Files
core/hwe/js/join.js
T

153 lines
4.3 KiB
JavaScript

jQuery(function($){
var $leader = $('#leader');
var $power = $('#power');
var $intel = $('#intel');
function abilityRand(){
var leader = Math.random()*65 + 10;
var power = Math.random()*65 + 10;
var intel = Math.random()*65 + 10;
var rate = leader + power + intel;
leader = Math.floor(leader / rate * defaultStatTotal);
power = Math.floor(power / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leader+power+intel < defaultStatTotal){
leader+=1;
}
if(leader > defaultStatMax || power > defaultStatMax || intel > defaultStatMax || leader < defaultStatMin || power < defaultStatMin || intel < defaultStatMin){
return abilityRand();
}
$leader.val(leader);
$power.val(power);
$intel.val(intel);
}
function abilityLeadpow(){
var leader = Math.random() * 6;
var power = Math.random() * 6;
var intel = Math.random() * 1;
var rate = leader + power + intel;
leader = Math.floor(leader / rate * defaultStatTotal);
power = Math.floor(power / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leader+power+intel < defaultStatTotal){
power+=1;
}
if(intel < defaultStatMin){
leader -= defaultStatMin - intel;
intel = defaultStatMin;
}
if(leader > defaultStatMax){
power += leader - defaultStatMax;
leader = defaultStatMax;
}
if(power > defaultStatMax){
leader += power - defaultStatMax;
power = defaultStatMax;
}
if(leader > defaultStatMax){
intel += leader - defaultStatMax;
leader = defaultStatMax;
}
$leader.val(leader);
$power.val(power);
$intel.val(intel);
}
function abilityLeadint(){
var leader = Math.random() * 6;
var power = Math.random() * 1;
var intel = Math.random() * 6;
var rate = leader + power + intel;
leader = Math.floor(leader / rate * defaultStatTotal);
power = Math.floor(power / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leader+power+intel < defaultStatTotal){
intel+=1;
}
if(power < defaultStatMin){
leader -= defaultStatMin - power;
power = defaultStatMin;
}
if(leader > defaultStatMax){
intel += leader - defaultStatMax;
leader = defaultStatMax;
}
if(intel > defaultStatMax){
leader += intel - defaultStatMax;
intel = defaultStatMax;
}
if(leader > defaultStatMax){
power += leader - defaultStatMax;
leader = defaultStatMax;
}
$leader.val(leader);
$power.val(power);
$intel.val(intel);
}
function abilityPowint(){
var leader = Math.random() * 1;
var power = Math.random() * 6;
var intel = Math.random() * 6;
var rate = leader + power + intel;
leader = Math.floor(leader / rate * defaultStatTotal);
power = Math.floor(power / rate * defaultStatTotal);
intel = Math.floor(intel / rate * defaultStatTotal);
while(leader+power+intel < defaultStatTotal){
intel+=1;
}
if(leader < defaultStatMin){
power -= defaultStatMin - leader;
leader = defaultStatMin;
}
if(power > defaultStatMax){
intel += power - defaultStatMax;
power = defaultStatMax;
}
if(intel > defaultStatMax){
power += intel - defaultStatMax;
intel = defaultStatMax;
}
if(power > defaultStatMax){
leader += power - defaultStatMax;
power = defaultStatMax;
}
$leader.val(leader);
$power.val(power);
$intel.val(intel);
}
window.abilityRand = abilityRand;
window.abilityLeadpow = abilityLeadpow;
window.abilityLeadint = abilityLeadint;
window.abilityPowint = abilityPowint;
});