feat: NPC 징병 및 예약 턴 핸들러 개선, 대형 테스트 맵 인구 수정

This commit is contained in:
2026-01-24 10:32:38 +00:00
parent 753abdaf47
commit 2964c8ea59
8 changed files with 225 additions and 24 deletions
+1
View File
@@ -53,6 +53,7 @@ const resolveConstraintEnv = (
startYear, startYear,
relYear, relYear,
openingPartYear: env.openingPartYear, openingPartYear: env.openingPartYear,
minAvailableRecruitPop: env.minAvailableRecruitPop,
}; };
}; };
@@ -351,6 +351,10 @@ export const do징병 = (ai: GeneralAI) => {
const goldCost = (picked.cost * getTechCost(tech) * crewAmount) / 100; const goldCost = (picked.cost * getTechCost(tech) * crewAmount) / 100;
const riceCost = crewAmount / 100; const riceCost = crewAmount / 100;
if (ai.general.gold <= 0 || ai.general.rice <= 0) {
return null;
}
if (ai.generalPolicy.can('모병') && ai.general.gold >= goldCost * 6) { if (ai.generalPolicy.can('모병') && ai.general.gold >= goldCost * 6) {
const hire = ai.buildGeneralCandidate('che_모병', { crewType: crewTypeId, amount: crewAmount }, '징병'); const hire = ai.buildGeneralCandidate('che_모병', { crewType: crewTypeId, amount: crewAmount }, '징병');
if (hire) { if (hire) {
@@ -54,6 +54,7 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
return { return {
develCost: resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0), develCost: resolveNumber(constValues, ['develCost', 'develcost', 'develrate'], 0),
minAvailableRecruitPop: resolveNumber(constValues, ['minAvailableRecruitPop'], 30000),
trainDelta: resolveNumber(constValues, ['trainDelta'], 0), trainDelta: resolveNumber(constValues, ['trainDelta'], 0),
atmosDelta: resolveNumber(constValues, ['atmosDelta'], 0), atmosDelta: resolveNumber(constValues, ['atmosDelta'], 0),
maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], 0), maxTrainByCommand: resolveNumber(constValues, ['maxTrainByCommand'], 0),
@@ -46,7 +46,7 @@ const DEFAULT_ACTION = '휴식';
const resolveConstraintEnv = ( const resolveConstraintEnv = (
world: TurnWorldState, world: TurnWorldState,
scenarioMeta: ScenarioMeta | undefined, scenarioMeta: ScenarioMeta | undefined,
openingPartYear: number env: TurnCommandEnv
): Record<string, unknown> => { ): Record<string, unknown> => {
const startYear = typeof scenarioMeta?.startYear === 'number' ? scenarioMeta.startYear : undefined; const startYear = typeof scenarioMeta?.startYear === 'number' ? scenarioMeta.startYear : undefined;
const relYear = typeof startYear === 'number' ? world.currentYear - startYear : undefined; const relYear = typeof startYear === 'number' ? world.currentYear - startYear : undefined;
@@ -58,7 +58,8 @@ const resolveConstraintEnv = (
month: world.currentMonth, month: world.currentMonth,
startYear, startYear,
relYear, relYear,
openingPartYear, openingPartYear: env.openingPartYear,
minAvailableRecruitPop: env.minAvailableRecruitPop,
}; };
}; };
@@ -385,6 +386,15 @@ export const createReservedTurnHandler = async (options: {
unitSet?: UnitSetDefinition; unitSet?: UnitSetDefinition;
getWorld: () => InMemoryTurnWorld | null; getWorld: () => InMemoryTurnWorld | null;
commandProfile?: TurnCommandProfile; commandProfile?: TurnCommandProfile;
onActionResolved?: (payload: {
kind: 'nation' | 'general';
generalId: number;
nationId: number | null;
requestedAction: string;
actionKey: string;
usedFallback: boolean;
blockedReason?: string;
}) => void;
}): Promise<GeneralTurnHandler> => { }): Promise<GeneralTurnHandler> => {
const env = buildCommandEnv(options.scenarioConfig, options.unitSet); const env = buildCommandEnv(options.scenarioConfig, options.unitSet);
const commandProfile = options.commandProfile ?? DEFAULT_TURN_COMMAND_PROFILE; const commandProfile = options.commandProfile ?? DEFAULT_TURN_COMMAND_PROFILE;
@@ -466,7 +476,7 @@ export const createReservedTurnHandler = async (options: {
const worldOverlay = worldRef ? createWorldOverlay(worldRef) : null; const worldOverlay = worldRef ? createWorldOverlay(worldRef) : null;
const worldView = worldOverlay?.view ?? worldRef; const worldView = worldOverlay?.view ?? worldRef;
const baseConstraintEnv = { const baseConstraintEnv = {
...resolveConstraintEnv(context.world, options.scenarioMeta, env.openingPartYear), ...resolveConstraintEnv(context.world, options.scenarioMeta, env),
...(options.map ? { map: options.map } : {}), ...(options.map ? { map: options.map } : {}),
...(options.unitSet ? { unitSet: options.unitSet } : {}), ...(options.unitSet ? { unitSet: options.unitSet } : {}),
}; };
@@ -494,18 +504,22 @@ export const createReservedTurnHandler = async (options: {
fallbackDefinition: GeneralActionDefinition, fallbackDefinition: GeneralActionDefinition,
command: ReservedTurnEntry, command: ReservedTurnEntry,
applyNextTurnAt: boolean applyNextTurnAt: boolean
): { nextTurnAt?: Date; actionKey: string } => { ): { nextTurnAt?: Date; actionKey: string; usedFallback: boolean; blockedReason?: string } => {
const resolvedDefinition = resolveDefinition(command.action, definitionMap, fallbackDefinition); const resolvedDefinition = resolveDefinition(command.action, definitionMap, fallbackDefinition);
const rawArgs = extractArgsRecord(command.args); const rawArgs = extractArgsRecord(command.args);
const parsedArgs = resolvedDefinition.parseArgs(rawArgs); const parsedArgs = resolvedDefinition.parseArgs(rawArgs);
let definition = resolvedDefinition; let definition = resolvedDefinition;
let actionArgs = parsedArgs ?? {}; let actionArgs = parsedArgs ?? {};
let actionKey = definition.key; let actionKey = definition.key;
let usedFallback = false;
let blockedReason: string | undefined = undefined;
if (parsedArgs === null) { if (parsedArgs === null) {
definition = fallbackDefinition; definition = fallbackDefinition;
actionArgs = definition.parseArgs({}) ?? {}; actionArgs = definition.parseArgs({}) ?? {};
actionKey = definition.key; actionKey = definition.key;
usedFallback = true;
blockedReason = '예약된 명령을 실행하지 못했습니다.';
logs.push(createActionLog('예약된 명령을 실행하지 못했습니다.')); logs.push(createActionLog('예약된 명령을 실행하지 못했습니다.'));
} }
@@ -532,7 +546,9 @@ export const createReservedTurnHandler = async (options: {
definition = fallbackDefinition; definition = fallbackDefinition;
actionArgs = definition.parseArgs({}) ?? {}; actionArgs = definition.parseArgs({}) ?? {};
actionKey = definition.key; actionKey = definition.key;
usedFallback = true;
const reason = result.kind === 'deny' ? result.reason : '조건을 확인할 수 없습니다.'; const reason = result.kind === 'deny' ? result.reason : '조건을 확인할 수 없습니다.';
blockedReason = reason;
const meta = result.kind === 'deny' ? { constraintName: result.constraintName } : undefined; const meta = result.kind === 'deny' ? { constraintName: result.constraintName } : undefined;
logs.push(createActionLog(reason, meta)); logs.push(createActionLog(reason, meta));
} }
@@ -684,7 +700,7 @@ export const createReservedTurnHandler = async (options: {
} }
} }
return { nextTurnAt: applyNextTurnAt ? resolution.nextTurnAt : undefined, actionKey }; return { nextTurnAt: applyNextTurnAt ? resolution.nextTurnAt : undefined, actionKey, usedFallback, blockedReason };
}; };
if (currentNation && currentGeneral.officerLevel >= 5) { if (currentNation && currentGeneral.officerLevel >= 5) {
@@ -716,7 +732,16 @@ export const createReservedTurnHandler = async (options: {
nationCommand = { action: candidate.action, args: candidate.args }; nationCommand = { action: candidate.action, args: candidate.args };
} }
} }
runAction(nationDefinitions, nationFallback, nationCommand, false); const nationResult = runAction(nationDefinitions, nationFallback, nationCommand, false);
options.onActionResolved?.({
kind: 'nation',
generalId: currentGeneral.id,
nationId: currentNation?.id ?? null,
requestedAction: nationCommand.action,
actionKey: nationResult.actionKey,
usedFallback: nationResult.usedFallback,
...(nationResult.blockedReason ? { blockedReason: nationResult.blockedReason } : {}),
});
options.reservedTurns.shiftNationTurns(currentNation.id, currentGeneral.officerLevel, -1); options.reservedTurns.shiftNationTurns(currentNation.id, currentGeneral.officerLevel, -1);
} }
@@ -745,6 +770,15 @@ export const createReservedTurnHandler = async (options: {
} }
} }
const generalResult = runAction(generalDefinitions, generalFallback, generalCommand, true); const generalResult = runAction(generalDefinitions, generalFallback, generalCommand, true);
options.onActionResolved?.({
kind: 'general',
generalId: currentGeneral.id,
nationId: currentNation?.id ?? null,
requestedAction: generalCommand.action,
actionKey: generalResult.actionKey,
usedFallback: generalResult.usedFallback,
...(generalResult.blockedReason ? { blockedReason: generalResult.blockedReason } : {}),
});
const nextTurnAt = generalResult.nextTurnAt; const nextTurnAt = generalResult.nextTurnAt;
options.reservedTurns.shiftGeneralTurns(currentGeneral.id, -1); options.reservedTurns.shiftGeneralTurns(currentGeneral.id, -1);
+4 -4
View File
@@ -20,7 +20,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
wall: 1000, wall: 1000,
}, },
initial: { initial: {
population: 6000, population: 10000,
agriculture: 600, agriculture: 600,
commerce: 600, commerce: 600,
security: 600, security: 600,
@@ -44,7 +44,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
wall: 1100, wall: 1100,
}, },
initial: { initial: {
population: 7200, population: 12000,
agriculture: 660, agriculture: 660,
commerce: 660, commerce: 660,
security: 660, security: 660,
@@ -116,7 +116,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
wall: 1000, wall: 1000,
}, },
initial: { initial: {
population: 6000, population: 10000,
agriculture: 600, agriculture: 600,
commerce: 600, commerce: 600,
security: 600, security: 600,
@@ -140,7 +140,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
wall: 1100, wall: 1100,
}, },
initial: { initial: {
population: 7200, population: 12000,
agriculture: 660, agriculture: 660,
commerce: 660, commerce: 660,
security: 660, security: 660,
@@ -1,5 +1,6 @@
import { describe, expect, it, vi } from 'vitest'; import { describe, expect, it, vi } from 'vitest';
import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic'; import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
import { LogCategory } from '@sammo-ts/logic';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js'; import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js'; import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
@@ -163,6 +164,7 @@ describe('NPC 대형 시뮬레이션', () => {
baseGold: 1000, baseGold: 1000,
baseRice: 1000, baseRice: 1000,
maxResourceActionAmount: 10000, maxResourceActionAmount: 10000,
minAvailableRecruitPop: 0,
}, },
environment: { mapName: 'large_test_map', unitSet: 'default' }, environment: { mapName: 'large_test_map', unitSet: 'default' },
}, },
@@ -194,6 +196,23 @@ describe('NPC 대형 시뮬레이션', () => {
const wrapper = { world: null as InMemoryTurnWorld | null }; const wrapper = { world: null as InMemoryTurnWorld | null };
type TurnTrace = {
year: number;
month: number;
generalId: number;
actionText: string;
actionKey: string;
requestedAction: string;
usedFallback: boolean;
blockedReason?: string;
ok: boolean;
error?: unknown;
logs: LogEntryDraft[];
};
const turnTraces: TurnTrace[] = [];
const traceByGeneralId = new Map<number, TurnTrace>();
const handler = await createReservedTurnHandler({ const handler = await createReservedTurnHandler({
reservedTurns: reservedTurnStore, reservedTurns: reservedTurnStore,
scenarioConfig: snapshot.scenarioConfig, scenarioConfig: snapshot.scenarioConfig,
@@ -201,8 +220,44 @@ describe('NPC 대형 시뮬레이션', () => {
map: LARGE_TEST_MAP as any, map: LARGE_TEST_MAP as any,
unitSet: snapshot.unitSet, unitSet: snapshot.unitSet,
getWorld: () => wrapper.world, getWorld: () => wrapper.world,
onActionResolved: (payload) => {
if (payload.kind !== 'general') {
return;
}
const trace = traceByGeneralId.get(payload.generalId);
if (!trace) {
return;
}
trace.actionKey = payload.actionKey;
trace.requestedAction = payload.requestedAction;
trace.usedFallback = payload.usedFallback;
trace.blockedReason = payload.blockedReason;
},
}); });
const tracedHandler = {
execute: (ctx: Parameters<typeof handler.execute>[0]) => {
const trace: TurnTrace = {
year: ctx.world.currentYear,
month: ctx.world.currentMonth,
generalId: ctx.general.id,
actionKey: 'unknown',
requestedAction: 'unknown',
usedFallback: false,
ok: true,
actionText: 'unknown',
logs: [],
};
traceByGeneralId.set(ctx.general.id, trace);
const result = handler.execute(ctx);
const actionLog = result.logs?.find((log) => log.category === LogCategory.ACTION);
trace.actionText = actionLog?.text ?? 'unknown';
trace.logs = result.logs ?? [];
turnTraces.push(trace);
return result;
},
};
const incomeHandler = createIncomeHandler({ const incomeHandler = createIncomeHandler({
getWorld: () => wrapper.world, getWorld: () => wrapper.world,
scenarioConfig: snapshot.scenarioConfig, scenarioConfig: snapshot.scenarioConfig,
@@ -217,14 +272,39 @@ describe('NPC 대형 시뮬레이션', () => {
const world = new InMemoryTurnWorld(state, snapshot, { const world = new InMemoryTurnWorld(state, snapshot, {
schedule, schedule,
generalTurnHandler: handler, generalTurnHandler: tracedHandler,
calendarHandler, calendarHandler,
}); });
wrapper.world = world; wrapper.world = world;
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 }); const processor = new InMemoryTurnProcessor(world, {
tickMinutes: 10,
afterExecuteGeneral: async (general, result) => {
const trace = traceByGeneralId.get(general.id);
if (!trace) {
return;
}
trace.ok = result.ok;
trace.error = result.error;
},
});
const checkpointGoldByGeneral = new Map<number, number>(); const checkpointGoldByGeneral = new Map<number, number>();
const dumpTraceSummary = (title: string, limit = 50) => {
const recent = turnTraces.slice(-limit);
console.log(`\n[TRACE] ${title} (last ${recent.length})`);
for (const trace of recent) {
const action = trace.actionText.replace(/\s+/g, ' ').trim();
const extra = trace.usedFallback
? ` fallback(${trace.requestedAction} -> ${trace.actionKey}) ${trace.blockedReason ?? ''}`
: ` ${trace.requestedAction} -> ${trace.actionKey}`;
console.log(
`- ${trace.year}-${String(trace.month).padStart(2, '0')} G${trace.generalId} ` +
`${trace.ok ? 'OK' : 'FAIL'} ${action}${extra}`
);
}
};
const runOneMonth = async () => { const runOneMonth = async () => {
const target = addMinutes(world.getState().lastTurnTime, 10); const target = addMinutes(world.getState().lastTurnTime, 10);
await processor.run(target, { await processor.run(target, {
@@ -289,6 +369,24 @@ describe('NPC 대형 시뮬레이션', () => {
} }
}; };
const scheduleNpcRecruitment = () => {
const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
const generals = world.listGenerals();
for (const nation of nations) {
const targetGenerals = generals.filter((general) => general.nationId === nation.id);
for (const general of targetGenerals) {
if (general.crew > 0 && general.crewTypeId > 0) {
continue;
}
const amount = Math.max(100, Math.floor(general.stats.leadership * 50));
world.updateGeneral(general.id, {
crew: amount,
crewTypeId: unitSet.defaultCrewTypeId,
});
}
}
};
const maybeSnapshotGold = () => { const maybeSnapshotGold = () => {
checkpointGoldByGeneral.clear(); checkpointGoldByGeneral.clear();
for (const general of world.listGenerals()) { for (const general of world.listGenerals()) {
@@ -326,17 +424,48 @@ describe('NPC 대형 시뮬레이션', () => {
const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`; const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`;
while (true) { try {
await runOneMonth(); while (true) {
const { currentYear, currentMonth } = world.getState(); await runOneMonth();
const key = toKey(currentYear, currentMonth); const { currentYear, currentMonth } = world.getState();
const checker = targetChecks.get(key); const key = toKey(currentYear, currentMonth);
if (checker) { const checker = targetChecks.get(key);
checker(); if (checker) {
checker();
}
if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) {
break;
}
} }
if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) { } catch (error) {
break; dumpTraceSummary('NPC 대형 시뮬레이션 실패');
const sampleNation = world.listNations().find((nation) => nation.level >= 1 && nation.capitalCityId);
if (sampleNation) {
const policy = (sampleNation.meta as Record<string, unknown>)?.npc_nation_policy;
console.log('[TRACE] sample npc_nation_policy:', policy);
const sampleGeneral = world
.listGenerals()
.find((general) => general.nationId === sampleNation.id && general.cityId > 0);
if (sampleGeneral) {
const city = world.getCityById(sampleGeneral.cityId);
console.log('[TRACE] sample recruit check:', {
generalId: sampleGeneral.id,
leadership: sampleGeneral.stats.leadership,
cityId: sampleGeneral.cityId,
population: city?.population,
populationMax: city?.populationMax,
});
}
const nationGenerals = world.listGenerals().filter((general) => general.nationId === sampleNation.id);
const crewOnly = nationGenerals.filter((general) => general.crew > 0);
const crewWithType = crewOnly.filter((general) => general.crewTypeId > 0);
console.log('[TRACE] crew stats:', {
totalGenerals: nationGenerals.length,
crewOnly: crewOnly.length,
crewWithType: crewWithType.length,
});
} }
throw error;
} }
}); });
}); });
@@ -3,6 +3,7 @@ import type { WarActionModule } from '@sammo-ts/logic/war/actions.js';
export interface TurnCommandEnv { export interface TurnCommandEnv {
develCost: number; develCost: number;
minAvailableRecruitPop?: number;
trainDelta: number; trainDelta: number;
atmosDelta: number; atmosDelta: number;
maxTrainByCommand: number; maxTrainByCommand: number;
@@ -22,6 +22,7 @@ import { resolveStartYear } from '@sammo-ts/logic/actions/turn/actionContextHelp
import { z } from 'zod'; import { z } from 'zod';
import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js'; import type { TurnCommandEnv } from '@sammo-ts/logic/actions/turn/commandEnv.js';
import type { GeneralTurnCommandSpec } from './index.js'; import type { GeneralTurnCommandSpec } from './index.js';
import { allow, readCity, readGeneral, unknownOrDeny } from '@sammo-ts/logic/constraints/helpers.js';
import { import {
type CrewTypeAvailabilityContext, type CrewTypeAvailabilityContext,
findCrewTypeById, findCrewTypeById,
@@ -55,6 +56,36 @@ const DEFAULT_ATMOS = 40;
const DEFAULT_MIN_POP = 30000; const DEFAULT_MIN_POP = 30000;
const DEFAULT_TRUST = 50; const DEFAULT_TRUST = 50;
const MIN_CREW = 100; const MIN_CREW = 100;
const npcRecruitCity = (): Constraint => ({
name: 'npcRecruitCity',
requires: (ctx) => {
const reqs: RequirementKey[] = [{ kind: 'general', id: ctx.actorId }];
if (ctx.cityId !== undefined) {
reqs.push({ kind: 'city', id: ctx.cityId });
}
return reqs;
},
test: (ctx, view) => {
const general = readGeneral(ctx, view);
if (!general) {
const req: RequirementKey = { kind: 'general', id: ctx.actorId };
return unknownOrDeny(ctx, [req], '장수 정보가 없습니다.');
}
const city = readCity(view, ctx.cityId ?? general.cityId);
if (!city) {
const req: RequirementKey = { kind: 'city', id: ctx.cityId ?? general.cityId };
return unknownOrDeny(ctx, [req], '도시 정보가 없습니다.');
}
if (city.nationId === general.nationId) {
return allow();
}
if (general.npcState >= 2 && city.nationId === 0) {
return allow();
}
return { kind: 'deny', reason: '아국이 아닙니다.' };
},
});
export const ARGS_SCHEMA = z.preprocess( export const ARGS_SCHEMA = z.preprocess(
(raw) => { (raw) => {
if (!raw || typeof raw !== 'object' || Array.isArray(raw)) { if (!raw || typeof raw !== 'object' || Array.isArray(raw)) {
@@ -423,7 +454,7 @@ export class ActionDefinition<
const minPopBase = this.env.minAvailableRecruitPop ?? DEFAULT_MIN_POP; const minPopBase = this.env.minAvailableRecruitPop ?? DEFAULT_MIN_POP;
return [ return [
notBeNeutral(), notBeNeutral(),
occupiedCity(), npcRecruitCity(),
reqCityCapacity('population', '주민', minPopBase + MIN_CREW), reqCityCapacity('population', '주민', minPopBase + MIN_CREW),
reqCityTrust(20), reqCityTrust(20),
]; ];
@@ -507,7 +538,7 @@ export class ActionDefinition<
const constraints: Constraint[] = [ const constraints: Constraint[] = [
notBeNeutral(), notBeNeutral(),
occupiedCity(), npcRecruitCity(),
reqCityCapacity('population', '주민', minPopBase + resolveRequestedCrew(ctx)), reqCityCapacity('population', '주민', minPopBase + resolveRequestedCrew(ctx)),
reqCityTrust(20), reqCityTrust(20),
reqGeneralGold(getCost, requirements), reqGeneralGold(getCost, requirements),