merge: restore lint and test baseline

This commit is contained in:
2026-07-26 06:02:37 +00:00
22 changed files with 246 additions and 132 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ export const runBattleSimWorker = async (options: BattleSimWorkerOptions = {}):
continue;
}
let job: BattleSimJob | null = null;
let job: BattleSimJob;
try {
job = JSON.parse(raw) as BattleSimJob;
} catch {
+9 -7
View File
@@ -2,14 +2,12 @@ import { TRPCError } from '@trpc/server';
import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { GamePrisma } from '@sammo-ts/infra';
import type { GamePrisma } from '@sammo-ts/infra';
import { authedProcedure, router } from '../../trpc.js';
import { getMyGeneral } from '../shared/general.js';
import { assertNationAccess, resolveNationPermission } from '../nation/shared.js';
const zLetterState = z.enum(['PROPOSED', 'ACTIVATED', 'CANCELLED', 'REPLACED']);
const resolvePermissionLevel = async (ctx: Parameters<typeof getMyGeneral>[0], nationId: number) => {
const nation = await ctx.db.nation.findUnique({
where: { id: nationId },
@@ -22,7 +20,7 @@ const resolvePermissionLevel = async (ctx: Parameters<typeof getMyGeneral>[0], n
return resolveNationPermission(general, nation.meta, true);
};
const mapLetterState = (state: string): z.infer<typeof zLetterState> => {
const mapLetterState = (state: string): 'PROPOSED' | 'ACTIVATED' | 'CANCELLED' | 'REPLACED' => {
if (state === 'ACTIVATED') return 'ACTIVATED';
if (state === 'CANCELLED') return 'CANCELLED';
if (state === 'REPLACED') return 'REPLACED';
@@ -153,7 +151,10 @@ export const diplomacyRouter = router({
select: { id: true },
});
if (newer) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '해당 문서에 대한 새로운 문서가 이미 있습니다.' });
throw new TRPCError({
code: 'BAD_REQUEST',
message: '해당 문서에 대한 새로운 문서가 이미 있습니다.',
});
}
if (prevLetter.state === 'PROPOSED') {
@@ -169,7 +170,8 @@ export const diplomacyRouter = router({
});
}
destNationId = prevLetter.srcNationId === me.nationId ? prevLetter.destNationId : prevLetter.srcNationId;
destNationId =
prevLetter.srcNationId === me.nationId ? prevLetter.destNationId : prevLetter.srcNationId;
}
const nations = await ctx.db.nation.findMany({
@@ -372,4 +374,4 @@ export const diplomacyRouter = router({
});
return { state: 'ACTIVATED' };
}),
});
});
@@ -711,7 +711,7 @@ export class GeneralAI {
const leadership = this.general.stats.leadership;
const strength = Math.max(this.general.stats.strength, 1);
const intel = Math.max(this.general.stats.intelligence, 1);
let genType = 0;
let genType: number;
if (strength >= intel) {
genType = t무장;
@@ -38,7 +38,7 @@ export const do부대전방발령 = (ai: GeneralAI) => {
const force = ai.nationPolicy.combatForce[leader.id];
let [fromCityId, toCityId] = force;
let targetCityId: number | null = null;
let targetCityId: number | null;
if (!ai.warRoute || !ai.warRoute[fromCityId] || ai.warRoute[fromCityId][toCityId] === undefined) {
targetCityId = pickRandomCityId(ai, ai.frontCities);
} else {
+6 -9
View File
@@ -108,7 +108,7 @@ const applyIncomeOutcome = (
originOutcome: number
): { next: number; ratio: number; realOutcome: number } => {
let next = current + income;
let realOutcome = 0;
let realOutcome: number;
if (next < baseResource) {
realOutcome = 0;
next = baseResource;
@@ -139,14 +139,11 @@ const processIncomeForNation = (
const trait = traitMap.get(nation.typeCode) ?? null;
const incomeContext = buildNationIncomeContext(nation, trait);
let income = 0;
if (type === 'gold') {
income = getGoldIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level);
} else {
income =
getRiceIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level) +
getWallIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level);
}
const income =
type === 'gold'
? getGoldIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level)
: getRiceIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level) +
getWallIncome(incomeContext, nationCities, officerCounts, nation.capitalCityId ?? 0, nation.level);
const incomeValue = roundResource(income);
const originOutcome = getOutcome(100, nationGenerals);
+36 -39
View File
@@ -167,7 +167,8 @@ export const createUnificationHandler = (options: {
sabotage,
dex,
unifier,
unifierAward: general.nationId === winnerNationId && general.officerLevel > 4 ? UNIFIER_POINT : 0,
unifierAward:
general.nationId === winnerNationId && general.officerLevel > 4 ? UNIFIER_POINT : 0,
},
},
});
@@ -194,15 +195,11 @@ export const createUnificationHandler = (options: {
const meta = asRecord(state.meta);
const serverId =
typeof meta.serverId === 'string' && meta.serverId.trim()
? meta.serverId.trim()
: options.profileName;
typeof meta.serverId === 'string' && meta.serverId.trim() ? meta.serverId.trim() : options.profileName;
const season = readMetaNumberOrNull(meta, 'season') ?? 1;
const scenario = readMetaNumberOrNull(meta, 'scenarioId') ?? 0;
const scenarioName =
typeof asRecord(meta.scenarioMeta).title === 'string'
? String(asRecord(meta.scenarioMeta).title)
: '';
typeof asRecord(meta.scenarioMeta).title === 'string' ? String(asRecord(meta.scenarioMeta).title) : '';
const startTime = typeof meta.starttime === 'string' ? meta.starttime : null;
const unitedTime = new Date().toISOString();
@@ -307,14 +304,16 @@ export const createUnificationHandler = (options: {
};
for (const [typeName, valueType] of hallTypes) {
let value = 0;
if (valueType === 'natural') {
value = typeName === 'experience' ? general.experience : typeName === 'dedication' ? general.dedication : ranks[typeName] ?? 0;
} else if (valueType === 'rank') {
value = ranks[typeName] ?? 0;
} else {
value = calcValues[typeName] ?? 0;
}
const value =
valueType === 'natural'
? typeName === 'experience'
? general.experience
: typeName === 'dedication'
? general.dedication
: (ranks[typeName] ?? 0)
: valueType === 'rank'
? (ranks[typeName] ?? 0)
: (calcValues[typeName] ?? 0);
if ((typeName === 'winrate' || typeName === 'killrate') && warnum < 10) {
continue;
@@ -391,9 +390,7 @@ export const createUnificationHandler = (options: {
const meta = asRecord(state.meta);
const serverId =
typeof meta.serverId === 'string' && meta.serverId.trim()
? meta.serverId.trim()
: options.profileName;
typeof meta.serverId === 'string' && meta.serverId.trim() ? meta.serverId.trim() : options.profileName;
const serverName =
typeof meta.serverName === 'string' && meta.serverName.trim()
? meta.serverName.trim()
@@ -653,30 +650,30 @@ export const createUnificationHandler = (options: {
await Promise.all(
oldGeneralTargets.map((general) =>
((snapshot) =>
prisma.oldGeneral.upsert({
where: {
by_no: {
prisma.oldGeneral.upsert({
where: {
by_no: {
serverId,
generalNo: general.id,
},
},
update: {
owner: general.userId ?? null,
name: general.name,
lastYearMonth: state.currentYear * 100 + state.currentMonth,
turnTime: general.turnTime,
data: snapshot,
},
create: {
serverId,
generalNo: general.id,
owner: general.userId ?? null,
name: general.name,
lastYearMonth: state.currentYear * 100 + state.currentMonth,
turnTime: general.turnTime,
data: snapshot,
},
},
update: {
owner: general.userId ?? null,
name: general.name,
lastYearMonth: state.currentYear * 100 + state.currentMonth,
turnTime: general.turnTime,
data: snapshot,
},
create: {
serverId,
generalNo: general.id,
owner: general.userId ?? null,
name: general.name,
lastYearMonth: state.currentYear * 100 + state.currentMonth,
turnTime: general.turnTime,
data: snapshot,
},
}))( {
}))({
...general,
turnTime: general.turnTime.toISOString(),
})
@@ -315,8 +315,8 @@ async function handleTournamentMatchResult(
const attackerG = getRankNumber(attacker, rankKey('g'));
const defenderG = getRankNumber(defender, rankKey('g'));
let attackerGDelta = 0;
let defenderGDelta = 0;
let attackerGDelta: number;
let defenderGDelta: number;
let attackerW = 0;
let attackerD = 0;
let attackerL = 0;
@@ -1,5 +1,6 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { createGamePostgresConnector } from '@sammo-ts/infra';
import type { GamePrisma, GamePrismaClient } from '@sammo-ts/infra';
import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
@@ -164,7 +164,7 @@ describe('레거시 사령부 턴 실행 호환성', () => {
);
});
it('MONTH action 전에 전략·외교 제한, 임시 세율, 첩보 기간을 갱신한다', () => {
it('MONTH action 전에 전략·외교 제한, 임시 세율, 첩보 기간을 갱신한다', async () => {
const updates: Array<{ id: number; patch: Record<string, unknown> }> = [];
const nations = [
{
@@ -188,7 +188,7 @@ describe('레거시 사령부 턴 실행 호환성', () => {
}) as never,
});
handler.beforeMonthChanged?.({} as never);
await handler.beforeMonthChanged?.({} as never);
expect(updates).toEqual([
{
@@ -327,5 +327,5 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
// Nation awards can occur in the same tick and make the general's net
// gold delta smaller than the recruitment price. Exact cost scaling is
// covered by the unit-set/action contract tests rather than this smoke.
}, 60000);
}, 300_000);
});
@@ -553,5 +553,5 @@ describe('NPC 건국/통일 장기 시뮬레이션', () => {
}
throw error;
}
}, 180000);
}, 360_000);
});
+2
View File
@@ -13,5 +13,7 @@ export default defineConfig({
environment: 'node',
globals: true,
include: ['test/**/*.test.ts'],
maxWorkers: 4,
testTimeout: 10_000,
},
});
@@ -3,7 +3,6 @@ import { computed, ref } from 'vue';
import type { BattleSimOptions, GeneralDraft } from '../../utils/battleSimulatorTypes';
interface Props {
general: GeneralDraft;
options: BattleSimOptions;
mode: 'attacker' | 'defender';
title: string;
@@ -11,6 +10,7 @@ interface Props {
}
const props = defineProps<Props>();
const general = defineModel<GeneralDraft>('general', { required: true });
const emit = defineEmits<{
(event: 'import'): void;
+2 -5
View File
@@ -24,11 +24,10 @@ export const formatLog = (text?: string): string => {
return '';
}
let match: RegExpExecArray | null = null;
let lastIndex = 0;
const result: string[] = [];
while ((match = logRegex.exec(text)) !== null) {
for (let match = logRegex.exec(text); match !== null; match = logRegex.exec(text)) {
const partAll = match[0];
const subPart = match[1];
const index = match.index;
@@ -40,9 +39,7 @@ export const formatLog = (text?: string): string => {
if (subPart === '/') {
result.push('</span>');
} else if (subPart.length === 2) {
result.push(
`<span style="${convertMap[subPart[0]] ?? ''}${convertMap2[subPart[1]] ?? ''}">`
);
result.push(`<span style="${convertMap[subPart[0]] ?? ''}${convertMap2[subPart[1]] ?? ''}">`);
} else {
result.push(`<span style="${convertMap[subPart] ?? ''}">`);
}
@@ -1125,7 +1125,7 @@ const shouldShowUI = computed(() => !loading.value && !!options.value);
<BattleGeneralCard
v-if="attackerGeneral"
:general="attackerGeneral!"
v-model:general="attackerGeneral"
:options="options!"
mode="attacker"
title="출병자 설정"
@@ -1193,7 +1193,7 @@ const shouldShowUI = computed(() => !loading.value && !!options.value);
<BattleGeneralCard
v-for="(defender, index) in defenders"
:key="defender.id"
:general="defender"
v-model:general="defenders[index]"
:options="options!"
mode="defender"
:title="`수비자 설정 ${index + 1}`"
+94 -20
View File
@@ -189,9 +189,7 @@ const destroyLetter = async (letterId: number) => {
}
};
const prevOptions = computed(() =>
data.value?.letters.filter((letter) => letter.state !== 'CANCELLED') ?? []
);
const prevOptions = computed(() => data.value?.letters.filter((letter) => letter.state !== 'CANCELLED') ?? []);
const formatDate = (value: string) => new Date(value).toLocaleString('ko-KR');
@@ -216,12 +214,14 @@ const canRollback = (letter: DiplomacyLetter) =>
editable.value && data.value?.myNationId === letter.src.nationId && letter.state === 'PROPOSED';
const canDestroy = (letter: DiplomacyLetter) =>
editable.value && letter.state === 'ACTIVATED' && (data.value?.myNationId === letter.src.nationId || data.value?.myNationId === letter.dest.nationId);
editable.value &&
letter.state === 'ACTIVATED' &&
(data.value?.myNationId === letter.src.nationId || data.value?.myNationId === letter.dest.nationId);
const canRenew = (letter: DiplomacyLetter) => letter.state !== 'CANCELLED';
onMounted(() => {
loadLetters();
void loadLetters();
});
onBeforeUnmount(() => {
@@ -270,26 +270,84 @@ onBeforeUnmount(() => {
<div class="editor-group">
<div class="editor-label">내용(국가 공개)</div>
<div class="editor-toolbar">
<button type="button" @click="briefEditor?.chain().focus().toggleBold().run()" :class="{ active: briefEditor?.isActive('bold') }">굵게</button>
<button type="button" @click="briefEditor?.chain().focus().toggleItalic().run()" :class="{ active: briefEditor?.isActive('italic') }">기울임</button>
<button type="button" @click="briefEditor?.chain().focus().toggleUnderline().run()" :class="{ active: briefEditor?.isActive('underline') }">밑줄</button>
<button
type="button"
@click="briefEditor?.chain().focus().toggleBold().run()"
:class="{ active: briefEditor?.isActive('bold') }"
>
굵게
</button>
<button
type="button"
@click="briefEditor?.chain().focus().toggleItalic().run()"
:class="{ active: briefEditor?.isActive('italic') }"
>
기울임
</button>
<button
type="button"
@click="briefEditor?.chain().focus().toggleUnderline().run()"
:class="{ active: briefEditor?.isActive('underline') }"
>
밑줄
</button>
<button type="button" @click="addLink('brief')">링크</button>
<button type="button" @click="briefEditor?.chain().focus().toggleBulletList().run()">목록</button>
<button type="button" @click="briefEditor?.chain().focus().toggleOrderedList().run()">번호 목록</button>
<button type="button" @click="uploadTarget = 'brief'; fileInputRef?.click()" :disabled="uploadBusy">이미지 업로드</button>
<button type="button" @click="briefEditor?.chain().focus().toggleOrderedList().run()">
번호 목록
</button>
<button
type="button"
@click="
uploadTarget = 'brief';
fileInputRef?.click();
"
:disabled="uploadBusy"
>
이미지 업로드
</button>
</div>
<EditorContent v-if="briefEditor" :editor="briefEditor" />
</div>
<div class="editor-group">
<div class="editor-label">내용(외교권자 전용)</div>
<div class="editor-toolbar">
<button type="button" @click="detailEditor?.chain().focus().toggleBold().run()" :class="{ active: detailEditor?.isActive('bold') }">굵게</button>
<button type="button" @click="detailEditor?.chain().focus().toggleItalic().run()" :class="{ active: detailEditor?.isActive('italic') }">기울임</button>
<button type="button" @click="detailEditor?.chain().focus().toggleUnderline().run()" :class="{ active: detailEditor?.isActive('underline') }">밑줄</button>
<button
type="button"
@click="detailEditor?.chain().focus().toggleBold().run()"
:class="{ active: detailEditor?.isActive('bold') }"
>
굵게
</button>
<button
type="button"
@click="detailEditor?.chain().focus().toggleItalic().run()"
:class="{ active: detailEditor?.isActive('italic') }"
>
기울임
</button>
<button
type="button"
@click="detailEditor?.chain().focus().toggleUnderline().run()"
:class="{ active: detailEditor?.isActive('underline') }"
>
밑줄
</button>
<button type="button" @click="addLink('detail')">링크</button>
<button type="button" @click="detailEditor?.chain().focus().toggleBulletList().run()">목록</button>
<button type="button" @click="detailEditor?.chain().focus().toggleOrderedList().run()">번호 목록</button>
<button type="button" @click="uploadTarget = 'detail'; fileInputRef?.click()" :disabled="uploadBusy">이미지 업로드</button>
<button type="button" @click="detailEditor?.chain().focus().toggleOrderedList().run()">
번호 목록
</button>
<button
type="button"
@click="
uploadTarget = 'detail';
fileInputRef?.click();
"
:disabled="uploadBusy"
>
이미지 업로드
</button>
</div>
<EditorContent v-if="detailEditor" :editor="detailEditor" />
</div>
@@ -327,7 +385,10 @@ onBeforeUnmount(() => {
</button>
<div v-if="historyOpen[letter.id]" class="history-panel">
<template v-if="getPrevLetter(letter)">
<p>#{{ getPrevLetter(letter)?.id }} {{ getPrevLetter(letter)?.src.nationName }} {{ getPrevLetter(letter)?.dest.nationName }}</p>
<p>
#{{ getPrevLetter(letter)?.id }} {{ getPrevLetter(letter)?.src.nationName }}
{{ getPrevLetter(letter)?.dest.nationName }}
</p>
<div class="letter-text" v-html="getPrevLetter(letter)?.brief" />
</template>
<p v-else class="hint">이전 문서를 찾을 없습니다.</p>
@@ -335,11 +396,24 @@ onBeforeUnmount(() => {
</div>
</div>
<footer class="letter-actions">
<button v-if="canRespond(letter)" type="button" @click="respondLetter(letter.id, true)">승인</button>
<button v-if="canRespond(letter)" type="button" @click="respondLetter(letter.id, false, '거부')">거부</button>
<button v-if="canRespond(letter)" type="button" @click="respondLetter(letter.id, true)">
승인
</button>
<button v-if="canRespond(letter)" type="button" @click="respondLetter(letter.id, false, '거부')">
거부
</button>
<button v-if="canRollback(letter)" type="button" @click="rollbackLetter(letter.id)">회수</button>
<button v-if="canDestroy(letter)" type="button" @click="destroyLetter(letter.id)">파기</button>
<button v-if="canRenew(letter)" type="button" @click="selectedPrevId = letter.id; applyPrevLetter()">추가 문서 작성</button>
<button
v-if="canRenew(letter)"
type="button"
@click="
selectedPrevId = letter.id;
applyPrevLetter();
"
>
추가 문서 작성
</button>
</footer>
</article>
</section>
@@ -565,4 +639,4 @@ onBeforeUnmount(() => {
.loading {
color: #9aa3b8;
}
</style>
</style>
@@ -242,7 +242,7 @@ watch(
);
onMounted(() => {
loadData();
void loadData();
});
onBeforeUnmount(() => {
@@ -278,19 +278,17 @@ onBeforeUnmount(() => {
<div class="panel-header">
<h2>국가 방침</h2>
<div class="panel-actions">
<button v-if="editable && !editingNationMsg" type="button" @click="startEditNationMsg">
수정
</button>
<button v-if="editable && editingNationMsg" type="button" @click="saveNationMsg">
저장
</button>
<button v-if="editable && editingNationMsg" type="button" @click="cancelEditNationMsg">
취소
</button>
<button v-if="editable && !editingNationMsg" type="button" @click="startEditNationMsg">수정</button>
<button v-if="editable && editingNationMsg" type="button" @click="saveNationMsg">저장</button>
<button v-if="editable && editingNationMsg" type="button" @click="cancelEditNationMsg">취소</button>
</div>
</div>
<div v-if="editingNationMsg" class="editor-toolbar">
<button type="button" @click="editor?.chain().focus().toggleBold().run()" :class="{ active: editor?.isActive('bold') }">
<button
type="button"
@click="editor?.chain().focus().toggleBold().run()"
:class="{ active: editor?.isActive('bold') }"
>
굵게
</button>
<button
@@ -323,21 +321,57 @@ onBeforeUnmount(() => {
<div class="panel-card">
<h3>자금 예산</h3>
<dl>
<div><dt>현재</dt><dd>{{ data.gold.toLocaleString() }}</dd></div>
<div><dt>단기 수입</dt><dd>{{ data.income.gold.war.toLocaleString() }}</dd></div>
<div><dt>세금</dt><dd>{{ Math.floor(incomeGoldCity).toLocaleString() }}</dd></div>
<div><dt>수입/지출</dt><dd>+{{ Math.floor(incomeGold).toLocaleString() }} / {{ Math.floor(-outcomeByBill).toLocaleString() }}</dd></div>
<div><dt>국고 예산</dt><dd>{{ Math.floor(data.gold + incomeGold - outcomeByBill).toLocaleString() }}</dd></div>
<div>
<dt>현재</dt>
<dd>{{ data.gold.toLocaleString() }}</dd>
</div>
<div>
<dt>단기 수입</dt>
<dd>{{ data.income.gold.war.toLocaleString() }}</dd>
</div>
<div>
<dt>세금</dt>
<dd>{{ Math.floor(incomeGoldCity).toLocaleString() }}</dd>
</div>
<div>
<dt>수입/지출</dt>
<dd>
+{{ Math.floor(incomeGold).toLocaleString() }} /
{{ Math.floor(-outcomeByBill).toLocaleString() }}
</dd>
</div>
<div>
<dt>국고 예산</dt>
<dd>{{ Math.floor(data.gold + incomeGold - outcomeByBill).toLocaleString() }}</dd>
</div>
</dl>
</div>
<div class="panel-card">
<h3>군량 예산</h3>
<dl>
<div><dt>현재</dt><dd>{{ data.rice.toLocaleString() }}</dd></div>
<div><dt>둔전 수입</dt><dd>{{ Math.floor(incomeRiceWall).toLocaleString() }}</dd></div>
<div><dt>세금</dt><dd>{{ Math.floor(incomeRiceCity).toLocaleString() }}</dd></div>
<div><dt>수입/지출</dt><dd>+{{ Math.floor(incomeRice).toLocaleString() }} / {{ Math.floor(-outcomeByBill).toLocaleString() }}</dd></div>
<div><dt>국고 예산</dt><dd>{{ Math.floor(data.rice + incomeRice - outcomeByBill).toLocaleString() }}</dd></div>
<div>
<dt>현재</dt>
<dd>{{ data.rice.toLocaleString() }}</dd>
</div>
<div>
<dt>둔전 수입</dt>
<dd>{{ Math.floor(incomeRiceWall).toLocaleString() }}</dd>
</div>
<div>
<dt>세금</dt>
<dd>{{ Math.floor(incomeRiceCity).toLocaleString() }}</dd>
</div>
<div>
<dt>수입/지출</dt>
<dd>
+{{ Math.floor(incomeRice).toLocaleString() }} /
{{ Math.floor(-outcomeByBill).toLocaleString() }}
</dd>
</div>
<div>
<dt>국고 예산</dt>
<dd>{{ Math.floor(data.rice + incomeRice - outcomeByBill).toLocaleString() }}</dd>
</div>
</dl>
</div>
<div class="panel-card">
@@ -359,7 +393,13 @@ onBeforeUnmount(() => {
<div class="panel-card">
<h3>기밀 권한</h3>
<div class="input-row">
<input v-model.number="policyDraft.secretLimit" type="number" min="1" max="99" :disabled="!editable" />
<input
v-model.number="policyDraft.secretLimit"
type="number"
min="1"
max="99"
:disabled="!editable"
/>
<span></span>
<button type="button" @click="setSecretLimit" :disabled="!editable">변경</button>
</div>
@@ -376,7 +416,9 @@ onBeforeUnmount(() => {
/>
전쟁 금지
</label>
<span class="hint">잔여 {{ data.warSettingCnt.remain }} ( +{{ data.warSettingCnt.inc }})</span>
<span class="hint"
>잔여 {{ data.warSettingCnt.remain }} ( +{{ data.warSettingCnt.inc }})</span
>
</div>
</div>
<div class="panel-card">
@@ -574,4 +616,4 @@ onBeforeUnmount(() => {
.loading {
color: #9aa3b8;
}
</style>
</style>
@@ -134,7 +134,7 @@ watch(
);
onMounted(() => {
loadData();
void loadData();
});
onBeforeUnmount(() => {
@@ -168,7 +168,11 @@ onBeforeUnmount(() => {
</div>
<div v-if="editing" class="editor-toolbar">
<button type="button" @click="editor?.chain().focus().toggleBold().run()" :class="{ active: editor?.isActive('bold') }">
<button
type="button"
@click="editor?.chain().focus().toggleBold().run()"
:class="{ active: editor?.isActive('bold') }"
>
굵게
</button>
<button
+5 -2
View File
@@ -124,8 +124,11 @@ export const parsePercent = (value: string): number | null => {
export type CompareOperator = '>' | '>=' | '==' | '<=' | '<' | '!=' | '===' | '!==';
export const compareValues = (target: unknown, op: CompareOperator, source: unknown): boolean => {
const lhs = target as any;
const rhs = source as any;
// The cast is type-only: JavaScript still applies its native relational
// coercion rules to the original runtime values, matching the legacy
// constraint evaluator without opting the whole comparison into `any`.
const lhs = target as number;
const rhs = source as number;
switch (op) {
case '<':
return lhs < rhs;
+2 -6
View File
@@ -196,10 +196,7 @@ const resolveUnitReport = (unit: WarUnit): WarUnitReport => {
};
};
const buildTraceUnitSnapshot = (
unit: WarUnit,
defenderCity: City
): WarBattleTraceUnitSnapshot => {
const buildTraceUnitSnapshot = (unit: WarUnit, defenderCity: City): WarBattleTraceUnitSnapshot => {
const common = {
kind: unit instanceof WarUnitGeneral ? ('general' as const) : ('city' as const),
id: unit instanceof WarUnitGeneral ? unit.getGeneral().id : (unit as WarUnitCity).getCityId(),
@@ -339,7 +336,6 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
);
const iter = defenderUnits.values();
let defender: WarUnit<TriggerState> | null = null;
const getNextDefender = (
_prevDefender: WarUnit<TriggerState> | null,
@@ -359,7 +355,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
return candidate;
};
defender = getNextDefender(null, true);
let defender = getNextDefender(null, true);
let conquerCity = false;
let logWritten = false;
let traceSeq = 0;
@@ -225,7 +225,7 @@ describe('migrated general commands', () => {
expect(updatedLord.experience).toBe(700);
});
it('che_증여: 최소 보유량을 넘는 자원만 이전한다', async () => {
it('che_증여: 금은 레거시 최소 보유량 0을 적용해 요청한 금액을 이전한다', async () => {
const actor = makeGeneral({ id: 1, nationId: 1, cityId: 1, name: '증여자', gold: 1300 });
const dest = makeGeneral({ id: 2, nationId: 1, cityId: 1, name: '수령자', gold: 200 });
const nation = makeNation({ id: 1, name: '오', chiefGeneralId: 1, capitalCityId: 1, level: 1 });
@@ -246,8 +246,8 @@ describe('migrated general commands', () => {
},
]);
expect(world.getGeneral(actor.id)!.gold).toBe(1000);
expect(world.getGeneral(dest.id)!.gold).toBe(500);
expect(world.getGeneral(actor.id)!.gold).toBe(800);
expect(world.getGeneral(dest.id)!.gold).toBe(700);
});
it('che_해산: 방랑군 해산 시 세력과 소속을 정리한다', async () => {
@@ -258,7 +258,6 @@ describe('General Commands New Scenario', () => {
// 6. Retire (Needs age >= 60)
// Manually set age
// Manually set age
const gToRetire = { ...g1_after_resign, age: 65 };
world.snapshot.generals = world.snapshot.generals.map((g) => (g.id === 1 ? gToRetire : g));
const retireDef = retireSpec.createDefinition(systemEnv);
@@ -274,7 +273,7 @@ describe('General Commands New Scenario', () => {
const g1_after_retire = world.getGeneral(1)!;
expect(g1_after_retire.age).toBe(20);
// General::rebirth()는 앞선 명령으로 누적된 경험을 초기화하지 않고 절반으로 줄인다.
expect(g1_after_retire.experience).toBe(142);
expect(g1_after_retire.experience).toBe(Math.round(gToRetire.experience * 0.5));
});
it('should execute employ and sabotage commands', async () => {