
): TurnGeneral => ({
id,
name: `NPC_${id}`,
nationId: 0,
cityId,
troopId: 0,
stats,
turnTime: mockDate,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 5000,
rice: 5000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState,
});
describe('NPC 대형 시뮬레이션', () => {
it('NPC 국가 성장 기준을 만족해야 한다', async () => {
const smallMediumCityIds = LARGE_TEST_MAP.cities
.filter((city) => [4, 5].includes(city.level))
.map((city) => city.id);
const npcPerType = smallMediumCityIds.length * 20;
const generals: TurnGeneral[] = [];
for (let i = 0; i < npcPerType; i += 1) {
const cityId = smallMediumCityIds[i % smallMediumCityIds.length];
generals.push(
createNpcGeneral(
generals.length + 1,
cityId,
{ leadership: 75, strength: 75, intelligence: 10 },
2
)
);
}
for (let i = 0; i < npcPerType; i += 1) {
const cityId = smallMediumCityIds[i % smallMediumCityIds.length];
generals.push(
createNpcGeneral(
generals.length + 1,
cityId,
{ leadership: 75, strength: 10, intelligence: 75 },
3
)
);
}
const cities = buildLargeTestCities();
const unitSet: UnitSetDefinition = {
id: 'test_unit_set',
name: 'TestUnitSet',
defaultCrewTypeId: 1100,
crewTypes: [
{
id: 1100,
armType: 1,
name: '보병',
attack: 10,
defence: 10,
speed: 10,
avoid: 0,
magicCoef: 0,
cost: 10,
rice: 1,
requirements: [],
attackCoef: {},
defenceCoef: {},
info: [],
initSkillTrigger: null,
phaseSkillTrigger: null,
iActionList: null,
},
],
};
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: cities as any,
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: LARGE_TEST_MAP as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
openingPartYear: 3,
develCost: 10,
baseGold: 1000,
baseRice: 1000,
maxResourceActionAmount: 10000,
},
environment: { mapName: 'large_test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
} as any,
unitSet: unitSet as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 179,
currentMonth: 8,
tickSeconds: 600,
lastTurnTime: mockDate,
meta: { seed: 1 },
};
const schedule: TurnSchedule = {
entries: [{ startMinute: 0, tickMinutes: 10 }],
};
const mockPrisma = createMockPrisma();
const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
maxGeneralTurns: 10,
maxNationTurns: 10,
});
await reservedTurnStore.loadAll();
const wrapper = { world: null as InMemoryTurnWorld | null };
const handler = await createReservedTurnHandler({
reservedTurns: reservedTurnStore,
scenarioConfig: snapshot.scenarioConfig,
scenarioMeta: snapshot.scenarioMeta,
map: LARGE_TEST_MAP as any,
unitSet: snapshot.unitSet,
getWorld: () => wrapper.world,
});
const incomeHandler = createIncomeHandler({
getWorld: () => wrapper.world,
scenarioConfig: snapshot.scenarioConfig,
nationTraits: new Map(),
});
const world = new InMemoryTurnWorld(state, snapshot, {
schedule,
generalTurnHandler: handler,
calendarHandler: incomeHandler,
});
wrapper.world = world;
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
const checkpointGoldByGeneral = new Map<number, number>();
const runOneMonth = async () => {
const target = addMinutes(world.getState().lastTurnTime, 10);
await processor.run(target, {
budgetMs: 10000,
maxGenerals: 100000,
catchUpCap: 1,
});
};
const assertUprisingCount = (minCount: number) => {
const nations = world.listNations();
expect(nations.length).toBeGreaterThanOrEqual(minCount);
};
const assertFoundedCount = (minCount: number) => {
const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
expect(nations.length).toBeGreaterThanOrEqual(minCount);
};
const assertTaxRateUnder = (limit: number) => {
const founded = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
for (const nation of founded) {
const rate = typeof nation.meta.rate === 'number' ? nation.meta.rate : 20;
expect(rate).toBeLessThan(limit);
}
};
const assertSmallMediumCitiesFounded = () => {
const targetCities = world
.listCities()
.filter((city) => [4, 5].includes(city.level));
for (const city of targetCities) {
expect(city.nationId).toBeGreaterThan(0);
}
};
const assertCityTrust = (minTrust: number) => {
const targetCities = world.listCities().filter((city) => city.nationId > 0);
for (const city of targetCities) {
const trust = typeof city.meta.trust === 'number' ? city.meta.trust : 0;
expect(trust).toBeGreaterThanOrEqual(minTrust);
}
};
const assertNationGeneralCount = (targetCount: number) => {
const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
const generals = world.listGenerals();
for (const nation of nations) {
const nationGenerals = generals.filter((general) => general.nationId === nation.id);
expect(nationGenerals.length).toBe(targetCount);
}
};
const assertNationRecruitCount = (minRecruit: number) => {
const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
const generals = world.listGenerals();
for (const nation of nations) {
const recruited = generals.filter(
(general) => general.nationId === nation.id && general.crew > 0 && general.crewTypeId > 0
);
expect(recruited.length).toBeGreaterThanOrEqual(minRecruit);
}
};
const maybeSnapshotGold = () => {
checkpointGoldByGeneral.clear();
for (const general of world.listGenerals()) {
if (general.nationId > 0) {
checkpointGoldByGeneral.set(general.id, general.gold);
}
}
};
const assertGoldIncome = () => {
const generals = world.listGenerals().filter((general) => general.nationId > 0);
let beforeTotal = 0;
let afterTotal = 0;
for (const general of generals) {
beforeTotal += checkpointGoldByGeneral.get(general.id) ?? 0;
afterTotal += general.gold;
}
expect(afterTotal).toBeGreaterThan(beforeTotal);
};
const targetChecks = new Map<string, () => void>([
['179-09', () => assertUprisingCount(1)],
['179-10', () => assertUprisingCount(2)],
['179-11', () => assertFoundedCount(1)],
['179-12', () => {
assertTaxRateUnder(15);
maybeSnapshotGold();
}],
['180-01', () => assertGoldIncome()],
['180-07', () => assertSmallMediumCitiesFounded()],
['180-11', () => assertCityTrust(90)],
['181-01', () => assertNationGeneralCount(10)],
['182-10', () => assertNationRecruitCount(5)],
]);
const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`;
while (true) {
await runOneMonth();
const { currentYear, currentMonth } = world.getState();
const key = toKey(currentYear, currentMonth);
const checker = targetChecks.get(key);
if (checker) {
checker();
}
if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) {
break;
}
}
});
});