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98e2e2f125 |
@@ -29,6 +29,7 @@ d_pic/*.jpg
|
||||
d_pic/*.gif
|
||||
d_pic/*.png
|
||||
d_pic/*.webp
|
||||
d_pic/*.avif
|
||||
d_pic/uploaded_image
|
||||
|
||||
/dist_js
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
}
|
||||
},
|
||||
"require": {
|
||||
"brandonwamboldt/utilphp": "^1.1",
|
||||
"sergeytsalkov/meekrodb": "^2.5",
|
||||
"league/plates": "^3.5",
|
||||
"vlucas/valitron": "^1.4",
|
||||
|
||||
Generated
+2
-52
@@ -4,58 +4,8 @@
|
||||
"Read more about it at https://getcomposer.org/doc/01-basic-usage.md#installing-dependencies",
|
||||
"This file is @generated automatically"
|
||||
],
|
||||
"content-hash": "deed9afdc95bc42f84784df67d295223",
|
||||
"content-hash": "7edae9b6be35e66ffd0d180f5fac6679",
|
||||
"packages": [
|
||||
{
|
||||
"name": "brandonwamboldt/utilphp",
|
||||
"version": "1.1.0",
|
||||
"source": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/brandonwamboldt/utilphp.git",
|
||||
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683"
|
||||
},
|
||||
"dist": {
|
||||
"type": "zip",
|
||||
"url": "https://api.github.com/repos/brandonwamboldt/utilphp/zipball/36c32efc4f0679c05163464a550f45c8d83fe683",
|
||||
"reference": "36c32efc4f0679c05163464a550f45c8d83fe683",
|
||||
"shasum": ""
|
||||
},
|
||||
"require": {
|
||||
"php": ">=5.3.3"
|
||||
},
|
||||
"require-dev": {
|
||||
"satooshi/php-coveralls": "dev-master"
|
||||
},
|
||||
"type": "library",
|
||||
"autoload": {
|
||||
"psr-0": {
|
||||
"utilphp\\": "src/"
|
||||
}
|
||||
},
|
||||
"notification-url": "https://packagist.org/downloads/",
|
||||
"license": [
|
||||
"MIT"
|
||||
],
|
||||
"authors": [
|
||||
{
|
||||
"name": "Brandon Wamboldt",
|
||||
"email": "brandon.wamboldt@gmail.com"
|
||||
}
|
||||
],
|
||||
"description": "util.php is a collection of useful functions and snippets that you need or could use every day, designed to avoid conflicts with existing projects",
|
||||
"homepage": "https://github.com/brandonwamboldt/utilphp",
|
||||
"keywords": [
|
||||
"collection",
|
||||
"helpers",
|
||||
"php",
|
||||
"utility"
|
||||
],
|
||||
"support": {
|
||||
"issues": "https://github.com/brandonwamboldt/utilphp/issues",
|
||||
"source": "https://github.com/brandonwamboldt/utilphp/tree/master"
|
||||
},
|
||||
"time": "2015-02-02T17:56:14+00:00"
|
||||
},
|
||||
{
|
||||
"name": "brick/math",
|
||||
"version": "0.12.1",
|
||||
@@ -5721,5 +5671,5 @@
|
||||
"platform-overrides": {
|
||||
"php": "8.3"
|
||||
},
|
||||
"plugin-api-version": "2.3.0"
|
||||
"plugin-api-version": "2.6.0"
|
||||
}
|
||||
|
||||
+4
-1
@@ -99,7 +99,10 @@ function logError(string $err, string $errstr, string $errpath, array $trace)
|
||||
$err = str_replace(ROOT, '{ROOT}', $err);
|
||||
$errstr = str_replace(ROOT, '{ROOT}', $errstr);
|
||||
$errpath = str_replace(ROOT, '{ROOT}', $errpath);
|
||||
$trace = array_map(function (string $text) {
|
||||
$trace = array_map(function (string|array $text) {
|
||||
if (is_array($text)) {
|
||||
$text = Json::encode($text);
|
||||
}
|
||||
return str_replace(ROOT, '{ROOT}', $text);
|
||||
}, $trace);
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ $rootDB->insert('member', [
|
||||
'token_valid_until' => '2999-01-01 00:00:00',
|
||||
'pw' => $finalPassword,
|
||||
'salt' => $userSalt,
|
||||
'grade' => 6,
|
||||
'grade' => 7,
|
||||
'name' => $nickname,
|
||||
'reg_date' => $nowDate
|
||||
]);
|
||||
|
||||
@@ -92,4 +92,14 @@ CREATE TABLE `login_token` (
|
||||
INDEX `by_date` (`user_id`, `expire_date`)
|
||||
)
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
ENGINE=Aria;
|
||||
ENGINE=Aria;
|
||||
|
||||
CREATE TABLE `banned_member` (
|
||||
`no` INT NOT NULL AUTO_INCREMENT,
|
||||
`hashed_email` VARCHAR(128) NOT NULL COLLATE 'utf8mb4_general_ci' COMMENT 'SHA512(salt | email | salt )',
|
||||
`info` TEXT NULL COLLATE 'utf8mb4_general_ci' COMMENT '부가정보',
|
||||
PRIMARY KEY (`no`),
|
||||
UNIQUE INDEX `email` (`hashed_email`(128))
|
||||
)
|
||||
COLLATE='utf8mb4_general_ci'
|
||||
ENGINE = Aria;
|
||||
+1
-1
@@ -6,7 +6,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if($session->userGrade < 5) {
|
||||
if($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
header('location:_admin1.php');
|
||||
die();
|
||||
}
|
||||
|
||||
+1
-1
@@ -7,7 +7,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ $msg = Util::getPost('msg', 'string');
|
||||
//로그인 검사
|
||||
$session = Session::requireLogin()->loginGame()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
header('location:_admin2.php');
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -20,7 +20,7 @@ if ($type2 < 0 || $type2 > 6) {
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ $nation = Util::getPost('nation', 'int');
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
header('location:_admin5.php');
|
||||
die();
|
||||
}
|
||||
|
||||
+2
-2
@@ -31,13 +31,13 @@ $queryMap = [
|
||||
];
|
||||
|
||||
if ($reqQueryType === null || !key_exists($reqQueryType, $queryMap)) {
|
||||
$reqQueryType = Util::array_first_key($queryMap);
|
||||
$reqQueryType = array_key_first($queryMap);
|
||||
}
|
||||
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -12,7 +12,7 @@ $type = 0;
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die(requireAdminPermissionHTML());
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die('권한 부족');
|
||||
}
|
||||
|
||||
|
||||
@@ -243,11 +243,14 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
"SELECT nation,no,name,owner_name as ownerName, owner, picture, imgsvr,
|
||||
experience, dedication,
|
||||
dex1, dex2, dex3, dex4, dex5,
|
||||
horse, weapon, book, item
|
||||
horse, weapon, book, item, aux
|
||||
FROM general WHERE %l",
|
||||
$btn == "NPC 보기" ? "npc>=2" : "npc<2"
|
||||
) as $general) {
|
||||
$generalID = $general['no'];
|
||||
foreach (['dex1', 'dex2', 'dex3', 'dex4', 'dex5'] as $dexKey) {
|
||||
$general[$dexKey] = CentennialAllStarGrowthService::recordableRawValue($general, $dexKey);
|
||||
}
|
||||
$general['bgColor'] = $nationColor[$general['nation']] ?? GameConst::$basecolor4;
|
||||
$general['fgColor'] = newColor($general['bgColor']);
|
||||
$general['nationName'] = $nationName[$general['nation']];
|
||||
@@ -427,4 +430,4 @@ $templates = new \League\Plates\Engine(__DIR__ . '/templates');
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
</html>
|
||||
|
||||
@@ -177,7 +177,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
$valid = 1;
|
||||
}
|
||||
|
||||
if ($userGrade >= 5) {
|
||||
if ($userGrade >= 6) {
|
||||
$valid = true;
|
||||
$showDetailedInfo = true;
|
||||
}
|
||||
@@ -275,7 +275,7 @@ $templates = new \League\Plates\Engine('templates');
|
||||
$ourGeneral = false;
|
||||
}
|
||||
|
||||
if ($userGrade == 6) {
|
||||
if ($userGrade == 7) {
|
||||
$ourGeneral = true;
|
||||
}
|
||||
|
||||
|
||||
+1
-57
@@ -125,63 +125,7 @@ $globalBetTotal = array_sum($globalBet);
|
||||
</tr>
|
||||
</table>
|
||||
<table align=center class='tb_layout bg0'>
|
||||
<?php if ($session->userGrade >= 5) : ?>
|
||||
<form method=post action=c_tournament.php>
|
||||
<tr>
|
||||
<td colspan=8><input type=textarea size=150 style=color:white;background-color:black; name=msg><input type=submit name=btn value='메시지'></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td colspan=8>
|
||||
<button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button>
|
||||
<?php if ($admin['tournament'] == 0) : ?>
|
||||
<select name=trig size=1 style=color:white;background-color:black;>
|
||||
<option style=color:white; value=0 <?= !$admin['tnmt_trig'] ? 'selected' : '' ?>>수동진행</option>
|
||||
<option style=color:white; value=1 <?= $admin['tnmt_trig'] ? 'selected' : '' ?>>자동진행</option>
|
||||
</select>
|
||||
<input type=submit name=btn value='자동개최설정'>
|
||||
<?php else : ?>
|
||||
<input type=submit name=btn value='중단' onclick='return confirm("진짜 중단하시겠습니까?")'>
|
||||
<?php endif; ?>
|
||||
|
||||
|
||||
<?php switch ($admin['tournament']) {
|
||||
case 1:
|
||||
echo "<input type=submit name=btn value='랜덤투입'>";
|
||||
echo "<input type=submit name=btn value='랜덤전부투입'>";
|
||||
break;
|
||||
case 2:
|
||||
echo "<input type=submit name=btn value='예선'><input type=submit name=btn value='예선전부'>";
|
||||
break;
|
||||
case 3:
|
||||
echo "<input type=submit name=btn value='추첨'><input type=submit name=btn value='추첨전부'>";
|
||||
break;
|
||||
case 4:
|
||||
echo "<input type=submit name=btn value='본선'><input type=submit name=btn value='본선전부'>";
|
||||
break;
|
||||
case 5:
|
||||
echo "<input type=submit name=btn value='배정'>";
|
||||
break;
|
||||
case 6:
|
||||
echo "<input type=submit name=btn value='베팅마감'>";
|
||||
break;
|
||||
case 7:
|
||||
echo "<input type=submit name=btn value='16강'>";
|
||||
break;
|
||||
case 8:
|
||||
echo "<input type=submit name=btn value='8강'>";
|
||||
break;
|
||||
case 9:
|
||||
echo "<input type=submit name=btn value='4강'>";
|
||||
break;
|
||||
case 10:
|
||||
echo "<input type=submit name=btn value='결승'>";
|
||||
break;
|
||||
} ?>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</form>
|
||||
<?php elseif ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
|
||||
<?php if ($me['no'] > 0 && $me['tournament'] == 0 && $admin['tournament'] == 1) : ?>
|
||||
<form method=post action=c_tournament.php>
|
||||
<tr>
|
||||
<td colspan=8><button type="button" class="btn btn-secondary" onclick='location.reload()'>갱신</button><button type="submit" class="btn btn-sammo-base2" onclick='return confirm("참가비 금<?= $admin['develcost'] ?>이 필요합니다. 참가하시겠습니까?")'>참가</button><input type='hidden' name='btn' value='참가'/></td>
|
||||
|
||||
+8
-5
@@ -112,7 +112,7 @@ function GetImageURL($imgsvr, $filepath = '')
|
||||
function checkLimit($refreshScore = null)
|
||||
{
|
||||
$session = Session::getInstance();
|
||||
if ($session->userGrade >= 4) {
|
||||
if ($session->userGrade >= 6) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1009,7 +1009,7 @@ function increaseRefresh($type = "", $cnt = 1)
|
||||
$isunited = $gameStor->isunited;
|
||||
$opentime = $gameStor->opentime;
|
||||
|
||||
if ($userGrade == 6) {
|
||||
if ($userGrade >= 6) {
|
||||
return;
|
||||
}
|
||||
if ($isunited == 2) {
|
||||
@@ -1047,7 +1047,7 @@ function increaseRefresh($type = "", $cnt = 1)
|
||||
|
||||
$logDB = FileDB::db($logPath, $serverPath . '/../f_install/sql/api_log.sql');
|
||||
|
||||
$ip = $_SERVER['REMOTE_ADDR'] ?? 'local';
|
||||
$ip = $_SERVER['HTTP_X_FORWARDED_FOR'] ?? $_SERVER['REMOTE_ADDR'] ?? 'local';
|
||||
$date = date('Y-m-d H:i:s');
|
||||
|
||||
$logDB->insert('api_log', [
|
||||
@@ -1401,8 +1401,11 @@ function CheckHall($no)
|
||||
|
||||
foreach ($types as [$typeName, $valueType]) {
|
||||
|
||||
if ($valueType === 'natural') {
|
||||
$value = $generalObj->getVar($typeName);
|
||||
if ($valueType === 'natural') {
|
||||
$value = $generalObj->getVar($typeName);
|
||||
if (in_array($typeName, ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'], true)) {
|
||||
$value = CentennialAllStarGrowthService::recordableValue($generalObj, $typeName);
|
||||
}
|
||||
} else if ($valueType === 'rank') {
|
||||
$value = $generalObj->getRankVar(RankColumn::from($typeName));
|
||||
} else if ($valueType === 'calc') {
|
||||
|
||||
@@ -686,7 +686,7 @@ function TechLimit($startYear, $year, $tech) : bool {
|
||||
$relYear = $year - $startYear;
|
||||
|
||||
$relMaxTech = Util::valueFit(
|
||||
floor($relYear / 5) + 1,
|
||||
floor($relYear / GameConst::$techLevelIncYear) + GameConst::$initialAllowedTechLevel,
|
||||
1,
|
||||
GameConst::$maxTechLevel
|
||||
);
|
||||
|
||||
@@ -559,7 +559,7 @@ function checkStatistic()
|
||||
|
||||
$nationHist = '';
|
||||
foreach (GameConst::$availableNationType as $nationType) {
|
||||
if (!Util::array_get($nationHists[$nationType])) {
|
||||
if (!($nationHists[$nationType] ?? null)) {
|
||||
$nationHists[$nationType] = '-';
|
||||
}
|
||||
$nationHist .= getNationType($nationType) . "({$nationHists[$nationType]}), ";
|
||||
|
||||
+2
-2
@@ -138,7 +138,7 @@ function JSCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): array{
|
||||
$distanceList = searchDistance($cityNo, $maxDistance, true);
|
||||
$result = [];
|
||||
for ($dist = 1; $dist <= $maxDistance; $dist++) {
|
||||
$result[$dist] = Util::array_get($distanceList[$dist], []);
|
||||
$result[$dist] = $distanceList[$dist] ?? [];
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
@@ -152,7 +152,7 @@ function printCitiesBasedOnDistance(int $cityNo, int $maxDistance = 1): string
|
||||
for ($dist = 1; $dist <= $maxDistance; $dist++) {
|
||||
$cityList = array_map(function ($cityID) {
|
||||
return CityConst::byID($cityID)->name;
|
||||
}, Util::array_get($distanceList[$dist], []));
|
||||
}, $distanceList[$dist] ?? []);
|
||||
|
||||
$cityStr = join(', ', $cityList);
|
||||
|
||||
|
||||
@@ -1153,21 +1153,25 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
|
||||
];
|
||||
|
||||
//막판 분노
|
||||
$factor1 = 1.0;
|
||||
$factor2 = 1.0;
|
||||
$ratio = rand() % 300;
|
||||
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
|
||||
$damage2 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$critical1 = 1;
|
||||
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
|
||||
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
|
||||
}
|
||||
$ratio = rand() % 300;
|
||||
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
|
||||
$damage1 *= Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
||||
$critical2 = 1;
|
||||
|
||||
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
|
||||
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
|
||||
}
|
||||
$damage1 *= $factor1;
|
||||
$damage2 *= $factor2;
|
||||
|
||||
//1합 승부
|
||||
if ($phase == 1) {
|
||||
|
||||
|
||||
+2
-2
@@ -7,10 +7,10 @@ include "func.php";
|
||||
|
||||
$session = Session::requireLogin();
|
||||
|
||||
if ($session->userGrade < 5) {
|
||||
if ($session->userGrade < 6) {
|
||||
die('관리자 아님');
|
||||
}
|
||||
if ($session->userGrade == 5) {
|
||||
if ($session->userGrade == 6) {
|
||||
die('DB 리셋 권한을 가지고 있지 않습니다.');
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ else{
|
||||
$availableNextCall = $session->availableNextCallGetCityList??'2000-01-01 00:00:00';
|
||||
$now = new \DateTimeImmutable();
|
||||
|
||||
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5){
|
||||
if($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>"도시 목록은 10초에 한번 갱신 가능합니다.\n다음 시간 : ".$availableNextCall
|
||||
|
||||
@@ -144,7 +144,7 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
|
||||
return '올바르지 않은 도시입니다';
|
||||
}
|
||||
|
||||
if ($general->getVar(GeneralColumn::officer_level) >= 4 && $myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
|
||||
if ($general->getVar(GeneralColumn::officer_level) >= 4 && ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false)) {
|
||||
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ include('func.php');
|
||||
|
||||
$session = Session::requireLogin([])->setReadOnly();
|
||||
|
||||
if(Session::getInstance()->userGrade < 5){
|
||||
if(Session::getInstance()->userGrade < 6){
|
||||
Json::die([
|
||||
'reason'=>'권한이 부족합니다.'
|
||||
]);
|
||||
|
||||
@@ -41,7 +41,7 @@ $penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefi
|
||||
|
||||
$penalty = [];
|
||||
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
|
||||
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
|
||||
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
|
||||
$penalty[$penaltyKey] = $penaltyValue['value'];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,10 +6,19 @@ include "func.php";
|
||||
|
||||
WebUtil::requireAJAX();
|
||||
|
||||
$pick = Util::getPost('pick');
|
||||
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$strength = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$intel = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$pick = Util::getPost('pick');
|
||||
$leadership = Util::getPost('leadership', 'int', GameConst::$defaultStatMin);
|
||||
$isCentennialAllStar = CentennialAllStarGrowthService::isActive();
|
||||
$strength = Util::getPost(
|
||||
$isCentennialAllStar ? 'strength' : 'leadership',
|
||||
'int',
|
||||
GameConst::$defaultStatMin
|
||||
);
|
||||
$intel = Util::getPost(
|
||||
$isCentennialAllStar ? 'intel' : 'leadership',
|
||||
'int',
|
||||
GameConst::$defaultStatMin
|
||||
);
|
||||
$personal = Util::getPost('personal', 'string', null);
|
||||
$use_own_picture = Util::getPost('use_own_picture', 'bool', false);
|
||||
|
||||
@@ -78,9 +87,19 @@ if ($gencount >= $maxgeneral) {
|
||||
]);
|
||||
}
|
||||
|
||||
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
|
||||
/** @var AbsGeneralPool */
|
||||
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
|
||||
$poolClass = getGeneralPoolClass(GameConst::$targetGeneralPool);
|
||||
/** @var AbsGeneralPool */
|
||||
if ($isCentennialAllStar) {
|
||||
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'selectPickedGeneral',
|
||||
$userID,
|
||||
$pick
|
||||
)));
|
||||
$pickedGeneral = new $poolClass($db, $rng, $selectInfo, $now);
|
||||
} else {
|
||||
$pickedGeneral = new $poolClass($db, $selectInfo, $now);
|
||||
}
|
||||
|
||||
$builder = $pickedGeneral->getGeneralBuilder();
|
||||
|
||||
@@ -105,7 +124,10 @@ foreach(GameConst::$generalPoolAllowOption as $allowOption){
|
||||
if(!$personal || $personal == 'Random'){
|
||||
$personal = Util::choiceRandom(GameConst::$availablePersonality);
|
||||
}
|
||||
if(!array_search($personal, GameConst::$availablePersonality)){
|
||||
$invalidPersonal = $isCentennialAllStar
|
||||
? !in_array($personal, GameConst::$availablePersonality, true)
|
||||
: !array_search($personal, GameConst::$availablePersonality);
|
||||
if($invalidPersonal){
|
||||
Json::die([
|
||||
'result'=>false,
|
||||
'reason'=>'올바르지 않은 성격입니다.'
|
||||
@@ -167,4 +189,4 @@ $rootDB->insert('member_log', [
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
]);
|
||||
|
||||
@@ -88,7 +88,7 @@ $penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefi
|
||||
|
||||
$penalty = [];
|
||||
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
|
||||
if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) {
|
||||
if (($penaltyValue['expire'] ?? 0) > TimeUtil::now()) {
|
||||
$penalty[$penaltyKey] = $penaltyValue['value'];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,12 +33,13 @@ if(!$generalID){
|
||||
}
|
||||
|
||||
list(
|
||||
$year,
|
||||
$month,
|
||||
$maxgeneral,
|
||||
$npcmode,
|
||||
$turnterm
|
||||
) = $gameStor->getValuesAsArray(['year', 'month', 'maxgeneral', 'npcmode', 'turnterm']);
|
||||
$year,
|
||||
$month,
|
||||
$startYear,
|
||||
$maxgeneral,
|
||||
$npcmode,
|
||||
$turnterm
|
||||
) = $gameStor->getValuesAsArray(['year', 'month', 'startyear', 'maxgeneral', 'npcmode', 'turnterm']);
|
||||
|
||||
if($npcmode!=2){
|
||||
Json::die([
|
||||
@@ -101,11 +102,36 @@ $db->update('select_pool',[
|
||||
'reserved_until'=>null,
|
||||
], '(owner=%i or reserved_until < %s) AND general_id is NULL', $userID, $now);
|
||||
|
||||
if(key_exists('leadership', $info)){
|
||||
$generalObj->updateVar('leadership', $info['leadership']);
|
||||
$generalObj->updateVar('strength', $info['strength']);
|
||||
$generalObj->updateVar('intel', $info['intel']);
|
||||
}
|
||||
$isCentennialAllStar = CentennialAllStarGrowthService::isActive();
|
||||
if ($isCentennialAllStar) {
|
||||
CentennialAllStarGrowthService::applyTarget($generalObj, $info, [
|
||||
'startyear' => $startYear,
|
||||
'year' => $year,
|
||||
'month' => $month,
|
||||
]);
|
||||
} else {
|
||||
if(key_exists('leadership', $info)){
|
||||
$generalObj->updateVar('leadership', $info['leadership']);
|
||||
$generalObj->updateVar('strength', $info['strength']);
|
||||
$generalObj->updateVar('intel', $info['intel']);
|
||||
}
|
||||
if(key_exists('dex', $info)){
|
||||
$generalObj->updateVar('dex1', $info['dex'][0]);
|
||||
$generalObj->updateVar('dex2', $info['dex'][1]);
|
||||
$generalObj->updateVar('dex3', $info['dex'][2]);
|
||||
$generalObj->updateVar('dex4', $info['dex'][3]);
|
||||
$generalObj->updateVar('dex5', $info['dex'][4]);
|
||||
}
|
||||
if(key_exists('ego', $info)){
|
||||
$generalObj->updateVar('personal', $info['ego']);
|
||||
}
|
||||
if(key_exists('specialDomestic', $info)){
|
||||
$generalObj->updateVar('special', $info['specialDomestic']);
|
||||
}
|
||||
if(key_exists('specialWar', $info)){
|
||||
$generalObj->updateVar('special2', $info['specialWar']);
|
||||
}
|
||||
}
|
||||
if(key_exists('picture', $info)){
|
||||
$generalObj->updateVar('imgsvr', $info['imgsvr']);
|
||||
$generalObj->updateVar('picture', $info['picture']);
|
||||
@@ -113,22 +139,6 @@ if(key_exists('picture', $info)){
|
||||
if(key_exists('generalName', $info)){
|
||||
$generalObj->updateVar('name', $info['generalName']);
|
||||
}
|
||||
if(key_exists('dex', $info)){
|
||||
$generalObj->updateVar('dex1', $info['dex'][0]);
|
||||
$generalObj->updateVar('dex2', $info['dex'][1]);
|
||||
$generalObj->updateVar('dex3', $info['dex'][2]);
|
||||
$generalObj->updateVar('dex4', $info['dex'][3]);
|
||||
$generalObj->updateVar('dex5', $info['dex'][4]);
|
||||
}
|
||||
if(key_exists('ego', $info)){
|
||||
$generalObj->updateVar('personal', $info['ego']);
|
||||
}
|
||||
if(key_exists('specialDomestic', $info)){
|
||||
$generalObj->updateVar('special', $info['specialDomestic']);
|
||||
}
|
||||
if(key_exists('specialWar', $info)){
|
||||
$generalObj->updateVar('special2', $info['specialWar']);
|
||||
}
|
||||
$generalObj->setAuxVar('next_change', TimeUtil::nowAddMinutes(12 * $turnterm));
|
||||
|
||||
$userNick = $ownerInfo['name'];
|
||||
@@ -148,4 +158,4 @@ $generalObj->applyDB($db);
|
||||
Json::die([
|
||||
'result'=>true,
|
||||
'reason'=>'success'
|
||||
]);
|
||||
]);
|
||||
|
||||
+3
-2
@@ -51,8 +51,9 @@ function MessageBox($str)
|
||||
|
||||
function LogText($prefix, $variable)
|
||||
{
|
||||
$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
|
||||
file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
|
||||
return;
|
||||
//$text = sprintf('%s : %s'."\r\n", $prefix, TVarDumper::dump($variable));
|
||||
//file_put_contents(ROOT.'/d_log/'.UniqueConst::$serverName.'_dbg_logs.txt', $text, FILE_APPEND);
|
||||
}
|
||||
|
||||
function prepareDir(string $dirPath, bool $forceCreate=true):bool{
|
||||
|
||||
@@ -1,430 +0,0 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use sammo\DTO\VoteInfo;
|
||||
use sammo\Enums\GeneralQueryMode;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
|
||||
$session = Session::requireLogin()->loginGame()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
increaseRefresh("메인", 1);
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
if (!$userID) {
|
||||
header('Location:..');
|
||||
die();
|
||||
}
|
||||
|
||||
//턴 실행.
|
||||
TurnExecutionHelper::executeAllCommand();
|
||||
|
||||
if (!$session->isGameLoggedIn()) {
|
||||
header('Location:..');
|
||||
die();
|
||||
}
|
||||
|
||||
$me = $db->queryFirstRow(
|
||||
'SELECT no,refresh_score,turntime,newmsg,newvote,`officer_level` FROM `general`
|
||||
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner = %i',
|
||||
$userID
|
||||
);
|
||||
|
||||
//그새 사망이면
|
||||
if ($me === null) {
|
||||
$session->logoutGame();
|
||||
header('Location: ../');
|
||||
die();
|
||||
}
|
||||
|
||||
$gameStor->cacheAll(true);
|
||||
|
||||
if ($me['newmsg'] == 1 || $me['newvote'] == 1) {
|
||||
$db->update('general', [
|
||||
'newmsg' => 0,
|
||||
'newvote' => 0
|
||||
], 'owner=%i', $userID);
|
||||
}
|
||||
|
||||
$plock = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
|
||||
|
||||
$limitState = checkLimit($me['refresh_score']);
|
||||
if ($limitState >= 2) {
|
||||
printLimitMsg($me['turntime']);
|
||||
exit();
|
||||
}
|
||||
|
||||
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
|
||||
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
|
||||
$scenario = $gameStor->scenario_text;
|
||||
|
||||
$nationID = $generalObj->getNationID();
|
||||
if ($nationID) {
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
$nationStor->cacheAll();
|
||||
}
|
||||
|
||||
if ($gameStor->extended_general == 0) {
|
||||
$extend = "표준";
|
||||
} else {
|
||||
$extend = "확장";
|
||||
}
|
||||
if ($gameStor->fiction == 0) {
|
||||
$fiction = "사실";
|
||||
} else {
|
||||
$fiction = "가상";
|
||||
}
|
||||
if ($gameStor->npcmode == 0) {
|
||||
$npcmode = "불가능";
|
||||
} else if ($gameStor->npcmode == 1) {
|
||||
$npcmode = "가능";
|
||||
} else {
|
||||
$npcmode = "선택 생성";
|
||||
}
|
||||
$color = "cyan";
|
||||
$serverName = UniqueConst::$serverName;
|
||||
$serverCnt = $gameStor->server_cnt;
|
||||
|
||||
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
|
||||
$isTournamentActive = $gameStor->tournament > 0;
|
||||
$isTournamentApplicationOpen = $gameStor->tournament == 1;
|
||||
$isBettingActive = $gameStor->tournament == 6;
|
||||
|
||||
$myNationStatic = getNationStaticInfo($generalObj->getNationID());
|
||||
$nationColorType = substr($myNationStatic['color'] ?? '#000000', 1);
|
||||
|
||||
$autorunUser = ($gameStor->autorun_user) ?? [];
|
||||
$otherTextInfo = [];
|
||||
|
||||
if ($gameStor->join_mode == 'onlyRandom') {
|
||||
$otherTextInfo[] = '랜덤 임관 전용';
|
||||
}
|
||||
if ($autorunUser['limit_minutes'] ?? false) {
|
||||
$otherTextInfo[] = getAutorunInfo($autorunUser);
|
||||
}
|
||||
|
||||
if (!$otherTextInfo) {
|
||||
$otherTextInfo = '표준';
|
||||
} else {
|
||||
$otherTextInfo = join(', ', $otherTextInfo);
|
||||
}
|
||||
|
||||
$lastVoteID = $gameStor->lastVote;
|
||||
$lastVote = null;
|
||||
if ($lastVoteID) {
|
||||
$voteStor = KVStorage::getStorage($db, 'vote');
|
||||
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
|
||||
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
|
||||
$lastVote = null;
|
||||
}
|
||||
}
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title><?= $serverName ?>: 메인</title>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="color-scheme" content="dark">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=500" />
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printJS('d_shared/base_map.js') ?>
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<?= WebUtil::printDist('vue', 'v_main', true) ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printCSS('css/map.css') ?>
|
||||
<?= WebUtil::printStaticValues([
|
||||
//deprecated, staticValues를 이용할 것
|
||||
'serverName' => $serverName,
|
||||
'serverCnt' => $serverCnt,
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
'maxTurn' => GameConst::$maxTurn,
|
||||
'maxPushTurn' => 12,
|
||||
'serverNow' => TimeUtil::now(false),
|
||||
'lastExecuted' => $gameStor->turntime,
|
||||
'isLocked' => $plock,
|
||||
'isTournamentActive' => $isTournamentActive,
|
||||
'isBettingActive' => $isBettingActive,
|
||||
'staticValues' => [
|
||||
'serverName' => $serverName,
|
||||
'serverCnt' => $serverCnt,
|
||||
'serverNick' => DB::prefix(),
|
||||
'serverID' => UniqueConst::$serverID,
|
||||
'maxTurn' => GameConst::$maxTurn,
|
||||
'maxPushTurn' => 12,
|
||||
'serverNow' => TimeUtil::now(false),
|
||||
'lastExecuted' => $gameStor->turntime,
|
||||
'isLocked' => $plock,
|
||||
'isTournamentActive' => $isTournamentActive,
|
||||
'isBettingActive' => $isBettingActive,
|
||||
'mapName' => GameConst::$mapName,
|
||||
'unitSet' => GameConst::$unitSet,
|
||||
]
|
||||
]) ?>
|
||||
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.7.1/css/all.css" integrity="sha384-fnmOCqbTlWIlj8LyTjo7mOUStjsKC4pOpQbqyi7RrhN7udi9RwhKkMHpvLbHG9Sr" crossorigin="anonymous">
|
||||
</head>
|
||||
|
||||
<body class="img_back sam-color-<?= $nationColorType ?>">
|
||||
<div id="container" class="bg0">
|
||||
<div class="row toolbars gx-0">
|
||||
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></button></div>
|
||||
</div>
|
||||
<div class="tb_layout row gx-0">
|
||||
<div id="server_title" class="row py-2 center">
|
||||
<h3>삼국지 모의전투 HiDCHe <?= $serverName . $serverCnt ?>기 <span class="avoid-wrap">(<font color=cyan><?= $scenario ?></font>)</span></h3>
|
||||
</div>
|
||||
|
||||
<div class="row center gx-0">
|
||||
<div class="s-border-t col py-2 col-8 col-lg-4" style="color:<?= $color ?>;">
|
||||
<?= $scenario ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
NPC 수, 상성 : <?= $extend ?>,<?= $fiction ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
NPC선택 : <?= $npcmode ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
토너먼트 : <?= getTournamentTermText($gameStor->turnterm) ?>
|
||||
</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2" style="color:<?= $color ?>;">
|
||||
기타 설정: <?= $otherTextInfo ?>
|
||||
</div>
|
||||
|
||||
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(2) ?></div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2">전체 접속자 수 : <?= $gameStor->online_user_cnt ?> 명</div>
|
||||
<div class="s-border-t col py-2 col-4 col-lg-2">턴당 갱신횟수 : <?= $gameStor->refreshLimit ?>회</div>
|
||||
<div class="s-border-t col py-2 col-8 col-lg-4"><?= info(3) ?></div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-4">
|
||||
<?php if ($isTournamentActive) : ?>
|
||||
↑<span style='color:cyan'><?= (['전력전', '통솔전', '일기토', '설전',])[$gameStor->tnmt_type] ?? '' ?> <?= getTournament($gameStor->tournament) ?> <?= getTournamentTime() ?></span>↑
|
||||
<?php else : ?>
|
||||
<span style='color:magenta'>현재 토너먼트 경기 없음</span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-2">
|
||||
<div style="display:inline-block;"><?= $plock ? ("<span style='color:magenta;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") : ("<span style='color:cyan;'>동작 시각: " . substr($gameStor->turntime, 5, 14) . "</span>") ?></div>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-2">
|
||||
<?php if ($auctionCount > 0) : ?>
|
||||
<span style='color:cyan'><?= $auctionCount ?>건</span> 거래 진행중
|
||||
<?php else : ?>
|
||||
<span style='color:magenta'>진행중 거래 없음</span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
<div class="s-border-t py-2 col col-6 col-lg-4 vote-cell">
|
||||
<?php
|
||||
?>
|
||||
<?php if ($lastVote === null) : ?>
|
||||
<span style='color:magenta'>진행중 설문 없음</span>
|
||||
<?php else : ?>
|
||||
<span style='color:cyan'>설문 진행중</span> : <span><?= $lastVote->title ?></span>
|
||||
<?php endif; ?>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t px-2 py-2">접속중인 국가: <?= $gameStor->online_nation ?></div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t px-2 py-2">운영자 메세지 : <span style='color:yellow;'><?= $gameStor->msg ?></span></div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t py-2" id="nation-msg-position">
|
||||
<div class="px-2">【 국가방침 】</div>
|
||||
<div id='nation-msg-box'>
|
||||
<div id='nation-msg'><?= nationMsg($generalObj) ?></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col s-border-t px-2 py-2">
|
||||
【 접속자 】<?= onlinegen($generalObj) ?>
|
||||
</div>
|
||||
</div>
|
||||
<?php if ($session->userGrade >= 5) : ?>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<a href='_admin1.php' target='_blank'><button type='button'>게임관리</button></a>
|
||||
<a href='_admin2.php' target='_blank'><button type='button'>회원관리</button></a>
|
||||
<a href='_admin4.php' target='_blank'><button type='button'>멀티관리</button></a>
|
||||
<a href='_admin5.php' target='_blank'><button type='button'>일제정보</button></a>
|
||||
<a href='_admin7.php' target='_blank'><button type='button'>로그정보</button></a>
|
||||
<a href='_admin8.php' target='_blank'><button type='button'>외교정보</button></a>
|
||||
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
|
||||
</div>
|
||||
</div>
|
||||
<?php elseif ($session->userGrade == 4) : ?>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
<a href='_119.php' target='_blank'><button type='button'>119</button></a>
|
||||
</div>
|
||||
</div>
|
||||
<?php endif; ?>
|
||||
<div id="map_view" class="gx-0">
|
||||
<div id="mapZone" class="view-item"><?= getMapHtml() ?></div>
|
||||
<div class="view-item" id="reservedCommandZone">
|
||||
<div id="reservedCommandList"></div>
|
||||
<div id="actionMiniPlate" class="gx-0 row">
|
||||
<div class="col">
|
||||
<div class="gx-1 row">
|
||||
<div class="col-8 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
|
||||
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="cityInfo" class="view-item" style="border:none;text-align:center;"><?= cityInfo($generalObj) ?></div>
|
||||
<div id="nation-position"><?php myNationInfo($generalObj); ?></div>
|
||||
<div id="general-position"><?php generalInfo($generalObj); ?></div>
|
||||
<div id="generalCommandButton" class="row gx-0">
|
||||
<div class="buttonPlate bg2">
|
||||
?></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="actionMiniPlateSub" class="gx-0 row">
|
||||
<div class="col">
|
||||
<div class="gx-1 row">
|
||||
<div class="col-3 d-grid"><button type='button' class="btn btn-dark" onclick="scrollHardTo('reservedCommandList')">명령으로</button></div>
|
||||
<div class="col-5 d-grid"><button type='button' class='btn btn-sammo-base2 refreshPage'>갱 신</button></div>
|
||||
<div class="col-4 d-grid"><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row gx-0">
|
||||
<div class="col-lg-6" id="general_public_record-position">
|
||||
<div class="bg1 center s-border-tb"><b>장수 동향</b></div>
|
||||
<div id="general_public_record" style="text-align:left;"><?= formatHistoryToHTML(getGlobalActionLogRecent(15)) ?></div>
|
||||
</div>
|
||||
<div class="col-lg-6" id="general_log-position">
|
||||
<div class="bg1 center s-border-tb"><b>개인 기록</b></div>
|
||||
<div id="general_log" style="text-align:left;"><?= formatHistoryToHTML(getGeneralActionLogRecent($me['no'], 15)) ?></div>
|
||||
</div>
|
||||
<div class="col-12" id="world_history-position">
|
||||
<div class="bg1 center s-border-tb"><b>중원 정세</b></div>
|
||||
<div id="world_history" colspan=2 style="text-align:left;"><?= formatHistoryToHTML(getGlobalHistoryLogRecent(15)) ?></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row toolbars gx-0">
|
||||
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div>
|
||||
|
||||
<div id="message_board" class="row gx-0">
|
||||
<div class="message_input_form bg0 gx-0 row">
|
||||
<div id="mailbox_list-col" class="col-6 col-lg-2 d-grid">
|
||||
<select id="mailbox_list" size="1" class="form-control bg-dark text-white">
|
||||
</select>
|
||||
</div>
|
||||
<div id="msg_input-col" class="col-12 col-lg-8 d-grid">
|
||||
<input type="text" id="msg_input" maxlength="99" class="form-control">
|
||||
</div>
|
||||
<div id="msg_submit-col" class="col-6 col-lg-2 d-grid"><button id="msg_submit" class="btn btn-primary">서신전달&갱신</button></div>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="public_talk_position"></a>
|
||||
<div class="board_header bg0">전체 메시지(최고99자)</div>
|
||||
<section class="public_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="public">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="national_talk_position"></a>
|
||||
<div class="board_header bg0">국가 메시지(최고99자)</div>
|
||||
<section class="national_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="national">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="private_talk_position"></a>
|
||||
<div class="board_header bg0">개인 메시지(최고99자)</div>
|
||||
<section class="private_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="private">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
<div class="col-lg-6 board_side bg0"><a id="diplomacy_talk_position"></a>
|
||||
<div class="board_header bg0">외교 메시지(최고99자)</div>
|
||||
<section class="diplomacy_message">
|
||||
<div class="d-grid"><button type="button" class="load_old_message btn btn-secondary" data-msg_type="diplomacy">이전 메시지 불러오기</button></div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row toolbars gx-0">
|
||||
<div class="buttonPlate"><?= allButton($gameStor->npcmode == 1) ?></div><?= banner() ?>
|
||||
</div>
|
||||
</div>
|
||||
<?php
|
||||
if ($limitState == 1) {
|
||||
MessageBox("접속제한이 얼마 남지 않았습니다!");
|
||||
}
|
||||
if ($me['newmsg'] == 1) {
|
||||
MessageBox("새로운 서신이 도착했습니다!");
|
||||
}
|
||||
if ($me['newvote'] == 1) {
|
||||
$develcost = $gameStor->develcost * 5;
|
||||
MessageBox("설문조사에 참여하시면 금{$develcost}과 유니크템을 드립니다! (우측 상단 설문조사 메뉴)");
|
||||
}
|
||||
?>
|
||||
</div>
|
||||
<nav class="navbar navbar-expand fixed-bottom navbar-dark bg-dark d-sm-block d-lg-none p-0" id="navbar500">
|
||||
<div class="container-fluid px-0">
|
||||
<div class="collapse navbar-collapse">
|
||||
<ul class="navbar-nav me-auto mx-auto">
|
||||
<li class="nav-item dropup">
|
||||
<div class="dropdown-toggle text-white btn btn-sammo-base2" id="navbarGlobal" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
외부 메뉴
|
||||
</div>
|
||||
<ul class="dropdown-menu dropdown-menu-start" aria-labelledby="navbarGlobal" id="navbarGlobalItems">
|
||||
<?= allButton($gameStor->npcmode == 1, ['btnBegin' => '<li>', 'btnEnd' => '</li>', 'btnClass' => 'dropdown-item']) ?>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item dropup">
|
||||
<div class="dropdown-toggle btn btn-sammo-nation" id="navbarNation" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
국가 메뉴
|
||||
</div>
|
||||
<ul class="dropdown-menu" aria-labelledby="navbarNation" id="navbarNationItems">
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item dropup">
|
||||
<div class="dropdown-toggle text-white btn btn-dark" id="navbarQuick" role="button" data-bs-toggle="dropdown" aria-expanded="false">
|
||||
빠른 이동
|
||||
</div>
|
||||
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="navbarDropdown" id="navbarQuickItems">
|
||||
<li><a class="dropdown-item disabled">국가 정보</a></button></li>
|
||||
<hr class="dropdown-divider">
|
||||
</hr>
|
||||
<li><button type="button" onclick="scrollHardTo('nation-msg-position')" class="dropdown-item">방침</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('reservedCommandList')" class="dropdown-item">명령</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('nation-position')" class="dropdown-item">국가</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('general-position')" class="dropdown-item">장수</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('cityInfo')" class="dropdown-item">도시</button></li>
|
||||
<li><a class="dropdown-item disabled">동향 정보</a></button></li>
|
||||
<hr class="dropdown-divider">
|
||||
</hr>
|
||||
<li><button type="button" onclick="scrollHardTo('mapZone')" class="dropdown-item">지도</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('general_public_record-position')" class="dropdown-item">동향</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('general_log-position')" class="dropdown-item">개인</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('world_history-position')" class="dropdown-item">정세</button></li>
|
||||
<li><span> </span></li>
|
||||
<li><a class="dropdown-item disabled">메시지</a></button></li>
|
||||
<hr class="dropdown-divider">
|
||||
</hr>
|
||||
<li><button type="button" onclick="scrollHardTo('public_talk_position')" class="dropdown-item">전체</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('national_talk_position')" class="dropdown-item">국가</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('private_talk_position')" class="dropdown-item">개인</button></li>
|
||||
<li><button type="button" onclick="scrollHardTo('diplomacy_talk_position')" class="dropdown-item">외교</button></li>
|
||||
<li><button type='button' class='btn btn-sammo-base2' onclick="location.replace('../')">로비로</button></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="refreshPage btn btn-sammo-base2 text-white" role="button">갱신</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
+9
-1
@@ -8,4 +8,12 @@ $session = Session::getInstance()->setReadOnly();
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
TurnExecutionHelper::executeAllCommand();
|
||||
$updated = false;
|
||||
$locked = false;
|
||||
$lastExecuted = TurnExecutionHelper::executeAllCommand($updated, $locked);
|
||||
Json::die([
|
||||
'result' => true,
|
||||
'updated' => $updated,
|
||||
'locked' => $locked,
|
||||
'lastExecuted' => $lastExecuted,
|
||||
]);
|
||||
+3
-3
@@ -526,7 +526,7 @@ function DeleteConflict($nation)
|
||||
function getConquerNation($city): int
|
||||
{
|
||||
$conflict = Json::decode($city['conflict']);
|
||||
return Util::array_first_key($conflict);
|
||||
return array_key_first($conflict);
|
||||
}
|
||||
|
||||
function ConquerCity(array $admin, General $general, array $city, array $defenderCityGeneralList)
|
||||
@@ -785,8 +785,8 @@ function ConquerCity(array $admin, General $general, array $city, array $defende
|
||||
'officer_set' => 0,
|
||||
];
|
||||
if ($city['level'] > 3) {
|
||||
$query['def'] = 1000;
|
||||
$query['wall'] = 1000;
|
||||
$query['def'] = GameConst::$defaultCityWall;
|
||||
$query['wall'] = GameConst::$defaultCityWall;
|
||||
} else {
|
||||
$query['def'] = $db->sqleval('def_max/2');
|
||||
$query['wall'] = $db->sqleval('wall_max/2');
|
||||
|
||||
@@ -99,7 +99,7 @@ class Join extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
$gameID = UniqueConst::$serverID;
|
||||
$alreadyJoined = $db->queryFirstField('SELECT count(*) FROM `storage` WHERE `namespace` = %s AND `key` LIKE %s', 'inheritance_result', "{$gameID}_{$userID}_%");
|
||||
$alreadyJoined = $db->queryFirstField('SELECT COUNT(*) FROM `inheritance_result` WHERE `server_id` = %s AND `owner` = %i', $gameID, $userID);
|
||||
if ($alreadyJoined) {
|
||||
//이미 받았음
|
||||
return 0;
|
||||
@@ -157,7 +157,7 @@ class Join extends \sammo\BaseAPI
|
||||
|
||||
$penalty = [];
|
||||
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
|
||||
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
|
||||
if(($penaltyValue['expire'] ?? 0) > TimeUtil::now()){
|
||||
$penalty[$penaltyKey] = $penaltyValue['value'];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ class GeneralList extends \sammo\BaseAPI
|
||||
$availableNextCall = $session->availableNextCallGetGeneralList ?? '2000-01-01 00:00:00';
|
||||
$now = new \DateTimeImmutable();
|
||||
|
||||
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 5) {
|
||||
if ($now <= new \DateTimeImmutable($availableNextCall) && $session->userGrade < 6) {
|
||||
return "장수 리스트는 10초에 한번 갱신 가능합니다.\n다음 시간 : " . $availableNextCall;
|
||||
}
|
||||
|
||||
|
||||
@@ -94,6 +94,10 @@ class ResetStat extends \sammo\BaseAPI
|
||||
}
|
||||
$userLogger = new UserLogger($userID);
|
||||
|
||||
if($general->getNPCType() != 0){
|
||||
return 'NPC는 능력치 초기화를 할 수 없습니다.';
|
||||
}
|
||||
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
@@ -50,7 +50,7 @@ class UploadImage extends \sammo\BaseAPI
|
||||
}
|
||||
|
||||
$extension = ltrim($contentType, 'image/');
|
||||
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp'];
|
||||
$validExtensions = ['png', 'jpeg', 'jpg', 'gif', 'webp', 'avif'];
|
||||
if (!in_array(strtolower($extension), $validExtensions)) {
|
||||
return '지원하지 않는 이미지 파일입니다: ' . $contentType;
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ class che_척사_오악진형도 extends \sammo\BaseItem{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.15, 0.85];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -33,7 +33,7 @@ class event_전투특기_공성 extends \sammo\BaseItem{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -28,7 +28,7 @@ class event_전투특기_궁병 extends \sammo\BaseItem{
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -28,7 +28,7 @@ class event_전투특기_귀병 extends \sammo\BaseItem{
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -32,7 +32,7 @@ class event_전투특기_기병 extends \sammo\BaseItem{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -33,7 +33,7 @@ class event_전투특기_보병 extends \sammo\BaseItem{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -17,7 +17,7 @@ class event_전투특기_척사 extends \sammo\BaseItem{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.2, 0.8];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\ActionScenarioEffect;
|
||||
|
||||
use \sammo\iAction;
|
||||
use sammo\Util;
|
||||
use sammo\WarUnit;
|
||||
use sammo\WarUnitCity;
|
||||
use sammo\WarUnitTrigger\che_전멸시페이즈증가;
|
||||
use sammo\WarUnitTriggerCaller;
|
||||
|
||||
class event_MoreEffect implements iAction
|
||||
{
|
||||
use \sammo\DefaultAction;
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit): array
|
||||
{
|
||||
if ($unit->isAttacker()) {
|
||||
return [1.4, 0.7143];
|
||||
}
|
||||
return [1, 1];
|
||||
}
|
||||
|
||||
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
|
||||
{
|
||||
$scoreMap = [
|
||||
'상업' => 2,
|
||||
'농업' => 2,
|
||||
'치안' => 2,
|
||||
'기술' => 2,
|
||||
'성벽' => 2,
|
||||
'수비' => 2,
|
||||
'인구' => 2,
|
||||
'민심' => 2,
|
||||
];
|
||||
if ($turnType == 'changeDefenceTrain') {
|
||||
return 0;
|
||||
}
|
||||
if ($varType === 'score' && key_exists($turnType, $scoreMap)) {
|
||||
$multiplier = $scoreMap[$turnType];
|
||||
$value *= $multiplier;
|
||||
return $value;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function onCalcNationalIncome(string $type, $amount){
|
||||
if($type == 'gold'){
|
||||
return $amount * 2;
|
||||
}
|
||||
if($type == 'rice'){
|
||||
return $amount * 2;
|
||||
}
|
||||
if($type == 'pop' && $amount > 0){
|
||||
return $amount * 2;
|
||||
}
|
||||
|
||||
return $amount;
|
||||
}
|
||||
|
||||
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
|
||||
{
|
||||
return new WarUnitTriggerCaller(
|
||||
new che_전멸시페이즈증가($unit),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,7 @@ class che_event_공성 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -31,7 +31,7 @@ class che_event_궁병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -30,7 +30,7 @@ class che_event_귀병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_event_기병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_event_보병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -21,7 +21,7 @@ class che_event_척사 extends \sammo\BaseSpecial{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.2, 0.8];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_공성 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_SIEGE;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -31,7 +31,7 @@ class che_궁병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warAvoidRatio'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_ARCHER;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -30,7 +30,7 @@ class che_귀병 extends \sammo\BaseSpecial{
|
||||
if($statName === 'warMagicSuccessProb'){
|
||||
return $value + 0.2;
|
||||
}
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_WIZARD;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_기병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_CAVALRY;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -35,7 +35,7 @@ class che_보병 extends \sammo\BaseSpecial{
|
||||
}
|
||||
|
||||
public function onCalcStat(General $general, string $statName, $value, $aux=null){
|
||||
if(\sammo\Util::starts_with($statName, 'dex')){
|
||||
if(str_starts_with($statName, 'dex')){
|
||||
$myArmType = 'dex'.GameUnitConst::T_FOOTMAN;
|
||||
$opposeArmType = 'dex'.$aux['opposeType']->armType;;
|
||||
if($aux['isAttacker'] && $opposeArmType === $statName){
|
||||
|
||||
@@ -21,7 +21,7 @@ class che_척사 extends \sammo\BaseSpecial{
|
||||
|
||||
public function getWarPowerMultiplier(WarUnit $unit):array{
|
||||
$opposeCrewType = $unit->getOppose()->getCrewType();
|
||||
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions){
|
||||
if($opposeCrewType->reqCities() || $opposeCrewType->reqRegions()){
|
||||
return [1.2, 0.8];
|
||||
}
|
||||
return [1, 1];
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use sammo\Scenario\GeneralBuilder;
|
||||
|
||||
final class CentennialAllStarGrowthService
|
||||
{
|
||||
public const POOL_CLASS = 'SPoolUnderU100';
|
||||
public const AUX_KEY = 'event100_allstar';
|
||||
public const TRAIT_UNLOCK_PROGRESS = 0.4;
|
||||
|
||||
private const STAT_KEYS = ['leadership', 'strength', 'intel'];
|
||||
private const DEX_KEYS = ['dex1', 'dex2', 'dex3', 'dex4', 'dex5'];
|
||||
|
||||
public static function isActive(): bool
|
||||
{
|
||||
return GameConst::$targetGeneralPool === self::POOL_CLASS;
|
||||
}
|
||||
|
||||
public static function initialAux(array $targetInfo): array
|
||||
{
|
||||
return [
|
||||
'targetId' => (string) ($targetInfo['uniqueName'] ?? ''),
|
||||
'granted' => array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0),
|
||||
'progressMonth' => -1,
|
||||
'milestone' => 0,
|
||||
'naturalSpecialDomestic' => null,
|
||||
'eventSpecialDomestic' => null,
|
||||
];
|
||||
}
|
||||
|
||||
public static function attachInitialTarget(GeneralBuilder $builder, array $targetInfo): void
|
||||
{
|
||||
$builder->setAuxVar(self::AUX_KEY, self::initialAux($targetInfo));
|
||||
}
|
||||
|
||||
/**
|
||||
* Mutates the General object but leaves persistence to the caller.
|
||||
*
|
||||
* @return array{progress:float,milestone:int,previousMilestone:int,targetChanged:bool,changed:bool}
|
||||
*/
|
||||
public static function applyTarget(General $general, array $targetInfo, array $env): array
|
||||
{
|
||||
$startYear = (int) $env['startyear'];
|
||||
$year = (int) $env['year'];
|
||||
$month = (int) $env['month'];
|
||||
$progress = CentennialAllStarGrowth::progress($startYear, $year, $month);
|
||||
$progressMonth = max(0, ($year - $startYear) * 12 + $month - 1);
|
||||
$targetId = (string) ($targetInfo['uniqueName'] ?? '');
|
||||
|
||||
$aux = $general->getAuxVar(self::AUX_KEY);
|
||||
if (!is_array($aux)) {
|
||||
$aux = self::initialAux($targetInfo);
|
||||
}
|
||||
$granted = is_array($aux['granted'] ?? null)
|
||||
? $aux['granted']
|
||||
: array_fill_keys(array_merge(self::STAT_KEYS, self::DEX_KEYS), 0);
|
||||
$targetChanged = ($aux['targetId'] ?? '') !== $targetId;
|
||||
$changed = false;
|
||||
|
||||
foreach (self::STAT_KEYS as $key) {
|
||||
if (!array_key_exists($key, $targetInfo)) {
|
||||
continue;
|
||||
}
|
||||
$target = min(GameConst::$maxLevel, max(0, (int) $targetInfo[$key]));
|
||||
$floor = CentennialAllStarGrowth::statFloor(
|
||||
$target,
|
||||
GameConst::$defaultStatMin,
|
||||
$progress
|
||||
);
|
||||
$current = (int) $general->getVar($key);
|
||||
if ($targetChanged) {
|
||||
$result = CentennialAllStarGrowth::replaceTarget(
|
||||
$current,
|
||||
(int) ($granted[$key] ?? 0),
|
||||
$floor
|
||||
);
|
||||
} else {
|
||||
$result = CentennialAllStarGrowth::advance(
|
||||
$current,
|
||||
(int) ($granted[$key] ?? 0),
|
||||
$floor
|
||||
);
|
||||
}
|
||||
if ($result['value'] !== $current) {
|
||||
$general->updateVar($key, $result['value']);
|
||||
$changed = true;
|
||||
}
|
||||
$granted[$key] = $result['granted'];
|
||||
}
|
||||
|
||||
$targetDex = $targetInfo['dex'] ?? [];
|
||||
foreach (self::DEX_KEYS as $idx => $key) {
|
||||
if (!array_key_exists($idx, $targetDex)) {
|
||||
continue;
|
||||
}
|
||||
$target = min(GameConst::$dexLimit, max(0, (int) $targetDex[$idx]));
|
||||
$floor = CentennialAllStarGrowth::dexFloor($target, $progress);
|
||||
$current = (int) $general->getVar($key);
|
||||
if ($targetChanged) {
|
||||
$result = CentennialAllStarGrowth::replaceTarget(
|
||||
$current,
|
||||
(int) ($granted[$key] ?? 0),
|
||||
$floor
|
||||
);
|
||||
} else {
|
||||
$result = CentennialAllStarGrowth::advance(
|
||||
$current,
|
||||
(int) ($granted[$key] ?? 0),
|
||||
$floor
|
||||
);
|
||||
}
|
||||
if ($result['value'] !== $current) {
|
||||
$general->updateVar($key, $result['value']);
|
||||
$changed = true;
|
||||
}
|
||||
$granted[$key] = $result['granted'];
|
||||
}
|
||||
|
||||
$oldEventSpecial = $aux['eventSpecialDomestic'] ?? null;
|
||||
if ($targetChanged && $oldEventSpecial !== null
|
||||
&& $general->getVar('special') === $oldEventSpecial
|
||||
) {
|
||||
$general->updateVar(
|
||||
'special',
|
||||
$aux['naturalSpecialDomestic'] ?? GameConst::$defaultSpecialDomestic
|
||||
);
|
||||
$changed = true;
|
||||
$aux['eventSpecialDomestic'] = null;
|
||||
}
|
||||
|
||||
$targetSpecial = $targetInfo['specialDomestic'] ?? null;
|
||||
if ($progress >= self::TRAIT_UNLOCK_PROGRESS && is_string($targetSpecial) && $targetSpecial !== '') {
|
||||
if (($aux['naturalSpecialDomestic'] ?? null) === null) {
|
||||
$aux['naturalSpecialDomestic'] = $general->getVar('special');
|
||||
}
|
||||
if ($general->getVar('special') !== $targetSpecial) {
|
||||
$general->updateVar('special', $targetSpecial);
|
||||
$changed = true;
|
||||
}
|
||||
$aux['eventSpecialDomestic'] = $targetSpecial;
|
||||
}
|
||||
|
||||
$previousMilestone = (int) ($aux['milestone'] ?? 0);
|
||||
$milestone = min(5, (int) floor($progress * 5 + 0.0000001));
|
||||
$aux['targetId'] = $targetId;
|
||||
$aux['granted'] = $granted;
|
||||
$aux['progressMonth'] = max((int) ($aux['progressMonth'] ?? -1), $progressMonth);
|
||||
$aux['milestone'] = max($previousMilestone, $milestone);
|
||||
$general->setAuxVar(self::AUX_KEY, $aux);
|
||||
|
||||
return [
|
||||
'progress' => $progress,
|
||||
'milestone' => $milestone,
|
||||
'previousMilestone' => $previousMilestone,
|
||||
'targetChanged' => $targetChanged,
|
||||
'changed' => $changed || $targetChanged || $milestone > $previousMilestone,
|
||||
];
|
||||
}
|
||||
|
||||
public static function recordableValue(General $general, string $key): int
|
||||
{
|
||||
$aux = $general->getAuxVar(self::AUX_KEY);
|
||||
$granted = is_array($aux) && is_array($aux['granted'] ?? null)
|
||||
? (int) ($aux['granted'][$key] ?? 0)
|
||||
: 0;
|
||||
return CentennialAllStarGrowth::recordableValue((int) $general->getVar($key), $granted);
|
||||
}
|
||||
|
||||
public static function recordableRawValue(array $general, string $key): int
|
||||
{
|
||||
$aux = Json::decode($general['aux'] ?? '{}');
|
||||
$eventAux = is_array($aux[self::AUX_KEY] ?? null) ? $aux[self::AUX_KEY] : [];
|
||||
$granted = is_array($eventAux['granted'] ?? null)
|
||||
? (int) ($eventAux['granted'][$key] ?? 0)
|
||||
: 0;
|
||||
return CentennialAllStarGrowth::recordableValue((int) ($general[$key] ?? 0), $granted);
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ use \sammo\{
|
||||
Util, JosaUtil, DB,
|
||||
General, GameConst,
|
||||
ActionLogger,
|
||||
Json,
|
||||
LastTurn,
|
||||
NotInheritedMethodException,
|
||||
RandUtil
|
||||
@@ -118,6 +119,7 @@ abstract class BaseCommand{
|
||||
$nationID = $this->generalObj->getNationID();
|
||||
if($nationID == 0){
|
||||
$this->nation = $this->generalObj->getStaticNation();
|
||||
$this->nation['aux'] = [];
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -138,7 +140,8 @@ abstract class BaseCommand{
|
||||
'gold'=>0,
|
||||
'rice'=>2000,
|
||||
'tech'=>0,
|
||||
'gennum'=>1
|
||||
'gennum'=>1,
|
||||
'aux'=>'{}',
|
||||
];
|
||||
|
||||
if($this->nation && $this->nation['nation'] === $nationID){
|
||||
@@ -170,6 +173,10 @@ abstract class BaseCommand{
|
||||
else{
|
||||
$this->nation = $nation;
|
||||
}
|
||||
|
||||
if(is_string($this->nation['aux'] ?? null)){
|
||||
$this->nation['aux'] = Json::decode($this->nation['aux']);
|
||||
}
|
||||
}
|
||||
|
||||
protected function setDestGeneral(General $destGeneralObj){
|
||||
@@ -312,12 +319,12 @@ abstract class BaseCommand{
|
||||
|
||||
$this->generalObj->unpackAux();
|
||||
$constraintInput = [
|
||||
'general'=>$this->generalObj->getRaw(),
|
||||
'general'=>$this->generalObj,
|
||||
'city'=>$this->city,
|
||||
'nation'=>$this->nation,
|
||||
'cmd_arg'=>$this->arg,
|
||||
|
||||
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
|
||||
'destGeneral'=>$this->destGeneralObj??null,
|
||||
'destCity'=>$this->destCity,
|
||||
'destNation'=>$this->destNation,
|
||||
];
|
||||
@@ -346,12 +353,12 @@ abstract class BaseCommand{
|
||||
|
||||
$this->generalObj->unpackAux();
|
||||
$constraintInput = [
|
||||
'general'=>$this->generalObj->getRaw(),
|
||||
'general'=>$this->generalObj,
|
||||
'city'=>$this->city,
|
||||
'nation'=>$this->nation,
|
||||
'cmd_arg'=>$this->arg,
|
||||
|
||||
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
|
||||
'destGeneral'=>$this->destGeneralObj??null,
|
||||
'destCity'=>$this->destCity,
|
||||
'destNation'=>$this->destNation,
|
||||
];
|
||||
@@ -384,12 +391,12 @@ abstract class BaseCommand{
|
||||
|
||||
$this->generalObj->unpackAux();
|
||||
$constraintInput = [
|
||||
'general'=>$this->generalObj->getRaw(),
|
||||
'general'=>$this->generalObj,
|
||||
'city'=>$this->city,
|
||||
'nation'=>$this->nation,
|
||||
'cmd_arg'=>$this->arg,
|
||||
|
||||
'destGeneral'=>$this->destGeneralObj?$this->destGeneralObj->getRaw():null,
|
||||
'destGeneral'=>$this->destGeneralObj??null,
|
||||
'destCity'=>$this->destCity,
|
||||
'destNation'=>$this->destNation,
|
||||
];
|
||||
|
||||
@@ -16,6 +16,7 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\PenaltyKey;
|
||||
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
use function sammo\getAllNationStaticInfo;
|
||||
@@ -45,6 +46,7 @@ class che_거병 extends Command\GeneralCommand{
|
||||
ConstraintHelper::BeNeutral(),
|
||||
ConstraintHelper::BeOpeningPart($relYear+1),
|
||||
ConstraintHelper::AllowJoinAction(),
|
||||
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
@@ -183,7 +183,7 @@ class che_건국 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
|
||||
$aux = Json::decode($this->nation['aux']) ?? [];
|
||||
$aux = $this->nation['aux'];
|
||||
$aux['can_국기변경'] = 1;
|
||||
|
||||
$db->update('city', [
|
||||
|
||||
@@ -181,7 +181,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
if ($notIn) {
|
||||
|
||||
$rawGeneralsCnt = $db->query(
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 1000)/(rb.value + 1000)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
FROM general AS g
|
||||
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
|
||||
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
|
||||
@@ -193,7 +193,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
);
|
||||
} else {
|
||||
$rawGeneralsCnt = $db->query(
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 100)/(rb.value + 100)*(CASE WHEN g.`npc` < 2 THEN 1.2 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
"SELECT g.`nation`, n.`gennum`, n.name, SUM((ra.value + 50000)/(rb.value + 50000)*(CASE WHEN g.`npc` < 2 THEN 1.15 ELSE 1 END)*(CASE WHEN g.`leadership` >= 40 THEN g.`leadership` ELSE 0 END)) AS warpower, SUM(SQRT(g.intel * g.strength) * 2 + g.leadership / 2)/5 AS develpower
|
||||
FROM general AS g
|
||||
LEFT JOIN `rank_data` AS ra ON g.`no` = ra.general_id AND ra.`type` = 'killcrew_person'
|
||||
LEFT JOIN `rank_data` AS rb ON g.`no` = rb.general_id AND rb.`type` = 'deathcrew_person'
|
||||
@@ -208,7 +208,7 @@ class che_랜덤임관 extends Command\GeneralCommand
|
||||
foreach ($rawGeneralsCnt as $nation) {
|
||||
$calcCnt = $nation['warpower'] + $nation['develpower'];
|
||||
|
||||
if ($general->getNPCType() < 2 && Util::starts_with($nation['name'], 'ⓤ')) {
|
||||
if ($general->getNPCType() < 2 && str_starts_with($nation['name'], 'ⓤ')) {
|
||||
$calcCnt *= 100;
|
||||
}
|
||||
|
||||
|
||||
@@ -194,7 +194,7 @@ class che_무작위건국 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
|
||||
$aux = Json::decode($this->nation['aux']) ?? [];
|
||||
$aux = $this->nation['aux'];
|
||||
$aux['can_국기변경'] = 1;
|
||||
$aux['can_무작위수도이전'] = 1;
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@ use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Enums\GeneralQueryMode;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\PenaltyKey;
|
||||
use sammo\Json;
|
||||
use sammo\StaticEventHandler;
|
||||
|
||||
class che_선양 extends Command\GeneralCommand
|
||||
@@ -111,6 +113,14 @@ class che_선양 extends Command\GeneralCommand
|
||||
$date = $general->getTurnTime($general::TURNTIME_HM);
|
||||
|
||||
$destGeneral = $this->destGeneralObj;
|
||||
$destGeneralPenaltyList = JSON::decode($destGeneral->getVar('penalty'));
|
||||
$penaltyKeyList = [PenaltyKey::NoChief, PenaltyKey::NoFoundNation, PenaltyKey::NoAmbassador];
|
||||
foreach ($penaltyKeyList as $penaltyKey) {
|
||||
if (key_exists($penaltyKey->value, $destGeneralPenaltyList)) {
|
||||
$general->getLogger()->pushGeneralActionLog("선양할 수 없는 장수입니다.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
$generalName = $general->getName();
|
||||
$destGeneralName = $destGeneral->getName();
|
||||
|
||||
@@ -79,7 +79,7 @@ class che_징병 extends Command\GeneralCommand
|
||||
protected function init()
|
||||
{
|
||||
$this->setCity();
|
||||
$this->setNation(['tech']);
|
||||
$this->setNation(['tech', 'aux']);
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::NotBeNeutral(),
|
||||
@@ -256,8 +256,11 @@ class che_징병 extends Command\GeneralCommand
|
||||
$ownCities = [];
|
||||
$ownRegions = [];
|
||||
|
||||
foreach (DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city) {
|
||||
$ownCities[$city['city']] = 1;
|
||||
foreach (DB::db()->query('SELECT city, region, secu, level from city where nation = %i', $general->getNationID()) as $city) {
|
||||
$ownCities[$city['city']] = [
|
||||
'secu' => $city['secu'],
|
||||
'level' => $city['level'],
|
||||
];
|
||||
$ownRegions[$city['region']] = 1;
|
||||
}
|
||||
|
||||
@@ -273,23 +276,19 @@ class che_징병 extends Command\GeneralCommand
|
||||
'values' => [],
|
||||
];
|
||||
|
||||
$crewTypes = [];
|
||||
foreach (GameUnitConst::byType($armType) as $unit) {
|
||||
$crewObj = new \stdClass;
|
||||
|
||||
$crewObj->id = $unit->id;
|
||||
$crewObj->reqTech = $unit->reqTech;
|
||||
$crewObj->reqYear = $unit->reqYear;
|
||||
/** @var ?\sammo\GameUnitConstraints\ReqTech */
|
||||
$reqTechObj = $unit->reqConstraints['ReqTech'] ?? null;
|
||||
$crewObj->reqTech = $reqTechObj ? $reqTechObj->reqTech : 0;
|
||||
|
||||
/*
|
||||
if ($unit->reqTech == 0) {
|
||||
$crewObj->bgcolor = 'green';
|
||||
} else {
|
||||
$crewObj->bgcolor = 'limegreen';
|
||||
}
|
||||
*/
|
||||
/** @var ?\sammo\GameUnitConstraint\ReqMinRelYear */
|
||||
$reqMinRelYearObj = $unit->reqConstraints['reqMinRelYear'] ?? null;
|
||||
$crewObj->reqYear = $reqMinRelYearObj ? $reqMinRelYearObj->reqMinRelYear : 0;
|
||||
|
||||
$crewObj->notAvailable = !$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech);
|
||||
$crewObj->notAvailable = !$unit->isValid($general, $ownCities, $ownRegions, $relativeYear, $tech, $this->nation['aux']);
|
||||
|
||||
$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType' => $unit->armType]);
|
||||
$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType' => $unit->armType]);
|
||||
|
||||
@@ -164,7 +164,7 @@ class che_출병 extends Command\GeneralCommand
|
||||
|
||||
$currDist = 999;
|
||||
|
||||
$minDist = Util::array_first_key($distanceList);
|
||||
$minDist = array_key_first($distanceList);
|
||||
do {
|
||||
//1: 최단 거리 도시 중 공격 대상이 있는가 확인
|
||||
//2: 최단 거리 + 1 도시 중 공격 대상이 있는가 확인
|
||||
|
||||
@@ -180,7 +180,7 @@ class cr_건국 extends Command\GeneralCommand
|
||||
$general->addExperience($exp);
|
||||
$general->addDedication($ded);
|
||||
|
||||
$aux = Json::decode($this->nation['aux']) ?? [];
|
||||
$aux = $this->nation['aux'];
|
||||
$aux['can_국기변경'] = 1;
|
||||
|
||||
$db->update('city', [
|
||||
|
||||
@@ -122,7 +122,7 @@ class che_국기변경 extends Command\NationCommand
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$aux = Json::decode($this->nation['aux']);
|
||||
$aux = $this->nation['aux'];
|
||||
$aux["can_{$actionName}"] = 0;
|
||||
|
||||
$db->update('nation', [
|
||||
|
||||
@@ -140,7 +140,7 @@ class che_국호변경 extends Command\NationCommand
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$aux = Json::decode($this->nation['aux']);
|
||||
$aux = $this->nation['aux'];
|
||||
$aux["can_{$actionName}"] = 0;
|
||||
|
||||
$db->update('nation', [
|
||||
|
||||
@@ -119,7 +119,7 @@ class che_무작위수도이전 extends Command\NationCommand
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$aux = Json::decode($this->nation['aux']);
|
||||
$aux = $this->nation['aux'];
|
||||
$aux["can_무작위수도이전"] -= 1;
|
||||
|
||||
$db->update('city', [
|
||||
|
||||
@@ -13,12 +13,14 @@ use \sammo\{
|
||||
Message,
|
||||
CityConst,
|
||||
CityInitialDetail,
|
||||
Json,
|
||||
StaticEventHandler
|
||||
};
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use sammo\Event\Action;
|
||||
|
||||
class che_초토화 extends Command\NationCommand{
|
||||
@@ -52,7 +54,7 @@ class che_초토화 extends Command\NationCommand{
|
||||
$env = $this->env;
|
||||
|
||||
$this->setCity();
|
||||
$this->setNation(['surlimit', 'gold', 'rice', 'capital']);
|
||||
$this->setNation(['surlimit', 'gold', 'rice', 'capital', 'aux']);
|
||||
|
||||
$this->minConditionConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
@@ -157,6 +159,11 @@ class che_초토화 extends Command\NationCommand{
|
||||
$josaYiNation = JosaUtil::pick($nationName, '이');
|
||||
|
||||
$amount = $this->calcReturnAmount($destCity);
|
||||
$aux = $this->nation['aux'];
|
||||
|
||||
if($destCity['level'] >= 8){
|
||||
$aux[NationAuxKey::did_특성초토화->value] = ($aux[NationAuxKey::did_특성초토화->value] ?? 0) + 1;
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'experience'=>$db->sqleval('experience * 0.9')
|
||||
@@ -184,6 +191,7 @@ class che_초토화 extends Command\NationCommand{
|
||||
'gold' => $db->sqleval('gold + %i', $amount),
|
||||
'rice' => $db->sqleval('rice + %i', $amount),
|
||||
'surlimit' => $db->sqleval('surlimit + %i', $this->getPostReqTurn()),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
\sammo\refreshNationStaticInfo();
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_극병연구 extends Command\NationCommand{
|
||||
static protected $actionName = '극병 연구';
|
||||
static protected $auxType = NationAuxKey::can_극병사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 23;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [100000, 100000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_대검병연구 extends Command\NationCommand{
|
||||
static protected $actionName = '대검병 연구';
|
||||
static protected $auxType = NationAuxKey::can_대검병사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 11;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [50000, 50000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_무희연구 extends Command\NationCommand{
|
||||
static protected $actionName = '무희 연구';
|
||||
static protected $auxType = NationAuxKey::can_무희사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 23;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [100000, 100000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_산저병연구 extends Command\NationCommand{
|
||||
static protected $actionName = '산저병 연구';
|
||||
static protected $auxType = NationAuxKey::can_산저병사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 11;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [50000, 50000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_상병연구 extends Command\NationCommand{
|
||||
static protected $actionName = '상병 연구';
|
||||
static protected $auxType = NationAuxKey::can_상병사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 23;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [100000, 100000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_원융노병연구 extends Command\NationCommand{
|
||||
static protected $actionName = '원융노병 연구';
|
||||
static protected $auxType = NationAuxKey::can_원융노병사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 23;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [100000, 100000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_음귀병연구 extends Command\NationCommand{
|
||||
static protected $actionName = '음귀병 연구';
|
||||
static protected $auxType = NationAuxKey::can_음귀병사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 11;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [50000, 50000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_화륜차연구 extends Command\NationCommand{
|
||||
static protected $actionName = '화륜차 연구';
|
||||
static protected $auxType = NationAuxKey::can_화륜차사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 23;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [100000, 100000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
<?php
|
||||
namespace sammo\Command\Nation;
|
||||
|
||||
use \sammo\Command;
|
||||
use sammo\Constraint\ConstraintHelper;
|
||||
use sammo\DB;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use \sammo\Util;
|
||||
use \sammo\JosaUtil;
|
||||
use sammo\Json;
|
||||
use sammo\LastTurn;
|
||||
use sammo\StaticEventHandler;
|
||||
use sammo\GameConst;
|
||||
|
||||
class event_화시병연구 extends Command\NationCommand{
|
||||
static protected $actionName = '화시병 연구';
|
||||
static protected $auxType = NationAuxKey::can_화시병사용;
|
||||
|
||||
protected function argTest():bool{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected function init(){
|
||||
$this->setCity();
|
||||
$this->setNation(['gold','rice','aux']);
|
||||
$this->fullConditionConstraints=[];
|
||||
|
||||
$name = static::$actionName;
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$this->minConditionConstraints = [
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ReqNationAuxValue(static::$auxType->value, 0, "<", 1, "{$name}가 이미 완료되었습니다."),
|
||||
ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
|
||||
ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
|
||||
];
|
||||
|
||||
$this->fullConditionConstraints = $this->minConditionConstraints;
|
||||
}
|
||||
|
||||
public function getCommandDetailTitle():string{
|
||||
$name = $this->getName();
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$reqTurn = $this->getPreReqTurn()+1;
|
||||
|
||||
$reqGoldD5 = number_format($reqGold / 10000);
|
||||
$reqRiceD5 = number_format($reqRice / 10000);
|
||||
|
||||
return "{$name}/{$reqTurn}턴(금/쌀 {$reqGoldD5}만)";
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 11;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
return [50000, 50000];
|
||||
}
|
||||
|
||||
public function run(\Sammo\RandUtil $rng):bool{
|
||||
if(!$this->hasFullConditionMet()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$general = $this->generalObj;
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$actionName = static::$actionName;
|
||||
|
||||
$aux = $this->nation['aux'];
|
||||
$aux[static::$auxType->value] = 1;
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
|
||||
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
|
||||
|
||||
$generalName = $general->getName();
|
||||
$josaYi = JosaUtil::pick($generalName, '이');
|
||||
|
||||
$db->update('nation', [
|
||||
'gold' => $db->sqleval('gold - %i', $reqGold),
|
||||
'rice' => $db->sqleval('rice - %i', $reqRice),
|
||||
'aux' => Json::encode($aux),
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$logger->pushGeneralActionLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushGeneralHistoryLog("<M>{$actionName}</> 완료");
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>{$actionName}</> 완료");
|
||||
|
||||
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
|
||||
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
|
||||
$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -50,7 +50,7 @@ class AllowJoinDestNation extends Constraint{
|
||||
return false;
|
||||
}
|
||||
|
||||
if(($this->general['npc']??2 < 2) && \str_starts_with($this->destNation['name'], 'ⓤ')){
|
||||
if((($this->general['npc']??2) < 2) && \str_starts_with($this->destNation['name'], 'ⓤ')){
|
||||
$this->reason = "유저장은 태수국에 임관할 수 없습니다.";
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -6,9 +6,10 @@ use \sammo\GameUnitConst;
|
||||
use \sammo\DB;
|
||||
use \sammo\KVStorage;
|
||||
use \sammo\CityConst;
|
||||
use sammo\Json;
|
||||
|
||||
class AvailableRecruitCrewType extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_NATION|Constraint::REQ_INT_ARG;
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_NATION|Constraint::REQ_INT_ARG;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true):bool{
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwExeception){
|
||||
@@ -47,13 +48,22 @@ class AvailableRecruitCrewType extends Constraint{
|
||||
|
||||
$ownCities = [];
|
||||
$ownRegions = [];
|
||||
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i', $nationID) as $ownCity){
|
||||
$ownCities[$ownCity] = 1;
|
||||
$ownRegions[CityConst::byId($ownCity)->region] = 1;
|
||||
foreach($db->query('SELECT city, region, secu, level FROM city WHERE nation = %i', $nationID) as $ownCity){
|
||||
$ownCityID = $ownCity['city'];
|
||||
$ownCities[$ownCityID] = [
|
||||
'secu'=>$ownCity['secu'],
|
||||
'level'=>$ownCity['level'],
|
||||
];
|
||||
$ownRegions[CityConst::byId($ownCityID)->region] = 1;
|
||||
}
|
||||
|
||||
$nationAux = $this->nation['aux'] ?? null;
|
||||
if($nationAux === null){
|
||||
$nationAux = Json::decode($db->queryFirstField('SELECT aux FROM nation WHERE id = %i', $nationID) ?? "{}");
|
||||
}
|
||||
|
||||
$crewType = GameUnitConst::byID($this->arg);
|
||||
if($crewType->isValid($ownCities, $ownRegions, $year - $startyear, $tech)){
|
||||
if($crewType->isValid($this->generalObj, $ownCities, $ownRegions, $year - $startyear, $tech, $nationAux)){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
use sammo\General;
|
||||
|
||||
abstract class Constraint
|
||||
{
|
||||
private function __construct()
|
||||
@@ -24,6 +26,8 @@ abstract class Constraint
|
||||
|
||||
const REQ_VALUES = 0;
|
||||
|
||||
/** @var ?General */
|
||||
protected $generalObj = null;
|
||||
protected $general = null;
|
||||
protected $city = null;
|
||||
protected $nation = null;
|
||||
@@ -33,6 +37,8 @@ abstract class Constraint
|
||||
|
||||
protected $cmd_arg = null;
|
||||
|
||||
/** @var ?General */
|
||||
protected $destGeneralObj = null;
|
||||
protected $destGeneral = null;
|
||||
protected $destCity = null;
|
||||
protected $destNation = null;
|
||||
@@ -48,9 +54,10 @@ abstract class Constraint
|
||||
return static::REQ_VALUES;
|
||||
}
|
||||
|
||||
public function setGeneral(array $general)
|
||||
public function setGeneral(General $general)
|
||||
{
|
||||
$this->general = $general;
|
||||
$this->generalObj = $general;
|
||||
$this->general = $general->getRaw();
|
||||
$this->tested = false;
|
||||
$this->reason = null;
|
||||
}
|
||||
@@ -85,9 +92,10 @@ abstract class Constraint
|
||||
$this->reason = null;
|
||||
}
|
||||
|
||||
public function setDestGeneral(array $general)
|
||||
public function setDestGeneral(General $general)
|
||||
{
|
||||
$this->destGeneral = $general;
|
||||
$this->destGeneralObj = $general;
|
||||
$this->destGeneral = $general->getRaw();
|
||||
$this->tested = false;
|
||||
$this->reason = null;
|
||||
}
|
||||
|
||||
@@ -33,12 +33,12 @@ class NoPenalty extends Constraint{
|
||||
/** @var PenaltyKey */
|
||||
$checkKey = $this->arg;
|
||||
|
||||
$peneltyList = JSON::decode($this->general['penalty']);
|
||||
if(!key_exists($checkKey->value, $peneltyList)){
|
||||
$penaltyList = JSON::decode($this->general['penalty']);
|
||||
if(!key_exists($checkKey->value, $penaltyList)){
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->reason = "징계 사유: {$peneltyList[$checkKey->value]}";
|
||||
$this->reason = "징계 사유: {$penaltyList[$checkKey->value]}";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Enums;
|
||||
|
||||
// Nation['aux'] 에서 지정될 수 있는 키
|
||||
|
||||
enum NationAuxKey: string
|
||||
{
|
||||
case can_국기변경 = 'can_국기변경';
|
||||
case can_국호변경 = 'can_국호변경';
|
||||
case did_특성초토화 = 'did_특성초토화';
|
||||
|
||||
|
||||
// 이벤트
|
||||
case can_무작위수도이전 = 'can_무작위수도이전';
|
||||
|
||||
case can_대검병사용 = 'can_대검병사용';
|
||||
case can_극병사용 = 'can_극병사용';
|
||||
case can_화시병사용 = 'can_화시병사용';
|
||||
case can_원융노병사용 = 'can_원융노병사용';
|
||||
case can_산저병사용 = 'can_산저병사용';
|
||||
case can_상병사용 = 'can_상병사용';
|
||||
case can_음귀병사용 = 'can_음귀병사용';
|
||||
case can_무희사용 = 'can_무희사용';
|
||||
case can_화륜차사용 = 'can_화륜차사용';
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Event\Action;
|
||||
|
||||
use sammo\ActionLogger;
|
||||
use sammo\CentennialAllStarGrowthService;
|
||||
use sammo\DB;
|
||||
use sammo\General;
|
||||
use sammo\Json;
|
||||
|
||||
class AdvanceCentennialAllStar extends \sammo\Event\Action
|
||||
{
|
||||
public function run(array $env)
|
||||
{
|
||||
if (!CentennialAllStarGrowthService::isActive()) {
|
||||
return [__CLASS__, 0];
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$updated = 0;
|
||||
foreach ($db->query(
|
||||
'SELECT general.no, select_pool.info
|
||||
FROM general
|
||||
JOIN select_pool ON select_pool.general_id = general.no'
|
||||
) as $row) {
|
||||
$general = General::createObjFromDB((int) $row['no']);
|
||||
$targetInfo = Json::decode($row['info']);
|
||||
$result = CentennialAllStarGrowthService::applyTarget($general, $targetInfo, $env);
|
||||
|
||||
if ($result['milestone'] > $result['previousMilestone']) {
|
||||
$percent = $result['milestone'] * 20;
|
||||
$general->getLogger()->pushGeneralActionLog(
|
||||
"<L>올스타 동조율</>이 <C>{$percent}%</>에 도달했습니다!",
|
||||
ActionLogger::PLAIN
|
||||
);
|
||||
$general->getLogger()->pushGeneralHistoryLog(
|
||||
"<L>올스타 동조율 {$percent}% 달성</>"
|
||||
);
|
||||
}
|
||||
if ($general->applyDB($db)) {
|
||||
$updated++;
|
||||
}
|
||||
}
|
||||
|
||||
return [__CLASS__, $updated];
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,13 @@ class ChangeCity extends \sammo\Event\Action{
|
||||
'def'=>true,
|
||||
'wall'=>true,
|
||||
'trade'=>true,
|
||||
|
||||
'pop_max'=>true,
|
||||
'agri_max'=>true,
|
||||
'comm_max'=>true,
|
||||
'secu_max'=>true,
|
||||
'def_max'=>true,
|
||||
'wall_max'=>true,
|
||||
];
|
||||
const REGEXP_PERCENT = '/^(\d+(\.\d+)?)%$/';// 123.5% [1]=float
|
||||
const REGEXP_MATH = '/^([\+\-\/\*])(\d+(\.\d+)?)$/'; //+30 [1]=기호, [2]=float
|
||||
@@ -120,6 +127,16 @@ class ChangeCity extends \sammo\Event\Action{
|
||||
return DB::db()->sqleval('ROUND(%b * %d, 0)', $keyMax, $value/100);
|
||||
}
|
||||
|
||||
if(str_ends_with($key, '_max') && preg_match(self::REGEXP_MATH, $value, $matches)){
|
||||
//key가 아예 최대치에 대한 값이면 연산은 결과값이 0보다만 높게.
|
||||
$op = $matches[1];
|
||||
$value = $matches[2];
|
||||
if($op == '/' && $value == 0){
|
||||
throw new \InvalidArgumentException('0으로 나눌 수 없습니다.');
|
||||
}
|
||||
return DB::db()->sqleval('greatest(0, ROUND(%b '.$op.' %i, 0))', $key, $value);
|
||||
}
|
||||
|
||||
if(preg_match(self::REGEXP_MATH, $value, $matches)){
|
||||
$op = $matches[1];
|
||||
$value = $matches[2];
|
||||
|
||||
@@ -94,6 +94,11 @@ class GameConstBase
|
||||
/** @var int 최대 레벨 */
|
||||
public static $maxLevel = 255;
|
||||
|
||||
/** @var int 기술등급 허용 증가 단위 년 */
|
||||
public static $techLevelIncYear = 5;
|
||||
/** @var int 초기 기술등급 */
|
||||
public static $initialAllowedTechLevel = 1;
|
||||
|
||||
/** @var int 최소 인구 증가량 */
|
||||
public static $basePopIncreaseAmount = 5000;
|
||||
/** @var int 증축시 인구 증가량 */
|
||||
@@ -109,6 +114,9 @@ class GameConstBase
|
||||
/** @var int 징병 허용 최소 인구 */
|
||||
public static $minAvailableRecruitPop = 30000;
|
||||
|
||||
/** @var int 점령 후 일반 도시 성벽 */
|
||||
public static $defaultCityWall = 1000;
|
||||
|
||||
/** @var int 초기 제한시 장수 제한 */
|
||||
public static $initialNationGenLimit = 10;
|
||||
|
||||
|
||||
+333
-401
@@ -1,6 +1,13 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
use sammo\GameUnitConstraint\Impossible;
|
||||
use sammo\GameUnitConstraint\ReqTech;
|
||||
use sammo\GameUnitConstraint\ReqCities;
|
||||
use sammo\GameUnitConstraint\ReqRegions;
|
||||
use sammo\GameUnitConstraint\ReqMinRelYear;
|
||||
|
||||
|
||||
class GameUnitConstBase{
|
||||
protected function __construct(){
|
||||
|
||||
@@ -21,8 +28,6 @@ class GameUnitConstBase{
|
||||
|
||||
protected static $constID = [];
|
||||
protected static $constName = [];
|
||||
protected static $constCity = [];
|
||||
protected static $constRegion = [];
|
||||
protected static $constType = [];
|
||||
|
||||
protected static $typeData = [
|
||||
@@ -33,319 +38,322 @@ class GameUnitConstBase{
|
||||
self::T_SIEGE => '차병',
|
||||
];
|
||||
|
||||
protected static $_buildData = [
|
||||
[
|
||||
1000, self::T_CASTLE, '성벽',
|
||||
100, 100, 7, 0, 0, 99, 9,
|
||||
999999, null, null, 999999,
|
||||
[],//성벽은 공격할 수 없다.
|
||||
[self::T_FOOTMAN=>1.2],
|
||||
['성벽입니다.','생성할 수 없습니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
|
||||
[
|
||||
1100, self::T_FOOTMAN, '보병',
|
||||
100, 150, 7, 10, 0, 9, 9,
|
||||
0, null, null, 0,
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1101, self::T_FOOTMAN, '청주병',
|
||||
100, 200, 7, 10, 0, 10, 11,
|
||||
1000, null, ['중원'], 0,
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['저렴하고 튼튼합니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1102, self::T_FOOTMAN, '수병',
|
||||
150, 150, 7, 10, 0, 11, 10,
|
||||
1000, null, ['오월'], 0,
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['저렴하고 강력합니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1103, self::T_FOOTMAN, '자객병',
|
||||
100, 150, 8, 20, 0, 10, 10,
|
||||
2000, ['저'], null, 0,
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['은밀하고 날쌥니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1104, self::T_FOOTMAN, '근위병',
|
||||
150, 200, 7, 10, 0, 12, 12,
|
||||
3000, ['낙양'], null, 0,
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['최강의 보병입니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1105, self::T_FOOTMAN, '등갑병',
|
||||
100, 225, 7, 5, 0, 13, 10,
|
||||
1000, null, ['남중'], 0,
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['등갑을 두른 보병입니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1106, self::T_FOOTMAN, '백이병',
|
||||
175, 175, 7, 5, 0, 13, 11,
|
||||
3000, ['성도'], null, 0,
|
||||
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
|
||||
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
|
||||
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
|
||||
[
|
||||
1200, self::T_ARCHER, '궁병',
|
||||
100, 100, 7, 10, 0, 10, 10,
|
||||
0, null, null, 0,
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1201, self::T_ARCHER, '궁기병',
|
||||
100, 100, 8, 20, 0, 11, 12,
|
||||
1000, null, ['동이'], 0,
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
|
||||
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1202, self::T_ARCHER, '연노병',
|
||||
150, 100, 8, 10, 0, 12, 11,
|
||||
1000, null, ['서촉'], 0,
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['화살을 연사합니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1203, self::T_ARCHER, '강궁병',
|
||||
150, 150, 7, 10, 0, 13, 13,
|
||||
3000, ['양양'], null, 0,
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강건한 궁병입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1204, self::T_ARCHER, '석궁병',
|
||||
200, 100, 7, 10, 0, 13, 13,
|
||||
3000, ['건업'], null, 0,
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강력한 화살을 쏩니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
|
||||
[
|
||||
1300, self::T_CAVALRY, '기병',
|
||||
150, 100, 7, 5, 0, 11, 11,
|
||||
0, null, null, 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 기병입니다.','기병은 공격특화입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1301, self::T_CAVALRY, '백마병',
|
||||
200, 100, 7, 5, 0, 12, 13,
|
||||
1000, null, ['하북'], 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['백마의 위용을 보여줍니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1302, self::T_CAVALRY, '중장기병',
|
||||
150, 150, 7, 5, 0, 13, 12,
|
||||
1000, null, ['서북'], 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['갑주를 두른 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1303, self::T_CAVALRY, '돌격기병',
|
||||
200, 100, 8, 5, 0, 13, 11,
|
||||
2000, ['흉노'], null, 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['저돌적으로 공격합니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1304, self::T_CAVALRY, '철기병',
|
||||
100, 200, 7, 5, 0, 11, 13,
|
||||
2000, ['강'], null, 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['철갑을 두른 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1305, self::T_CAVALRY, '수렵기병',
|
||||
150, 100, 8, 15, 0, 12, 12,
|
||||
2000, ['산월'], null, 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['날쎄고 빠른 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1306, self::T_CAVALRY, '맹수병',
|
||||
250, 175, 6, 0, 0, 16, 16,
|
||||
2000, ['남만'], null, 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['어느 누구보다 강력합니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1307, self::T_CAVALRY, '호표기병',
|
||||
200, 150, 7, 5, 0, 14, 14,
|
||||
3000, ['허창'], null, 0,
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['정예 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
|
||||
[
|
||||
1400, self::T_WIZARD, '귀병',
|
||||
80, 80, 7, 5, 0.5, 9, 9,
|
||||
0, null, null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['계략을 사용하는 병종입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1401, self::T_WIZARD, '신귀병',
|
||||
80, 80, 7, 20, 0.6, 10, 10,
|
||||
1000, null, ['초'], 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['신출귀몰한 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1402, self::T_WIZARD, '백귀병',
|
||||
80, 130, 7, 5, 0.6, 9, 11,
|
||||
2000, ['오환'], null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['저렴하고 튼튼합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1403, self::T_WIZARD, '흑귀병',
|
||||
130, 80, 7, 5, 0.6, 11, 9,
|
||||
2000, ['왜'], null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['저렴하고 강력합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1404, self::T_WIZARD, '악귀병',
|
||||
130, 130, 7, 0, 0.6, 12, 12,
|
||||
3000, ['장안'], null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['백병전에도 능숙합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1405, self::T_WIZARD, '남귀병',
|
||||
60, 60, 7, 10, 0.8, 8, 8,
|
||||
1000, null, null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['전투를 포기하고 계략에 몰두합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1406, self::T_WIZARD, '황귀병',
|
||||
110, 110, 7, 0, 0.8, 13, 10,
|
||||
3000, ['낙양'], null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['고도로 훈련된 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1407, self::T_WIZARD, '천귀병',
|
||||
80, 130, 7, 15, 0.6, 11, 12,
|
||||
3000, ['성도'], null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['갑주를 두른 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1408, self::T_WIZARD, '마귀병',
|
||||
130, 80, 7, 15, 0.6, 12, 11,
|
||||
3000, ['업'], null, 0,
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['날카로운 무기를 가진 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
1500, self::T_SIEGE, '정란',
|
||||
100, 100, 6, 0, 0, 14, 5,
|
||||
0, null, null, 3,
|
||||
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
|
||||
['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
|
||||
],
|
||||
[
|
||||
1501, self::T_SIEGE, '충차',
|
||||
150, 100, 6, 0, 0, 18, 5,
|
||||
1000, null, null, 3,
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
['엄청난 위력으로 성벽을 부수어버립니다.'],
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
1502, self::T_SIEGE, '벽력거',
|
||||
150, 100, 6, 5, 0, 20, 5,
|
||||
3000, ['업'], null, 0,
|
||||
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
|
||||
['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
|
||||
],
|
||||
[
|
||||
1503, self::T_SIEGE, '목우',
|
||||
50, 200, 5, 0, 0, 15, 5,
|
||||
3000, ['성도'], null, 0,
|
||||
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8],
|
||||
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
|
||||
['상대를 저지하는 특수병기입니다.'],
|
||||
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동'], null
|
||||
]
|
||||
];
|
||||
protected static function getBuildData(): array {
|
||||
return [
|
||||
[
|
||||
1000, self::T_CASTLE, '성벽',
|
||||
100, 100, 7, 0, 0, 99, 9,
|
||||
[new Impossible()],
|
||||
[], // 성벽은 공격할 수 없다.
|
||||
[self::T_FOOTMAN=>1.2],
|
||||
['성벽입니다.','생성할 수 없습니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
|
||||
[
|
||||
1100, self::T_FOOTMAN, '보병',
|
||||
100, 150, 7, 10, 0, 9, 9,
|
||||
[],
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1101, self::T_FOOTMAN, '청주병',
|
||||
100, 200, 7, 10, 0, 10, 11,
|
||||
[new ReqTech(1000), new ReqRegions('중원')],
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['저렴하고 튼튼합니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1102, self::T_FOOTMAN, '수병',
|
||||
150, 150, 7, 10, 0, 11, 10,
|
||||
[new ReqTech(1000), new ReqRegions('오월')],
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['저렴하고 강력합니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1103, self::T_FOOTMAN, '자객병',
|
||||
100, 150, 8, 20, 0, 10, 10,
|
||||
[new ReqTech(2000), new ReqCities('저')],
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['은밀하고 날쌥니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1104, self::T_FOOTMAN, '근위병',
|
||||
150, 200, 7, 10, 0, 12, 12,
|
||||
[new ReqTech(3000), new ReqCities('낙양')],
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['최강의 보병입니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1105, self::T_FOOTMAN, '등갑병',
|
||||
100, 225, 7, 5, 0, 13, 10,
|
||||
[new ReqTech(1000), new ReqRegions('남중')],
|
||||
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
|
||||
['등갑을 두른 보병입니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
[
|
||||
1106, self::T_FOOTMAN, '백이병',
|
||||
175, 175, 7, 5, 0, 13, 11,
|
||||
[new ReqTech(3000), new ReqCities('성도')],
|
||||
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
|
||||
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
|
||||
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
|
||||
null, ['che_방어력증가5p'], null
|
||||
],
|
||||
|
||||
[
|
||||
1200, self::T_ARCHER, '궁병',
|
||||
100, 100, 7, 10, 0, 10, 10,
|
||||
[],
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1201, self::T_ARCHER, '궁기병',
|
||||
100, 100, 8, 20, 0, 11, 12,
|
||||
[new ReqTech(1000), new ReqRegions('동이')],
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
|
||||
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1202, self::T_ARCHER, '연노병',
|
||||
150, 100, 8, 10, 0, 12, 11,
|
||||
[new ReqTech(1000), new ReqRegions('서촉')],
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['화살을 연사합니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1203, self::T_ARCHER, '강궁병',
|
||||
150, 150, 7, 10, 0, 13, 13,
|
||||
[new ReqTech(3000), new ReqCities('양양')],
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강건한 궁병입니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
[
|
||||
1204, self::T_ARCHER, '석궁병',
|
||||
200, 100, 7, 10, 0, 13, 13,
|
||||
[new ReqTech(3000), new ReqCities('건업')],
|
||||
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
|
||||
['강력한 화살을 쏩니다.'],
|
||||
null, ['che_선제사격시도', 'che_선제사격발동'], null
|
||||
],
|
||||
|
||||
[
|
||||
1300, self::T_CAVALRY, '기병',
|
||||
150, 100, 7, 5, 0, 11, 11,
|
||||
[],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['표준적인 기병입니다.','기병은 공격특화입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1301, self::T_CAVALRY, '백마병',
|
||||
200, 100, 7, 5, 0, 12, 13,
|
||||
[new ReqTech(1000), new ReqRegions('하북')],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['백마의 위용을 보여줍니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1302, self::T_CAVALRY, '중장기병',
|
||||
150, 150, 7, 5, 0, 13, 12,
|
||||
[new ReqTech(1000), new ReqRegions('서북')],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['갑주를 두른 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1303, self::T_CAVALRY, '돌격기병',
|
||||
200, 100, 8, 5, 0, 13, 11,
|
||||
[new ReqTech(2000), new ReqCities('흉노')],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['저돌적으로 공격합니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1304, self::T_CAVALRY, '철기병',
|
||||
100, 250, 7, 5, 0, 11, 13,
|
||||
[new ReqTech(2000), new ReqCities('강')],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['철갑을 두른 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1305, self::T_CAVALRY, '수렵기병',
|
||||
150, 100, 8, 15, 0, 12, 12,
|
||||
[new ReqTech(2000), new ReqCities('산월')],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['날쎄고 빠른 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1306, self::T_CAVALRY, '맹수병',
|
||||
250, 175, 6, 0, 0, 16, 16,
|
||||
[new ReqTech(2000), new ReqCities('남만')],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['어느 누구보다 강력합니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
[
|
||||
1307, self::T_CAVALRY, '호표기병',
|
||||
200, 150, 7, 5, 0, 14, 14,
|
||||
[new ReqTech(3000), new ReqCities('허창')],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
|
||||
['정예 기병입니다.'],
|
||||
null, ['che_기병병종전투'], null
|
||||
],
|
||||
|
||||
[
|
||||
1400, self::T_WIZARD, '귀병',
|
||||
80, 80, 7, 5, 0.5, 9, 9,
|
||||
[],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['계략을 사용하는 병종입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1401, self::T_WIZARD, '신귀병',
|
||||
80, 80, 7, 20, 0.6, 10, 10,
|
||||
[new ReqTech(1000), new ReqRegions('초')],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['신출귀몰한 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1402, self::T_WIZARD, '백귀병',
|
||||
80, 130, 7, 5, 0.6, 9, 11,
|
||||
[new ReqTech(2000), new ReqCities('오환')],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['저렴하고 튼튼합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1403, self::T_WIZARD, '흑귀병',
|
||||
130, 80, 7, 5, 0.6, 11, 9,
|
||||
[new ReqTech(2000), new ReqCities('왜')],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['저렴하고 강력합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1404, self::T_WIZARD, '악귀병',
|
||||
130, 130, 7, 0, 0.6, 12, 12,
|
||||
[new ReqTech(3000), new ReqCities('장안')],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['백병전에도 능숙합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1405, self::T_WIZARD, '남귀병',
|
||||
60, 60, 7, 10, 0.8, 8, 8,
|
||||
[new ReqTech(1000)],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['전투를 포기하고 계략에 몰두합니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1406, self::T_WIZARD, '황귀병',
|
||||
110, 110, 7, 0, 0.8, 13, 10,
|
||||
[new ReqTech(3000), new ReqCities('낙양')],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['고도로 훈련된 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1407, self::T_WIZARD, '천귀병',
|
||||
80, 130, 7, 15, 0.6, 11, 12,
|
||||
[new ReqTech(3000), new ReqCities('성도')],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['갑주를 두른 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
[
|
||||
1408, self::T_WIZARD, '마귀병',
|
||||
130, 80, 7, 15, 0.6, 12, 11,
|
||||
[new ReqTech(3000), new ReqCities('업')],
|
||||
[self::T_SIEGE=>1.2],
|
||||
[self::T_SIEGE=>0.8],
|
||||
['날카로운 무기를 가진 귀병입니다.'],
|
||||
null, null, null
|
||||
],
|
||||
|
||||
[
|
||||
1500, self::T_SIEGE, '정란',
|
||||
100, 100, 6, 0, 0, 14, 5,
|
||||
[new ReqMinRelYear(3)],
|
||||
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
|
||||
['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
|
||||
],
|
||||
[
|
||||
1501, self::T_SIEGE, '충차',
|
||||
150, 100, 6, 0, 0, 18, 5,
|
||||
[new ReqTech(1000), new ReqMinRelYear(3)],
|
||||
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
|
||||
['엄청난 위력으로 성벽을 부수어버립니다.'],
|
||||
['che_성벽부상무효'], null, null
|
||||
],
|
||||
[
|
||||
1502, self::T_SIEGE, '벽력거',
|
||||
150, 100, 6, 5, 0, 20, 5,
|
||||
[new ReqTech(3000), new ReqCities('업')],
|
||||
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
|
||||
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
|
||||
['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
|
||||
['che_성벽부상무효'], ['che_선제사격시도', 'che_선제사격발동'], ['che_성벽선제']
|
||||
],
|
||||
[
|
||||
1503, self::T_SIEGE, '목우',
|
||||
50, 200, 5, 0, 0, 15, 5,
|
||||
[new ReqTech(3000), new ReqCities('성도')],
|
||||
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8],
|
||||
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
|
||||
['상대를 저지하는 특수병기입니다.'],
|
||||
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동'], null
|
||||
]
|
||||
];
|
||||
}
|
||||
|
||||
|
||||
public static function addGameUnit(GameUnitDetail $unitType){
|
||||
static::_generate();
|
||||
@@ -357,22 +365,6 @@ class GameUnitConstBase{
|
||||
static::$constType[$unitType->armType] = [];
|
||||
}
|
||||
static::$constType[$unitType->armType][] = $unitType;
|
||||
|
||||
foreach($unitType->reqCities as $reqCity){
|
||||
if(!key_exists($reqCity, static::$constCity)){
|
||||
static::$constCity[$reqCity] = [];
|
||||
}
|
||||
static::$constCity[$reqCity][] = $unitType;
|
||||
}
|
||||
|
||||
if($unitType->reqRegions){
|
||||
foreach($unitType->reqRegions as $reqRegion){
|
||||
if(!key_exists($reqRegion, static::$constRegion)){
|
||||
static::$constRegion[$reqRegion] = [];
|
||||
}
|
||||
static::$constRegion[$reqRegion][] = $unitType;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -400,22 +392,6 @@ class GameUnitConstBase{
|
||||
return static::$constName[$name]??null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return \sammo\GameUnitDetail[]
|
||||
*/
|
||||
public static function byCity(int $city): array{
|
||||
static::_generate();
|
||||
return static::$constCity[$city]??[];
|
||||
}
|
||||
|
||||
/**
|
||||
* @return \sammo\GameUnitDetail[]
|
||||
*/
|
||||
public static function byRegion(int $region): array{
|
||||
static::_generate();
|
||||
return static::$constRegion[$region]??[];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return \sammo\GameUnitDetail[]
|
||||
@@ -435,17 +411,17 @@ class GameUnitConstBase{
|
||||
|
||||
protected static function _generate(){
|
||||
|
||||
if(static::$constID || static::$constName || static::$constCity || static::$constRegion || static::$constType){
|
||||
if(static::$constID || static::$constName || static::$constType){
|
||||
return;
|
||||
}
|
||||
|
||||
$constID = [];
|
||||
$constName = [];
|
||||
$constCity = [];
|
||||
$constRegion = [];
|
||||
$constType = [];
|
||||
|
||||
foreach(static::$_buildData as $rawUnit){
|
||||
$buildData = static::getBuildData();
|
||||
|
||||
foreach($buildData as $rawUnit){
|
||||
[
|
||||
$id,
|
||||
$armType,
|
||||
@@ -457,10 +433,7 @@ class GameUnitConstBase{
|
||||
$magicCoef,
|
||||
$cost,
|
||||
$rice,
|
||||
$reqTech,
|
||||
$reqCities,
|
||||
$reqRegions,
|
||||
$reqYear,
|
||||
$reqConstraints,
|
||||
$attackCoef,
|
||||
$defenceCoef,
|
||||
$info,
|
||||
@@ -469,26 +442,9 @@ class GameUnitConstBase{
|
||||
$iActionList,
|
||||
] = $rawUnit;
|
||||
|
||||
if($reqYear > 0){
|
||||
$info[] = "{$reqYear}년 경과 후 사용 가능";
|
||||
}
|
||||
|
||||
if($reqTech > 0){
|
||||
$info[] = "기술력 {$reqTech} 이상 필요";
|
||||
}
|
||||
|
||||
if($reqCities !== null){
|
||||
$reqCities = array_map(function($reqCity) use (&$info){
|
||||
$info[] = "{$reqCity} 소유시 가능";
|
||||
return CityConst::byName($reqCity)->id;
|
||||
}, $reqCities);
|
||||
}
|
||||
|
||||
if($reqRegions !== null){
|
||||
$reqRegions = array_map(function($reqRegion) use (&$info){
|
||||
$info[] = "{$reqRegion} 지역 소유시 가능";
|
||||
return CityConst::$regionMap[$reqRegion];
|
||||
}, $reqRegions);
|
||||
foreach($reqConstraints as $constraint){
|
||||
/** @var \sammo\GameUnitConstraint\BaseGameUnitConstraint $constraint */
|
||||
$info[] = $constraint->getInfo();
|
||||
}
|
||||
|
||||
$unit = new GameUnitDetail(
|
||||
@@ -502,16 +458,13 @@ class GameUnitConstBase{
|
||||
$magicCoef,
|
||||
$cost,
|
||||
$rice,
|
||||
$reqTech,
|
||||
$reqCities,
|
||||
$reqRegions,
|
||||
$reqYear,
|
||||
$reqConstraints,
|
||||
$attackCoef,
|
||||
$defenceCoef,
|
||||
$info,
|
||||
$initSkillTrigger,
|
||||
$phaseSkillTrigger,
|
||||
$iActionList,
|
||||
$iActionList
|
||||
);
|
||||
|
||||
$constID[$id] = $unit;
|
||||
@@ -521,31 +474,10 @@ class GameUnitConstBase{
|
||||
}
|
||||
$constType[$armType][$id] = $unit;
|
||||
|
||||
if($unit->reqCities){
|
||||
foreach($unit->reqCities as $reqCity){
|
||||
if(!key_exists($reqCity, $constCity)){
|
||||
$constCity[$reqCity] = [];
|
||||
}
|
||||
$constCity[$reqCity][$id] = $unit;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if($unit->reqRegions){
|
||||
foreach($unit->reqRegions as $reqRegion){
|
||||
if(!key_exists($reqRegion, $constRegion)){
|
||||
$constRegion[$reqRegion] = [];
|
||||
}
|
||||
$constRegion[$reqRegion][$id] = $unit;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static::$constID = $constID;
|
||||
static::$constName = $constName;
|
||||
static::$constCity = $constCity;
|
||||
static::$constRegion = $constRegion;
|
||||
static::$constType = $constType;
|
||||
|
||||
static::_generateOptional();
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\General;
|
||||
|
||||
abstract class BaseGameUnitConstraint {
|
||||
public abstract function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool;
|
||||
|
||||
public abstract function getInfo(): string;
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\General;
|
||||
|
||||
class Impossible extends BaseGameUnitConstraint {
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
return "불가능";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\General;
|
||||
|
||||
class ReqChief extends BaseGameUnitConstraint
|
||||
{
|
||||
public function __construct()
|
||||
{
|
||||
}
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
if($general->getVar('officer_level') >= 5){
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
return "군주 및 수뇌부만 가능";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\CityConst;
|
||||
use sammo\General;
|
||||
|
||||
class ReqCities extends BaseGameUnitConstraint
|
||||
{
|
||||
|
||||
public readonly array $reqCities;
|
||||
public function __construct(...$reqCities)
|
||||
{
|
||||
$dstReqCities = [];
|
||||
if (count($reqCities) == 0) {
|
||||
$this->reqCities = [];
|
||||
return;
|
||||
}
|
||||
|
||||
foreach ($reqCities as $city) {
|
||||
$dstReqCities[CityConst::byName($city)->id] = $city;
|
||||
}
|
||||
$this->reqCities = $dstReqCities;
|
||||
}
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
foreach ($this->reqCities as $cityID => $cityName) {
|
||||
if (key_exists($cityID, $ownCities)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
$cityNameText = implode(', ', $this->reqCities);
|
||||
return "{$cityNameText} 소유시 가능";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\CityConst;
|
||||
use sammo\General;
|
||||
|
||||
use function sammo\getCityLevelList;
|
||||
|
||||
class ReqCitiesWithCityLevel extends BaseGameUnitConstraint
|
||||
{
|
||||
|
||||
public readonly array $reqCities;
|
||||
public function __construct(
|
||||
public readonly int $reqCityLevel,
|
||||
...$reqCities)
|
||||
{
|
||||
$dstReqCities = [];
|
||||
if (count($reqCities) == 0) {
|
||||
$this->reqCities = [];
|
||||
return;
|
||||
}
|
||||
|
||||
foreach ($reqCities as $city) {
|
||||
$dstReqCities[CityConst::byName($city)->id] = $city;
|
||||
}
|
||||
$this->reqCities = $dstReqCities;
|
||||
}
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
foreach ($this->reqCities as $cityID => $cityName) {
|
||||
if (!key_exists($cityID, $ownCities)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if($ownCities[$cityID]['level'] >= $this->reqCityLevel) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
$cityLevelText = getCityLevelList()[$this->reqCityLevel];
|
||||
$cityNameText = implode(', ', $this->reqCities);
|
||||
return "{$cityNameText} {$cityLevelText}성 소유시 가능";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\General;
|
||||
|
||||
use function sammo\getCityLevelList;
|
||||
|
||||
class ReqHighLevelCities extends BaseGameUnitConstraint
|
||||
{
|
||||
|
||||
public readonly array $reqCities;
|
||||
public function __construct(
|
||||
public readonly int $reqCityLevel,
|
||||
public readonly int $reqCityCount
|
||||
) {}
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
$cnt = 0;
|
||||
foreach ($ownCities as $cityItem) {
|
||||
if ($cityItem['level'] >= $this->reqCityLevel) {
|
||||
$cnt++;
|
||||
}
|
||||
}
|
||||
|
||||
if($cnt >= $this->reqCityCount) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
$cityLevelText = getCityLevelList()[$this->reqCityLevel];
|
||||
return "{$cityLevelText}성 {$this->reqCityCount}개 이상 소유시 가능";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\General;
|
||||
|
||||
class ReqMinRelYear extends BaseGameUnitConstraint {
|
||||
|
||||
public function __construct(public readonly int $reqMinRelYear)
|
||||
{
|
||||
}
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
return $relativeYear >= $this->reqMinRelYear;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
return "{$this->reqMinRelYear}년 경과 후 사용 가능";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\CityConst;
|
||||
use sammo\Enums\NationAuxKey;
|
||||
use sammo\General;
|
||||
|
||||
class ReqNationAux extends BaseGameUnitConstraint
|
||||
{
|
||||
|
||||
const AVAILABLE_CMP = [
|
||||
'==' => true,
|
||||
'!=' => true,
|
||||
'<' => true,
|
||||
'>' => true,
|
||||
'<=' => true,
|
||||
'>=' => true,
|
||||
];
|
||||
|
||||
public function __construct(
|
||||
public readonly NationAuxKey $reqNationAuxKey,
|
||||
public readonly string $cmp,
|
||||
public readonly int|float $value
|
||||
) {
|
||||
if (!array_key_exists($cmp, self::AVAILABLE_CMP)) {
|
||||
throw new \InvalidArgumentException('올바르지 않은 비교연산자입니다');
|
||||
}
|
||||
}
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
|
||||
$lhs = $nationAux[$this->reqNationAuxKey->value] ?? 0;
|
||||
$rhs = $this->value;
|
||||
|
||||
$value = false;
|
||||
switch ($this->cmp) {
|
||||
case '==':
|
||||
$value = ($lhs == $rhs);
|
||||
break;
|
||||
case '!=':
|
||||
$value = ($lhs != $rhs);
|
||||
break;
|
||||
case '<=':
|
||||
$value = ($lhs <= $rhs);
|
||||
break;
|
||||
case '>=':
|
||||
$value = ($lhs >= $rhs);
|
||||
break;
|
||||
case '<':
|
||||
$value = ($lhs < $rhs);
|
||||
break;
|
||||
case '>':
|
||||
$value = ($lhs > $rhs);
|
||||
break;
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
//Enum별 특수한 경우
|
||||
switch ($this->reqNationAuxKey) {
|
||||
case NationAuxKey::can_대검병사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "대검병 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_극병사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "극병 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_화시병사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "화시병 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_원융노병사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "원융노병 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_산저병사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "산저병 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_상병사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "상병 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_음귀병사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "음귀병 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_무희사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "무희 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::can_화륜차사용:
|
||||
if ($this->cmp == "==" && $this->value == 1) return "화륜차 연구 시 가능";
|
||||
break;
|
||||
case NationAuxKey::did_특성초토화:
|
||||
if ($this->cmp == ">=" && $this->value == 1) return "특성 초토화 시 가능";
|
||||
break;
|
||||
}
|
||||
|
||||
//범용
|
||||
switch ($this->cmp) {
|
||||
case '==': {
|
||||
if ($this->value == 0) {
|
||||
return "{$this->reqNationAuxKey->value} 없을 때";
|
||||
}
|
||||
if ($this->value == 1) {
|
||||
return "{$this->reqNationAuxKey->value} 있을 때";
|
||||
}
|
||||
return "{$this->reqNationAuxKey->value} = {$this->value} 일 때";
|
||||
};
|
||||
case '!=': {
|
||||
if ($this->value == 0) {
|
||||
return "{$this->reqNationAuxKey->value} 없을 때";
|
||||
}
|
||||
if ($this->value == 1) {
|
||||
return "{$this->reqNationAuxKey->value} 있을 때";
|
||||
}
|
||||
return "{$this->reqNationAuxKey->value} != {$this->value} 일 때";
|
||||
};
|
||||
default:
|
||||
return "{$this->reqNationAuxKey->value} {$this->cmp} {$this->value} 일 때";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\GameUnitConstraint;
|
||||
|
||||
use sammo\General;
|
||||
|
||||
class ReqNotChief extends BaseGameUnitConstraint
|
||||
{
|
||||
public function __construct()
|
||||
{
|
||||
}
|
||||
|
||||
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
|
||||
{
|
||||
if($general->getVar('officer_level') < 5){
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function getInfo(): string
|
||||
{
|
||||
return "군주 및 수뇌부는 불가";
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user