Complete legacy-compatible in-game information menus
This commit is contained in:
@@ -37,15 +37,19 @@ const normalizeItemCode = (value: string | null): string | null => {
|
||||
};
|
||||
|
||||
const resolveUserSettings = (meta: Record<string, unknown>) => {
|
||||
const settings = asRecord(meta.userSettings);
|
||||
const mysetRaw = settings.myset;
|
||||
// The legacy general columns are persisted at the top level of General.meta.
|
||||
// Keep reading the short-lived nested shape for installations that ran the
|
||||
// initial rewrite implementation before this compatibility fix.
|
||||
const nestedSettings = asRecord(meta.userSettings);
|
||||
const readSetting = (key: string): unknown => meta[key] ?? nestedSettings[key];
|
||||
const mysetRaw = readSetting('myset');
|
||||
const myset = typeof mysetRaw === 'number' && Number.isFinite(mysetRaw) ? mysetRaw : null;
|
||||
|
||||
return {
|
||||
tnmt: readNumber(settings.tnmt, 1),
|
||||
defence_train: readNumber(settings.defence_train, 80),
|
||||
use_treatment: readNumber(settings.use_treatment, 10),
|
||||
use_auto_nation_turn: readNumber(settings.use_auto_nation_turn, 1),
|
||||
tnmt: readNumber(readSetting('tnmt'), 1),
|
||||
defence_train: readNumber(readSetting('defence_train'), 80),
|
||||
use_treatment: readNumber(readSetting('use_treatment'), 10),
|
||||
use_auto_nation_turn: readNumber(readSetting('use_auto_nation_turn'), 1),
|
||||
myset,
|
||||
};
|
||||
};
|
||||
@@ -262,29 +266,6 @@ export const generalRouter = router({
|
||||
throw new TRPCError({ code: 'BAD_REQUEST', message: result.reason });
|
||||
}
|
||||
|
||||
const metaRecord = asRecord(general.meta);
|
||||
const prevSettings = asRecord(metaRecord.userSettings);
|
||||
const prevMyset = typeof prevSettings.myset === 'number' && Number.isFinite(prevSettings.myset)
|
||||
? prevSettings.myset
|
||||
: null;
|
||||
const nextSettings = {
|
||||
...prevSettings,
|
||||
...input,
|
||||
} as Record<string, unknown>;
|
||||
if (typeof prevMyset === 'number') {
|
||||
nextSettings.myset = Math.max(0, prevMyset - 1);
|
||||
}
|
||||
|
||||
await ctx.db.general.update({
|
||||
where: { id: general.id },
|
||||
data: {
|
||||
meta: {
|
||||
...metaRecord,
|
||||
userSettings: nextSettings,
|
||||
},
|
||||
} as any,
|
||||
});
|
||||
|
||||
return { ok: true };
|
||||
}),
|
||||
dropItem: authedProcedure.input(z.object({ itemType: z.string() })).mutation(async ({ ctx, input }) => {
|
||||
|
||||
@@ -1,84 +1,279 @@
|
||||
import { TRPCError } from '@trpc/server';
|
||||
|
||||
import { asRecord } from '@sammo-ts/common';
|
||||
|
||||
import type { GameApiContext } from '../../../context.js';
|
||||
import { authedProcedure } from '../../../trpc.js';
|
||||
import { getMyGeneral } from '../../shared/general.js';
|
||||
import { assertNationAccess, loadTraitNames, mapGeneralList, resolveChiefStatMin } from '../shared.js';
|
||||
import {
|
||||
assertNationAccess,
|
||||
loadTraitNames,
|
||||
resolveNationPermission,
|
||||
resolveOfficerCity,
|
||||
} from '../shared.js';
|
||||
|
||||
export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
|
||||
const general = await getMyGeneral(ctx);
|
||||
assertNationAccess(general);
|
||||
const MAX_DEDICATION_LEVEL = 10;
|
||||
|
||||
const [nation, cityRows, troopRows, generalRows, worldState] = await Promise.all([
|
||||
ctx.db.nation.findUnique({
|
||||
where: { id: general.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
meta: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.city.findMany({ select: { id: true, name: true } }),
|
||||
ctx.db.troop.findMany({ select: { troopLeaderId: true, name: true } }),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: general.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
npcState: true,
|
||||
nationId: true,
|
||||
cityId: true,
|
||||
troopId: true,
|
||||
picture: true,
|
||||
imageServer: true,
|
||||
officerLevel: true,
|
||||
leadership: true,
|
||||
strength: true,
|
||||
intel: true,
|
||||
experience: true,
|
||||
dedication: true,
|
||||
injury: true,
|
||||
gold: true,
|
||||
rice: true,
|
||||
crew: true,
|
||||
personalCode: true,
|
||||
specialCode: true,
|
||||
special2Code: true,
|
||||
meta: true,
|
||||
penalty: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
ctx.db.worldState.findFirst(),
|
||||
]);
|
||||
const readNumber = (record: Record<string, unknown>, keys: string[], fallback = 0): number => {
|
||||
for (const key of keys) {
|
||||
const value = record[key];
|
||||
if (typeof value === 'number' && Number.isFinite(value)) {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
|
||||
const experienceLevel = (experience: number): number =>
|
||||
Math.max(0, Math.min(100, experience < 1_000 ? Math.floor(experience / 100) : Math.floor(Math.sqrt(experience / 10))));
|
||||
|
||||
const dedicationLevel = (dedication: number): number =>
|
||||
Math.max(0, Math.min(MAX_DEDICATION_LEVEL, Math.ceil(Math.sqrt(Math.max(0, dedication)) / 10)));
|
||||
|
||||
const dedicationLevelText = (level: number): string =>
|
||||
level === 0 ? '무품관' : `${MAX_DEDICATION_LEVEL - level + 1}품관`;
|
||||
|
||||
const honorText = (experience: number): string => {
|
||||
const levels: Array<[number, string]> = [
|
||||
[640, '전무'],
|
||||
[2_560, '무명'],
|
||||
[5_760, '신동'],
|
||||
[10_240, '약간'],
|
||||
[16_000, '평범'],
|
||||
[23_040, '지역적'],
|
||||
[31_360, '전국적'],
|
||||
[40_960, '세계적'],
|
||||
[45_000, '유명'],
|
||||
[51_840, '명사'],
|
||||
[55_000, '호걸'],
|
||||
[64_000, '효웅'],
|
||||
[77_440, '영웅'],
|
||||
];
|
||||
return levels.find(([limit]) => experience < limit)?.[1] ?? '구세주';
|
||||
};
|
||||
|
||||
const leadershipBonus = (officerLevel: number, nationLevel: number): number => {
|
||||
if (officerLevel === 12) return nationLevel * 2;
|
||||
if (officerLevel >= 5) return nationLevel;
|
||||
return 0;
|
||||
};
|
||||
|
||||
const woundedStat = (value: number, injury: number): number =>
|
||||
injury > 0 ? Math.floor((value * (100 - injury)) / 100) : value;
|
||||
|
||||
const defenceTrainText = (value: number): string => {
|
||||
if (value === 999) return '×';
|
||||
if (value >= 90) return '☆';
|
||||
if (value >= 80) return '◎';
|
||||
if (value >= 60) return '○';
|
||||
return '△';
|
||||
};
|
||||
|
||||
const loadNationGeneralData = async (ctx: GameApiContext) => {
|
||||
const me = await getMyGeneral(ctx);
|
||||
assertNationAccess(me);
|
||||
|
||||
const nation = await ctx.db.nation.findUnique({
|
||||
where: { id: me.nationId },
|
||||
select: {
|
||||
id: true,
|
||||
name: true,
|
||||
color: true,
|
||||
level: true,
|
||||
typeCode: true,
|
||||
capitalCityId: true,
|
||||
meta: true,
|
||||
},
|
||||
});
|
||||
if (!nation) {
|
||||
throw new TRPCError({ code: 'NOT_FOUND', message: 'Nation not found' });
|
||||
}
|
||||
const viewerPermission = resolveNationPermission(me, nation.meta, true);
|
||||
|
||||
const cityNameMap = new Map(cityRows.map((city) => [city.id, city.name]));
|
||||
const troopNameMap = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
|
||||
const list = await mapGeneralList(generalRows, cityNameMap, troopNameMap);
|
||||
const nationTrait = (await loadTraitNames([nation.typeCode], 'nation')).get(nation.typeCode);
|
||||
const [cityRows, troopRows, generalRows] = await Promise.all([
|
||||
ctx.db.city.findMany({ select: { id: true, name: true } }),
|
||||
ctx.db.troop.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
select: { troopLeaderId: true, name: true },
|
||||
}),
|
||||
ctx.db.general.findMany({
|
||||
where: { nationId: me.nationId },
|
||||
orderBy: [{ turnTime: 'asc' }, { id: 'asc' }],
|
||||
}),
|
||||
]);
|
||||
const generalIds = generalRows.map((general) => general.id);
|
||||
const [accessRows, turnRows] = await Promise.all([
|
||||
ctx.db.generalAccessLog.findMany({
|
||||
where: { generalId: { in: generalIds } },
|
||||
select: { generalId: true, refreshScore: true, refreshScoreTotal: true },
|
||||
}),
|
||||
viewerPermission >= 1
|
||||
? ctx.db.generalTurn.findMany({
|
||||
where: { generalId: { in: generalIds }, turnIdx: { lt: 5 } },
|
||||
select: { generalId: true, turnIdx: true, actionCode: true },
|
||||
orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
|
||||
})
|
||||
: Promise.resolve([]),
|
||||
]);
|
||||
|
||||
const cityNames = new Map(cityRows.map((city) => [city.id, city.name]));
|
||||
const troopNames = new Map(troopRows.map((troop) => [troop.troopLeaderId, troop.name]));
|
||||
const accessByGeneral = new Map(accessRows.map((row) => [row.generalId, row]));
|
||||
const turnsByGeneral = new Map<number, string[]>();
|
||||
for (const turn of turnRows) {
|
||||
const turns = turnsByGeneral.get(turn.generalId) ?? [];
|
||||
turns[turn.turnIdx] = turn.actionCode;
|
||||
turnsByGeneral.set(turn.generalId, turns);
|
||||
}
|
||||
|
||||
const [personalityMap, domesticMap, warMap] = await Promise.all([
|
||||
loadTraitNames(generalRows.map((general) => general.personalCode), 'personality'),
|
||||
loadTraitNames(generalRows.map((general) => general.specialCode), 'domestic'),
|
||||
loadTraitNames(generalRows.map((general) => general.special2Code), 'war'),
|
||||
]);
|
||||
|
||||
const generals = generalRows.map((general) => {
|
||||
const meta = asRecord(general.meta);
|
||||
const officerCity = resolveOfficerCity(meta);
|
||||
const access = accessByGeneral.get(general.id);
|
||||
const dedLevel = dedicationLevel(general.dedication);
|
||||
const actualOfficerLevel = general.officerLevel;
|
||||
const visibleOfficerLevel =
|
||||
viewerPermission >= 1 || actualOfficerLevel >= 5 ? actualOfficerLevel : Math.min(1, actualOfficerLevel);
|
||||
const bonus = leadershipBonus(actualOfficerLevel, nation.level);
|
||||
const detail =
|
||||
viewerPermission >= 1
|
||||
? {
|
||||
officerLevel: actualOfficerLevel,
|
||||
officerCity,
|
||||
officerCityName: officerCity > 0 ? (cityNames.get(officerCity) ?? null) : null,
|
||||
cityId: general.cityId,
|
||||
cityName: cityNames.get(general.cityId) ?? null,
|
||||
troopId: general.troopId,
|
||||
troopName: troopNames.get(general.troopId) ?? null,
|
||||
defenceTrain: readNumber(meta, ['defenceTrain', 'defence_train'], 80),
|
||||
crewTypeId: general.crewTypeId,
|
||||
crew: general.crew,
|
||||
train: general.train,
|
||||
atmos: general.atmos,
|
||||
experience: general.experience,
|
||||
dedication: general.dedication,
|
||||
turnTime: general.turnTime.toISOString(),
|
||||
recentWarTime: general.recentWarTime?.toISOString() ?? null,
|
||||
killTurn: readNumber(meta, ['killturn', 'killTurn']),
|
||||
refreshScore: access?.refreshScore ?? 0,
|
||||
reservedCommands: general.npcState < 2 ? (turnsByGeneral.get(general.id) ?? []) : [],
|
||||
}
|
||||
: null;
|
||||
|
||||
return {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
npcState: general.npcState,
|
||||
picture: general.picture,
|
||||
imageServer: general.imageServer,
|
||||
injury: general.injury,
|
||||
stats: {
|
||||
leadership: woundedStat(general.leadership, general.injury),
|
||||
strength: woundedStat(general.strength, general.injury),
|
||||
intelligence: woundedStat(general.intel, general.injury),
|
||||
},
|
||||
leadershipBonus: bonus,
|
||||
officerLevel: visibleOfficerLevel,
|
||||
experienceLevel: experienceLevel(general.experience),
|
||||
honorText: honorText(general.experience),
|
||||
dedicationLevel: dedLevel,
|
||||
dedicationLevelText: dedicationLevelText(dedLevel),
|
||||
bill: dedLevel * 200 + 400,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
age: general.age,
|
||||
belong: readNumber(meta, ['belong']),
|
||||
refreshScoreTotal: access?.refreshScoreTotal ?? 0,
|
||||
personality: general.personalCode === 'None' ? null : (personalityMap.get(general.personalCode) ?? null),
|
||||
specialDomestic:
|
||||
general.specialCode === 'None' ? null : (domesticMap.get(general.specialCode) ?? null),
|
||||
specialWar: general.special2Code === 'None' ? null : (warMap.get(general.special2Code) ?? null),
|
||||
detail,
|
||||
};
|
||||
});
|
||||
|
||||
return {
|
||||
me,
|
||||
nation: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
type: {
|
||||
key: nation.typeCode,
|
||||
name: nationTrait?.name ?? nation.typeCode,
|
||||
info: nationTrait?.info ?? '',
|
||||
},
|
||||
capitalCityId: nation.capitalCityId ?? 0,
|
||||
},
|
||||
chiefStatMin: resolveChiefStatMin(worldState),
|
||||
generals: list,
|
||||
viewerPermission,
|
||||
generals,
|
||||
};
|
||||
};
|
||||
|
||||
export const getGeneralList = authedProcedure.query(async ({ ctx }) => {
|
||||
const data = await loadNationGeneralData(ctx);
|
||||
return {
|
||||
nation: data.nation,
|
||||
viewer: { generalId: data.me.id, permission: data.viewerPermission },
|
||||
generals: data.generals,
|
||||
};
|
||||
});
|
||||
|
||||
export const getSecretGeneralList = authedProcedure.query(async ({ ctx }) => {
|
||||
const data = await loadNationGeneralData(ctx);
|
||||
if (data.viewerPermission < 1) {
|
||||
throw new TRPCError({
|
||||
code: 'FORBIDDEN',
|
||||
message: '권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.',
|
||||
});
|
||||
}
|
||||
|
||||
const visibleGenerals = data.generals.filter((general) => general.npcState !== 5);
|
||||
const summaryBase = visibleGenerals.reduce(
|
||||
(summary, general) => {
|
||||
const detail = general.detail;
|
||||
if (!detail) return summary;
|
||||
summary.gold += general.gold;
|
||||
summary.rice += general.rice;
|
||||
summary.crew += detail.crew;
|
||||
if (detail.crew > 0) {
|
||||
for (const threshold of [90, 80, 60] as const) {
|
||||
if (detail.train >= threshold && detail.atmos >= threshold) {
|
||||
summary.readiness[threshold].crew += detail.crew;
|
||||
summary.readiness[threshold].generals += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return summary;
|
||||
},
|
||||
{
|
||||
gold: 0,
|
||||
rice: 0,
|
||||
crew: 0,
|
||||
readiness: {
|
||||
90: { crew: 0, generals: 0 },
|
||||
80: { crew: 0, generals: 0 },
|
||||
60: { crew: 0, generals: 0 },
|
||||
},
|
||||
}
|
||||
);
|
||||
const generalCount = visibleGenerals.length;
|
||||
|
||||
return {
|
||||
nation: data.nation,
|
||||
viewer: { generalId: data.me.id, permission: data.viewerPermission },
|
||||
summary: {
|
||||
...summaryBase,
|
||||
generalCount,
|
||||
averageGold: generalCount ? summaryBase.gold / generalCount : 0,
|
||||
averageRice: generalCount ? summaryBase.rice / generalCount : 0,
|
||||
},
|
||||
generals: data.generals.map((general) => ({
|
||||
...general,
|
||||
defenceTrainText: defenceTrainText(general.detail?.defenceTrain ?? 0),
|
||||
})),
|
||||
};
|
||||
});
|
||||
|
||||
@@ -4,7 +4,7 @@ import { changePermission } from './endpoints/changePermission.js';
|
||||
import { getBattleCenter } from './endpoints/getBattleCenter.js';
|
||||
import { getChiefCenter } from './endpoints/getChiefCenter.js';
|
||||
import { getCityOverview } from './endpoints/getCityOverview.js';
|
||||
import { getGeneralList } from './endpoints/getGeneralList.js';
|
||||
import { getGeneralList, getSecretGeneralList } from './endpoints/getGeneralList.js';
|
||||
import { getGeneralLog } from './endpoints/getGeneralLog.js';
|
||||
import { getNationInfo } from './endpoints/getNationInfo.js';
|
||||
import { getPersonnelInfo } from './endpoints/getPersonnelInfo.js';
|
||||
@@ -21,6 +21,7 @@ import { setSecretLimit } from './endpoints/setSecretLimit.js';
|
||||
export const nationRouter = router({
|
||||
getNationInfo,
|
||||
getGeneralList,
|
||||
getSecretGeneralList,
|
||||
getCityOverview,
|
||||
getPersonnelInfo,
|
||||
getStratFinan,
|
||||
|
||||
@@ -42,6 +42,14 @@ type NationCountRow = {
|
||||
|
||||
type NpcListSort = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
|
||||
|
||||
type TrafficHistoryItem = {
|
||||
year: number;
|
||||
month: number;
|
||||
refresh: number;
|
||||
online: number;
|
||||
date: string;
|
||||
};
|
||||
|
||||
const PUBLIC_CACHE_TTL_SECONDS = 600;
|
||||
|
||||
const buildPublicCacheKey = (ctx: GameApiContext, key: string): string =>
|
||||
@@ -163,6 +171,26 @@ const readFiniteMetaNumber = (meta: Record<string, unknown>, key: string): numbe
|
||||
return typeof value === 'number' && Number.isFinite(value) ? value : 0;
|
||||
};
|
||||
|
||||
const parseTrafficHistory = (value: unknown): TrafficHistoryItem[] => {
|
||||
if (!Array.isArray(value)) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const result: TrafficHistoryItem[] = [];
|
||||
for (const item of value) {
|
||||
const row = asRecord(item);
|
||||
const year = readFiniteMetaNumber(row, 'year');
|
||||
const month = readFiniteMetaNumber(row, 'month');
|
||||
const refresh = readFiniteMetaNumber(row, 'refresh');
|
||||
const online = readFiniteMetaNumber(row, 'online');
|
||||
const date = typeof row.date === 'string' ? row.date : '';
|
||||
if (year > 0 && month > 0 && date) {
|
||||
result.push({ year, month, refresh, online, date });
|
||||
}
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
const compareString = (left: string, right: string): number => {
|
||||
if (left === right) {
|
||||
return 0;
|
||||
@@ -222,6 +250,95 @@ export const publicRouter = router({
|
||||
getNationList: procedure.query(async ({ ctx }) => {
|
||||
return loadCachedNationList(ctx);
|
||||
}),
|
||||
getTraffic: procedure.query(async ({ ctx }) => {
|
||||
const worldState = await ctx.db.worldState.findFirst();
|
||||
if (!worldState) {
|
||||
throw new TRPCError({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
message: 'World state is not initialized.',
|
||||
});
|
||||
}
|
||||
|
||||
const meta = asRecord(worldState.meta);
|
||||
const rawOnlineSince = meta.lastTurnTime ?? meta.turntime;
|
||||
const parsedOnlineSince =
|
||||
typeof rawOnlineSince === 'string' || rawOnlineSince instanceof Date
|
||||
? new Date(rawOnlineSince)
|
||||
: null;
|
||||
const onlineSince =
|
||||
parsedOnlineSince && Number.isFinite(parsedOnlineSince.getTime())
|
||||
? parsedOnlineSince
|
||||
: new Date(Date.now() - worldState.tickSeconds * 1_000);
|
||||
const [accessTotal, currentOnline, topAccess] = await Promise.all([
|
||||
ctx.db.generalAccessLog.aggregate({
|
||||
_sum: {
|
||||
refresh: true,
|
||||
refreshScoreTotal: true,
|
||||
},
|
||||
}),
|
||||
ctx.db.generalAccessLog.count({
|
||||
where: {
|
||||
lastRefresh: {
|
||||
gte: onlineSince,
|
||||
},
|
||||
},
|
||||
}),
|
||||
ctx.db.generalAccessLog.findMany({
|
||||
orderBy: [{ refresh: 'desc' }, { generalId: 'asc' }],
|
||||
take: 5,
|
||||
select: {
|
||||
generalId: true,
|
||||
refresh: true,
|
||||
refreshScoreTotal: true,
|
||||
},
|
||||
}),
|
||||
]);
|
||||
|
||||
const generalIds = topAccess.map((entry) => entry.generalId);
|
||||
const generalRows =
|
||||
generalIds.length > 0
|
||||
? await ctx.db.general.findMany({
|
||||
where: { id: { in: generalIds } },
|
||||
select: { id: true, name: true },
|
||||
})
|
||||
: [];
|
||||
const generalName = new Map(generalRows.map((general) => [general.id, general.name]));
|
||||
const totalRefresh = accessTotal._sum.refresh ?? 0;
|
||||
const totalRefreshScore = accessTotal._sum.refreshScoreTotal ?? 0;
|
||||
const currentRefresh = Math.max(readFiniteMetaNumber(meta, 'refresh'), totalRefresh);
|
||||
const history = parseTrafficHistory(meta.recentTraffic);
|
||||
history.push({
|
||||
year: worldState.currentYear,
|
||||
month: worldState.currentMonth,
|
||||
refresh: currentRefresh,
|
||||
online: currentOnline,
|
||||
date: new Date().toISOString(),
|
||||
});
|
||||
|
||||
return {
|
||||
history,
|
||||
maxRefresh: Math.max(
|
||||
1,
|
||||
readFiniteMetaNumber(meta, 'maxrefresh'),
|
||||
...history.map((entry) => entry.refresh)
|
||||
),
|
||||
maxOnline: Math.max(1, readFiniteMetaNumber(meta, 'maxonline'), ...history.map((entry) => entry.online)),
|
||||
suspects: [
|
||||
{
|
||||
generalId: null,
|
||||
name: '접속자 총합',
|
||||
refresh: totalRefresh,
|
||||
refreshScoreTotal: totalRefreshScore,
|
||||
},
|
||||
...topAccess.map((entry) => ({
|
||||
generalId: entry.generalId,
|
||||
name: generalName.get(entry.generalId) ?? `장수 ${entry.generalId}`,
|
||||
refresh: entry.refresh,
|
||||
refreshScoreTotal: entry.refreshScoreTotal,
|
||||
})),
|
||||
],
|
||||
};
|
||||
}),
|
||||
getGeneralList: procedure.query(async ({ ctx }) => {
|
||||
const [generals, nations] = await Promise.all([
|
||||
ctx.db.general.findMany({
|
||||
|
||||
Reference in New Issue
Block a user