Implement nation betting lifecycle
This commit is contained in:
@@ -0,0 +1,180 @@
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import { describe, expect, it } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import {
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createFinishNationBettingHandler,
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createOpenNationBettingHandler,
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} from '../src/turn/monthlyNationBettingAction.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildNation = (id: number, power: number): Nation => ({
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id,
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name: `국가${id}`,
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color: `#00000${id}`,
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capitalCityId: id,
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chiefGeneralId: id,
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gold: id * 100,
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rice: id * 200,
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power,
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level: 2,
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typeCode: 'che_유가',
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meta: { tech: id * 10 },
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});
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const buildCity = (id: number): City => ({
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id,
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name: `도시${id}`,
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nationId: id,
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level: 3,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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});
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const buildGeneral = (id: number): TurnGeneral => ({
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id,
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userId: `user-${id}`,
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name: `장수${id}`,
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nationId: id,
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cityId: id,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 0,
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rice: 0,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { killturn: 1_000 },
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});
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const sourceEvent: TurnEvent = {
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id: 7,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['OpenNationBetting', 1, 500]],
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meta: {},
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};
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const buildWorld = () => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { lastBettingId: 4 },
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};
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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return new InMemoryTurnWorld(
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state,
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{
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals: [buildGeneral(1), buildGeneral(2)],
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cities: [buildCity(1), buildCity(2)],
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nations: [buildNation(1, 100), buildNation(2, 300)],
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troops: [],
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diplomacy: [],
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events: [sourceEvent],
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initialEvents: [],
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},
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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};
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describe('nation betting monthly actions', () => {
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it('opens a nation bet, adds its finish event, history and private notices', async () => {
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const world = buildWorld();
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 7,
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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};
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await createOpenNationBettingHandler({ getWorld: () => world })([1, 500], environment, sourceEvent);
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const dirty = world.peekDirtyState();
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expect(world.getState().meta.lastBettingId).toBe(5);
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expect(dirty.pendingNationBettingOpens).toHaveLength(1);
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expect(dirty.pendingNationBettingOpens[0]).toMatchObject({
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id: 5,
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name: '천통국 예상',
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selectCount: 1,
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openYearMonth: 2_400,
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closeYearMonth: 2_424,
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bonusPoint: 500,
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});
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expect(dirty.pendingNationBettingOpens[0]?.candidates.map((candidate) => candidate.aux.nation)).toEqual([
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2, 1,
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]);
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expect(dirty.createdEvents).toEqual([
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expect.objectContaining({
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targetCode: 'DESTROY_NATION',
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priority: 1_000,
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condition: ['RemainNation', '<=', 1],
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action: [
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['FinishNationBetting', 5],
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['DeleteEvent'],
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],
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}),
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]);
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expect(dirty.logs).toHaveLength(1);
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expect(dirty.messages).toHaveLength(2);
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expect(dirty.messages[0]?.text).toBe(
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'새로운 천통국 내기가 열렸습니다. 천통국 베팅란을 확인해주세요.'
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);
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await createFinishNationBettingHandler({ getWorld: () => world })([5], environment, sourceEvent);
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expect(world.peekDirtyState().pendingNationBettingFinishes).toEqual([
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{
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id: 5,
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winnerNationIds: [1, 2],
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year: 200,
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month: 1,
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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},
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]);
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});
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});
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@@ -0,0 +1,335 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import {
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createFinishNationBettingHandler,
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createOpenNationBettingHandler,
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} from '../src/turn/monthlyNationBettingAction.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const nationIds = [990_061, 990_062] as const;
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const cityIds = [990_061, 990_062] as const;
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const generalIds = [9_961, 9_962] as const;
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const userIds = ['monthly-betting-user-1', 'monthly-betting-user-2'] as const;
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const bettingId = 990_061;
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const buildNation = (id: number, power: number): Nation => ({
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id,
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name: `베팅국${id}`,
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color: '#123456',
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capitalCityId: id,
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chiefGeneralId: id,
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gold: 1_000,
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rice: 2_000,
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power,
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level: 2,
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typeCode: 'che_유가',
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meta: { tech: 100 },
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});
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const buildCity = (id: number, nationId: number): City => ({
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id,
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name: `베팅도시${id}`,
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nationId,
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level: 3,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: { region: 1, trust: 50, trade: 100 },
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});
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const buildGeneral = (id: number, userId: string, nationId: number): TurnGeneral => ({
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id,
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userId,
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name: `베팅장수${id}`,
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nationId,
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cityId: nationId,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 0,
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rice: 0,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 250,
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affinity: 1,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { killturn: 1_000 },
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});
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [],
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meta: {},
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};
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integration('monthly nation betting persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await db.nationBetting.deleteMany({ where: { id: bettingId } });
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await db.rankData.deleteMany({ where: { generalId: { in: [...generalIds] } } });
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await db.inheritanceLog.deleteMany({ where: { userId: { in: [...userIds] } } });
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await db.inheritancePoint.deleteMany({ where: { userId: { in: [...userIds] } } });
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await db.logEntry.deleteMany({ where: { text: { contains: '천통국 예상 내기의 결과' } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
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await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
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});
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afterAll(async () => {
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await db.nationBetting.deleteMany({ where: { id: bettingId } });
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await db.rankData.deleteMany({ where: { generalId: { in: [...generalIds] } } });
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await db.inheritanceLog.deleteMany({ where: { userId: { in: [...userIds] } } });
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await db.inheritancePoint.deleteMany({ where: { userId: { in: [...userIds] } } });
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await db.logEntry.deleteMany({ where: { text: { contains: '천통국 예상 내기의 결과' } } });
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await db.message.deleteMany({ where: { mailbox: { in: [...generalIds] } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
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await db.nation.deleteMany({ where: { id: { in: [...nationIds] } } });
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await closeDb?.();
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});
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it('persists open data and settles inheritance rewards in the world flush transaction', async () => {
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const nations = [buildNation(nationIds[0], 100), buildNation(nationIds[1], 300)];
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const cities = [buildCity(cityIds[0], nationIds[0]), buildCity(cityIds[1], nationIds[1])];
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const generals = [
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buildGeneral(generalIds[0], userIds[0], nationIds[0]),
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buildGeneral(generalIds[1], userIds[1], nationIds[1]),
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];
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await db.nation.createMany({
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data: nations.map((nation) => ({
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id: nation.id,
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name: nation.name,
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color: nation.color,
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capitalCityId: nation.capitalCityId,
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chiefGeneralId: nation.chiefGeneralId,
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gold: nation.gold,
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rice: nation.rice,
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tech: 100,
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level: nation.level,
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typeCode: nation.typeCode,
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meta: {},
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})),
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});
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await db.city.createMany({
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data: cities.map((city) => ({
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id: city.id,
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name: city.name,
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level: city.level,
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nationId: city.nationId,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: 50,
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trade: 100,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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region: 1,
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meta: {},
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})),
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});
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await db.general.createMany({
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data: generals.map((general) => ({
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id: general.id,
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userId: general.userId,
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name: general.name,
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nationId: general.nationId,
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cityId: general.cityId,
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npcState: general.npcState,
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leadership: 50,
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strength: 50,
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intel: 50,
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officerLevel: 1,
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turnTime: general.turnTime,
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meta: general.meta,
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})),
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});
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const row = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-nation-betting-persistence',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: { lastBettingId: bettingId - 1 },
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},
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});
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const state: TurnWorldState = {
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id: row.id,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-25T00:00:00.000Z'),
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meta: { lastBettingId: bettingId - 1 },
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};
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const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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};
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const world = new InMemoryTurnWorld(
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state,
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{
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scenarioConfig,
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map: { id: 'test', name: 'test', cities: [] },
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generals,
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cities,
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nations,
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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},
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{ schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] } }
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);
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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};
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try {
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await createOpenNationBettingHandler({ getWorld: () => world })([1, 100], environment, event);
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await hooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.nationBetting.findUniqueOrThrow({ where: { id: bettingId } })).toMatchObject({
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name: '천통국 예상',
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selectCount: 1,
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openYearMonth: 2_400,
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closeYearMonth: 2_424,
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finished: false,
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});
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expect(await db.nationBet.findMany({ where: { bettingId } })).toEqual([
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expect.objectContaining({ generalId: 0, selectionKey: '[-1]', amount: 100 }),
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]);
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expect(await db.message.count({ where: { mailbox: { in: [...generalIds] } } })).toBe(2);
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await db.nationBet.createMany({
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data: [
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{
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bettingId,
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generalId: generalIds[0],
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userId: userIds[0],
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selection: [1],
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selectionKey: '[1]',
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amount: 100,
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},
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{
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bettingId,
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generalId: generalIds[1],
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userId: userIds[1],
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selection: [0],
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selectionKey: '[0]',
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amount: 100,
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},
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],
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});
|
||||
await db.inheritancePoint.createMany({
|
||||
data: userIds.map((userId) => ({ userId, key: 'previous', value: 900 })),
|
||||
});
|
||||
world.updateNation(nationIds[0], { level: 0 });
|
||||
await createFinishNationBettingHandler({ getWorld: () => world })([bettingId], environment, event);
|
||||
await hooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.nationBetting.findUniqueOrThrow({ where: { id: bettingId } })).toMatchObject({
|
||||
finished: true,
|
||||
winner: [0],
|
||||
});
|
||||
expect(
|
||||
await db.inheritancePoint.findUniqueOrThrow({
|
||||
where: { userId_key: { userId: userIds[1], key: 'previous' } },
|
||||
})
|
||||
).toMatchObject({ value: 1_200 });
|
||||
expect(
|
||||
await db.inheritancePoint.findUniqueOrThrow({
|
||||
where: { userId_key: { userId: userIds[0], key: 'previous' } },
|
||||
})
|
||||
).toMatchObject({ value: 900 });
|
||||
expect(
|
||||
await db.rankData.findUniqueOrThrow({
|
||||
where: { generalId_type: { generalId: generalIds[1], type: 'inherit_earned_act' } },
|
||||
})
|
||||
).toMatchObject({ value: 300 });
|
||||
expect(await db.inheritanceLog.count({ where: { userId: userIds[1] } })).toBe(2);
|
||||
expect(
|
||||
await db.logEntry.findFirstOrThrow({
|
||||
where: { text: { contains: '천통국 예상 내기의 결과' } },
|
||||
})
|
||||
).toMatchObject({
|
||||
year: 200,
|
||||
month: 1,
|
||||
text: '<C>●</>200년 1월:<B><b>【내기】</b></> 200년 1월에 열렸던 천통국 예상 내기의 결과가 나왔습니다!',
|
||||
});
|
||||
} finally {
|
||||
await hooks.close();
|
||||
await db.worldState.delete({ where: { id: row.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,58 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import {
|
||||
calculateNationBettingRewards,
|
||||
purifyNationBettingSelection,
|
||||
} from '../src/betting/nationBettingSettlement.js';
|
||||
|
||||
describe('nation betting settlement', () => {
|
||||
it('sorts selections and rejects duplicates', () => {
|
||||
expect(purifyNationBettingSelection([2, 0, 1], 3)).toEqual([0, 1, 2]);
|
||||
expect(() => purifyNationBettingSelection([1, 1], 2)).toThrow('중복된 값이 있습니다.');
|
||||
});
|
||||
|
||||
it('distributes an exclusive pool proportionally including the system bonus', () => {
|
||||
expect(
|
||||
calculateNationBettingRewards({
|
||||
selectCount: 1,
|
||||
isExclusive: null,
|
||||
winner: [0],
|
||||
stakes: [
|
||||
{ generalId: 0, userId: null, selection: [-1], amount: 100 },
|
||||
{ generalId: 1, userId: 'one', selection: [0], amount: 100 },
|
||||
{ generalId: 2, userId: 'two', selection: [1], amount: 100 },
|
||||
],
|
||||
})
|
||||
).toEqual([{ generalId: 1, userId: 'one', amount: 300, matchPoint: 1 }]);
|
||||
});
|
||||
|
||||
it('preserves the legacy no-refund bug when an exclusive bet has no winner', () => {
|
||||
expect(
|
||||
calculateNationBettingRewards({
|
||||
selectCount: 1,
|
||||
isExclusive: null,
|
||||
winner: [0],
|
||||
stakes: [{ generalId: 2, userId: 'two', selection: [1], amount: 100 }],
|
||||
})
|
||||
).toEqual([]);
|
||||
});
|
||||
|
||||
it('rolls empty tiers down and assigns the remainder to the highest winning tier', () => {
|
||||
const rewards = calculateNationBettingRewards({
|
||||
selectCount: 3,
|
||||
isExclusive: false,
|
||||
winner: [0, 1, 2],
|
||||
stakes: [
|
||||
{ generalId: 0, userId: null, selection: [-1], amount: 400 },
|
||||
{ generalId: 1, userId: 'exact', selection: [0, 1, 2], amount: 100 },
|
||||
{ generalId: 2, userId: 'partial-a', selection: [0, 1, 4], amount: 100 },
|
||||
{ generalId: 3, userId: 'partial-b', selection: [0, 5, 6], amount: 100 },
|
||||
],
|
||||
});
|
||||
expect(rewards).toEqual([
|
||||
{ generalId: 1, userId: 'exact', amount: 437.5, matchPoint: 3 },
|
||||
{ generalId: 2, userId: 'partial-a', amount: 175, matchPoint: 2 },
|
||||
{ generalId: 3, userId: 'partial-b', amount: 87.5, matchPoint: 1 },
|
||||
]);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user