Files
core/hwe/sammo/WarUnitTrigger/che_저격발동.php
T

58 lines
2.0 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
use sammo\ActionLogger;
use sammo\GameConst;
class che_저격발동 extends BaseWarUnitTrigger
{
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv): bool
{
if (!$self->hasActivatedSkill('저격')) {
return true;
}
if(($selfEnv['저격발동자']?? -1) !== $this->raiseType){
return true;
}
if ($selfEnv['저격발동'] ?? false) {
return true;
}
$selfEnv['저격발동'] = true;
$general = $self->getGeneral();
if ($oppose instanceof WarUnitGeneral) {
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
}
else{
$self->getLogger()->pushGeneralActionLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
}
$general->increaseVarWithLimit('atmos', $selfEnv['addAtmos'], 0, GameConst::$maxAtmosByWar);
if (!$oppose->hasActivatedSkill('부상무효') && $oppose instanceof WarUnitGeneral) {
$oppose->getGeneral()->increaseVarWithLimit('injury', $self->rng->nextRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
}
$this->processConsumableItem();
return true;
}
}