- 특수 맵 커맨드에 맞춤 - 건국: 소,중성 제한 없음 - 맹훈련: 훈련/사기진작의 2/3를 동시에 - 인구이동: 도시의 인구를 다른 곳으로 이동
167 lines
4.0 KiB
Vue
167 lines
4.0 KiB
Vue
<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
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<div v-if="asyncReady" class="bg0">
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<MapViewer
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v-if="map"
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v-model="selectedCityObj"
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:server-nick="serverNick"
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:serverID="serverID"
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:map-name="unwrap(gameConstStore?.gameConst.mapName)"
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:mapData="map"
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:isDetailMap="false"
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:cityPosition="cityPosition"
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:formatCityInfo="formatCityInfoText"
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:image-path="imagePath"
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/>
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<div>
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현재 도시의 인구를 인접 도시로 이동합니다.<br />
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</div>
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<div class="row">
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<div class="col-6 col-md-4">
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도시 :
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<SelectCity v-model="selectedCityID" :cities="citiesMap" :searchable="searchable" />
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</div>
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<div class="col-6 col-md-4">
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금 :
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<SelectAmount
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v-model="amount"
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:amountGuide="amountGuide"
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:step="10"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" type="chief" />
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</template>
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<script lang="ts">
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declare const staticValues: {
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serverNick: string;
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serverID: string;
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currentCity: number;
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commandName: string;
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};
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declare const getCityPosition: () => CityPositionMap;
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declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
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</script>
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<script lang="ts" setup>
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import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
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import SelectCity from "@/processing/SelectCity.vue";
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import SelectAmount from "@/processing/SelectAmount.vue";
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import { ref, watch, onMounted, provide } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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getProcSearchable,
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} from "../processingRes";
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import type { MapResult } from '@/defs';
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import { SammoAPI } from '@/SammoAPI';
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import { getGameConstStore, type GameConstStore } from '@/GameConstStore';
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const serverNick = staticValues.serverNick;
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const serverID = staticValues.serverID;
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const cityPosition = getCityPosition();
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const formatCityInfoText = formatCityInfo;
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const imagePath = window.pathConfig.gameImage;
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const asyncReady = ref<boolean>(false);
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const gameConstStore = ref<GameConstStore>();
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provide("gameConstStore", gameConstStore);
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const storeP = getGameConstStore().then((store) => {
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gameConstStore.value = store;
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});
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void Promise.all([storeP]).then(() => {
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asyncReady.value = true;
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});
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const amountGuide = [
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5000,
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10000,
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20000,
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30000,
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50000,
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100000,
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];
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const maxAmount = 100000;
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const minAmount = 100;
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const selectedCityID = ref(staticValues.currentCity);
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const map = ref<MapResult>();
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const citiesMap = ref(
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new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>()
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);
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watch(gameConstStore, (store)=>{
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if(!store){
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return;
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}
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const tmpCitiesMap = new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>();
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for(const city of Object.values(store.cityConst)){
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tmpCitiesMap.set(city.id, {
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name: city.name,
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});
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}
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citiesMap.value = tmpCitiesMap;
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})
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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destCityID: selectedCityID.value,
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amount: amount.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const amount = ref(0);
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const searchable = getProcSearchable();
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const selectedCityObj = ref<MapCityParsed>();
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const commandName = ref(staticValues.commandName);
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watch(selectedCityObj, (city?: MapCityParsed) => {
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if (city === undefined) {
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return;
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}
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selectedCityID.value = city.id;
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});
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onMounted(async () => {
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try{
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map.value = await SammoAPI.Global.GetMap({neutralView:0, showMe: 1});
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}
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catch(e){
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console.error(e);
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}
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});
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</script>
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