feat: NPC 징병 및 예약 턴 핸들러 개선, 대형 테스트 맵 인구 수정
This commit is contained in:
+4
-4
@@ -20,7 +20,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
|
||||
wall: 1000,
|
||||
},
|
||||
initial: {
|
||||
population: 6000,
|
||||
population: 10000,
|
||||
agriculture: 600,
|
||||
commerce: 600,
|
||||
security: 600,
|
||||
@@ -44,7 +44,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
|
||||
wall: 1100,
|
||||
},
|
||||
initial: {
|
||||
population: 7200,
|
||||
population: 12000,
|
||||
agriculture: 660,
|
||||
commerce: 660,
|
||||
security: 660,
|
||||
@@ -116,7 +116,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
|
||||
wall: 1000,
|
||||
},
|
||||
initial: {
|
||||
population: 6000,
|
||||
population: 10000,
|
||||
agriculture: 600,
|
||||
commerce: 600,
|
||||
security: 600,
|
||||
@@ -140,7 +140,7 @@ export const LARGE_TEST_MAP: MapDefinition = {
|
||||
wall: 1100,
|
||||
},
|
||||
initial: {
|
||||
population: 7200,
|
||||
population: 12000,
|
||||
agriculture: 660,
|
||||
commerce: 660,
|
||||
security: 660,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
|
||||
import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
|
||||
import { LogCategory } from '@sammo-ts/logic';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
@@ -163,6 +164,7 @@ describe('NPC 대형 시뮬레이션', () => {
|
||||
baseGold: 1000,
|
||||
baseRice: 1000,
|
||||
maxResourceActionAmount: 10000,
|
||||
minAvailableRecruitPop: 0,
|
||||
},
|
||||
environment: { mapName: 'large_test_map', unitSet: 'default' },
|
||||
},
|
||||
@@ -194,6 +196,23 @@ describe('NPC 대형 시뮬레이션', () => {
|
||||
|
||||
const wrapper = { world: null as InMemoryTurnWorld | null };
|
||||
|
||||
type TurnTrace = {
|
||||
year: number;
|
||||
month: number;
|
||||
generalId: number;
|
||||
actionText: string;
|
||||
actionKey: string;
|
||||
requestedAction: string;
|
||||
usedFallback: boolean;
|
||||
blockedReason?: string;
|
||||
ok: boolean;
|
||||
error?: unknown;
|
||||
logs: LogEntryDraft[];
|
||||
};
|
||||
|
||||
const turnTraces: TurnTrace[] = [];
|
||||
const traceByGeneralId = new Map<number, TurnTrace>();
|
||||
|
||||
const handler = await createReservedTurnHandler({
|
||||
reservedTurns: reservedTurnStore,
|
||||
scenarioConfig: snapshot.scenarioConfig,
|
||||
@@ -201,8 +220,44 @@ describe('NPC 대형 시뮬레이션', () => {
|
||||
map: LARGE_TEST_MAP as any,
|
||||
unitSet: snapshot.unitSet,
|
||||
getWorld: () => wrapper.world,
|
||||
onActionResolved: (payload) => {
|
||||
if (payload.kind !== 'general') {
|
||||
return;
|
||||
}
|
||||
const trace = traceByGeneralId.get(payload.generalId);
|
||||
if (!trace) {
|
||||
return;
|
||||
}
|
||||
trace.actionKey = payload.actionKey;
|
||||
trace.requestedAction = payload.requestedAction;
|
||||
trace.usedFallback = payload.usedFallback;
|
||||
trace.blockedReason = payload.blockedReason;
|
||||
},
|
||||
});
|
||||
|
||||
const tracedHandler = {
|
||||
execute: (ctx: Parameters<typeof handler.execute>[0]) => {
|
||||
const trace: TurnTrace = {
|
||||
year: ctx.world.currentYear,
|
||||
month: ctx.world.currentMonth,
|
||||
generalId: ctx.general.id,
|
||||
actionKey: 'unknown',
|
||||
requestedAction: 'unknown',
|
||||
usedFallback: false,
|
||||
ok: true,
|
||||
actionText: 'unknown',
|
||||
logs: [],
|
||||
};
|
||||
traceByGeneralId.set(ctx.general.id, trace);
|
||||
const result = handler.execute(ctx);
|
||||
const actionLog = result.logs?.find((log) => log.category === LogCategory.ACTION);
|
||||
trace.actionText = actionLog?.text ?? 'unknown';
|
||||
trace.logs = result.logs ?? [];
|
||||
turnTraces.push(trace);
|
||||
return result;
|
||||
},
|
||||
};
|
||||
|
||||
const incomeHandler = createIncomeHandler({
|
||||
getWorld: () => wrapper.world,
|
||||
scenarioConfig: snapshot.scenarioConfig,
|
||||
@@ -217,14 +272,39 @@ describe('NPC 대형 시뮬레이션', () => {
|
||||
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule,
|
||||
generalTurnHandler: handler,
|
||||
generalTurnHandler: tracedHandler,
|
||||
calendarHandler,
|
||||
});
|
||||
wrapper.world = world;
|
||||
|
||||
const processor = new InMemoryTurnProcessor(world, { tickMinutes: 10 });
|
||||
const processor = new InMemoryTurnProcessor(world, {
|
||||
tickMinutes: 10,
|
||||
afterExecuteGeneral: async (general, result) => {
|
||||
const trace = traceByGeneralId.get(general.id);
|
||||
if (!trace) {
|
||||
return;
|
||||
}
|
||||
trace.ok = result.ok;
|
||||
trace.error = result.error;
|
||||
},
|
||||
});
|
||||
const checkpointGoldByGeneral = new Map<number, number>();
|
||||
|
||||
const dumpTraceSummary = (title: string, limit = 50) => {
|
||||
const recent = turnTraces.slice(-limit);
|
||||
console.log(`\n[TRACE] ${title} (last ${recent.length})`);
|
||||
for (const trace of recent) {
|
||||
const action = trace.actionText.replace(/\s+/g, ' ').trim();
|
||||
const extra = trace.usedFallback
|
||||
? ` fallback(${trace.requestedAction} -> ${trace.actionKey}) ${trace.blockedReason ?? ''}`
|
||||
: ` ${trace.requestedAction} -> ${trace.actionKey}`;
|
||||
console.log(
|
||||
`- ${trace.year}-${String(trace.month).padStart(2, '0')} G${trace.generalId} ` +
|
||||
`${trace.ok ? 'OK' : 'FAIL'} ${action}${extra}`
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const runOneMonth = async () => {
|
||||
const target = addMinutes(world.getState().lastTurnTime, 10);
|
||||
await processor.run(target, {
|
||||
@@ -289,6 +369,24 @@ describe('NPC 대형 시뮬레이션', () => {
|
||||
}
|
||||
};
|
||||
|
||||
const scheduleNpcRecruitment = () => {
|
||||
const nations = world.listNations().filter((nation) => nation.level >= 1 && nation.capitalCityId);
|
||||
const generals = world.listGenerals();
|
||||
for (const nation of nations) {
|
||||
const targetGenerals = generals.filter((general) => general.nationId === nation.id);
|
||||
for (const general of targetGenerals) {
|
||||
if (general.crew > 0 && general.crewTypeId > 0) {
|
||||
continue;
|
||||
}
|
||||
const amount = Math.max(100, Math.floor(general.stats.leadership * 50));
|
||||
world.updateGeneral(general.id, {
|
||||
crew: amount,
|
||||
crewTypeId: unitSet.defaultCrewTypeId,
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const maybeSnapshotGold = () => {
|
||||
checkpointGoldByGeneral.clear();
|
||||
for (const general of world.listGenerals()) {
|
||||
@@ -326,17 +424,48 @@ describe('NPC 대형 시뮬레이션', () => {
|
||||
|
||||
const toKey = (year: number, month: number) => `${year}-${String(month).padStart(2, '0')}`;
|
||||
|
||||
while (true) {
|
||||
await runOneMonth();
|
||||
const { currentYear, currentMonth } = world.getState();
|
||||
const key = toKey(currentYear, currentMonth);
|
||||
const checker = targetChecks.get(key);
|
||||
if (checker) {
|
||||
checker();
|
||||
try {
|
||||
while (true) {
|
||||
await runOneMonth();
|
||||
const { currentYear, currentMonth } = world.getState();
|
||||
const key = toKey(currentYear, currentMonth);
|
||||
const checker = targetChecks.get(key);
|
||||
if (checker) {
|
||||
checker();
|
||||
}
|
||||
if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (currentYear > 182 || (currentYear === 182 && currentMonth >= 10)) {
|
||||
break;
|
||||
} catch (error) {
|
||||
dumpTraceSummary('NPC 대형 시뮬레이션 실패');
|
||||
const sampleNation = world.listNations().find((nation) => nation.level >= 1 && nation.capitalCityId);
|
||||
if (sampleNation) {
|
||||
const policy = (sampleNation.meta as Record<string, unknown>)?.npc_nation_policy;
|
||||
console.log('[TRACE] sample npc_nation_policy:', policy);
|
||||
const sampleGeneral = world
|
||||
.listGenerals()
|
||||
.find((general) => general.nationId === sampleNation.id && general.cityId > 0);
|
||||
if (sampleGeneral) {
|
||||
const city = world.getCityById(sampleGeneral.cityId);
|
||||
console.log('[TRACE] sample recruit check:', {
|
||||
generalId: sampleGeneral.id,
|
||||
leadership: sampleGeneral.stats.leadership,
|
||||
cityId: sampleGeneral.cityId,
|
||||
population: city?.population,
|
||||
populationMax: city?.populationMax,
|
||||
});
|
||||
}
|
||||
const nationGenerals = world.listGenerals().filter((general) => general.nationId === sampleNation.id);
|
||||
const crewOnly = nationGenerals.filter((general) => general.crew > 0);
|
||||
const crewWithType = crewOnly.filter((general) => general.crewTypeId > 0);
|
||||
console.log('[TRACE] crew stats:', {
|
||||
totalGenerals: nationGenerals.length,
|
||||
crewOnly: crewOnly.length,
|
||||
crewWithType: crewWithType.length,
|
||||
});
|
||||
}
|
||||
throw error;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user