Compare commits
40
Commits
v0.9.0-pre
..
v0.9.0
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
44eed2c1df | ||
|
|
e83b182e4d | ||
|
|
888a76eda0 | ||
|
|
668364e583 | ||
|
|
35c7a2d1b6 | ||
|
|
79803178cd | ||
|
|
419ee8d8ff | ||
|
|
328b3c9409 | ||
|
|
f097508e87 | ||
|
|
e6791ee8ec | ||
|
|
cfbeba3de1 | ||
|
|
bbc7f5a734 | ||
|
|
e8726f03f3 | ||
|
|
de95c6d698 | ||
|
|
86b57447d8 | ||
|
|
c9d1efc6e7 | ||
|
|
dd1eeaddfa | ||
|
|
7f098db3de | ||
|
|
6468cbbfbd | ||
|
|
a30d61e842 | ||
|
|
e0029fdc87 | ||
|
|
712e2c32a0 | ||
|
|
f28e15b567 | ||
|
|
128e33661f | ||
|
|
3916561c62 | ||
|
|
00638d074a | ||
|
|
ca51b2d83a | ||
|
|
1a879f97a2 | ||
|
|
89d18cb7c5 | ||
|
|
4e14249707 | ||
|
|
41f2c08da8 | ||
|
|
4fca7bcfcf | ||
|
|
232725329a | ||
|
|
88247851f4 | ||
|
|
6efaec6642 | ||
|
|
b9e31e39e2 | ||
|
|
e2cd8ed391 | ||
|
|
8a1641fbfa | ||
|
|
936f069ac3 | ||
|
|
89faad730e |
@@ -156,7 +156,7 @@ for ($i=0; $i < $gencount; $i++) {
|
||||
<?=getBatResRecent($gen, 24)?>
|
||||
</td>
|
||||
</tr>
|
||||
<?php if($npc > 1): ?>
|
||||
<?php if($npc > 1 || $meLevel >= 5): ?>
|
||||
<tr>
|
||||
<td align=center id=bg1><font color=orange size=3>개인 기록</font></td>
|
||||
<td align=center id=bg1><font color=orange size=3> </font></td>
|
||||
|
||||
+27
-1
@@ -1813,7 +1813,7 @@ function PreprocessCommand($no) {
|
||||
$connect=$db->get();
|
||||
$log = [];
|
||||
|
||||
$query = "select no,name,city,injury,special2,item,turn0 from general where no='$no'";
|
||||
$query = "select no,name,city,injury,special2,item,turn0,rice,crew from general where no='$no'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$general = MYDB_fetch_array($result);
|
||||
|
||||
@@ -1888,6 +1888,27 @@ function PreprocessCommand($no) {
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if($general['crew'] >= 100){
|
||||
$newRice = $general['rice'] - $general['crew'] / 100;
|
||||
if($newRice >= 0){
|
||||
$db->update('general', [
|
||||
'rice'=>Util::round($newRice)
|
||||
], 'no=%i',$general['no']);
|
||||
}
|
||||
else{
|
||||
$db->update('city', [
|
||||
'pop'=>$db->sqleval('pop + %i', $general['crew'])
|
||||
], 'city=%i', $general['city']);
|
||||
$db->update('general', [
|
||||
'crew'=>0,
|
||||
'rice'=>0
|
||||
], 'no=%i',$general['no']);
|
||||
pushGenLog($general, ["<C>●</>군량이 모자라 병사들이 <R>소집해제</>되었습니다!"]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -2825,6 +2846,8 @@ function SabotageInjury($city, $type=0) {
|
||||
$connect=$db->get();
|
||||
$log = [];
|
||||
|
||||
$injuryCount = 0;
|
||||
|
||||
$admin = $gameStor->getValues(['year', 'month']);
|
||||
|
||||
$query = "select no,name,nation from general where city='$city'";
|
||||
@@ -2846,8 +2869,11 @@ function SabotageInjury($city, $type=0) {
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
pushGenLog($general, $log);
|
||||
$injuryCount += 1;
|
||||
}
|
||||
}
|
||||
|
||||
return $injuryCount;
|
||||
}
|
||||
|
||||
function getRandTurn($term) {
|
||||
|
||||
@@ -40,6 +40,7 @@ function CharCall($call) {
|
||||
case '정복'; $type = 4; break;
|
||||
case '패권'; $type = 3; break;
|
||||
case '의협'; $type = 2; break;
|
||||
default:
|
||||
case '대의'; $type = 1; break;
|
||||
case '왕좌'; $type = 0; break;
|
||||
}
|
||||
@@ -236,12 +237,12 @@ function getSpecialInfo(?int $type):?string{
|
||||
|
||||
60 => ['돌격', '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%'],
|
||||
61 => ['무쌍', '[전투] 대미지 +10%, 공격 시 필살 확률 +10%p'],
|
||||
62 => ['견고', '[전투] 수비 시 대미지 +10%, 공격 시 아군 피해 -10%'],
|
||||
62 => ['견고', '[전투] 상대 필살 불가, 상대 계략 시도시 성공 확률 -10%p'],
|
||||
63 => ['위압', '[전투] 훈련/사기≥90, 병력≥1,000 일 때 첫 페이즈 위압 발동(적 공격 불가)'],
|
||||
|
||||
70 => ['저격', '[전투] 전투 개시 시 1/3 확률로 저격 발동'],
|
||||
71 => ['필살', '[전투] 필살 확률 +20%p'],
|
||||
72 => ['징병', '[군사] 징·모병비 -50%'],
|
||||
72 => ['징병', '[군사] 징·모병비 -50%, 통솔 순수 능력치 보정 +15%'],
|
||||
73 => ['의술', '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)'],
|
||||
74 => ['격노', '[전투] 상대방 필살 및 회피 시도시 일정 확률로 격노(필살) 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'],
|
||||
75 => ['척사', '[전투] 지역·도시 병종 상대로 대미지 +10%, 아군 피해 -10%']
|
||||
@@ -462,9 +463,9 @@ function getTechLevel($tech):int{
|
||||
);
|
||||
}
|
||||
|
||||
function TechLimit($startyear, $year, $tech) : bool {
|
||||
function TechLimit($startYear, $year, $tech) : bool {
|
||||
|
||||
$relYear = $startyear - $year;
|
||||
$relYear = $year - $startYear;
|
||||
|
||||
$relMaxTech = Util::valueFit(
|
||||
floor($relYear / 5) + 1,
|
||||
|
||||
@@ -329,27 +329,6 @@ function preUpdateMonthly() {
|
||||
$query = "update city set nation='0',gen1='0',gen2='0',gen3='0',conflict='{}',term=0,front=0 where rate<='30' and supply='0'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
// 우선 병사수/100 만큼 소비
|
||||
$query = "update general set rice=rice-round(crew/100) where crew>=100";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
// 쌀이 마이너스인 장수들 소집해제
|
||||
$query = "select no,name,rice,crew,city from general where rice<0";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$gencount = MYDB_num_rows($result);
|
||||
for($i=0; $i < $gencount; $i++) {
|
||||
$general = MYDB_fetch_array($result);
|
||||
|
||||
// 주민으로 돌아감
|
||||
$query = "update city set pop=pop+'{$general['crew']}' where city='{$general['city']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
$query = "update general set crew=0,rice=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
pushGenLog($general, ["<C>●</>군량이 모자라 병사들이 <R>소집해제</>되었습니다!"]);
|
||||
}
|
||||
|
||||
//접률감소
|
||||
$query = "update general set connect=floor(connect*0.99)";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
+29
-26
@@ -80,12 +80,21 @@ function SetDevelop($genType, $no, $city, $tech) {
|
||||
return;
|
||||
}
|
||||
|
||||
function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city, $dex0, $dex10, $dex20, $dex30, $dex40) {
|
||||
function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $dex0, $dex10, $dex20, $dex30, $dex40) {
|
||||
$db = DB::db();
|
||||
$connect=$db->get();
|
||||
|
||||
$cities = [];
|
||||
$regions = [];
|
||||
|
||||
foreach($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]){
|
||||
$cities[$cityID] = true;
|
||||
$regions[$regionID] = true;
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
[$startyear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
|
||||
$relYear = Util::valueFit($year-$startyear, 0);
|
||||
|
||||
$type = 0;
|
||||
switch($genType) {
|
||||
@@ -112,26 +121,26 @@ function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city
|
||||
|
||||
|
||||
|
||||
$type = GameUnitConst::DEFAULT_CREWTYPE;
|
||||
$types = [];
|
||||
switch($sel) {
|
||||
case 0:
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype){
|
||||
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
|
||||
$type = $crewtype->id;
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
$types[] = $crewtype->id;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype){
|
||||
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
|
||||
$type = $crewtype->id;
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
$types[] = $crewtype->id;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype){
|
||||
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
|
||||
$type = $crewtype->id;
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
$types[] = $crewtype->id;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -140,13 +149,22 @@ function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city
|
||||
case 1: //지장
|
||||
case 3: //지내정장
|
||||
foreach(GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype){
|
||||
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
|
||||
$type = $crewtype->id;
|
||||
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
|
||||
$types[] = $crewtype->id;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if($types){
|
||||
$type = Util::choiceRandom($types);
|
||||
}
|
||||
else{
|
||||
$type = GameUnitConst::DEFAULT_CREWTYPE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
$gold -= 200; // 사기비용
|
||||
|
||||
$cost = getCost($type) * getTechCost($tech);
|
||||
@@ -830,22 +848,7 @@ function processAI($no) {
|
||||
SetDevelop($genType, $general['no'], $general['city'], $nation['tech']);
|
||||
return;
|
||||
case EncodeCommand(0, 0, 0, 11): //징병
|
||||
$query = "select region from city where nation='{$general['nation']}' order by rand() limit 0,1";
|
||||
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
|
||||
$selRegion = MYDB_fetch_array($result);
|
||||
|
||||
$selCity['city'] = 0;
|
||||
// 90% 확률로 이민족 또는 특성병
|
||||
if(rand()%100 < 90) {
|
||||
$query = "select city from city where nation='{$general['nation']}' and (level='4' or level='8') order by rand() limit 0,1";
|
||||
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
|
||||
$selCity = MYDB_fetch_array($result);
|
||||
}
|
||||
// 특병 없으면 원래대로
|
||||
if($selCity['city'] == 0) {
|
||||
$selCity['city'] = $general['city'];
|
||||
}
|
||||
SetCrew($general['no'], $general['personal'], $general['gold'], $general['leader'], $genType, $nation['tech'], $selRegion['region'], $selCity['city'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40']);
|
||||
SetCrew($general['no'], $general['nation'], $general['personal'], $general['gold'], $general['leader'], $genType, $nation['tech'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40']);
|
||||
return;
|
||||
default:
|
||||
$query = "update general set turn0='$command' where no='{$general['no']}'";
|
||||
|
||||
@@ -21,6 +21,12 @@ function getGeneralLeadership(&$general, $withInjury, $withItem, $withStatAdjust
|
||||
$leadership *= (100 - $general['injury']) / 100;
|
||||
}
|
||||
|
||||
if($withStatAdjust){
|
||||
if($general['special2'] == 72){
|
||||
$leadership *= 1.15;
|
||||
}
|
||||
}
|
||||
|
||||
if(isset($general['lbonus'])){
|
||||
$leadership += $general['lbonus'];
|
||||
}
|
||||
|
||||
+3
-111
@@ -66,12 +66,6 @@ function process_23(&$general) {
|
||||
} else {
|
||||
$genlog[] = "<C>●</>$dtype <C>$amount</>을 포상으로 받았습니다.";
|
||||
$log[] = "<C>●</>{$admin['month']}월:<Y>{$gen['name']}</>에게 $dtype <C>$amount</>을 수여했습니다. <1>$date</>";
|
||||
$exp = 1;
|
||||
$ded = 1;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
if($what == 1) {
|
||||
$gen['gold'] += $amount;
|
||||
@@ -91,8 +85,7 @@ function process_23(&$general) {
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
}
|
||||
|
||||
// 경험치 상승
|
||||
$query = "update general set resturn='SUCCESS',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
$query = "update general set resturn='SUCCESS' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
// $log = checkAbility($general, $log);
|
||||
@@ -193,12 +186,6 @@ function process_24(&$general) {
|
||||
|
||||
$genlog[] = "<C>●</>$dtype {$amount}을 몰수 당했습니다.";
|
||||
$log[] = "<C>●</>{$admin['month']}월:<Y>{$gen['name']}</>에게서 $dtype <C>$amount</>을 몰수했습니다. <1>$date</>";
|
||||
$exp = 1;
|
||||
$ded = 1;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
if($what == 1) {
|
||||
$gen['gold'] -= $amount;
|
||||
@@ -219,7 +206,7 @@ function process_24(&$general) {
|
||||
}
|
||||
|
||||
// 경험치 상승
|
||||
$query = "update general set resturn='SUCCESS',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
$query = "update general set resturn='SUCCESS' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
// $log = checkAbility($general, $log);
|
||||
@@ -283,19 +270,13 @@ function process_27(&$general) {
|
||||
$josaRo = JosaUtil::pick($destcity['name'], '로');
|
||||
$log[] = "<C>●</>{$admin['month']}월:<Y>{$you['name']}</>{$josaUl} <G><b>{$destcity['name']}</b></>{$josaRo} 발령했습니다. <1>$date</>";
|
||||
$youlog[] = "<C>●</><Y>{$general['name']}</>에 의해 <G><b>{$destcity['name']}</b></>{$josaRo} 발령됐습니다. <1>$date</>";
|
||||
$exp = 1;
|
||||
$ded = 1;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
// 발령
|
||||
$query = "update general set city='$where' where no='{$you['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
// 경험치 상승
|
||||
$query = "update general set resturn='SUCCESS',experience=experience+'$exp',dedication=dedication+'$ded' where no='{$general['no']}'";
|
||||
$query = "update general set resturn='SUCCESS' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
// $log = checkAbility($general, $log);
|
||||
@@ -342,13 +323,6 @@ function process_51(&$general) {
|
||||
return;
|
||||
}
|
||||
|
||||
$exp = 5;
|
||||
$ded = 5;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
// 상대에게 발송
|
||||
$src = new MessageTarget(
|
||||
$general['no'],
|
||||
@@ -383,11 +357,6 @@ function process_51(&$general) {
|
||||
);
|
||||
$msg->send();
|
||||
|
||||
$db->update('general', [
|
||||
'dedication'=>$db->sqleval('dedication+%i', $ded),
|
||||
'experience'=>$db->sqleval('experience+%i', $exp)
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>으로 항복 권고 서신을 보냈습니다.<1>$date</>"]);
|
||||
}
|
||||
|
||||
@@ -538,13 +507,6 @@ function process_53(&$general) {
|
||||
return;
|
||||
}
|
||||
|
||||
$exp = 5;
|
||||
$ded = 5;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
// 상대에게 발송
|
||||
$src = new MessageTarget(
|
||||
$general['no'],
|
||||
@@ -579,11 +541,6 @@ function process_53(&$general) {
|
||||
);
|
||||
$msg->send();
|
||||
|
||||
$db->update('general', [
|
||||
'dedication'=>$db->sqleval('dedication+%i', $ded),
|
||||
'experience'=>$db->sqleval('experience+%i', $exp)
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
$josaRo = JosaUtil::pick($destNation['name'], '로');
|
||||
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>{$josaRo} 통합 제의 서신을 보냈습니다.<1>$date</>"]);
|
||||
}
|
||||
@@ -625,13 +582,6 @@ function process_61(&$general) {
|
||||
return;
|
||||
}
|
||||
|
||||
$exp = 5;
|
||||
$ded = 5;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
// 상대에게 발송
|
||||
$src = new MessageTarget(
|
||||
$general['no'],
|
||||
@@ -682,11 +632,6 @@ function process_61(&$general) {
|
||||
], 'me=%i AND you=%i', $src->nationID, $dest->nationID);
|
||||
// 3턴후
|
||||
|
||||
$db->update('general', [
|
||||
'dedication'=>$db->sqleval('dedication+%i', $ded),
|
||||
'experience'=>$db->sqleval('experience+%i', $exp)
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>으로 불가침 제의 서신을 보냈습니다.<1>$date</>"]);
|
||||
}
|
||||
|
||||
@@ -752,12 +697,6 @@ function process_62(&$general) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:초반제한 해제 2년전부터 가능합니다. 선포 실패. <1>$date</>";
|
||||
} else {
|
||||
$log[] = "<C>●</>{$admin['month']}월:<D><b>{$younation['name']}</b></>으로 선전 포고 했습니다.<1>$date</>";
|
||||
$exp = 5;
|
||||
$ded = 5;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
$josaYi = JosaUtil::pick($general['name'], '이');
|
||||
$josaYiNation = JosaUtil::pick($nation['name'], '이');
|
||||
@@ -774,9 +713,6 @@ function process_62(&$general) {
|
||||
$query = "update diplomacy set state='1',term='24' where me='{$younation['nation']}' and you='{$nation['nation']}'";
|
||||
MYDB_query($query, $connect) or Error("ally ".MYDB_error($connect),"");
|
||||
|
||||
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
//국메로 저장
|
||||
$text = "【외교】{$admin['year']}년 {$admin['month']}월:{$nation['name']}에서 {$younation['name']}에 선전포고";
|
||||
|
||||
@@ -846,13 +782,6 @@ function process_63(&$general) {
|
||||
pushGenLog($general, ["<C>●</>{$month}월:고립된 도시입니다. 제의 실패. <1>$date</>"]);
|
||||
return;
|
||||
}
|
||||
|
||||
$exp = 5;
|
||||
$ded = 5;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
// 상대에게 발송
|
||||
$src = new MessageTarget(
|
||||
@@ -888,11 +817,6 @@ function process_63(&$general) {
|
||||
);
|
||||
$msg->send();
|
||||
|
||||
$db->update('general', [
|
||||
'dedication'=>$db->sqleval('dedication+%i', $ded),
|
||||
'experience'=>$db->sqleval('experience+%i', $exp)
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>으로 종전 제의 서신을 보냈습니다. <1>$date</>"]);
|
||||
}
|
||||
|
||||
@@ -931,13 +855,6 @@ function process_64(&$general) {
|
||||
return;
|
||||
}
|
||||
|
||||
$exp = 5;
|
||||
$ded = 5;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
// 상대에게 발송
|
||||
$src = new MessageTarget(
|
||||
$general['no'],
|
||||
@@ -972,11 +889,6 @@ function process_64(&$general) {
|
||||
);
|
||||
$msg->send();
|
||||
|
||||
$db->update('general', [
|
||||
'dedication'=>$db->sqleval('dedication+%i', $ded),
|
||||
'experience'=>$db->sqleval('experience+%i', $exp)
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
$josaRo = JosaUtil::pick($destNation['name'], '로');
|
||||
pushGenLog($general, ["<C>●</>{$month}월:<D><b>{$destNation['name']}</b></>{$josaRo} 불가침 파기 제의 서신을 보냈습니다.<1>$date</>"]);
|
||||
}
|
||||
@@ -1036,12 +948,6 @@ function process_65(&$general) {
|
||||
} else {
|
||||
$josaUl = JosaUtil::pick($destcity['name'], '을');
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>{$josaUl} 초토화했습니다. <1>$date</>";
|
||||
$exp = 5;
|
||||
$ded = 5;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
$josaYi = JosaUtil::pick($general['name'], '이');
|
||||
$josaYiNation = JosaUtil::pick($nation['name'], '이');
|
||||
@@ -1064,10 +970,6 @@ function process_65(&$general) {
|
||||
$query = "update city set pop=pop*0.1,rate=50,agri=agri*0.1,comm=comm*0.1,secu=secu*0.1,nation='0',front='0',gen1='0',gen2='0',gen3='0',conflict='{}' where city='{$destcity['city']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
//경험치, 공헌치
|
||||
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
//전장수 10% 삭감
|
||||
$query = "update general set experience=experience*0.9,dedication=dedication*0.9 where nation='{$general['nation']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
@@ -1140,12 +1042,6 @@ function process_66(&$general) {
|
||||
} else {
|
||||
$josaRo = JosaUtil::pick($destcity['name'], '로');
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>{$josaRo} 천도했습니다. <1>$date</>";
|
||||
$exp = 15;
|
||||
$ded = 15;
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
$josaYi = JosaUtil::pick($general['name'], '이');
|
||||
$josaYiNation = JosaUtil::pick($nation['name'], '이');
|
||||
@@ -1159,10 +1055,6 @@ function process_66(&$general) {
|
||||
$query = "update nation set l{$general['level']}term='0',capital='{$destcity['city']}',capset='1',gold=gold-'$amount',rice=rice-'$amount' where nation='{$general['nation']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
//경험치, 공헌치
|
||||
$query = "update general set dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
refreshNationStaticInfo();
|
||||
}
|
||||
|
||||
|
||||
+641
-470
@@ -2,538 +2,709 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
function calcSabotageAttackScore(string $statType, array $general, array $nation):array{
|
||||
setLeadershipBonus($general, $nation['level']);
|
||||
|
||||
if($statType === 'leader'){
|
||||
$genScore = getGeneralLeadership($general, true, true, true);
|
||||
}
|
||||
else if($statType === 'power'){
|
||||
$genScore = getGeneralPower($general, true, true, true);
|
||||
}
|
||||
else if($statType === 'intel'){
|
||||
$genScore = getGeneralIntel($general, true, true, true);
|
||||
}
|
||||
else{
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
|
||||
$genScore /= GameConst::$sabotageProbCoefByStat;
|
||||
|
||||
$specialScore = 0;
|
||||
|
||||
if($general['special'] == 31){
|
||||
//귀모
|
||||
$specialScore += 0.2;
|
||||
}
|
||||
if($general['special2'] == 41){
|
||||
//신산
|
||||
$specialScore += 0.1;
|
||||
}
|
||||
|
||||
if($general['item'] == 21){
|
||||
//육도
|
||||
$specialScore += 0.2;
|
||||
}
|
||||
else if($general['item'] == 22){
|
||||
//삼략
|
||||
$specialScore += 0.2;
|
||||
}
|
||||
|
||||
$itemScore = 0;
|
||||
if($general['item'] == 5){
|
||||
//이추
|
||||
$itemScore += 0.1;
|
||||
}
|
||||
else if($general['item'] == 6){
|
||||
//향낭
|
||||
$itemScore += 0.2;
|
||||
}
|
||||
|
||||
|
||||
$nationScore = 0;
|
||||
if($nation['type'] == 9){
|
||||
$nationScore = 0.1;
|
||||
}
|
||||
|
||||
return [
|
||||
$genScore,
|
||||
$specialScore,
|
||||
$itemScore,
|
||||
$nationScore,
|
||||
];
|
||||
}
|
||||
|
||||
function calcSabotageDefendScore(string $statType, array $generalList, array $city, array $nation):array{
|
||||
$maxGenScore = 0;
|
||||
|
||||
foreach ($generalList as $general) {
|
||||
setLeadershipBonus($general, $nation['level']);
|
||||
|
||||
if ($statType === 'leader') {
|
||||
$maxGenScore = max($maxGenScore, getGeneralLeadership($general, true, true, true));
|
||||
} elseif ($statType === 'power') {
|
||||
$maxGenScore = max($maxGenScore, getGeneralPower($general, true, true, true));
|
||||
} elseif ($statType === 'intel') {
|
||||
$maxGenScore = max($maxGenScore, getGeneralIntel($general, true, true, true));
|
||||
} else {
|
||||
throw new MustNotBeReachedException();
|
||||
}
|
||||
}
|
||||
|
||||
$cityScore = $city['secu'] / $city['secu2'] / 5;
|
||||
$supplyScore = $city['supply'] ? 0.1 : 0;
|
||||
|
||||
return [
|
||||
($maxGenScore / GameConst::$sabotageProbCoefByStat),
|
||||
$cityScore,
|
||||
$supplyScore
|
||||
];
|
||||
}
|
||||
|
||||
function checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState):?string{
|
||||
$srcNationID = $general['nation'];
|
||||
$destNationID = $destCity['nation'];
|
||||
|
||||
if(!$destCity){
|
||||
return '없는 도시입니다.';
|
||||
}
|
||||
if($general['level'] == 0){
|
||||
return '재야입니다.';
|
||||
}
|
||||
if($srcNationID != $srcCity['nation']){
|
||||
return '아국이 아닙니다.';
|
||||
}
|
||||
if(!$srcCity['supply']){
|
||||
return '고립된 도시입니다.';
|
||||
}
|
||||
if($destNationID == 0){
|
||||
return '공백지입니다.';
|
||||
}
|
||||
if($general['gold'] < $reqGold){
|
||||
return '자금이 모자랍니다.';
|
||||
}
|
||||
if($general['rice'] < $reqRice){
|
||||
return '군량이 모자랍니다.';
|
||||
}
|
||||
if($srcNationID == $destNationID){
|
||||
return '아국입니다.';
|
||||
}
|
||||
if($dipState >= 7){
|
||||
return '불가침국입니다.';
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function process_32(&$general) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$connect=$db->get();
|
||||
|
||||
$log = [];
|
||||
$alllog = [];
|
||||
$history = [];
|
||||
|
||||
$date = substr($general['turntime'],11,5);
|
||||
$sabotageName = '화계';
|
||||
$statType = 'intel';
|
||||
|
||||
$admin = $gameStor->getValues(['year','month','develcost']);
|
||||
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
|
||||
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
|
||||
|
||||
$dist = searchDistance($general['city'], 5, false);
|
||||
$command = DecodeCommand($general['turn0']);
|
||||
$destination = $command[1];
|
||||
$reqGold = $develCost * 5;
|
||||
$reqRice = $develCost * 5;
|
||||
|
||||
$srcCityID = $general['city'];
|
||||
$destCityID = DecodeCommand($general['turn0'])[1];
|
||||
|
||||
$query = "select * from city where city='$destination'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$destcity = MYDB_fetch_array($result);
|
||||
$dist = searchDistance($srcCityID, 5, false);
|
||||
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
|
||||
$destCity = $db->queryFirstRow('SELECT city,name,nation,supply,agri,comm FROM city WHERE city=%i',$destCityID);
|
||||
$destCityName = $destCity['name']??null;
|
||||
|
||||
$nation = getNationStaticInfo($general['nation']);
|
||||
$srcNationID = $general['nation'];
|
||||
$destNationID = $destCity['nation'];
|
||||
|
||||
$query = "select nation,supply from city where city='{$general['city']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$city = MYDB_fetch_array($result);
|
||||
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
|
||||
|
||||
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$dip = MYDB_fetch_array($result);
|
||||
|
||||
if(!$destcity) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 화계 실패. <1>$date</>";
|
||||
} elseif($general['level'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} elseif($general['nation'] != $city['nation'] && $nation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} elseif($city['supply'] == 0 && $nation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} elseif($destcity['nation'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} elseif($general['gold'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} elseif($general['rice'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} elseif($general['nation'] == $destcity['nation']) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} elseif($dip['state'] >= 7) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 화계 실패. <1>$date</>";
|
||||
} else {
|
||||
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by intel desc";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$intelgen = MYDB_fetch_array($result);
|
||||
|
||||
$ratio = Util::round(((getGeneralIntel($general, true, true, true, false) - getGeneralIntel($intelgen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
|
||||
$ratio2 = rand() % 100;
|
||||
|
||||
if($general['item'] == 5) {
|
||||
// 이추 사용
|
||||
$ratio += 10;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] == 6) {
|
||||
// 향낭 사용
|
||||
$ratio += 20;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
|
||||
// 육도, 삼략 사용
|
||||
$ratio += 20;
|
||||
}
|
||||
|
||||
// 특기보정 : 신산, 귀모
|
||||
if($general['special2'] == 41) { $ratio += 10; }
|
||||
if($general['special'] == 31) { $ratio += 20; }
|
||||
|
||||
// 국가보정
|
||||
if($nation['type'] == 9) { $ratio += 10; }
|
||||
|
||||
// 거리보정
|
||||
$ratio /= Util::array_get($dist[$destination], 99);
|
||||
|
||||
if($ratio > $ratio2) {
|
||||
$josaYi = JosaUtil::pick($destcity['name'], '이');
|
||||
$alllog[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>{$josaYi} 불타고 있습니다.";
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 화계가 성공했습니다. <1>$date</>";
|
||||
|
||||
$destcity['agri'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
|
||||
$destcity['comm'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
|
||||
if($destcity['agri'] < 0) { $destcity['agri'] = 0; }
|
||||
if($destcity['comm'] < 0) { $destcity['comm'] = 0; }
|
||||
$query = "update city set state=32,agri='{$destcity['agri']}',comm='{$destcity['comm']}' where city='$destination'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
SabotageInjury($destination);
|
||||
$exp = rand() % 100 + 201;
|
||||
$ded = rand() % 70 + 141;
|
||||
} else {
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 화계가 실패했습니다. <1>$date</>";
|
||||
$exp = rand() % 100 + 1;
|
||||
$ded = rand() % 70 + 1;
|
||||
}
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
$general['intel2']++;
|
||||
$general['gold'] -= $admin['develcost']*5;
|
||||
$general['rice'] -= $admin['develcost']*5;
|
||||
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',intel2='{$general['intel2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
$log = checkAbility($general, $log);
|
||||
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
|
||||
if($failReason !== null){
|
||||
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
|
||||
return;
|
||||
}
|
||||
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
|
||||
pushGenLog($general, $log);
|
||||
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$destNation = getNationStaticInfo($destNationID);
|
||||
|
||||
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level FROM general WHERE city=%i and nation=%i', $city['city'], $city['nation']);
|
||||
|
||||
[
|
||||
$srcGenScore,
|
||||
$srcSpecialScore,
|
||||
$srcItemScore,
|
||||
$srcNationScore,
|
||||
] = calcSabotageAttackScore($statType, $general, $srcNation);
|
||||
|
||||
[
|
||||
$destGenScore,
|
||||
$destCityScore,
|
||||
$destSupplyScore
|
||||
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
|
||||
|
||||
$sabotageProb = (
|
||||
GameConst::$sabotageDefaultProb
|
||||
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
|
||||
- ($destGenScore + $destCityScore + $destSupplyScore)
|
||||
);
|
||||
|
||||
// 거리보정
|
||||
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
|
||||
|
||||
if(!Util::randBool($sabotageProb)){
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
|
||||
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
return;
|
||||
}
|
||||
|
||||
if($srcItemScore){
|
||||
$itemName = getItemName($general['item']);
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
|
||||
$general['item'] = 0;
|
||||
}
|
||||
|
||||
$josaYi = JosaUtil::pick($destCityName, '이');
|
||||
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>{$josaYi} 불타고 있습니다.");
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
|
||||
|
||||
$agriAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['agri']);
|
||||
$commAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['comm']);
|
||||
$destCity['agri'] -= $agriAmount;
|
||||
$destCity['comm'] -= $commAmount;
|
||||
|
||||
$db->update('city', [
|
||||
'state'=>32,
|
||||
'agri'=>$destCity['agri'],
|
||||
'comm'=>$destCity['comm']
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$injuryCount = SabotageInjury($destCityID);
|
||||
|
||||
$logger->pushGeneralActionLog("도시의 농업이 <C>{$agriAmount}</>, 상업이 <C>{$commAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
|
||||
|
||||
$exp = Util::randRangeInt(201, 300);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(141, 210);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
'firenum' => $db->sqleval('firenum + 1'),
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'item'=>$general['item'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
}
|
||||
|
||||
function process_33(&$general) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$connect=$db->get();
|
||||
|
||||
$log = [];
|
||||
$alllog = [];
|
||||
$history = [];
|
||||
$date = substr($general['turntime'],11,5);
|
||||
$sabotageName = '탈취';
|
||||
$statType = 'power';
|
||||
|
||||
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
|
||||
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
|
||||
|
||||
$reqGold = $develCost * 5;
|
||||
$reqRice = $develCost * 5;
|
||||
|
||||
$srcCityID = $general['city'];
|
||||
$destCityID = DecodeCommand($general['turn0'])[1];
|
||||
|
||||
$dist = searchDistance($srcCityID, 5, false);
|
||||
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
|
||||
$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm FROM city WHERE city=%i',$destCityID);
|
||||
$destCityName = $destCity['name']??null;
|
||||
|
||||
$srcNationID = $general['nation'];
|
||||
$destNationID = $destCity['nation'];
|
||||
|
||||
//탈취는 0까지 무제한
|
||||
$date = substr($general['turntime'],11,5);
|
||||
|
||||
$admin = $gameStor->getValues(['year','month','develcost']);
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
|
||||
|
||||
$dist = searchDistance($general['city'], 5, false);
|
||||
$command = DecodeCommand($general['turn0']);
|
||||
$destination = $command[1];
|
||||
|
||||
$query = "select name,level,nation,secu,secu2 from city where city='$destination'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$destcity = MYDB_fetch_array($result);
|
||||
|
||||
$query = "select gold,rice from nation where nation='{$destcity['nation']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$nation = MYDB_fetch_array($result);
|
||||
|
||||
$mynation = getNationStaticInfo($general['nation']);
|
||||
|
||||
$query = "select nation,supply from city where city='{$general['city']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$city = MYDB_fetch_array($result);
|
||||
|
||||
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$dip = MYDB_fetch_array($result);
|
||||
|
||||
if(!$destcity) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 탈취 실패. <1>$date</>";
|
||||
} elseif($general['level'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} elseif($general['nation'] != $city['nation'] && $mynation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} elseif($city['supply'] == 0 && $mynation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} elseif($destcity['nation'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} elseif($general['gold'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} elseif($general['rice'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} elseif($general['nation'] == $destcity['nation']) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} elseif($dip['state'] >= 7) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 탈취 실패. <1>$date</>";
|
||||
} else {
|
||||
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by power desc";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$powergen = MYDB_fetch_array($result);
|
||||
|
||||
$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
|
||||
$ratio2 = rand() % 100;
|
||||
|
||||
if($general['item'] == 5) {
|
||||
// 이추 사용
|
||||
$ratio += 10;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] == 6) {
|
||||
// 향낭 사용
|
||||
$ratio += 20;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
|
||||
// 육도, 삼략 사용
|
||||
$ratio += 20;
|
||||
}
|
||||
|
||||
// 특기보정 : 신산, 귀모
|
||||
if($general['special2'] == 41) { $ratio += 10; }
|
||||
if($general['special'] == 31) { $ratio += 20; }
|
||||
|
||||
// 국가보정
|
||||
if($mynation['type'] == 9) { $ratio += 10; }
|
||||
|
||||
// 거리보정
|
||||
$ratio /= Util::array_get($dist[$destination], 99);
|
||||
|
||||
if($ratio > $ratio2) {
|
||||
$alllog[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에서 금과 쌀을 도둑맞았습니다.";
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 탈취가 성공했습니다. <1>$date</>";
|
||||
|
||||
// 탈취 최대 400 * 8
|
||||
$gold = (rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount) * $destcity['level'];
|
||||
$rice = (rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount) * $destcity['level'];
|
||||
|
||||
$nation['gold'] -= $gold;
|
||||
$nation['rice'] -= $rice;
|
||||
if($nation['gold'] < GameConst::$minNationalGold) { $gold += ($nation['gold'] - GameConst::$minNationalGold); $nation['gold'] = GameConst::$minNationalGold; }
|
||||
if($nation['rice'] < GameConst::$minNationalRice) { $rice += ($nation['rice'] - GameConst::$minNationalRice); $nation['rice'] = GameConst::$minNationalRice; }
|
||||
$query = "update nation set gold='{$nation['gold']}',rice='{$nation['rice']}' where nation='{$destcity['nation']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$query = "update city set state=34 where city='$destination'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
// 본국으로 회수, 재야이면 본인이 소유
|
||||
if($general['nation'] != 0) {
|
||||
$query = "select gold,rice from nation where nation='{$general['nation']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$nation = MYDB_fetch_array($result);
|
||||
$nation['gold'] += $gold;
|
||||
$nation['rice'] += $rice;
|
||||
$query = "update nation set gold='{$nation['gold']}',rice='{$nation['rice']}' where nation='{$general['nation']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
} else {
|
||||
$general['gold'] += $gold;
|
||||
$general['rice'] += $rice;
|
||||
$query = "update general set gold='{$general['gold']}',rice='{$general['rice']}' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
}
|
||||
$log[] = "<C>●</>금<C>$gold</> 쌀<C>$rice</>을 획득했습니다.";
|
||||
|
||||
// SabotageInjury($destination);
|
||||
$exp = rand() % 100 + 201;
|
||||
$ded = rand() % 70 + 141;
|
||||
} else {
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 탈취가 실패했습니다. <1>$date</>";
|
||||
$exp = rand() % 100 + 1;
|
||||
$ded = rand() % 70 + 1;
|
||||
}
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
$general['power2']++;
|
||||
$general['gold'] -= $admin['develcost']*5;
|
||||
$general['rice'] -= $admin['develcost']*5;
|
||||
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',power2='{$general['power2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
$log = checkAbility($general, $log);
|
||||
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
|
||||
if($failReason !== null){
|
||||
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
|
||||
return;
|
||||
}
|
||||
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
|
||||
pushGenLog($general, $log);
|
||||
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$destNation = getNationStaticInfo($destNationID);
|
||||
|
||||
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level FROM general WHERE city=%i and nation=%i', $city['city'], $city['nation']);
|
||||
|
||||
[
|
||||
$srcGenScore,
|
||||
$srcSpecialScore,
|
||||
$srcItemScore,
|
||||
$srcNationScore,
|
||||
] = calcSabotageAttackScore($statType, $general, $srcNation);
|
||||
|
||||
[
|
||||
$destGenScore,
|
||||
$destCityScore,
|
||||
$destSupplyScore
|
||||
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
|
||||
|
||||
$sabotageProb = (
|
||||
GameConst::$sabotageDefaultProb
|
||||
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
|
||||
- ($destGenScore + $destCityScore + $destSupplyScore)
|
||||
);
|
||||
|
||||
// 거리보정
|
||||
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
|
||||
|
||||
if(!Util::randBool($sabotageProb)){
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
|
||||
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
return;
|
||||
}
|
||||
|
||||
if($srcItemScore){
|
||||
$itemName = getItemName($general['item']);
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
|
||||
$general['item'] = 0;
|
||||
}
|
||||
|
||||
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>에서 금과 쌀을 도둑맞았습니다.");
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
|
||||
|
||||
// 탈취 최대 400 * 8
|
||||
$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
|
||||
$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
|
||||
|
||||
if($destCity['supply']){
|
||||
[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
|
||||
|
||||
$destNationGold -= $gold;
|
||||
$destNationRice -= $rice;
|
||||
|
||||
if($destNationGold < GameConst::$minNationalGold) {
|
||||
$gold += $destNationGold - GameConst::$minNationalGold;
|
||||
$destNationGold = GameConst::$minNationalGold;
|
||||
}
|
||||
if($destNationRice < GameConst::$minNationalRice) {
|
||||
$rice += $destNationRice - GameConst::$minNationalRice;
|
||||
$destNationRice = GameConst::$minNationalRice;
|
||||
}
|
||||
|
||||
$db->update('nation', [
|
||||
'gold'=>$destNationGold,
|
||||
'rice'=>$destNationRice
|
||||
], 'nation=%i', $destNationID);
|
||||
$db->update('city', [
|
||||
'state'=>34
|
||||
], 'city=%i', $destCityID);
|
||||
}
|
||||
else{
|
||||
$db->update('city', [
|
||||
'comm'=>Util::valueFit($destCity['comm'] - $gold / 12, 0),
|
||||
'agri'=>Util::valueFit($destCity['agri'] - $rice / 12, 0),
|
||||
'state'=>34
|
||||
], 'city=%i', $destCityID);
|
||||
}
|
||||
|
||||
// 본국으로 일부 회수, 재야이면 본인이 전량 소유
|
||||
if($general['nation'] != 0) {
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold + %i', Util::round($gold * 0.7)),
|
||||
'rice' => $db->sqleval('rice + %i', Util::round($rice * 0.7))
|
||||
], 'nation=%i', $srcNationID);
|
||||
$general['gold'] += $gold - Util::round($gold * 0.7);
|
||||
$general['rice'] += $rice - Util::round($rice * 0.7);
|
||||
} else {
|
||||
$general['gold'] += $gold;
|
||||
$general['rice'] += $rice;
|
||||
}
|
||||
|
||||
$logger->pushGeneralActionLog("금<C>{$gold}</> 쌀<C>{$rice}</>을 획득했습니다.", ActionLogger::PLAIN);
|
||||
|
||||
$exp = Util::randRangeInt(201, 300);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(141, 210);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
'firenum' => $db->sqleval('firenum + 1'),
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'item'=>$general['item'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
}
|
||||
|
||||
function process_34(&$general) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$connect=$db->get();
|
||||
|
||||
$log = [];
|
||||
$alllog = [];
|
||||
$history = [];
|
||||
|
||||
$date = substr($general['turntime'],11,5);
|
||||
$sabotageName = '파괴';
|
||||
$statType = 'power';
|
||||
|
||||
$admin = $gameStor->getValues(['year','month','develcost']);
|
||||
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
|
||||
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
|
||||
|
||||
$dist = searchDistance($general['city'], 5, false);
|
||||
$command = DecodeCommand($general['turn0']);
|
||||
$destination = $command[1];
|
||||
$reqGold = $develCost * 5;
|
||||
$reqRice = $develCost * 5;
|
||||
|
||||
$query = "select name,nation,def,wall,secu,secu2 from city where city='$destination'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$destcity = MYDB_fetch_array($result);
|
||||
$srcCityID = $general['city'];
|
||||
$destCityID = DecodeCommand($general['turn0'])[1];
|
||||
|
||||
$mynation = getNationStaticInfo($general['nation']);
|
||||
$dist = searchDistance($srcCityID, 5, false);
|
||||
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
|
||||
$destCity = $db->queryFirstRow('SELECT city,name,nation,def,wall,secu,secu2,supply FROM city WHERE city=%i',$destCityID);
|
||||
$destCityName = $destCity['name']??null;
|
||||
|
||||
$query = "select nation,supply from city where city='{$general['city']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$city = MYDB_fetch_array($result);
|
||||
$srcNationID = $general['nation'];
|
||||
$destNationID = $destCity['nation'];
|
||||
|
||||
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$dip = MYDB_fetch_array($result);
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
|
||||
|
||||
if(!$destcity) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 파괴 실패. <1>$date</>";
|
||||
} elseif($general['level'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} elseif($general['nation'] != $city['nation'] && $mynation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} elseif($city['supply'] == 0 && $mynation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} elseif($destcity['nation'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} elseif($general['gold'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} elseif($general['rice'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} elseif($general['nation'] == $destcity['nation']) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} elseif($dip['state'] >= 7) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 파괴 실패. <1>$date</>";
|
||||
} else {
|
||||
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by power desc";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$powergen = MYDB_fetch_array($result);
|
||||
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
|
||||
if($failReason !== null){
|
||||
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
|
||||
return;
|
||||
}
|
||||
|
||||
$ratio = Util::round(((getGeneralPower($general, true, true, true, false) - getGeneralPower($powergen, true, true, true, false)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
|
||||
$ratio2 = rand() % 100;
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$destNation = getNationStaticInfo($destNationID);
|
||||
|
||||
if($general['item'] == 5) {
|
||||
// 이추 사용
|
||||
$ratio += 10;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] == 6) {
|
||||
// 향낭 사용
|
||||
$ratio += 20;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
|
||||
// 육도, 삼략 사용
|
||||
$ratio += 20;
|
||||
}
|
||||
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level FROM general WHERE city=%i and nation=%i', $city['city'], $city['nation']);
|
||||
|
||||
// 특기보정 : 신산, 귀모
|
||||
if($general['special2'] == 41) { $ratio += 10; }
|
||||
if($general['special'] == 31) { $ratio += 20; }
|
||||
[
|
||||
$srcGenScore,
|
||||
$srcSpecialScore,
|
||||
$srcItemScore,
|
||||
$srcNationScore,
|
||||
] = calcSabotageAttackScore($statType, $general, $srcNation);
|
||||
|
||||
// 국가보정
|
||||
if($mynation['type'] == 9) { $ratio += 10; }
|
||||
[
|
||||
$destGenScore,
|
||||
$destCityScore,
|
||||
$destSupplyScore
|
||||
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
|
||||
|
||||
// 거리보정
|
||||
$ratio /= Util::array_get($dist[$destination], 99);
|
||||
$sabotageProb = (
|
||||
GameConst::$sabotageDefaultProb
|
||||
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
|
||||
- ($destGenScore + $destCityScore + $destSupplyScore)
|
||||
);
|
||||
|
||||
if($ratio > $ratio2) {
|
||||
$alllog[] = "<C>●</>{$admin['month']}월:누군가가 <G><b>{$destcity['name']}</b></>의 성벽을 허물었습니다.";
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 파괴가 성공했습니다. <1>$date</>";
|
||||
// 거리보정
|
||||
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
|
||||
|
||||
// 파괴
|
||||
$destcity['def'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
|
||||
$destcity['wall'] -= rand() % GameConst::$sabotageAmountCoef + GameConst::$sabotageDefaultAmount;
|
||||
if($destcity['def'] < 100) { $destcity['def'] = 100; }
|
||||
if($destcity['wall'] < 100) { $destcity['wall'] = 100; }
|
||||
$query = "update city set state=34,def='{$destcity['def']}',wall='{$destcity['wall']}' where city='$destination'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
if(!Util::randBool($sabotageProb)){
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
|
||||
|
||||
SabotageInjury($destination);
|
||||
$exp = rand() % 100 + 201;
|
||||
$ded = rand() % 70 + 141;
|
||||
} else {
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 파괴가 실패했습니다. <1>$date</>";
|
||||
$exp = rand() % 100 + 1;
|
||||
$ded = rand() % 70 + 1;
|
||||
}
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
$general['power2']++;
|
||||
$general['gold'] -= $admin['develcost']*5;
|
||||
$general['rice'] -= $admin['develcost']*5;
|
||||
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',power2='{$general['power2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
$log = checkAbility($general, $log);
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
return;
|
||||
}
|
||||
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
|
||||
pushGenLog($general, $log);
|
||||
|
||||
if($srcItemScore){
|
||||
$itemName = getItemName($general['item']);
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
|
||||
$general['item'] = 0;
|
||||
}
|
||||
|
||||
$logger->pushGlobalActionLog("누군가가 <G><b>{$destCityName}</b></>의 성벽을 허물었습니다.");
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
|
||||
|
||||
// 파괴
|
||||
$defAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['def'] - 100);
|
||||
$wallAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['wall'] - 100);
|
||||
if($defAmount < 0){ $defAmount = 0; }
|
||||
if($wallAmount < 0){ $wallAmount = 0; }
|
||||
|
||||
$destCity['def'] -= $defAmount;
|
||||
$destCity['wall'] -= $wallAmount;
|
||||
|
||||
$db->update('city', [
|
||||
'state'=>32,
|
||||
'def'=>$destCity['def'],
|
||||
'wall'=>$destCity['wall']
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$injuryCount = SabotageInjury($destCityID);
|
||||
|
||||
$logger->pushGeneralActionLog("도시의 수비가 <C>{$defAmount}</>, 성벽이 <C>{$wallAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
|
||||
|
||||
$exp = Util::randRangeInt(201, 300);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(141, 210);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
'firenum' => $db->sqleval('firenum + 1'),
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'item'=>$general['item'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
}
|
||||
|
||||
function process_35(&$general) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$connect=$db->get();
|
||||
|
||||
$log = [];
|
||||
$alllog = [];
|
||||
$history = [];
|
||||
|
||||
$date = substr($general['turntime'],11,5);
|
||||
$sabotageName = '선동';
|
||||
$statType = 'leader';
|
||||
|
||||
$admin = $gameStor->getValues(['year','month','develcost']);
|
||||
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
|
||||
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
|
||||
|
||||
$dist = searchDistance($general['city'], 5, false);
|
||||
$command = DecodeCommand($general['turn0']);
|
||||
$destination = $command[1];
|
||||
$reqGold = $develCost * 5;
|
||||
$reqRice = $develCost * 5;
|
||||
|
||||
$query = "select name,nation,rate,secu,secu2 from city where city='$destination'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$destcity = MYDB_fetch_array($result);
|
||||
$srcCityID = $general['city'];
|
||||
$destCityID = DecodeCommand($general['turn0'])[1];
|
||||
|
||||
$mynation = getNationStaticInfo($general['nation']);
|
||||
$dist = searchDistance($srcCityID, 5, false);
|
||||
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
|
||||
$destCity = $db->queryFirstRow('SELECT city,name,nation,rate,secu,secu2,supply FROM city WHERE city=%i',$destCityID);
|
||||
$destCityName = $destCity['name']??null;
|
||||
|
||||
$lbonus = setLeadershipBonus($general, $mynation['level']);
|
||||
$srcNationID = $general['nation'];
|
||||
$destNationID = $destCity['nation'];
|
||||
|
||||
$query = "select nation,supply from city where city='{$general['city']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$city = MYDB_fetch_array($result);
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
|
||||
|
||||
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$dip = MYDB_fetch_array($result);
|
||||
$lbonus = setLeadershipBonus($general, $srcNation['level']);
|
||||
|
||||
if(!$destcity) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:없는 도시입니다. 선동 실패. <1>$date</>";
|
||||
} elseif($general['level'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} elseif($general['nation'] != $city['nation'] && $mynation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} elseif($city['supply'] == 0 && $mynation['level'] != 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} elseif($destcity['nation'] == 0) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:공백지입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} elseif($general['gold'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} elseif($general['rice'] < $admin['develcost']*5) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} elseif($general['nation'] == $destcity['nation']) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:아국입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} elseif($dip['state'] >= 7) {
|
||||
$log[] = "<C>●</>{$admin['month']}월:불가침국입니다. <G><b>{$destcity['name']}</b></>에 선동 실패. <1>$date</>";
|
||||
} else {
|
||||
$query = "select leader,horse,power,weap,intel,book,injury from general where city='$destination' and nation='{$destcity['nation']}' order by leader desc";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$gen = MYDB_fetch_array($result);
|
||||
|
||||
$ratio = Util::round(((getGeneralLeadership($general, true, true, true) - getGeneralLeadership($gen, true, true, true)) / GameConst::$sabotageProbCoefByStat - ($destcity['secu']/$destcity['secu2'])/5 + GameConst::$sabotageDefaultProb)*100);
|
||||
$ratio2 = rand() % 100;
|
||||
|
||||
if($general['item'] == 5) {
|
||||
// 이추 사용
|
||||
$ratio += 10;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] == 6) {
|
||||
// 향낭 사용
|
||||
$ratio += 20;
|
||||
$query = "update general set item=0 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$josaUl = JosaUtil::pick($general['item'], '을');
|
||||
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
|
||||
$general['item'] = 0;
|
||||
} elseif($general['item'] >= 21 && $general['item'] <= 22) {
|
||||
// 육도, 삼략 사용
|
||||
$ratio += 20;
|
||||
}
|
||||
|
||||
// 특기보정 : 신산, 귀모
|
||||
if($general['special2'] == 41) { $ratio += 10; }
|
||||
if($general['special'] == 31) { $ratio += 20; }
|
||||
|
||||
// 국가보정
|
||||
if($mynation['type'] == 9) { $ratio += 10; }
|
||||
|
||||
// 거리보정
|
||||
$ratio /= Util::array_get($dist[$destination], 99);
|
||||
|
||||
if($ratio > $ratio2) {
|
||||
$alllog[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>의 백성들이 동요하고 있습니다.";
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 선동이 성공했습니다. <1>$date</>";
|
||||
|
||||
// 선동 최대 10
|
||||
$destcity['secu'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/2) + GameConst::$sabotageDefaultAmount;
|
||||
$destcity['rate'] -= rand() % Util::round(GameConst::$sabotageAmountCoef/50) + GameConst::$sabotageDefaultAmount/50;
|
||||
if($destcity['secu'] < 0) { $destcity['secu'] = 0; }
|
||||
if($destcity['rate'] < 0) { $destcity['rate'] = 0; }
|
||||
$query = "update city set state=32,rate='{$destcity['rate']}',secu='{$destcity['secu']}' where city='$destination'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$query = "update general set firenum=firenum+1 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
SabotageInjury($destination);
|
||||
$exp = rand() % 100 + 201;
|
||||
$ded = rand() % 70 + 141;
|
||||
} else {
|
||||
$log[] = "<C>●</>{$admin['month']}월:<G><b>{$destcity['name']}</b></>에 선동이 실패했습니다. <1>$date</>";
|
||||
$exp = rand() % 100 + 1;
|
||||
$ded = rand() % 70 + 1;
|
||||
}
|
||||
|
||||
// 성격 보정
|
||||
$exp = CharExperience($exp, $general['personal']);
|
||||
$ded = CharDedication($ded, $general['personal']);
|
||||
|
||||
$general['leader2']++;
|
||||
$general['gold'] -= $admin['develcost']*5;
|
||||
$general['rice'] -= $admin['develcost']*5;
|
||||
$query = "update general set resturn='SUCCESS',gold='{$general['gold']}',rice='{$general['rice']}',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
$log = checkAbility($general, $log);
|
||||
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
|
||||
if($failReason !== null){
|
||||
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
|
||||
return;
|
||||
}
|
||||
pushGeneralPublicRecord($alllog, $admin['year'], $admin['month']);
|
||||
pushGenLog($general, $log);
|
||||
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$destNation = getNationStaticInfo($destNationID);
|
||||
|
||||
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level FROM general WHERE city=%i and nation=%i', $city['city'], $city['nation']);
|
||||
|
||||
[
|
||||
$srcGenScore,
|
||||
$srcSpecialScore,
|
||||
$srcItemScore,
|
||||
$srcNationScore,
|
||||
] = calcSabotageAttackScore($statType, $general, $srcNation);
|
||||
|
||||
[
|
||||
$destGenScore,
|
||||
$destCityScore,
|
||||
$destSupplyScore
|
||||
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
|
||||
|
||||
$sabotageProb = (
|
||||
GameConst::$sabotageDefaultProb
|
||||
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
|
||||
- ($destGenScore + $destCityScore + $destSupplyScore)
|
||||
);
|
||||
|
||||
// 거리보정
|
||||
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
|
||||
|
||||
if(!Util::randBool($sabotageProb)){
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
|
||||
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
return;
|
||||
}
|
||||
|
||||
if($srcItemScore){
|
||||
$itemName = getItemName($general['item']);
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
|
||||
$general['item'] = 0;
|
||||
}
|
||||
|
||||
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>의 백성들이 동요하고 있습니다.");
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
|
||||
|
||||
// 선동 최대 10
|
||||
$secuAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['secu']);
|
||||
$rateAmount = Util::valueFit(
|
||||
Util::round(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) / 50),
|
||||
null,
|
||||
$destCity['rate']
|
||||
);
|
||||
$destCity['secu'] -= $secuAmount;
|
||||
$destCity['rate'] -= $rateAmount;
|
||||
|
||||
$db->update('city', [
|
||||
'state'=>32,
|
||||
'secu'=>$destCity['secu'],
|
||||
'rate'=>$destCity['rate']
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$injuryCount = SabotageInjury($destCityID);
|
||||
|
||||
$logger->pushGeneralActionLog("도시의 치안이 <C>{$secuAmount}</>, 민심이 <C>{$rateAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
|
||||
|
||||
$exp = Util::randRangeInt(201, 300);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(141, 210);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
'firenum' => $db->sqleval('firenum + 1'),
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'item'=>$general['item'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
}
|
||||
|
||||
+1
-1
@@ -84,7 +84,7 @@ $nationList = $db->query('SELECT nation,`name`,color,scout,scoutmsg FROM nation
|
||||
echo getInvitationList($nationList);
|
||||
?>
|
||||
|
||||
<form name=form1 method=post action=join_post.php>
|
||||
<form id='join_form' name=form1 method=post action=join_post.php>
|
||||
<table align=center width=1000 class='tb_layout bg0'>
|
||||
<tr>
|
||||
<td colspan=3 align=center id=bg1>장수 생성</td>
|
||||
|
||||
@@ -163,4 +163,14 @@ jQuery(function($){
|
||||
$charInfoText.html('');
|
||||
}
|
||||
});
|
||||
|
||||
$('#join_form').submit(function(){
|
||||
var currentStatTotal = parseInt($leader.val()) + parseInt($power.val()) + parseInt($leader.val());
|
||||
if(currentStatTotal < defaultStatTotal){
|
||||
if(!confirm('현재 능력치 총합은 {0}으로, {1}보다 낮습니다. 장수 생성을 진행할까요?'.format(currentStatTotal, defaultStatTotal))){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
@@ -40,13 +40,13 @@ class GameConstBase
|
||||
/** @var float 훈련시 사기 감소율*/
|
||||
public static $atmosSideEffectByTraining = 1;
|
||||
/** @var float 계략 기본 성공률*/
|
||||
public static $sabotageDefaultProb = 0.25;
|
||||
public static $sabotageDefaultProb = 0.15;
|
||||
/** @var int 계략시 확률 가중치(수치가 클수록 변화가 적음 : (지력차/$firing + $basefiring)*/
|
||||
public static $sabotageProbCoefByStat = 300;
|
||||
/** @var int 계략시 기본 수치 감소량*/
|
||||
public static $sabotageDefaultAmount = 100;
|
||||
/** @var int 계략시 수치 감소량($firingbase ~ $firingpower)*/
|
||||
public static $sabotageAmountCoef = 400;
|
||||
/** @var int 계략시 최소 수치 감소량*/
|
||||
public static $sabotageDamageMin = 100;
|
||||
/** @var int 계략시 최대 수치 감소량*/
|
||||
public static $sabotageDamageMax = 500;
|
||||
/** @var string 기본 배경색깔 푸른색*/
|
||||
public static $basecolor = "#000044";
|
||||
/** @var string 기본 배경색깔 초록색*/
|
||||
|
||||
@@ -48,7 +48,7 @@ class GameUnitConstBase{
|
||||
0, null, null, 0,
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 보병입니다.','보병은 방어특화입니다.']
|
||||
['표준적인 보병입니다.','보병은 방어특화이며, 상대가 회피하기 어렵습니다.']
|
||||
],
|
||||
[
|
||||
1, self::T_FOOTMAN, '청주병',
|
||||
|
||||
@@ -97,7 +97,7 @@ class WarUnitCity extends WarUnit{
|
||||
|
||||
//NOTE: 전투로 인한 사망자는 여기서 처리하지 않음
|
||||
|
||||
$decWealth = $this->dead / 10;
|
||||
$decWealth = $this->getKilled() / 10;
|
||||
$this->increaseVarWithLimit('agri', -$decWealth, 0);
|
||||
$this->increaseVarWithLimit('comm', -$decWealth, 0);
|
||||
$this->increaseVarWithLimit('secu', -$decWealth, 0);
|
||||
|
||||
@@ -94,7 +94,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
}
|
||||
|
||||
function addAtmos(int $atmos){
|
||||
$this->increaseVarWithLimit('atmos', $train, 0, GameConst::$maxAtmosByWar);
|
||||
$this->increaseVarWithLimit('atmos', $atmos, 0, GameConst::$maxAtmosByWar);
|
||||
}
|
||||
|
||||
function getComputedTrain(){
|
||||
@@ -145,6 +145,10 @@ class WarUnitGeneral extends WarUnit{
|
||||
$avoidRatio += 0.2;
|
||||
}
|
||||
|
||||
if($this->getOppose()->getCrewType()->armType == GameUnitConst::T_FOOTMAN){
|
||||
$avoidRatio *= 0.75;
|
||||
}
|
||||
|
||||
return $avoidRatio;
|
||||
}
|
||||
|
||||
@@ -223,15 +227,6 @@ class WarUnitGeneral extends WarUnit{
|
||||
$opposeWarPowerMultiply *= 0.8;
|
||||
}
|
||||
}
|
||||
else if($specialWar == 62){
|
||||
if ($this->isAttacker) {
|
||||
$opposeWarPowerMultiply *= 0.9;
|
||||
}
|
||||
else{
|
||||
$myWarPowerMultiply *= 1.1;
|
||||
}
|
||||
|
||||
}
|
||||
else if($specialWar == 75){
|
||||
$opposeCrewType = $this->oppose->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
@@ -387,9 +382,10 @@ class WarUnitGeneral extends WarUnit{
|
||||
!$this->hasActivatedSkill('저격') &&
|
||||
Util::randBool(1/5)
|
||||
){
|
||||
$itemActivated = true;
|
||||
$itemConsumed = true;
|
||||
$this->activateSkill('저격');
|
||||
//수극
|
||||
$itemActivated = true;
|
||||
$itemConsumed = true;
|
||||
$this->activateSkill('저격', '수극');
|
||||
}
|
||||
|
||||
if($itemConsumed){
|
||||
@@ -414,7 +410,13 @@ class WarUnitGeneral extends WarUnit{
|
||||
$this->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
$this->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
|
||||
$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
|
||||
if($oppose->hasActivatedSkill('수극')){
|
||||
$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 40), null, 80);
|
||||
}
|
||||
else{
|
||||
$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return $result;
|
||||
@@ -498,19 +500,6 @@ class WarUnitGeneral extends WarUnit{
|
||||
$item = $this->getItem();
|
||||
$crewType = $this->getCrewType();
|
||||
|
||||
if(
|
||||
!$this->hasActivatedSkill('특수') &&
|
||||
!$this->isAttacker &&
|
||||
$crewType->name == '목우'
|
||||
){
|
||||
//XXX: 병종에 특수 스킬이 달려있도록 설정해야함
|
||||
$ratio = $this->getComputedAtmos() + $this->getComputedTrain();
|
||||
if(Util::randBool($ratio / 400)){
|
||||
$this->activateSkill('특수', '저지');
|
||||
$activated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(
|
||||
$specialWar == 63 &&
|
||||
$this->getPhase() == 0 &&
|
||||
@@ -522,6 +511,17 @@ class WarUnitGeneral extends WarUnit{
|
||||
$activated = true;
|
||||
}
|
||||
|
||||
if($specialWar == 62){
|
||||
$oppose->activateSkill('필살불가');
|
||||
$oppose->activateSkill('계략약화');
|
||||
$activated = true;
|
||||
}
|
||||
|
||||
if($specialWar == 60){
|
||||
$oppose->activateSkill('회피불가');
|
||||
$oppose->activateSkill('저지불가');
|
||||
}
|
||||
|
||||
return $activated;
|
||||
}
|
||||
|
||||
@@ -533,13 +533,23 @@ class WarUnitGeneral extends WarUnit{
|
||||
$item = $this->getItem();
|
||||
$crewType = $this->getCrewType();
|
||||
|
||||
if ($specialWar == 60 && $oppose->hasActivatedSkill('저지')) {
|
||||
$oppose->deactivateSkill('특수', '저지');
|
||||
$activated = true;
|
||||
if(
|
||||
!$this->hasActivatedSkill('특수') &&
|
||||
!$this->hasActivatedSkill('저지불가') &&
|
||||
!$this->isAttacker &&
|
||||
$crewType->name == '목우'
|
||||
){
|
||||
//XXX: 병종에 특수 스킬이 달려있도록 설정해야함
|
||||
$ratio = $this->getComputedAtmos() + $this->getComputedTrain();
|
||||
if(Util::randBool($ratio / 400)){
|
||||
$this->activateSkill('특수', '저지');
|
||||
$activated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(
|
||||
!$this->hasActivatedSkill('특수') &&
|
||||
!$this->hasActivatedSkill('필살불가') &&
|
||||
Util::randBool($this->getComputedCriticalRatio())
|
||||
){
|
||||
$this->activateSkill('특수', '필살시도', '필살');
|
||||
@@ -548,6 +558,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
|
||||
if(
|
||||
!$this->hasActivatedSkill('특수') &&
|
||||
!$this->hasActivatedSkill('회피불가') &&
|
||||
Util::randBool($this->getComputedAvoidRatio())
|
||||
){
|
||||
$this->activateSkill('특수', '회피시도', '회피');
|
||||
@@ -577,6 +588,9 @@ class WarUnitGeneral extends WarUnit{
|
||||
if($specialWar == 44){
|
||||
$magicSuccessRatio += 1;
|
||||
}
|
||||
if($this->hasActivatedSkill('계략약화')){
|
||||
$magicSuccessRatio -= 0.1;
|
||||
}
|
||||
|
||||
if($oppose instanceof WarUnitCity){
|
||||
$magic = Util::choiceRandom(['급습', '위보',' 혼란']);
|
||||
@@ -703,12 +717,18 @@ class WarUnitGeneral extends WarUnit{
|
||||
$opposeLogger = $oppose->getLogger();
|
||||
|
||||
if($this->hasActivatedSkill('저지')){
|
||||
|
||||
$this->addDex($oppose->getCrewType(), $oppose->getWarPower() * 0.5 * 0.9);
|
||||
$this->addDex($this->getCrewType(), $this->getWarPower() * 0.5 * 0.9);
|
||||
|
||||
$this->setWarPowerMultiply(0);
|
||||
$oppose->setWarPowerMultiply(0);
|
||||
|
||||
$thisLogger->pushGeneralBattleDetailLog('상대를 <C>저지</>했다!</>');
|
||||
$opposeLogger->pushGeneralBattleDetailLog('저지</>당했다!</>');
|
||||
//저지는 특수함.
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -799,7 +819,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
foreach($table as $skillKey => $skillMultiply){
|
||||
if($this->hasActivatedSkill($skillKey)){
|
||||
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
|
||||
$thisLogger->pushGeneralBattleDetailLog("<D>{$skillKey}</>{$josaUl} <C>실패</>했다!");
|
||||
$thisLogger->pushGeneralBattleDetailLog("<D>{$skillKey}</>{$josaUl} <R>실패</>했다!");
|
||||
$opposeLogger->pushGeneralBattleDetailLog("<D>{$skillKey}</>{$josaUl} 간파했다!");
|
||||
|
||||
$this->multiplyWarPowerMultiply($skillMultiply);
|
||||
@@ -828,8 +848,8 @@ class WarUnitGeneral extends WarUnit{
|
||||
yield true;
|
||||
|
||||
if($this->hasActivatedSkill('회피')){
|
||||
$thisLogger->pushGeneralBattleDetailLog('회피</>했다!</>');
|
||||
$opposeLogger->pushGeneralBattleDetailLog('상대가 <R>회피</>했다!</>"');
|
||||
$thisLogger->pushGeneralBattleDetailLog('<C>회피</>했다!</>');
|
||||
$opposeLogger->pushGeneralBattleDetailLog('상대가 <R>회피</>했다!</>');
|
||||
|
||||
$oppose->multiplyWarPowerMultiply(0.2);
|
||||
}
|
||||
|
||||
@@ -271,7 +271,7 @@
|
||||
[0, "미코", null, 0, null, 49, 21, 84, 0, 160, 300, null, null],
|
||||
[0, "냐온", null, 0, null, 72, 30, 90, 0, 160, 300, "패권", "발명"],
|
||||
[0, "콩", null, 0, null, 62, 60, 75, 0, 160, 300, null, null],
|
||||
[0, "네코선인", null, 0, null, 88, 52, 89, 0, 160, 300, "운둔", "신산"],
|
||||
[0, "네코선인", null, 0, null, 88, 52, 89, 0, 160, 300, "은둔", "신산"],
|
||||
[0, "긴코", null, 0, null, 67, 79, 90, 0, 160, 300, null, null],
|
||||
[0, "사라카치", null, 0, null, 70, 83, 80, 0, 160, 300, null, null],
|
||||
[0, "미이라맨", null, 0, null, 82, 86, 60, 0, 160, 300, null, "돌격", "미이라~맨"],
|
||||
|
||||
+3
-3
@@ -400,12 +400,12 @@ class Util extends \utilphp\util
|
||||
/**
|
||||
* $min과 $max 사이의 값으로 교정
|
||||
*/
|
||||
public static function valueFit($value, $min, $max)
|
||||
public static function valueFit($value, $min = null, $max = null)
|
||||
{
|
||||
if ($value < $min) {
|
||||
if ($min !== null && $value < $min) {
|
||||
return $min;
|
||||
}
|
||||
if ($value > $max) {
|
||||
if ($max !== null && $value > $max) {
|
||||
return $max;
|
||||
}
|
||||
return $value;
|
||||
|
||||
Reference in New Issue
Block a user