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109 Commits
Author SHA1 Message Date
Hide_D 84b0b69b67 j_install_db 초기화 코드 정리 2024-05-17 18:11:56 +00:00
Hide_D 47a4144757 사소하게 수정 2024-05-17 18:03:20 +00:00
Hide_D 625cf81f1f clearDB에 $db 전달 2024-05-17 17:59:27 +00:00
Hide_D 0b8e91efe8 설치 메시지 수정 2024-05-17 17:50:07 +00:00
Hide_D 8db7aa3528 종료 처리 2024-05-17 17:42:34 +00:00
Hide_D 726679c933 db unset 2024-05-17 17:36:39 +00:00
Hide_D ec9e7be5d8 install_db 2024-05-17 17:32:39 +00:00
Hide_D 43ee0015ea 인스톨 코드 수정 2024-05-17 17:12:58 +00:00
Hide_D a146735007 APIHelper에 MeekroDBExceptionr에러시 logError 2024-05-17 17:10:43 +00:00
Hide_D 46bf5531d9 dep 2024-05-17 17:02:25 +00:00
Hide_D 75a13094e0 game: 해산시 군주외 장수는 즉시 임관 가능 2024-03-16 18:18:35 +00:00
Hide_D 7a4c70ada2 game: 강서유서 소설 월드 2024-03-16 18:07:59 +00:00
Hide_D 65c84a29e1 fix: 방랑군이동시 현재 소재 위치 확인 2024-03-16 18:07:42 +00:00
Hide_D eea34dadad fix: 이민족 수도 이동 2024-03-05 16:44:27 +00:00
Hide_D f1e6ac7b89 fix: 이민족 도시 이동 규칙 재작성
- 무한루프일 수 있으므로 그냥 SQL에 NOT IN을 넣자..
2024-02-29 10:35:32 +09:00
Hide_D 7b24f66f93 fix: 버그 수정 2024-02-29 10:28:10 +09:00
Hide_D b2b2934ce9 refac: 전체 penalty는 expire와 value
- 게임 개시시 expire가 되지 않은 것을 기준 value만 전달
- 즉, 페널티는 깃수 단위 적용
2024-02-29 10:27:04 +09:00
Hide_D 6ed3e673df game: 내정이라는 용어의 중의성 해소를 위해, 국가 성향의 내정이란 용어를 농상으로 바꾸고, 물자조달 커맨드를 내정의 하위 분류에서 국가로 이동 (#249)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/249
2024-02-29 10:18:00 +09:00
Hide_D aa7dcab1fd fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 (#250)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/250
2024-02-29 10:17:52 +09:00
devsamanddevsam e2e578e485 game: 내정이라는 용어의 중의성 해소를 위해, 국가 성향의 내정이란 용어를 농상으로 바꾸고, 물자조달 커맨드를 내정의 하위 분류에서 국가로 이동 2024-02-29 08:09:23 +09:00
devsamanddevsam 6cebc903c9 fix: typo 2024-02-29 08:02:11 +09:00
devsamanddevsam c0190959e3 fix: 이민족 발동 시 수도가 이성이라 수도를 옮겼는데 다시 이성이 되는 경우 해결 2024-02-29 08:01:02 +09:00
Hide_D bb26366769 fix: 이민족 발동 시 이성이 수도인 경우 문제 해결 2024-02-26 16:05:37 +00:00
Hide_D 71849a457b game: 종횡가의 전략 디메리트 감소
- 전략 쿨타임 2배 -> 4/3배
2024-02-26 16:01:16 +00:00
Hide_D 7c1a8d96a2 fix: 정규턴에 어긋나는 개인턴, 사령턴을 보정
- 조회시에만 사용
2024-02-26 15:58:41 +00:00
Hide_D cebd152daf fix: 경매장 소수점 제거 2024-02-26 15:43:07 +00:00
Hide_D 2ca03389d2 fix: 유니크 경매 항목 변경시 금액이 자동 조절되도록 수정
- 굳이 기존 값을 남길 이유가 없어보임
2024-02-24 15:14:24 +00:00
Hide_D cacf0981ce game: 턴 시간과 도시 지정을 같이 가능하도록 변경 2024-02-24 12:05:49 +00:00
Hide_D bcf5b5cb7d game: 턴 지정 단위를 1/30에서 1/60으로 변경 2024-02-24 11:46:32 +00:00
Hide_D 66b2f1a8f2 game: NPC는 건국 한턴 기다림 2024-02-24 11:45:08 +00:00
Hide_D 40ecca5440 game, feat: 커맨드마다 다른 랜덤값으로 유니크 시도
- 사전 거병 후 개인 턴일 때, 유니크 중복이 발생하는 경우가 있었음
2024-02-24 11:28:38 +00:00
Hide_D a96c2312d0 game, feat: 턴 시간 지정 방식을 30단계 중 선택하도록 변경
- 1분서버인 경우 120초 단위로
- 유산포인트 3000 -> 2500
2024-02-24 11:21:04 +00:00
Hide_D faff3f4e6a JSON -> Json
- 대체 왜 어떤 파일에는 에러가 나지 않았는가
2024-02-20 18:45:40 +09:00
Hide_D 83abf44380 feat: 유저의 제재 목록을 장수 생성/빙의시 가져옴 2024-02-18 03:24:21 +00:00
Hide_D e83960d67f fix: 사전거병시 삭턴 정상 반영 2024-02-18 03:10:42 +00:00
Hide_D c6b2e64c05 penalty에 sendPrivateMsgDelay추가 2024-02-18 03:08:21 +00:00
Hide_D 029f719112 fix: 스탯 계산 시에 캐시 사용하는 부분 수정 시도 (#241)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/241
2024-02-17 00:01:49 +09:00
Hide_D 46f460c8ad Merge branch 'devel' into stat_cache_fix 2024-02-17 00:01:40 +09:00
Hide_D af4401d9bb fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 (#247)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/247
2024-02-17 00:01:34 +09:00
devsamanddevsam 2f00aee947 아주 약간 효율적으로 수정 2024-01-26 22:17:06 +09:00
devsamanddevsam dd2b032fa3 리뷰 내용 반영 2024-01-26 22:13:44 +09:00
Hide_D 1b858ae36c fix: onCalcOpposeStat이 제대로 전파되지 않았음 2023-12-30 04:15:33 +00:00
devsamanddevsam 69f4d8e2c7 fix: 사전거병 후 군주가 사라지는 경우에 대한 수정 2023-12-29 12:07:59 +09:00
Hide_D f24aea0120 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 (#246)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/246
Reviewed-by: Hide_D <hided62@gmail.com>
2023-12-27 17:42:48 +09:00
Jinhyun Kim f6dc7f49e2 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 2023-12-27 17:25:51 +09:00
Hide_D c1f105226f refac: 기존 commandButton.php 삭제
- 이젠 MainControlBar로 대체됨
2023-12-25 08:28:36 +00:00
Hide_D cecab2b0cf feat: 이호경식 발동시 '어느 국가'인지 바로 표기 2023-12-25 08:07:57 +00:00
Hide_D 39f4e89b03 feat: HasRouteWithEnemy에서 "교전 중인 국가가 아닙니다" 추가
- 경로에 도달할 방법이 없는 것은 맞으나..
- 교전중이 아니라는 것에 의미가 있음
2023-12-25 08:05:34 +00:00
Hide_D 83f595a27a feat: 종전시 세력 정보란에 문구 남김 2023-12-25 07:59:57 +00:00
Hide_D b0db11544d fix: 인사부 연동 스크립트 오타 수정 2023-12-25 07:56:27 +00:00
Hide_D 8e3551cb11 feat: 턴 시간 변경을 직관적인 동작으로 재 설계
- '다다음턴' 부터 시간을 00:00 ~ 59:59까지 랜덤하게
2023-12-25 07:51:54 +00:00
Hide_D 61d99a3043 초기 3년 이전에도 하야 가능
- 기존엔 1인국의 문제가 있었으나, 이미 NPC국이 자리를 채웠다.
2023-12-25 07:30:25 +00:00
Hide_D fe80deff0c 【가상모드27-e】 아시아 명장전(비급+파죽지세) (#244)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/244
2023-11-21 00:12:38 +09:00
포스트모더니즘 536c00f5a8 【가상모드27-e】 아시아 명장전(비급+파죽지세) 2023-11-21 00:04:20 +09:00
포스트모더니즘 66ed8635dd 【가상모드14-b】 걸그룹대전(비급) 시나리오 추가 2023-11-20 23:49:45 +09:00
포스트모더니즘 311c485cec fix: 불가침 제의를 같은 국가로 지정할 수 있는 버그 수정 2023-10-30 12:23:16 +09:00
포스트모더니즘andHide_D 5b5cf4e6d3 misc: 허보 대상 도시 선택 시에 선포 중인 경우 추가 2023-10-30 09:21:47 +09:00
포스트모더니즘 c5ed2d47fc fix: 스탯 계산 시에 캐시 사용하는 부분 수정 시도 2023-10-29 09:05:29 +09:00
포스트모더니즘 428ec0d0ed misc: 유니크 경매 취소 시에 경매 경매가 취소되었다고 표시되는 문제 수정 2023-10-29 08:37:36 +09:00
Jinhyun Kim 96c5f987d6 misc: 등용장 수락 시에도 국가 이름 볼드 처리 2023-10-14 07:57:27 +09:00
Hide_D f0ae28b087 fix: 이전 커밋에서 ' 하나를 "로 변경 2023-09-15 12:54:31 +09:00
Jinhyun Kim fa4a266d77 misc: 개인 기록에 전략 수행 내역이 남도록 수정, 백성동원 대상 도시도 남도록 수정 2023-09-09 07:48:48 +09:00
Hide_D 32e854858e feat: 랜덤 턴 초기화 시간 범위를 상세하게 알려줌 2023-09-03 17:11:41 +00:00
Hide_D f13371e679 fix: 저격에서 raiseType을 저격시도/저격발동 일치 2023-08-17 10:25:04 +09:00
Hide_D 2420f594a6 game: 자동 출병 조건 일부 수정
- 국고 병령이 2000 밑이더라도, 유저장은 출병
2023-08-14 07:30:16 +00:00
Hide_D b7b0a1050c feat: 도시 함락 시 수비 장수에게 트리거 발동 2023-08-14 06:04:43 +00:00
Hide_D d2a90157b9 fix: 트래픽에서 접속자수가 제대로 집계되지 않는 문제 2023-08-13 07:26:09 +00:00
Hide_D a32cb3a2c0 fix: 수비X 관련 warning
- 버그는 있으나 의도대로는 작동하였음
2023-08-12 10:07:58 +00:00
Hide_D 7c0a3a6955 fix: 접속량 정보가 기록되지 않았음 2023-08-12 10:06:08 +00:00
Hide_D 7d2e2945a1 fix: 연감 한번 더 수정 2023-08-10 19:08:21 +09:00
Hide_D dc526c7359 fix: 연감 수정 2023-08-10 19:06:40 +09:00
Hide_D 6c4cb484da fix: 연감 1개월차 수정 2023-08-10 19:06:01 +09:00
Hide_D d41246de9d fix: 초기 시작시 연감이 안보임 2023-08-10 19:04:55 +09:00
Hide_D 6d40783224 fix: 수극으로 인한 저격 소모 2023-08-07 13:19:52 +00:00
Hide_D 6eb6014e80 game: 출병시 전멸시페이즈 증가 적용
- 마지막 페이즈가 아닐 때 전멸 시 페이즈 증가
2023-08-07 11:26:43 +00:00
Hide_D 103cf3f882 game: 파죽지세 시나리오에서 수비끔시 훈사영향없음 2023-08-07 11:24:17 +00:00
Hide_D 5969e0c82b fix: 수극이 다른 저격과 따로 동작 2023-08-05 10:12:34 +00:00
Hide_D 945f9027dd game: StrongAttacker의 보정을 공방40%씩으로
- 병종저격하면 동률
2023-08-05 09:10:17 +00:00
Hide_D 0bf3145042 game: 파죽지세 모드, 접경귀환 2023-08-05 09:01:54 +00:00
Hide_D 905669755f feat: 접경 귀환 기능 추가 2023-08-05 08:57:15 +00:00
Hide_D 57b12e8c04 fix: Session에서 로그인 정보를 세심히. 2023-08-05 08:47:45 +00:00
Hide_D eccd883edc feat: NotOccupiedCity constraint 2023-08-05 07:59:26 +00:00
Hide_D 895b134cd0 feat: InstantAction 개념 추가 2023-08-05 07:54:55 +00:00
Hide_D 7258573e4d misc: 닥공전 이름을 파죽지세로 변경 2023-08-05 07:20:12 +00:00
Hide_D cbdfa6f6fc feat: 닥공전 기능 추가
- 장수 상대로 공격자인 경우
  - 공, 방 50%씩
2023-08-05 07:15:36 +00:00
Hide_D ed25c58410 fix: 오타 수정 2023-08-05 07:14:40 +00:00
Hide_D 16cfa46864 feat: scenarioEffect 추가
- 모든 General에 iAction으로 작동
2023-08-05 06:53:19 +00:00
Hide_D e54a0a6668 feat: 시나리오 생성 시 에러가 발생하면 메시지를 띄움 2023-08-05 06:52:50 +00:00
Hide_D eb545724ea fix: 천통후 이벤트에서 유산 포인트를 얻을 수 있는 문제 수정 2023-08-05 05:19:40 +00:00
Hide_D 7858b48bad fix: b_betting 수정 2023-08-03 16:20:32 +00:00
Hide_D a4ed41edbe fix: mergeQueryColumn위치 수정 2023-08-03 14:19:23 +00:00
Hide_D b5a9e52c43 fix: 인사부는 GeneralLite가 아니라 General 필요
- 추방시 명성 깎이는 문제 때문
2023-08-03 13:35:55 +00:00
Hide_D c6166d3295 fix: 수뇌임명 안되는 버그 수정
- 아니 대체 왜 경고를 안 띄우는거야!
2023-08-03 13:32:37 +00:00
Hide_D 9520d29109 fix: General 생성 코드 수정 2023-08-03 13:31:30 +00:00
Hide_D 3edfff146e General 클래스를 General, GeneralLite로 분리 (#236)
내부 코드 사용례에서 General 테이블의 column을 일부만 가져오는 경우가 다수 있습니다.

다만 General 클래스에서 각종 iAction에 해당하는 트리거 함수 호출을 위해서는 모든 column을 다 가져와야 정상 동작이 가능한 만큼, iAction interface를 구현한 General 클래스와, 구현하지 않은 GeneralLite 클래스 둘로 나눕니다.

또한 General 클래스에서는 필요한 column을 다 가져오도록 변경합니다.

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/236
2023-08-03 21:32:01 +09:00
Hide_D 38416ccdf8 fix,refac: 잠재적인 버그 위치 수정
- aux가 null이 아니라 0으로 되고 있었음
- (0 == null) == true이니 그동안 되고는 있었겠으나..
- increaseInheritancePointRaw()를 호출하도록 변경
2023-08-01 16:24:55 +00:00
Hide_D eeb5eabd12 feat: increaseInheritancePoint에 더해진 후의 값 반환 2023-08-01 16:24:52 +00:00
Hide_D 41273f97db feat,refac: increaseInheritancePointRaw 추가
- ownerID만으로 처리 가능
2023-08-01 16:24:43 +00:00
Jinhyun KimandGitea 0e23677e1b Merge pull request 'fix: 징병 가능 여부 판별 시 상대 년도 판별 로직 오류 해결' (#233) from jyp9/core:relyearfix into devel 2023-07-29 14:57:59 +00:00
Hide_D 0f085c7f36 fix: zero-ref 2023-07-27 17:27:11 +00:00
Hide_D bd90076441 phan: update config.php 2023-07-27 17:27:08 +00:00
Hide_D 1801bdf55b fix: 설문조사 시 아이템 추첨 문제
-  tryUniqueItemLottery()는 itemObjs 배열을 요구
- itemObjs 배열은 GeneralQueryMode::Full 에서만 사용가능
- 즉, Lite여서는 안됨!
2023-07-21 13:26:26 +00:00
Hide_D f27f0edfb6 fix: 빙의시 경고 제거 2023-07-21 13:22:04 +00:00
Hide_D 02f23e7db4 fix: 토너먼트 경고 해제 2023-07-21 13:09:45 +00:00
Hide_D 9871e24811 fix: defaultEventColumn에 turntime 추가
- 많이 쓰일 것으로 예상
2023-07-18 11:05:07 +09:00
Hide_D a7dac2ce15 fix: mergeQueryColumn에서 query 계산 방식 변경
- 요청 쿼리 = queryMode + reqColumn로 변경
- 기존에는 null일 경우에만 queryMode 전체, null이 아니면 queryMode를 한 단계 낮추고,
   reqColumn을 더하는 형태였음
- 지난 버그에서 혼동을 일으키는 요소였으므로 수정
2023-07-18 10:54:36 +09:00
Hide_D ed1d2cbf0d Revert "fix: 발령에서 destGeneral에 turntime 필요"
This reverts commit 06ca32802b.
2023-07-18 10:49:37 +09:00
Hide_D 06ca32802b fix: 발령에서 destGeneral에 turntime 필요 2023-07-17 17:44:45 +00:00
Hide_D 568b45f93a fix: minimumColumn에 owner 필요 2023-07-17 17:43:32 +00:00
180 changed files with 5707 additions and 1449 deletions
+2 -5
View File
@@ -15,9 +15,8 @@ return [
// Note that the **only** effect of choosing `'5.6'` is to infer
// that functions removed in php 7.0 exist.
// (See `backward_compatibility_checks` for additional options)
"target_php_version" => '8.1',
"minimum_target_php_version" => '8.1',
'backward_compatibility_checks ' => true,
"target_php_version" => '8.2',
"minimum_target_php_version" => '8.2',
'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL,
'file_list' => [
@@ -29,8 +28,6 @@ return [
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'hwe/_admin5.php',
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+4 -4
View File
@@ -8,12 +8,12 @@
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@@ -4,7 +4,7 @@
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"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/17c4d940ecafb3d15d2cf916f4108f664e28b130",
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/856e7f6a75a84e339195d48c556f23be2ebf75d0",
"reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0",
"shasum": ""
},
"require": {
"nikic/php-parser": "^4.10",
"nikic/php-parser": "^4.18 || ^5.0",
"php": ">=8.1"
},
"require-dev": {
@@ -5186,7 +5365,8 @@
"homepage": "https://github.com/sebastianbergmann/lines-of-code",
"support": {
"issues": "https://github.com/sebastianbergmann/lines-of-code/issues",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.0"
"security": "https://github.com/sebastianbergmann/lines-of-code/security/policy",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.2"
},
"funding": [
{
@@ -5194,7 +5374,7 @@
"type": "github"
}
],
"time": "2023-02-03T07:08:02+00:00"
"time": "2023-12-21T08:38:20+00:00"
},
{
"name": "sebastian/object-enumerator",
@@ -5482,16 +5662,16 @@
},
{
"name": "theseer/tokenizer",
"version": "1.2.1",
"version": "1.2.3",
"source": {
"type": "git",
"url": "https://github.com/theseer/tokenizer.git",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e"
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/34a41e998c2183e22995f158c581e7b5e755ab9e",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"shasum": ""
},
"require": {
@@ -5520,7 +5700,7 @@
"description": "A small library for converting tokenized PHP source code into XML and potentially other formats",
"support": {
"issues": "https://github.com/theseer/tokenizer/issues",
"source": "https://github.com/theseer/tokenizer/tree/1.2.1"
"source": "https://github.com/theseer/tokenizer/tree/1.2.3"
},
"funding": [
{
@@ -5528,7 +5708,7 @@
"type": "github"
}
],
"time": "2021-07-28T10:34:58+00:00"
"time": "2024-03-03T12:36:25+00:00"
}
],
"aliases": [],
@@ -5539,7 +5719,7 @@
"platform": [],
"platform-dev": [],
"platform-overrides": {
"php": "8.2"
"php": "8.3"
},
"plugin-api-version": "2.3.0"
}
+2 -9
View File
@@ -17,18 +17,11 @@ if (!class_exists('\\sammo\\RootDB')) {
$rootDB = RootDB::db();
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'step' => 'conn_fail'
]);
};
$rootDB->error_handler = function ($params) {
$rootDB->addHook('run_failed', function ($params) {
Json::die([
'step' => 'sql_fail'
]);
};
});
$memberCnt = $rootDB->queryFirstField('SELECT count(`NO`) from member');
if ($memberCnt == 0) {
+3 -11
View File
@@ -150,20 +150,12 @@ if (!file_exists(ROOT . '/d_setting/.htaccess')) {
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
$rootDB->addHook('run_failed', function ($args) {
Json::die([
'result' => false,
'reason' => 'DB 접속에 실패했습니다.'
'reason' => '에러.'. $args['error']
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
});
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
+1 -1
View File
@@ -33,7 +33,7 @@ $src = MessageTarget::buildQuick($session->generalID);
$genObjList = [];
$env = [];
if ($genlist) {
$genObjList = General::createGeneralObjListFromDB($genlist);
$genObjList = General::createObjListFromDB($genlist);
$env = $gameStor->cacheAll();
}
switch ($btn) {
+1 -1
View File
@@ -76,7 +76,7 @@ if (!$gen) {
$gen = $generalBasicList[0]['no'];
}
$generalObj = General::createGeneralObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
?>
<!DOCTYPE html>
+1 -1
View File
@@ -26,7 +26,7 @@ foreach ($db->queryFirstColumn(
}
$inheritPointManager = InheritancePointManager::getInstance();
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
foreach(General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
$inheritPointManager->mergeTotalInheritancePoint($genObj);
$inheritPointManager->applyInheritanceUser($genObj->getVar('owner'));
}
+18 -33
View File
@@ -12,34 +12,19 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("갱신정보", 1);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline']);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline', 'recentTraffic']);
$log = getRawFileLogRecent(__DIR__ . '/logs/' . UniqueConst::$serverID . '/_traffic.txt', 11, 100);
$date = [];
$year = [];
$month = [];
$refresh = [];
$online = [];
$recentTraffic = $admin['recentTraffic'] ?? [];
$curonline = getOnlineNum();
foreach ($log as $i => $value) {
$parse = Json::decode($value);
if (is_array($parse) === false) {
continue;
}
if (count($parse) < 5) {
continue;
}
$date[$i] = $parse[0];
$year[$i] = $parse[1];
$month[$i] = $parse[2];
$refresh[$i] = $parse[3];
$online[$i] = $parse[4];
}
$year[] = $admin['year'];
$month[] = $admin['month'];
$date[] = TimeUtil::now();
$recentTraffic[] = [
'year' => $admin['year'],
'month' => $admin['month'],
'refresh' => $admin['refresh'],
'online' => $curonline,
'date' => TimeUtil::now()
];
if ($admin['maxrefresh'] == 0) {
$admin['maxrefresh'] = 1;
@@ -113,13 +98,13 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
$refresh[] = $admin['refresh'];
foreach ($refresh as $i => $value) {
foreach ($recentTraffic as $trafficItem) {
$value = $trafficItem['refresh'];
$w = round($value / $admin['maxrefresh'] * 100, 1);
$color = getTrafficColor($w);
$dt = substr($date[$i], 11, 5); ?>
$dt = substr($trafficItem['date'], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td>
<td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
@@ -154,13 +139,13 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
$online[] = $curonline;
foreach ($online as $i => $value) {
foreach ($recentTraffic as $trafficItem) {
$value = $trafficItem['online'];
$w = round($value / $admin['maxonline'] * 100, 1);
$color = getTrafficColor($w);
$dt = substr($date[$i], 11, 5); ?>
$dt = substr($trafficItem['date'], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td>
<td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
+8 -7
View File
@@ -2,6 +2,7 @@
namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
@@ -506,28 +507,28 @@ if ($str3) {
$tournamentType = [
'전 력 전' => [
'종합',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel');
},
'tt',
],
'통 솔 전' => [
'통솔',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('leadership');
},
'tl',
],
'일 기 토' => [
'무력',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('strength');
},
'ts',
],
'설 전' => [
'지력',
function (General $general) {
function (GeneralLite $general) {
return $general->getVar('intel');
},
'ti',
@@ -564,12 +565,12 @@ if ($str3) {
$winColumn = RankColumn::from("{$rankColumn}w");
$drawColumn = RankColumn::from("{$rankColumn}d");
$loseColumn = RankColumn::from("{$rankColumn}l");
$tournamentRankerList = General::createGeneralObjListFromDB(
$tournamentRankerList = GeneralLite::createObjListFromDB(
$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value),
[$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
GeneralQueryMode::Core
GeneralLiteQueryMode::Core
);
usort($tournamentRankerList, function (General $lhs, General $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
usort($tournamentRankerList, function (GeneralLite $lhs, GeneralLite $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
$result = - ($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn));
if ($result !== 0) return $result;
$result = - (
+1 -2
View File
@@ -327,8 +327,7 @@ $templates = new \League\Plates\Engine('templates');
if ($ourGeneral && !$isNPC) {
$turnText = [];
$generalObj = new General($general, null, null, null, null, null, null, false);
foreach ($generalTurnList[$generalObj->getID()] as $turnRawIdx => $turn) {
foreach ($generalTurnList[$general['no']] as $turnRawIdx => $turn) {
$turnIdx = $turnRawIdx + 1;
$turnText[] = "{$turnIdx} : $turn";
}
+20 -5
View File
@@ -24,7 +24,7 @@ $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$myset = $me->getVar('myset');
if ($myset > 0) {
@@ -37,7 +37,8 @@ $lastRefresh = $db->queryFirstField(
'SELECT %b FROM %b WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
TableName::generalAccessLog->value,
GeneralAccessLogColumn::generalID->value, $generalID
GeneralAccessLogColumn::generalID->value,
$generalID
);
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
@@ -50,13 +51,19 @@ if ($gameStor->turntime <= $gameStor->opentime) {
}
}
if($me->getNationID() == 0){
if ($me->getNationID() == 0) {
$showBuildNationCandidateBtn = true;
}
}
$use_treatment = $me->getAuxVar('use_treatment') ?? 10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
$changeDefence999Train = -3;
$changeDefence999Atmos = -6;
$changeDefence999Train = $me->onCalcDomestic('changeDefenceTrain', "train999", $changeDefence999Train);
$changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $changeDefence999Atmos);
?>
<!DOCTYPE html>
<html>
@@ -128,7 +135,10 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?>
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>[훈련 -3, 사기 -6]</option>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
@@ -150,6 +160,11 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<button type="button" id='buildNationCandidate' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>사전 거병</button><br><br>
<?php endif; ?>
<?php if (GameConst::$availableInstantAction['instantRetreat'] ?? false) : ?>
거리 3칸 이내 아국 도시로 즉시 이동<br>
<button type="button" id='instantRetreat' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>접경 귀환</button><br><br>
<?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
@@ -178,7 +193,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<div class="row mx-1">
<div class="btn-group" role="group">
<?php foreach ($me->getItems() as $itemKey => $item) : ?>
<button type="button" data-item-type='<?=$itemKey?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<button type="button" data-item-type='<?= $itemKey ?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<?php endforeach; ?>
</div>
</div>
+1 -1
View File
@@ -18,7 +18,7 @@ $me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime from `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$generalID = $me['no'];
$admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
$turnTerm = $admin['turnterm'];
+22 -10
View File
@@ -149,7 +149,7 @@ function getRandGenName(RandUtil $rng)
function cityInfo(General $generalObj)
function cityInfo(GeneralLite $generalObj)
{
$db = DB::db();
@@ -408,14 +408,14 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
}
$secretMin = 0;
$secretMax = checkSecretMaxPermission($me, $penalty);
$secretMax = checkSecretMaxPermission($penalty);
if ($me['officer_level'] == 12) {
$secretMin = 4;
} else if ($me['permission'] == 'ambassador') {
} else if ($permission == 'ambassador') {
$secretMin = 4;
} else if ($me['permission'] == 'auditor') {
} else if ($permission == 'auditor') {
$secretMin = 3;
} else if ($me['officer_level'] >= 5) {
$secretMin = 2;
@@ -1054,10 +1054,10 @@ function increaseRefresh($type = "", $cnt = 1)
'ip' => $ip,
'date' => $date,
'path' => "refresh",
'arg' => JSON::encode([
'arg' => Json::encode([
'type' => $type,
]),
'aux' => JSON::encode([
'aux' => Json::encode([
'generalID' => $generalID,
'generalName' => $session->generalName,
'userName' => $session->userName,
@@ -1070,7 +1070,7 @@ function updateTraffic()
$online = getOnlineNum();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh']);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh', 'recentTraffic']);
/** @var array{year:int,month:int,refresh:int,maxonline:int,maxrefresh:int} $admin */
if ($admin['maxrefresh'] < $admin['refresh']) {
@@ -1083,6 +1083,19 @@ function updateTraffic()
$gameStor->maxrefresh = $admin['maxrefresh'];
$gameStor->maxonline = $admin['maxonline'];
$recentTraffic = $admin['recentTraffic'] ?? [];
if(count($recentTraffic) >= 5){
array_shift($recentTraffic);
}
$recentTraffic[] = [
'year'=>$admin['year'],
'month' => $admin['month'],
'refresh' => $admin['refresh'],
'online' => $online,
'date' => TimeUtil::now(),
];
$gameStor->recentTraffic = $recentTraffic;
$db->update('general_access_log', ['refresh' => 0], true);
}
@@ -1324,7 +1337,7 @@ function CheckHall($no)
["betrate", 'calc'],
];
$generalObj = General::createGeneralObjFromDB($no);
$generalObj = General::createObjFromDB($no);
$ttw = $generalObj->getRankVar(RankColumn::ttw);
$ttd = $generalObj->getRankVar(RankColumn::ttd);
@@ -1714,14 +1727,13 @@ function deleteNation(General $lord, bool $applyDB): array
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
$nationGeneralList = General::createGeneralObjListFromDB(
$nationGeneralList = General::createObjListFromDB(
$db->queryFirstColumn(
'SELECT `no` FROM general WHERE nation=%i AND no != %i',
$nationID,
$lordID
),
['npc', 'owner', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
GeneralQueryMode::Lite,
);
$nationGeneralList[$lordID] = $lord;
+4 -4
View File
@@ -213,7 +213,7 @@ function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
@@ -233,7 +233,7 @@ function _setNationCommand(NationCommand $command, array $turnList):void {
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
@@ -350,7 +350,7 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
@@ -425,7 +425,7 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
+35
View File
@@ -256,6 +256,41 @@ function buildItemClass(?string $type):BaseItem{
return $obj;
}
function getScenarioEffectClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionScenarioEffect\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 시나리오 효과 클래스가 아님");
}
function buildScenarioEffectClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getScenarioEffectClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralSpecialDomesticClass(?string $type){
if($type === null || $type === ''){
$type = GameConst::$defaultSpecialDomestic;
+17 -6
View File
@@ -451,7 +451,7 @@ function checkWander(RandUtil $rng)
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
foreach (General::createObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
@@ -743,7 +743,7 @@ function checkEmperior()
}
$inheritPointManager = InheritancePointManager::getInstance();
$allUserGenerals = General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
$allUserGenerals = General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
foreach ($allUserGenerals as $genObj) {
if ($genObj->getNationID() == $nationID) {
if ($genObj->getVar('officer_level') > 4) {
@@ -899,7 +899,7 @@ function checkEmperior()
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => JSON::encode($nationHistory),
'history' => Json::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
@@ -951,8 +951,19 @@ function updateMaxDomesticCritical(General $general, $score)
}
}
function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
function genGenericUniqueRNG(int $year, int $month, int $generalID, ?string $reason = null): RandUtil
{
if($reason){
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
$year,
$month,
$generalID,
$reason
)));
}
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
@@ -962,7 +973,7 @@ function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
)));
}
function genGenericUniqueRNGFromGeneral(General $general): RandUtil
function genGenericUniqueRNGFromGeneral(General $general, string $reason): RandUtil
{
$logger = $general->getLogger();
if (!$logger) {
@@ -971,5 +982,5 @@ function genGenericUniqueRNGFromGeneral(General $general): RandUtil
$year = $logger->getYear();
$month = $logger->getMonth();
$generalID = $general->getID();
return genGenericUniqueRNG($year, $month, $generalID);
return genGenericUniqueRNG($year, $month, $generalID, $reason);
}
-57
View File
@@ -148,63 +148,6 @@ function allButton(bool $seizeNPCMode, array $opts = [])
], $opts));
}
function commandButton(array $opts = [])
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = $nation['color'] ?? '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
$btnClassForTournament = $opts['btnClass'];
if ($opts['isTournamentApplicationOpen']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForTournament = 'toolbarButton2';
}
}
$btnClassForBetting = $opts['btnClass'];
if ($opts['isBettingActive']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForBetting = 'toolbarButton2';
}
}
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', array_merge([
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
'btnClassForTournament' => $btnClassForTournament,
'btnClassForBetting' => $btnClassForBetting,
], $opts));
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
+8 -1
View File
@@ -364,7 +364,14 @@ function disaster(RandUtil $rng) {
$logger->flush();
if (!$isGood) {
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
[$queryColumns,,] = General::mergeQueryColumn();
$generalListByCity = Util::arrayGroupBy(
$db->query(
'SELECT %l FROM general WHERE city IN %li',
Util::formatListOfBackticks($queryColumns),
Util::squeezeFromArray($targetCityList, 'city')
),
'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
+2 -2
View File
@@ -882,7 +882,7 @@ function setGift($tnmt_type, $tnmt, $phase)
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
General::createObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
@@ -946,7 +946,7 @@ function setGift($tnmt_type, $tnmt, $phase)
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper));
$generalObjList = General::createObjListFromDB(array_keys($resultHelper));
foreach ($resultHelper as $generalID => $general) {
$rewardText = number_format($general['reward']);
+22 -14
View File
@@ -199,17 +199,25 @@ if($reserve_open){
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
!!$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
try{
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
!!$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
}
catch(\Exception $e){
Json::die([
'result'=>false,
'reason'=>$e->getMessage()
]);
}
+29 -14
View File
@@ -53,22 +53,17 @@ if($fullReset){
}
}
function dbConnFail($params){
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->addHook('run_failed', function(){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
}
});
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$mysqli_obj = $db->get();
$prefix = basename(__DIR__);
@@ -84,8 +79,6 @@ $result = Util::generateFileUsingSimpleTemplate(
], true
);
if($result !== true){
Json::die([
'result'=>false,
@@ -93,7 +86,29 @@ if($result !== true){
]);
}
ResetHelper::clearDB();
//최소한의 테이블 처리를 위해 수동으로 초기화하도록 하자
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/schema.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
ServConfig::getServerList()[$prefix]->closeServer();
+2 -6
View File
@@ -1,6 +1,7 @@
<?php
namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
@@ -46,12 +47,7 @@ if($destGeneralID==0){
$general->setVar('nation', $nationID);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], GeneralQueryMode::Lite);
$general = General::createObjFromDB($destGeneralID);
if($general instanceof DummyGeneral){
Json::die([
+16 -4
View File
@@ -27,14 +27,25 @@ $rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$userNick = RootDB::db()->queryFirstField('SELECT `NAME` FROM member WHERE `NO`=%i',$userID);
if(!$userNick){
$member = $rootDB->queryFirstRow('SELECT `name`, `penalty` FROM member WHERE `NO`=%i', $userID);
if(!$member){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$userNick = $member['name'];
$memberPenalty = Json::decode($member['penalty'] ?? '{}');
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now);
if(!$pickResult){
Json::die([
@@ -86,10 +97,11 @@ $db->update('general', [
'defence_train'=>80,
'permission'=>'normal',
'owner'=>$userID,
'aux'=>Json::encode($genAux)
'aux'=>Json::encode($genAux),
'penalty'=>Json::encode($penalty),
], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
$db->insertIgnore('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::generalID->value => $pick,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
+7 -3
View File
@@ -36,15 +36,19 @@ if($tnmt < 0 || $tnmt > 1){
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$me->increaseVarWithLimit('train', -3, 20);
$me->increaseVarWithLimit('atmos', -6, 20);
$affectedTrain = -3;
$affectedAtmos = -6;
$affectedTrain = $me->onCalcDomestic('changeDefenceTrain', "train{$defence_train}", $affectedTrain);
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
}
else{
$me->increaseVar('myset', -1);
+1 -1
View File
@@ -66,7 +66,7 @@ if(!$ownerInfo){
$info = Json::decode($info);
$generalObj = General::createGeneralObjFromDB($generalID);
$generalObj = General::createObjFromDB($generalID);
$oldGeneralName = $generalObj->getName();
$db->update('select_pool', [
'general_id'=>-$generalID,
+1 -26
View File
@@ -59,7 +59,7 @@ if ($limitState >= 2) {
exit();
}
$generalObj = General::createGeneralObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
@@ -285,19 +285,6 @@ if ($lastVoteID) {
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
<?= commandButton([
'splitBtnBegin' => '<div class="btn-group">',
'splitBtnEnd' => '</div>',
'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
'splitZoneEnd' => '</ul>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'btn btn-sammo-nation',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
])
?></div>
</div>
</div>
@@ -398,18 +385,6 @@ if ($lastVoteID) {
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
<?= commandButton([
'btnBegin' => '<li>',
'btnEnd' => '</li>',
'splitMainBegin' => '<div class="d-none">',
'splitMainEnd' => '</div>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'dropdown-item',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
]) ?>
</ul>
</li>
<li class="nav-item dropup">
+23 -7
View File
@@ -37,12 +37,12 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderGeneralList = General::createGeneralObjListFromDB($defenderIDList, null);
$defenderCityGeneralIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0', $city->getVar('nation'), $city->getVar('city'));
$defenderCityGeneralList = General::createObjListFromDB($defenderCityGeneralIDList, null);
/** @var WarUnit[] */
$defenderList = [];
foreach($defenderGeneralList as $defenderGeneral){
foreach($defenderCityGeneralList as $defenderGeneral){
$defenderGeneral->setRawCity($rawDefenderCity);
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
@@ -186,7 +186,7 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
'year' => $year,
'month' => $month,
'join_mode' => $joinMode,
], $attacker->getGeneral(), $city->getRaw());
], $attacker->getGeneral(), $city->getRaw(), $defenderCityGeneralList);
}
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
@@ -529,8 +529,9 @@ function getConquerNation($city): int
return Util::array_first_key($conflict);
}
function ConquerCity(array $admin, General $general, array $city)
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
{
/** @var General[] $defenderCityGeneralList */
$db = DB::db();
$year = $admin['year'];
@@ -585,6 +586,21 @@ function ConquerCity(array $admin, General $general, array $city)
if(TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::OccupyCity)){
$gameStor->cacheAll();
}
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ConquerCity',
$year,
$month,
$attackerNationID,
$attackerID,
$cityID
)));
foreach($defenderCityGeneralList as $defenderCityGeneral){
$defenderCityGeneral->onArbitraryAction($defenderCityGeneral, $rng, 'ConquerCity', null, [
'attacker' => $general
]);
$defenderCityGeneral->applyDB($db);
}
// 국가 멸망시
@@ -596,10 +612,10 @@ function ConquerCity(array $admin, General $general, array $city)
$lord = new General($db->queryFirstRow(
'SELECT %l FROM general WHERE nation = %i AND officer_level = %i LIMIT 1',
Util::formatListOfBackticks(General::mergeQueryColumn(['npc', 'gold', 'rice', 'experience', 'explevel', 'belong', 'dedication', 'dedlevel', 'aux'], GeneralQueryMode::Lite)[0]),
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
$defenderNationID,
12
), null, null, $city, $loseNation, $year, $month, false);
), null, null, $city, $loseNation, $year, $month);
$josaUl = JosaUtil::pick($defenderNationName, '을');
$attackerLogger->pushNationalHistoryLog("<D><b>{$defenderNationName}</b></>{$josaUl} 정복");
+1 -1
View File
@@ -39,7 +39,7 @@ class BidBuyRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionBuyRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -38,7 +38,7 @@ class BidSellRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionSellRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -41,7 +41,7 @@ class BidUniqueAuction extends \sammo\BaseAPI
$tryExtendCloseDate = $this->args['extendCloseDate'] ?? false;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionUniqueItem($auctionID, $general);
$result = $auction->bid($amount, $tryExtendCloseDate);
@@ -77,7 +77,7 @@ class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
$inheritMgr = InheritancePointManager::getInstance();
//preveious라서 column을 최대한 비울 수 있다.
$remainPoint = $inheritMgr->getInheritancePoint(
General::createGeneralObjFromDB($generalID, ['owner'], GeneralQueryMode::Core),
General::createObjFromDB($generalID),
InheritanceKey::previous
);
+1 -1
View File
@@ -66,7 +66,7 @@ class OpenBuyRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -66,7 +66,7 @@ class OpenSellRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+1 -1
View File
@@ -57,7 +57,7 @@ class OpenUniqueAuction extends \sammo\BaseAPI
$generalID = $session->generalID;
$itemObj = buildItemClass($itemID);
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -6,6 +6,7 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\GameConst;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
@@ -32,8 +33,18 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$generalID = $session->generalID;
$invalidTurnList = 0;
$rawTurn = $db->queryAllLists('SELECT turn_idx, action, arg, brief FROM general_turn WHERE general_id = %i ORDER BY turn_idx ASC', $generalID);
foreach ($rawTurn as [$turn_idx, $action, $arg, $brief]) {
if($turn_idx < 0) {
$invalidTurnList = -1;
$turn_idx += GameConst::$maxTurn;
}
else if($turn_idx >= GameConst::$maxTurn) {
$invalidTurnList = 1;
$turn_idx -= GameConst::$maxTurn;
}
$commandList[$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -41,6 +52,19 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidTurnList != 0){
if($invalidTurnList > 0){
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx - %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
else{
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx + %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx < 0', $generalID);
}
}
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
@@ -59,7 +59,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$env = $gameStor->getAll();
$generalObj = General::createGeneralObjFromDB($general['no']);
$generalObj = General::createObjFromDB($general['no']);
$validCmd = false;
foreach(GameConst::$availableGeneralCommand as $cmdList){
@@ -90,6 +90,9 @@ class BuildNationCandidate extends \sammo\BaseAPI
return '거병을 실패했습니다.';
}
$generalObj->setVar('killturn', $env['killturn']);
$generalObj->applyDB($db);
return null;
}
}
+1 -1
View File
@@ -68,7 +68,7 @@ class DieOnPrestart extends \sammo\BaseAPI
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
}
$generalObj = General::createGeneralObjFromDB($general['no']);
$generalObj = General::createObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
+1 -1
View File
@@ -37,7 +37,7 @@ class DropItem extends \sammo\BaseAPI
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
$itemType = $this->args['itemType'];
$item = $me->getItem($itemType);
+1 -1
View File
@@ -21,7 +21,7 @@ class GetCommandTable extends \sammo\BaseAPI{
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
$commandTable = getCommandTable($me);
return [
+1 -1
View File
@@ -534,7 +534,7 @@ class GetFrontInfo extends \sammo\BaseAPI
{
$generalID = $session->generalID;
//NOTE: 이 경우 staticNation 정보를 조회한다.
$general = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$nationID = $general->getNationID();
$cityID = $general->getCityID();
+81
View File
@@ -0,0 +1,81 @@
<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\addTurn;
use function sammo\buildGeneralCommandClass;
use function sammo\increaseRefresh;
class InstantRetreat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
if(!(GameConst::$availableInstantAction['instantRetreat'] ?? false)){
return '접경귀환을 사용할 수 없는 시나리오입니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheAll();
$general = General::createObjFromDB($session->generalID);
if (!$general) {
return '장수가 없습니다';
}
increaseRefresh("접경귀환", 1);
$commandObj = buildGeneralCommandClass('che_접경귀환', $general, $gameStor->getAll(true));
$logger = $general->getLogger();
if (!$commandObj->hasFullConditionMet()) {
$logger->pushGeneralActionLog($commandObj->getFailString());
$reason = $commandObj->getFailString();
return $reason;
}
$result = $commandObj->run(new RandUtil(
new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'InstantRetreat',
$general->getID(),
$gameStor->year,
$gameStor->month,
$general->getCityID(),
))
));
if (!$result) {
return '가까운 아국 도시가 없습니다.';
}
return null;
}
}
+22 -12
View File
@@ -54,7 +54,7 @@ class Join extends \sammo\BaseAPI
'leadership',
'strength',
'intel',
'inheritTurntime',
'inheritTurntimeZone',
])
->rule('boolean', [
'pic'
@@ -72,7 +72,8 @@ class Join extends \sammo\BaseAPI
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
->rule('min', 'inheritTurntime', 0)
->rule('min', 'inheritTurntimeZone', 0)
->rule('max', 'inheritTurntimeZone', 59)
->rule('in', 'inheritCity', array_keys(CityConst::all()))
->rule('integerArray', 'inheritBonusStat');
@@ -139,22 +140,28 @@ class Join extends \sammo\BaseAPI
$intel = $this->args['intel'];
$inheritSpecial = $this->args['inheritSpecial'] ?? null;
$inheritTurntime = $this->args['inheritTurntime'] ?? null;
$inheritTurntimeZone = $this->args['inheritTurntimeZone'] ?? null;
$inheritCity = $this->args['inheritCity'] ?? null;
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($inheritTurntime !== null && $inheritCity !== null) {
return '턴과 도시를 동시에 지정할 수 없습니다.';
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
return "잘못된 접근입니다!!!";
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'block_general_create', 'turnterm', 'turntime', 'genius', 'npcmode']);
@@ -232,7 +239,7 @@ class Join extends \sammo\BaseAPI
if ($inheritSpecial !== null) {
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
}
if ($inheritTurntime !== null) {
if ($inheritTurntimeZone !== null) {
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
}
@@ -347,12 +354,14 @@ class Join extends \sammo\BaseAPI
$experience *= 0.8;
}
if ($inheritTurntime !== null) {
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60);
if ($inheritTurntimeZone !== null) {
$inheritTurntime = $inheritTurntimeZone * $admin['turnterm'];
$inheritTurntime += $rng->nextRangeInt(0, Util::clamp($admin['turnterm'] - 1, 0));
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime % 60), "inheritPoint");
$inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000;
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
$turntime = TimeUtil::format($turntime, true);
@@ -424,7 +433,8 @@ class Join extends \sammo\BaseAPI
'specage' => $specage,
'special' => $special,
'specage2' => $specage2,
'special2' => $special2
'special2' => $special2,
'penalty' => Json::encode($penalty),
]);
$generalID = $db->insertId();
$db->insert('general_access_log', [
@@ -49,7 +49,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
$type = $this->args['type'];
$level = $this->args['level'];
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -31,7 +31,7 @@ class BuyRandomUnique extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if($userID != $general->getVar('owner')){
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -31,7 +31,7 @@ class ResetSpecialWar extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
+7 -18
View File
@@ -36,7 +36,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -52,7 +52,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if($gameStor->isunited){
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
@@ -62,36 +62,25 @@ class ResetTurnTime extends \sammo\BaseAPI
}
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$turnTerm = $gameStor->getValue('turnterm');
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetTurnTime',
$userID,
$general->getTurnTime()
$general->getAuxVar('nextTurnTimeBase') ?? $general->getTurnTime()
)));
$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$afterTurn = $rng->nextFloat1() * $turnTerm * 60;
$userLogger = new UserLogger($userID);
if($afterTurn >= 0){
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint");
}
else{
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint");
}
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
$userLogger->flush();
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
}
$general->setVar('turntime', TimeUtil::format($turnTime, true));
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
$general->setAuxVar('nextTurnTimeBase', $afterTurn);
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
@@ -44,7 +44,7 @@ class SetNextSpecialWar extends \sammo\BaseAPI
$type = $this->args['type'];
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
+8 -2
View File
@@ -7,9 +7,11 @@ use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Json;
use sammo\Message;
use sammo\MessageTarget;
use sammo\Validator;
use sammo\Util;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
@@ -170,6 +172,8 @@ class SendMessage extends \sammo\BaseAPI
return '장수가 없습니다.';
}
$penalty = Json::decode($me['penalty'] ?? '{}');
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한입니다.';
@@ -226,8 +230,10 @@ class SendMessage extends \sammo\BaseAPI
$now = new \DateTime();
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
if ($msg_interval < 2) {
return '개인메세지는 2초당 1건만 보낼 수 있습니다!';
$msg_min_interval = $penalty['sendPrivateMsgDelay'] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
}
$session->lastMsg = $now->format('Y-m-d H:i:s');
+4 -2
View File
@@ -5,8 +5,10 @@ namespace sammo\API\Nation;
use ArrayObject;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\Util;
@@ -165,7 +167,7 @@ class GeneralList extends \sammo\BaseAPI
[$queryColumns, $rankColumns, $accessLogColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), GeneralQueryMode::Lite);
[$queryColumns, $rankColumns, $accessLogColumns] = GeneralLite::mergeQueryColumn(array_keys(static::$viewColumns), GeneralLiteQueryMode::Lite);
$rawGeneralList = Util::convertArrayToDict(
$db->query(
@@ -311,7 +313,7 @@ class GeneralList extends \sammo\BaseAPI
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
if (key_exists('aux', $rawGeneral)) {
$rawGeneral['aux'] = \sammo\JSON::decode($rawGeneral['aux']);
$rawGeneral['aux'] = \sammo\Json::decode($rawGeneral['aux']);
}
$item = [];
+1 -9
View File
@@ -14,14 +14,6 @@ use sammo\Util;
use sammo\Validator;
use function sammo\buildNationCommandClass;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getBattleDetailLogMore;
use function sammo\getBattleResultMore;
use function sammo\getBattleResultRecent;
use function sammo\getGeneralActionLogMore;
use function sammo\getGeneralActionLogRecent;
use function sammo\getGeneralHistoryLogAll;
use function sammo\getNationStaticInfo;
class GetNationInfo extends \sammo\BaseAPI
@@ -66,7 +58,7 @@ class GetNationInfo extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, GeneralQueryMode::FullWithoutIAction);
$generalObj = General::createObjFromDB($session->generalID);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
@@ -12,6 +12,7 @@ use sammo\General;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\Util;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
@@ -42,7 +43,8 @@ class GetReservedCommand extends \sammo\BaseAPI
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i',
$userID
);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation = %i', $me['nation']);
@@ -62,11 +64,20 @@ class GetReservedCommand extends \sammo\BaseAPI
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
$generals = [];
foreach ($db->query('SELECT no,name,turntime,npc,city,nation,officer_level FROM general WHERE nation = %i AND officer_level >= 5', $nationID) as $rawGeneral) {
foreach ($db->query(
'SELECT %l FROM general WHERE nation = %i AND officer_level >= 5',
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
$nationID
) as $rawGeneral) {
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, null, $year, $month, false);
}
$nationTurnList = [];
//혹시 정규 턴을 벗어난 턴이 있는지 체크
$invalidUnderTurnList = [];
$invalidOverTurnList = [];
foreach ($db->queryAllLists(
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
@@ -74,6 +85,14 @@ class GetReservedCommand extends \sammo\BaseAPI
if (!key_exists($officer_level, $nationTurnList)) {
$nationTurnList[$officer_level] = [];
}
if($turn_idx < 0){
$invalidUnderTurnList[$officer_level] = $turn_idx;
$turn_idx += GameConst::$maxChiefTurn;
}
else if($turn_idx >= GameConst::$maxChiefTurn){
$invalidOverTurnList[$officer_level] = $turn_idx;
$turn_idx -= GameConst::$maxChiefTurn;
}
$nationTurnList[$officer_level][$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -81,6 +100,21 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidUnderTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` + %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx < 0', $me['nation'], array_keys($invalidUnderTurnList)
);
}
if($invalidOverTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` - %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx >= %i', $me['nation'], array_keys($invalidOverTurnList), GameConst::$maxChiefTurn
);
}
$troopList = [];
foreach ($db->queryAllLists(
'SELECT troop_leader, `name` FROM troop WHERE `nation` = %i',
@@ -113,7 +147,7 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, GeneralQueryMode::FullWithoutIAction);
$generalObj = General::createObjFromDB($session->generalID);
return [
+3 -1
View File
@@ -6,8 +6,10 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteComment;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Validator;
@@ -41,7 +43,7 @@ class AddComment extends \sammo\BaseAPI
$text = mb_substr($this->args['text'], 0, 200);
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::Core);
$general = GeneralLite::createObjFromDB($generalID, null, GeneralLiteQueryMode::Core);
$generalName = $general->getName();
$nationID = $general->getNationID();
$nationName = $general->getStaticNation()['name'];
+1 -1
View File
@@ -106,7 +106,7 @@ class Vote extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$voteReward = $gameStor->getValue('develcost') * 5;
$general = General::createGeneralObjFromDB($generalID, ['gold', 'horse', 'weapon', 'book', 'item', 'npc', 'imgsvr', 'picture', 'aux'], GeneralQueryMode::Lite);
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::Full);
$general->increaseVar('gold', $voteReward);
$uniqueRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
@@ -21,7 +21,7 @@ class che_무기_02_단궁 extends \sammo\BaseStatItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 102, 0.01, 10, 30),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 102)
);
}
}
@@ -20,7 +20,7 @@ class che_무기_07_맥궁 extends \sammo\BaseStatItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 107, 0.2, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 107)
);
}
}
@@ -20,7 +20,7 @@ class che_무기_09_동호비궁 extends \sammo\BaseStatItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109, 0.2, 20, 40, 20),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 109)
);
}
}
@@ -20,7 +20,7 @@ class che_무기_11_이광궁 extends \sammo\BaseStatItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 111, 0.10, 20, 40, 10),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 111)
);
}
}
@@ -20,7 +20,7 @@ class che_무기_13_양유기궁 extends \sammo\BaseStatItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113, 0.1, 20, 40, 10),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM + che_저격시도::TYPE_DEDUP_TYPE_BASE * 113)
);
}
}
@@ -21,7 +21,7 @@ class che_저격_매화수전 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*304, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*304)
);
}
}
+1 -1
View File
@@ -21,7 +21,7 @@ class che_저격_비도 extends \sammo\BaseItem{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*305, 0.5, 20, 40),
new che_저격발동($unit, che_저격발동::TYPE_ITEM)
new che_저격발동($unit, che_저격시도::TYPE_ITEM+BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*305)
);
}
}
+1 -1
View File
@@ -18,7 +18,7 @@ class che_저격_수극 extends \sammo\BaseItem{
protected $buyable = true;
protected $reqSecu = 1000;
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM, 1, 20, 40),
new che_저격발동($unit, BaseWarUnitTrigger::TYPE_CONSUMABLE_ITEM)
@@ -9,7 +9,7 @@ class che_오두미도 extends \sammo\BaseNation{
protected $name = '오두미도';
protected $info = '';
static $pros = '쌀수입↑ 인구↑';
static $cons = '기술↓ 수성↓ 내정↓';
static $cons = '기술↓ 수성↓ 농상↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -40,4 +40,4 @@ class che_오두미도 extends \sammo\BaseNation{
return $amount;
}
}
}
+2 -2
View File
@@ -8,7 +8,7 @@ class che_유가 extends \sammo\BaseNation{
protected $name = '유가';
protected $info = '';
static $pros = '내정↑ 민심↑';
static $pros = '농상↑ 민심↑';
static $cons = '쌀수입↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -31,4 +31,4 @@ class che_유가 extends \sammo\BaseNation{
return $amount;
}
}
}
+4 -4
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@@ -8,7 +8,7 @@ class che_음양가 extends \sammo\BaseNation{
protected $name = '음양가';
protected $info = '';
static $pros = '내정↑ 인구↑';
static $pros = '농상↑ 인구↑';
static $cons = '기술↓ 전략↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -29,14 +29,14 @@ class che_음양가 extends \sammo\BaseNation{
if($type == 'pop' && $amount > 0){
return $amount * 1.2;
}
return $amount;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
if($varType == 'delay'){
return $value * 2;
return Util::round($value * 4 / 3);
}
return $value;
}
}
}
+2 -2
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@@ -9,7 +9,7 @@ class che_종횡가 extends \sammo\BaseNation{
protected $name = '종횡가';
protected $info = '';
static $pros = '전략↑ 수성↑';
static $cons = '금수입↓ 내정↓';
static $cons = '금수입↓ 농상↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '수비' || $turnType == '성벽'){
@@ -42,4 +42,4 @@ class che_종횡가 extends \sammo\BaseNation{
}
return $value;
}
}
}
+12
View File
@@ -0,0 +1,12 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use \sammo\General;
class None implements iAction{
use \sammo\DefaultAction;
protected $id = -1;
protected $name = '-';
protected $info = '';
}
@@ -0,0 +1,44 @@
<?php
namespace sammo\ActionScenarioEffect;
use \sammo\iAction;
use sammo\WarUnit;
use sammo\WarUnitCity;
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
use sammo\WarUnitTriggerCaller;
class event_StrongAttacker implements iAction
{
use \sammo\DefaultAction;
public function getWarPowerMultiplier(WarUnit $unit): array
{
if ($unit instanceof WarUnitCity) {
return [1, 1];
}
if ($unit->getOppose() instanceof WarUnitCity) {
return [1, 1];
}
if ($unit->isAttacker()) {
return [1.4, 0.7143];
}
return [1, 1];
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == 'changeDefenceTrain') {
return 0;
}
return $value;
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller(
new che_전멸시페이즈증가($unit),
);
}
}
@@ -25,7 +25,7 @@ class che_event_저격 extends \sammo\BaseSpecial{
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
new che_저격시도($unit, che_저격시도::TYPE_NONE, 0.5, 20, 40),
new che_저격발동($unit)
new che_저격발동($unit, che_저격시도::TYPE_NONE)
);
}
}
+3 -3
View File
@@ -218,7 +218,7 @@ abstract class Auction
if ($bidItem->generalID === $this->general->getID()) {
$oldBidder = $this->general;
} else {
$oldBidder = General::createGeneralObjFromDB($bidItem->generalID);
$oldBidder = General::createObjFromDB($bidItem->generalID);
}
if ($this->info->reqResource === ResourceType::inheritancePoint) {
@@ -267,7 +267,7 @@ abstract class Auction
if ($isRollback) {
$highestBid = $this->getHighestBid();
if ($highestBid !== null) {
$this->refundBid($highestBid, "{$this->info->id}{$this->info->detail->title} 경매가 취소되었습니다.");
$this->refundBid($highestBid, "{$this->info->id}{$this->info->detail->title}가 취소되었습니다.");
}
$this->rollbackAuction();
}
@@ -485,7 +485,7 @@ abstract class Auction
}
}
$bidder = General::createGeneralObjFromDB($highestBid->generalID);
$bidder = General::createObjFromDB($highestBid->generalID);
$failReason = $this->finishAuction($highestBid, $bidder);
if ($failReason === null) {
$this->closeAuction();
+3 -3
View File
@@ -116,7 +116,7 @@ abstract class AuctionBasicResource extends Auction
} else if ($this->info->hostGeneralID == 0) {
$auctionHost = $this->genDummy();
} else {
$auctionHost = General::createGeneralObjFromDB($this->info->hostGeneralID);
$auctionHost = General::createObjFromDB($this->info->hostGeneralID);
}
$hostRes = static::$hostRes;
@@ -164,7 +164,7 @@ abstract class AuctionBasicResource extends Auction
} else if ($this->info->hostGeneralID == 0) {
$auctionHost = $this->genDummy();
} else {
$auctionHost = General::createGeneralObjFromDB($this->info->hostGeneralID);
$auctionHost = General::createObjFromDB($this->info->hostGeneralID);
}
$highestBid = $this->getHighestBid();
@@ -175,7 +175,7 @@ abstract class AuctionBasicResource extends Auction
if ($this->general->getID() === $highestBid->generalID) {
$bidder = $this->general;
} else {
$bidder = General::createGeneralObjFromDB($highestBid->generalID);
$bidder = General::createObjFromDB($highestBid->generalID);
}
$hostRes = static::$hostRes;
+9 -9
View File
@@ -19,7 +19,7 @@ class AutorunGeneralPolicy{
static $소집해제 = '소집해제';
static $출병 = '출병';
//static $NPC증여 = 'NPC증여';
static $NPC헌납 = 'NPC헌납';
static $NPC사망대비 = 'NPC사망대비';
@@ -31,12 +31,12 @@ class AutorunGeneralPolicy{
static $귀환 = '귀환';
//static $전투이동 = '전투이동';
//static $내정이동 = '내정이동';
static $국가선택 = '국가선택';
static $집합 = '집합';
static $건국 = '건국';
static $선양 = '선양';
static public array $default_priority = [
@@ -74,7 +74,7 @@ class AutorunGeneralPolicy{
public $can소집해제 = true;
public $can출병 = true;
//public $canNPC증여 = true;
public $canNPC헌납 = true;
@@ -91,7 +91,7 @@ class AutorunGeneralPolicy{
public array $priority;
function doNPCState(General $general){
function doNPCState(GeneralBase $general){
$npc = $general->getNPCType();
$nationID = $general->getNationID();
@@ -115,7 +115,7 @@ class AutorunGeneralPolicy{
}
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
$this->priority = static::$default_priority;
if($serverPolicy && key_exists('priority', $serverPolicy)){
@@ -165,7 +165,7 @@ class AutorunGeneralPolicy{
$this->can전투준비 = false;
$this->can출병 = false;
//$this->canNPC증여 = false;
$this->canNPC헌납 = false;
@@ -194,9 +194,9 @@ class AutorunGeneralPolicy{
$this->can금쌀구매 = true;
$this->can상인무시 = true;
break;
case 'recruit_high':
case 'recruit_high':
$this->can모병 = true;
case 'recruit':
case 'recruit':
$this->can징병 = true;
$this->can소집해제 = true;
$this->can금쌀구매 = true;
+1 -1
View File
@@ -179,7 +179,7 @@ class AutorunNationPolicy {
'cureThreshold'=>10,
];
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
{
foreach(static::$defaultPolicy as $policy=>$value){
$this->{$policy} = $value;
+6 -6
View File
@@ -6,6 +6,7 @@ use Ds\Map;
use sammo\DTO\BettingInfo;
use sammo\DTO\BettingItem;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
class Betting
@@ -351,6 +352,8 @@ class Betting
$db = DB::db();
$pointManager = InheritancePointManager::getInstance();
if ($this->info->reqInheritancePoint) {
/** @var Map<int,UserLogger> */
$loggers = new Map();
@@ -362,11 +365,8 @@ class Betting
$userID = $rewardItem['userID'];
$amount = $rewardItem['amount'];
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$nextPoint = $previousPoint + $amount;
$inheritStor->setValue('previous', [$nextPoint, 0]);
$inheritStor->invalidateCacheValue('previous'); //XXX: 실제로는 previous 값을 사용할 수 없도록 락을 걸어야 한다.
$nextPoint = $pointManager->increaseInheritancePointRaw($userID, InheritanceKey::previous, $amount);
$previousPoint = $nextPoint - $amount;//역산
$generalID = $rewardItem['generalID'];
$db->update('rank_data', [
@@ -402,7 +402,7 @@ class Betting
$userLogger->flush();
}
} else {
$generalList = General::createGeneralObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')), ['gold', 'npc', 'betgold'], GeneralQueryMode::Lite);
$generalList = General::createObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')));
foreach ($rewardList as $rewardItem) {
$gambler = $generalList[$rewardItem['generalID']];
$reward = Util::round($rewardItem['amount']);
+1 -1
View File
@@ -158,7 +158,7 @@ class che_강행 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+1 -1
View File
@@ -174,7 +174,7 @@ class che_거병 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+1 -1
View File
@@ -201,7 +201,7 @@ class che_건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
return true;
+1 -1
View File
@@ -112,7 +112,7 @@ class che_견문 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -178,7 +178,7 @@ class che_군량매매 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+1 -1
View File
@@ -95,7 +95,7 @@ class che_귀환 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -134,7 +134,7 @@ class che_기술연구 extends che_상업투자{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -126,7 +126,7 @@ class che_단련 extends Command\GeneralCommand{
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+2 -6
View File
@@ -7,11 +7,7 @@ use \sammo\{
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
ScoutMessage
};
@@ -77,7 +73,7 @@ class che_등용 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation', 'experience', 'dedication'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
[$reqGold, $reqRice] = $this->getCost();
@@ -173,7 +169,7 @@ class che_등용 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -68,7 +68,7 @@ class che_등용수락 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID'], null);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID'], ['gennum', 'scout']);
@@ -169,7 +169,7 @@ class che_등용수락 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("<D>{$destNationName}</>{$josaRo} 망명하여 수도로 이동합니다.");
$destLogger->pushGeneralActionLog("<Y>{$generalName}</> 등용에 성공했습니다.");
$logger->pushGeneralHistoryLog("<D>{$destNationName}</>{$josaRo} 망명");
$logger->pushGeneralHistoryLog("<D><b>{$destNationName}</b></>{$josaRo} 망명");
$destLogger->pushGeneralHistoryLog("<Y>{$generalName}</> 등용에 성공");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>{$josaRo} <S>망명</>하였습니다.");
@@ -212,4 +212,4 @@ class che_등용수락 extends Command\GeneralCommand{
return true;
}
}
}
@@ -281,7 +281,7 @@ class che_랜덤임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '랜덤 임관');
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관');
$general->applyDB($db);
return true;
@@ -67,7 +67,7 @@ class che_모반시도 extends Command\GeneralCommand{
$lordID = $db->queryFirstField('SELECT no FROM general WHERE nation = %i AND officer_level = 12', $nationID);
$lordGeneral = General::createGeneralObjFromDB($lordID);
$lordGeneral = General::createObjFromDB($lordID);
$generalName = $general->getName();
$lordName = $lordGeneral->getName();
@@ -216,7 +216,7 @@ class che_무작위건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
return true;
@@ -148,7 +148,7 @@ class che_물자조달 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -106,7 +106,7 @@ class che_사기진작 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
@@ -218,7 +218,7 @@ class che_상업투자 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -66,7 +66,7 @@ class che_선양 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'nation'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
@@ -179,7 +179,7 @@ class che_숙련전환 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -75,7 +75,7 @@ class che_은퇴 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("은퇴하였습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -164,7 +164,7 @@ class che_이동 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -152,7 +152,7 @@ class che_인재탐색 extends Command\GeneralCommand
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
@@ -218,7 +218,7 @@ class che_인재탐색 extends Command\GeneralCommand
$general->increaseVar($incStat, 3);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
}
+1 -1
View File
@@ -172,7 +172,7 @@ class che_임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
@@ -196,7 +196,7 @@ class che_장비매매 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
@@ -84,7 +84,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneralID = $this->arg['destGeneralID'];
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($destGeneralID);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->destGeneralObj->getVar('nation'), ['gennum', 'scout']);
@@ -170,7 +170,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
@@ -121,7 +121,7 @@ class che_전투태세 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 3);
$this->setResultTurn($turnResult);
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
@@ -103,7 +103,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("새로운 {$specialName}를 가질 준비가 되었습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;

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