스킬 안 쓰는 버그 해결
This commit is contained in:
@@ -359,7 +359,7 @@ function getWarUnitTriggerClass(string $type){
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}
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function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = null):BaseWarUnitTrigger{
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$classPath = getNationCommandClass($type);
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$classPath = getWarUnitTriggerClass($type);
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if(!$args){
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return new $classPath($unit);
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}
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@@ -31,8 +31,6 @@ if($query === null){
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]);
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}
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LogText('simulate', $query);
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$defaultCheck = [
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'required'=>[
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'attackerGeneral', 'attackerCity', 'attackerNation',
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@@ -769,7 +769,6 @@ jQuery(function($){
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type:'post',
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url:'j_simulate_battle.php',
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dataType:'json',
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contentType: "application/json",
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data:{
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action:'reorder',
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query:JSON.stringify(data),
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+1
-1
@@ -53,6 +53,6 @@ function MessageBox($str)
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function LogText($prefix, $variable)
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{
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$text = sprintf('%s : %s'."\r\n", $prefix, var_export($variable, true));
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$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
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file_put_contents(ROOT.'/d_log/dbg_logs.txt', $text, FILE_APPEND);
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}
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@@ -29,8 +29,8 @@ class che_보병 extends \sammo\BaseSpecial{
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public function getWarPowerMultiplier(WarUnit $unit):array{
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if($unit->isAttacker()){
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return [0, 0.9];
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return [1, 0.9];
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}
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return [0, 0.8];
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return [1, 0.8];
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}
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}
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@@ -18,7 +18,13 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
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public function getUniqueID():string{
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$priority = $this->priority;
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$fqn = static::class;
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return "{$priority}_{$fqn}_{$this->raiseType}";
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if($this->object === null){
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$objID = '';
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}
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else{
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$objID = spl_object_id($this->object);
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}
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return "{$priority}_{$fqn}_{$objID}_{$this->raiseType}";
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}
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public function action(?array $env=null, $arg=null):?array{
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@@ -53,7 +59,7 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
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$env['e_attacker'] = $isAttacker?$selfEnv:$opposeEnv;
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$env['e_defender'] = $isAttacker?$opposeEnv:$selfEnv;
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if($callNextAction){
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if(!$callNextAction){
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$env['stopNextAction'] = true;
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}
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@@ -25,6 +25,12 @@ abstract class ObjectTrigger{
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public function getUniqueID():string{
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$priority = $this->priority;
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$fqn = static::class;
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return "{$priority}_{$fqn}";
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if($this->object === null){
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$objID = '';
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}
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else{
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$objID = spl_object_id($this->object);
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}
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return "{$priority}_{$fqn}_{$objID}";
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}
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}
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@@ -127,7 +127,7 @@ class SpecialityHelper{
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}
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if(!$onlyAvailable){
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foreach(GameConst::$availableSpecialDomestic as $specialID){
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foreach(GameConst::$optionalSpecialDomestic as $specialID){
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$specialObj = buildGeneralSpecialDomesticClass($specialID);
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$result[$specialID] = $specialObj;
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}
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@@ -140,18 +140,18 @@ class SpecialityHelper{
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public static function getSpecialWarList(bool $onlyAvailable=true):array{
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$result = [];
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if(!$onlyAvailable){
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$specialObj = buildGeneralSpecialDomesticClass(GameConst::$defaultSpecialDomestic);
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$result[GameConst::$defaultSpecialDomestic] = $specialObj;
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$specialObj = buildGeneralSpecialWarClass(GameConst::$defaultSpecialWar);
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$result[GameConst::$defaultSpecialWar] = $specialObj;
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}
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foreach(GameConst::$availableSpecialDomestic as $specialID){
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$specialObj = buildGeneralSpecialDomesticClass($specialID);
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foreach(GameConst::$availableSpecialWar as $specialID){
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$specialObj = buildGeneralSpecialWarClass($specialID);
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$result[$specialID] = $specialObj;
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}
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if(!$onlyAvailable){
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foreach(GameConst::$availableSpecialDomestic as $specialID){
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$specialObj = buildGeneralSpecialDomesticClass($specialID);
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foreach(GameConst::$optionalSpecialWar as $specialID){
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$specialObj = buildGeneralSpecialWarClass($specialID);
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$result[$specialID] = $specialObj;
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}
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}
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@@ -119,7 +119,7 @@ abstract class TriggerCaller{
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}
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function fire(?array $env = null, $arg = null):?array{
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foreach($this->triggerListByPriority as $subTriggerList){
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foreach($this->triggerListByPriority as $priority=>$subTriggerList){
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/** @var ObjectTrigger[] $subTriggerList */
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foreach($subTriggerList as $trigger){
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$env = $trigger->action($env, $arg);
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_격노발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 600;
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_계략발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 100;
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@@ -28,7 +29,7 @@ class che_계략발동 extends BaseWarUnitTrigger{
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$damage = $general->onCalcStat($general, 'warMagicFailDamage', $damage, $magic);
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$josaUl = \sammo\JosaUtil::pick($magic, '을');
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$general->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} <C>성공</>했다!", ActionLogger::PLAIN);
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$general->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} <C>성공</>했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>에 당했다!", ActionLogger::PLAIN);
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$self->multiplyWarPowerMultiply($damage);
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@@ -6,6 +6,7 @@ use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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use sammo\Util;
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class che_계략시도 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
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@@ -49,7 +50,7 @@ class che_계략시도 extends BaseWarUnitTrigger{
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$magicSuccessProb = 0.7;
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$magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb);
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if($this->hasActivatedSkill('계략약화')){
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if($self->hasActivatedSkill('계략약화')){
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$magicSuccessProb -= 0.1; //NOTE: 앞으로 이건 oppose의 onCalcStat에 들어가야하지 않을까?
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}
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_계략실패 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 200;
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@@ -28,7 +29,7 @@ class che_계략실패 extends BaseWarUnitTrigger{
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$damage = $general->onCalcStat($general, 'warMagicFailDamage', $damage, $magic);
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$josaUl = \sammo\JosaUtil::pick($magic, '을');
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$general->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} <R>실패</>했다!", ActionLogger::PLAIN);
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$general->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} <R>실패</>했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralBattleDetailLog("<D>{$magic}</>{$josaUl} 간파했다!", ActionLogger::PLAIN);
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$self->multiplyWarPowerMultiply(1/$damage);
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_반계발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 150;
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@@ -23,7 +24,7 @@ class che_반계발동 extends BaseWarUnitTrigger{
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$josaUl = \sammo\JosaUtil::pick($opposeMagic, '을');
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$general->pushGeneralBattleDetailLog("<C>반계</>로 상대의 <D>{$opposeMagic}</>{$josaUl} 되돌렸다!", ActionLogger::PLAIN);
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$general->getLogger()->pushGeneralBattleDetailLog("<C>반계</>로 상대의 <D>{$opposeMagic}</>{$josaUl} 되돌렸다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralBattleDetailLog("<D>{$opposeMagic}</>{$josaUl} <R>역으로</> 당했다!", ActionLogger::PLAIN);
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$self->multiplyWarPowerMultiply($damage);
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@@ -5,6 +5,7 @@ use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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class che_반계시도 extends BaseWarUnitTrigger{
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_위압발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 700;
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_저격발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 100;
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_저지발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST; //최우선 순위
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@@ -24,8 +25,8 @@ class che_저지발동 extends BaseWarUnitTrigger{
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$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저지</>했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralBattleDetailLog("저지</>당했다!", ActionLogger::PLAIN);
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$self->addDex($oppose->getCrewType(), $oppose->getWarPower() * 0.9);
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$self->addDex($self->getCrewType(), $self->getWarPower() * 0.9);
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$self->getGeneral()->addDex($oppose->getCrewType(), $oppose->getWarPower() * 0.9);
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$self->getGeneral()->addDex($self->getCrewType(), $self->getWarPower() * 0.9);
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$self->setWarPowerMultiply(0);
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$oppose->setWarPowerMultiply(0);
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@@ -5,6 +5,7 @@ use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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class che_저지시도 extends BaseWarUnitTrigger{
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_전투치료발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 300;
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@@ -24,7 +25,7 @@ class che_전투치료발동 extends BaseWarUnitTrigger{
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$oppose->getLogger()->pushGeneralBattleDetailLog("상대가 <C>치료</>했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralBattleDetailLog("<C>치료</>했다!", ActionLogger::PLAIN);
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$oppose->getGeneral()->multiplyWarPowerMultiply(1/1.5);
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$oppose->multiplyWarPowerMultiply(1/1.5);
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$this->processConsumableItem();
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@@ -5,6 +5,7 @@ use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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class che_전투치료시도 extends BaseWarUnitTrigger{
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_필살발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 400;
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@@ -7,6 +7,7 @@ use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_회피발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 500;
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@@ -6,6 +6,7 @@ use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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use sammo\Util;
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class che_회피시도 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_PRE + 200;
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@@ -0,0 +1,129 @@
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<?php
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namespace sammo;
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/**
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||||
* TVarDumper class file
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||||
*
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||||
* @author Qiang Xue <qiang.xue@gmail.com>
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* @link http://www.pradosoft.com/
|
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* @copyright Copyright © 2005-2013 PradoSoft
|
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* @license http://www.pradosoft.com/license/
|
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* @version $Id$
|
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* @package System.Util
|
||||
*/
|
||||
|
||||
/**
|
||||
* TVarDumper class.
|
||||
*
|
||||
* TVarDumper is intended to replace the buggy PHP function var_dump and print_r.
|
||||
* It can correctly identify the recursively referenced objects in a complex
|
||||
* object structure. It also has a recursive depth control to avoid indefinite
|
||||
* recursive display of some peculiar variables.
|
||||
*
|
||||
* TVarDumper can be used as follows,
|
||||
* <code>
|
||||
* echo TVarDumper::dump($var);
|
||||
* </code>
|
||||
*
|
||||
* @author Qiang Xue <qiang.xue@gmail.com>
|
||||
* @version $Id$
|
||||
* @package System.Util
|
||||
* @since 3.0
|
||||
*/
|
||||
class TVarDumper
|
||||
{
|
||||
private static $_objects;
|
||||
private static $_output;
|
||||
private static $_depth;
|
||||
|
||||
/**
|
||||
* Converts a variable into a string representation.
|
||||
* This method achieves the similar functionality as var_dump and print_r
|
||||
* but is more robust when handling complex objects such as PRADO controls.
|
||||
* @param mixed variable to be dumped
|
||||
* @param integer maximum depth that the dumper should go into the variable. Defaults to 10.
|
||||
* @return string the string representation of the variable
|
||||
*/
|
||||
public static function dump($var,$depth=10,$highlight=false)
|
||||
{
|
||||
self::$_output='';
|
||||
self::$_objects=array();
|
||||
self::$_depth=$depth;
|
||||
self::dumpInternal($var,0);
|
||||
if($highlight)
|
||||
{
|
||||
$result=highlight_string("<?php\n".self::$_output,true);
|
||||
return preg_replace('/<\\?php<br \\/>/','',$result,1);
|
||||
}
|
||||
else
|
||||
return self::$_output;
|
||||
}
|
||||
|
||||
private static function dumpInternal($var,$level)
|
||||
{
|
||||
switch(gettype($var))
|
||||
{
|
||||
case 'boolean':
|
||||
self::$_output.=$var?'true':'false';
|
||||
break;
|
||||
case 'integer':
|
||||
self::$_output.="$var";
|
||||
break;
|
||||
case 'double':
|
||||
self::$_output.="$var";
|
||||
break;
|
||||
case 'string':
|
||||
self::$_output.="'$var'";
|
||||
break;
|
||||
case 'resource':
|
||||
self::$_output.='{resource}';
|
||||
break;
|
||||
case 'NULL':
|
||||
self::$_output.="null";
|
||||
break;
|
||||
case 'unknown type':
|
||||
self::$_output.='{unknown}';
|
||||
break;
|
||||
case 'array':
|
||||
if(self::$_depth<=$level)
|
||||
self::$_output.='array(...)';
|
||||
else if(empty($var))
|
||||
self::$_output.='array()';
|
||||
else
|
||||
{
|
||||
$keys=array_keys($var);
|
||||
$spaces=str_repeat(' ',$level*4);
|
||||
self::$_output.="array\n".$spaces.'(';
|
||||
foreach($keys as $key)
|
||||
{
|
||||
self::$_output.="\n".$spaces." [$key] => ";
|
||||
self::$_output.=self::dumpInternal($var[$key],$level+1);
|
||||
}
|
||||
self::$_output.="\n".$spaces.')';
|
||||
}
|
||||
break;
|
||||
case 'object':
|
||||
if(($id=array_search($var,self::$_objects,true))!==false)
|
||||
self::$_output.=get_class($var).'#'.($id+1).'(...)';
|
||||
else if(self::$_depth<=$level)
|
||||
self::$_output.=get_class($var).'(...)';
|
||||
else
|
||||
{
|
||||
$id=array_push(self::$_objects,$var);
|
||||
$className=get_class($var);
|
||||
$members=(array)$var;
|
||||
$keys=array_keys($members);
|
||||
$spaces=str_repeat(' ',$level*4);
|
||||
self::$_output.="$className#$id\n".$spaces.'(';
|
||||
foreach($keys as $key)
|
||||
{
|
||||
$keyDisplay=strtr(trim($key),array("\0"=>':'));
|
||||
self::$_output.="\n".$spaces." [$keyDisplay] => ";
|
||||
self::$_output.=self::dumpInternal($members[$key],$level+1);
|
||||
}
|
||||
self::$_output.="\n".$spaces.')';
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user