Files
core/hwe/sammo/WarUnitTrigger/che_계략실패.php
T

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1.3 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
use sammo\ActionLogger;
class che_계략실패 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 200;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('계략실패')){
return true;
}
if($selfEnv['계략실패']??false){
return true;
}
$selfEnv['계략실패'] = true;
$general = $self->getGeneral();
[$magic, $damage] = $selfEnv['magic'];
$damage = $general->onCalcStat($general, 'warMagicFailDamage', $damage, $magic);
$josaUl = \sammo\JosaUtil::pick($magic, '을');
$general->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} <R>실패</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} 간파했다!", ActionLogger::PLAIN);
$self->multiplyWarPowerMultiply(1/$damage);
$oppose->multiplyWarPowerMultiply($damage);
return true;
}
}