Files
core/hwe/sammo/API/General/DropItem.php
T
Hide_D 3784aa09fc feat,wip: 유니크 경매 시작, 입찰 구현
- 누군가는 무작위로 유니크를 하나를 먹을 수 있도록 설계?
2022-06-09 01:21:21 +09:00

89 lines
2.4 KiB
PHP

<?php
namespace sammo\API\General;
use Ds\Set;
use sammo\DB;
use sammo\Validator;
use sammo\Session;
use sammo\GameConst;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
class DropItem extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'itemType',
])
->rule('in', 'itemType', array_keys(GameConst::$allItems));
if (!$v->validate()) {
return "{$v->errorStr()}";
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID);
$itemType = $this->args['itemType'];
$item = $me->getItem($itemType);
if ($item->getRawClassName() === 'None') {
return '아이템을 가지고 있지 않습니다.';
}
$me->setItem($itemType, 'None');
$logger = $me->getLogger();
$generalName = $me->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$itemName = $item->getName();
$itemRawName = $item->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 버렸습니다.");
$nationName = $me->getStaticNation()['name'];
$db = DB::db();
if (!$item->isBuyable()) {
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
$logger->pushGlobalHistoryLog("<R><b>【망실】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
$gameStor = KVStorage::getStorage($db, 'game_env');
$givenUnique = $gameStor->getValue('givenUnique') ?? [];
$itemCode = $item->getRawClassName();
if (key_exists($itemCode, $givenUnique)) {
$givenUniqueCnt = $givenUnique[$itemCode];
$givenUniqueCnt -= 1;
if ($givenUniqueCnt <= 0) {
unset($givenUnique[$itemCode]);
} else {
$givenUnique[$itemCode] = $givenUniqueCnt;
}
} else {
//XXX: 처리하지 못한 코드가 있는가?
//FIXME: 여기에서 무언가 경고를 내야함
}
$gameStor->setValue('givenUnique', $givenUnique);
}
$me->applyDB($db);
return null;
}
}