refactor: tighten backend and logic boundaries
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@@ -1,10 +1,9 @@
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import { describe, expect, it, vi } from 'vitest';
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import { asRecord } from '@sammo-ts/common';
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import { asRecord, ManualClock } from '@sammo-ts/common';
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import {
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InMemoryControlQueue,
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EngineStateManager,
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ManualClock,
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TurnDaemonLifecycle,
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type TurnDaemonCommandResult,
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type TurnProcessor,
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@@ -1,6 +1,5 @@
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import { describe, expect, it, vi } from 'vitest';
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import {
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createItemInventoryFromSlots,
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ITEM_KEYS,
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LogCategory,
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LogScope,
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@@ -9,6 +8,7 @@ import {
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type ItemModule,
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type Nation,
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} from '@sammo-ts/logic';
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import { createItemInventoryFromSlots } from '@sammo-ts/logic/items/inventory.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createUpdateNationLevelHandler } from '../src/turn/monthlyNationLevelAction.js';
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@@ -148,9 +148,7 @@ const buildHarness = async (
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generals: [buildGeneral(1), buildGeneral(2, { meta: { killturn: 850, belong: 30 } })],
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cities: [
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...Array.from({ length: cityCount }, (_, index) => buildCity(index + 1)),
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...Array.from({ length: options.neutralCityCount ?? 0 }, (_, index) =>
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buildCity(cityCount + index + 1, 0)
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),
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...Array.from({ length: options.neutralCityCount ?? 0 }, (_, index) => buildCity(cityCount + index + 1, 0)),
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],
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nations: [
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...(options.neutralCityCount
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@@ -2,7 +2,7 @@ import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import { GAME_TICKS_PER_TURN } from '@sammo-ts/common';
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import { SystemClock } from '../src/lifecycle/clock.js';
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import { SystemClock } from '@sammo-ts/common';
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import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
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import { getNextTickTime } from '../src/lifecycle/getNextTickTime.js';
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import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js';
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@@ -1,9 +1,9 @@
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import { describe, expect, it, vi } from 'vitest';
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import { ManualClock } from '@sammo-ts/common';
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import {
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InMemoryControlQueue,
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EngineStateManager,
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ManualClock,
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TurnDaemonLifecycle,
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getNextTickTime,
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type TurnProcessor,
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