feat: fence periodic turn daemon execution

This commit is contained in:
2026-07-25 09:22:32 +00:00
parent a83f7a44e3
commit 0151055f94
8 changed files with 399 additions and 3 deletions
@@ -0,0 +1,224 @@
import { randomUUID } from 'node:crypto';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
export interface TurnDaemonLeaseToken {
profile: string;
ownerId: string;
fencingEpoch: bigint;
}
export interface DatabaseTurnDaemonLeaseOptions {
profile: string;
ownerId?: string;
leaseDurationMs?: number;
heartbeat?: boolean;
}
export class TurnDaemonLeaseUnavailableError extends Error {
constructor(profile: string) {
super(`Another turn daemon holds the active lease for profile "${profile}".`);
this.name = 'TurnDaemonLeaseUnavailableError';
}
}
export class TurnDaemonLeaseLostError extends Error {
constructor(profile: string) {
super(`Turn daemon lease was lost for profile "${profile}".`);
this.name = 'TurnDaemonLeaseLostError';
}
}
type LeaseRow = {
profile: string;
owner_id: string;
fencing_epoch: bigint;
};
const normalizeLeaseDuration = (value?: number): number =>
Math.max(1_000, Math.floor(value ?? 30_000));
export class DatabaseTurnDaemonLease {
private readonly db: GamePrismaClient;
private readonly disconnect: () => Promise<void>;
private readonly profile: string;
private readonly ownerId: string;
private readonly leaseDurationMs: number;
private readonly heartbeatEnabled: boolean;
private token: TurnDaemonLeaseToken | null = null;
private heartbeatTimer: NodeJS.Timeout | null = null;
private lost = false;
private constructor(
db: GamePrismaClient,
disconnect: () => Promise<void>,
options: DatabaseTurnDaemonLeaseOptions
) {
this.db = db;
this.disconnect = disconnect;
this.profile = options.profile;
this.ownerId = options.ownerId ?? randomUUID();
this.leaseDurationMs = normalizeLeaseDuration(options.leaseDurationMs);
this.heartbeatEnabled = options.heartbeat ?? true;
}
static async connect(
databaseUrl: string,
options: DatabaseTurnDaemonLeaseOptions
): Promise<DatabaseTurnDaemonLease> {
const connector = createGamePostgresConnector({ url: databaseUrl });
await connector.connect();
return new DatabaseTurnDaemonLease(connector.prisma, () => connector.disconnect(), options);
}
async acquire(): Promise<TurnDaemonLeaseToken | null> {
const rows = await this.db.$queryRaw<LeaseRow[]>(GamePrisma.sql`
INSERT INTO "turn_daemon_lease" (
"profile",
"owner_id",
"lease_until",
"fencing_epoch",
"heartbeat_at"
)
VALUES (
${this.profile},
${this.ownerId},
CURRENT_TIMESTAMP + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
1,
CURRENT_TIMESTAMP
)
ON CONFLICT ("profile") DO UPDATE
SET
"owner_id" = EXCLUDED."owner_id",
"lease_until" = EXCLUDED."lease_until",
"fencing_epoch" = CASE
WHEN "turn_daemon_lease"."owner_id" = EXCLUDED."owner_id"
THEN "turn_daemon_lease"."fencing_epoch"
ELSE "turn_daemon_lease"."fencing_epoch" + 1
END,
"heartbeat_at" = CURRENT_TIMESTAMP
WHERE
"turn_daemon_lease"."owner_id" = EXCLUDED."owner_id"
OR "turn_daemon_lease"."lease_until" <= CURRENT_TIMESTAMP
RETURNING "profile", "owner_id", "fencing_epoch"
`);
const row = rows[0];
if (!row) {
return null;
}
this.token = {
profile: row.profile,
ownerId: row.owner_id,
fencingEpoch: BigInt(row.fencing_epoch),
};
this.lost = false;
if (this.heartbeatEnabled) {
this.startHeartbeat();
}
return this.token;
}
getToken(): TurnDaemonLeaseToken | null {
return this.token ? { ...this.token } : null;
}
isLost(): boolean {
return this.lost;
}
async renew(): Promise<boolean> {
const token = this.token;
if (!token || this.lost) {
return false;
}
const rows = await this.db.$queryRaw<LeaseRow[]>(GamePrisma.sql`
UPDATE "turn_daemon_lease"
SET
"lease_until" = CURRENT_TIMESTAMP + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
"heartbeat_at" = CURRENT_TIMESTAMP
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
AND "lease_until" > CURRENT_TIMESTAMP
RETURNING "profile", "owner_id", "fencing_epoch"
`);
if (rows.length === 0) {
this.markLost();
return false;
}
return true;
}
async assertActive(transaction?: GamePrisma.TransactionClient): Promise<void> {
const token = this.token;
if (!token || this.lost) {
throw new TurnDaemonLeaseLostError(this.profile);
}
const db = transaction ?? this.db;
const rows = await db.$queryRaw<LeaseRow[]>(GamePrisma.sql`
SELECT "profile", "owner_id", "fencing_epoch"
FROM "turn_daemon_lease"
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
AND "lease_until" > CURRENT_TIMESTAMP
FOR UPDATE
`);
if (rows.length === 0) {
this.markLost();
throw new TurnDaemonLeaseLostError(this.profile);
}
}
async release(): Promise<void> {
this.stopHeartbeat();
const token = this.token;
this.token = null;
if (!token || this.lost) {
return;
}
await this.db.$executeRaw(GamePrisma.sql`
UPDATE "turn_daemon_lease"
SET "lease_until" = CURRENT_TIMESTAMP, "heartbeat_at" = CURRENT_TIMESTAMP
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
`);
}
async close(): Promise<void> {
try {
await this.release();
} finally {
await this.disconnect();
}
}
private startHeartbeat(): void {
if (this.heartbeatTimer) {
return;
}
const intervalMs = Math.max(250, Math.floor(this.leaseDurationMs / 3));
this.heartbeatTimer = setInterval(() => {
void this.renew().catch(() => {
this.markLost();
});
}, intervalMs);
this.heartbeatTimer.unref();
}
private stopHeartbeat(): void {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
}
private markLost(): void {
this.lost = true;
this.stopHeartbeat();
}
}