Implement nation betting lifecycle
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@@ -0,0 +1,180 @@
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import { describe, expect, it } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import {
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createFinishNationBettingHandler,
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createOpenNationBettingHandler,
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} from '../src/turn/monthlyNationBettingAction.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildNation = (id: number, power: number): Nation => ({
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id,
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name: `국가${id}`,
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color: `#00000${id}`,
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capitalCityId: id,
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chiefGeneralId: id,
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gold: id * 100,
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rice: id * 200,
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power,
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level: 2,
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typeCode: 'che_유가',
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meta: { tech: id * 10 },
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});
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const buildCity = (id: number): City => ({
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id,
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name: `도시${id}`,
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nationId: id,
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level: 3,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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});
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const buildGeneral = (id: number): TurnGeneral => ({
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id,
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userId: `user-${id}`,
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name: `장수${id}`,
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nationId: id,
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cityId: id,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 0,
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rice: 0,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { killturn: 1_000 },
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});
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const sourceEvent: TurnEvent = {
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id: 7,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['OpenNationBetting', 1, 500]],
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meta: {},
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};
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const buildWorld = () => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { lastBettingId: 4 },
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};
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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return new InMemoryTurnWorld(
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state,
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{
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals: [buildGeneral(1), buildGeneral(2)],
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cities: [buildCity(1), buildCity(2)],
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nations: [buildNation(1, 100), buildNation(2, 300)],
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troops: [],
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diplomacy: [],
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events: [sourceEvent],
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initialEvents: [],
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},
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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};
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describe('nation betting monthly actions', () => {
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it('opens a nation bet, adds its finish event, history and private notices', async () => {
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const world = buildWorld();
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 7,
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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};
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await createOpenNationBettingHandler({ getWorld: () => world })([1, 500], environment, sourceEvent);
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const dirty = world.peekDirtyState();
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expect(world.getState().meta.lastBettingId).toBe(5);
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expect(dirty.pendingNationBettingOpens).toHaveLength(1);
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expect(dirty.pendingNationBettingOpens[0]).toMatchObject({
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id: 5,
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name: '천통국 예상',
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selectCount: 1,
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openYearMonth: 2_400,
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closeYearMonth: 2_424,
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bonusPoint: 500,
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});
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expect(dirty.pendingNationBettingOpens[0]?.candidates.map((candidate) => candidate.aux.nation)).toEqual([
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2, 1,
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]);
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expect(dirty.createdEvents).toEqual([
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expect.objectContaining({
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targetCode: 'DESTROY_NATION',
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priority: 1_000,
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condition: ['RemainNation', '<=', 1],
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action: [
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['FinishNationBetting', 5],
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['DeleteEvent'],
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],
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}),
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]);
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expect(dirty.logs).toHaveLength(1);
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expect(dirty.messages).toHaveLength(2);
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expect(dirty.messages[0]?.text).toBe(
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'새로운 천통국 내기가 열렸습니다. 천통국 베팅란을 확인해주세요.'
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);
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await createFinishNationBettingHandler({ getWorld: () => world })([5], environment, sourceEvent);
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expect(world.peekDirtyState().pendingNationBettingFinishes).toEqual([
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{
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id: 5,
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winnerNationIds: [1, 2],
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year: 200,
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month: 1,
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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},
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]);
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});
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});
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