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Author SHA1 Message Date
Hide_D 3762d9050c fix: GetCityInfo에서 출력됨 2023-03-26 02:55:42 +09:00
Hide_D 75d88d48b6 feat,wip: GetCityInfo 2023-03-26 02:43:33 +09:00
Hide_D 633defcb21 feat: wip, 도시정보 2023-03-26 01:04:09 +09:00
373 changed files with 4334 additions and 13396 deletions
-2
View File
@@ -69,5 +69,3 @@ gateway/js/*
gateway/css/*
*.db-journal
d_log/cachegrind.*
+5 -2
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@@ -15,8 +15,9 @@ return [
// Note that the **only** effect of choosing `'5.6'` is to infer
// that functions removed in php 7.0 exist.
// (See `backward_compatibility_checks` for additional options)
"target_php_version" => '8.2',
"minimum_target_php_version" => '8.2',
"target_php_version" => '8.1',
"minimum_target_php_version" => '8.1',
'backward_compatibility_checks ' => true,
'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL,
'file_list' => [
@@ -28,6 +29,8 @@ return [
'hwe/_admin1_submit.php',
'hwe/_admin2.php',
'hwe/_admin2_submit.php',
'hwe/_admin4.php',
'hwe/_admin4_submit.php',
'hwe/_admin5.php',
'hwe/_admin5_submit.php',
'hwe/_admin7.php',
+1 -1
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@@ -29,5 +29,5 @@
"josa",
"sammo"
],
"editor.tabSize": 4
"editor.tabSize": 2
}
+4 -4
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@@ -8,12 +8,12 @@
],
"config": {
"platform": {
"php": "8.3"
"php": "8.2"
}
},
"require": {
"brandonwamboldt/utilphp": "^1.1",
"sergeytsalkov/meekrodb": "^2.5",
"sergeytsalkov/meekrodb": "^2.3",
"league/plates": "^3.5",
"vlucas/valitron": "^1.4",
"php-extended/php-tail": "^5.0",
@@ -22,10 +22,10 @@
"xemlock/htmlpurifier-html5": "^0.1.7",
"catfan/medoo": "^2.1",
"phan/phan": "^5.4",
"nette/caching": "^3.3",
"nette/caching": "^3.2",
"illuminate/database": "^10.0",
"illuminate/events": "^10.0",
"php-ds/php-ds": "^1.5",
"php-ds/php-ds": "^1.4",
"hided62/ldto": "^1.0",
"league/uri": "^6.8"
},
Generated
+534 -714
View File
@@ -4,7 +4,7 @@
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
"This file is @generated automatically"
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@@ -58,25 +58,25 @@
},
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"version": "0.11.0",
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"type": "git",
"url": "https://github.com/brick/math.git",
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},
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@@ -96,17 +96,12 @@
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"mathematics",
"rational"
"math"
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@@ -114,89 +109,20 @@
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"phpunit/phpunit": "^10.3"
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"datetime",
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"type": "github"
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{
"url": "https://opencollective.com/Carbon",
"type": "open_collective"
},
{
"url": "https://tidelift.com/funding/github/packagist/nesbot/carbon",
"type": "tidelift"
}
],
"time": "2023-12-11T17:09:12+00:00"
"time": "2023-01-15T23:15:59+00:00"
},
{
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@@ -259,20 +185,20 @@
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}
],
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"time": "2023-01-20T09:30:24+00:00"
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"version": "3.1.0",
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"url": "https://github.com/composer/pcre.git",
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@@ -314,7 +240,7 @@
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@@ -393,9 +319,9 @@
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{
@@ -411,20 +337,20 @@
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},
{
"name": "composer/xdebug-handler",
"version": "3.0.5",
"version": "3.0.3",
"source": {
"type": "git",
"url": "https://github.com/composer/xdebug-handler.git",
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"require": {
@@ -435,7 +361,7 @@
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@@ -459,9 +385,9 @@
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@@ -477,79 +403,32 @@
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"time": "2024-05-06T16:37:16+00:00"
},
{
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@@ -599,7 +478,7 @@
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@@ -933,16 +812,16 @@
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}
],
"description": "Snapshotting of global state",
"homepage": "https://www.github.com/sebastianbergmann/global-state",
"homepage": "http://www.github.com/sebastianbergmann/global-state",
"keywords": [
"global state"
],
"support": {
"issues": "https://github.com/sebastianbergmann/global-state/issues",
"security": "https://github.com/sebastianbergmann/global-state/security/policy",
"source": "https://github.com/sebastianbergmann/global-state/tree/6.0.2"
"source": "https://github.com/sebastianbergmann/global-state/tree/6.0.0"
},
"funding": [
{
@@ -5316,24 +5137,24 @@
"type": "github"
}
],
"time": "2024-03-02T07:19:19+00:00"
"time": "2023-02-03T07:07:38+00:00"
},
{
"name": "sebastian/lines-of-code",
"version": "2.0.2",
"version": "2.0.0",
"source": {
"type": "git",
"url": "https://github.com/sebastianbergmann/lines-of-code.git",
"reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0"
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/856e7f6a75a84e339195d48c556f23be2ebf75d0",
"reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/17c4d940ecafb3d15d2cf916f4108f664e28b130",
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130",
"shasum": ""
},
"require": {
"nikic/php-parser": "^4.18 || ^5.0",
"nikic/php-parser": "^4.10",
"php": ">=8.1"
},
"require-dev": {
@@ -5365,8 +5186,7 @@
"homepage": "https://github.com/sebastianbergmann/lines-of-code",
"support": {
"issues": "https://github.com/sebastianbergmann/lines-of-code/issues",
"security": "https://github.com/sebastianbergmann/lines-of-code/security/policy",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.2"
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.0"
},
"funding": [
{
@@ -5374,7 +5194,7 @@
"type": "github"
}
],
"time": "2023-12-21T08:38:20+00:00"
"time": "2023-02-03T07:08:02+00:00"
},
{
"name": "sebastian/object-enumerator",
@@ -5662,16 +5482,16 @@
},
{
"name": "theseer/tokenizer",
"version": "1.2.3",
"version": "1.2.1",
"source": {
"type": "git",
"url": "https://github.com/theseer/tokenizer.git",
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2"
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/34a41e998c2183e22995f158c581e7b5e755ab9e",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e",
"shasum": ""
},
"require": {
@@ -5700,7 +5520,7 @@
"description": "A small library for converting tokenized PHP source code into XML and potentially other formats",
"support": {
"issues": "https://github.com/theseer/tokenizer/issues",
"source": "https://github.com/theseer/tokenizer/tree/1.2.3"
"source": "https://github.com/theseer/tokenizer/tree/1.2.1"
},
"funding": [
{
@@ -5708,7 +5528,7 @@
"type": "github"
}
],
"time": "2024-03-03T12:36:25+00:00"
"time": "2021-07-28T10:34:58+00:00"
}
],
"aliases": [],
@@ -5719,7 +5539,7 @@
"platform": [],
"platform-dev": [],
"platform-overrides": {
"php": "8.3"
"php": "8.2"
},
"plugin-api-version": "2.3.0"
}
BIN
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+3 -3
View File
@@ -30,10 +30,10 @@ require(__DIR__ . '/../vendor/autoload.php');
<body>
<div class="container">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 설치</h1>
<div class="row justify-content-lg-center">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 설치</h1>
<div class="row justify-content-md-center">
<div class="col col-12 col-lg-10 col-lg-7">
<div class="col col-12 col-md-10 col-lg-7">
<div class="card" id="db_form_card" style="display:none">
<h3 class="card-header">
설치(DB 설정)
+9 -2
View File
@@ -17,11 +17,18 @@ if (!class_exists('\\sammo\\RootDB')) {
$rootDB = RootDB::db();
$rootDB->addHook('run_failed', function ($params) {
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'step' => 'conn_fail'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'step' => 'sql_fail'
]);
});
};
$memberCnt = $rootDB->queryFirstField('SELECT count(`NO`) from member');
if ($memberCnt == 0) {
+11 -3
View File
@@ -150,12 +150,20 @@ if (!file_exists(ROOT . '/d_setting/.htaccess')) {
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->addHook('run_failed', function ($args) {
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => '에러.'. $args['error']
'reason' => 'DB 접속에 실패했습니다.'
]);
});
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
+22 -1
View File
@@ -74,7 +74,28 @@ switch ($btn) {
case "120분턴": $turnterm = 120; break;
default: throw new \Exception("알 수 없는 턴 기간");
}
ServerTool::changeServerTerm($turnterm);
$oldunit = $admin['turnterm'] * 60;
$unit = $turnterm * 60;
$unitDiff = $unit / $oldunit;
$servTurnTime = new \DateTimeImmutable($admin['turntime']);
foreach ($db->query('SELECT no,turntime FROM general') as $gen) {
$genTurnTime = new \DateTimeImmutable($gen['turntime']);
$timeDiff = TimeUtil::DateIntervalToSeconds($genTurnTime->diff($servTurnTime));
$timeDiff *= $unitDiff;
$newGenTurnTime = $servTurnTime->add(TimeUtil::secondsToDateInterval($timeDiff));
$db->update('general', [
'turntime'=>$newGenTurnTime->format('Y-m-d H:i:s.u')
], 'no=%i', $gen['no']);
}
$turn = ($admin['year'] - $admin['startyear']) * 12 + $admin['month'] - 1;
$starttime = $servTurnTime->sub(TimeUtil::secondsToDateInterval($turn * $unit))->format('Y-m-d H:i:s');
$starttime = cutTurn($starttime, $turnterm, false);
$gameStor->turnterm = $turnterm;
$gameStor->starttime = $starttime;
pushGlobalHistoryLog(["<R>★</>턴시간이 <C>$btn</>으로 변경됩니다."]);
break;
}
+11 -11
View File
@@ -33,18 +33,18 @@ $src = MessageTarget::buildQuick($session->generalID);
$genObjList = [];
$env = [];
if ($genlist) {
$genObjList = General::createObjListFromDB($genlist);
$genObjList = General::createGeneralObjListFromDB($genlist);
$env = $gameStor->cacheAll();
}
switch ($btn) {
case "전체 접속허용":
$db->update('general_access_log', [
'refresh_score' => 0
$db->update('general', [
'con' => 0
], true);
break;
case "전체 접속제한":
$db->update('general_access_log', [
'refresh_score' => 1000
$db->update('general', [
'con' => 1000
], true);
break;
case "블럭 해제":
@@ -186,14 +186,14 @@ switch ($btn) {
], '`no` IN %li', $genlist);
break;
case "접속 허용":
$db->update('general_access_log', [
'refresh_score' => 0
], '`general_id` IN %li', $genlist);
$db->update('general', [
'con' => 0
], '`no` IN %li', $genlist);
break;
case "접속 제한":
$db->update('general_access_log', [
'refresh_score' => 1000
], '`general_id` IN %li', $genlist);
$db->update('general', [
'con' => 1000
], '`no` IN %li', $genlist);
break;
case "메세지 전달":
$text = $msg ?? '';
+133
View File
@@ -0,0 +1,133 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
die(requireAdminPermissionHTML());
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$conlimit = $gameStor->conlimit;
$ipGroupList = Util::arrayGroupBy(
$db->query(
'SELECT name,ip,lastconnect,owner,block,substring_index(ip,".",3) as ip_c from general WHERE ip!="" and npc<2'
),
'ip_c'
);
function colorBlockedName($general)
{
if (!$general['blocked']) {
return $general['name'];
}
return "<span style='color:magenta;'>{$general['name']}</span>";
}
?>
<!DOCTYPE html>
<html>
<head>
<title>멀티관리</title>
<meta charset="UTF-8">
<meta name="color-scheme" content="dark">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=1024" />
<?= WebUtil::printCSS('../d_shared/common.css') ?>
<?= WebUtil::printDist('ts', 'common', true) ?>
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td>멀 티 관 리<br><?= backButton() ?></td>
</tr>
</table>
<form name=form1 method=post action=_admin4_submit.php>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td width=80 align=center rowspan=3>회원선택<br><br>
<font color=cyan>NPC</font><br>
<font color=skyblue>NPC유저</font><br>
<font color=red>접속제한</font><br><b style=background-color:red;>블럭회원</b>
</td>
<td width=105 rowspan=3>
<?php
echo "
<select name=genlist[] size=20 multiple style='color:white;background-color:black;font-size:14px'>";
foreach ($db->query('SELECT no,name,npc,block,con from general where ip!=\'\' order by npc,ip') as $general) {
$style = "style=;";
if ($general['block'] > 0) {
$style .= "background-color:red;";
}
$npcColor = getNPCColor($general['npc']);
if($npcColor !== null){
$style .= "color:{$npcColor};";
}
echo "
<option value={$general['no']} $style>{$general['name']}</option>";
}
echo "
</select>";
?>
</td>
<td width=100 align=center>블럭</td>
<td width=504>
<input type=submit name=btn value='블럭 해제'><input type=submit name=btn value='1단계 블럭'><input type=submit name=btn value='2단계 블럭'><input type=submit name=btn value='3단계 블럭'><input type=submit name=btn value='무한삭턴'><br>
1단계:발언권, 2단계:턴블럭
</td>
</tr>
<tr>
<td align=center>강제 사망</td>
<td><input type=submit name=btn value='강제 사망'></td>
</tr>
<tr>
<td align=center>메세지 전달</td>
<td><input type=textarea size=60 maxlength=255 name=msg style=background-color:black;color:white;><input type=submit name=btn value='메세지 전달'></td>
</tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td align=center width=100>장수명</td>
<td align=center width=180>최근로그인</td>
<td align=center width=129>IP</td>
<td align=center width=100>ID</td>
</tr>
<?php foreach ($ipGroupList as $ipGroupC => $users) : ?>
<tr>
<td><?= join('<br>', array_map('\sammo\colorBlockedName', $users)) ?></td>
<td><?= join('<br>', array_column($users, 'lastconnect')) ?></td>
<td><?= join('<br>', array_column($users, 'ip')) ?></td>
<td><?= join('<br>', array_column($users, 'owner')) ?></td>
</tr>
<?php endforeach; ?>
</table>
<?php
//NOTE: password의 md5 해시가 같은지 확인하는 방식으로는 앞으로 잡아낼 수 없다. 폐기
?>
</form>
<table align=center width=1000 class='tb_layout bg0'>
<tr>
<td><?= backButton() ?></td>
</tr>
<tr>
<td><?= banner() ?> </td>
</tr>
</table>
</body>
</html>
+86
View File
@@ -0,0 +1,86 @@
<?php
namespace sammo;
use sammo\Enums\MessageType;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
if ($session->userGrade < 5) {
header('location:_admin4.php');
die();
}
$btn = Util::getPost('btn');
$genlist = Util::getPost('genlist', 'array_int');
$msg = Util::getPost('msg', 'string', '메시지');
$db = DB::db();
//NOTE: 왜 기능이 admin2와 admin4가 같이 있는가?
//NOTE: 왜 블럭 시 admin4에선 금쌀을 없애지 않는가?
switch ($btn) {
case "블럭 해제":
DB::db()->query('update general set block=0 where no IN %li', $genlist);
break;
case "1단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=1,killturn=24 where no IN %li', $genlist);
//FIXME: subquery로 하는게 더 빠를 듯.
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "2단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=2,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "3단계 블럭":
$date = TimeUtil::now();
$db = DB::db();
$db->query('update general set block=3,killturn=24 where no IN %li', $genlist);
$uid = $db->queryFirstColumn('select owner from general where no IN %li', $genlist);
RootDB::db()->query('update member set block_num=block_num+1,block_date=%s where id IN %ls', $date, $uid);
break;
case "무한삭턴":
DB::db()->query('update general set killturn=8000 where no IN %li', $genlist);
break;
case "강제 사망":
$date = TimeUtil::now(true);
$db->update('general', [
'killturn' => 0,
'turntime' => $date,
], '`no` IN %li', $genlist);
$db->update('general_turn', [
'action' => '휴식',
'arg' => '{}',
'brief' => '휴식'
], 'general_id IN %li AND turn_idx = 0', $genlist);
break;
case "메세지 전달":
$date = TimeUtil::now();
$src = MessageTarget::buildQuick($session->generalID);
foreach($genlist as $generalID){
$msgObj = new Message(
MessageType::private,
$src,
MessageTarget::buildQuick($generalID),
$msg,
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
if ($msgObj) {
$msgObj->send(true);
}
}
break;
}
header('location:_admin4.php');
+14
View File
@@ -66,6 +66,8 @@ $sel2[$type2] = "selected";
<option <?= $sel[8] ?? '' ?> value=8>평무</option>
<option <?= $sel[9] ?? '' ?> value=9>평지</option>
<option <?= $sel[10] ?? '' ?> value=10>평Lv</option>
<option <?= $sel[11] ?? '' ?> value=11>접속률</option>
<option <?= $sel[12] ?? '' ?> value=12>단기접</option>
<option <?= $sel[13] ?? '' ?> value=13>보숙</option>
<option <?= $sel[14] ?? '' ?> value=14>궁숙</option>
<option <?= $sel[15] ?? '' ?> value=15>기숙</option>
@@ -103,6 +105,8 @@ $sel2[$type2] = "selected";
<table align=center width=1600 class="tb_layout bg0">
<tr class='bg1'>
<td align=center>국명</td>
<td align=center>접률</td>
<td align=center>단접</td>
<td align=center>국력</td>
<td align=center>장수</td>
<td align=center>속령</td>
@@ -143,6 +147,8 @@ SELECT
A.gold,
A.rice,
COUNT(B.nation) AS gennum,
ROUND(AVG(B.connect), 1) AS connect,
ROUND(AVG(B.con), 1) AS con,
ROUND(AVG(B.dex1)) AS dex1,
ROUND(AVG(B.dex2)) AS dex2,
ROUND(AVG(B.dex3)) AS dex3,
@@ -187,6 +193,12 @@ GROUP BY B.nation
case 10:
$query .= " order by avg(B.explevel) desc";
break;
case 11:
$query .= " order by avg(B.connect) desc";
break;
case 12:
$query .= " order by avg(B.con) desc";
break;
case 13:
$query .= " order by avg(B.dex1) desc";
break;
@@ -228,6 +240,8 @@ from city where nation=%i', $nation['nation']);
echo "
<tr>
<td align=center style=background-color:{$nation['color']};color:" . newColor($nation['color']) . ";>{$nation['name']}</td>
<td align=center>&nbsp;{$nation['connect']}&nbsp;</td>
<td align=center>&nbsp;{$nation['con']}&nbsp;</td>
<td align=center>&nbsp;{$nation['power']}&nbsp;</td>
<td align=center>&nbsp;{$gen['cnt']}&nbsp;</td>
<td align=center>&nbsp;{$city['cnt']}&nbsp;</td>
+1 -3
View File
@@ -2,8 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
@@ -76,7 +74,7 @@ if (!$gen) {
$gen = $generalBasicList[0]['no'];
}
$generalObj = General::createObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createGeneralObjFromDB($gen);
?>
<!DOCTYPE html>
+1 -1
View File
@@ -26,7 +26,7 @@ foreach ($db->queryFirstColumn(
}
$inheritPointManager = InheritancePointManager::getInstance();
foreach(General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
$inheritPointManager->mergeTotalInheritancePoint($genObj);
$inheritPointManager->applyInheritanceUser($genObj->getVar('owner'));
}
+8 -16
View File
@@ -16,13 +16,10 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow(
'SELECT refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $userID
);
$me = $db->queryFirstRow('SELECT con,turntime FROM general WHERE owner = %i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -105,7 +102,7 @@ if ($gameStor->isunited) {
6 => ['dedication', true],
7 => ['officer_level', true],
8 => ['killturn', false],
9 => ['refresh_score_total', true],
9 => ['connect', true],
10 => ['experience', true],
11 => ['personal', true],
12 => ['special', true],
@@ -114,12 +111,7 @@ if ($gameStor->isunited) {
15 => ['npc', true],
][$type];
$generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id order by %b %l',
$orderKey,
$orderDesc ? 'desc' : ''
);
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general order by %b %l', $orderKey, $orderDesc ? 'desc' : '');
echo "
<table align=center width=1000 class='tb_layout bg0'>
@@ -171,7 +163,7 @@ if ($gameStor->isunited) {
$name = $name . '<br><small>(' . $ownerNameList[$general['owner']] . ')</small>';
}
$general['refresh_score_total'] = Util::round($general['refresh_score_total'], -1);
$general['connect'] = Util::round($general['connect'], -1);
$imageTemp = GetImageURL($general['imgsvr']);
echo "
@@ -200,8 +192,8 @@ if ($gameStor->isunited) {
<td align=center>$strength</td>
<td align=center>$intel</td>
<td align=center>{$general['killturn']}</td>
<td align=center>" . $general['refresh_score_total'] ?? 0;
echo "<br>【" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . "】</td>
<td align=center>{$general['connect']}";
echo "<br>【" . getConnect($general['connect']) . "】</td>
</tr>";
}
echo "
+3 -6
View File
@@ -13,13 +13,10 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['killturn', 'autorun_user', 'turnterm']);
increaseRefresh("세력일람", 2);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
+39 -31
View File
@@ -2,8 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php";
include "func.php";
@@ -12,19 +10,34 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("갱신정보", 1);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline', 'recentTraffic']);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxrefresh', 'maxonline']);
$recentTraffic = $admin['recentTraffic'] ?? [];
$log = getRawFileLogRecent(__DIR__ . '/logs/' . UniqueConst::$serverID . '/_traffic.txt', 11, 100);
$date = [];
$year = [];
$month = [];
$refresh = [];
$online = [];
$curonline = getOnlineNum();
$recentTraffic[] = [
'year' => $admin['year'],
'month' => $admin['month'],
'refresh' => $admin['refresh'],
'online' => $curonline,
'date' => TimeUtil::now()
];
foreach ($log as $i => $value) {
$parse = Json::decode($value);
if(is_array($parse) === false){
continue;
}
if(count($parse) < 5){
continue;
}
$date[$i] = $parse[0];
$year[$i] = $parse[1];
$month[$i] = $parse[2];
$refresh[$i] = $parse[3];
$online[$i] = $parse[4];
}
$year[] = $admin['year'];
$month[] = $admin['month'];
$date[] = TimeUtil::now();
if ($admin['maxrefresh'] == 0) {
$admin['maxrefresh'] = 1;
@@ -98,13 +111,13 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
foreach ($recentTraffic as $trafficItem) {
$value = $trafficItem['refresh'];
$refresh[] = $admin['refresh'];
foreach ($refresh as $i => $value) {
$w = round($value / $admin['maxrefresh'] * 100, 1);
$color = getTrafficColor($w);
$dt = substr($trafficItem['date'], 11, 5); ?>
$dt = substr($date[$i], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
@@ -139,13 +152,13 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
foreach ($recentTraffic as $trafficItem) {
$value = $trafficItem['online'];
$online[] = $curonline;
foreach ($online as $i => $value) {
$w = round($value / $admin['maxonline'] * 100, 1);
$color = getTrafficColor($w);
$dt = substr($trafficItem['date'], 11, 5); ?>
$dt = substr($date[$i], 11, 5); ?>
<tr height=30>
<td width=100 align=center><?= $trafficItem['year'] ?>년 <?= $trafficItem['month'] ?>월</td>
<td width=100 align=center><?= $year[$i] ?>년 <?= $month[$i] ?>월</td>
<td width=60 align=center class='bg2'><?= $dt ?></td>
<td width=2 align=center class='bg1'></td>
<td width=320>
@@ -180,24 +193,19 @@ if ($admin['maxonline'] < $curonline) {
</td>
</tr>
<?php
$totalRefresh = [
...$db->queryFirstRow('SELECT sum(`refresh`) as `refresh`, sum(`refresh_score_total`) as `refresh_score_total` from general_access_log'),
'name' => '접속자 총합'
];
$max_refresh = $db->queryFirstRow('SELECT sum(refresh) as refresh, sum(`connect`) as `connect` from general');
$max_refresh['name'] = '접속자 총합';
$top5Refresh = $db->query(
'SELECT `name`, `log`.`refresh`, `refresh_score_total` FROM `general_access_log` AS `log`
INNER JOIN `general` ON `log`.`general_id` = `general`.`no` ORDER BY `log`.`refresh` DESC LIMIT 5'
);
$refresh_result = array_merge([$max_refresh], $db->query('SELECT `name`,refresh,`connect` FROM general ORDER BY refresh DESC LIMIT 5'));
foreach (array_merge([$totalRefresh], $top5Refresh) as $i => $user) {
$w = round($user['refresh'] / max(1, $totalRefresh['refresh']) * 100, 1);
foreach ($refresh_result as $i => $user) {
$w = round($user['refresh'] / max(1, $max_refresh['refresh']) * 100, 1);
$w2 = round(100 - $w, 1);
$color = getTrafficColor($w);
?>
<tr>
<td width=98 align=center><?= $user['name'] ?></td>
<td width=98 align=center><?= $user['refresh_score_total'] ?>(<?= $user['refresh'] ?>)</td>
<td width=98 align=center><?= $user['connect'] ?>(<?= $user['refresh'] ?>)</td>
<td width=798>
<?php if ($w == 0) : ?>
<?php elseif ($w < 10) : ?>
+11 -16
View File
@@ -2,8 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
include "lib.php";
@@ -23,15 +21,12 @@ $generalID = $session->generalID;
$me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no,tournament,con,turntime from general where owner=%i', $userID);
$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'turnterm', 'develcost']);
$turnTerm = $admin['turnterm'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -112,7 +107,7 @@ if ($str3) {
?>
<!DOCTYPE html>
<html>
<?php if ($limitState == 1) {
<?php if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?>
@@ -507,28 +502,28 @@ if ($str3) {
$tournamentType = [
'전 력 전' => [
'종합',
function (GeneralLite $general) {
function (General $general) {
return $general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel');
},
'tt',
],
'통 솔 전' => [
'통솔',
function (GeneralLite $general) {
function (General $general) {
return $general->getVar('leadership');
},
'tl',
],
'일 기 토' => [
'무력',
function (GeneralLite $general) {
function (General $general) {
return $general->getVar('strength');
},
'ts',
],
'설 전' => [
'지력',
function (GeneralLite $general) {
function (General $general) {
return $general->getVar('intel');
},
'ti',
@@ -565,12 +560,12 @@ if ($str3) {
$winColumn = RankColumn::from("{$rankColumn}w");
$drawColumn = RankColumn::from("{$rankColumn}d");
$loseColumn = RankColumn::from("{$rankColumn}l");
$tournamentRankerList = GeneralLite::createObjListFromDB(
$tournamentRankerList = General::createGeneralObjListFromDB(
$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value),
[$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
GeneralLiteQueryMode::Core
0
);
usort($tournamentRankerList, function (GeneralLite $lhs, GeneralLite $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
usort($tournamentRankerList, function (General $lhs, General $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
$result = - ($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn));
if ($result !== 0) return $result;
$result = - (
+3 -2
View File
@@ -211,7 +211,7 @@ $templates = new \League\Plates\Engine('templates');
$city['trade'] = "- ";
}
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'])[0];
$dbColumns = General::mergeQueryColumn(['npc', 'defence_train', 'no', 'picture', 'imgsvr', 'name', 'injury', 'leadership', 'strength', 'intel', 'officer_level', 'nation', 'crewtype', 'crew', 'train', 'atmos'], 2)[0];
if ($showDetailedInfo) {
$generals = $db->query(
'SELECT %l from general where city=%i order by turntime',
@@ -327,7 +327,8 @@ $templates = new \League\Plates\Engine('templates');
if ($ourGeneral && !$isNPC) {
$turnText = [];
foreach ($generalTurnList[$general['no']] as $turnRawIdx => $turn) {
$generalObj = new General($general, null, null, null, null, null, false);
foreach ($generalTurnList[$generalObj->getID()] as $turnRawIdx => $turn) {
$turnIdx = $turnRawIdx + 1;
$turnText[] = "{$turnIdx} : $turn";
}
+4 -7
View File
@@ -19,15 +19,12 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("암행부", 1);
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation=%i', $me['nation']);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -48,7 +45,7 @@ $templates = new \League\Plates\Engine('templates');
?>
<!DOCTYPE html>
<html>
<?php if ($limitState == 1) {
<?php if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
} ?>
+4 -6
View File
@@ -97,7 +97,7 @@ if ($gameStor->isunited) {
7 => ['gold', true],
8 => ['rice', true],
9 => ['crew', true],
10 => ['refresh_score_total', true],
10 => ['connect', true],
11 => ['personal', true],
12 => ['special', true],
13 => ['special2', true],
@@ -105,9 +105,7 @@ if ($gameStor->isunited) {
15 => ['npc', true],
][$type];
$generalList = $db->query(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total,gold,rice,crew,belong
FROM `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : '');
$generalList = $db->query('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect,gold,rice,crew,belong from general where nation = %i order by %b %l', $me['nation'], $orderKey, $orderDesc ? 'desc' : '');
echo "
<table align=center class='tb_layout bg0'>
@@ -175,8 +173,8 @@ if ($gameStor->isunited) {
<td align=center>" . displayCharInfo($general['personal']) . "</td>
<td align=center>" . displaySpecialDomesticInfo($general['special']) . " / " . displaySpecialWarInfo($general['special2']) . "</td>
<td align=center>{$general['belong']}</td>
<td align=center>". $general['refresh_score_total'] ?? 0;
echo "<br>(" . getRefreshScoreText($general['refresh_score_total'] ?? 0) . ")</td>
<td align=center>{$general['connect']}";
echo "<br>(" . getConnect($general['connect']) . ")</td>
</tr>";
}
echo "
+11 -45
View File
@@ -2,10 +2,6 @@
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\TableName;
include "lib.php";
include "func.php";
@@ -24,7 +20,7 @@ $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$me = General::createGeneralObjFromDB($generalID);
$myset = $me->getVar('myset');
if ($myset > 0) {
@@ -33,15 +29,7 @@ if ($myset > 0) {
$submit = 'hidden';
}
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM %b WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
TableName::generalAccessLog->value,
GeneralAccessLogColumn::generalID->value,
$generalID
);
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
$targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($gameStor->turntime <= $gameStor->opentime) {
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0 && $me->getNationID() == 0) {
@@ -51,19 +39,13 @@ if ($gameStor->turntime <= $gameStor->opentime) {
}
}
if ($me->getNationID() == 0) {
if($me->getNationID() == 0){
$showBuildNationCandidateBtn = true;
}
}
$use_treatment = $me->getAuxVar('use_treatment') ?? 10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
$changeDefence999Train = -3;
$changeDefence999Atmos = -6;
$changeDefence999Train = $me->onCalcDomestic('changeDefenceTrain', "train999", $changeDefence999Train);
$changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $changeDefence999Atmos);
?>
<!DOCTYPE html>
<html>
@@ -99,13 +81,13 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<div class="col">내 정 보<br><?= backButton() ?></div>
</div>
<div class="row gx-0">
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row">
<div class="col"><?php generalInfo($me); ?><?php generalInfo2($me); ?></div>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row mx-0 gx-0">
<div class="col" style='padding-left:2ch;'>
토너먼트 【
@@ -135,22 +117,11 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?>
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) :
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : ''
?>]<?php endif ?></option>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>[훈련 -3, 사기 -6]</option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
@@ -168,11 +139,6 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<button type="button" id='buildNationCandidate' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>사전 거병</button><br><br>
<?php endif; ?>
<?php if (GameConst::$availableInstantAction['instantRetreat'] ?? false) : ?>
거리 3칸 이내 아국 도시로 즉시 이동<br>
<button type="button" id='instantRetreat' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>접경 귀환</button><br><br>
<?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
다른 장수 선택 (<?= substr($me->getAuxVar('next_change') ?? TimeUtil::now(), 0, 19) ?> 부터)<br>
<a href="select_general_from_pool.php" id='select_general_from_pool'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>다른 장수 선택</button></a><br><br>
@@ -201,7 +167,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<div class="row mx-1">
<div class="btn-group" role="group">
<?php foreach ($me->getItems() as $itemKey => $item) : ?>
<button type="button" data-item-type='<?= $itemKey ?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<button type="button" data-item-type='<?=$itemKey?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<?php endforeach; ?>
</div>
</div>
@@ -212,7 +178,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
</div>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:skyblue'>개인 기록</h4>
@@ -225,7 +191,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<button type="button" class="load_old_log btn btn-secondary" data-log_type="generalAction">이전 로그 불러오기</button>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:orange'>전투 기록</h4>
@@ -239,7 +205,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:skyblue'>장수 열전</h4>
@@ -249,7 +215,7 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<?= formatHistoryToHTML(getGeneralHistoryLogAll($generalID)) ?>
</div>
</div>
<div class="col col-12 col-lg-6">
<div class="col col-12 col-md-6">
<div class="row gx-0">
<div class="col bg1 text-center">
<h4 style='color:orange'>전투 결과</h4>
+6 -8
View File
@@ -14,16 +14,14 @@ $gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("토너먼트", 1);
TurnExecutionHelper::executeAllCommand();
$me = $db->queryFirstRow(
'SELECT no,tournament,refresh_score,turntime from `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id where owner=%i', $userID
);
$generalID = $me['no'];
$me = $db->queryFirstRow('select no,tournament,con,turntime from general where owner=%i', $userID);
$generalID = $session->generalID;
$admin = $gameStor->getValues(['tournament', 'phase', 'turnterm', 'tnmt_msg', 'tnmt_type', 'develcost', 'tnmt_trig']);
$turnTerm = $admin['turnterm'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
@@ -102,7 +100,7 @@ $globalBetTotal = array_sum($globalBet);
?>
<!DOCTYPE html>
<html>
<?php if ($limitState == 1) {
<?php if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다! 제한량이 모자라다면 참여를 해보세요^^");
} ?>
-6
View File
@@ -1,6 +0,0 @@
<?php
namespace sammo;
class ServerEnv extends ServerDefaultEnv {
//ServerEnv 기본값을 변경하고 싶다면 orig를 제거한 복사본을 만들고 수정
}
+76 -100
View File
@@ -5,11 +5,7 @@ namespace sammo;
use DateTime;
use Ds\Set;
use sammo\Enums\AuctionType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
require_once 'process_war.php';
@@ -107,9 +103,10 @@ function GetImageURL($imgsvr, $filepath = '')
}
/**
* @param null|int $refreshScore 장수의 벌점
* @param null|int $con 장수의 벌점
* @param null|int $conlimit 최대 벌점
*/
function checkLimit($refreshScore = null)
function checkLimit($con = null)
{
$session = Session::getInstance();
if ($session->userGrade >= 4) {
@@ -119,15 +116,15 @@ function checkLimit($refreshScore = null)
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($refreshScore === null) {
$refreshScore = $db->queryFirstField('SELECT refresh_score FROM general_access_log WHERE `general_id`=%i', Session::getGeneralID());
if ($con === null) {
$con = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', Session::getUserID());
}
$refreshLimit = $gameStor->refreshLimit;
$conlimit = $gameStor->conlimit;
if ($refreshScore > $refreshLimit) {
if ($con > $conlimit) {
return 2;
//접속제한 90%이면 경고문구
} elseif ($refreshScore > $refreshLimit * 0.9) {
} elseif ($con > $conlimit * 0.9) {
return 1;
} else {
return 0;
@@ -150,7 +147,7 @@ function getRandGenName(RandUtil $rng)
function cityInfo(GeneralLite $generalObj)
function cityInfo(General $generalObj)
{
$db = DB::db();
@@ -377,11 +374,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty)
{
$secretMax = 4;
if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) {
if ($penalty['noTopSecret'] ?? false) {
$secretMax = 1;
} else if ($penalty[PenaltyKey::NoChief->value] ?? false) {
} else if ($penalty['noChief'] ?? false) {
$secretMax = 1;
} else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) {
} else if ($penalty['noAmbassador'] ?? false) {
$secretMax = 2;
}
return $secretMax;
@@ -404,19 +401,19 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
}
if ($penalty[PenaltyKey::NoChief->value] ?? false) {
if ($penalty['noSecret'] ?? false) {
return 0;
}
$secretMin = 0;
$secretMax = checkSecretMaxPermission($penalty);
$secretMax = checkSecretMaxPermission($me, $penalty);
if ($me['officer_level'] == 12) {
$secretMin = 4;
} else if ($permission == 'ambassador') {
} else if ($me['permission'] == 'ambassador') {
$secretMin = 4;
} else if ($permission == 'auditor') {
} else if ($me['permission'] == 'auditor') {
$secretMin = 3;
} else if ($me['officer_level'] >= 5) {
$secretMin = 2;
@@ -645,7 +642,7 @@ function generalInfo(General $generalObj)
$age = "<font color=red>{$age} 세</font>";
}
$refreshScoreTotal = round($generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal) ?? 0, -1);
$connectCnt = round($generalObj->getVar('connect'), -1);
$specialDomestic = $generalObj->getVar('special') === GameConst::$defaultSpecialDomestic
? "{$generalObj->getVar('specage')}세"
: "<font color=limegreen>" . displayiActionObjInfo($generalObj->getSpecialDomestic()) . "</font>";
@@ -754,7 +751,7 @@ function generalInfo(General $generalObj)
<td style='text-align:center;' class='bg1'><b>부대</b></td>
<td style='text-align:center;' colspan=3>{$troopInfo}</td>
<td style='text-align:center;' class='bg1'><b>벌점</b></td>
<td style='text-align:center;' colspan=5>" . getRefreshScoreText($refreshScoreTotal) . " {$refreshScoreTotal}({$generalObj->getAccessLogVar(GeneralAccessLogColumn::refreshScore)})</td>
<td style='text-align:center;' colspan=5>" . getConnect($connectCnt) . " {$connectCnt}({$generalObj->getVar('con')})</td>
</tr>
</table>";
}
@@ -1001,69 +998,52 @@ function increaseRefresh($type = "", $cnt = 1)
$generalID = $session->generalID;
$userGrade = $session->userGrade;
$dateObj = new \DateTimeImmutable();
$date = TimeUtil::format($dateObj, false);
$date = TimeUtil::now();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$isunited = $gameStor->isunited;
$opentime = $gameStor->opentime;
if ($userGrade == 6) {
if($userGrade == 6){
return;
}
if ($isunited == 2) {
if($isunited == 2){
return;
}
if (!$generalID) {
if(!$generalID){
return;
}
if ($opentime > $date) {
if($opentime > $date){
return;
}
$gameStor->refresh = $gameStor->refresh + $cnt; //TODO: +로 증가하는 값은 별도로 분리
$db->insertUpdate('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $date,
GeneralAccessLogColumn::refreshTotal->value => $cnt,
GeneralAccessLogColumn::refresh->value => $cnt,
GeneralAccessLogColumn::refreshScore->value => $cnt,
GeneralAccessLogColumn::refreshScoreTotal->value => $cnt,
], [
GeneralAccessLogColumn::lastRefresh->value => $date,
GeneralAccessLogColumn::refreshTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshTotal->value, $cnt),
GeneralAccessLogColumn::refresh->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refresh->value, $cnt),
GeneralAccessLogColumn::refreshScore->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScore->value, $cnt),
GeneralAccessLogColumn::refreshScoreTotal->value => $db->sqleval('%b + %i', GeneralAccessLogColumn::refreshScoreTotal->value, $cnt),
]);
$db->update('general', [
'lastrefresh' => $date,
'con' => $db->sqleval('con + %i', $cnt),
'connect' => $db->sqleval('connect + %i', $cnt),
'refcnt' => $db->sqleval('refcnt + %i', $cnt),
'refresh' => $db->sqleval('refresh + %i', $cnt)
], 'owner=%i', $userID);
$serverPath = __DIR__;
$serverID = UniqueConst::$serverID;
$logPath = "{$serverPath}/logs/{$serverID}/api_log.db";
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
$date = date('Y-m-d H:i:s');
$logDB->insert('api_log', [
'user_id' => $session->userID,
'ip' => $ip,
'date' => $date,
'path' => "refresh",
'arg' => Json::encode([
'type' => $type,
]),
'aux' => Json::encode([
'generalID' => $generalID,
'generalName' => $session->generalName,
'userName' => $session->userName,
]),
]);
$date = date('Y_m_d H:i:s');
$date2 = substr($date, 0, 10);
$online = getOnlineNum();
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_{$date2}_refresh.txt",
sprintf(
"%s, %s, %s, %s, %s, %d\n",
$date,
$session->userName,
$session->generalName,
$session->ip,
$type,
$online
),
FILE_APPEND
);
}
function updateTraffic()
@@ -1071,9 +1051,12 @@ function updateTraffic()
$online = getOnlineNum();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh', 'recentTraffic']);
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh']);
/** @var array{year:int,month:int,refresh:int,maxonline:int,maxrefresh:int} $admin */
//최다갱신자
$user = $db->queryFirstRow('select name,refresh from general order by refresh desc limit 1');
if ($admin['maxrefresh'] < $admin['refresh']) {
$admin['maxrefresh'] = $admin['refresh'];
}
@@ -1084,20 +1067,22 @@ function updateTraffic()
$gameStor->maxrefresh = $admin['maxrefresh'];
$gameStor->maxonline = $admin['maxonline'];
$recentTraffic = $admin['recentTraffic'] ?? [];
if(count($recentTraffic) >= 5){
array_shift($recentTraffic);
}
$recentTraffic[] = [
'year'=>$admin['year'],
'month' => $admin['month'],
'refresh' => $admin['refresh'],
'online' => $online,
'date' => TimeUtil::now(),
];
$gameStor->recentTraffic = $recentTraffic;
$db->update('general', ['refresh' => 0], true);
$db->update('general_access_log', ['refresh' => 0], true);
$date = TimeUtil::now();
//일시|년|월|총갱신|접속자|최다갱신자
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_traffic.txt",
Json::encode([
$date,
$admin['year'],
$admin['month'],
$admin['refresh'],
$online,
$user['name'] . "(" . $user['refresh'] . ")"
]) . "\n",
FILE_APPEND
);
}
function CheckOverhead()
@@ -1105,13 +1090,13 @@ function CheckOverhead()
//서버정보
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$turnterm, $refreshLimit] = $gameStor->getValuesAsArray(['turnterm', 'refreshLimit']);
list($turnterm, $conlimit) = $gameStor->getValuesAsArray(['turnterm', 'conlimit']);
$nextRefreshLimit = Util::round(pow($turnterm, 0.6) * 3) * GameConst::$refreshLimitCoef;
$con = Util::round(pow($turnterm, 0.6) * 3) * 10;
if ($nextRefreshLimit != $refreshLimit) {
$gameStor->refreshLimit = $nextRefreshLimit;
if ($con != $conlimit) {
$gameStor->conlimit = $con;
}
}
@@ -1215,16 +1200,7 @@ function updateOnline()
//동접수
$startTurn = cutTurn($gameStor->turntime, $gameStor->turnterm, false);
$onlineUser = $db->query(
'SELECT %b, %b, %b FROM `general_access_log` as `log` INNER JOIN `general` ON `log`.%b = `general`.%b WHERE %b >= %s',
GeneralColumn::no->value,
GeneralColumn::name->value,
GeneralColumn::nation->value,
GeneralAccessLogColumn::generalID->value,
GeneralColumn::no->value,
GeneralAccessLogColumn::lastRefresh->value,
$startTurn
);
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh >= %s AND npc < 2', $startTurn);
$onlineNum = count($onlineUser);
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
@@ -1338,7 +1314,7 @@ function CheckHall($no)
["betrate", 'calc'],
];
$generalObj = General::createObjFromDB($no);
$generalObj = General::createGeneralObjFromDB($no, null, 2);
$ttw = $generalObj->getRankVar(RankColumn::ttw);
$ttd = $generalObj->getRankVar(RankColumn::ttd);
@@ -1669,6 +1645,8 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob *= GameConst::$uniqueTrialCoef;
@@ -1682,9 +1660,6 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
//포인트로 랜덤 유니크 획득
$prob = 1;
}
else if ($acquireType == '건국') {
$prob = 1; // 건국시 100%
}
foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) {
@@ -1729,13 +1704,14 @@ function deleteNation(General $lord, bool $applyDB): array
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
$nationGeneralList = General::createObjListFromDB(
$nationGeneralList = General::createGeneralObjListFromDB(
$db->queryFirstColumn(
'SELECT `no` FROM general WHERE nation=%i AND no != %i',
$nationID,
$lordID
),
['npc', 'owner', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
1
);
$nationGeneralList[$lordID] = $lord;
@@ -1752,7 +1728,7 @@ function deleteNation(General $lord, bool $applyDB): array
// 전 장수 재야로
foreach ($nationGeneralList as $general) {
if ($general->getNPCType() < 2) {
if($general->getNPCType() < 2){
$general->setAuxVar(
InheritanceKey::max_belong->value,
max(
+4 -19
View File
@@ -3,7 +3,6 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
@@ -214,7 +213,7 @@ function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
@@ -234,7 +233,7 @@ function _setNationCommand(NationCommand $command, array $turnList):void {
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
@@ -351,7 +350,7 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
@@ -426,7 +425,7 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
@@ -435,13 +434,6 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
];
}
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
@@ -481,13 +473,6 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
}
_setNationCommand($commandObj, $turnList);
if($general->getNPCType() < 2){
//유저장인 경우에는 턴 리필
$general->updateVarWithLimit('killturn', $env['killturn'], $general->getVar('killturn'));
$general->applyDB($db);
}
return [
'result'=>true,
'brief'=>$commandObj->getBrief(),
+12 -107
View File
@@ -133,19 +133,19 @@ function getNationType(?string $type) {
}
function getRefreshScoreText($score) {
if($score < 50) $scoreName = '안함';
elseif($score < 100) $scoreName = '무관심';
elseif($score < 200) $scoreName = '가끔';
elseif($score < 400) $scoreName = '보통';
elseif($score < 800) $scoreName = '자주';
elseif($score < 1600) $scoreName = '열심';
elseif($score < 3200) $scoreName = '중독';
elseif($score < 6400) $scoreName = '폐인';
elseif($score < 12800) $scoreName = '경고';
else $scoreName = '헐...';
function getConnect($con) {
if($con < 50) $conname = '안함';
elseif($con < 100) $conname = '무관심';
elseif($con < 200) $conname = '가끔';
elseif($con < 400) $conname = '보통';
elseif($con < 800) $conname = '자주';
elseif($con < 1600) $conname = '열심';
elseif($con < 3200) $conname = '중독';
elseif($con < 6400) $conname = '폐인';
elseif($con < 12800) $conname = '경고';
else $conname = '헐...';
return $scoreName;
return $conname;
}
function getNationType2(?string $type) {
@@ -256,41 +256,6 @@ function buildItemClass(?string $type):BaseItem{
return $obj;
}
function getScenarioEffectClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionScenarioEffect\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 시나리오 효과 클래스가 아님");
}
function buildScenarioEffectClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getScenarioEffectClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralSpecialDomesticClass(?string $type){
if($type === null || $type === ''){
$type = GameConst::$defaultSpecialDomestic;
@@ -361,41 +326,6 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
return $obj;
}
function getActionCrewTypeClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionCrewType\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 올바른 병종 효과가 아님");
}
function buildActionCrewTypeClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getActionCrewTypeClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralCommandClass(?string $type){
if($type === null || $type === ''){
$type = '휴식';
@@ -457,29 +387,6 @@ function buildWarUnitTriggerClass(?string $type, WarUnit $unit, ?array $args = n
return $class->newInstanceArgs(array_merge([$unit], $args));
}
function getStaticEventClass(string $type){
static $basePath = __NAMESPACE__.'\\StaticEvent\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 StaticEvent가 아님");
}
function buildStaticEventClass(?string $type):BaseStaticEvent{
static $cache = [];
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getStaticEventClass($type);
$obj = new $class();
$cache[$type] = $obj;
return $obj;
}
function getGeneralPoolClass(string $type){
static $basePath = __NAMESPACE__.'\\GeneralPool\\';
$classPath = ($basePath.$type);
@@ -635,8 +542,6 @@ function getExpLevel($experience) {
$level = Util::toInt(sqrt($experience/10));
}
$level = Util::clamp($level, 0, GameConst::$maxLevel);
return $level;
}
+13 -53
View File
@@ -202,10 +202,8 @@ function preUpdateMonthly()
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
//접률감소, 건국제한-1
$db->update('general_access_log', [
'refresh_score_total' => $db->sqleval('floor(refresh_score_total*0.99)'),
], true);
$db->update('general', [
'connect' => $db->sqleval('floor(connect*0.99)'),
'makelimit' => $db->sqleval('greatest(0, makelimit - 1)'),
], true);
//전략제한-1, 외교제한-1, 세율동기화
@@ -303,6 +301,7 @@ function postUpdateMonthly(RandUtil $rng)
WHERE g.nation = A.nation)
+(select round(sum(dex1+dex2+dex3+dex4+dex5)/1000) from general where nation=A.nation)
+(select round(sum(experience+dedication)/100) from general where nation=A.nation)
+(select round(avg(connect)) from general where nation=A.nation)
)/10)
as power,
(select sum(crew) from general where nation=A.nation) as totalCrew
@@ -372,7 +371,7 @@ function postUpdateMonthly(RandUtil $rng)
continue;
}
//양측 기간 모두 0이 되는 상황이면
//양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
@@ -381,7 +380,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [
'state' => 2,
'term' => 0,
@@ -451,7 +450,7 @@ function checkWander(RandUtil $rng)
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createObjListFromDB($wanderers) as $wanderer) {
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
@@ -698,7 +697,7 @@ function checkEmperior()
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'refreshLimit']);
$admin = $gameStor->getValues(['year', 'month', 'isunited', 'conlimit']);
if ($admin['isunited'] != 0) {
return;
}
@@ -743,7 +742,7 @@ function checkEmperior()
}
$inheritPointManager = InheritancePointManager::getInstance();
$allUserGenerals = General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
$allUserGenerals = General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
foreach ($allUserGenerals as $genObj) {
if ($genObj->getNationID() == $nationID) {
if ($genObj->getVar('officer_level') > 4) {
@@ -760,7 +759,7 @@ function checkEmperior()
}
$gameStor->isunited = 2;
$gameStor->refreshLimit = $gameStor->refreshLimit * 100;
$gameStor->conlimit = $gameStor->conlimit * 100;
foreach ($db->queryFirstColumn('SELECT no FROM general WHERE npc<2 AND age>=%i', GameConst::$minPushHallAge) as $hallGeneralNo) {
CheckHall($hallGeneralNo);
@@ -772,7 +771,7 @@ function checkEmperior()
$chiefs = Util::convertArrayToDict(
$db->query(
'SELECT no,npc,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
'SELECT no,name,picture,belong,officer_level FROM general WHERE nation=%i AND officer_level >= 5',
$nationID
),
'officer_level'
@@ -899,7 +898,7 @@ function checkEmperior()
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => Json::encode($nationHistory),
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
@@ -909,34 +908,6 @@ function checkEmperior()
//연감 월결산
LogHistory();
$availableInvaderGame = false;
foreach(CityConst::all() as $city){
if($city->level == 4){
$availableInvaderGame = true;
break;
}
}
if($availableInvaderGame){
$invaderMsgCnt = 2;
foreach(range(12, 5, -1) as $chiefLevel){
if(!key_exists($chiefLevel, $chiefs)){
continue;
}
$targetChief = $chiefs[$chiefLevel];
if($targetChief['npc'] >= 2){
continue;
}
$invaderMsgs = RaiseInvaderMessage::buildRaiseInvaderMessage($targetChief['no']);
foreach($invaderMsgs as $invaderMsg){
$invaderMsg->send();
}
$invaderMsgCnt--;
if($invaderMsgCnt <= 0){
break;
}
}
}
}
function updateMaxDomesticCritical(General $general, $score)
@@ -951,19 +922,8 @@ function updateMaxDomesticCritical(General $general, $score)
}
}
function genGenericUniqueRNG(int $year, int $month, int $generalID, ?string $reason = null): RandUtil
function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
{
if($reason){
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
$year,
$month,
$generalID,
$reason
)));
}
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
@@ -973,7 +933,7 @@ function genGenericUniqueRNG(int $year, int $month, int $generalID, ?string $rea
)));
}
function genGenericUniqueRNGFromGeneral(General $general, string $reason): RandUtil
function genGenericUniqueRNGFromGeneral(General $general): RandUtil
{
$logger = $general->getLogger();
if (!$logger) {
@@ -982,5 +942,5 @@ function genGenericUniqueRNGFromGeneral(General $general, string $reason): RandU
$year = $logger->getYear();
$month = $logger->getMonth();
$generalID = $general->getID();
return genGenericUniqueRNG($year, $month, $generalID, $reason);
return genGenericUniqueRNG($year, $month, $generalID);
}
+57
View File
@@ -148,6 +148,63 @@ function allButton(bool $seizeNPCMode, array $opts = [])
], $opts));
}
function commandButton(array $opts = [])
{
$session = Session::getInstance();
$userID = Session::getUserID();
if (!$session->isGameLoggedIn()) {
return '';
}
$db = DB::db();
$me = $db->queryFirstRow("select no,nation,officer_level,belong,permission,penalty from general where owner=%i", $userID);
$nation = $db->queryFirstRow("select nation,level,color,secretlimit from nation where nation=%i", $me['nation']) ?? [
'nation' => 0,
'level' => 0,
'secretlimit' => 99,
'color' => '#000000'
];
$bgColor = $nation['color'] ?? '#000000';
$fgColor = newColor($bgColor);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$showSecret = false;
$permission = checkSecretPermission($me);
$btnClassForTournament = $opts['btnClass'];
if ($opts['isTournamentApplicationOpen']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForTournament = 'toolbarButton2';
}
}
$btnClassForBetting = $opts['btnClass'];
if ($opts['isBettingActive']) {
if ($btnClassForTournament != 'dropdown-item') {
$btnClassForBetting = 'toolbarButton2';
}
}
if ($permission >= 1) {
$showSecret = true;
} else if ($me['officer_level'] == 0) {
$showSecret = false;
}
return $templates->render('commandButton', array_merge([
'bgColor' => $bgColor,
'fgColor' => $fgColor,
'meLevel' => $me['officer_level'],
'nationLevel' => $nation['level'],
'showSecret' => $showSecret,
'permission' => $permission,
'btnClassForTournament' => $btnClassForTournament,
'btnClassForBetting' => $btnClassForBetting,
], $opts));
}
function formatWounded(int $value, int $wound): string
{
if ($wound == 0) {
+2 -9
View File
@@ -364,14 +364,7 @@ function disaster(RandUtil $rng) {
$logger->flush();
if (!$isGood) {
[$queryColumns,,] = General::mergeQueryColumn();
$generalListByCity = Util::arrayGroupBy(
$db->query(
'SELECT %l FROM general WHERE city IN %li',
Util::formatListOfBackticks($queryColumns),
Util::squeezeFromArray($targetCityList, 'city')
),
'city');
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
@@ -390,7 +383,7 @@ function disaster(RandUtil $rng) {
$generalList = array_map(
function($rawGeneral) use ($city, $year, $month){
return new General($rawGeneral, null, null, $city, null, $year, $month, false);
return new General($rawGeneral, null, $city, null, $year, $month, false);
},
$generalListByCity[$city['city']]??[]
);
+2 -2
View File
@@ -882,7 +882,7 @@ function setGift($tnmt_type, $tnmt, $phase)
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
@@ -946,7 +946,7 @@ function setGift($tnmt_type, $tnmt, $phase)
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createObjListFromDB(array_keys($resultHelper));
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper));
foreach ($resultHelper as $generalID => $general) {
$rewardText = number_format($general['reward']);
+2 -2
View File
@@ -39,8 +39,8 @@ if ($session->userGrade < 5 && !$allowReset) {
<body>
<div class="container">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-lg-center">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center">
<div class="col col-lg-8">
<div class="card" id="game_form_card">
+2 -2
View File
@@ -32,8 +32,8 @@ if ($session->userGrade == 5) {
<body>
<div class="container" style="min-width:720px;">
<h1 class="row justify-content-lg-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-lg-center">
<h1 class="row justify-content-md-center">삼국지 모의전투 HiDCHe 리셋</h1>
<div class="row justify-content-md-center">
<div class="col col-lg-8">
<div class="card" id="db_form_card">
+4 -7
View File
@@ -17,13 +17,10 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty, `picture`,`imgsvr` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty, `picture`,`imgsvr` FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -53,7 +50,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
+4 -7
View File
@@ -16,13 +16,10 @@ $text = Util::getPost('text');
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, name, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, name, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -61,7 +58,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
+5 -7
View File
@@ -16,14 +16,11 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("회의실", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -36,7 +33,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
else if ($isSecretBoard && $permission < 2) {
Json::die([
@@ -75,3 +72,4 @@ Json::die([
'articles'=>$articles,
'reason'=>'success'
]);
+3 -6
View File
@@ -17,13 +17,10 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+5 -7
View File
@@ -16,14 +16,11 @@ $isSecretBoard = Util::getPost('isSecret', 'bool', false);
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, nation, officer_level, permission, refresh_score, turntime, belong, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, nation, officer_level, permission, con, turntime, belong, penalty FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -36,7 +33,7 @@ if($permission < 0){
'result'=>false,
'reason'=>'국가에 소속되어있지 않습니다.'
]);
}
$letters = [];
@@ -86,3 +83,4 @@ Json::die([
'myNationID'=>$me['nation'],
'reason'=>'success'
]);
+3 -6
View File
@@ -22,13 +22,10 @@ $reason = Util::getPost('reason', 'string', '');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+3 -6
View File
@@ -17,13 +17,10 @@ $letterNo = Util::getPost('letterNo', 'int');
increaseRefresh("외교부", 1);
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+3 -6
View File
@@ -24,13 +24,10 @@ if($prevNo < 1){
$prevNo = null;
}
$me = $db->queryFirstRow(
'SELECT no, name, nation, officer_level, permission, refresh_score, turntime, belong, penalty, picture, imgsvr FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, nation, officer_level, permission, con, turntime, belong, penalty, picture, imgsvr FROM general WHERE owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
+4 -7
View File
@@ -33,15 +33,12 @@ if($generalID <= 0 || $reqTo <= 0){
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$nationID = $me['nation'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
Json::die([
'result'=>false,
'reason'=>'접속 제한입니다.'
@@ -64,7 +61,7 @@ if($generalID !== $targetID){
'reason'=>'권한이 부족합니다. 수뇌부가 아니거나 사관년도가 부족합니다.'
]);
}
if($testGeneralNationID !== $nationID){
Json::die([
'result'=>false,
+14 -22
View File
@@ -199,25 +199,17 @@ if($reserve_open){
]);
}
try{
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
!!$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
}
catch(\Exception $e){
Json::die([
'result'=>false,
'reason'=>$e->getMessage()
]);
}
Json::die(ResetHelper::buildScenario(
$turnterm,
$sync,
$scenario,
$fiction,
$extend,
$block_general_create,
$npcmode,
$show_img_level,
!!$tournament_trig,
$join_mode,
TimeUtil::now(),
$autorun_user
));
+14 -29
View File
@@ -53,17 +53,22 @@ if($fullReset){
}
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->addHook('run_failed', function(){
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
});
}
$mysqli_obj = $db->get();
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
@@ -79,6 +84,8 @@ $result = Util::generateFileUsingSimpleTemplate(
], true
);
if($result !== true){
Json::die([
'result'=>false,
@@ -86,29 +93,7 @@ if($result !== true){
]);
}
//최소한의 테이블 처리를 위해 수동으로 초기화하도록 하자
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/schema.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
ResetHelper::clearDB();
ServConfig::getServerList()[$prefix]->closeServer();
+1 -9
View File
@@ -19,15 +19,7 @@ if(!prepareDir('data/file_cache')){
]);
}
$absolutePath = realpath('data/file_cache');
if(!$absolutePath){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
+104 -132
View File
@@ -1,12 +1,7 @@
<?php
namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php";
include "func.php";
@@ -24,99 +19,97 @@ $userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario', 'killturn']);
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,npc,nation,officer_level,penalty from general where owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음
if ($myOfficerLevel < 5) {
if($myOfficerLevel < 5){
Json::die([
'result' => false,
'reason' => '수뇌가 아닙니다.'
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if ($action === '추방' && $destGeneralID == 0) {
if($action === '추방' && $destGeneralID==0){
Json::die([
'result' => false,
'reason' => '장수가 지정되지 않았습니다.'
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if ($destGeneralID == 0) {
if($destGeneralID==0){
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
} else {
$general = General::createObjFromDB($destGeneralID);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], 1);
if ($general instanceof DummyGeneral) {
if($general instanceof DummyGeneral){
Json::die([
'result' => false,
'reason' => '올바르지 않은 장수입니다.'
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if ($nationID != $general->getNationID()) {
if($nationID != $general->getNationID()){
Json::die([
'result' => false,
'reason' => '아국 장수가 아닙니다'
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if ($officerLevel == 12) {
if($officerLevel == 12){
Json::die([
'result' => false,
'reason' => '군주를 대상으로 할 수 없습니다.'
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel): ?string
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID);
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if ($targetOfficerLevel < $lv) {
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if (isOfficerSet($chiefSet, $targetOfficerLevel)) {
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0,
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if ($targetOfficerLevel === 11) {
} else if ($targetOfficerLevel % 2 == 0) {
if ($general->getVar('strength') < GameConst::$chiefStatMin) {
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
} else {
if ($general->getVar('intel') < GameConst::$chiefStatMin) {
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
@@ -125,59 +118,52 @@ function do수뇌임명(General $general, int $targetOfficerLevel): ?string
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string
{
global $myPenalty;
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if (CityConst::byID($cityID) === null) {
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
if ($general->getVar(GeneralColumn::officer_level) >= 4 && $myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if ($officerSet === null) {
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if (isOfficerSet($officerSet, $targetOfficerLevel)) {
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0,
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if ($general instanceof DummyGeneral) {
if($general instanceof DummyGeneral){
return null;
}
if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) {
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) {
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
@@ -186,25 +172,22 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null;
}
function do추방(General $general, int $myOfficerLevel): ?string
{
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if ($permission == 4) {
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
@@ -212,17 +195,17 @@ function do추방(General $general, int $myOfficerLevel): ?string
$logger = $general->getLogger();
//이미 지정했다면 무시
if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if ($general->getVar('gold') > GameConst::$defaultGold) {
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if ($general->getVar('rice') > GameConst::$defaultRice) {
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
@@ -240,26 +223,27 @@ function do추방(General $general, int $myOfficerLevel): ?string
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) {
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
} else {
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt);
$general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt);
$general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if ($general->getVar('troop') == $generalID) {
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop' => 0,
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if ($general->getNPCType() >= 2) {
if($general->getNPCType() >= 2){
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BanNPC',
@@ -298,24 +282,24 @@ function do추방(General $general, int $myOfficerLevel): ?string
}
}
if ($env['year'] < $env['startyear'] + 3) {
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury' => $db->sqleval('least(injury + 1, %i)', 80),
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
@@ -327,74 +311,62 @@ function do추방(General $general, int $myOfficerLevel): ?string
if ($action == "임명") {
if (2 <= $officerLevel && $officerLevel <= 4) {
if (!$destCityID) {
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result' => false,
'reason' => '도시가 지정되지 않았습니다.'
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if ($result !== null) {
if($result !== null){
Json::die([
'result' => false,
'reason' => $result
'result'=>false,
'reason'=>$result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result' => true,
'reason' => 'success'
'result'=>true,
'reason'=>'success'
]);
}
if (5 <= $officerLevel && $officerLevel < 12) {
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if ($result !== null) {
if($result !== null){
Json::die([
'result' => false,
'reason' => $result
'result'=>false,
'reason'=>$result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result' => true,
'reason' => 'success'
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result' => false,
'reason' => '올바르지 않은 지정입니다.'
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if ($action == "추방") {
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if ($result !== null) {
if($result !== null){
Json::die([
'result' => false,
'reason' => $result
'result'=>false,
'reason'=>$result
]);
}
//수뇌의 삭턴 리필
$db->update('general', [
'killturn' => $db->sqleval('GREATEST(%b, %i)', 'killturn', $gameStor->getValue('killturn')),
], 'no=%i', $me['no']);
Json::die([
'result' => true,
'reason' => 'success'
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result' => false,
'reason' => '올바르지 않은 명령입니다.'
]);
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
+3 -22
View File
@@ -1,8 +1,6 @@
<?php
namespace sammo;
use sammo\Enums\GeneralAccessLogColumn;
include "lib.php";
include "func.php";
@@ -27,25 +25,14 @@ $rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$member = $rootDB->queryFirstRow('SELECT `name`, `penalty` FROM member WHERE `NO`=%i', $userID);
if(!$member){
$userNick = RootDB::db()->queryFirstField('SELECT `NAME` FROM member WHERE `NO`=%i',$userID);
if(!$userNick){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$userNick = $member['name'];
$memberPenalty = Json::decode($member['penalty'] ?? '{}');
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now);
if(!$pickResult){
Json::die([
@@ -97,14 +84,8 @@ $db->update('general', [
'defence_train'=>80,
'permission'=>'normal',
'owner'=>$userID,
'aux'=>Json::encode($genAux),
'penalty'=>Json::encode($penalty),
'aux'=>Json::encode($genAux)
], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
$db->insertIgnore('general_access_log', [
GeneralAccessLogColumn::generalID->value => $pick,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if(!$db->affectedRows()){
Json::die([
+18 -44
View File
@@ -1,5 +1,4 @@
<?php
namespace sammo;
include "lib.php";
@@ -25,31 +24,29 @@ if ($defence_train <= 40) {
$defence_train = 40;
}
if ($defence_train <= 90) {
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1);
} else {
}
else{
$defence_train = 999;
}
if ($tnmt < 0 || $tnmt > 1) {
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
$db = DB::db();
$me = General::createObjFromDB($generalID);
$me = General::createGeneralObjFromDB($generalID);
if ($defence_train !== $me->getVar('defence_train')) {
if ($defence_train == 999) {
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$affectedTrain = -3;
$affectedAtmos = -6;
$affectedTrain = $me->onCalcDomestic('changeDefenceTrain', "train{$defence_train}", $affectedTrain);
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
} else {
$me->increaseVarWithLimit('train', -3, 20);
$me->increaseVarWithLimit('atmos', -6, 20);
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
@@ -59,44 +56,21 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if ($me->getNPCType() == 1 && $detachNPC) {
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if ($turnterm < 10) {
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
} else {
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db);
Json::die([
'result' => true,
'reason' => 'success'
]);
'result'=>true,
'reason'=>'success'
]);
+1 -4
View File
@@ -39,10 +39,7 @@ if (!$data || !is_array($data)) {
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT no, name, npc, nation, city, officer_level, refresh_score, turntime, belong, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$me = $db->queryFirstRow('SELECT no, name, npc, nation, city, officer_level, con, turntime, belong, permission, penalty FROM general WHERE owner=%i', $userID);
$nationID = $me['nation'];
+223 -280
View File
@@ -1,5 +1,4 @@
<?php
namespace sammo;
use Ds\Map;
@@ -16,48 +15,48 @@ $userID = Session::getUserID();
increaseRefresh("시뮬레이터", 0);
$query = Util::getPost('query');
if ($query === null) {
if($query === null){
Json::die([
'result' => false,
'reason' => '입력값이 없습니다.'
'result'=>false,
'reason'=>'입력값이 없습니다.'
]);
}
$action = Util::getPost('action');
if ($action === null || !in_array($action, ['reorder', 'battle'])) {
if($action === null || !in_array($action, ['reorder', 'battle'])){
Json::die([
'result' => false,
'reason' => '원하는 동작이 지정되지 않았습니다.'
'result'=>false,
'reason'=>'원하는 동작이 지정되지 않았습니다.'
]);
}
$query = Json::decode($query);
if ($query === null) {
if($query === null){
Json::die([
'result' => false,
'reason' => '올바르지 않은 JSON입니다.'
'result'=>false,
'reason'=>'올바르지 않은 JSON입니다.'
]);
}
$defaultCheck = [
'required' => [
'required'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation',
'year', 'month', 'repeatCnt'
],
'integer' => [
'year', 'month', 'repeatCnt'
'integer'=>[
'year','month','repeatCnt'
],
'between' => [
'between'=>[
['month', [1, 12]]
],
'in' => [
'in'=>[
['repeatCnt', [1, 1000]]
],
'min' => [
'min'=>[
['year', 0]
],
'array' => [
'array'=>[
'attackerGeneral', 'attackerCity', 'attackerNation',
'defenderGenerals', 'defenderCity', 'defenderNation'
],
@@ -65,10 +64,10 @@ $defaultCheck = [
$v = new Validator($query);
$v->rules($defaultCheck);
if (!$v->validate()) {
if(!$v->validate()){
Json::die([
'result' => false,
'reason' => $v->errorStr()
'result'=>false,
'reason'=>$v->errorStr()
]);
}
@@ -87,110 +86,20 @@ $rawDefenderNation = $query['defenderNation'];
$warSeed = $query['seed'] ?? '';
$cityCheck = [
'required' => [
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric' => [
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer' => [
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min' => [
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in' => [
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병도시]' . $v->errorStr()
]);
}
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[수비도시]' . $v->errorStr()
]);
}
$nationCheck = [
'required' => [
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer' => [
'level', 'capital', 'nation', 'gennum',
],
'numeric' => [
'tech', 'gold', 'rice'
],
'min' => [
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in' => [
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병국]' . $v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[수비국]' . $v->errorStr()
]);
}
$generalCheck = [
'required' => [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew',
],
'integer' => [
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
],
'min' => [
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
@@ -209,14 +118,14 @@ $generalCheck = [
['killnum', 0],
['killcrew', 0],
],
'between' => [
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in' => [
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
@@ -225,11 +134,11 @@ $generalCheck = [
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
],
'array' => ['inheritBuff'],
'array'=>['inheritBuff'],
];
$inheritBuffCheck = [
'between' => [
'between'=>[
[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
@@ -240,67 +149,49 @@ $inheritBuffCheck = [
]
];
if(!$warSeed){
$warSeed = bin2hex(random_bytes(16));
}
else {
$repeatCnt = 1;
}
$tmpRNG = new RandUtil(new LiteHashDRBG($warSeed));
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if (!$v->validate()) {
if(!$v->validate()){
Json::die([
'result' => false,
'reason' => '[출병자]' . $v->errorStr()
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$rawAttacker['aux'] = [];
if (key_exists('inheritBuff', $rawAttacker)) {
if(key_exists('inheritBuff', $rawAttacker)){
$v = new Validator($rawAttacker['inheritBuff']);
$v->rules($inheritBuffCheck);
if (!$v->validate()) {
if(!$v->validate()){
Json::die([
'result' => false,
'reason' => '[출병자]' . $v->errorStr()
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
}
$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
$rawAttacker['owner'] = 0;
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$tmpRNG,
$attackerGeneral,
$rawAttackerNation,
true
);
/** @var WarUnit[] */
$defenderList = [];
foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if (!$v->validate()) {
$idx += 1;
if(!$v->validate()){
$idx+=1;
Json::die([
'result' => false,
'reason' => "[수비자{$idx}]" . $v->errorStr()
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$rawDefenderGeneral['aux'] = [];
if (key_exists('inheritBuff', $rawDefenderGeneral)) {
if(key_exists('inheritBuff', $rawDefenderGeneral)){
$v = new Validator($rawDefenderGeneral['inheritBuff']);
$v->rules($inheritBuffCheck);
if (!$v->validate()) {
$idx += 1;
if(!$v->validate()){
$idx+=1;
Json::die([
'result' => false,
'reason' => "[수비자{$idx}]" . $v->errorStr()
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
@@ -308,54 +199,135 @@ foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
$rawDefenderGeneral['owner'] = 0;
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$tmpRNG,
$defenderGeneral,
$rawDefenderNation,
false
);
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
if ($action == 'reorder') {
$noRng = NoRNG::rngInstance();
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$order = [];
foreach ($defenderList as $defender) {
$order[] = $defender->getGeneral()->getID();
}
$cityCheck = [
'required'=>[
'city', 'nation', 'supply', 'name',
'pop', 'agri', 'comm', 'secu', 'def', 'wall',
'trust', 'level',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'dead', 'state', 'conflict',
],
'numeric'=>[
'pop', 'agri', 'comm', 'secu', 'def', 'wall', 'trust', 'dead'
],
'integer'=>[
'city', 'nation', 'supply',
'pop_max', 'agri_max', 'comm_max', 'secu_max', 'def_max', 'wall_max',
'state',
],
'min'=>[
['def', 0],
['wall', 0],
['trust', 0],
['pop', 0],
['comm', 0],
['secu', 0],
['city', 1],
['nation', 0]
],
'in'=>[
['level', array_keys(getCityLevelList())]
]
];
$v = new Validator($rawAttackerCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result' => true,
'reason' => 'success',
'order' => $order
'result'=>false,
'reason'=>'[출병도시]'.$v->errorStr()
]);
}
$rawDefenderList = [];
foreach($defenderList as $unit){
if(extractBattleOrder($unit, $attacker) <= 0){
continue;
}
$rawDefenderList[] = $unit->getRaw();
$v = new Validator($rawDefenderCity);
$v->rules($cityCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비도시]'.$v->errorStr()
]);
}
$nationCheck = [
'required'=>[
'type', 'tech', 'level', 'capital',
'nation', 'name', 'gold', 'rice', 'gennum'
],
'integer'=>[
'level', 'capital', 'nation', 'gennum',
],
'numeric'=>[
'tech', 'gold', 'rice'
],
'min'=>[
['tech', 0],
['gold', 0],
['rice', 0],
['gennum', 1],
],
'in'=>[
['type', GameConst::$availableNationType],
['level', array_keys(getNationLevelList())]
]
];
$v = new Validator($rawAttackerNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병국]'.$v->errorStr()
]);
}
$v = new Validator($rawDefenderNation);
$v->rules($nationCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[수비국]'.$v->errorStr()
]);
}
if($action == 'reorder'){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
}
Json::die([
'result'=>true,
'reason'=>'success',
'order'=>$order
]);
}
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
}, $defenderList);
unset($defenderList);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
function extractRankVar(array $rawVal): Map
{
function extractRankVar(array $rawVal):Map{
$rankVars = new Map;
foreach ($rawVal as $rawKey => $rawVal) {
foreach($rawVal as $rawKey=>$rawVal){
$key = RankColumn::tryFrom($rawKey);
if ($key === null) {
if($key === null){
continue;
}
$rankVars[$key] = $rawVal;
@@ -364,104 +336,80 @@ function extractRankVar(array $rawVal): Map
}
function simulateBattle(
$rawAttacker,
$rawAttackerCity,
$rawAttackerNation,
$rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
) {
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $warSeed
){
if (!$warSeed) {
if(!$warSeed){
$warSeed = bin2hex(random_bytes(16));
}
$warRng = new RandUtil(new LiteHashDRBG($warSeed));
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), null, $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$warRng,
$attackerGeneral,
new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
/** @var WarUnit[] */
$defenderList = [];
foreach ($rawDefenderList as $rawDefenderGeneral) {
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), null, $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$warRng,
$defenderGeneral,
$rawDefenderNation,
false
);
}
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender = new \ArrayIterator($rawDefenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $attacker->getGeneral()->getVar('rice');
$attackerRice = $rawAttacker['rice'];
$defenderRice = 0;
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext)
use ($iterDefender, &$battleResult, &$defenderRice, $attacker): ?WarUnit {
if ($prevDefender !== null) {
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext)
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice) {
if($prevDefender !== null){
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
if ($prevDefender instanceof WarUnitGeneral) {
if($prevDefender instanceof WarUnitGeneral){
$defenderRice -= $prevDefender->getVar('rice');
}
}
if (!$reqNext) {
if(!$reqNext){
return null;
}
if (!$iterDefender->valid()) {
if(!$iterDefender->valid()){
return null;
}
/** @var WarUnit */
$defender = $iterDefender->current();
if (extractBattleOrder($defender, $attacker) <= 0) {
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj) <= 0){
return null;
}
if($defender instanceof WarUnitGeneral){
$defenderRice += $defender->getVar('rice');
}
$defenderRice += $defenderObj->getVar('rice');
$retVal = new WarUnitGeneral(
$warRng,
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $defender;
return $retVal;
};
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$attackerRice -= $attacker->getVar('rice');
if ($city->getPhase() > 0) {
if($city->getPhase() > 0){
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($city->getRawNation()['tech']);
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
Util::setRound($rice);
@@ -469,8 +417,8 @@ function simulateBattle(
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
//$attackerCityDead = $totalDead * 0.4;
//$defenderCityDead = $totalDead * 0.6;
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
@@ -496,26 +444,18 @@ $avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
if($warSeed){
$repeatCnt = 1;
}
foreach (Util::range($repeatCnt) as $repeatIdx) {
if($repeatIdx > 0){
$warSeed = bin2hex(random_bytes(16));
}
foreach(Util::range($repeatCnt) as $repeatIdx){
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker,
$rawAttackerCity,
$rawAttackerNation,
$rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $warSeed
);
$lastWarLog = Util::mapWithKey(function ($key, $values) {
$lastWarLog = Util::mapWithKey(function($key, $values){
return ConvertLog(join('<br>', $values));
}, $attacker->getLogger()->rollback());
@@ -538,45 +478,48 @@ foreach (Util::range($repeatCnt) as $repeatIdx) {
$avgWar += count($battleResult) / $repeatCnt;
foreach ($attacker->getActivatedSkillLog() as $skillName => $skillCnt) {
if (!key_exists($skillName, $attackerActivatedSkills)) {
foreach($attacker->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $attackerActivatedSkills)){
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
} else {
}
else{
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
foreach ($battleResult as $idx => $defender) {
while ($idx >= count($defendersActivatedSkills)) {
foreach($battleResult as $idx=>$defender){
while($idx >= count($defendersActivatedSkills)){
$defendersActivatedSkills[] = [];
}
$activatedSkills = &$defendersActivatedSkills[$idx];
foreach ($defender->getActivatedSkillLog() as $skillName => $skillCnt) {
if (!key_exists($skillName, $activatedSkills)) {
foreach($defender->getActivatedSkillLog() as $skillName => $skillCnt){
if(!key_exists($skillName, $activatedSkills)){
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
} else {
}
else{
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
Json::die([
'result' => true,
'datetime' => $rawAttacker['turntime'],
'reason' => 'success',
'lastWarLog' => $lastWarLog,
'avgWar' => $avgWar,
'phase' => $avgPhase,
'killed' => $attackerKilled,
'maxKilled' => $attackerMaxKilled,
'minKilled' => $attackerMinKilled,
'dead' => $attackerDead,
'maxDead' => $attackerMaxDead,
'minDead' => $attackerMinDead,
'attackerRice' => $attackerAvgRice,
'defenderRice' => $defenderAvgRice,
'attackerSkills' => $attackerActivatedSkills,
'defendersSkills' => $defendersActivatedSkills,
'result'=>true,
'datetime'=>$rawAttacker['turntime'],
'reason'=>'success',
'lastWarLog'=>$lastWarLog,
'avgWar'=>$avgWar,
'phase'=>$avgPhase,
'killed'=>$attackerKilled,
'maxKilled'=>$attackerMaxKilled,
'minKilled'=>$attackerMinKilled,
'dead'=>$attackerDead,
'maxDead'=>$attackerMaxDead,
'minDead'=>$attackerMinDead,
'attackerRice'=>$attackerAvgRice,
'defenderRice'=>$defenderAvgRice,
'attackerSkills'=>$attackerActivatedSkills,
'defendersSkills'=>$defendersActivatedSkills,
]);
+1 -1
View File
@@ -66,7 +66,7 @@ if(!$ownerInfo){
$info = Json::decode($info);
$generalObj = General::createObjFromDB($generalID);
$generalObj = General::createGeneralObjFromDB($generalID);
$oldGeneralName = $generalObj->getName();
$db->update('select_pool', [
'general_id'=>-$generalID,
+53 -30
View File
@@ -3,7 +3,6 @@
namespace sammo;
use sammo\DTO\VoteInfo;
use sammo\Enums\GeneralQueryMode;
include "lib.php";
include "func.php";
@@ -30,8 +29,7 @@ if (!$session->isGameLoggedIn()) {
}
$me = $db->queryFirstRow(
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
'SELECT no,con,turntime,newmsg,newvote,`officer_level` from general where owner = %i',
$userID
);
@@ -53,13 +51,13 @@ if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
printLimitMsg($me['turntime']);
exit();
}
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createGeneralObjFromDB($me['no']);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
@@ -182,44 +180,44 @@ if ($lastVoteID) {
</div>
<div class="row center gx-0">
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-8 col-md-4" style="color:<?= $color ?>;">
<?= $scenario ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
NPC선택 : <?= $npcmode ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
</div>
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
<div class="s-border-t col py-2 col-4 col-md-2" style="color:<?= $color ?>;">
기타 설정: <?= $otherTextInfo ?>
</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-lg-4">
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(2) ?></div>
<div class="s-border-t col py-2 col-4 col-md-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
<div class="s-border-t col py-2 col-4 col-md-2">턴당 갱신횟수 : <?= $gameStor->conlimit ?>회</div>
<div class="s-border-t col py-2 col-8 col-md-4"><?= info(3) ?></div>
<div class="s-border-t py-2 col col-6 col-md-4">
<?php if ($isTournamentActive) : ?>
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
<?php else : ?>
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div class="s-border-t py-2 col col-6 col-md-2">
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
</div>
<div class="s-border-t py-2 col col-6 col-lg-2">
<div class="s-border-t py-2 col col-6 col-md-2">
<?php if ($auctionCount > 0) : ?>
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
<?php else : ?>
<span style='color:magenta'>진행중 거래 없음</span>
<?php endif; ?>
</div>
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
<div class="s-border-t py-2 col col-6 col-md-4 vote-cell">
<?php
?>
<?php if ($lastVote === null) : ?>
@@ -285,6 +283,19 @@ if ($lastVoteID) {
<div id="general-position"><?php generalInfo($generalObj); ?></div>
<div id="generalCommandButton" class="row gx-0">
<div class="buttonPlate bg2">
<?= commandButton([
'splitBtnBegin' => '<div class="btn-group">',
'splitBtnEnd' => '</div>',
'splitZoneSign' => '<button type="button" class="btn btn-sammo-nation dropdown-toggle dropdown-toggle-split" data-bs-toggle="dropdown" aria-expanded="false"><span class="visually-hidden">Toggle Dropdown</span></button>',
'splitZoneBegin' => '<ul class="dropdown-menu dropdown-menu-end">',
'splitZoneEnd' => '</ul>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'btn btn-sammo-nation',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
])
?></div>
</div>
</div>
@@ -299,11 +310,11 @@ if ($lastVoteID) {
</div>
</div>
<div class="row gx-0">
<div class="col-lg-6" id="general_public_record-position">
<div class="col-md-6" id="general_public_record-position">
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
</div>
<div class="col-lg-6" id="general_log-position">
<div class="col-md-6" id="general_log-position">
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
</div>
@@ -317,34 +328,34 @@ if ($lastVoteID) {
<div id="message_board" class="row gx-0">
<div class="message_input_form bg0 gx-0 row">
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
<div id="mailbox_list-col" class="col-6 col-md-2 d-grid">
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
</select>
</div>
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
<div id="msg_input-col" class="col-12 col-md-8 d-grid">
<input type="text" id="msg_input" maxlength="99" class="form-control">
</div>
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
<div id="msg_submit-col" class="col-6 col-md-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&amp;갱신</button></div>
</div>
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="public_talk_position"></a>
<div class="board_header bg0">전체 메시지(최고99자)</div>
<section class="public_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="national_talk_position"></a>
<div class="board_header bg0">국가 메시지(최고99자)</div>
<section class="national_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="private_talk_position"></a>
<div class="board_header bg0">개인 메시지(최고99자)</div>
<section class="private_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
</section>
</div>
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="col-md-6 board_side bg0"><a id="diplomacy_talk_position"></a>
<div class="board_header bg0">외교 메시지(최고99자)</div>
<section class="diplomacy_message">
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
@@ -356,7 +367,7 @@ if ($lastVoteID) {
</div>
</div>
<?php
if ($limitState == 1) {
if ($con == 1) {
MessageBox("접속제한이 얼마 남지 않았습니다!");
}
if ($me['newmsg'] == 1) {
@@ -368,7 +379,7 @@ if ($lastVoteID) {
}
?>
</div>
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-md-none p-0" id="navbar500">
<div class="container-fluid px-0">
<div class="collapse navbar-collapse">
<ul class="navbar-nav me-auto mx-auto">
@@ -385,6 +396,18 @@ if ($lastVoteID) {
국가 메뉴
</div>
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
<?= commandButton([
'btnBegin' => '<li>',
'btnEnd' => '</li>',
'splitMainBegin' => '<div class="d-none">',
'splitMainEnd' => '</div>',
'splitSubBtnBegin' => '<li>',
'splitSubBtnEnd' => '</li>',
'btnClass' => 'dropdown-item',
'btnSplitClass' => 'dropdown-item',
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive
]) ?>
</ul>
</li>
<li class="nav-item dropup">
+44 -96
View File
@@ -3,7 +3,6 @@
namespace sammo;
use sammo\Enums\EventTarget;
use sammo\Enums\GeneralQueryMode;
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
{
@@ -37,33 +36,17 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderCityGeneralIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0', $city->getVar('nation'), $city->getVar('city'));
$defenderCityGeneralList = General::createObjListFromDB($defenderCityGeneralIDList, null);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
/** @var WarUnit[] */
$defenderList = [];
foreach($defenderCityGeneralList as $defenderGeneral){
$defenderGeneral->setRawCity($rawDefenderCity);
$defenderCandidate = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
if(extractBattleOrder($defenderCandidate, $attacker) <= 0){
continue;
}
$defenderList[] = $defenderCandidate;
}
if(count($defenderList) && extractBattleOrder($city, $attacker) > 0){
$defenderList[] = $city;
}
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
usort($defenderList, function (General $lhs, General $rhs) {
return - (extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $db, $attacker) {
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db) {
if ($prevDefender !== null) {
$prevDefender->applyDB($db);
}
@@ -76,16 +59,24 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
return null;
}
/** @var WarUnit */
$nextDefender = $iterDefender->current();
if (extractBattleOrder($nextDefender, $attacker) <= 0) {
$nextDefender->setRawCity($rawDefenderCity);
if (extractBattleOrder($nextDefender) <= 0) {
return null;
}
$retVal = new WarUnitGeneral(
$rng,
$nextDefender,
$rawDefenderNation,
false
);
$iterDefender->next();
return $nextDefender;
return $retVal;
};
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$attacker->applyDB($db);
@@ -186,20 +177,11 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
'year' => $year,
'month' => $month,
'join_mode' => $joinMode,
], $attacker->getGeneral(), $city->getRaw(), $defenderCityGeneralList);
], $attacker->getGeneral(), $city->getRaw());
}
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
function extractBattleOrder(General $general)
{
if($defender instanceof WarUnitCity){
if(!($attacker instanceof WarUnitGeneral)){
return 0;
}
$attackerGeneral = $attacker->getGeneral();
return $attackerGeneral->onCalcOpposeStat($defender->getGeneral(), 'cityBattleOrder', -1);
}
$general = $defender->getGeneral();
if ($general->getVar('crew') == 0) {
return 0;
}
@@ -230,6 +212,7 @@ function processWar_NG(
WarUnitGeneral $attacker,
callable $getNextDefender,
WarUnitCity $city,
int $relYear
): bool {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
@@ -242,7 +225,6 @@ function processWar_NG(
$attackerNationUpdate = [];
$defenderNationUpdate = [];
/** @var WarUnit */
$defender = ($getNextDefender)(null, true);
$conquerCity = false;
@@ -258,7 +240,6 @@ function processWar_NG(
$logWritten = false;
if ($defender === null) {
$defender = $city;
$defender->setSiege();
if ($city->getNationVar('rice') <= 0 && $city->getVar('supply')) {
//병량 패퇴
@@ -425,28 +406,21 @@ function processWar_NG(
$attacker->logBattleResult();
$defender->logBattleResult();
if (!($defender instanceof WarUnitCity) || $defender->isSiege()){
$attacker->addWin();
$defender->addLose();
$attacker->addWin();
$defender->addLose();
$attacker->tryWound();
$defender->tryWound();
$attacker->tryWound();
$defender->tryWound();
if ($defender === $city) {
$attacker->addLevelExp(1000);
$conquerCity = true;
break;
}
if ($defender === $city) {
$attacker->addLevelExp(1000);
$conquerCity = true;
break;
}
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
if ($defender instanceof WarUnitCity && !$defender->isSiege()){
//실제 공성을 위해 다시 초기화
$defender->setOppose(null);
}
else if ($noRice) {
if ($noRice) {
$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.");
$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 패퇴했습니다.", ActionLogger::PLAIN);
$defender->getLogger()->pushGeneralActionLog("군량 부족으로 패퇴합니다.", ActionLogger::PLAIN);
@@ -481,18 +455,12 @@ function processWar_NG(
$attacker->finishBattle();
$defender->finishBattle();
if($city->getDead() || $defender instanceof WarUnitCity){
if($city !== $defender){
$city->setOppose($attacker);
$city->setSiege();
$city->finishBattle();
}
$newConflict = $city->addConflict();
if ($defender instanceof WarUnitCity) {
$newConflict = $defender->addConflict();
if ($newConflict) {
$nationName = $attacker->getNationVar('name');
$josaYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$city->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
$logger->pushGlobalHistoryLog("<M><b>【분쟁】</b></><D><b>{$nationName}</b></>{$josaYi} <G><b>{$defender->getName()}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다.");
}
}
@@ -529,9 +497,8 @@ function getConquerNation($city): int
return Util::array_first_key($conflict);
}
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
function ConquerCity(array $admin, General $general, array $city)
{
/** @var General[] $defenderCityGeneralList */
$db = DB::db();
$year = $admin['year'];
@@ -586,21 +553,6 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
if(TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::OccupyCity)){
$gameStor->cacheAll();
}
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ConquerCity',
$year,
$month,
$attackerNationID,
$attackerID,
$cityID
)));
foreach($defenderCityGeneralList as $defenderCityGeneral){
$defenderCityGeneral->onArbitraryAction($defenderCityGeneral, $rng, 'ConquerCity', null, [
'attacker' => $general
]);
$defenderCityGeneral->applyDB($db);
}
// 국가 멸망시
@@ -612,10 +564,10 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
$lord = new General($db->queryFirstRow(
'SELECT %l FROM general WHERE nation = %i AND officer_level = %i LIMIT 1',
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
Util::formatListOfBackticks(General::mergeQueryColumn(['npc', 'gold', 'rice', 'experience', 'explevel', 'belong', 'dedication', 'dedlevel', 'aux'], 1)[0]),
$defenderNationID,
12
), null, null, $city, $loseNation, $year, $month);
), null, $city, $loseNation, $year, $month, false);
$josaUl = JosaUtil::pick($defenderNationName, '을');
$attackerLogger->pushNationalHistoryLog("<D><b>{$defenderNationName}</b></>{$josaUl} 정복");
@@ -712,23 +664,19 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
$minCity = findNextCapital($cityID, $defenderNationID);
$minCityName = CityConst::byID($minCity)->name;
$josaRo = JosaUtil::pick($minCityName, '로');
$josaYi = JosaUtil::pick($defenderNationName, '이');
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} 긴급천도하였습니다.");
$attackerLogger->pushGlobalHistoryLog("<M><b>【긴급천도】</b></><D><b>{$defenderNationName}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다.");
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>{$josaRo} <M>긴급천도</>합니다.";
foreach ($db->queryAllLists(
'SELECT no, officer_level FROM general WHERE nation=%i',
$moveLog = "수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다.";
//아국 수뇌부에게 로그 전달
foreach ($db->queryFirstColumn(
'SELECT no FROM general WHERE nation=%i AND officer_level>=5',
$defenderNationID
) as [$defenderGeneralID, $defenderGeneralChiefLevel]) {
$defenderLogger = new ActionLogger($defenderGeneralID, $defenderNationID, $year, $month);
$defenderLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
if($defenderGeneralChiefLevel >= 5){
$defenderLogger->pushGeneralActionLog("수뇌는 <G><b>{$minCityName}</b></>{$josaRo} 집합되었습니다.");
}
$defenderLogger->flush();
) as $defenderChiefID) {
$chiefLogger = new ActionLogger($defenderChiefID, $defenderNationID, $year, $month);
$chiefLogger->pushGeneralActionLog($moveLog, ActionLogger::PLAIN);
$chiefLogger->flush();
}
//천도
+1 -1
View File
@@ -39,7 +39,7 @@ class BidBuyRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
$auction = new AuctionBuyRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -38,7 +38,7 @@ class BidSellRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
$auction = new AuctionSellRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -41,7 +41,7 @@ class BidUniqueAuction extends \sammo\BaseAPI
$tryExtendCloseDate = $this->args['extendCloseDate'] ?? false;
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
$auction = new AuctionUniqueItem($auctionID, $general);
$result = $auction->bid($amount, $tryExtendCloseDate);
@@ -10,7 +10,6 @@ use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\AuctionType;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\InheritancePointManager;
use sammo\TimeUtil;
@@ -77,7 +76,7 @@ class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
$inheritMgr = InheritancePointManager::getInstance();
//preveious라서 column을 최대한 비울 수 있다.
$remainPoint = $inheritMgr->getInheritancePoint(
General::createObjFromDB($generalID),
General::createGeneralObjFromDB($generalID, ['owner'], 0),
InheritanceKey::previous
);
+1 -1
View File
@@ -66,7 +66,7 @@ class OpenBuyRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -66,7 +66,7 @@ class OpenSellRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+1 -1
View File
@@ -57,7 +57,7 @@ class OpenUniqueAuction extends \sammo\BaseAPI
$generalID = $session->generalID;
$itemObj = buildItemClass($itemID);
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+3 -6
View File
@@ -42,12 +42,9 @@ class GetBettingList extends \sammo\BaseAPI
$bettingStor = KVStorage::getStorage($db, 'betting');
$userID = $session->userID;
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
return "접속 제한중입니다.";
}
+332
View File
@@ -0,0 +1,332 @@
<?php
namespace sammo\API\City;
use ArrayObject;
use Ds\Set;
use sammo\CityConst;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\General;
use sammo\Json;
use sammo\Session;
use sammo\Util;
use sammo\Validator;
use function sammo\calcLeadershipBonus;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getAllNationStaticInfo;
use function sammo\getBillByLevel;
use function sammo\getDedLevelText;
use function sammo\getHonor;
use function sammo\getNationStaticInfo;
use function sammo\getOfficerLevelText;
use function sammo\increaseRefresh;
class GetCityInfo extends \sammo\BaseAPI
{
const FAR_CITY = 0;
const NEAR_CITY = 1;
const ON_CITY = 2;
const OUR_NATION = 3;
static $viewColumns = [
'no' => self::NEAR_CITY,
'name' => self::NEAR_CITY,
'nation' => self::NEAR_CITY,
'npc' => self::NEAR_CITY,
'injury' => self::NEAR_CITY,
'leadership' => self::NEAR_CITY,
'strength' => self::NEAR_CITY,
'intel' => self::NEAR_CITY,
'picture' => self::NEAR_CITY,
'imgsvr' => self::NEAR_CITY,
'city' => self::NEAR_CITY,
'officer_level' => self::NEAR_CITY,
'officer_city' => self::NEAR_CITY,
'defence_train' => self::OUR_NATION,
'crewtype' => self::OUR_NATION,
'crew' => self::ON_CITY,
'train' => self::OUR_NATION,
'atmos' => self::OUR_NATION,
];
static $columnRemap = [
'nation' => 'nationID',
];
static $customViewColumns = [
'officerLevel' => self::NEAR_CITY,
'officerLevelText' => self::NEAR_CITY,
'lbonus' => self::NEAR_CITY,
'reservedCommand' => self::OUR_NATION,
'isOurNation' => self::NEAR_CITY,
];
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('int', 'troopID');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
private function getOfficerLevel($rawGeneral)
{
$level = $rawGeneral['officer_level'];
return $level;
}
private function filterCity(array $rawCity, int $showLevel)
{
$cityID = $rawCity['city'];
$db = DB::db();
$officerList = $db->query(
'SELECT no, npc, name, nation, picture, imgsvr FROM general WHERE city = %i AND 2 <= officer_level AND officer_level <= 4',
$cityID
);
$filteredCity = [
'city' => $cityID,
'name' => $rawCity['name'],
'level' => $rawCity['level'],
'nation' => $rawCity['nation'],
'supply' => $rawCity['supply'],
'pop_max' => $rawCity['pop_max'],
'agri_max' => $rawCity['agri_max'],
'comm_max' => $rawCity['comm_max'],
'secu_max' => $rawCity['secu_max'],
'trade' => $rawCity['trade'],
'def_max' => $rawCity['def_max'],
'wall_max' => $rawCity['wall_max'],
'region' => $rawCity['region'],
'officerList' => $officerList,
];
if ($showLevel >= self::ON_CITY) {
$filteredCity = array_merge($filteredCity, [
'pop' => $rawCity['pop'],
'agri' => $rawCity['agri'],
'comm' => $rawCity['comm'],
'secu' => $rawCity['secu'],
'def' => $rawCity['def'],
'wall' => $rawCity['wall'],
'officer_set' => $rawCity['officer_set'],
]);
}
return $filteredCity;
}
private function getGeneralList(int $cityID, int $nationID, int $showLevel)
{
if ($showLevel == self::FAR_CITY) {
return [
'column' => [],
'list' => []
];
}
$db = DB::db();
$nationStaticList = getAllNationStaticInfo();
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE city = %i ORDER BY turntime ASC', Util::formatListOfBackticks(array_keys(static::$viewColumns)), $cityID), 'no');
$ourNationGeneralIDList = new Set();
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['nation'] == $nationID) {
$ourNationGeneralIDList->add($rawGeneral['no']);
}
}
$reservedCommand = [];
$reservedCommandTargetGeneralIDList = [];
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['nation'] != $nationID) {
continue;
}
if ($rawGeneral['npc'] < 2) {
$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
}
}
if ($reservedCommandTargetGeneralIDList) {
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
array_values($reservedCommandTargetGeneralIDList)
);
foreach ($rawTurnList as $rawTurn) {
[
'general_id' => $generalID,
'action' => $action,
'arg' => $arg,
'brief' => $brief,
] = $rawTurn;
if (!key_exists($generalID, $reservedCommand)) {
$reservedCommand[$generalID] = [];
}
$reservedCommand[$generalID][] = [
'action' => $action,
'arg' => $arg,
'brief' => $brief
];
}
}
$specialViewFilter = [
'officerLevel' => fn ($rawGeneral) => $this->getOfficerLevel($rawGeneral),
'officerLevelText' => fn ($rawGeneral) => getOfficerLevelText($this->getOfficerLevel($rawGeneral), $nationStaticList[$rawGeneral['nation']]['level']),
'lbonus' => fn ($rawGeneral) => calcLeadershipBonus($rawGeneral['officer_level'], $nationStaticList[$rawGeneral['nation']]['level']),
'reservedCommand' => fn ($rawGeneral) => $reservedCommand[$rawGeneral['no']] ?? null,
'isOurNation' => fn ($rawGeneral) => $rawGeneral['nation'] == $nationID,
];
$showFullColumn = $showLevel == self::OUR_NATION || $ourNationGeneralIDList->count() > 0;
$resultColumns = [];
foreach (static::$viewColumns as $column => $reqShowLevel) {
if (!$showFullColumn && $reqShowLevel > $showLevel) {
continue;
}
if (key_exists($column, static::$columnRemap)) {
$newColumn = static::$columnRemap[$column];
if ($newColumn !== null) {
$resultColumns[$newColumn] = $column;
}
} else {
$resultColumns[$column] = $column;
}
}
foreach (static::$customViewColumns as $column => $reqShowLevel) {
if (!$showFullColumn && $reqShowLevel > $showLevel) {
continue;
}
$resultColumns[$column] = $column;
}
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
$item = [];
foreach ($resultColumns as $column) {
$reqShowLevel = static::$viewColumns[$column];
if ($rawGeneral['nation'] != $nationID && $reqShowLevel == self::OUR_NATION) {
$item[] = null;
continue;
}
if (key_exists($column, $specialViewFilter)) {
$value = $specialViewFilter[$column]($rawGeneral);
} else {
$value = $rawGeneral[$column];
}
$item[] = $value;
}
$generalList[] = $item;
}
return [
'column' => array_keys($resultColumns),
'list' => $generalList,
];
}
private function calcShowLevel(int $cityID, int $currentCityID, int $nationID, Set $cityList, bool $isSpyPresent): int
{
$db = DB::db();
if ($cityList->contains($currentCityID)) {
return self::OUR_NATION;
}
if ($cityID == $currentCityID) {
return self::ON_CITY;
}
if ($isSpyPresent) {
return self::ON_CITY;
}
$existsGeneralID = $db->queryFirstField(
'SELECT no FROM general WHERE city = %i AND nation = %i LIMIT 1',
$cityID,
$nationID
);
if ($existsGeneralID) {
return self::ON_CITY;
}
$cityConstObj = CityConst::byID($cityID);
$nearCityIDList = array_keys($cityConstObj->path);
foreach ($nearCityIDList as $nearCityID) {
if ($cityList->contains($nearCityID)) {
return self::NEAR_CITY;
}
}
return self::FAR_CITY;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
increaseRefresh("도시정보", 1);
$db = DB::db();
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
$lastExecuted = $gameStor->getValue('turntime');
$me = $db->queryFirstRow('SELECT con, turntime, belong, city, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $session->getUserID());
if (key_exists('cityID', $this->args)) {
$cityID = (int)$this->args['cityID'];
} else {
$cityID = $me['city'];
}
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
$nationID = $me['nation'];
$currentCityID = $me['city'];
//TODO: 조건 조사
$cityList = new Set($db->queryFirstColumn('SELECT city FROM city WHERE nation=%i', $nationID));
$spyList = JSON::decode($db->queryFirstField('SELECT spy FROM nation WHERE nation=%i', $nationID));
$showLevel = $this->calcShowLevel($cityID, $currentCityID, $nationID, $cityList, key_exists($cityID, $spyList));
$rawCity = $db->queryFirstRow('SELECT * FROM city WHERE city=%i', $cityID);
$filteredCity = $this->filterCity($rawCity, $showLevel);
$result = [
'result' => true,
'lastExcuted' => $lastExecuted,
'cityInfo' => $filteredCity,
'spyList' => $spyList,
'nationCityList' => $cityList->toArray(),
'myGeneralID' => $session->generalID,
'currentCityID' => $currentCityID,
'showLevel' => $showLevel,
'cityGeneralList' => $this->getGeneralList($cityID, $nationID, $showLevel)
];
return $result;
}
}
@@ -6,7 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\GameConst;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
@@ -33,18 +32,8 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$generalID = $session->generalID;
$invalidTurnList = 0;
$rawTurn = $db->queryAllLists('SELECT turn_idx, action, arg, brief FROM general_turn WHERE general_id = %i ORDER BY turn_idx ASC', $generalID);
foreach ($rawTurn as [$turn_idx, $action, $arg, $brief]) {
if($turn_idx < 0) {
$invalidTurnList = -1;
$turn_idx += GameConst::$maxTurn;
}
else if($turn_idx >= GameConst::$maxTurn) {
$invalidTurnList = 1;
$turn_idx -= GameConst::$maxTurn;
}
$commandList[$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -52,19 +41,6 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidTurnList != 0){
if($invalidTurnList > 0){
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx - %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
else{
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx + %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx < 0', $generalID);
}
}
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
@@ -39,7 +39,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['opentime', 'turntime']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i', $userID);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i', $userID);
if (!$general) {
return '장수가 없습니다';
@@ -59,7 +59,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$env = $gameStor->getAll();
$generalObj = General::createObjFromDB($general['no']);
$generalObj = General::createGeneralObjFromDB($general['no']);
$validCmd = false;
foreach(GameConst::$availableGeneralCommand as $cmdList){
@@ -90,9 +90,6 @@ class BuildNationCandidate extends \sammo\BaseAPI
return '거병을 실패했습니다.';
}
$generalObj->setVar('killturn', $env['killturn']);
$generalObj->applyDB($db);
return null;
}
}
+3 -10
View File
@@ -5,7 +5,6 @@ namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
@@ -38,13 +37,7 @@ class DieOnPrestart extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc FROM general WHERE owner=%i AND npc = 0', $userID);
$lastRefresh = $db->queryFirstField(
'SELECT %b FROM general_access_log WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value,
GeneralAccessLogColumn::generalID->value,
$general['no']
);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if (!$general) {
return '장수가 없습니다';
@@ -62,13 +55,13 @@ class DieOnPrestart extends \sammo\BaseAPI
}
//서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
}
$generalObj = General::createObjFromDB($general['no']);
$generalObj = General::createGeneralObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
+1 -1
View File
@@ -37,7 +37,7 @@ class DropItem extends \sammo\BaseAPI
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createObjFromDB($generalID);
$me = General::createGeneralObjFromDB($generalID);
$itemType = $this->args['itemType'];
$item = $me->getItem($itemType);
+1 -1
View File
@@ -21,7 +21,7 @@ class GetCommandTable extends \sammo\BaseAPI{
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createObjFromDB($generalID);
$me = General::createGeneralObjFromDB($generalID);
$commandTable = getCommandTable($me);
return [
+6 -9
View File
@@ -9,9 +9,7 @@ use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\CityColumn;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
@@ -175,7 +173,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'online_nation', 'online_user_cnt',
'year', 'month', 'startyear',
'maxgeneral',
'refreshLimit',
'conlimit',
'server_cnt',
]);
@@ -385,8 +383,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'specialWar' => $general->getVar(GeneralColumn::special2), // GameObjClassKey;
'personal' => $general->getVar(GeneralColumn::personal), // GameObjClassKey;
'belong' => $general->getVar(GeneralColumn::belong), // number;
'refreshScoreTotal' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScoreTotal, 0), // number;
'connect' => $general->getVar(GeneralColumn::connect), // number;
'officerLevel' => $general->getVar(GeneralColumn::officer_level), // number;
'officerLevelText' => getOfficerLevelText($general->getVar(GeneralColumn::officer_level), $rawNation['level']), // string;
@@ -403,7 +400,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'troop' => $general->getVar(GeneralColumn::troop), // number;
//P0 End
'refreshScore' => $general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0), // number;
'con' => $general->getVar(GeneralColumn::con), // number;
'specage' => $general->getVar(GeneralColumn::specage), // number;
'specage2' => $general->getVar(GeneralColumn::specage2), // number;
'leadership_exp' => $general->getVar(GeneralColumn::leadership_exp), // number;
@@ -534,12 +531,12 @@ class GetFrontInfo extends \sammo\BaseAPI
{
$generalID = $session->generalID;
//NOTE: 이 경우 staticNation 정보를 조회한다.
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$general = General::createGeneralObjFromDB($generalID);
$nationID = $general->getNationID();
$cityID = $general->getCityID();
$limitState = checkLimit($general->getAccessLogVar(GeneralAccessLogColumn::refreshScore, 0));
if ($limitState >= 2) {
$con = checkLimit($general->getVar('con'));
if ($con >= 2) {
return [
'result' => false,
'reason' => '접속 제한중입니다.',
-81
View File
@@ -1,81 +0,0 @@
<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\GameConst;
use sammo\Session;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\TimeUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\addTurn;
use function sammo\buildGeneralCommandClass;
use function sammo\increaseRefresh;
class InstantRetreat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
if(!(GameConst::$availableInstantAction['instantRetreat'] ?? false)){
return '접경귀환을 사용할 수 없는 시나리오입니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheAll();
$general = General::createObjFromDB($session->generalID);
if (!$general) {
return '장수가 없습니다';
}
increaseRefresh("접경귀환", 1);
$commandObj = buildGeneralCommandClass('che_접경귀환', $general, $gameStor->getAll(true));
$logger = $general->getLogger();
if (!$commandObj->hasFullConditionMet()) {
$logger->pushGeneralActionLog($commandObj->getFailString());
$reason = $commandObj->getFailString();
return $reason;
}
$result = $commandObj->run(new RandUtil(
new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'InstantRetreat',
$general->getID(),
$gameStor->year,
$gameStor->month,
$general->getCityID(),
))
));
if (!$result) {
return '가까운 아국 도시가 없습니다.';
}
return null;
}
}
+14 -28
View File
@@ -8,7 +8,6 @@ use sammo\Auction;
use sammo\CityConst;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\GameUnitConst;
@@ -54,7 +53,7 @@ class Join extends \sammo\BaseAPI
'leadership',
'strength',
'intel',
'inheritTurntimeZone',
'inheritTurntime',
])
->rule('boolean', [
'pic'
@@ -72,8 +71,7 @@ class Join extends \sammo\BaseAPI
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
->rule('min', 'inheritTurntimeZone', 0)
->rule('max', 'inheritTurntimeZone', 59)
->rule('min', 'inheritTurntime', 0)
->rule('in', 'inheritCity', array_keys(CityConst::all()))
->rule('integerArray', 'inheritBonusStat');
@@ -140,28 +138,22 @@ class Join extends \sammo\BaseAPI
$intel = $this->args['intel'];
$inheritSpecial = $this->args['inheritSpecial'] ?? null;
$inheritTurntimeZone = $this->args['inheritTurntimeZone'] ?? null;
$inheritTurntime = $this->args['inheritTurntime'] ?? null;
$inheritCity = $this->args['inheritCity'] ?? null;
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($inheritTurntime !== null && $inheritCity !== null) {
return '턴과 도시를 동시에 지정할 수 없습니다.';
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
if (!$member) {
return "잘못된 접근입니다!!!";
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'block_general_create', 'turnterm', 'turntime', 'genius', 'npcmode']);
@@ -239,7 +231,7 @@ class Join extends \sammo\BaseAPI
if ($inheritSpecial !== null) {
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
}
if ($inheritTurntimeZone !== null) {
if ($inheritTurntime !== null) {
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
}
@@ -354,14 +346,12 @@ class Join extends \sammo\BaseAPI
$experience *= 0.8;
}
if ($inheritTurntimeZone !== null) {
$inheritTurntime = $inheritTurntimeZone * $admin['turnterm'];
$inheritTurntime += $rng->nextRangeInt(0, Util::clamp($admin['turnterm'] - 1, 0));
if ($inheritTurntime !== null) {
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60);
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime % 60), "inheritPoint");
$inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000;
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
$turntime = TimeUtil::format($turntime, true);
@@ -424,6 +414,8 @@ class Join extends \sammo\BaseAPI
'officer_level' => 0,
'turntime' => $turntime,
'killturn' => 6,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype' => GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0,
'betray' => $betray,
@@ -433,15 +425,9 @@ class Join extends \sammo\BaseAPI
'specage' => $specage,
'special' => $special,
'specage2' => $specage2,
'special2' => $special2,
'penalty' => Json::encode($penalty),
'special2' => $special2
]);
$generalID = $db->insertId();
$db->insert('general_access_log', [
GeneralAccessLogColumn::generalID->value => $generalID,
GeneralAccessLogColumn::userID->value => $userID,
GeneralAccessLogColumn::lastRefresh->value => $now,
]);
if($blockCustomGeneralName){
//XXX: 클래스가 이게 맞나?
+6 -12
View File
@@ -42,12 +42,9 @@ class GeneralList extends \sammo\BaseAPI
$userID = $session->userID;
if ($session->isGameLoggedIn()) {
increaseRefresh("장수일람", 2);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner=%i', $userID);
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
} else {
@@ -65,8 +62,7 @@ class GeneralList extends \sammo\BaseAPI
$session->setReadOnly();
$rawGeneralList = $db->queryAllLists(
'SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,refresh_score_total from `general` LEFT JOIN `general_access_log` ON general.no = general_access_log.general_id');
$rawGeneralList = $db->queryAllLists('SELECT owner,no,picture,imgsvr,npc,age,nation,special,special2,personal,name,owner_name as ownerName,injury,leadership,strength,intel,experience,dedication,officer_level,killturn,connect from general');
$ownerNameList = [];
if ($gameStor->isunited) {
@@ -77,7 +73,7 @@ class GeneralList extends \sammo\BaseAPI
$generalList = [];
foreach ($rawGeneralList as $rawGeneral) {
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $refreshScoreTotal] = $rawGeneral;
[$owner, $no, $picture, $imgsvr, $npc, $age, $nation, $special, $special2, $personal, $name, $ownerName, $injury, $leadership, $strength, $intel, $experience, $dedication, $officerLevel, $killturn, $connectCnt] = $rawGeneral;
if (key_exists($owner, $ownerNameList)) {
$ownerName = $ownerNameList[$owner];
@@ -108,7 +104,7 @@ class GeneralList extends \sammo\BaseAPI
getDed($dedication),
getOfficerLevelText($officerLevel, $nationArr['level']),
$killturn,
$refreshScoreTotal ?: 0,
$connectCnt
];
}
@@ -133,8 +129,6 @@ class GeneralList extends \sammo\BaseAPI
'honorText',
'dedLevelText',
'officerLevelText',
'killturn',
'refreshScoreTotal',
];
$result = [
+1 -5
View File
@@ -55,11 +55,7 @@ class GetCachedMap extends \sammo\BaseAPI
return 'cache 불가';
}
$absolutePath = realpath('data/file_cache');
if (!$absolutePath) {
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$now = TimeUtil::nowDateTimeImmutable();
-4
View File
@@ -288,10 +288,6 @@ class GetConst extends \sammo\BaseAPI
if (!prepareDir($cacheDir)) {
throw new RuntimeException('cache 폴더 없음');
}
$absolutePath = realpath($cacheDir);
if (!$absolutePath) {
throw new RuntimeException('cache 폴더 없음');
}
$storage = new \Nette\Caching\Storages\FileStorage($cacheDir);
$cache = new Cache($storage);
+3 -6
View File
@@ -148,16 +148,13 @@ class GetHistory extends \sammo\BaseAPI
}
increaseRefresh("연감", 1);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i', $session->userID
);
$me = $db->queryFirstRow('SELECT con, turntime FROM general WHERE owner = %i', $session->userID);
if (!$me) {
return '장수가 사망했습니다.';
}
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return templateLimitMsg($me['turntime']);
}
}
@@ -49,7 +49,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
$type = $this->args['type'];
$level = $this->args['level'];
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -31,7 +31,7 @@ class BuyRandomUnique extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
if($userID != $general->getVar('owner')){
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
-154
View File
@@ -1,154 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
@@ -31,7 +31,7 @@ class ResetSpecialWar extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
-179
View File
@@ -1,179 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\UserLogger;
use sammo\Util;
use sammo\Validator;
class ResetStat extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'leadership',
'strength',
'intel',
])
->rule('int', [
'leadership',
'strength',
'intel',
])
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//General.aux 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($leadership + $strength + $intel != GameConst::$defaultStatTotal) {
return "능력치 총합이 " . GameConst::$defaultStatTotal . "이 아닙니다. 다시 입력해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 입력해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 입력해주세요!";
}
}
$sum = array_sum($inheritBonusStat);
if ($sum == 0) {
$inheritBonusStat = null;
} else if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 입력해주세요!";
}
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$userLogger = new UserLogger($userID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues([
'isunited',
'season',
]);
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$userStor = KVStorage::getStorage($db, "user_{$userID}");
$lastUserStatReset = $userStor->getValue('last_stat_reset') ?? [];
$gameSeason = $gameStor->getValue('season');
if (array_search($gameSeason, $lastUserStatReset) !== false) {
return '이번 시즌에 이미 능력치를 초기화하셨습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
$reqAmount = 0;
if ($inheritBonusStat !== null) {
$reqAmount += GameConst::$inheritBornStatPoint;
}
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger->push("통솔 {$leadership}, 무력 {$strength}, 지력 {$intel} 스탯 재설정", "inheritPoint");
if ($inheritBonusStat) {
$pleadership = $inheritBonusStat[0] ?? 0;
$pstrength = $inheritBonusStat[1] ?? 0;
$pintel = $inheritBonusStat[2] ?? 0;
$userLogger->push("{$reqAmount}로 통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
} else {
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetStat',
$userID,
)));
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range($rng->nextRangeInt(3, 5)) as $statIdx) {
switch ($rng->choiceUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
$userLogger->push("통솔 {$pleadership}, 무력 {$pstrength}, 지력 {$pintel} 보너스 능력치 적용", "inheritPoint");
}
$leadership += $pleadership;
$strength += $pstrength;
$intel += $pintel;
$lastUserStatReset[] = $gameSeason;
$general->setVar('leadership', $leadership);
$general->setVar('strength', $strength);
$general->setVar('intel', $intel);
$userLogger->flush();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, null]);
$userStor->setValue('last_stat_reset', $lastUserStatReset);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqAmount);
$general->applyDB($db);
return null;
}
}
+18 -7
View File
@@ -36,7 +36,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -52,7 +52,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
if($gameStor->isunited){
return '이미 천하가 통일되었습니다.';
}
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
@@ -62,25 +62,36 @@ class ResetTurnTime extends \sammo\BaseAPI
}
$gameStor = KVStorage::getStorage($db, 'game_env');
$turnTerm = $gameStor->getValue('turnterm');
[$turnTerm, $serverTurnTime] = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$currTurnTime = new DateTimeImmutable($general->getTurnTime());
$serverTurnTimeObj = new DateTimeImmutable($serverTurnTime);
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'ResetTurnTime',
$userID,
$general->getAuxVar('nextTurnTimeBase') ?? $general->getTurnTime()
$general->getTurnTime()
)));
$afterTurn = $rng->nextFloat1() * $turnTerm * 60;
$afterTurn = $rng->nextRange($turnTerm * -60 / 2, $turnTerm * 60 / 2);
$userLogger = new UserLogger($userID);
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾸어 다다음 턴부터 %02d:%02d 적용", intdiv(Util::toInt($afterTurn), 60), $afterTurn % 60), "inheritPoint");
if($afterTurn >= 0){
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 뒤로 밀림", intdiv(Util::toInt($afterTurn), 60), $afterTurn%60), "inheritPoint");
}
else{
$userLogger->push(sprintf("{$reqPoint} 포인트로 턴 시간을 바꾼 결과 %02d:%02d 앞으로 당김", intdiv(Util::toInt(-$afterTurn), 60), (-$afterTurn)%60), "inheritPoint");
}
$userLogger->flush();
$turnTime = $currTurnTime->add(TimeUtil::secondsToDateInterval($afterTurn));
if ($turnTime <= $serverTurnTimeObj && $serverTurnTimeObj <= $currTurnTime) {
$turnTime = $turnTime->add(TimeUtil::secondsToDateInterval($turnTerm * 60));
}
$general->setVar('turntime', TimeUtil::format($turnTime, true));
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
$general->setAuxVar('nextTurnTimeBase', $afterTurn);
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
@@ -44,7 +44,7 @@ class SetNextSpecialWar extends \sammo\BaseAPI
$type = $this->args['type'];
$general = General::createObjFromDB($generalID);
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
+1 -1
View File
@@ -75,7 +75,7 @@ class GetOldMessage extends \sammo\BaseAPI
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) {
return '장수가 사망했습니다.';
+1 -1
View File
@@ -73,7 +73,7 @@ class GetRecentMessage extends \sammo\BaseAPI
$db = DB::db();
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission FROM general WHERE `owner`=%i', $userID);
if ($me === null) {
return '장수가 사망했습니다.';
+6 -23
View File
@@ -7,12 +7,9 @@ use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\Message;
use sammo\MessageTarget;
use sammo\Validator;
use sammo\Util;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
@@ -111,7 +108,7 @@ class SendMessage extends \sammo\BaseAPI
$unlimited = new \DateTime('9999-12-31');
$db = DB::db();
$destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID);
$destUser = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,permission,penalty FROM general WHERE `no`=%i', $destGeneralID);
if (!$destUser) {
return '존재하지 않는 유저입니다.';
@@ -163,20 +160,15 @@ class SendMessage extends \sammo\BaseAPI
}
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT `no`,`name`,`nation`,`officer_level`,`refresh_score`,`picture`,`imgsvr`,penalty,permission,belong FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE `owner`=%i', $userID
);
$me = $db->queryFirstRow('SELECT `no`,`name`,`nation`,`officer_level`,`con`,`picture`,`imgsvr`,penalty,permission,belong FROM general WHERE `owner`=%i', $userID);
if (!$me) {
$session->logoutGame();
return '장수가 없습니다.';
}
$penalty = Json::decode($me['penalty'] ?? '{}');
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한입니다.';
}
@@ -192,9 +184,6 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send();
return [
'msgType' => 'public',
@@ -234,14 +223,8 @@ class SendMessage extends \sammo\BaseAPI
$now = new \DateTime();
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) {
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
if ($msg_interval < 2) {
return '개인메세지는 2초당 1건만 보낼 수 있습니다!';
}
$session->lastMsg = $now->format('Y-m-d H:i:s');
+14 -34
View File
@@ -5,10 +5,7 @@ namespace sammo\API\Nation;
use ArrayObject;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\Util;
@@ -47,10 +44,12 @@ class GeneralList extends \sammo\BaseAPI
'special2' => 0,
'personal' => 0,
'belong' => 0,
'connect' => 0,
'troop' => 0,
'city' => 0,
'con' => 1,
'specage' => 0,
'specage2' => 0,
'leadership_exp' => 1,
@@ -84,11 +83,6 @@ class GeneralList extends \sammo\BaseAPI
'owner_name' => 9, //안씀.
//accessLog
'refresh_score_total' => 0,
'refresh_score' => 1,
//RANK
'warnum' => 1,
'killnum' => 1,
@@ -101,8 +95,6 @@ class GeneralList extends \sammo\BaseAPI
static $columnRemap = [
'special' => 'specialDomestic',
'special2' => 'specialWar',
'refresh_score_total' => 'refreshScoreTotal',
'refresh_score' => 'refreshScore',
'aux' => null,
];
@@ -151,12 +143,9 @@ class GeneralList extends \sammo\BaseAPI
$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['year', 'month', 'turntime', 'turnterm', 'autorun_user', 'killturn']);
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime, belong, nation, officer_level, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $session->getUserID()
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$me = $db->queryFirstRow('SELECT con, turntime, belong, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $session->getUserID());
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다.';
}
@@ -167,18 +156,9 @@ class GeneralList extends \sammo\BaseAPI
[$queryColumns, $rankColumns, $accessLogColumns] = GeneralLite::mergeQueryColumn(array_keys(static::$viewColumns), GeneralLiteQueryMode::Lite);
[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), 1);
$rawGeneralList = Util::convertArrayToDict(
$db->query(
'SELECT %l, %l from `general` LEFT JOIN general_access_log
ON `general`.`no` = general_access_log.general_id WHERE nation = %i ORDER BY turntime ASC',
Util::formatListOfBackticks($queryColumns),
Util::formatListOfBackticks($accessLogColumns),
$nationID
),
'no'
);
$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i ORDER BY turntime ASC', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
/** @var ArrayObject[] */
$troops = [];
@@ -199,19 +179,19 @@ class GeneralList extends \sammo\BaseAPI
if ($this->permission >= 1 || count($troops)) {
$reservedCommandTargetGeneralIDList = [];
if ($this->permission >= 1) {
if($this->permission >= 1){
foreach ($rawGeneralList as $rawGeneral) {
if ($rawGeneral['npc'] < 2) {
$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
}
}
}
foreach ($troops as $troop) {
foreach($troops as $troop){
$reservedCommandTargetGeneralIDList[$troop['id']] = $troop['id'];
}
if ($reservedCommandTargetGeneralIDList) {
if($reservedCommandTargetGeneralIDList){
$rawTurnList = $db->query(
'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
array_values($reservedCommandTargetGeneralIDList)
@@ -298,11 +278,11 @@ class GeneralList extends \sammo\BaseAPI
$resultColumns[$column] = $column;
}
foreach ($troops as $troop) {
foreach ($troops as $troop){
$troopLeaderID = $troop['id'];
$troop['reservedCommand'] = array_map(function ($turnObj) {
$troop['reservedCommand'] = array_map(function($turnObj){
$brief = $turnObj['brief'];
if ($brief == '집합') {
if($brief == '집합'){
return $brief;
}
return '-';
@@ -313,7 +293,7 @@ class GeneralList extends \sammo\BaseAPI
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
if (key_exists('aux', $rawGeneral)) {
$rawGeneral['aux'] = \sammo\Json::decode($rawGeneral['aux']);
$rawGeneral['aux'] = \sammo\JSON::decode($rawGeneral['aux']);
}
$item = [];
+3 -5
View File
@@ -109,12 +109,10 @@ class GetGeneralLog extends \sammo\BaseAPI
$reqTo = $this->args['reqTo'] ?? null;
$db = DB::db();
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,permission,penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return '접속 제한입니다.';
}
+9 -2
View File
@@ -4,7 +4,6 @@ namespace sammo\API\Nation;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
@@ -14,6 +13,14 @@ use sammo\Util;
use sammo\Validator;
use function sammo\buildNationCommandClass;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
use function sammo\getBattleDetailLogMore;
use function sammo\getBattleResultMore;
use function sammo\getBattleResultRecent;
use function sammo\getGeneralActionLogMore;
use function sammo\getGeneralActionLogRecent;
use function sammo\getGeneralHistoryLogAll;
use function sammo\getNationStaticInfo;
class GetNationInfo extends \sammo\BaseAPI
@@ -58,7 +65,7 @@ class GetNationInfo extends \sammo\BaseAPI
];
}
$generalObj = General::createObjFromDB($session->generalID);
$generalObj = General::createGeneralObjFromDB($session->generalID, null, 1);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
@@ -6,13 +6,11 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\GameConst;
use sammo\General;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\Util;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
@@ -41,16 +39,12 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$userID = $session->userID;
$me = $db->queryFirstRow(
'SELECT no,nation,officer_level,refresh_score,turntime,belong,penalty,permission FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i',
$userID
);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation = %i', $me['nation']);
$nationID = $me['nation'];
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
$con = checkLimit($me['con']);
if ($con >= 2) {
return "접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다. (다음 갱신 가능 시각 : {$me['turntime']})";
}
@@ -64,20 +58,11 @@ class GetReservedCommand extends \sammo\BaseAPI
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
$generals = [];
foreach ($db->query(
'SELECT %l FROM general WHERE nation = %i AND officer_level >= 5',
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
$nationID
) as $rawGeneral) {
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, null, $year, $month, false);
foreach ($db->query('SELECT no,name,turntime,npc,city,nation,officer_level FROM general WHERE nation = %i AND officer_level >= 5', $nationID) as $rawGeneral) {
$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, $year, $month, false);
}
$nationTurnList = [];
//혹시 정규 턴을 벗어난 턴이 있는지 체크
$invalidUnderTurnList = [];
$invalidOverTurnList = [];
foreach ($db->queryAllLists(
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
@@ -85,14 +70,6 @@ class GetReservedCommand extends \sammo\BaseAPI
if (!key_exists($officer_level, $nationTurnList)) {
$nationTurnList[$officer_level] = [];
}
if($turn_idx < 0){
$invalidUnderTurnList[$officer_level] = $turn_idx;
$turn_idx += GameConst::$maxChiefTurn;
}
else if($turn_idx >= GameConst::$maxChiefTurn){
$invalidOverTurnList[$officer_level] = $turn_idx;
$turn_idx -= GameConst::$maxChiefTurn;
}
$nationTurnList[$officer_level][$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -100,21 +77,6 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidUnderTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` + %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx < 0', $me['nation'], array_keys($invalidUnderTurnList)
);
}
if($invalidOverTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` - %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx >= %i', $me['nation'], array_keys($invalidOverTurnList), GameConst::$maxChiefTurn
);
}
$troopList = [];
foreach ($db->queryAllLists(
'SELECT troop_leader, `name` FROM troop WHERE `nation` = %i',
@@ -147,7 +109,7 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
$generalObj = General::createObjFromDB($session->generalID);
$generalObj = General::createGeneralObjFromDB($session->generalID);
return [
+5 -20
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
class ExitTroop extends \sammo\BaseAPI
{
@@ -27,35 +24,23 @@ class ExitTroop extends \sammo\BaseAPI
$generalID = $session->generalID;
$db = DB::db();
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if (!$me) {
return '장수 정보를 불러올 수 없습니다.';
}
$troopID = $me->getVar('troop');
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
if($troopID != $generalID){
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => false,
], $this->args);
$me->setVar('troop', 0);
$me->applyDB($db);
if($generalID != $troopID){
$db->update('general', [
'troop' => 0,
], '`no` = %i', $generalID);
return null;
}
//부대장이다.
StaticEventHandler::handleEvent($me, null, $this::class, [
"isTroopLeader" => true,
], $this->args);
$db->update('general', [
'troop' => 0,
], '`troop` = %i', $troopID);
$db->delete('troop', 'troop_leader = %i', $troopID);
$me->setVar('troop', 0);
$me->applyDB($db);
return null;
}
+9 -17
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -35,22 +32,16 @@ class JoinTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$userID = $session->userID;
$troopID = $this->args['troopID'];
$db = DB::db();
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
if(!$me){
return '장수 정보를 불러올 수 없습니다.';
}
if($me->getVar('troop') != 0){
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if ($me['troop'] != 0) {
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me->getNationID();
if($nationID == 0){
$nationID = $me['nation'];
if ($nationID == 0) {
return '국가에 소속되어 있지 않습니다.';
}
@@ -58,10 +49,11 @@ class JoinTroop extends \sammo\BaseAPI
if (!$troopExists) {
return '부대가 올바르지 않습니다.';
}
$generalID = $me['no'];
$me->setVar('troop', $troopID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
$db->update('general', [
'troop' => $troopID,
], '`no` = %i AND `troop` = %i', $generalID, 0);
return null;
}
+4 -9
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\Validator;
class KickFromTroop extends \sammo\BaseAPI
@@ -40,8 +37,7 @@ class KickFromTroop extends \sammo\BaseAPI
$generalID = $this->args['generalID'];
$db = DB::db();
$destGeneral = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $destGeneral->getVar('troop');
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
if($troopID == 0){
return '부대에 소속되어 있지 않습니다.';
}
@@ -54,10 +50,9 @@ class KickFromTroop extends \sammo\BaseAPI
return '부대장을 추방할 수 없습니다.';
}
StaticEventHandler::handleEvent($destGeneral, null, $this::class, [], $this->args);
$destGeneral->setVar('troop', 0);
$destGeneral->applyDB($db);
$db->update('general', [
'troop' => 0,
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
return null;
}
}
+9 -11
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -35,23 +32,24 @@ class NewTroop extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$userID = $session->userID;
$troopName = StringUtil::neutralize($this->args['troopName']);
if(!$troopName){
return '부대 이름이 없습니다.';
}
$db = DB::db();
$me = GeneralLite::createObjFromDB($generalID, ['troop'], GeneralLiteQueryMode::Lite);
$troopID = $me->getVar('troop');
if($troopID != 0){
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
if($me['troop'] != 0){
return '이미 부대에 소속되어 있습니다.';
}
$nationID = $me->getNationID();
$nationID = $me['nation'];
if($nationID == 0){
return '국가에 소속되어 있지 않습니다.';
}
$generalID = $me['no'];
$db->insert('troop', [
'name'=>$troopName,
'troop_leader'=>$generalID,
@@ -62,9 +60,9 @@ class NewTroop extends \sammo\BaseAPI
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
}
$me->setVar('troop', $generalID);
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
$me->applyDB($db);
$db->update('general', [
'troop'=>$generalID
], '`no` = %i', $generalID);
return null;
}
+5 -8
View File
@@ -6,9 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\GeneralLite;
use sammo\StaticEventHandler;
use sammo\StringUtil;
use sammo\Validator;
@@ -39,12 +36,13 @@ class SetTroopName extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$userID = $session->userID;
$db = DB::db();
$me = GeneralLite::createObjFromDB($generalID, ['troop', 'permission', 'penalty'], GeneralLiteQueryMode::Lite);
$permission = checkSecretPermission($me->getRaw(), false);
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
$permission = checkSecretPermission($me, false);
$troopID = $this->args['troopID'];
$generalID = $me['no'];
if($generalID != $troopID && $permission < 4){
return "권한이 부족합니다.";
}
@@ -54,7 +52,7 @@ class SetTroopName extends \sammo\BaseAPI
return '부대 이름이 없습니다.';
}
$nationID = $me->getNationID();
$nationID = $me['nation'];
$db->update('troop', [
'name'=>$troopName
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
@@ -62,7 +60,6 @@ class SetTroopName extends \sammo\BaseAPI
if($db->affectedRows() == 0){
return '부대가 없습니다.';
}
StaticEventHandler::handleEvent($me, null, $this::class, [], $this->args);
return null;
}
+1 -4
View File
@@ -6,10 +6,7 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteComment;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Validator;
@@ -43,7 +40,7 @@ class AddComment extends \sammo\BaseAPI
$text = mb_substr($this->args['text'], 0, 200);
$generalID = $session->generalID;
$general = GeneralLite::createObjFromDB($generalID, null, GeneralLiteQueryMode::Core);
$general = General::createGeneralObjFromDB($generalID, [], 0);
$generalName = $general->getName();
$nationID = $general->getNationID();
$nationName = $general->getStaticNation()['name'];
-5
View File
@@ -7,7 +7,6 @@ use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\KVStorage;
use sammo\RootDB;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Util;
@@ -94,8 +93,6 @@ class NewVote extends \sammo\BaseAPI
}
}
$userName = $session->userName;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -111,11 +108,9 @@ class NewVote extends \sammo\BaseAPI
$multipleOptions = Util::valueFit($multipleOptions, 0, count($options));
$voteInfo = new VoteInfo(
id: $voteID,
title: $title,
opener: $userName ?? '[SYSTEM]',
multipleOptions: $multipleOptions,
startDate: $now,
endDate: $endDate,
+1 -2
View File
@@ -6,7 +6,6 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\Json;
use sammo\KVStorage;
@@ -106,7 +105,7 @@ class Vote extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$voteReward = $gameStor->getValue('develcost') * 5;
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::Full);
$general = General::createGeneralObjFromDB($generalID, ['gold', 'horse', 'weapon', 'book', 'item', 'npc', 'imgsvr', 'picture', 'aux'], 2);
$general->increaseVar('gold', $voteReward);
$uniqueRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
-12
View File
@@ -1,12 +0,0 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class None implements iAction{
use \sammo\DefaultAction;
protected $id = -1;
protected $name = '-';
protected $info = '';
}
@@ -1,20 +0,0 @@
<?php
namespace sammo\ActionCrewType;
use \sammo\iAction;
use \sammo\General;
class che_성벽선제 implements iAction{
use \sammo\DefaultAction;
protected $name = '성벽선제';
protected $info = '전투 가능한 성벽이라면 선제공격을 합니다.';
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
if($statName == 'cityBattleOrder'){
// battleOrder는 스탯과 유사한 수치를 가지므로, 아주 충분히 높은값을 설정한다.
return 10000;
}
return $value;
}
}

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