경매 구현

This commit is contained in:
2026-01-22 18:23:43 +00:00
parent b5b761984e
commit 1ed9953c67
5 changed files with 977 additions and 13 deletions
+2
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@@ -15,6 +15,7 @@ import { troopRouter } from './router/troop/index.js';
import { turnDaemonRouter } from './router/turnDaemon/index.js';
import { turnsRouter } from './router/turns/index.js';
import { worldRouter } from './router/world/index.js';
import { auctionRouter } from './router/auction/index.js';
export const appRouter = router({
health: healthRouter,
@@ -32,6 +33,7 @@ export const appRouter = router({
nation: nationRouter,
npc: npcRouter,
turnDaemon: turnDaemonRouter,
auction: auctionRouter,
});
export type AppRouter = typeof appRouter;
+635
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@@ -0,0 +1,635 @@
import { TRPCError } from '@trpc/server';
import { randomUUID } from 'node:crypto';
import { z } from 'zod';
import { authedProcedure, router } from '../../trpc.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../../context.js';
import { buildAuctionTimerKeys } from '../../auction/keys.js';
import { GamePrisma } from '@sammo-ts/infra';
import { ItemLoader, isItemKey } from '@sammo-ts/logic';
const COEFF_EXTENSION_MINUTES_PER_BID = 1 / 6;
const MIN_EXTENSION_MINUTES_PER_BID = 1;
const zBidInput = z.object({
auctionId: z.number().int().positive(),
amount: z.number().int().positive(),
});
const zUniqueBidInput = zBidInput.extend({
tryExtendCloseDate: z.boolean().optional(),
});
type AuctionType = 'BUY_RICE' | 'SELL_RICE' | 'UNIQUE_ITEM';
interface AuctionRow {
id: number;
type: AuctionType;
targetCode: string | null;
hostGeneralId: number;
detail: unknown;
status: string;
closeAt: Date;
}
interface AuctionDetail {
title?: string;
amount?: number;
isReverse?: boolean;
startBidAmount?: number;
finishBidAmount?: number | null;
availableLatestBidCloseDate?: string | null;
remainCloseDateExtensionCnt?: number | null;
}
interface AuctionBidRow {
id: number;
generalId: number;
amount: number;
meta: Record<string, unknown>;
}
const parseDetail = (detail: unknown): AuctionDetail => {
if (!detail || typeof detail !== 'object') {
return {};
}
return detail as AuctionDetail;
};
const toTurnMinutes = (tickSeconds: number): number => Math.max(1, Math.round(tickSeconds / 60));
const resolveTurnMinutes = async (db: DatabaseClient) => {
const rows = (await db.$queryRaw(
GamePrisma.sql`SELECT tick_seconds as "tickSeconds" FROM world_state ORDER BY id LIMIT 1`
)) as Array<{ tickSeconds: number }>;
return toTurnMinutes(rows[0]?.tickSeconds ?? 60);
};
const requireAuth = (ctx: GameApiContext): NonNullable<GameApiContext['auth']> => {
if (!ctx.auth) {
throw new TRPCError({
code: 'UNAUTHORIZED',
message: 'Unauthorized',
});
}
return ctx.auth;
};
const ensureGeneral = async (db: DatabaseClient, userId: string): Promise<GeneralRow> => {
const general = await db.general.findFirst({
where: { userId },
});
if (!general) {
throw new TRPCError({
code: 'UNAUTHORIZED',
message: 'General not found.',
});
}
return general;
};
const loadAuction = async (
db: DatabaseClient,
auctionId: number
): Promise<AuctionRow | null> => {
const rows = (await db.$queryRaw(
GamePrisma.sql`
SELECT id,
type,
target_code as "targetCode",
host_general_id as "hostGeneralId",
detail,
status,
close_at as "closeAt"
FROM auction
WHERE id = ${auctionId}
`
)) as AuctionRow[];
return rows[0] ?? null;
};
const loadHighestBid = async (
db: DatabaseClient,
auctionId: number,
isReverse: boolean
): Promise<AuctionBidRow | null> => {
const rows = (await db.$queryRaw(
isReverse
? GamePrisma.sql`
SELECT id, general_id as "generalId", amount, meta
FROM auction_bid
WHERE auction_id = ${auctionId}
ORDER BY amount ASC, id ASC
LIMIT 1
`
: GamePrisma.sql`
SELECT id, general_id as "generalId", amount, meta
FROM auction_bid
WHERE auction_id = ${auctionId}
ORDER BY amount DESC, id ASC
LIMIT 1
`
)) as AuctionBidRow[];
return rows[0] ?? null;
};
const loadMyPrevBid = async (
db: DatabaseClient,
auctionId: number,
generalId: number,
isReverse: boolean
): Promise<AuctionBidRow | null> => {
const rows = (await db.$queryRaw(
isReverse
? GamePrisma.sql`
SELECT id, general_id as "generalId", amount, meta
FROM auction_bid
WHERE auction_id = ${auctionId} AND general_id = ${generalId}
ORDER BY amount ASC, id ASC
LIMIT 1
`
: GamePrisma.sql`
SELECT id, general_id as "generalId", amount, meta
FROM auction_bid
WHERE auction_id = ${auctionId} AND general_id = ${generalId}
ORDER BY amount DESC, id ASC
LIMIT 1
`
)) as AuctionBidRow[];
return rows[0] ?? null;
};
const cancelAuction = async (
db: DatabaseClient,
auctionId: number,
reason: string
) => {
const now = new Date();
await db.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = 'CANCELED',
finished_at = ${now},
updated_at = ${now},
detail = jsonb_set(detail, '{cancelReason}', to_jsonb(${reason}), true)
WHERE id = ${auctionId}
`
);
};
const extendCloseDate = (options: {
now: Date;
closeAt: Date;
turnMinutes: number;
availableLatestBidCloseDate?: Date | null;
}) => {
const { now, closeAt, turnMinutes, availableLatestBidCloseDate } = options;
const extendMinutes = Math.max(MIN_EXTENSION_MINUTES_PER_BID, turnMinutes * COEFF_EXTENSION_MINUTES_PER_BID);
const extended = new Date(now.getTime() + extendMinutes * 60 * 1000);
if (extended.getTime() <= closeAt.getTime()) {
return closeAt;
}
if (availableLatestBidCloseDate && extended.getTime() > availableLatestBidCloseDate.getTime()) {
return availableLatestBidCloseDate;
}
return extended;
};
const shouldUsePrevBid = (highestBid: AuctionBidRow | null, myPrevBid: AuctionBidRow | null): AuctionBidRow | null => {
if (!myPrevBid) {
return null;
}
if (!highestBid) {
return myPrevBid;
}
if (highestBid.id !== myPrevBid.id) {
return null;
}
return myPrevBid;
};
const runInTransaction = async <T>(db: DatabaseClient, fn: (tx: DatabaseClient) => Promise<T>): Promise<T> => {
if (db.$transaction) {
return db.$transaction(fn);
}
return fn(db);
};
export const auctionRouter = router({
bidBuyRice: authedProcedure.input(zBidInput).mutation(async ({ ctx, input }) => {
const auth = requireAuth(ctx);
const general = await ensureGeneral(ctx.db, auth.user.id);
const auction = await loadAuction(ctx.db, input.auctionId);
if (!auction || auction.type !== 'BUY_RICE') {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Auction not found.' });
}
if (auction.status !== 'OPEN') {
throw new TRPCError({ code: 'BAD_REQUEST', message: '경매가 종료되었습니다.' });
}
const now = new Date();
if (auction.closeAt <= now) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '경매가 종료되었습니다.' });
}
const detail = parseDetail(auction.detail);
const amount = detail.amount ?? 0;
if (amount <= 0) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '거래량 정보가 없습니다.' });
}
const isReverse = detail.isReverse === true;
const highestBid = await loadHighestBid(ctx.db, auction.id, isReverse);
const myPrevBidRaw = await loadMyPrevBid(ctx.db, auction.id, general.id, isReverse);
const myPrevBid = shouldUsePrevBid(highestBid, myPrevBidRaw);
if (!highestBid && detail.startBidAmount && input.amount < detail.startBidAmount) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '시작가보다 낮습니다.' });
}
if (!isReverse && highestBid && input.amount <= highestBid.amount) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '현재입찰가보다 높게 입찰해야 합니다.' });
}
if (isReverse && highestBid && input.amount >= highestBid.amount) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '현재입찰가보다 낮게 입찰해야 합니다.' });
}
const morePoint = input.amount - (myPrevBid?.amount ?? 0);
if (morePoint <= 0) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '입찰가가 유효하지 않습니다.' });
}
if (general.gold < morePoint) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '금이 부족합니다.' });
}
const eventId = randomUUID();
const eventAt = now;
const turnMinutes = await resolveTurnMinutes(ctx.db);
const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
? new Date(detail.availableLatestBidCloseDate)
: null;
const nextCloseAt = extendCloseDate({
now,
closeAt: auction.closeAt,
turnMinutes,
availableLatestBidCloseDate,
});
await runInTransaction(ctx.db, async (tx) => {
await tx.$executeRaw(
GamePrisma.sql`
INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
VALUES (${auction.id}, ${general.id}, ${input.amount}, ${eventId}, ${eventAt}, ${JSON.stringify({ tryExtendCloseDate: true })}::jsonb)
`
);
await tx.general.update({
where: { id: general.id },
data: { gold: general.gold - morePoint },
});
if (highestBid && highestBid.generalId !== general.id && !myPrevBid) {
const prev = await tx.general.findUnique({ where: { id: highestBid.generalId } });
if (!prev) {
await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
}
await tx.general.update({
where: { id: prev.id },
data: { gold: prev.gold + highestBid.amount },
});
}
const updated = await tx.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET close_at = ${nextCloseAt},
latest_event_id = ${eventId},
latest_event_at = ${eventAt},
updated_at = ${eventAt}
WHERE id = ${auction.id}
AND status = 'OPEN'
AND (
latest_event_at < ${eventAt}
OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
)
`
);
if (updated === 0) {
await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
await tx.general.update({
where: { id: general.id },
data: { gold: general.gold },
});
throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
}
});
const timerKeys = buildAuctionTimerKeys(ctx.profile.name);
await ctx.redis.zAdd(timerKeys.timerKey, [{ score: nextCloseAt.getTime(), value: String(auction.id) }]);
return { ok: true };
}),
bidSellRice: authedProcedure.input(zBidInput).mutation(async ({ ctx, input }) => {
const auth = requireAuth(ctx);
const general = await ensureGeneral(ctx.db, auth.user.id);
const auction = await loadAuction(ctx.db, input.auctionId);
if (!auction || auction.type !== 'SELL_RICE') {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Auction not found.' });
}
if (auction.status !== 'OPEN') {
throw new TRPCError({ code: 'BAD_REQUEST', message: '경매가 종료되었습니다.' });
}
const now = new Date();
if (auction.closeAt <= now) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '경매가 종료되었습니다.' });
}
const detail = parseDetail(auction.detail);
const amount = detail.amount ?? 0;
if (amount <= 0) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '거래량 정보가 없습니다.' });
}
const isReverse = detail.isReverse === true;
const highestBid = await loadHighestBid(ctx.db, auction.id, isReverse);
const myPrevBidRaw = await loadMyPrevBid(ctx.db, auction.id, general.id, isReverse);
const myPrevBid = shouldUsePrevBid(highestBid, myPrevBidRaw);
if (!highestBid && detail.startBidAmount && input.amount < detail.startBidAmount) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '시작가보다 낮습니다.' });
}
if (!isReverse && highestBid && input.amount <= highestBid.amount) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '현재입찰가보다 높게 입찰해야 합니다.' });
}
if (isReverse && highestBid && input.amount >= highestBid.amount) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '현재입찰가보다 낮게 입찰해야 합니다.' });
}
const morePoint = input.amount - (myPrevBid?.amount ?? 0);
if (morePoint <= 0) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '입찰가가 유효하지 않습니다.' });
}
if (general.rice < morePoint) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '쌀이 부족합니다.' });
}
const eventId = randomUUID();
const eventAt = now;
const turnMinutes = await resolveTurnMinutes(ctx.db);
const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
? new Date(detail.availableLatestBidCloseDate)
: null;
const nextCloseAt = extendCloseDate({
now,
closeAt: auction.closeAt,
turnMinutes,
availableLatestBidCloseDate,
});
await runInTransaction(ctx.db, async (tx) => {
await tx.$executeRaw(
GamePrisma.sql`
INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
VALUES (${auction.id}, ${general.id}, ${input.amount}, ${eventId}, ${eventAt}, ${JSON.stringify({ tryExtendCloseDate: true })}::jsonb)
`
);
await tx.general.update({
where: { id: general.id },
data: { rice: general.rice - morePoint },
});
if (highestBid && highestBid.generalId !== general.id && !myPrevBid) {
const prev = await tx.general.findUnique({ where: { id: highestBid.generalId } });
if (!prev) {
await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
}
await tx.general.update({
where: { id: prev.id },
data: { rice: prev.rice + highestBid.amount },
});
}
const updated = await tx.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET close_at = ${nextCloseAt},
latest_event_id = ${eventId},
latest_event_at = ${eventAt},
updated_at = ${eventAt}
WHERE id = ${auction.id}
AND status = 'OPEN'
AND (
latest_event_at < ${eventAt}
OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
)
`
);
if (updated === 0) {
await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
await tx.general.update({
where: { id: general.id },
data: { rice: general.rice },
});
throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
}
});
const timerKeys = buildAuctionTimerKeys(ctx.profile.name);
await ctx.redis.zAdd(timerKeys.timerKey, [{ score: nextCloseAt.getTime(), value: String(auction.id) }]);
return { ok: true };
}),
bidUnique: authedProcedure.input(zUniqueBidInput).mutation(async ({ ctx, input }) => {
const auth = requireAuth(ctx);
const general = await ensureGeneral(ctx.db, auth.user.id);
const auction = await loadAuction(ctx.db, input.auctionId);
if (!auction || auction.type !== 'UNIQUE_ITEM') {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Auction not found.' });
}
if (auction.status !== 'OPEN') {
throw new TRPCError({ code: 'BAD_REQUEST', message: '경매가 종료되었습니다.' });
}
const now = new Date();
if (auction.closeAt <= now) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '경매가 종료되었습니다.' });
}
const detail = parseDetail(auction.detail);
const isReverse = detail.isReverse === true;
const highestBid = await loadHighestBid(ctx.db, auction.id, isReverse);
const myPrevBidRaw = await loadMyPrevBid(ctx.db, auction.id, general.id, isReverse);
const myPrevBid = shouldUsePrevBid(highestBid, myPrevBidRaw);
if (highestBid) {
if (input.amount < highestBid.amount * 1.01) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '현재입찰가보다 1% 높게 입찰해야 합니다.' });
}
if (input.amount < highestBid.amount + 10) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '현재입찰가보다 10 포인트 높게 입찰해야 합니다.' });
}
} else if (detail.startBidAmount && input.amount < detail.startBidAmount) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '시작가보다 낮습니다.' });
}
const itemKey = auction.targetCode;
if (!itemKey || !isItemKey(itemKey)) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '아이템이 올바르지 않습니다.' });
}
const itemLoader = new ItemLoader();
const itemModule = await itemLoader.load(itemKey);
if (itemModule.buyable) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '구매할 수 있는 아이템입니다.' });
}
const ownedItems = [general.horseCode, general.weaponCode, general.bookCode, general.itemCode].filter(
(value) => value && value !== 'None'
) as string[];
for (const owned of ownedItems) {
if (!isItemKey(owned)) {
continue;
}
const ownedModule = await itemLoader.load(owned);
if (!ownedModule.buyable && ownedModule.slot === itemModule.slot) {
if (owned === itemKey) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 그 유니크를 가지고 있습니다.' });
}
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 다른 유니크를 가지고 있습니다.' });
}
}
const openUniqueRows = (await ctx.db.$queryRaw(
GamePrisma.sql`
SELECT id, target_code as "targetCode"
FROM auction
WHERE status = 'OPEN' AND type = 'UNIQUE_ITEM'
`
)) as Array<{ id: number; targetCode: string }>;
if (openUniqueRows.length > 0) {
const auctionIds = openUniqueRows.map((row) => row.id);
const highestRows = (await ctx.db.$queryRaw(
GamePrisma.sql`
SELECT bid.auction_id as "auctionId", bid.general_id as "generalId", bid.amount
FROM auction_bid bid
INNER JOIN (
SELECT auction_id, MAX(amount) as max_amount
FROM auction_bid
WHERE auction_id IN (${GamePrisma.join(auctionIds)})
GROUP BY auction_id
) max_bid
ON bid.auction_id = max_bid.auction_id AND bid.amount = max_bid.max_amount
`
)) as Array<{ auctionId: number; generalId: number; amount: number }>;
for (const row of highestRows) {
if (row.generalId !== general.id || row.auctionId === auction.id) {
continue;
}
const other = openUniqueRows.find((entry) => entry.id === row.auctionId);
if (!other || !other.targetCode || !isItemKey(other.targetCode)) {
continue;
}
const otherItem = await itemLoader.load(other.targetCode);
if (otherItem.slot === itemModule.slot) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '1순위 입찰자인 경매중에 같은 부위가 있습니다.' });
}
}
}
const morePoint = input.amount - (myPrevBid?.amount ?? 0);
if (morePoint <= 0) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '입찰가가 유효하지 않습니다.' });
}
const inheritPoint = await ctx.db.inheritancePoint.findUnique({
where: { userId_key: { userId: auth.user.id, key: 'previous' } },
});
if ((inheritPoint?.value ?? 0) < morePoint) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '유산포인트가 부족합니다.' });
}
const eventId = randomUUID();
const eventAt = now;
const turnMinutes = await resolveTurnMinutes(ctx.db);
const availableLatestBidCloseDate = detail.availableLatestBidCloseDate
? new Date(detail.availableLatestBidCloseDate)
: null;
const nextCloseAt = extendCloseDate({
now,
closeAt: auction.closeAt,
turnMinutes,
availableLatestBidCloseDate,
});
await runInTransaction(ctx.db, async (tx) => {
await tx.$executeRaw(
GamePrisma.sql`
INSERT INTO auction_bid (auction_id, general_id, amount, event_id, event_at, meta)
VALUES (
${auction.id},
${general.id},
${input.amount},
${eventId},
${eventAt},
${JSON.stringify({ tryExtendCloseDate: input.tryExtendCloseDate ?? true })}::jsonb
)
`
);
const prevValue = inheritPoint?.value ?? 0;
await tx.inheritancePoint.upsert({
where: { userId_key: { userId: auth.user.id, key: 'previous' } },
update: { value: prevValue - morePoint },
create: { userId: auth.user.id, key: 'previous', value: prevValue - morePoint },
});
if (highestBid && highestBid.generalId !== general.id && !myPrevBid) {
const prev = await tx.general.findUnique({ where: { id: highestBid.generalId } });
if (!prev) {
await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
}
const prevUserId = prev.userId ?? '';
if (prevUserId) {
const prevPoint = await tx.inheritancePoint.findUnique({
where: { userId_key: { userId: prevUserId, key: 'previous' } },
});
const nextValue = (prevPoint?.value ?? 0) + highestBid.amount;
await tx.inheritancePoint.upsert({
where: { userId_key: { userId: prevUserId, key: 'previous' } },
update: { value: nextValue },
create: { userId: prevUserId, key: 'previous', value: nextValue },
});
}
}
const updated = await tx.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET close_at = ${nextCloseAt},
latest_event_id = ${eventId},
latest_event_at = ${eventAt},
updated_at = ${eventAt}
WHERE id = ${auction.id}
AND status = 'OPEN'
AND (
latest_event_at < ${eventAt}
OR (latest_event_at = ${eventAt} AND latest_event_id < ${eventId})
)
`
);
if (updated === 0) {
await cancelAuction(tx, auction.id, '중복 입찰 등 문제가 발생하여 취소');
throw new TRPCError({ code: 'CONFLICT', message: '경매가 취소되었습니다.' });
}
});
const timerKeys = buildAuctionTimerKeys(ctx.profile.name);
await ctx.redis.zAdd(timerKeys.timerKey, [{ score: nextCloseAt.getTime(), value: String(auction.id) }]);
return { ok: true };
}),
});
+334 -12
View File
@@ -1,26 +1,145 @@
import { createGamePostgresConnector, GamePrisma } from '@sammo-ts/infra';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { ActionLogger, ItemLoader, LogFormat, UserLogger, isItemKey } from '@sammo-ts/logic';
import { JosaUtil } from '@sammo-ts/common';
import type { TurnDaemonCommandResult } from '../lifecycle/types.js';
import type { TurnDaemonCommandResult, TurnDaemonHooks } from '../lifecycle/types.js';
import type { InMemoryTurnWorld } from '../turn/inMemoryWorld.js';
import type { LogEntryDraft } from '@sammo-ts/logic';
export interface AuctionFinalizer {
finalize(auctionId: number): Promise<TurnDaemonCommandResult>;
close(): Promise<void>;
}
type AuctionType = 'BUY_RICE' | 'SELL_RICE' | 'UNIQUE_ITEM';
type AuctionStatus = 'OPEN' | 'FINALIZING' | 'FINISHED' | 'CANCELED';
interface AuctionRow {
id: number;
status: string;
type: AuctionType;
targetCode: string | null;
hostGeneralId: number;
hostName: string | null;
detail: unknown;
status: AuctionStatus;
}
export const createAuctionFinalizer = async (databaseUrl: string): Promise<AuctionFinalizer> => {
const connector = createGamePostgresConnector({ url: databaseUrl });
interface AuctionBidRow {
id: number;
generalId: number;
amount: number;
}
interface AuctionDetailBase {
title?: string;
isReverse?: boolean;
}
interface AuctionDetailResource extends AuctionDetailBase {
amount?: number;
}
const buildFlushResult = (world: InMemoryTurnWorld) => {
const state = world.getState();
return {
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
checkpoint: world.getCheckpoint(),
};
};
const flushWorld = async (world: InMemoryTurnWorld, hooks?: TurnDaemonHooks): Promise<void> => {
if (!hooks?.flushChanges) {
return;
}
await hooks.flushChanges(buildFlushResult(world));
};
const parseDetail = (detail: unknown): AuctionDetailResource => {
if (!detail || typeof detail !== 'object') {
return {};
}
return detail as AuctionDetailResource;
};
const pushLogs = (world: InMemoryTurnWorld, logs: LogEntryDraft[]): void => {
for (const log of logs) {
world.pushLog(log);
}
};
const refundInheritancePoint = async (options: {
prisma: GamePrismaClient;
userId: string;
amount: number;
}): Promise<void> => {
const { prisma, userId, amount } = options;
if (!userId || amount <= 0) {
return;
}
const current = await prisma.inheritancePoint.findUnique({
where: {
userId_key: {
userId,
key: 'previous',
},
},
});
const nextValue = (current?.value ?? 0) + amount;
await prisma.inheritancePoint.upsert({
where: {
userId_key: {
userId,
key: 'previous',
},
},
update: {
value: nextValue,
},
create: {
userId,
key: 'previous',
value: nextValue,
},
});
};
export const createAuctionFinalizer = async (options: {
databaseUrl: string;
world: InMemoryTurnWorld;
hooks?: TurnDaemonHooks;
}): Promise<AuctionFinalizer> => {
const connector = createGamePostgresConnector({ url: options.databaseUrl });
await connector.connect();
const prisma = connector.prisma;
const world = options.world;
const hooks = options.hooks;
const itemLoader = new ItemLoader();
const getGeneralUserId = async (generalId: number): Promise<string | null> => {
const rows = await prisma.$queryRaw<{ userId: string | null }[]>(
GamePrisma.sql`SELECT user_id as "userId" FROM general WHERE id = ${generalId}`
);
return rows[0]?.userId ?? null;
};
return {
finalize: async (auctionId: number): Promise<TurnDaemonCommandResult> => {
const rows = await prisma.$queryRaw<AuctionRow[]>(
GamePrisma.sql`SELECT id, status FROM auction WHERE id = ${auctionId}`
GamePrisma.sql`
SELECT id,
type,
target_code as "targetCode",
host_general_id as "hostGeneralId",
host_name as "hostName",
detail,
status
FROM auction
WHERE id = ${auctionId}
`
);
const auction = rows[0];
if (!auction) {
@@ -32,7 +151,7 @@ export const createAuctionFinalizer = async (databaseUrl: string): Promise<Aucti
};
}
if (auction.status === 'FINISHED') {
if (auction.status === 'FINISHED' || auction.status === 'CANCELED') {
return { type: 'auctionFinalize', ok: true, auctionId };
}
@@ -45,12 +164,215 @@ export const createAuctionFinalizer = async (databaseUrl: string): Promise<Aucti
};
}
const now = new Date();
await prisma.$executeRaw(
GamePrisma.sql`UPDATE auction SET status = 'FINISHED', finished_at = ${now}, updated_at = ${now} WHERE id = ${auctionId}`
);
const detail = parseDetail(auction.detail);
const isReverse = detail.isReverse === true;
// TODO: 경매 정산(자원 이동, 로그 기록, 유니크 지급)을 월드 상태와 함께 확정해야 한다.
const bidRows = await prisma.$queryRaw<AuctionBidRow[]>(
isReverse
? GamePrisma.sql`
SELECT id, general_id as "generalId", amount
FROM auction_bid
WHERE auction_id = ${auctionId}
ORDER BY amount ASC, id ASC
LIMIT 1
`
: GamePrisma.sql`
SELECT id, general_id as "generalId", amount
FROM auction_bid
WHERE auction_id = ${auctionId}
ORDER BY amount DESC, id ASC
LIMIT 1
`
);
const highestBid = bidRows[0] ?? null;
const now = new Date();
const logs: LogEntryDraft[] = [];
const globalLogger = new ActionLogger();
const finalizeStatus = async (status: AuctionStatus) => {
await prisma.$executeRaw(
GamePrisma.sql`
UPDATE auction
SET status = ${status},
finished_at = ${now},
updated_at = ${now}
WHERE id = ${auctionId}
`
);
};
if (!highestBid) {
if (auction.type === 'BUY_RICE' || auction.type === 'SELL_RICE') {
const amount = detail.amount;
if (!amount || amount <= 0) {
await finalizeStatus('CANCELED');
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '경매 거래량 정보가 없습니다.',
};
}
if (auction.hostGeneralId > 0) {
const host = world.getGeneralById(auction.hostGeneralId);
if (!host) {
await finalizeStatus('CANCELED');
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '경매 주최자를 찾을 수 없습니다.',
};
}
const resourceKey = auction.type === 'BUY_RICE' ? 'rice' : 'gold';
world.updateGeneral(host.id, {
[resourceKey]: host[resourceKey] + amount,
});
const hostLogger = new ActionLogger({ generalId: host.id, nationId: host.nationId });
hostLogger.pushGeneralActionLog(`경매가 유찰되어 ${resourceKey === 'rice' ? '쌀' : '금'} ${amount}을 회수했습니다.`, LogFormat.PLAIN);
logs.push(...hostLogger.flush());
globalLogger.pushGlobalActionLog(`경매 ${auctionId}번이 유찰되었습니다.`, LogFormat.PLAIN);
}
}
logs.push(...globalLogger.flush());
pushLogs(world, logs);
await flushWorld(world, hooks);
await finalizeStatus('FINISHED');
return { type: 'auctionFinalize', ok: true, auctionId };
}
const bidder = world.getGeneralById(highestBid.generalId);
if (!bidder) {
await finalizeStatus('CANCELED');
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '입찰자를 찾을 수 없습니다.',
};
}
if (auction.type === 'BUY_RICE' || auction.type === 'SELL_RICE') {
const amount = detail.amount;
if (!amount || amount <= 0) {
await finalizeStatus('CANCELED');
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '경매 거래량 정보가 없습니다.',
};
}
const hostResource = auction.type === 'BUY_RICE' ? 'rice' : 'gold';
const bidderResource = auction.type === 'BUY_RICE' ? 'gold' : 'rice';
if (auction.hostGeneralId > 0) {
const host = world.getGeneralById(auction.hostGeneralId);
if (!host) {
await finalizeStatus('CANCELED');
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '경매 주최자를 찾을 수 없습니다.',
};
}
world.updateGeneral(host.id, {
[bidderResource]: host[bidderResource] + highestBid.amount,
});
const hostLogger = new ActionLogger({ generalId: host.id, nationId: host.nationId });
const hostJosa = JosaUtil.pick(host.name, '이');
hostLogger.pushGeneralActionLog(
`${auctionId}번 경매 성사: ${host.name}${hostJosa} ${hostResource === 'rice' ? '쌀' : '금'} ${amount}을 판매했습니다.`,
LogFormat.PLAIN
);
logs.push(...hostLogger.flush());
}
world.updateGeneral(bidder.id, {
[hostResource]: bidder[hostResource] + amount,
});
const bidderLogger = new ActionLogger({ generalId: bidder.id, nationId: bidder.nationId });
bidderLogger.pushGeneralActionLog(
`${auctionId}번 경매 성사: ${hostResource === 'rice' ? '쌀' : '금'} ${amount}을 획득했습니다.`,
LogFormat.PLAIN
);
logs.push(...bidderLogger.flush());
globalLogger.pushGlobalActionLog(`경매 ${auctionId}번 거래가 성사되었습니다.`, LogFormat.PLAIN);
} else if (auction.type === 'UNIQUE_ITEM') {
const itemKey = auction.targetCode;
if (!itemKey) {
await finalizeStatus('CANCELED');
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '유니크 아이템 정보가 없습니다.',
};
}
if (!isItemKey(itemKey)) {
await finalizeStatus('CANCELED');
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '아이템 키가 올바르지 않습니다.',
};
}
const itemModule = await itemLoader.load(itemKey).catch(() => null);
if (!itemModule) {
await finalizeStatus('CANCELED');
await refundInheritancePoint({
prisma,
userId: (await getGeneralUserId(bidder.id)) ?? '',
amount: highestBid.amount,
});
return {
type: 'auctionFinalize',
ok: false,
auctionId,
reason: '아이템 정보를 불러올 수 없습니다.',
};
}
const slot = itemModule.slot;
world.updateGeneral(bidder.id, {
role: {
...bidder.role,
items: {
...bidder.role.items,
[slot]: itemKey,
},
},
});
const bidderLogger = new ActionLogger({ generalId: bidder.id, nationId: bidder.nationId });
const josaUl = JosaUtil.pick(itemModule.rawName, '을');
bidderLogger.pushGeneralActionLog(
`유니크 경매 낙찰로 ${itemModule.name}${josaUl} 획득했습니다.`,
LogFormat.PLAIN
);
logs.push(...bidderLogger.flush());
const bidderUserId = await getGeneralUserId(bidder.id);
if (bidderUserId) {
const userIdNum = Number(bidderUserId);
if (Number.isFinite(userIdNum)) {
const userLogger = new UserLogger(userIdNum);
userLogger.push(`유니크 ${itemModule.name} 경매로 ${highestBid.amount} 포인트 사용`, 'inheritPoint');
logs.push(...userLogger.flush());
}
}
globalLogger.pushGlobalActionLog(`유니크 경매 ${auctionId}번이 성사되었습니다.`, LogFormat.PLAIN);
}
logs.push(...globalLogger.flush());
pushLogs(world, logs);
await flushWorld(world, hooks);
await finalizeStatus('FINISHED');
return { type: 'auctionFinalize', ok: true, auctionId };
},
+5 -1
View File
@@ -191,7 +191,11 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
const dbHooks = await createDatabaseTurnHooks(options.databaseUrl, world, {
reservedTurns: reservedTurnStoreHandle?.store,
});
auctionFinalizer = await createAuctionFinalizer(options.databaseUrl);
auctionFinalizer = await createAuctionFinalizer({
databaseUrl: options.databaseUrl,
world,
hooks: dbHooks.hooks,
});
hooks = {
...dbHooks.hooks,
onRunError: async (error) => {
+1
View File
@@ -288,6 +288,7 @@ model AuctionBid {
amount Int
eventId String @map("event_id")
eventAt DateTime @map("event_at")
meta Json @default(dbgenerated("'{}'::jsonb"))
createdAt DateTime @default(now()) @map("created_at")
auction Auction @relation(fields: [auctionId], references: [id], onDelete: Cascade)