feat: fence periodic turn daemon execution

This commit is contained in:
2026-07-25 09:22:32 +00:00
parent a83f7a44e3
commit 0151055f94
8 changed files with 399 additions and 3 deletions
+1
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@@ -6,6 +6,7 @@ import { runTurnDaemonCli } from './turn/cli.js';
export * from './lifecycle/types.js';
export * from './lifecycle/clock.js';
export * from './lifecycle/databaseCommandQueue.js';
export * from './lifecycle/databaseTurnDaemonLease.js';
export * from './lifecycle/inMemoryControlQueue.js';
export * from './lifecycle/turnDaemonLifecycle.js';
export * from './lifecycle/getNextTickTime.js';
@@ -0,0 +1,224 @@
import { randomUUID } from 'node:crypto';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
export interface TurnDaemonLeaseToken {
profile: string;
ownerId: string;
fencingEpoch: bigint;
}
export interface DatabaseTurnDaemonLeaseOptions {
profile: string;
ownerId?: string;
leaseDurationMs?: number;
heartbeat?: boolean;
}
export class TurnDaemonLeaseUnavailableError extends Error {
constructor(profile: string) {
super(`Another turn daemon holds the active lease for profile "${profile}".`);
this.name = 'TurnDaemonLeaseUnavailableError';
}
}
export class TurnDaemonLeaseLostError extends Error {
constructor(profile: string) {
super(`Turn daemon lease was lost for profile "${profile}".`);
this.name = 'TurnDaemonLeaseLostError';
}
}
type LeaseRow = {
profile: string;
owner_id: string;
fencing_epoch: bigint;
};
const normalizeLeaseDuration = (value?: number): number =>
Math.max(1_000, Math.floor(value ?? 30_000));
export class DatabaseTurnDaemonLease {
private readonly db: GamePrismaClient;
private readonly disconnect: () => Promise<void>;
private readonly profile: string;
private readonly ownerId: string;
private readonly leaseDurationMs: number;
private readonly heartbeatEnabled: boolean;
private token: TurnDaemonLeaseToken | null = null;
private heartbeatTimer: NodeJS.Timeout | null = null;
private lost = false;
private constructor(
db: GamePrismaClient,
disconnect: () => Promise<void>,
options: DatabaseTurnDaemonLeaseOptions
) {
this.db = db;
this.disconnect = disconnect;
this.profile = options.profile;
this.ownerId = options.ownerId ?? randomUUID();
this.leaseDurationMs = normalizeLeaseDuration(options.leaseDurationMs);
this.heartbeatEnabled = options.heartbeat ?? true;
}
static async connect(
databaseUrl: string,
options: DatabaseTurnDaemonLeaseOptions
): Promise<DatabaseTurnDaemonLease> {
const connector = createGamePostgresConnector({ url: databaseUrl });
await connector.connect();
return new DatabaseTurnDaemonLease(connector.prisma, () => connector.disconnect(), options);
}
async acquire(): Promise<TurnDaemonLeaseToken | null> {
const rows = await this.db.$queryRaw<LeaseRow[]>(GamePrisma.sql`
INSERT INTO "turn_daemon_lease" (
"profile",
"owner_id",
"lease_until",
"fencing_epoch",
"heartbeat_at"
)
VALUES (
${this.profile},
${this.ownerId},
CURRENT_TIMESTAMP + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
1,
CURRENT_TIMESTAMP
)
ON CONFLICT ("profile") DO UPDATE
SET
"owner_id" = EXCLUDED."owner_id",
"lease_until" = EXCLUDED."lease_until",
"fencing_epoch" = CASE
WHEN "turn_daemon_lease"."owner_id" = EXCLUDED."owner_id"
THEN "turn_daemon_lease"."fencing_epoch"
ELSE "turn_daemon_lease"."fencing_epoch" + 1
END,
"heartbeat_at" = CURRENT_TIMESTAMP
WHERE
"turn_daemon_lease"."owner_id" = EXCLUDED."owner_id"
OR "turn_daemon_lease"."lease_until" <= CURRENT_TIMESTAMP
RETURNING "profile", "owner_id", "fencing_epoch"
`);
const row = rows[0];
if (!row) {
return null;
}
this.token = {
profile: row.profile,
ownerId: row.owner_id,
fencingEpoch: BigInt(row.fencing_epoch),
};
this.lost = false;
if (this.heartbeatEnabled) {
this.startHeartbeat();
}
return this.token;
}
getToken(): TurnDaemonLeaseToken | null {
return this.token ? { ...this.token } : null;
}
isLost(): boolean {
return this.lost;
}
async renew(): Promise<boolean> {
const token = this.token;
if (!token || this.lost) {
return false;
}
const rows = await this.db.$queryRaw<LeaseRow[]>(GamePrisma.sql`
UPDATE "turn_daemon_lease"
SET
"lease_until" = CURRENT_TIMESTAMP + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
"heartbeat_at" = CURRENT_TIMESTAMP
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
AND "lease_until" > CURRENT_TIMESTAMP
RETURNING "profile", "owner_id", "fencing_epoch"
`);
if (rows.length === 0) {
this.markLost();
return false;
}
return true;
}
async assertActive(transaction?: GamePrisma.TransactionClient): Promise<void> {
const token = this.token;
if (!token || this.lost) {
throw new TurnDaemonLeaseLostError(this.profile);
}
const db = transaction ?? this.db;
const rows = await db.$queryRaw<LeaseRow[]>(GamePrisma.sql`
SELECT "profile", "owner_id", "fencing_epoch"
FROM "turn_daemon_lease"
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
AND "lease_until" > CURRENT_TIMESTAMP
FOR UPDATE
`);
if (rows.length === 0) {
this.markLost();
throw new TurnDaemonLeaseLostError(this.profile);
}
}
async release(): Promise<void> {
this.stopHeartbeat();
const token = this.token;
this.token = null;
if (!token || this.lost) {
return;
}
await this.db.$executeRaw(GamePrisma.sql`
UPDATE "turn_daemon_lease"
SET "lease_until" = CURRENT_TIMESTAMP, "heartbeat_at" = CURRENT_TIMESTAMP
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
`);
}
async close(): Promise<void> {
try {
await this.release();
} finally {
await this.disconnect();
}
}
private startHeartbeat(): void {
if (this.heartbeatTimer) {
return;
}
const intervalMs = Math.max(250, Math.floor(this.leaseDurationMs / 3));
this.heartbeatTimer = setInterval(() => {
void this.renew().catch(() => {
this.markLost();
});
}, intervalMs);
this.heartbeatTimer.unref();
}
private stopHeartbeat(): void {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
}
private markLost(): void {
this.lost = true;
this.stopHeartbeat();
}
}
+9 -1
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@@ -29,6 +29,7 @@ import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
import { buildDiplomacyMeta } from '@sammo-ts/logic';
import { ensureItemInventory, withSerializedItemInventory } from '@sammo-ts/logic/items/index.js';
import { persistGeneralLifecycleEvents } from './generalTurnLifecyclePersistence.js';
import type { DatabaseTurnDaemonLease } from '../lifecycle/databaseTurnDaemonLease.js';
export interface DatabaseTurnHooks {
hooks: TurnDaemonHooks;
@@ -313,7 +314,10 @@ const buildLogCreateData = (
export const createDatabaseTurnHooks = async (
databaseUrl: string,
world: InMemoryTurnWorld,
options?: { reservedTurns?: InMemoryReservedTurnStore }
options?: {
reservedTurns?: InMemoryReservedTurnStore;
turnDaemonLease?: DatabaseTurnDaemonLease;
}
): Promise<DatabaseTurnHooks> => {
// 턴 처리 결과를 DB에 반영하는 훅을 만든다.
const connector = createGamePostgresConnector({ url: databaseUrl });
@@ -354,6 +358,10 @@ export const createDatabaseTurnHooks = async (
meta: asJson(state.meta),
};
const persist = async (prisma: GamePrisma.TransactionClient): Promise<void> => {
// Lock and validate the fencing row in the same transaction as every
// world mutation. A stale daemon can finish calculating, but it can
// never commit after another owner has advanced the epoch.
await options?.turnDaemonLease?.assertActive(prisma);
await prisma.worldState.update({
where: { id: state.id },
data: worldStateUpdate,
+24 -2
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@@ -34,6 +34,10 @@ import { createTournamentRewardFinalizer } from '../tournament/finalizer.js';
import { createTournamentAutoStartHandler } from './tournamentAutoStart.js';
import { createYearbookHandler } from './yearbookHandler.js';
import { createMonthlyEventHandler, type MonthlyEventActionHandler } from './monthlyEventHandler.js';
import {
DatabaseTurnDaemonLease,
TurnDaemonLeaseUnavailableError,
} from '../lifecycle/databaseTurnDaemonLease.js';
export interface TurnDaemonRuntimeOptions {
profile: string;
@@ -55,6 +59,9 @@ export interface TurnDaemonRuntimeOptions {
adminActionIntervalMs?: number;
redisUrl?: string;
commandStreamStartId?: string;
leaseDurationMs?: number;
leaseOwnerId?: string;
enableLeaseHeartbeat?: boolean;
}
export interface TurnDaemonRuntime {
@@ -90,6 +97,19 @@ const resolveRedisConfig = (redisUrl?: string, env: NodeJS.ProcessEnv = process.
export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions): Promise<TurnDaemonRuntime> => {
// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
const databaseFlushEnabled = options.enableDatabaseFlush ?? true;
const turnDaemonLease = databaseFlushEnabled
? await DatabaseTurnDaemonLease.connect(options.databaseUrl, {
profile: options.profileName ?? options.profile,
ownerId: options.leaseOwnerId,
leaseDurationMs: options.leaseDurationMs,
heartbeat: options.enableLeaseHeartbeat,
})
: null;
if (turnDaemonLease && !(await turnDaemonLease.acquire())) {
await turnDaemonLease.close();
throw new TurnDaemonLeaseUnavailableError(options.profileName ?? options.profile);
}
const { state, snapshot } = await loadTurnWorldFromDatabase({
databaseUrl: options.databaseUrl,
mapOptions: options.mapOptions,
@@ -286,9 +306,10 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
if (gatewayGate) {
pauseGate = gatewayGate.shouldPause;
}
if (options.enableDatabaseFlush ?? true) {
if (databaseFlushEnabled) {
const dbHooks = await createDatabaseTurnHooks(options.databaseUrl, world, {
reservedTurns: reservedTurnStoreHandle?.store,
turnDaemonLease: turnDaemonLease ?? undefined,
});
auctionBidder = await createAuctionBidder({
databaseUrl: options.databaseUrl,
@@ -325,6 +346,7 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
}
await gatewayGate?.close();
await adminActionConsumer?.stop();
await turnDaemonLease?.close();
};
} else if (reservedTurnStoreHandle) {
hooks = {
@@ -426,7 +448,7 @@ export const createTurnDaemonRuntime = async (options: TurnDaemonRuntimeOptions)
stateStore,
processor,
hooks,
pauseGate,
pauseGate: async () => turnDaemonLease?.isLost() || ((await pauseGate?.()) ?? false),
commandHandler,
commandResponder: options.controlQueue ? undefined : (databaseCommandQueue ?? undefined),
},
@@ -0,0 +1,121 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import {
DatabaseTurnDaemonLease,
TurnDaemonLeaseLostError,
} from '../src/lifecycle/databaseTurnDaemonLease.js';
const databaseUrl = process.env.TURN_DAEMON_LEASE_DATABASE_URL ?? process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const profilePrefix = 'integration:turn-lease:';
integration('database turn daemon lease and fencing', () => {
let db: GamePrismaClient;
let disconnect: (() => Promise<void>) | undefined;
const leases: DatabaseTurnDaemonLease[] = [];
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
disconnect = () => connector.disconnect();
await db.turnDaemonLease.deleteMany({
where: { profile: { startsWith: profilePrefix } },
});
});
afterAll(async () => {
await Promise.allSettled(leases.map((lease) => lease.close()));
await db.turnDaemonLease.deleteMany({
where: { profile: { startsWith: profilePrefix } },
});
await disconnect?.();
});
const createLease = async (profile: string, ownerId: string) => {
const lease = await DatabaseTurnDaemonLease.connect(databaseUrl!, {
profile,
ownerId,
leaseDurationMs: 60_000,
heartbeat: false,
});
leases.push(lease);
return lease;
};
it('allows only one owner to acquire an active profile lease', async () => {
const profile = `${profilePrefix}exclusive`;
const first = await createLease(profile, 'owner-a');
const second = await createLease(profile, 'owner-b');
const [firstToken, secondToken] = await Promise.all([first.acquire(), second.acquire()]);
expect([firstToken, secondToken].filter(Boolean)).toHaveLength(1);
const row = await db.turnDaemonLease.findUniqueOrThrow({ where: { profile } });
expect(row.fencingEpoch).toBe(1n);
expect(row.ownerId).toBe(firstToken ? 'owner-a' : 'owner-b');
});
it('increments the epoch on expiry takeover and fences the stale owner', async () => {
const profile = `${profilePrefix}takeover`;
const first = await createLease(profile, 'owner-a');
const second = await createLease(profile, 'owner-b');
const firstToken = await first.acquire();
expect(firstToken?.fencingEpoch).toBe(1n);
await db.turnDaemonLease.update({
where: { profile },
data: { leaseUntil: new Date(Date.now() - 1_000) },
});
const secondToken = await second.acquire();
expect(secondToken).toMatchObject({
profile,
ownerId: 'owner-b',
fencingEpoch: 2n,
});
await expect(first.assertActive()).rejects.toBeInstanceOf(TurnDaemonLeaseLostError);
await expect(second.assertActive()).resolves.toBeUndefined();
});
it('rolls back a stale fenced transaction without writing its completion marker', async () => {
const profile = `${profilePrefix}rollback`;
const requestId = `${profilePrefix}stale-write`;
const first = await createLease(profile, 'owner-a');
const second = await createLease(profile, 'owner-b');
await first.acquire();
await db.turnDaemonLease.update({
where: { profile },
data: { leaseUntil: new Date(Date.now() - 1_000) },
});
await second.acquire();
await expect(
db.$transaction(async (transaction) => {
await first.assertActive(transaction);
await transaction.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: 'fenced-test',
payload: {} as GamePrisma.InputJsonValue,
},
});
})
).rejects.toBeInstanceOf(TurnDaemonLeaseLostError);
expect(await db.inputEvent.findUnique({ where: { requestId } })).toBeNull();
});
it('permits a clean successor after release while fencing a resumed old token', async () => {
const profile = `${profilePrefix}release`;
const first = await createLease(profile, 'owner-a');
const second = await createLease(profile, 'owner-b');
expect((await first.acquire())?.fencingEpoch).toBe(1n);
await first.release();
expect((await second.acquire())?.fencingEpoch).toBe(2n);
await expect(first.assertActive()).rejects.toBeInstanceOf(TurnDaemonLeaseLostError);
});
});
+10
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@@ -77,6 +77,16 @@ model InputEvent {
@@map("input_event")
}
model TurnDaemonLease {
profile String @id
ownerId String @map("owner_id")
leaseUntil DateTime @map("lease_until")
fencingEpoch BigInt @default(1) @map("fencing_epoch")
heartbeatAt DateTime @default(now()) @map("heartbeat_at")
@@map("turn_daemon_lease")
}
model WorldState {
id Int @id @default(autoincrement())
scenarioCode String @map("scenario_code")
@@ -0,0 +1,9 @@
CREATE TABLE "turn_daemon_lease" (
"profile" TEXT NOT NULL,
"owner_id" TEXT NOT NULL,
"lease_until" TIMESTAMP(3) NOT NULL,
"fencing_epoch" BIGINT NOT NULL DEFAULT 1,
"heartbeat_at" TIMESTAMP(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "turn_daemon_lease_pkey" PRIMARY KEY ("profile")
);
+1
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@@ -27,4 +27,5 @@ export interface DatabaseClient {
inheritanceResult: GamePrisma.InheritanceResultDelegate;
inheritanceUserState: GamePrisma.InheritanceUserStateDelegate;
inputEvent: GamePrisma.InputEventDelegate;
turnDaemonLease: GamePrisma.TurnDaemonLeaseDelegate;
}