feat: add NationGeneralsView and NationPersonnelView components for managing generals and personnel in the nation

This commit is contained in:
2026-01-17 15:11:46 +00:00
parent 70c7c0b039
commit 1a03252782
7 changed files with 2578 additions and 0 deletions
+864
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@@ -1,10 +1,874 @@
import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asNumber, asRecord } from '@sammo-ts/common';
import {
DomesticTraitLoader,
loadDomesticTraitModules,
isDomesticTraitKey,
loadNationTraitModules,
NationTraitLoader,
isNationTraitKey,
loadPersonalityTraitModules,
PersonalityTraitLoader,
isPersonalityTraitKey,
loadWarTraitModules,
WarTraitLoader,
isWarTraitKey,
type GeneralActionContext,
type General as LogicGeneral,
type Nation as LogicNation,
type TriggerValue,
} from '@sammo-ts/logic';
import type { WorldStateRow } from '../../context.js';
import { authedProcedure, router } from '../../trpc.js';
import { getMyGeneral } from '../shared/general.js';
type PermissionKind = 'normal' | 'ambassador' | 'auditor';
type TraitNameMap = Map<string, { name: string; info: string }>;
type TraitCache = {
domestic: TraitNameMap;
war: TraitNameMap;
personality: TraitNameMap;
nation: TraitNameMap;
};
type NationTraitModule = Awaited<ReturnType<typeof loadNationTraitModules>>[number] | null;
type NationIncomeContext = {
trait: NationTraitModule;
context: GeneralActionContext;
rate: number;
};
type NationIncomeRow = {
id: number;
name: string;
color: string;
capitalCityId: number | null;
level: number;
typeCode: string;
meta: unknown;
gold?: number;
rice?: number;
};
type CityIncomeRow = {
id: number;
name: string;
level: number;
nationId: number;
region: number;
population: number;
populationMax: number;
agriculture: number;
agricultureMax: number;
commerce: number;
commerceMax: number;
security: number;
securityMax: number;
trust: number;
trade: number;
defence: number;
defenceMax: number;
wall: number;
wallMax: number;
supplyState: number;
frontState: number;
meta: unknown;
};
type GeneralListRow = {
id: number;
name: string;
npcState: number;
nationId: number;
cityId: number;
troopId: number;
officerLevel: number;
leadership: number;
strength: number;
intel: number;
experience: number;
dedication: number;
injury: number;
gold: number;
rice: number;
crew: number;
personalCode: string;
specialCode: string;
special2Code: string;
meta: unknown;
penalty: unknown;
};
type GeneralOfficerRow = {
id: number;
name: string;
npcState: number;
officerLevel: number;
cityId: number;
leadership: number;
strength: number;
intel: number;
meta: unknown;
};
const traitCache: TraitCache = {
domestic: new Map(),
war: new Map(),
personality: new Map(),
nation: new Map(),
};
const DEFAULT_CHIEF_STAT_MIN = 65;
const normalizeTraitKey = (value: string | null | undefined): string | null => {
if (!value || value === 'None') {
return null;
}
return value;
};
const readMetaNumber = (meta: Record<string, unknown>, key: string, fallback: number): number => {
const raw = meta[key];
return typeof raw === 'number' && Number.isFinite(raw) ? raw : fallback;
};
const resolveOfficerCity = (meta: Record<string, unknown>): number => {
const camel = readMetaNumber(meta, 'officerCity', 0);
if (camel > 0) {
return camel;
}
return readMetaNumber(meta, 'officer_city', 0);
};
const resolveBelong = (meta: Record<string, unknown>): number => readMetaNumber(meta, 'belong', 0);
const resolvePermission = (meta: Record<string, unknown>): PermissionKind => {
const value = meta.permission;
if (value === 'ambassador' || value === 'auditor') {
return value;
}
return 'normal';
};
const resolveChiefStatMin = (worldState: WorldStateRow | null): number => {
if (!worldState) {
return DEFAULT_CHIEF_STAT_MIN;
}
const config = asRecord(worldState.config);
const stat = asRecord(config.stat);
return asNumber(stat.chiefMin, DEFAULT_CHIEF_STAT_MIN);
};
const resolveNationRate = (nation: NationIncomeRow): number => {
const meta = asRecord(nation.meta);
return asNumber(meta.rate, 20);
};
const checkSecretMaxPermission = (penalty: Record<string, unknown>): number => {
if (penalty.noTopSecret) {
return 1;
}
if (penalty.noChief) {
return 1;
}
if (penalty.noAmbassador) {
return 2;
}
return 4;
};
const loadTraitNames = async (
keys: Array<string | null>,
kind: keyof TraitCache
): Promise<TraitNameMap> => {
const cache = traitCache[kind];
const unique = Array.from(new Set(keys.filter((key): key is string => Boolean(key))));
const missing = unique.filter((key) => !cache.has(key));
if (!missing.length) {
return cache;
}
if (kind === 'domestic') {
const filtered = missing.filter((key) => isDomesticTraitKey(key));
if (filtered.length) {
const modules = await loadDomesticTraitModules(filtered, new DomesticTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'war') {
const filtered = missing.filter((key) => isWarTraitKey(key));
if (filtered.length) {
const modules = await loadWarTraitModules(filtered, new WarTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'personality') {
const filtered = missing.filter((key) => isPersonalityTraitKey(key));
if (filtered.length) {
const modules = await loadPersonalityTraitModules(filtered, new PersonalityTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
} else if (kind === 'nation') {
const filtered = missing.filter((key) => isNationTraitKey(key));
if (filtered.length) {
const modules = await loadNationTraitModules(filtered, new NationTraitLoader());
for (const module of modules) {
cache.set(module.key, { name: module.name, info: module.info ?? '' });
}
}
}
return cache;
};
const buildIncomeContext = (nation: NationIncomeRow): GeneralActionContext => {
const nationMeta = asRecord(nation.meta) as Record<string, TriggerValue>;
const general: LogicGeneral = {
id: 0,
name: 'SYSTEM',
nationId: nation.id,
cityId: 0,
troopId: 0,
stats: { leadership: 0, strength: 0, intelligence: 0 },
experience: 0,
dedication: 0,
officerLevel: 0,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: {
horse: null,
weapon: null,
book: null,
item: null,
},
},
injury: 0,
gold: 0,
rice: 0,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 0,
npcState: 0,
triggerState: {
flags: {},
counters: {},
modifiers: {},
meta: {},
},
meta: {},
};
const logicNation: LogicNation = {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: null,
gold: nation.gold ?? 0,
rice: nation.rice ?? 0,
power: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: nationMeta,
};
return { general, nation: logicNation };
};
const buildNationIncomeContext = async (nation: NationIncomeRow): Promise<NationIncomeContext> => {
let trait: NationTraitModule = null;
if (isNationTraitKey(nation.typeCode)) {
[trait] = await loadNationTraitModules([nation.typeCode], new NationTraitLoader());
}
return {
trait,
context: buildIncomeContext(nation),
rate: resolveNationRate(nation),
};
};
const applyNationIncome = (
incomeContext: NationIncomeContext,
type: 'gold' | 'rice' | 'pop',
amount: number
): number => {
if (!incomeContext.trait?.onCalcNationalIncome) {
return amount;
}
return incomeContext.trait.onCalcNationalIncome(incomeContext.context, type, amount);
};
const calcCityGoldIncome = (
incomeContext: NationIncomeContext,
city: CityIncomeRow,
officerCnt: number,
isCapital: boolean,
nationLevel: number
): number => {
if (city.supplyState === 0) {
return 0;
}
const trustRatio = city.trust / 200 + 0.5;
const commMax = Math.max(1, city.commerceMax);
const secuMax = Math.max(1, city.securityMax);
let income = (city.population * city.commerce * trustRatio) / commMax / 30;
income *= 1 + city.security / secuMax / 10;
income *= Math.pow(1.05, officerCnt);
if (isCapital && nationLevel > 0) {
income *= 1 + 1 / (3 * nationLevel);
}
const adjusted = applyNationIncome(incomeContext, 'gold', income);
return Math.round(adjusted * (incomeContext.rate / 20));
};
const calcCityRiceIncome = (
incomeContext: NationIncomeContext,
city: CityIncomeRow,
officerCnt: number,
isCapital: boolean,
nationLevel: number
): number => {
if (city.supplyState === 0) {
return 0;
}
const trustRatio = city.trust / 200 + 0.5;
const agriMax = Math.max(1, city.agricultureMax);
const secuMax = Math.max(1, city.securityMax);
let income = (city.population * city.agriculture * trustRatio) / agriMax / 30;
income *= 1 + city.security / secuMax / 10;
income *= Math.pow(1.05, officerCnt);
if (isCapital && nationLevel > 0) {
income *= 1 + 1 / (3 * nationLevel);
}
const adjusted = applyNationIncome(incomeContext, 'rice', income);
return Math.round(adjusted * (incomeContext.rate / 20));
};
const calcCityWallIncome = (
incomeContext: NationIncomeContext,
city: CityIncomeRow,
officerCnt: number,
isCapital: boolean,
nationLevel: number
): number => {
if (city.supplyState === 0) {
return 0;
}
const wallMax = Math.max(1, city.wallMax);
const secuMax = Math.max(1, city.securityMax);
let income = (city.defence * city.wall) / wallMax / 3;
income *= 1 + city.security / secuMax / 10;
income *= Math.pow(1.05, officerCnt);
if (isCapital && nationLevel > 0) {
income *= 1 + 1 / (3 * nationLevel);
}
const adjusted = applyNationIncome(incomeContext, 'rice', income);
return Math.round(adjusted * (incomeContext.rate / 20));
};
const assertNationAccess = (general: { nationId: number; officerLevel: number }) => {
if (general.nationId <= 0 || general.officerLevel <= 0) {
throw new TRPCError({ code: 'PRECONDITION_FAILED', message: 'Nation membership required.' });
}
};
const mapGeneralList = async (
generals: GeneralListRow[],
cityNameMap: Map<number, string>,
troopNameMap: Map<number, string>
) => {
const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
const [personalityMap, domesticMap, warMap] = await Promise.all([
loadTraitNames(personalityKeys, 'personality'),
loadTraitNames(domesticKeys, 'domestic'),
loadTraitNames(warKeys, 'war'),
]);
return generals.map((general) => {
const meta = asRecord(general.meta);
const officerCity = resolveOfficerCity(meta);
const permission = resolvePermission(meta);
const belong = resolveBelong(meta);
const personalityKey = normalizeTraitKey(general.personalCode);
const domesticKey = normalizeTraitKey(general.specialCode);
const warKey = normalizeTraitKey(general.special2Code);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
cityName: cityNameMap.get(general.cityId) ?? null,
troopId: general.troopId,
troopName: troopNameMap.get(general.troopId) ?? null,
officerCity,
officerCityName: officerCity > 0 ? cityNameMap.get(officerCity) ?? null : null,
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
experience: general.experience,
dedication: general.dedication,
injury: general.injury,
gold: general.gold,
rice: general.rice,
crew: general.crew,
personality: personalityKey
? {
key: personalityKey,
name: personalityMap.get(personalityKey)?.name ?? personalityKey,
}
: null,
specialDomestic: domesticKey
? {
key: domesticKey,
name: domesticMap.get(domesticKey)?.name ?? domesticKey,
}
: null,
specialWar: warKey
? {
key: warKey,
name: warMap.get(warKey)?.name ?? warKey,
}
: null,
belong,
permission,
};
});
};
export const nationRouter = router({
getGeneralList: authedProcedure.query(async ({ ctx }) => {
const general = await getMyGeneral(ctx);
assertNationAccess(general);
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: general.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({ select: { id: true, name: true } }),
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
ctx.db.general.findMany({
where: { nationId: general.nationId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
picture: true,
imageServer: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
penalty: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
return {
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
},
chiefStatMin: resolveChiefStatMin(worldState),
generals: list,
};
}),
getCityOverview: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, cityRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
level: true,
nationId: true,
region: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
supplyState: true,
frontState: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
officerLevel: true,
cityId: true,
leadership: true,
strength: true,
intel: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const officerByCity = new Map<number, Record<number, GeneralOfficerRow>>();
const officerCntByCity = new Map<number, number>();
for (const general of generalRows) {
if (general.officerLevel < 2 || general.officerLevel > 4) {
continue;
}
const meta = asRecord(general.meta);
const officerCity = resolveOfficerCity(meta);
if (!officerCity) {
continue;
}
const entry = officerByCity.get(officerCity) ?? {};
entry[general.officerLevel] = general;
officerByCity.set(officerCity, entry);
if (general.cityId === officerCity) {
officerCntByCity.set(officerCity, (officerCntByCity.get(officerCity) ?? 0) + 1);
}
}
const incomeContext = await buildNationIncomeContext(nation);
const cities = cityRows.map((city) => {
const officers = officerByCity.get(city.id) ?? {};
const officerCnt = officerCntByCity.get(city.id) ?? 0;
const isCapital = nation.capitalCityId === city.id;
const incomes = {
gold: calcCityGoldIncome(incomeContext, city, officerCnt, isCapital, nation.level),
rice: calcCityRiceIncome(incomeContext, city, officerCnt, isCapital, nation.level),
wall: calcCityWallIncome(incomeContext, city, officerCnt, isCapital, nation.level),
};
return {
id: city.id,
name: city.name,
level: city.level,
region: city.region,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: city.trust,
trade: city.trade,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
supplyState: city.supplyState,
frontState: city.frontState,
incomes,
officers: {
4: officers[4]
? {
id: officers[4].id,
name: officers[4].name,
npcState: officers[4].npcState,
officerLevel: officers[4].officerLevel,
cityId: officers[4].cityId,
cityName: cityNameMap.get(officers[4].cityId) ?? null,
}
: null,
3: officers[3]
? {
id: officers[3].id,
name: officers[3].name,
npcState: officers[3].npcState,
officerLevel: officers[3].officerLevel,
cityId: officers[3].cityId,
cityName: cityNameMap.get(officers[3].cityId) ?? null,
}
: null,
2: officers[2]
? {
id: officers[2].id,
name: officers[2].name,
npcState: officers[2].npcState,
officerLevel: officers[2].officerLevel,
cityId: officers[2].cityId,
cityName: cityNameMap.get(officers[2].cityId) ?? null,
}
: null,
},
};
});
const generals = generalRows.map((general) => {
const meta = asRecord(general.meta);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
officerLevel: general.officerLevel,
cityId: general.cityId,
officerCity: resolveOfficerCity(meta),
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
};
});
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
rate: resolveNationRate(nation),
},
chiefStatMin: resolveChiefStatMin(worldState),
cities,
generals,
};
}),
getPersonnelInfo: authedProcedure.query(async ({ ctx }) => {
const me = await getMyGeneral(ctx);
assertNationAccess(me);
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
ctx.db.nation.findUnique({
where: { id: me.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
typeCode: true,
capitalCityId: true,
meta: true,
},
}),
ctx.db.city.findMany({
where: { nationId: me.nationId },
select: { id: true, name: true, level: true, region: true },
orderBy: { id: 'asc' },
}),
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
ctx.db.general.findMany({
where: { nationId: me.nationId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
officerLevel: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
injury: true,
gold: true,
rice: true,
crew: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
penalty: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.worldState.findFirst(),
]);
if (!nation) {
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
}
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
const mappedGenerals = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
const chiefAssignments = mappedGenerals
.filter((general) => general.officerLevel >= 5)
.reduce<Record<number, typeof mappedGenerals[number]>>((acc, general) => {
acc[general.officerLevel] = general;
return acc;
}, {});
const cityAssignments = cityRows.map((city) => {
const officers = mappedGenerals.filter(
(general) => general.officerLevel >= 2 && general.officerLevel <= 4 && general.officerCity === city.id
);
const officerMap: Record<number, typeof mappedGenerals[number] | null> = {
4: null,
3: null,
2: null,
};
for (const officer of officers) {
officerMap[officer.officerLevel] = officer;
}
return {
id: city.id,
name: city.name,
level: city.level,
region: city.region,
officers: officerMap,
};
});
const penaltyMap = new Map<number, Record<string, unknown>>(
generalRows.map((row) => [row.id, asRecord(row.penalty)])
);
const permissionCandidates = mappedGenerals
.filter((general) => general.officerLevel !== 12)
.map((general) => {
const penalty = penaltyMap.get(general.id) ?? {};
const maxPermission = checkSecretMaxPermission(penalty);
return {
id: general.id,
name: general.name,
npcState: general.npcState,
permission: general.permission,
maxPermission,
};
});
const ambassadors = permissionCandidates.filter(
(candidate) => candidate.permission === 'ambassador' || candidate.maxPermission === 4
);
const auditors = permissionCandidates.filter(
(candidate) => candidate.permission === 'auditor' || candidate.maxPermission >= 3
);
return {
me: {
id: me.id,
officerLevel: me.officerLevel,
},
nation: {
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
typeCode: nation.typeCode,
capitalCityId: nation.capitalCityId ?? 0,
},
chiefStatMin: resolveChiefStatMin(worldState),
generals: mappedGenerals,
chiefAssignments,
cityAssignments,
permissionCandidates: {
ambassadors,
auditors,
},
};
}),
changePermission: authedProcedure
.input(
z.object({
+30
View File
@@ -3,6 +3,9 @@ import MainView from '../views/MainView.vue';
import PublicView from '../views/PublicView.vue';
import LoginView from '../views/LoginView.vue';
import JoinView from '../views/JoinView.vue';
import NationCitiesView from '../views/NationCitiesView.vue';
import NationGeneralsView from '../views/NationGeneralsView.vue';
import NationPersonnelView from '../views/NationPersonnelView.vue';
import NotFoundView from '../views/NotFoundView.vue';
import { useSessionStore } from '../stores/session';
@@ -30,6 +33,33 @@ const routes = [
requiresNoGeneral: true,
},
},
{
path: '/nation/cities',
name: 'nation-cities',
component: NationCitiesView,
meta: {
requiresAuth: true,
requiresGeneral: true,
},
},
{
path: '/nation/generals',
name: 'nation-generals',
component: NationGeneralsView,
meta: {
requiresAuth: true,
requiresGeneral: true,
},
},
{
path: '/nation/personnel',
name: 'nation-personnel',
component: NationPersonnelView,
meta: {
requiresAuth: true,
requiresGeneral: true,
},
},
{
path: '/login',
name: 'login',
+123
View File
@@ -0,0 +1,123 @@
export const officerLevelMapDefault: Record<number, string> = {
12: '군주',
11: '참모',
10: '제1장군',
9: '제1모사',
8: '제2장군',
7: '제2모사',
6: '제3장군',
5: '제3모사',
4: '태수',
3: '군사',
2: '종사',
1: '일반',
0: '재야',
};
export const officerLevelMapByNationLevel: Record<number, Record<number, string>> = {
7: {
12: '황제',
11: '승상',
10: '표기장군',
9: '사공',
8: '거기장군',
7: '태위',
6: '위장군',
5: '사도',
},
6: {
12: '왕',
11: '광록훈',
10: '좌장군',
9: '상서령',
8: '우장군',
7: '중서령',
6: '전장군',
5: '비서령',
},
5: {
12: '공',
11: '광록대부',
10: '안국장군',
9: '집금오',
8: '파로장군',
7: '소부',
},
4: {
12: '주목',
11: '태사령',
10: '아문장군',
9: '낭중',
8: '호군',
7: '종사중랑',
},
3: {
12: '주자사',
11: '주부',
10: '편장군',
9: '간의대부',
},
2: {
12: '군벌',
11: '참모',
10: '비장군',
9: '부참모',
},
1: {
12: '영주',
11: '참모',
},
0: {
12: '두목',
11: '부두목',
},
};
export const formatOfficerLevelText = (officerLevel: number, nationLevel?: number): string => {
if (officerLevel < 5) {
return officerLevelMapDefault[officerLevel] ?? '???';
}
const nationMap =
nationLevel === undefined
? officerLevelMapDefault
: (officerLevelMapByNationLevel[nationLevel] ?? officerLevelMapDefault);
return nationMap[officerLevel] ?? (officerLevelMapDefault[officerLevel] ?? '???');
};
export const regionMap: Record<number, string> = {
1: '하북',
2: '중원',
3: '서북',
4: '서촉',
5: '남중',
6: '초',
7: '오월',
8: '동이',
};
export const cityLevelMap: Record<number, string> = {
1: '수',
2: '진',
3: '관',
4: '이',
5: '소',
6: '중',
7: '대',
8: '특',
};
export const getNationChiefLevel = (nationLevel: number): number => {
const map: Record<number, number> = {
7: 5,
6: 5,
5: 7,
4: 7,
3: 9,
2: 9,
1: 11,
0: 11,
};
return map[nationLevel] ?? 11;
};
+3
View File
@@ -91,6 +91,9 @@ watch(
<p class="page-subtitle">{{ statusLine }}</p>
</div>
<div class="header-actions">
<RouterLink class="ghost" to="/nation/cities">세력 도시</RouterLink>
<RouterLink class="ghost" to="/nation/generals">세력 장수</RouterLink>
<RouterLink class="ghost" to="/nation/personnel">인사부</RouterLink>
<button
class="toggle"
:class="{ active: realtimeEnabled }"
@@ -0,0 +1,582 @@
<script setup lang="ts">
import { computed, onMounted, reactive, ref, watch } from 'vue';
import PanelCard from '../components/ui/PanelCard.vue';
import SkeletonLines from '../components/ui/SkeletonLines.vue';
import { trpc } from '../utils/trpc';
import { cityLevelMap, regionMap } from '../utils/nationFormat';
type CityOverviewResponse = Awaited<ReturnType<typeof trpc.nation.getCityOverview.query>>;
type CityEntry = CityOverviewResponse['cities'][number];
type GeneralEntry = CityOverviewResponse['generals'][number];
type CitySortKey = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12;
type OfficerLevel = 2 | 3 | 4;
const officerLabels: Record<OfficerLevel, string> = {
4: '태수',
3: '군사',
2: '종사',
};
const officerLevels: OfficerLevel[] = [4, 3, 2];
const sortOptions: Array<{ key: CitySortKey; label: string }> = [
{ key: 1, label: '기본' },
{ key: 2, label: '인구' },
{ key: 3, label: '인구율' },
{ key: 4, label: '민심' },
{ key: 5, label: '농업' },
{ key: 6, label: '상업' },
{ key: 7, label: '치안' },
{ key: 8, label: '수비' },
{ key: 9, label: '성벽' },
{ key: 10, label: '시세' },
{ key: 11, label: '지역' },
{ key: 12, label: '규모' },
];
const loading = ref(false);
const error = ref<string | null>(null);
const data = ref<CityOverviewResponse | null>(null);
const sortKey = ref<CitySortKey>(1);
const filterText = ref('');
const showAppointment = ref(false);
const appointmentDraft = reactive<Record<number, Record<number, number>>>({});
const resolveErrorMessage = (value: unknown): string => {
if (value instanceof Error) {
return value.message;
}
if (typeof value === 'string') {
return value;
}
return 'unknown_error';
};
const loadCities = async () => {
if (loading.value) {
return;
}
loading.value = true;
error.value = null;
try {
data.value = await trpc.nation.getCityOverview.query();
} catch (err) {
error.value = resolveErrorMessage(err);
} finally {
loading.value = false;
}
};
const cityNameMap = computed(() => {
const map = new Map<number, string>();
if (data.value) {
for (const city of data.value.cities) {
map.set(city.id, city.name);
}
}
return map;
});
const generalMap = computed(() => {
const map = new Map<number, GeneralEntry>();
for (const general of data.value?.generals ?? []) {
map.set(general.id, general);
}
return map;
});
const generalsByCity = computed(() => {
const map = new Map<number, GeneralEntry[]>();
for (const general of data.value?.generals ?? []) {
if (!map.has(general.cityId)) {
map.set(general.cityId, []);
}
map.get(general.cityId)?.push(general);
}
return map;
});
const canAppoint = computed(() => (data.value?.me.officerLevel ?? 0) >= 5);
const candidatesByLevel = computed(() => {
const minStat = data.value?.chiefStatMin ?? 0;
const base = (data.value?.generals ?? []).filter((general) => general.officerLevel !== 12);
return {
4: base.filter((general) => general.stats.strength >= minStat),
3: base.filter((general) => general.stats.intelligence >= minStat),
2: base,
} as Record<OfficerLevel, GeneralEntry[]>;
});
const formatCandidateLabel = (general: GeneralEntry): string => {
const cityName = cityNameMap.value.get(general.cityId);
const role = general.officerLevel >= 5 ? '수뇌' : general.officerLevel >= 2 ? '관직' : '일반';
return `${general.name}${cityName ? ` (${cityName})` : ''} · ${role}`;
};
const ensureDraft = (cityId: number, level: OfficerLevel, defaultValue: number) => {
if (!appointmentDraft[cityId]) {
appointmentDraft[cityId] = { 2: 0, 3: 0, 4: 0 };
}
if (appointmentDraft[cityId][level] === undefined) {
appointmentDraft[cityId][level] = defaultValue;
}
};
const resetDrafts = (cities: CityEntry[]) => {
for (const key of Object.keys(appointmentDraft)) {
delete appointmentDraft[Number(key)];
}
for (const city of cities) {
appointmentDraft[city.id] = {
2: city.officers[2]?.id ?? 0,
3: city.officers[3]?.id ?? 0,
4: city.officers[4]?.id ?? 0,
};
}
};
watch(
() => data.value,
(value) => {
if (value) {
resetDrafts(value.cities);
}
}
);
const sortedCities = computed(() => {
const list = data.value?.cities ?? [];
const keyword = filterText.value.trim();
const filtered = keyword
? list.filter((city) => city.name.includes(keyword))
: list;
return [...filtered].sort((lhs, rhs) => {
switch (sortKey.value) {
case 2:
return rhs.population - lhs.population;
case 3:
return rhs.population / rhs.populationMax - lhs.population / lhs.populationMax;
case 4:
return rhs.trust - lhs.trust;
case 5:
return rhs.agriculture - lhs.agriculture;
case 6:
return rhs.commerce - lhs.commerce;
case 7:
return rhs.security - lhs.security;
case 8:
return rhs.defence - lhs.defence;
case 9:
return rhs.wall - lhs.wall;
case 10:
return rhs.trade - lhs.trade;
case 11: {
const regionCmp = lhs.region - rhs.region;
if (regionCmp !== 0) {
return regionCmp;
}
return rhs.level - lhs.level;
}
case 12: {
const levelCmp = rhs.level - lhs.level;
if (levelCmp !== 0) {
return levelCmp;
}
return lhs.region - rhs.region;
}
default:
return lhs.id - rhs.id;
}
});
});
const formatPercent = (value: number, max: number): string => {
if (!max) {
return '-';
}
return `${((value / max) * 100).toFixed(1)}%`;
};
const formatNumber = (value: number): string => new Intl.NumberFormat('ko-KR').format(value);
const resolveOfficerName = (officer: CityEntry['officers'][OfficerLevel]): string => {
if (!officer) {
return '-';
}
if (officer.cityName) {
return `${officer.name} (${officer.cityName})`;
}
return officer.name;
};
const appointOfficer = async (cityId: number, officerLevel: OfficerLevel) => {
if (!data.value) {
return;
}
const city = data.value.cities.find((entry) => entry.id === cityId);
if (!city) {
return;
}
const destGeneralId = appointmentDraft[cityId]?.[officerLevel] ?? 0;
const general = generalMap.value.get(destGeneralId);
const officerLabel = officerLabels[officerLevel];
const targetName = destGeneralId === 0 ? '공석' : general?.name ?? '알 수 없음';
const message =
destGeneralId === 0
? `${city.name} ${officerLabel} 자리를 비우시겠습니까?`
: `${targetName}을(를) ${city.name} ${officerLabel}로 임명하시겠습니까?`;
if (!window.confirm(message)) {
return;
}
try {
await trpc.nation.appoint.mutate({
destGeneralId,
destCityId: cityId,
officerLevel,
});
await loadCities();
} catch (err) {
error.value = resolveErrorMessage(err);
}
};
onMounted(() => {
void loadCities();
});
</script>
<template>
<main class="nation-page">
<header class="page-header">
<div>
<h1 class="page-title">세력 도시</h1>
<p class="page-subtitle">세력 도시 현황과 관직 배치를 확인합니다.</p>
</div>
<div class="header-actions">
<RouterLink class="ghost" to="/">메인</RouterLink>
<RouterLink class="ghost" to="/nation/generals">세력 장수</RouterLink>
<RouterLink class="ghost" to="/nation/personnel">인사부</RouterLink>
<button class="ghost" @click="loadCities">새로고침</button>
</div>
</header>
<div v-if="error" class="error">{{ error }}</div>
<PanelCard title="세력 도시 목록" subtitle="도시별 개발 상태 및 관직 현황">
<template #actions>
<div class="toolbar-actions">
<select v-model.number="sortKey" class="select-input">
<option v-for="option in sortOptions" :key="option.key" :value="option.key">
{{ option.label }}
</option>
</select>
<input v-model="filterText" class="filter-input" placeholder="도시 검색" />
<button
class="ghost"
:class="{ active: showAppointment }"
@click="showAppointment = !showAppointment"
v-if="canAppoint"
>
관직 임명 모드
</button>
</div>
</template>
<div class="list-meta">
{{ sortedCities.length }} 도시 · 관직 최소 능력 {{ data?.chiefStatMin ?? '-' }}
</div>
<SkeletonLines v-if="loading" :lines="8" />
<section v-else class="city-grid">
<article v-for="city in sortedCities" :key="city.id" class="city-card">
<div class="city-header">
<div>
<div class="city-title">
{{ city.name }}
<span v-if="data?.nation.capitalCityId === city.id" class="capital-tag">수도</span>
</div>
<div class="city-meta">
{{ regionMap[city.region] ?? '미지' }} · {{ cityLevelMap[city.level] ?? '-' }} 규모
</div>
</div>
<div class="city-meta">시세 {{ city.trade }}%</div>
</div>
<div class="city-stats">
<div>
주민 {{ city.population }}/{{ city.populationMax }}
<span class="muted">({{ formatPercent(city.population, city.populationMax) }})</span>
</div>
<div>농업 {{ city.agriculture }}/{{ city.agricultureMax }}</div>
<div>상업 {{ city.commerce }}/{{ city.commerceMax }}</div>
<div>치안 {{ city.security }}/{{ city.securityMax }}</div>
<div>수비 {{ city.defence }}/{{ city.defenceMax }}</div>
<div>성벽 {{ city.wall }}/{{ city.wallMax }}</div>
<div>민심 {{ city.trust }}</div>
</div>
<div class="city-incomes">
<div>자금 수입 {{ formatNumber(city.incomes.gold) }}</div>
<div>군량 수입 {{ formatNumber(city.incomes.rice) }}</div>
<div>둔전 수입 {{ formatNumber(city.incomes.wall) }}</div>
</div>
<div class="city-officers">
<div>
<span class="officer-label">태수</span>
{{ resolveOfficerName(city.officers[4]) }}
</div>
<div>
<span class="officer-label">군사</span>
{{ resolveOfficerName(city.officers[3]) }}
</div>
<div>
<span class="officer-label">종사</span>
{{ resolveOfficerName(city.officers[2]) }}
</div>
</div>
<div v-if="showAppointment && canAppoint" class="city-appoint">
<div class="appoint-row" v-for="level in officerLevels" :key="level">
<span class="officer-label">{{ officerLabels[level] }}</span>
<select
v-model.number="appointmentDraft[city.id][level]"
class="select-input"
@focus="ensureDraft(city.id, level, city.officers[level]?.id ?? 0)"
>
<option :value="0">공석</option>
<option
v-for="candidate in candidatesByLevel[level]"
:key="candidate.id"
:value="candidate.id"
>
{{ formatCandidateLabel(candidate) }}
</option>
</select>
<button class="ghost" @click="appointOfficer(city.id, level)">임명</button>
</div>
</div>
<div class="city-generals">
<div class="muted">장수</div>
<div class="general-tags">
<span
v-for="general in generalsByCity.get(city.id) ?? []"
:key="general.id"
class="general-tag"
>
<span v-if="general.npcState > 0" class="npc-tag">NPC</span>
{{ general.name }}
</span>
<span v-if="(generalsByCity.get(city.id) ?? []).length === 0" class="muted">-</span>
</div>
</div>
</article>
</section>
</PanelCard>
</main>
</template>
<style scoped>
.nation-page {
min-height: 100vh;
padding: 24px;
display: flex;
flex-direction: column;
gap: 16px;
}
.page-header {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 12px;
border-bottom: 1px solid rgba(201, 164, 90, 0.4);
padding-bottom: 12px;
}
.page-title {
font-size: 1.6rem;
font-weight: 600;
}
.page-subtitle {
font-size: 0.85rem;
color: rgba(232, 221, 196, 0.7);
}
.header-actions {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.ghost {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 6px 12px;
font-size: 0.8rem;
cursor: pointer;
text-decoration: none;
color: inherit;
background: rgba(16, 16, 16, 0.6);
}
.ghost.active {
background: rgba(201, 164, 90, 0.2);
}
.error {
color: #f5b7b1;
font-size: 0.85rem;
}
.toolbar-actions {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 8px;
}
.select-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(16, 16, 16, 0.8);
color: rgba(232, 221, 196, 0.9);
padding: 6px 8px;
font-size: 0.75rem;
}
.filter-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(16, 16, 16, 0.8);
color: rgba(232, 221, 196, 0.9);
padding: 6px 8px;
font-size: 0.75rem;
}
.list-meta {
margin-bottom: 12px;
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.6);
}
.city-grid {
display: grid;
gap: 12px;
}
.city-card {
border: 1px solid rgba(201, 164, 90, 0.3);
padding: 12px;
background: rgba(12, 12, 12, 0.75);
display: flex;
flex-direction: column;
gap: 10px;
}
.city-header {
display: flex;
justify-content: space-between;
gap: 12px;
align-items: center;
}
.city-title {
font-size: 1rem;
font-weight: 600;
}
.city-meta {
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.6);
}
.capital-tag {
margin-left: 6px;
font-size: 0.65rem;
padding: 2px 6px;
border: 1px solid rgba(201, 164, 90, 0.4);
color: rgba(232, 221, 196, 0.8);
}
.city-stats,
.city-incomes,
.city-officers {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(160px, 1fr));
gap: 6px;
font-size: 0.8rem;
}
.city-incomes {
padding-top: 6px;
border-top: 1px solid rgba(201, 164, 90, 0.2);
}
.city-officers {
border-top: 1px solid rgba(201, 164, 90, 0.2);
padding-top: 6px;
}
.officer-label {
font-weight: 600;
margin-right: 6px;
}
.city-appoint {
display: flex;
flex-direction: column;
gap: 6px;
border-top: 1px dashed rgba(201, 164, 90, 0.2);
padding-top: 8px;
}
.appoint-row {
display: grid;
grid-template-columns: 60px minmax(0, 1fr) auto;
gap: 6px;
align-items: center;
}
.city-generals {
display: flex;
flex-direction: column;
gap: 6px;
}
.general-tags {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.general-tag {
padding: 3px 6px;
border: 1px solid rgba(201, 164, 90, 0.3);
font-size: 0.75rem;
display: inline-flex;
align-items: center;
gap: 4px;
}
.npc-tag {
display: inline-flex;
align-items: center;
justify-content: center;
font-size: 0.6rem;
padding: 1px 3px;
border: 1px solid rgba(201, 164, 90, 0.4);
color: rgba(232, 221, 196, 0.8);
}
.muted {
color: rgba(232, 221, 196, 0.6);
}
</style>
@@ -0,0 +1,349 @@
<script setup lang="ts">
import { computed, onMounted, ref } from 'vue';
import PanelCard from '../components/ui/PanelCard.vue';
import SkeletonLines from '../components/ui/SkeletonLines.vue';
import { trpc } from '../utils/trpc';
import { formatOfficerLevelText } from '../utils/nationFormat';
type GeneralListResponse = Awaited<ReturnType<typeof trpc.nation.getGeneralList.query>>;
type GeneralEntry = GeneralListResponse['generals'][number];
type SortKey =
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15;
const sortOptions: Array<{ key: SortKey; label: string }> = [
{ key: 1, label: '관직' },
{ key: 2, label: '공헌' },
{ key: 3, label: '경험' },
{ key: 4, label: '통솔' },
{ key: 5, label: '무력' },
{ key: 6, label: '지력' },
{ key: 7, label: '자금' },
{ key: 8, label: '군량' },
{ key: 9, label: '병사' },
{ key: 10, label: '벌점' },
{ key: 11, label: '성격' },
{ key: 12, label: '내특' },
{ key: 13, label: '전특' },
{ key: 14, label: '사관' },
{ key: 15, label: 'NPC' },
];
const loading = ref(false);
const error = ref<string | null>(null);
const data = ref<GeneralListResponse | null>(null);
const sortKey = ref<SortKey>(1);
const filterText = ref('');
const resolveErrorMessage = (value: unknown): string => {
if (value instanceof Error) {
return value.message;
}
if (typeof value === 'string') {
return value;
}
return 'unknown_error';
};
const loadGenerals = async () => {
if (loading.value) {
return;
}
loading.value = true;
error.value = null;
try {
data.value = await trpc.nation.getGeneralList.query();
} catch (err) {
error.value = resolveErrorMessage(err);
} finally {
loading.value = false;
}
};
const sortGenerals = (list: GeneralEntry[]): GeneralEntry[] => {
const key = sortKey.value;
const sorted = [...list].sort((lhs, rhs) => {
switch (key) {
case 1:
return rhs.officerLevel - lhs.officerLevel;
case 2:
return rhs.dedication - lhs.dedication;
case 3:
return rhs.experience - lhs.experience;
case 4:
return rhs.stats.leadership - lhs.stats.leadership;
case 5:
return rhs.stats.strength - lhs.stats.strength;
case 6:
return rhs.stats.intelligence - lhs.stats.intelligence;
case 7:
return rhs.gold - lhs.gold;
case 8:
return rhs.rice - lhs.rice;
case 9:
return rhs.crew - lhs.crew;
case 10:
return 0;
case 11:
return (lhs.personality?.name ?? '').localeCompare(rhs.personality?.name ?? '');
case 12:
return (lhs.specialDomestic?.name ?? '').localeCompare(rhs.specialDomestic?.name ?? '');
case 13:
return (lhs.specialWar?.name ?? '').localeCompare(rhs.specialWar?.name ?? '');
case 14:
return rhs.belong - lhs.belong;
case 15:
return rhs.npcState - lhs.npcState;
default:
return 0;
}
});
if (key === 11 || key === 12 || key === 13) {
return sorted;
}
return sorted;
};
const filteredGenerals = computed(() => {
const list = data.value?.generals ?? [];
const keyword = filterText.value.trim().toLowerCase();
const filtered = keyword
? list.filter((general) => {
return (
general.name.toLowerCase().includes(keyword) ||
(general.cityName ?? '').toLowerCase().includes(keyword) ||
(general.officerCityName ?? '').toLowerCase().includes(keyword)
);
})
: list;
return sortGenerals(filtered);
});
const nationLevel = computed(() => data.value?.nation.level ?? 0);
const formatSpecial = (general: GeneralEntry): string => {
const domestic = general.specialDomestic?.name ?? '-';
const war = general.specialWar?.name ?? '-';
return `${domestic} / ${war}`;
};
onMounted(() => {
void loadGenerals();
});
</script>
<template>
<main class="nation-page">
<header class="page-header">
<div>
<h1 class="page-title">세력 장수</h1>
<p class="page-subtitle">세력 장수 현황 정렬</p>
</div>
<div class="header-actions">
<RouterLink class="ghost" to="/">메인</RouterLink>
<RouterLink class="ghost" to="/nation/cities">세력 도시</RouterLink>
<RouterLink class="ghost" to="/nation/personnel">인사부</RouterLink>
<button class="ghost" @click="loadGenerals">새로고침</button>
</div>
</header>
<div v-if="error" class="error">{{ error }}</div>
<PanelCard title="세력 장수 목록" subtitle="국가 소속 장수들을 확인합니다.">
<template #actions>
<div class="toolbar-actions">
<select v-model.number="sortKey" class="select-input">
<option v-for="option in sortOptions" :key="option.key" :value="option.key">
{{ option.label }}
</option>
</select>
<input v-model="filterText" class="filter-input" placeholder="이름/도시 검색" />
</div>
</template>
<div class="list-meta"> {{ filteredGenerals.length }}</div>
<SkeletonLines v-if="loading" :lines="6" />
<div v-else class="table-scroll">
<table class="nation-table">
<thead>
<tr>
<th>이름</th>
<th>관직</th>
<th>공헌</th>
<th>경험</th>
<th>통솔</th>
<th>무력</th>
<th>지력</th>
<th>자금</th>
<th>군량</th>
<th>병사</th>
<th>성격</th>
<th>특기</th>
<th>사관</th>
<th>현재 도시</th>
<th>관직 도시</th>
</tr>
</thead>
<tbody>
<tr v-for="general in filteredGenerals" :key="general.id">
<td>
<span v-if="general.npcState > 0" class="npc-tag">NPC</span>
{{ general.name }}
</td>
<td>{{ formatOfficerLevelText(general.officerLevel, nationLevel) }}</td>
<td>{{ general.dedication }}</td>
<td>{{ general.experience }}</td>
<td>{{ general.stats.leadership }}</td>
<td>{{ general.stats.strength }}</td>
<td>{{ general.stats.intelligence }}</td>
<td>{{ general.gold }}</td>
<td>{{ general.rice }}</td>
<td>{{ general.crew }}</td>
<td>{{ general.personality?.name ?? '-' }}</td>
<td>{{ formatSpecial(general) }}</td>
<td>{{ general.belong > 0 ? general.belong : '-' }}</td>
<td>{{ general.cityName ?? '-' }}</td>
<td>{{ general.officerCityName ?? '-' }}</td>
</tr>
</tbody>
</table>
</div>
</PanelCard>
</main>
</template>
<style scoped>
.nation-page {
min-height: 100vh;
padding: 24px;
display: flex;
flex-direction: column;
gap: 16px;
}
.page-header {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 12px;
border-bottom: 1px solid rgba(201, 164, 90, 0.4);
padding-bottom: 12px;
}
.page-title {
font-size: 1.6rem;
font-weight: 600;
}
.page-subtitle {
font-size: 0.85rem;
color: rgba(232, 221, 196, 0.7);
}
.header-actions {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.ghost {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 6px 12px;
font-size: 0.8rem;
cursor: pointer;
text-decoration: none;
color: inherit;
background: rgba(16, 16, 16, 0.6);
}
.error {
color: #f5b7b1;
font-size: 0.85rem;
}
.toolbar-actions {
display: flex;
align-items: center;
gap: 8px;
}
.select-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(16, 16, 16, 0.8);
color: rgba(232, 221, 196, 0.9);
padding: 6px 8px;
font-size: 0.75rem;
}
.filter-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(16, 16, 16, 0.8);
color: rgba(232, 221, 196, 0.9);
padding: 6px 8px;
font-size: 0.75rem;
}
.list-meta {
margin-bottom: 8px;
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.6);
}
.table-scroll {
overflow-x: auto;
max-height: 70vh;
overflow-y: auto;
}
.nation-table {
width: 100%;
border-collapse: collapse;
font-size: 0.8rem;
}
.nation-table th,
.nation-table td {
padding: 6px 8px;
border-bottom: 1px solid rgba(201, 164, 90, 0.2);
text-align: left;
white-space: nowrap;
}
.nation-table thead th {
font-size: 0.7rem;
color: rgba(232, 221, 196, 0.6);
text-transform: uppercase;
letter-spacing: 0.05em;
}
.npc-tag {
display: inline-flex;
align-items: center;
justify-content: center;
font-size: 0.6rem;
padding: 2px 4px;
margin-right: 6px;
border: 1px solid rgba(201, 164, 90, 0.4);
color: rgba(232, 221, 196, 0.8);
}
</style>
@@ -0,0 +1,627 @@
<script setup lang="ts">
import { computed, onMounted, reactive, ref, watch } from 'vue';
import PanelCard from '../components/ui/PanelCard.vue';
import SkeletonLines from '../components/ui/SkeletonLines.vue';
import { trpc } from '../utils/trpc';
import {
cityLevelMap,
formatOfficerLevelText,
getNationChiefLevel,
regionMap,
} from '../utils/nationFormat';
type PersonnelResponse = Awaited<ReturnType<typeof trpc.nation.getPersonnelInfo.query>>;
type GeneralEntry = PersonnelResponse['generals'][number];
type OfficerLevel = 2 | 3 | 4;
const officerLabels: Record<OfficerLevel, string> = {
4: '태수',
3: '군사',
2: '종사',
};
const loading = ref(false);
const error = ref<string | null>(null);
const data = ref<PersonnelResponse | null>(null);
const chiefAppointmentDraft = reactive<Record<number, number>>({});
const selectedCityId = ref<number>(0);
const selectedOfficerLevel = ref<OfficerLevel>(4);
const selectedGeneralId = ref<number>(0);
const kickTargetId = ref<number>(0);
const ambassadorSelection = ref<number[]>([]);
const auditorSelection = ref<number[]>([]);
const resolveErrorMessage = (value: unknown): string => {
if (value instanceof Error) {
return value.message;
}
if (typeof value === 'string') {
return value;
}
return 'unknown_error';
};
const loadPersonnel = async () => {
if (loading.value) {
return;
}
loading.value = true;
error.value = null;
try {
data.value = await trpc.nation.getPersonnelInfo.query();
} catch (err) {
error.value = resolveErrorMessage(err);
} finally {
loading.value = false;
}
};
const nationLevel = computed(() => data.value?.nation.level ?? 0);
const canAssign = computed(() => (data.value?.me.officerLevel ?? 0) >= 5);
const isLeader = computed(() => (data.value?.me.officerLevel ?? 0) >= 12);
const chiefLevels = computed(() => {
if (!data.value) {
return [] as number[];
}
const minLevel = getNationChiefLevel(data.value.nation.level);
const levels: number[] = [];
for (let level = 12; level >= minLevel; level -= 1) {
levels.push(level);
}
return levels;
});
const cityNameMap = computed(() => {
const map = new Map<number, string>();
for (const city of data.value?.cityAssignments ?? []) {
map.set(city.id, city.name);
}
return map;
});
const generalMap = computed(() => {
const map = new Map<number, GeneralEntry>();
for (const general of data.value?.generals ?? []) {
map.set(general.id, general);
}
return map;
});
const chiefAssignments = computed(() => data.value?.chiefAssignments ?? {});
const formatCandidateLabel = (general: GeneralEntry): string => {
const cityName = cityNameMap.value.get(general.cityId);
const role = general.officerLevel >= 5 ? '수뇌' : general.officerLevel >= 2 ? '관직' : '일반';
return `${general.name}${cityName ? ` (${cityName})` : ''} · ${role}`;
};
const chiefCandidates = (level: number): GeneralEntry[] => {
const minStat = data.value?.chiefStatMin ?? 0;
const list = data.value?.generals ?? [];
if (level === 11) {
return list;
}
if (level % 2 === 0) {
return list.filter((general) => general.stats.strength >= minStat);
}
return list.filter((general) => general.stats.intelligence >= minStat);
};
const cityCandidatesByLevel = computed(() => {
const minStat = data.value?.chiefStatMin ?? 0;
const base = (data.value?.generals ?? []).filter((general) => general.officerLevel !== 12);
return {
4: base.filter((general) => general.stats.strength >= minStat),
3: base.filter((general) => general.stats.intelligence >= minStat),
2: base,
} as Record<OfficerLevel, GeneralEntry[]>;
});
const currentCityOfficer = computed(() => {
const city = data.value?.cityAssignments.find((entry) => entry.id === selectedCityId.value);
if (!city) {
return null;
}
return city.officers[selectedOfficerLevel.value] ?? null;
});
const initializeDrafts = () => {
if (!data.value) {
return;
}
for (const key of Object.keys(chiefAppointmentDraft)) {
delete chiefAppointmentDraft[Number(key)];
}
for (const level of chiefLevels.value) {
chiefAppointmentDraft[level] = chiefAssignments.value[level]?.id ?? 0;
}
selectedCityId.value = data.value.cityAssignments[0]?.id ?? 0;
selectedOfficerLevel.value = 4;
selectedGeneralId.value = currentCityOfficer.value?.id ?? 0;
kickTargetId.value = 0;
ambassadorSelection.value = data.value.permissionCandidates.ambassadors
.filter((candidate) => candidate.permission === 'ambassador')
.map((candidate) => candidate.id);
auditorSelection.value = data.value.permissionCandidates.auditors
.filter((candidate) => candidate.permission === 'auditor')
.map((candidate) => candidate.id);
};
watch(
() => data.value,
(value) => {
if (value) {
initializeDrafts();
}
}
);
watch([selectedCityId, selectedOfficerLevel], () => {
selectedGeneralId.value = currentCityOfficer.value?.id ?? 0;
});
const appointChief = async (level: number) => {
if (!data.value) {
return;
}
const generalId = chiefAppointmentDraft[level] ?? 0;
const general = generalMap.value.get(generalId);
const title = formatOfficerLevelText(level, nationLevel.value);
const message =
generalId === 0
? `${title} 자리를 비우시겠습니까?`
: `${general?.name ?? '선택 장수'}을(를) ${title}로 임명하시겠습니까?`;
if (!window.confirm(message)) {
return;
}
try {
await trpc.nation.appoint.mutate({
destGeneralId: generalId,
destCityId: 0,
officerLevel: level,
});
await loadPersonnel();
} catch (err) {
error.value = resolveErrorMessage(err);
}
};
const appointCityOfficer = async () => {
if (!data.value || !selectedCityId.value) {
return;
}
const city = data.value.cityAssignments.find((entry) => entry.id === selectedCityId.value);
const general = generalMap.value.get(selectedGeneralId.value);
const officerLabel = officerLabels[selectedOfficerLevel.value];
const message =
selectedGeneralId.value === 0
? `${city?.name ?? ''} ${officerLabel} 자리를 비우시겠습니까?`
: `${general?.name ?? '선택 장수'}을(를) ${city?.name ?? ''} ${officerLabel}로 임명하시겠습니까?`;
if (!window.confirm(message)) {
return;
}
try {
await trpc.nation.appoint.mutate({
destGeneralId: selectedGeneralId.value,
destCityId: selectedCityId.value,
officerLevel: selectedOfficerLevel.value,
});
await loadPersonnel();
} catch (err) {
error.value = resolveErrorMessage(err);
}
};
const kickGeneral = async () => {
const general = generalMap.value.get(kickTargetId.value);
if (!general) {
return;
}
if (!window.confirm(`${general.name}을(를) 추방하시겠습니까?`)) {
return;
}
try {
await trpc.nation.kick.mutate({ destGeneralId: general.id });
await loadPersonnel();
} catch (err) {
error.value = resolveErrorMessage(err);
}
};
const enforceLimit = (list: number[], id: number) => {
if (list.length <= 2) {
return;
}
const idx = list.indexOf(id);
if (idx >= 0) {
list.splice(idx, 1);
}
alert('최대 2명까지 설정 가능합니다.');
};
const enforceAmbassadorLimit = (id: number) => {
enforceLimit(ambassadorSelection.value, id);
};
const enforceAuditorLimit = (id: number) => {
enforceLimit(auditorSelection.value, id);
};
const changePermissions = async (isAmbassador: boolean) => {
const selection = isAmbassador ? ambassadorSelection.value : auditorSelection.value;
if (!window.confirm('권한을 변경하시겠습니까?')) {
return;
}
try {
await trpc.nation.changePermission.mutate({
isAmbassador,
targetGeneralIds: selection,
});
await loadPersonnel();
} catch (err) {
error.value = resolveErrorMessage(err);
}
};
const kickCandidates = computed(() => {
const list = data.value?.generals ?? [];
const myId = data.value?.me.id ?? 0;
return list.filter((general) => general.id !== myId);
});
onMounted(() => {
void loadPersonnel();
});
</script>
<template>
<main class="nation-page">
<header class="page-header">
<div>
<h1 class="page-title">인사부</h1>
<p class="page-subtitle">수뇌 임명과 도시 관직 관리</p>
</div>
<div class="header-actions">
<RouterLink class="ghost" to="/">메인</RouterLink>
<RouterLink class="ghost" to="/nation/cities">세력 도시</RouterLink>
<RouterLink class="ghost" to="/nation/generals">세력 장수</RouterLink>
<button class="ghost" @click="loadPersonnel">새로고침</button>
</div>
</header>
<div v-if="error" class="error">{{ error }}</div>
<SkeletonLines v-if="loading" :lines="6" />
<section v-else class="panel-grid">
<PanelCard title="수뇌 현황" subtitle="현재 수뇌 배치">
<div class="chief-grid">
<div v-for="level in chiefLevels" :key="level" class="chief-item">
<div class="chief-title">{{ formatOfficerLevelText(level, nationLevel) }}</div>
<div class="chief-name">
{{ chiefAssignments[level]?.name ?? '-' }}
</div>
<div class="chief-meta" v-if="chiefAssignments[level]">
{{ chiefAssignments[level]?.officerCityName ?? chiefAssignments[level]?.cityName ?? '-' }}
</div>
</div>
</div>
</PanelCard>
<PanelCard title="수뇌부 임명" subtitle="수뇌 관직 임명 및 해임" v-if="canAssign">
<div class="chief-appoint">
<div v-for="level in chiefLevels" :key="level" class="appoint-row">
<div class="appoint-label">{{ formatOfficerLevelText(level, nationLevel) }}</div>
<select v-model.number="chiefAppointmentDraft[level]" class="select-input">
<option :value="0">공석</option>
<option v-for="candidate in chiefCandidates(level)" :key="candidate.id" :value="candidate.id">
{{ formatCandidateLabel(candidate) }}
</option>
</select>
<button class="ghost" @click="appointChief(level)">임명</button>
</div>
</div>
</PanelCard>
<PanelCard title="도시 관직 빠른 임명" subtitle="도시별 관직을 신속하게 배치합니다" v-if="canAssign">
<div class="fast-appoint">
<div class="appoint-row">
<div class="appoint-label">도시</div>
<select v-model.number="selectedCityId" class="select-input">
<option v-for="city in data?.cityAssignments ?? []" :key="city.id" :value="city.id">
{{ regionMap[city.region] ?? '-' }} · {{ cityLevelMap[city.level] ?? '-' }} {{ city.name }}
</option>
</select>
</div>
<div class="appoint-row">
<div class="appoint-label">관직</div>
<select v-model.number="selectedOfficerLevel" class="select-input">
<option :value="4">태수</option>
<option :value="3">군사</option>
<option :value="2">종사</option>
</select>
</div>
<div class="appoint-row">
<div class="appoint-label">장수</div>
<select v-model.number="selectedGeneralId" class="select-input">
<option :value="0">공석</option>
<option
v-for="candidate in cityCandidatesByLevel[selectedOfficerLevel]"
:key="candidate.id"
:value="candidate.id"
>
{{ formatCandidateLabel(candidate) }}
</option>
</select>
</div>
<div class="current-officer">
현재 임명: {{ currentCityOfficer?.name ?? '-' }}
</div>
<button class="ghost" @click="appointCityOfficer">임명</button>
</div>
</PanelCard>
<PanelCard title="도시 관직 현황" subtitle="도시별 관직 배치">
<div class="table-scroll">
<table class="nation-table">
<thead>
<tr>
<th>도시</th>
<th>태수</th>
<th>군사</th>
<th>종사</th>
</tr>
</thead>
<tbody>
<tr v-for="city in data?.cityAssignments ?? []" :key="city.id">
<td>{{ city.name }}</td>
<td>{{ city.officers[4]?.name ?? '-' }}</td>
<td>{{ city.officers[3]?.name ?? '-' }}</td>
<td>{{ city.officers[2]?.name ?? '-' }}</td>
</tr>
</tbody>
</table>
</div>
</PanelCard>
<PanelCard title="외교 권한" subtitle="외교권자/조언자 임명" v-if="isLeader">
<div class="permission-grid">
<div>
<div class="permission-title">외교권자 (최대 2)</div>
<div class="permission-list">
<label
v-for="candidate in data?.permissionCandidates.ambassadors ?? []"
:key="candidate.id"
class="permission-item"
>
<input
type="checkbox"
:value="candidate.id"
v-model="ambassadorSelection"
@change="enforceAmbassadorLimit(candidate.id)"
/>
{{ candidate.name }}
</label>
</div>
<button class="ghost" @click="changePermissions(true)">변경</button>
</div>
<div>
<div class="permission-title">조언자 (최대 2)</div>
<div class="permission-list">
<label
v-for="candidate in data?.permissionCandidates.auditors ?? []"
:key="candidate.id"
class="permission-item"
>
<input
type="checkbox"
:value="candidate.id"
v-model="auditorSelection"
@change="enforceAuditorLimit(candidate.id)"
/>
{{ candidate.name }}
</label>
</div>
<button class="ghost" @click="changePermissions(false)">변경</button>
</div>
</div>
</PanelCard>
<PanelCard title="추방" subtitle="국가에서 장수를 추방합니다" v-if="canAssign">
<div class="kick-panel">
<select v-model.number="kickTargetId" class="select-input">
<option :value="0">장수 선택</option>
<option v-for="general in kickCandidates" :key="general.id" :value="general.id">
{{ general.name }}
</option>
</select>
<button class="ghost" @click="kickGeneral" :disabled="kickTargetId === 0">추방</button>
</div>
</PanelCard>
</section>
</main>
</template>
<style scoped>
.nation-page {
min-height: 100vh;
padding: 24px;
display: flex;
flex-direction: column;
gap: 16px;
}
.page-header {
display: flex;
flex-wrap: wrap;
justify-content: space-between;
gap: 12px;
border-bottom: 1px solid rgba(201, 164, 90, 0.4);
padding-bottom: 12px;
}
.page-title {
font-size: 1.6rem;
font-weight: 600;
}
.page-subtitle {
font-size: 0.85rem;
color: rgba(232, 221, 196, 0.7);
}
.header-actions {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.ghost {
border: 1px solid rgba(201, 164, 90, 0.4);
padding: 6px 12px;
font-size: 0.8rem;
cursor: pointer;
text-decoration: none;
color: inherit;
background: rgba(16, 16, 16, 0.6);
}
.error {
color: #f5b7b1;
font-size: 0.85rem;
}
.panel-grid {
display: grid;
gap: 16px;
}
.chief-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(140px, 1fr));
gap: 12px;
}
.chief-item {
border: 1px solid rgba(201, 164, 90, 0.2);
padding: 8px;
}
.chief-title {
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.6);
}
.chief-name {
font-size: 0.9rem;
font-weight: 600;
}
.chief-meta {
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.6);
}
.chief-appoint,
.fast-appoint {
display: flex;
flex-direction: column;
gap: 8px;
}
.appoint-row {
display: grid;
grid-template-columns: 120px minmax(0, 1fr) auto;
gap: 8px;
align-items: center;
}
.appoint-label {
font-size: 0.8rem;
color: rgba(232, 221, 196, 0.7);
}
.select-input {
border: 1px solid rgba(201, 164, 90, 0.4);
background: rgba(16, 16, 16, 0.8);
color: rgba(232, 221, 196, 0.9);
padding: 6px 8px;
font-size: 0.75rem;
}
.current-officer {
font-size: 0.75rem;
color: rgba(232, 221, 196, 0.6);
}
.table-scroll {
overflow-x: auto;
max-height: 320px;
overflow-y: auto;
}
.nation-table {
width: 100%;
border-collapse: collapse;
font-size: 0.8rem;
}
.nation-table th,
.nation-table td {
padding: 6px 8px;
border-bottom: 1px solid rgba(201, 164, 90, 0.2);
text-align: left;
white-space: nowrap;
}
.nation-table thead th {
font-size: 0.7rem;
color: rgba(232, 221, 196, 0.6);
text-transform: uppercase;
letter-spacing: 0.05em;
}
.permission-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(240px, 1fr));
gap: 16px;
}
.permission-title {
font-size: 0.8rem;
color: rgba(232, 221, 196, 0.7);
margin-bottom: 6px;
}
.permission-list {
display: grid;
gap: 6px;
margin-bottom: 8px;
}
.permission-item {
display: flex;
align-items: center;
gap: 6px;
font-size: 0.8rem;
}
.kick-panel {
display: flex;
align-items: center;
gap: 8px;
}
</style>