feat: 대형 테스트 맵 및 NPC 국가 성장 시뮬레이션 테스트 추가
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import type { City, MapDefinition } from '@sammo-ts/logic';
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export const LARGE_TEST_MAP: MapDefinition = {
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id: 'large_test_map',
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name: '대형 테스트 맵',
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cities: [
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{
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id: 1,
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name: '소성A',
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level: 4,
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region: 1,
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position: { x: 10, y: 10 },
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connections: [2, 3],
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max: {
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population: 20000,
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agriculture: 2000,
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commerce: 2000,
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security: 2000,
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defence: 1000,
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wall: 1000,
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},
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initial: {
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population: 10000,
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agriculture: 1000,
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commerce: 1000,
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security: 1000,
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defence: 500,
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wall: 500,
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},
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},
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{
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id: 2,
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name: '중성B',
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level: 5,
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region: 1,
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position: { x: 20, y: 10 },
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connections: [1, 4],
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max: {
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population: 24000,
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agriculture: 2200,
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commerce: 2200,
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security: 2200,
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defence: 1100,
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wall: 1100,
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},
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initial: {
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population: 12000,
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agriculture: 1100,
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commerce: 1100,
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security: 1100,
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defence: 550,
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wall: 550,
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},
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},
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{
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id: 3,
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name: '대성C',
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level: 6,
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region: 2,
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position: { x: 10, y: 20 },
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connections: [1, 5],
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max: {
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population: 30000,
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agriculture: 2500,
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commerce: 2500,
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security: 2500,
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defence: 1200,
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wall: 1200,
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},
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initial: {
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population: 15000,
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agriculture: 1200,
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commerce: 1200,
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security: 1200,
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defence: 600,
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wall: 600,
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},
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},
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{
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id: 4,
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name: '특성D',
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level: 7,
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region: 2,
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position: { x: 30, y: 10 },
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connections: [2, 5],
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max: {
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population: 32000,
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agriculture: 2600,
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commerce: 2600,
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security: 2600,
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defence: 1300,
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wall: 1300,
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},
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initial: {
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population: 16000,
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agriculture: 1300,
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commerce: 1300,
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security: 1300,
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defence: 650,
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wall: 650,
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},
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},
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{
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id: 5,
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name: '소성E',
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level: 4,
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region: 3,
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position: { x: 20, y: 20 },
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connections: [3, 4, 6],
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max: {
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population: 20000,
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agriculture: 2000,
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commerce: 2000,
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security: 2000,
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defence: 1000,
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wall: 1000,
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},
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initial: {
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population: 10000,
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agriculture: 1000,
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commerce: 1000,
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security: 1000,
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defence: 500,
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wall: 500,
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},
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},
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{
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id: 6,
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name: '중성F',
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level: 5,
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region: 3,
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position: { x: 30, y: 20 },
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connections: [5, 7],
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max: {
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population: 24000,
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agriculture: 2200,
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commerce: 2200,
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security: 2200,
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defence: 1100,
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wall: 1100,
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},
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initial: {
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population: 12000,
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agriculture: 1100,
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commerce: 1100,
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security: 1100,
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defence: 550,
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wall: 550,
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},
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},
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{
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id: 7,
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name: '대성G',
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level: 6,
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region: 4,
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position: { x: 40, y: 20 },
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connections: [6, 8],
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max: {
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population: 30000,
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agriculture: 2500,
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commerce: 2500,
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security: 2500,
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defence: 1200,
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wall: 1200,
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},
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initial: {
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population: 15000,
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agriculture: 1200,
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commerce: 1200,
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security: 1200,
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defence: 600,
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wall: 600,
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},
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},
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{
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id: 8,
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name: '특성H',
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level: 7,
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region: 4,
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position: { x: 50, y: 20 },
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connections: [7, 9],
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max: {
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population: 32000,
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agriculture: 2600,
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commerce: 2600,
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security: 2600,
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defence: 1300,
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wall: 1300,
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},
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initial: {
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population: 16000,
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agriculture: 1300,
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commerce: 1300,
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security: 1300,
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defence: 650,
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wall: 650,
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},
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},
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{
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id: 9,
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name: '소성I',
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level: 4,
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region: 5,
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position: { x: 60, y: 20 },
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connections: [8],
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max: {
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population: 20000,
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agriculture: 2000,
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commerce: 2000,
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security: 2000,
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defence: 1000,
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wall: 1000,
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},
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initial: {
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population: 10000,
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agriculture: 1000,
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commerce: 1000,
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security: 1000,
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defence: 500,
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wall: 500,
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},
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},
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],
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defaults: { trust: 90, trade: 100, supplyState: 1, frontState: 0 },
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};
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export const buildLargeTestCities = (): City[] =>
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LARGE_TEST_MAP.cities.map((city) => ({
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id: city.id,
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name: city.name,
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nationId: 0,
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level: city.level,
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state: 0,
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population: city.initial.population,
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populationMax: city.max.population,
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agriculture: city.initial.agriculture,
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agricultureMax: city.max.agriculture,
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commerce: city.initial.commerce,
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commerceMax: city.max.commerce,
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security: city.initial.security,
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securityMax: city.max.security,
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supplyState: 1,
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frontState: 0,
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defence: city.initial.defence,
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defenceMax: city.max.defence,
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wall: city.initial.wall,
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wallMax: city.max.wall,
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meta: { trust: 95 },
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}));
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@@ -0,0 +1,334 @@
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import { describe, expect, it, vi } from 'vitest';
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import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js';
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import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
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import { createIncomeHandler } from '../src/turn/incomeHandler.js';
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import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
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const mockDate = new Date('0179-08-01T00:00:00Z');
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const createMockPrisma = (initialGeneralRows: any[] = []) => {
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let generalRows = [...initialGeneralRows];
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return {
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generalTurn: {
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findMany: vi.fn(async ({ where } = {}) => {
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if (where?.generalId) {
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return generalRows
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.filter((row) => row.generalId === where.generalId)
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.sort((a, b) => a.turnIdx - b.turnIdx);
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}
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return generalRows;
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}),
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deleteMany: vi.fn(async ({ where } = {}) => {
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if (where?.generalId) {
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generalRows = generalRows.filter((row) => row.generalId !== where.generalId);
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}
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return { count: 0 };
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}),
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createMany: vi.fn(async ({ data }) => {
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if (Array.isArray(data)) {
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generalRows.push(...data);
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}
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return { count: data.length };
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}),
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},
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nationTurn: {
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findMany: vi.fn(async () => []),
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deleteMany: vi.fn(async () => ({ count: 0 })),
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createMany: vi.fn(async () => ({ count: 0 })),
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},
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};
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};
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const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
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const createNpcGeneral = (
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id: number,
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cityId: number,
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stats: { leadership: number; strength: number; intelligence: number },
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npcState: number
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): TurnGeneral => ({
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id,
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name: `NPC_${id}`,
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nationId: 0,
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cityId,
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troopId: 0,
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stats,
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turnTime: mockDate,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: {},
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officerLevel: 1,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 5000,
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rice: 5000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState,
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});
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describe('NPC 대형 시뮬레이션', () => {
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it('NPC 국가 성장 기준을 만족해야 한다', async () => {
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const smallMediumCityIds = LARGE_TEST_MAP.cities
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.filter((city) => [4, 5].includes(city.level))
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.map((city) => city.id);
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const npcPerType = smallMediumCityIds.length * 20;
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const generals: TurnGeneral[] = [];
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for (let i = 0; i < npcPerType; i += 1) {
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const cityId = smallMediumCityIds[i % smallMediumCityIds.length];
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generals.push(
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createNpcGeneral(
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generals.length + 1,
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cityId,
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{ leadership: 75, strength: 75, intelligence: 10 },
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2
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)
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);
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}
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for (let i = 0; i < npcPerType; i += 1) {
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const cityId = smallMediumCityIds[i % smallMediumCityIds.length];
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generals.push(
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createNpcGeneral(
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generals.length + 1,
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cityId,
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{ leadership: 75, strength: 10, intelligence: 75 },
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3
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)
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);
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}
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const cities = buildLargeTestCities();
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const unitSet: UnitSetDefinition = {
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id: 'test_unit_set',
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name: 'TestUnitSet',
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defaultCrewTypeId: 1100,
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crewTypes: [
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{
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id: 1100,
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armType: 1,
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name: '보병',
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attack: 10,
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defence: 10,
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speed: 10,
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avoid: 0,
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magicCoef: 0,
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cost: 10,
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rice: 1,
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requirements: [],
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attackCoef: {},
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defenceCoef: {},
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info: [],
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initSkillTrigger: null,
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phaseSkillTrigger: null,
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iActionList: null,
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},
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],
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};
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const snapshot: TurnWorldSnapshot = {
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generals: generals as any,
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cities: cities as any,
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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map: LARGE_TEST_MAP as any,
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {
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openingPartYear: 3,
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develCost: 10,
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baseGold: 1000,
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baseRice: 1000,
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maxResourceActionAmount: 10000,
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},
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environment: { mapName: 'large_test_map', unitSet: 'default' },
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},
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scenarioMeta: {
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startYear: 180,
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} as any,
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unitSet: unitSet as any,
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 179,
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currentMonth: 8,
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tickSeconds: 600,
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lastTurnTime: mockDate,
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meta: { seed: 1 },
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};
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const schedule: TurnSchedule = {
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entries: [{ startMinute: 0, tickMinutes: 10 }],
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};
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const mockPrisma = createMockPrisma();
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const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
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maxGeneralTurns: 10,
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maxNationTurns: 10,
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});
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await reservedTurnStore.loadAll();
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const wrapper = { world: null as InMemoryTurnWorld | null };
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const handler = await createReservedTurnHandler({
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reservedTurns: reservedTurnStore,
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scenarioConfig: snapshot.scenarioConfig,
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scenarioMeta: snapshot.scenarioMeta,
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map: LARGE_TEST_MAP as any,
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unitSet: snapshot.unitSet,
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getWorld: () => wrapper.world,
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});
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const incomeHandler = createIncomeHandler({
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getWorld: () => wrapper.world,
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scenarioConfig: snapshot.scenarioConfig,
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nationTraits: new Map(),
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});
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule,
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generalTurnHandler: handler,
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calendarHandler: incomeHandler,
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});
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wrapper.world = world;
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const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
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const checkpointGoldByGeneral = new Map<number, number>();
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const runOneMonth = async () => {
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const target = addMinutes(world.getState().lastTurnTime, 10);
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await processor.run(target, {
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budgetMs: 10000,
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maxGenerals: 100000,
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catchUpCap: 1,
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});
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};
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const assertUprisingCount = (minCount: number) => {
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const nations = world.listNations();
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expect(nations.length).toBeGreaterThanOrEqual(minCount);
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};
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const assertFoundedCount = (minCount: number) => {
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const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
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expect(nations.length).toBeGreaterThanOrEqual(minCount);
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};
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const assertTaxRateUnder = (limit: number) => {
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const founded = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
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for (const nation of founded) {
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const rate = typeof nation.meta.rate === 'number' ? nation.meta.rate : 20;
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expect(rate).toBeLessThan(limit);
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}
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};
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const assertSmallMediumCitiesFounded = () => {
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const targetCities = world
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.listCities()
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.filter((city) => [4, 5].includes(city.level));
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for (const city of targetCities) {
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expect(city.nationId).toBeGreaterThan(0);
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}
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};
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const assertCityTrust = (minTrust: number) => {
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const targetCities = world.listCities().filter((city) => city.nationId > 0);
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for (const city of targetCities) {
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const trust = typeof city.meta.trust === 'number' ? city.meta.trust : 0;
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expect(trust).toBeGreaterThanOrEqual(minTrust);
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}
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};
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const assertNationGeneralCount = (targetCount: number) => {
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const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
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const generals = world.listGenerals();
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for (const nation of nations) {
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const nationGenerals = generals.filter((general) => general.nationId === nation.id);
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expect(nationGenerals.length).toBe(targetCount);
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}
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};
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const assertNationRecruitCount = (minRecruit: number) => {
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const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
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const generals = world.listGenerals();
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for (const nation of nations) {
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const recruited = generals.filter(
|
||||
(general) => general.nationId === nation.id && general.crew > 0 && general.crewTypeId > 0
|
||||
);
|
||||
expect(recruited.length).toBeGreaterThanOrEqual(minRecruit);
|
||||
}
|
||||
};
|
||||
|
||||
const maybeSnapshotGold = () => {
|
||||
checkpointGoldByGeneral.clear();
|
||||
for (const general of world.listGenerals()) {
|
||||
if (general.nationId > 0) {
|
||||
checkpointGoldByGeneral.set(general.id, general.gold);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const assertGoldIncome = () => {
|
||||
const generals = world.listGenerals().filter((general) => general.nationId > 0);
|
||||
let beforeTotal = 0;
|
||||
let afterTotal = 0;
|
||||
for (const general of generals) {
|
||||
beforeTotal += checkpointGoldByGeneral.get(general.id) ?? 0;
|
||||
afterTotal += general.gold;
|
||||
}
|
||||
expect(afterTotal).toBeGreaterThan(beforeTotal);
|
||||
};
|
||||
|
||||
const targetChecks = new Map<string, () => void>([
|
||||
['179-09', () => assertUprisingCount(1)],
|
||||
['179-10', () => assertUprisingCount(2)],
|
||||
['179-11', () => assertFoundedCount(1)],
|
||||
['179-12', () => {
|
||||
assertTaxRateUnder(15);
|
||||
maybeSnapshotGold();
|
||||
}],
|
||||
['180-01', () => assertGoldIncome()],
|
||||
['180-07', () => assertSmallMediumCitiesFounded()],
|
||||
['180-11', () => assertCityTrust(90)],
|
||||
['181-01', () => assertNationGeneralCount(10)],
|
||||
['182-10', () => assertNationRecruitCount(5)],
|
||||
]);
|
||||
|
||||
const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`;
|
||||
|
||||
while (true) {
|
||||
await runOneMonth();
|
||||
const { currentYear, currentMonth } = world.getState();
|
||||
const key = toKey(currentYear, currentMonth);
|
||||
const checker = targetChecks.get(key);
|
||||
if (checker) {
|
||||
checker();
|
||||
}
|
||||
if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user