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core/hwe/sammo/Command/General/che_증여.php
T

200 lines
6.5 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\DummyGeneral;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\LastTurn;
use \sammo\GameUnitConst;
use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use function sammo\tryUniqueItemLottery;
class che_증여 extends Command\GeneralCommand
{
static protected $actionName = '증여';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
//NOTE: 사망 직전에 '증여' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('isGold', $this->arg)) {
return false;
}
if (!key_exists('amount', $this->arg)) {
return false;
}
if (!key_exists('destGeneralID', $this->arg)) {
return false;
}
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$destGeneralID = $this->arg['destGeneralID'];
if (!is_numeric($amount)) {
return false;
}
$amount = Util::round($amount, -2);
$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
if ($amount <= 0) {
return false;
}
if (!is_bool($isGold)) {
return false;
}
if (!is_int($destGeneralID)) {
return false;
}
if ($destGeneralID <= 0) {
return false;
}
if ($destGeneralID == $this->generalObj->getID()) {
return false;
}
$this->arg = [
'isGold' => $isGold,
'amount' => $amount,
'destGeneralID' => $destGeneralID
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
];
}
protected function initWithArg()
{
$destGeneral = General::createObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], GeneralQueryMode::Lite);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ExistsDestGeneral(),
ConstraintHelper::FriendlyDestGeneral()
];
if ($this->arg['isGold']) {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralGold(GameConst::$generalMinimumGold);
} else {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralRice(GameConst::$generalMinimumRice);
}
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
return "{$name}(통솔경험)";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$destGeneralName = $this->destGeneralObj->getName();
$resText = $this->arg['isGold'] ? '금' : '쌀';
$name = $this->getName();
return "【{$destGeneralName}】에게 {$resText} {$this->arg['amount']}{$name}";
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$resKey = $isGold ? 'gold' : 'rice';
$resName = $isGold ? '금' : '쌀';
$destGeneral = $this->destGeneralObj;
$amount = Util::valueFit($amount, 0, $general->getVar($resKey) - ($isGold ? GameConst::$generalMinimumGold : GameConst::$generalMinimumRice));
$amountText = number_format($amount, 0);
$logger = $general->getLogger();
$destGeneral->increaseVarWithLimit($resKey, $amount);
$general->increaseVarWithLimit($resKey, -$amount, 0);
$destGeneral->getLogger()->pushGeneralActionLog("<Y>{$general->getName()}</>에게서 {$resName} <C>{$amountText}</>을 증여 받았습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>을 증여했습니다. <1>$date</>");
$exp = 70;
$ded = 100;
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
$destGeneral->applyDB($db);
return true;
}
public function exportJSVars(): array
{
$db = DB::db();
$nationID = $this->getNationID();
$troops = Util::convertArrayToDict($db->query('SELECT * FROM troop WHERE nation=%i', $nationID), 'troop_leader');
$destRawGenerals = $db->queryAllLists('SELECT no,name,officer_level,npc,gold,rice,leadership,strength,intel,city,crew,train,atmos,troop FROM general WHERE nation = %i ORDER BY npc,binary(name)', $nationID);
return [
'procRes' => [
'troops' => $troops,
'generals' => $destRawGenerals,
'generalsKey' => ['no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID'],
'cities' => \sammo\JSOptionsForCities(),
'minAmount' => 100,
'maxAmount' => GameConst::$maxResourceActionAmount,
'amountGuide' => GameConst::$resourceActionAmountGuide,
]
];
}
}