game: cr_건국,맹훈련,인구이동 추가

- 특수 맵 커맨드에 맞춤
- 건국: 소,중성 제한 없음
- 맹훈련: 훈련/사기진작의 2/3를 동시에
- 인구이동: 도시의 인구를 다른 곳으로 이동
This commit is contained in:
2023-03-16 01:12:46 +09:00
parent ab2e43e8dd
commit 602cf3bf13
7 changed files with 794 additions and 0 deletions
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<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\GameUnitConst;
use \sammo\LastTurn;
use \sammo\Command;
use \sammo\Json;
use function \sammo\tryUniqueItemLottery;
use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
use function sammo\refreshNationStaticInfo;
use function sammo\GetNationColors;
class cr_건국 extends Command\GeneralCommand
{
static protected $actionName = '건국';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
$nationName = $this->arg['nationName'] ?? null;
$nationType = $this->arg['nationType'] ?? null;
$colorType = $this->arg['colorType'] ?? null;
if ($nationName === null || $nationType === null || $colorType === null) {
return false;
}
if (!is_string($nationName) || !is_string($nationType) || !is_int($colorType)) {
return false;
}
if (mb_strwidth($nationName) > 18 || $nationName == '') {
return false;
}
if (!key_exists($colorType, GetNationColors())) {
return false;
}
try {
$nationTypeClass = buildNationTypeClass($nationType);
} catch (\InvalidArgumentException $e) {
return false;
}
$this->arg = [
'nationName' => $nationName,
'nationType' => $nationType,
'colorType' => $colorType
];
return true;
}
protected function init()
{
$env = $this->env;
$this->setCity();
$this->setNation(['gennum', 'aux']);
$relYear = $env['year'] - $env['startyear'];
$this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
];
}
protected function initWithArg()
{
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = $this->arg['colorType'];
$this->fullConditionConstraints = [
ConstraintHelper::BeLord(),
ConstraintHelper::WanderingNation(),
ConstraintHelper::ReqNationValue('gennum', '수하 장수', '>=', 2),
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NeutralCity(),
];
}
public function getBrief(): string
{
$nationName = $this->arg['nationName'];
$josaUl = JosaUtil::pick($nationName, '을');
return "{$nationName}{$josaUl} 건국";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$logger = $general->getLogger();
$initYearMonth = Util::joinYearMonth($env['init_year'], $env['init_month']);
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
if($yearMonth <= $initYearMonth){
$logger->pushGeneralActionLog("다음 턴부터 건국할 수 있습니다. <1>$date</>");
$this->alternative = new che_인재탐색($general, $this->env, null);
return false;
}
$josaYi = JosaUtil::pick($generalName, '이');
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = GetNationColors()[$this->arg['colorType']];
$cityName = $this->city['name'];
$josaUl = JosaUtil::pick($nationName, '을');
$nationTypeClass = buildNationTypeClass($nationType);
$nationTypeName = $nationTypeClass->getName();
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaUl} 건국하였습니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 국가를 건설하였습니다.");
$josaNationYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<Y><b>【건국】</b></>{$nationTypeName} <D><b>{$nationName}</b></>{$josaNationYi} 새로이 등장하였습니다.");
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 건국");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>{$josaUl} 건국");
$exp = 1000;
$ded = 1000;
$general->addExperience($exp);
$general->addDedication($ded);
$aux = Json::decode($this->nation['aux']) ?? [];
$aux['can_국기변경'] = 1;
$db->update('city', [
'nation' => $general->getNationID(),
'conflict' => '{}'
], 'city=%i', $general->getCityID());
$db->update('nation', [
'name' => $nationName,
'color' => $colorType,
'level' => 1,
'type' => $nationType,
'capital' => $general->getCityID(),
'aux' => Json::encode($aux)
], 'nation=%i', $general->getNationID());
refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
$general->applyDB($db);
return true;
}
public function exportJSVars(): array
{
$nationTypes = [];
foreach (GameConst::$availableNationType as $nationType) {
$nationClass = buildNationTypeClass($nationType);
$nationTypes[$nationType] = [
'type' => $nationType,
'name' => $nationClass->getName(),
'pros' => $nationClass::$pros,
'cons' => $nationClass::$cons
];
}
return [
'procRes' => [
'available건국' => count(getAllNationStaticInfo()) < $this->env['maxnation'],
'nationTypes' => $nationTypes,
'colors' => GetNationColors(),
]
];
}
}
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<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class cr_맹훈련 extends Command\GeneralCommand{
static protected $actionName = '맹훈련';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
];
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqGeneralCrew(),
ConstraintHelper::ReqGeneralTrainMargin(GameConst::$maxTrainByCommand),
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if($reqGold > 0){
$title .= ", 자금{$reqGold}";
}
if($reqRice > 0){
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost():array{
return [0, 500];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta * 2 / 3);
$scoreText = number_format($score, 0);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("훈련, 사기치가 <C>$scoreText</> 상승했습니다. <1>$date</>");
$exp = 150;
$ded = 100;
$general->increaseVarWithLimit('train', $score, 0, GameConst::$maxTrainByCommand);
$general->increaseVarWithLimit('atmos', $score, 0, GameConst::$maxAtmosByCommand);
$general->addDex($general->getCrewTypeObj(), $score * 2, false);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,195 @@
<?php
namespace sammo\Command\Nation;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\DummyGeneral;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\LastTurn;
use \sammo\GameUnitConst;
use \sammo\Command;
use \sammo\MessageTarget;
use \sammo\Message;
use \sammo\CityConst;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Event\Action;
class cr_인구이동 extends Command\NationCommand
{
static protected $actionName = '인구이동';
static public $reqArg = true;
const AMOUNT_LIMIT = 100000; //그냥!
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('destCityID', $this->arg)) {
return false;
}
if (CityConst::byID($this->arg['destCityID']) === null) {
return false;
}
$destCityID = $this->arg['destCityID'];
if (!key_exists('amount', $this->arg)) {
return false;
}
$amount = $this->arg['amount'];
if (!is_numeric($amount)) {
return false;
}
$amount = (int) $amount;
if ($amount > static::AMOUNT_LIMIT){
$amount = static::AMOUNT_LIMIT;
}
if ($amount < 0) {
return false;
}
$this->arg = [
'destCityID' => $destCityID,
'amount' => $amount,
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation(['gold', 'rice']);
$this->minConditionConstraints = [
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + 100),
];
}
protected function initWithArg()
{
$this->setDestCity($this->arg['destCityID']);
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::NotSameDestCity(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + 100),
ConstraintHelper::OccupiedDestCity(),
ConstraintHelper::NearCity(1),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::SuppliedDestCity(),
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
];
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
$amount = number_format($this->env['develcost']);
return "{$name}(금쌀 {$amount}×인구[만])";
}
public function getCost(): array
{
$amount = Util::round($this->env['develcost'] * $this->arg['amount'] / 10000);
return [$amount, $amount];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$commandName = $this->getName();
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
$josaRo = JosaUtil::pick($destCityName, '로');
$amount = number_format($this->arg['amount']);
return "{$destCityName}{$josaRo} {$amount}{$commandName}";
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$srcCity = $this->city;
$srcCityID = $srcCity['city'];
$destCity = $this->destCity;
$destCityID = $destCity['city'];
$destCityName = $destCity['name'];
$amount = $this->arg['amount'];
$amount = Util::clamp($amount, null, $this->city['pop'] - GameConst::$minAvailableRecruitPop);
$josaRo = JosaUtil::pick($destCityName, '로');
$logger = $general->getLogger();
$general->addExperience(5);
$general->addDedication(5);
$db->update('city', [
'pop' => $db->sqleval('pop + %i', $amount),
], 'city=%i', $destCityID);
$db->update('city', [
'pop' => $db->sqleval('pop - %i', $amount),
], 'city=%i', $srcCityID);
[$reqGold, $reqRice] = $this->getCost();
$db->update('nation', [
'gold' => $db->sqleval('gold - %i', $reqGold),
'rice' => $db->sqleval('rice - %i', $reqRice),
], 'nation=%i', $this->nation['nation']);
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 인구 <C>{$amount}</>명을 옮겼습니다. <1>$date</>");
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
public function exportJSVars(): array
{
return [
'procRes' => [
'cities' => \sammo\JSOptionsForCities(),
'distanceList' => \sammo\JSCitiesBasedOnDistance($this->generalObj->getCityID(), 1),
],
];
}
}
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<template>
<TopBackBar :title="commandName" />
<div v-if="!available건국" class="bg0"> 이상 건국은 불가능합니다.</div>
<div v-else class="bg0">
<div>현재 도시에서 나라를 세웁니다. 도시 규모의 제한이 없습니다.</div>
<ul>
<li v-for="nationType in nationTypes" :key="nationType.type" class="row">
<div class="col-2 col-md-1">- {{ nationType.name }}</div>
<div class="col-4 col-md-2">
: <span style="color: cyan">{{ nationType.pros }}</span
>,
</div>
<div class="col-4 col-md-2">
<span style="color: magenta">{{ nationType.cons }}</span>
</div>
</li>
</ul>
<div class="row">
<div class="col-4 col-md-2">국명 : <b-form-input v-model="destNationName" maxlength="18" /></div>
<div class="col-3 col-md-2">색상 : <ColorSelect v-model="selectedColorID" :colors="colors" /></div>
<div class="col-3 col-md-2">
<label>성향 :</label>
<b-form-select v-model="selectedNationType" :options="nationTypesOption" />
</div>
<div class="col-2 col-md-2 d-grid">
<b-button @click="submit">
{{ commandName }}
</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" />
</template>
<script lang="ts">
declare const staticValues: {
commandName: string;
};
declare const procRes: {
available건국: boolean;
colors: string[];
nationTypes: procNationTypeList;
};
</script>
<script setup lang="ts">
import ColorSelect from "@/processing/SelectColor.vue";
import { ref } from "vue";
import { unwrap } from "@/util/unwrap";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import type { procNationTypeList } from "../processingRes";
const commandName = staticValues.commandName;
const { nationTypes, available건국, colors } = procRes;
const destNationName = ref("");
const selectedColorID = ref(0);
const selectedNationType = ref(Object.values(procRes.nationTypes)[0].type);
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
colorType: selectedColorID.value,
nationName: destNationName.value,
nationType: selectedNationType.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
const nationTypesOption: { html: string; value: string }[] = [];
for (const nationType of Object.values(procRes.nationTypes)) {
nationTypesOption.push({
html: nationType.name,
value: nationType.type,
});
}
</script>
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@@ -9,6 +9,7 @@ import { default as che_장비매매 } from "./che_장비매매.vue";
import { default as che_장수대상임관 } from "./che_장수대상임관.vue";
import { default as che_징병 } from "./che_징병.vue";
import { default as che_헌납 } from "./che_헌납.vue";
import { default as cr_건국 } from "./cr_건국.vue";
import { default as ProcessCity } from "../ProcessCity.vue";
import { default as ProcessGeneralAmount } from "../ProcessGeneralAmount.vue";
@@ -38,6 +39,7 @@ export const commandMap: Record<string, typeof ProcessCity> = {
che_파괴: ProcessCity,
che_화계: ProcessCity,
che_헌납,
cr_건국,
}
/*
@@ -0,0 +1,166 @@
<template>
<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
<div v-if="asyncReady" class="bg0">
<MapViewer
v-if="map"
v-model="selectedCityObj"
:server-nick="serverNick"
:serverID="serverID"
:map-name="unwrap(gameConstStore?.gameConst.mapName)"
:mapData="map"
:isDetailMap="false"
:cityPosition="cityPosition"
:formatCityInfo="formatCityInfoText"
:image-path="imagePath"
/>
<div>
현재 도시의 인구를 인접 도시로 이동합니다.<br />
</div>
<div class="row">
<div class="col-6 col-md-4">
도시 :
<SelectCity v-model="selectedCityID" :cities="citiesMap" :searchable="searchable" />
</div>
<div class="col-6 col-md-4">
:
<SelectAmount
v-model="amount"
:amountGuide="amountGuide"
:step="10"
:maxAmount="maxAmount"
:minAmount="minAmount"
/>
</div>
<div class="col-4 col-md-2 d-grid">
<b-button variant="primary" @click="submit">
{{ commandName }}
</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" type="chief" />
</template>
<script lang="ts">
declare const staticValues: {
serverNick: string;
serverID: string;
currentCity: number;
commandName: string;
};
declare const getCityPosition: () => CityPositionMap;
declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
</script>
<script lang="ts" setup>
import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
import SelectCity from "@/processing/SelectCity.vue";
import SelectAmount from "@/processing/SelectAmount.vue";
import { ref, watch, onMounted, provide } from "vue";
import { unwrap } from "@/util/unwrap";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import {
getProcSearchable,
} from "../processingRes";
import type { MapResult } from '@/defs';
import { SammoAPI } from '@/SammoAPI';
import { getGameConstStore, type GameConstStore } from '@/GameConstStore';
const serverNick = staticValues.serverNick;
const serverID = staticValues.serverID;
const cityPosition = getCityPosition();
const formatCityInfoText = formatCityInfo;
const imagePath = window.pathConfig.gameImage;
const asyncReady = ref<boolean>(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
const amountGuide = [
5000,
10000,
20000,
30000,
50000,
100000,
];
const maxAmount = 100000;
const minAmount = 100;
const selectedCityID = ref(staticValues.currentCity);
const map = ref<MapResult>();
const citiesMap = ref(
new Map<
number,
{
name: string;
info?: string;
}
>()
);
watch(gameConstStore, (store)=>{
if(!store){
return;
}
const tmpCitiesMap = new Map<
number,
{
name: string;
info?: string;
}
>();
for(const city of Object.values(store.cityConst)){
tmpCitiesMap.set(city.id, {
name: city.name,
});
}
citiesMap.value = tmpCitiesMap;
})
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
destCityID: selectedCityID.value,
amount: amount.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
const amount = ref(0);
const searchable = getProcSearchable();
const selectedCityObj = ref<MapCityParsed>();
const commandName = ref(staticValues.commandName);
watch(selectedCityObj, (city?: MapCityParsed) => {
if (city === undefined) {
return;
}
selectedCityID.value = city.id;
});
onMounted(async () => {
try{
map.value = await SammoAPI.Global.GetMap({neutralView:0, showMe: 1});
}
catch(e){
console.error(e);
}
});
</script>
+3
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@@ -4,6 +4,8 @@ import { default as che_물자원조 } from "./che_물자원조.vue";
import { default as che_불가침제의 } from "./che_불가침제의.vue";
import { default as che_피장파장 } from "./che_피장파장.vue";
import { default as cr_인구이동 } from "./cr_인구이동.vue";
import { default as ProcessNation } from "../ProcessNation.vue";
import { default as ProcessGeneralAmount } from "../ProcessGeneralAmount.vue";
import { default as ProcessGeneralCity } from "./che_발령.vue";
@@ -28,6 +30,7 @@ export const commandMap: Record<string, typeof ProcessNation | typeof ProcessCit
che_포상: ProcessGeneralAmount,
che_피장파장,
che_허보: ProcessCity,
cr_인구이동,
}
/*