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16 changed files with 1659 additions and 1563 deletions
+12 -13
View File
@@ -256,8 +256,11 @@ class che_징병 extends Command\GeneralCommand
$ownCities = [];
$ownRegions = [];
foreach (DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city) {
$ownCities[$city['city']] = 1;
foreach (DB::db()->query('SELECT city, region, secu, level from city where nation = %i', $general->getNationID()) as $city) {
$ownCities[$city['city']] = [
'secu' => $city['secu'],
'level' => $city['level'],
];
$ownRegions[$city['region']] = 1;
}
@@ -273,23 +276,19 @@ class che_징병 extends Command\GeneralCommand
'values' => [],
];
$crewTypes = [];
foreach (GameUnitConst::byType($armType) as $unit) {
$crewObj = new \stdClass;
$crewObj->id = $unit->id;
$crewObj->reqTech = $unit->reqTech;
$crewObj->reqYear = $unit->reqYear;
/** @var ?\sammo\GameUnitConstraints\ReqTech */
$reqTechObj = $unit->reqConstraints['reqTech'] ?? null;
$crewObj->reqTech = $reqTechObj ? $reqTechObj->reqTech : 0;
/*
if ($unit->reqTech == 0) {
$crewObj->bgcolor = 'green';
} else {
$crewObj->bgcolor = 'limegreen';
}
*/
/** @var ?\sammo\GameUnitConstraint\ReqMinRelYear */
$reqMinRelYearObj = $unit->reqConstraints['reqMinRelYear'] ?? null;
$crewObj->reqYear = $reqMinRelYearObj ? $reqMinRelYearObj->reqMinRelYear : 0;
$crewObj->notAvailable = !$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech);
$crewObj->notAvailable = !$unit->isValid($general, $ownCities, $ownRegions, $relativeYear, $tech);
$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType' => $unit->armType]);
$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType' => $unit->armType]);
+55 -123
View File
@@ -1,6 +1,13 @@
<?php
namespace sammo;
use sammo\GameUnitConstraint\Impossible;
use sammo\GameUnitConstraint\ReqTech;
use sammo\GameUnitConstraint\ReqCities;
use sammo\GameUnitConstraint\ReqRegions;
use sammo\GameUnitConstraint\ReqMinRelYear;
class GameUnitConstBase{
protected function __construct(){
@@ -21,8 +28,6 @@ class GameUnitConstBase{
protected static $constID = [];
protected static $constName = [];
protected static $constCity = [];
protected static $constRegion = [];
protected static $constType = [];
protected static $typeData = [
@@ -33,11 +38,12 @@ class GameUnitConstBase{
self::T_SIEGE => '차병',
];
protected static $_buildData = [
protected static function getBuildData(): array {
return [
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[new Impossible()],
[], // 성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
@@ -47,7 +53,7 @@ class GameUnitConstBase{
[
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
@@ -56,7 +62,7 @@ class GameUnitConstBase{
[
1101, self::T_FOOTMAN, '청주병',
100, 200, 7, 10, 0, 10, 11,
1000, null, ['중원'], 0,
[new ReqTech(1000), new ReqRegions('중원')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
@@ -65,7 +71,7 @@ class GameUnitConstBase{
[
1102, self::T_FOOTMAN, '수병',
150, 150, 7, 10, 0, 11, 10,
1000, null, ['오월'], 0,
[new ReqTech(1000), new ReqRegions('오월')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
@@ -74,7 +80,7 @@ class GameUnitConstBase{
[
1103, self::T_FOOTMAN, '자객병',
100, 150, 8, 20, 0, 10, 10,
2000, ['저'], null, 0,
[new ReqTech(2000), new ReqCities('저')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['은밀하고 날쌥니다.'],
@@ -83,7 +89,7 @@ class GameUnitConstBase{
[
1104, self::T_FOOTMAN, '근위병',
150, 200, 7, 10, 0, 12, 12,
3000, ['낙양'], null, 0,
[new ReqTech(3000), new ReqCities('낙양')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['최강의 보병입니다.'],
@@ -92,7 +98,7 @@ class GameUnitConstBase{
[
1105, self::T_FOOTMAN, '등갑병',
100, 225, 7, 5, 0, 13, 10,
1000, null, ['남중'], 0,
[new ReqTech(1000), new ReqRegions('남중')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['등갑을 두른 보병입니다.'],
@@ -101,7 +107,7 @@ class GameUnitConstBase{
[
1106, self::T_FOOTMAN, '백이병',
175, 175, 7, 5, 0, 13, 11,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
@@ -111,7 +117,7 @@ class GameUnitConstBase{
[
1200, self::T_ARCHER, '궁병',
100, 100, 7, 10, 0, 10, 10,
0, null, null, 0,
[],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
@@ -120,7 +126,7 @@ class GameUnitConstBase{
[
1201, self::T_ARCHER, '궁기병',
100, 100, 8, 20, 0, 11, 12,
1000, null, ['동이'], 0,
[new ReqTech(1000), new ReqRegions('동이')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
@@ -129,7 +135,7 @@ class GameUnitConstBase{
[
1202, self::T_ARCHER, '연노병',
150, 100, 8, 10, 0, 12, 11,
1000, null, ['서촉'], 0,
[new ReqTech(1000), new ReqRegions('서촉')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['화살을 연사합니다.'],
@@ -138,7 +144,7 @@ class GameUnitConstBase{
[
1203, self::T_ARCHER, '강궁병',
150, 150, 7, 10, 0, 13, 13,
3000, ['양양'], null, 0,
[new ReqTech(3000), new ReqCities('양양')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강건한 궁병입니다.'],
@@ -147,7 +153,7 @@ class GameUnitConstBase{
[
1204, self::T_ARCHER, '석궁병',
200, 100, 7, 10, 0, 13, 13,
3000, ['건업'], null, 0,
[new ReqTech(3000), new ReqCities('건업')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강력한 화살을 쏩니다.'],
@@ -157,7 +163,7 @@ class GameUnitConstBase{
[
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'],
@@ -166,7 +172,7 @@ class GameUnitConstBase{
[
1301, self::T_CAVALRY, '백마병',
200, 100, 7, 5, 0, 12, 13,
1000, null, ['하북'], 0,
[new ReqTech(1000), new ReqRegions('하북')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['백마의 위용을 보여줍니다.'],
@@ -175,7 +181,7 @@ class GameUnitConstBase{
[
1302, self::T_CAVALRY, '중장기병',
150, 150, 7, 5, 0, 13, 12,
1000, null, ['서북'], 0,
[new ReqTech(1000), new ReqRegions('서북')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['갑주를 두른 기병입니다.'],
@@ -184,7 +190,7 @@ class GameUnitConstBase{
[
1303, self::T_CAVALRY, '돌격기병',
200, 100, 8, 5, 0, 13, 11,
2000, ['흉노'], null, 0,
[new ReqTech(2000), new ReqCities('흉노')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['저돌적으로 공격합니다.'],
@@ -193,7 +199,7 @@ class GameUnitConstBase{
[
1304, self::T_CAVALRY, '철기병',
100, 250, 7, 5, 0, 11, 13,
2000, ['강'], null, 0,
[new ReqTech(2000), new ReqCities('강')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['철갑을 두른 기병입니다.'],
@@ -202,7 +208,7 @@ class GameUnitConstBase{
[
1305, self::T_CAVALRY, '수렵기병',
150, 100, 8, 15, 0, 12, 12,
2000, ['산월'], null, 0,
[new ReqTech(2000), new ReqCities('산월')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['날쎄고 빠른 기병입니다.'],
@@ -211,7 +217,7 @@ class GameUnitConstBase{
[
1306, self::T_CAVALRY, '맹수병',
250, 175, 6, 0, 0, 16, 16,
2000, ['남만'], null, 0,
[new ReqTech(2000), new ReqCities('남만')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['어느 누구보다 강력합니다.'],
@@ -220,7 +226,7 @@ class GameUnitConstBase{
[
1307, self::T_CAVALRY, '호표기병',
200, 150, 7, 5, 0, 14, 14,
3000, ['허창'], null, 0,
[new ReqTech(3000), new ReqCities('허창')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['정예 기병입니다.'],
@@ -230,7 +236,7 @@ class GameUnitConstBase{
[
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 9, 9,
0, null, null, 0,
[],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'],
@@ -239,7 +245,7 @@ class GameUnitConstBase{
[
1401, self::T_WIZARD, '신귀병',
80, 80, 7, 20, 0.6, 10, 10,
1000, null, ['초'], 0,
[new ReqTech(1000), new ReqRegions('초')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['신출귀몰한 귀병입니다.'],
@@ -248,7 +254,7 @@ class GameUnitConstBase{
[
1402, self::T_WIZARD, '백귀병',
80, 130, 7, 5, 0.6, 9, 11,
2000, ['오환'], null, 0,
[new ReqTech(2000), new ReqCities('오환')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
@@ -257,7 +263,7 @@ class GameUnitConstBase{
[
1403, self::T_WIZARD, '흑귀병',
130, 80, 7, 5, 0.6, 11, 9,
2000, ['왜'], null, 0,
[new ReqTech(2000), new ReqCities('왜')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
@@ -266,7 +272,7 @@ class GameUnitConstBase{
[
1404, self::T_WIZARD, '악귀병',
130, 130, 7, 0, 0.6, 12, 12,
3000, ['장안'], null, 0,
[new ReqTech(3000), new ReqCities('장안')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['백병전에도 능숙합니다.'],
@@ -275,7 +281,7 @@ class GameUnitConstBase{
[
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 8, 8,
1000, null, null, 0,
[new ReqTech(1000)],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'],
@@ -284,7 +290,7 @@ class GameUnitConstBase{
[
1406, self::T_WIZARD, '황귀병',
110, 110, 7, 0, 0.8, 13, 10,
3000, ['낙양'], null, 0,
[new ReqTech(3000), new ReqCities('낙양')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['고도로 훈련된 귀병입니다.'],
@@ -293,7 +299,7 @@ class GameUnitConstBase{
[
1407, self::T_WIZARD, '천귀병',
80, 130, 7, 15, 0.6, 11, 12,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['갑주를 두른 귀병입니다.'],
@@ -302,7 +308,7 @@ class GameUnitConstBase{
[
1408, self::T_WIZARD, '마귀병',
130, 80, 7, 15, 0.6, 12, 11,
3000, ['업'], null, 0,
[new ReqTech(3000), new ReqCities('업')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['날카로운 무기를 가진 귀병입니다.'],
@@ -312,7 +318,7 @@ class GameUnitConstBase{
[
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 14, 5,
0, null, null, 3,
[new ReqMinRelYear(3)],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
@@ -321,7 +327,7 @@ class GameUnitConstBase{
[
1501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 18, 5,
1000, null, null, 3,
[new ReqTech(1000), new ReqMinRelYear(3)],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'],
@@ -330,7 +336,7 @@ class GameUnitConstBase{
[
1502, self::T_SIEGE, '벽력거',
150, 100, 6, 5, 0, 20, 5,
3000, ['업'], null, 0,
[new ReqTech(3000), new ReqCities('업')],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
@@ -339,13 +345,15 @@ class GameUnitConstBase{
[
1503, self::T_SIEGE, '목우',
50, 200, 5, 0, 0, 15, 5,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
['상대를 저지하는 특수병기입니다.'],
['che_성벽부상무효'], ['che_저지시도', 'che_저지발동'], null
]
];
}
public static function addGameUnit(GameUnitDetail $unitType){
static::_generate();
@@ -357,22 +365,6 @@ class GameUnitConstBase{
static::$constType[$unitType->armType] = [];
}
static::$constType[$unitType->armType][] = $unitType;
foreach($unitType->reqCities as $reqCity){
if(!key_exists($reqCity, static::$constCity)){
static::$constCity[$reqCity] = [];
}
static::$constCity[$reqCity][] = $unitType;
}
if($unitType->reqRegions){
foreach($unitType->reqRegions as $reqRegion){
if(!key_exists($reqRegion, static::$constRegion)){
static::$constRegion[$reqRegion] = [];
}
static::$constRegion[$reqRegion][] = $unitType;
}
}
}
/**
@@ -400,22 +392,6 @@ class GameUnitConstBase{
return static::$constName[$name]??null;
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byCity(int $city): array{
static::_generate();
return static::$constCity[$city]??[];
}
/**
* @return \sammo\GameUnitDetail[]
*/
public static function byRegion(int $region): array{
static::_generate();
return static::$constRegion[$region]??[];
}
/**
* @return \sammo\GameUnitDetail[]
@@ -435,17 +411,17 @@ class GameUnitConstBase{
protected static function _generate(){
if(static::$constID || static::$constName || static::$constCity || static::$constRegion || static::$constType){
if(static::$constID || static::$constName || static::$constType){
return;
}
$constID = [];
$constName = [];
$constCity = [];
$constRegion = [];
$constType = [];
foreach(static::$_buildData as $rawUnit){
$buildData = static::getBuildData();
foreach($buildData as $rawUnit){
[
$id,
$armType,
@@ -457,10 +433,7 @@ class GameUnitConstBase{
$magicCoef,
$cost,
$rice,
$reqTech,
$reqCities,
$reqRegions,
$reqYear,
$reqConstraints,
$attackCoef,
$defenceCoef,
$info,
@@ -469,26 +442,9 @@ class GameUnitConstBase{
$iActionList,
] = $rawUnit;
if($reqYear > 0){
$info[] = "{$reqYear}년 경과 후 사용 가능";
}
if($reqTech > 0){
$info[] = "기술력 {$reqTech} 이상 필요";
}
if($reqCities !== null){
$reqCities = array_map(function($reqCity) use (&$info){
$info[] = "{$reqCity} 소유시 가능";
return CityConst::byName($reqCity)->id;
}, $reqCities);
}
if($reqRegions !== null){
$reqRegions = array_map(function($reqRegion) use (&$info){
$info[] = "{$reqRegion} 지역 소유시 가능";
return CityConst::$regionMap[$reqRegion];
}, $reqRegions);
foreach($reqConstraints as $constraint){
/** @var \sammo\GameUnitConstraint\BaseGameUnitConstraint $constraint */
$info[] = $constraint->getInfo();
}
$unit = new GameUnitDetail(
@@ -502,16 +458,13 @@ class GameUnitConstBase{
$magicCoef,
$cost,
$rice,
$reqTech,
$reqCities,
$reqRegions,
$reqYear,
$reqConstraints,
$attackCoef,
$defenceCoef,
$info,
$initSkillTrigger,
$phaseSkillTrigger,
$iActionList,
$iActionList
);
$constID[$id] = $unit;
@@ -521,31 +474,10 @@ class GameUnitConstBase{
}
$constType[$armType][$id] = $unit;
if($unit->reqCities){
foreach($unit->reqCities as $reqCity){
if(!key_exists($reqCity, $constCity)){
$constCity[$reqCity] = [];
}
$constCity[$reqCity][$id] = $unit;
}
}
if($unit->reqRegions){
foreach($unit->reqRegions as $reqRegion){
if(!key_exists($reqRegion, $constRegion)){
$constRegion[$reqRegion] = [];
}
$constRegion[$reqRegion][$id] = $unit;
}
}
}
static::$constID = $constID;
static::$constName = $constName;
static::$constCity = $constCity;
static::$constRegion = $constRegion;
static::$constType = $constType;
static::_generateOptional();
@@ -0,0 +1,11 @@
<?php
namespace sammo\GameUnitConstraint;
use sammo\General;
abstract class BaseGameUnitConstraint {
public abstract function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool;
public abstract function getInfo(): string;
}
@@ -0,0 +1,18 @@
<?php
namespace sammo\GameUnitConstraint;
use sammo\General;
class Impossible extends BaseGameUnitConstraint {
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
{
return false;
}
public function getInfo(): string
{
return "불가능";
}
}
@@ -0,0 +1,42 @@
<?php
namespace sammo\GameUnitConstraint;
use sammo\CityConst;
use sammo\General;
class ReqCities extends BaseGameUnitConstraint
{
public readonly array $reqCities;
public function __construct(...$reqCities)
{
$dstReqCities = [];
if (count($reqCities) == 0) {
$this->reqCities = [];
return;
}
foreach ($reqCities as $city) {
$dstReqCities[CityConst::byName($city)->id] = $city;
}
$this->reqCities = $dstReqCities;
}
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
{
foreach ($this->reqCities as $cityID => $cityName) {
if (key_exists($cityID, $ownCities)) {
return true;
}
}
return false;
}
public function getInfo(): string
{
$cityNameText = implode(', ', $this->reqCities);
return "{$cityNameText} 소유시 가능";
}
}
@@ -0,0 +1,22 @@
<?php
namespace sammo\GameUnitConstraint;
use sammo\General;
class ReqMinRelYear extends BaseGameUnitConstraint {
public function __construct(public readonly int $reqMinRelYear)
{
}
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
{
return $relativeYear >= $this->reqMinRelYear;
}
public function getInfo(): string
{
return "{$this->reqMinRelYear}년 경과 후 사용 가능";
}
}
@@ -0,0 +1,43 @@
<?php
namespace sammo\GameUnitConstraint;
use sammo\CityConst;
use sammo\General;
class ReqRegions extends BaseGameUnitConstraint
{
public readonly array $reqRegions;
public function __construct(...$reqRegions)
{
$dstReqRegions = [];
if (count($reqRegions) == 0) {
$this->reqRegions = [];
return;
}
foreach ($reqRegions as $region) {
$dstReqRegions[CityConst::$regionMap[$region]] = $region;
}
$this->reqRegions = $dstReqRegions;
}
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
{
foreach ($this->reqRegions as $regionID => $regionText) {
if (key_exists($regionID, $ownRegions)) {
return true;
}
}
return false;
}
public function getInfo(): string
{
$regionNameText = implode(', ', $this->reqRegions);
return "{$regionNameText} 지역 소유시 가능";
}
}
+26
View File
@@ -0,0 +1,26 @@
<?php
namespace sammo\GameUnitConstraint;
use sammo\General;
use sammo\KVStorage;
class ReqTech extends BaseGameUnitConstraint {
public function __construct(public readonly int $reqTech)
{
}
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
{
if ($tech < $this->reqTech) {
return false;
}
return true;
}
public function getInfo(): string
{
return "기술력 {$this->reqTech} 이상 필요";
}
}
+14 -46
View File
@@ -2,6 +2,8 @@
namespace sammo;
use sammo\GameUnitConstraint\BaseGameUnitConstraint;
class GameUnitDetail implements iAction
{
use DefaultAction;
@@ -16,17 +18,14 @@ class GameUnitDetail implements iAction
public $magicCoef;
public $cost;
public $rice;
public $reqTech;
public $reqCities;
public $reqRegions;
public $reqYear;
public $attackCoef;
public $defenceCoef;
public $info;
public $initSkillTrigger;
public $phaseSkillTrigger;
/** @var iAction[]|null iActionList */
public $iActionList;
public array $reqConstraints;
public function __construct(
int $id,
@@ -39,13 +38,10 @@ class GameUnitDetail implements iAction
float $magicCoef,
int $cost,
int $rice,
int $reqTech,
?array $reqCities,
?array $reqRegions,
int $reqYear,
array $reqConstraints,
array $attackCoef,
array $defenceCoef,
array $info,
public readonly array $info,
?array $initSkillTrigger,
?array $phaseSkillTrigger,
?array $iActionList,
@@ -60,13 +56,13 @@ class GameUnitDetail implements iAction
$this->magicCoef = $magicCoef;
$this->cost = $cost;
$this->rice = $rice;
$this->reqTech = $reqTech;
$this->reqCities = $reqCities;
$this->reqRegions = $reqRegions;
$this->reqYear = $reqYear;
$this->reqConstraints = [];
foreach($reqConstraints as $constraint){
$className = Util::getClassNameFromObj($constraint);
$this->reqConstraints[$className] = $constraint;
}
$this->attackCoef = $attackCoef;
$this->defenceCoef = $defenceCoef;
$this->info = $info;
$this->initSkillTrigger = $initSkillTrigger;
$this->phaseSkillTrigger = $phaseSkillTrigger;
$this->iActionList = [];
@@ -193,41 +189,13 @@ class GameUnitDetail implements iAction
return $defaultWar;
}
public function isValid($ownCities, $ownRegions, $relativeYear, $tech)
public function isValid(General $general, $ownCities, $ownRegions, $relativeYear, $tech, $nationAux = [])
{
//음수 없음
$relativeYear = max(0, $relativeYear);
if ($relativeYear < $this->reqYear) {
return false;
}
if ($tech < $this->reqTech) {
return false;
}
if ($this->reqCities !== null) {
$valid = false;
foreach ($this->reqCities as $reqCity) {
if (\key_exists($reqCity, $ownCities)) {
$valid = true;
break;
}
}
if (!$valid) {
return false;
}
}
if ($this->reqRegions !== null) {
$valid = false;
foreach ($this->reqRegions as $reqRegion) {
if (\key_exists($reqRegion, $ownRegions)) {
$valid = true;
break;
}
}
if (!$valid) {
foreach($this->reqConstraints as $constraint){
if(!$constraint->test($general, $ownCities, $ownRegions, $relativeYear, $tech, $nationAux)){
return false;
}
}
+13 -6
View File
@@ -2558,8 +2558,11 @@ class GeneralAI
$cities = [];
$regions = [];
foreach ($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]) {
$cities[$cityID] = true;
foreach ($db->queryAllLists('SELECT city, region, secu, level FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID, $secu, $level]) {
$cities[$cityID] = [
'secu' => $secu,
'level' => $level,
];
$regions[$regionID] = true;
}
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
@@ -2567,7 +2570,7 @@ class GeneralAI
$types = [];
foreach (GameUnitConst::byType($armType) as $crewtype) {
if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
if ($crewtype->isValid($general, $cities, $regions, $relYear, $tech)) {
$score = $crewtype->pickScore($tech);
$types[$crewtype->id] = $score;
}
@@ -2581,15 +2584,19 @@ class GeneralAI
if ($this->generalPolicy->can고급병종) {
$currCrewType = $general->getCrewTypeObj();
if ($currCrewType->isValid($cities, $regions, $relYear, $tech)) {
if ($currCrewType->reqTech >= 2000) {
if ($currCrewType->isValid($general, $cities, $regions, $relYear, $tech)) {
$reqTechObj = $currCrewType->reqConstraints['reqTech'] ?? null;
if($reqTechObj){
$reqTech = $reqTechObj->getValue($tech);
if ($reqTech >= 2000) {
$type = $currCrewType->id;
} else if ($currCrewType->armType != $armType && $currCrewType->reqTech >= 1000) {
} else if ($currCrewType->armType != $armType && $reqTech >= 1000) {
//굳이 뽑은 이유가 있겠지
$type = $currCrewType->id;
}
}
}
}
//XXX: 훈련, 사기진작 금액을 하드코딩으로 계산중
$gold = $general->getVar('gold');
+14 -9
View File
@@ -1,15 +1,19 @@
<?php
namespace sammo;
use sammo\GameUnitConstraint\ReqMinRelYear;
use sammo\GameUnitConstraint\ReqTech;
class GameUnitConst extends GameUnitConstBase
{
const DEFAULT_CREWTYPE = 1100;
protected static $_buildData = [
protected static function getBuildData(): array {
return [
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[],
[], // 성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
@@ -19,7 +23,7 @@ class GameUnitConst extends GameUnitConstBase
[
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
@@ -29,7 +33,7 @@ class GameUnitConst extends GameUnitConstBase
[
1200, self::T_ARCHER, '궁병',
100, 100, 7, 20, 0, 10, 10,
0, null, null, 0,
[],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
@@ -39,7 +43,7 @@ class GameUnitConst extends GameUnitConstBase
[
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'],
@@ -49,7 +53,7 @@ class GameUnitConst extends GameUnitConstBase
[
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 9, 9,
0, null, null, 0,
[],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'],
@@ -58,7 +62,7 @@ class GameUnitConst extends GameUnitConstBase
[
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 8, 8,
1000, null, null, 0,
[],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'],
@@ -68,7 +72,7 @@ class GameUnitConst extends GameUnitConstBase
[
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 15, 5,
0, null, null, 3,
[new ReqMinRelYear(3)],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['높은 구조물 위에서 공격합니다.'],
@@ -77,7 +81,7 @@ class GameUnitConst extends GameUnitConstBase
[
1501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 20, 5,
1000, null, null, 3,
[new ReqTech(1000), new ReqMinRelYear(3)],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'],
@@ -85,3 +89,4 @@ class GameUnitConst extends GameUnitConstBase
]
];
}
}
+42 -34
View File
@@ -1,13 +1,20 @@
<?php
namespace sammo;
use sammo\GameUnitConstraint\Impossible;
use sammo\GameUnitConstraint\ReqCities;
use sammo\GameUnitConstraint\ReqMinRelYear;
use sammo\GameUnitConstraint\ReqRegions;
use sammo\GameUnitConstraint\ReqTech;
class GameUnitConst extends GameUnitConstBase
{
protected static $_buildData = [
protected static function getBuildData(): array {
return [
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[new Impossible()],
[], // 성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
@@ -17,7 +24,7 @@ class GameUnitConst extends GameUnitConstBase
[
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
@@ -26,7 +33,7 @@ class GameUnitConst extends GameUnitConstBase
[
1101, self::T_FOOTMAN, '청주병',
100, 200, 7, 10, 0, 10, 11,
1000, null, ['중원'], 0,
[new ReqTech(1000), new ReqRegions('중원')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
@@ -35,7 +42,7 @@ class GameUnitConst extends GameUnitConstBase
[
1102, self::T_FOOTMAN, '수병',
150, 150, 7, 10, 0, 11, 10,
1000, null, ['오월'], 0,
[new ReqTech(1000), new ReqRegions('오월')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
@@ -44,7 +51,7 @@ class GameUnitConst extends GameUnitConstBase
[
1103, self::T_FOOTMAN, '자객병',
100, 150, 8, 20, 0, 10, 10,
2000, ['저'], null, 0,
[new ReqTech(2000), new ReqCities('저')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['은밀하고 날쌥니다.'],
@@ -53,7 +60,7 @@ class GameUnitConst extends GameUnitConstBase
[
1104, self::T_FOOTMAN, '근위병',
150, 200, 7, 10, 0, 12, 12,
3000, ['낙양'], null, 0,
[new ReqTech(3000), new ReqCities('낙양')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['최강의 보병입니다.'],
@@ -62,7 +69,7 @@ class GameUnitConst extends GameUnitConstBase
[
1105, self::T_FOOTMAN, '등갑병',
100, 225, 7, 5, 0, 13, 10,
1000, null, ['남중'], 0,
[new ReqTech(1000), new ReqRegions('남중')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['등갑을 두른 보병입니다.'],
@@ -71,7 +78,7 @@ class GameUnitConst extends GameUnitConstBase
[
1106, self::T_FOOTMAN, '백이병',
175, 175, 7, 5, 0, 13, 11,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
@@ -81,7 +88,7 @@ class GameUnitConst extends GameUnitConstBase
[
1200, self::T_ARCHER, '궁병',
100, 100, 7, 10, 0, 10, 10,
0, null, null, 0,
[],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
@@ -90,7 +97,7 @@ class GameUnitConst extends GameUnitConstBase
[
1201, self::T_ARCHER, '궁기병',
100, 100, 8, 20, 0, 11, 12,
1000, null, ['동이'], 0,
[new ReqTech(1000), new ReqRegions('동이')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
@@ -99,7 +106,7 @@ class GameUnitConst extends GameUnitConstBase
[
1202, self::T_ARCHER, '연노병',
150, 100, 8, 10, 0, 12, 11,
1000, null, ['서촉'], 0,
[new ReqTech(1000), new ReqRegions('서촉')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['화살을 연사합니다.'],
@@ -108,7 +115,7 @@ class GameUnitConst extends GameUnitConstBase
[
1203, self::T_ARCHER, '강궁병',
150, 150, 7, 10, 0, 13, 13,
3000, ['양양'], null, 0,
[new ReqTech(3000), new ReqCities('양양')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강건한 궁병입니다.'],
@@ -117,7 +124,7 @@ class GameUnitConst extends GameUnitConstBase
[
1204, self::T_ARCHER, '석궁병',
200, 100, 7, 10, 0, 13, 13,
3000, ['건업'], null, 0,
[new ReqTech(3000), new ReqCities('건업')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강력한 화살을 쏩니다.'],
@@ -127,7 +134,7 @@ class GameUnitConst extends GameUnitConstBase
[
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'],
@@ -136,7 +143,7 @@ class GameUnitConst extends GameUnitConstBase
[
1301, self::T_CAVALRY, '백마병',
200, 100, 7, 5, 0, 12, 13,
1000, null, ['하북'], 0,
[new ReqTech(1000), new ReqRegions('하북')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['백마의 위용을 보여줍니다.'],
@@ -145,7 +152,7 @@ class GameUnitConst extends GameUnitConstBase
[
1302, self::T_CAVALRY, '중장기병',
150, 150, 7, 5, 0, 13, 12,
1000, null, ['서북'], 0,
[new ReqTech(1000), new ReqRegions('서북')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['갑주를 두른 기병입니다.'],
@@ -154,7 +161,7 @@ class GameUnitConst extends GameUnitConstBase
[
1303, self::T_CAVALRY, '돌격기병',
200, 100, 8, 5, 0, 13, 11,
2000, ['흉노'], null, 0,
[new ReqTech(2000), new ReqCities('흉노')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['저돌적으로 공격합니다.'],
@@ -163,7 +170,7 @@ class GameUnitConst extends GameUnitConstBase
[
1304, self::T_CAVALRY, '철기병',
100, 200, 7, 5, 0, 11, 13,
2000, ['강'], null, 0,
[new ReqTech(2000), new ReqCities('강')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['철갑을 두른 기병입니다.'],
@@ -172,7 +179,7 @@ class GameUnitConst extends GameUnitConstBase
[
1305, self::T_CAVALRY, '수렵기병',
150, 100, 8, 15, 0, 12, 12,
2000, ['산월'], null, 0,
[new ReqTech(2000), new ReqCities('산월')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['날쎄고 빠른 기병입니다.'],
@@ -181,7 +188,7 @@ class GameUnitConst extends GameUnitConstBase
[
1306, self::T_CAVALRY, '맹수병',
250, 175, 6, 0, 0, 16, 16,
2000, ['남만'], null, 0,
[new ReqTech(2000), new ReqCities('남만')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['어느 누구보다 강력합니다.'],
@@ -190,7 +197,7 @@ class GameUnitConst extends GameUnitConstBase
[
1307, self::T_CAVALRY, '호표기병',
200, 150, 7, 5, 0, 14, 14,
3000, ['허창'], null, 0,
[new ReqTech(3000), new ReqCities('허창')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['정예 기병입니다.'],
@@ -200,7 +207,7 @@ class GameUnitConst extends GameUnitConstBase
[
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 9, 9,
0, null, null, 0,
[],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'],
@@ -209,7 +216,7 @@ class GameUnitConst extends GameUnitConstBase
[
1401, self::T_WIZARD, '신귀병',
80, 80, 7, 20, 0.6, 10, 10,
1000, null, ['초'], 0,
[new ReqTech(1000), new ReqRegions('초')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['신출귀몰한 귀병입니다.'],
@@ -218,7 +225,7 @@ class GameUnitConst extends GameUnitConstBase
[
1402, self::T_WIZARD, '백귀병',
80, 130, 7, 5, 0.6, 9, 11,
2000, ['오환'], null, 0,
[new ReqTech(2000), new ReqCities('오환')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
@@ -227,7 +234,7 @@ class GameUnitConst extends GameUnitConstBase
[
1403, self::T_WIZARD, '흑귀병',
130, 80, 7, 5, 0.6, 11, 9,
2000, ['왜'], null, 0,
[new ReqTech(2000), new ReqCities('왜')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
@@ -236,7 +243,7 @@ class GameUnitConst extends GameUnitConstBase
[
1404, self::T_WIZARD, '악귀병',
130, 130, 7, 0, 0.6, 12, 12,
3000, ['장안'], null, 0,
[new ReqTech(3000), new ReqCities('장안')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['백병전에도 능숙합니다.'],
@@ -245,7 +252,7 @@ class GameUnitConst extends GameUnitConstBase
[
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 8, 8,
1000, null, null, 0,
[new ReqTech(1000)],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'],
@@ -254,7 +261,7 @@ class GameUnitConst extends GameUnitConstBase
[
1406, self::T_WIZARD, '황귀병',
110, 110, 7, 0, 0.8, 13, 10,
3000, ['낙양'], null, 0,
[new ReqTech(3000), new ReqCities('낙양')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['고도로 훈련된 귀병입니다.'],
@@ -263,7 +270,7 @@ class GameUnitConst extends GameUnitConstBase
[
1407, self::T_WIZARD, '천귀병',
80, 130, 7, 15, 0.6, 11, 12,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['갑주를 두른 귀병입니다.'],
@@ -272,7 +279,7 @@ class GameUnitConst extends GameUnitConstBase
[
1408, self::T_WIZARD, '마귀병',
130, 80, 7, 15, 0.6, 12, 11,
3000, ['업'], null, 0,
[new ReqTech(3000), new ReqCities('업')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['날카로운 무기를 가진 귀병입니다.'],
@@ -282,7 +289,7 @@ class GameUnitConst extends GameUnitConstBase
[
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 14, 5,
0, null, null, 3,
[new ReqMinRelYear(3)],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.2, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
@@ -291,7 +298,7 @@ class GameUnitConst extends GameUnitConstBase
[
1502, self::T_SIEGE, '벽력거',
150, 100, 6, 5, 0, 20, 5,
3000, ['업'], null, 0,
[new ReqTech(3000), new ReqCities('업')],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.2, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
@@ -300,7 +307,7 @@ class GameUnitConst extends GameUnitConstBase
[
1503, self::T_SIEGE, '목우',
50, 200, 5, 0, 0, 15, 5,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.2],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
['상대를 저지하는 특수병기입니다.'],
@@ -308,3 +315,4 @@ class GameUnitConst extends GameUnitConstBase
]
];
}
}
+32 -23
View File
@@ -2,15 +2,23 @@
namespace sammo;
use sammo\GameUnitConstraint\Impossible;
use sammo\GameUnitConstraint\ReqCities;
use sammo\GameUnitConstraint\ReqMinRelYear;
use sammo\GameUnitConstraint\ReqRegions;
use sammo\GameUnitConstraint\ReqTech;
class GameUnitConst extends GameUnitConstBase
{
const DEFAULT_CREWTYPE = 1100;
protected static $_buildData = [
protected static function getBuildData(): array
{
return [
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[new Impossible()],
[], //성벽은 공격할 수 없다.
[self::T_FOOTMAN => 1.2],
['성벽입니다.', '생성할 수 없습니다.'],
@@ -20,7 +28,7 @@ class GameUnitConst extends GameUnitConstBase
[
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[],
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
['표준적인 보병입니다.', '보병은 방어특화이며,', '상대가 회피하기 어렵습니다.'],
@@ -29,7 +37,7 @@ class GameUnitConst extends GameUnitConstBase
[
1200, self::T_ARCHER, '궁병',
100, 100, 7, 10, 0, 10, 10,
0, null, null, 0,
[],
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
['표준적인 궁병입니다.', '궁병은 선제사격을 하는 병종입니다.'],
@@ -38,7 +46,7 @@ class GameUnitConst extends GameUnitConstBase
[
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['표준적인 기병입니다.', '기병은 공격특화입니다.'],
@@ -47,7 +55,7 @@ class GameUnitConst extends GameUnitConstBase
[
1104, self::T_FOOTMAN, '근위병',
150, 200, 7, 10, 0, 12, 12,
2000, ['낙양'], null, 0,
[new ReqTech(2000), new ReqCities('낙양')],
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
['최강의 보병입니다.'],
@@ -56,7 +64,7 @@ class GameUnitConst extends GameUnitConstBase
[
1106, self::T_FOOTMAN, '백이병',
175, 175, 7, 5, 0, 13, 11,
2000, ['성도'], null, 0,
[new ReqTech(2000), new ReqCities('성도')],
[self::T_ARCHER => 1.1, self::T_CAVALRY => 0.9, self::T_SIEGE => 1.1],
[self::T_ARCHER => 0.9, self::T_CAVALRY => 1.1, self::T_SIEGE => 0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
@@ -65,7 +73,7 @@ class GameUnitConst extends GameUnitConstBase
[
97201, self::T_ARCHER, '화랑',
175, 150, 8, 15, 0.05, 13, 13,
2000, ['한', '서라벌'], null, 0,
[new ReqTech(2000), new ReqCities('한', '서라벌')],
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.9, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.1, self::T_SIEGE => 0.8],
['특수한 궁병입니다.'],
@@ -74,7 +82,7 @@ class GameUnitConst extends GameUnitConstBase
[
1204, self::T_ARCHER, '석궁병',
200, 125, 7, 10, 0, 13, 13,
2000, ['건업'], null, 0,
[new ReqTech(2000), new ReqCities('건업')],
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
['강력한 화살을 쏩니다.'],
@@ -83,7 +91,7 @@ class GameUnitConst extends GameUnitConstBase
[
1303, self::T_CAVALRY, '돌격기병',
200, 125, 8, 10, 0, 13, 12,
2000, ['서량', '안정'], null, 0,
[new ReqTech(2000), new ReqCities('서량', '안정')],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['저돌적으로 공격합니다.'],
@@ -92,7 +100,7 @@ class GameUnitConst extends GameUnitConstBase
[
1307, self::T_CAVALRY, '호표기병',
200, 150, 7, 5, 0, 14, 14,
2000, ['허창'], null, 0,
[new ReqTech(2000), new ReqCities('허창')],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['정예 기병입니다.'],
@@ -101,7 +109,7 @@ class GameUnitConst extends GameUnitConstBase
[
1306, self::T_CAVALRY, '맹수병',
250, 175, 6, 0, 0, 16, 16,
2000, ['운남'], null, 0,
[new ReqTech(2000), new ReqCities('운남')],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['어느 누구보다 강력합니다.'],
@@ -110,7 +118,7 @@ class GameUnitConst extends GameUnitConstBase
[
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 9, 9,
0, null, null, 0,
[],
[self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8],
['계략을 사용하는 병종입니다.'],
@@ -119,7 +127,7 @@ class GameUnitConst extends GameUnitConstBase
[
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 8, 8,
1000, null, null, 0,
[new ReqTech(1000)],
[self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8],
['전투를 포기하고 계략에 몰두합니다.'],
@@ -128,7 +136,7 @@ class GameUnitConst extends GameUnitConstBase
[
1404, self::T_WIZARD, '악귀병',
130, 130, 7, 0, 0.6, 12, 12,
2000, ['장안'], null, 0,
[new ReqTech(2000), new ReqCities('장안')],
[self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8],
['백병전에도 능숙합니다.'],
@@ -137,7 +145,7 @@ class GameUnitConst extends GameUnitConstBase
[
1407, self::T_WIZARD, '천귀병',
90, 130, 7, 15, 0.6, 11, 12,
2000, ['성도'], null, 0,
[new ReqTech(2000), new ReqCities('성도')],
[self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8],
['갑주를 두른 귀병입니다.'],
@@ -146,7 +154,7 @@ class GameUnitConst extends GameUnitConstBase
[
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 14, 5,
0, null, null, 3,
[new ReqMinRelYear(3)],
[self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2],
['높은 구조물 위에서 공격합니다.'],
@@ -155,7 +163,7 @@ class GameUnitConst extends GameUnitConstBase
[
1501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 20, 5,
1000, null, null, 3,
[new ReqTech(1000), new ReqMinRelYear(3)],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 0.8, self::T_CAVALRY => 0.8, self::T_WIZARD => 0.8, self::T_CASTLE => 2.4],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 1.2, self::T_CAVALRY => 1.2, self::T_WIZARD => 1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'],
@@ -164,7 +172,7 @@ class GameUnitConst extends GameUnitConstBase
[
1502, self::T_SIEGE, '벽력거',
135, 100, 6, 5, 0, 20, 5,
2000, ['업'], null, 0,
[new ReqTech(2000), new ReqCities('업')],
[self::T_FOOTMAN => 1.25, self::T_ARCHER => 1.25, self::T_CAVALRY => 1.25, self::T_WIZARD => 1.25, self::T_CASTLE => 1.8, 1106 => 1.112],
[self::T_FOOTMAN => 0.833, self::T_ARCHER => 0.833, self::T_CAVALRY => 0.833, self::T_WIZARD => 0.833, 1106 => 0.909],
['상대에게 돌덩이를 날립니다.'],
@@ -173,7 +181,7 @@ class GameUnitConst extends GameUnitConstBase
[
97101, self::T_FOOTMAN, '중장보병',
150, 175, 7, 10, 0, 12, 12,
3000, null, null, 0,
[new ReqTech(3000)],
[self::T_ARCHER => 1.2, self::T_CAVALRY => 0.8, self::T_SIEGE => 1.2],
[self::T_ARCHER => 0.8, self::T_CAVALRY => 1.2, self::T_SIEGE => 0.8],
['전천후 보병입니다.'],
@@ -182,7 +190,7 @@ class GameUnitConst extends GameUnitConstBase
[
1202, self::T_ARCHER, '연노병',
150, 175, 8, 10, 0, 12, 12,
3000, null, null, 0,
[new ReqTech(3000)],
[self::T_CAVALRY => 1.2, self::T_FOOTMAN => 0.8, self::T_SIEGE => 1.2],
[self::T_CAVALRY => 0.8, self::T_FOOTMAN => 1.2, self::T_SIEGE => 0.8],
['화살을 연사합니다.'],
@@ -191,7 +199,7 @@ class GameUnitConst extends GameUnitConstBase
[
1304, self::T_CAVALRY, '철기병',
175, 175, 7, 5, 0, 13, 13,
3000, null, null, 0,
[new ReqTech(3000)],
[self::T_FOOTMAN => 1.2, self::T_ARCHER => 0.8, self::T_SIEGE => 1.2],
[self::T_FOOTMAN => 0.8, self::T_ARCHER => 1.2, self::T_SIEGE => 0.8],
['철갑을 두른 기병입니다.'],
@@ -200,7 +208,7 @@ class GameUnitConst extends GameUnitConstBase
[
1401, self::T_WIZARD, '신귀병',
100, 100, 7, 20, 0.6, 12, 12,
3000, null, null, 0,
[new ReqTech(3000)],
[self::T_SIEGE => 1.2],
[self::T_SIEGE => 0.8],
['신출귀몰한 귀병입니다.'],
@@ -208,3 +216,4 @@ class GameUnitConst extends GameUnitConstBase
],
];
}
}
+56 -52
View File
@@ -1,6 +1,12 @@
<?php
namespace sammo;
use sammo\GameUnitConstraint\Impossible;
use sammo\GameUnitConstraint\ReqTech;
use sammo\GameUnitConstraint\ReqCities;
use sammo\GameUnitConstraint\ReqRegions;
use sammo\GameUnitConstraint\ReqMinRelYear;
class GameUnitConst extends GameUnitConstBase
{
const DEFAULT_CREWTYPE = 217100;
@@ -13,21 +19,22 @@ class GameUnitConst extends GameUnitConstBase
self::T_SIEGE => '차병',
];
protected static $_buildData = [
protected static function getBuildData(): array
{
return [
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[new Impossible()],
[], //성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
null, null, null
],
[
217100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["표준적인 보병입니다. 보병은 방어특화입니다."],
@@ -36,7 +43,7 @@ class GameUnitConst extends GameUnitConstBase
[
217101, self::T_FOOTMAN, '마물병',
110, 160, 7, 10, 0, 9, 10,
0, null, ["호넷 마인령","케이브리스 마인령"], 0,
[new ReqRegions('호넷 마인령', '케이브리스 마인령')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["마군 지역 기본병종입니다. 조금더 강하지만 쌀을 많이 소비합니다."],
@@ -45,7 +52,7 @@ class GameUnitConst extends GameUnitConstBase
[
217102, self::T_FOOTMAN, '중장보병',
100, 250, 7, 5, 0, 13, 10,
1000, null, ["헬만 동부"], 0,
[new ReqTech(1000), new ReqRegions('헬만 동부')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["헬만 특유의 견고한 보병입니다."],
@@ -54,7 +61,7 @@ class GameUnitConst extends GameUnitConstBase
[
217103, self::T_FOOTMAN, '흑의 군 보병',
150, 150, 7, 10, 0, 12, 11,
1000, null, ["리자스 남부","리자스 북부"], 0,
[new ReqTech(1000), new ReqRegions('리자스 남부', '리자스 북부')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["흑의 군 전통의 체계적인 훈련으로 공격력을 보완했습니다."],
@@ -63,7 +70,7 @@ class GameUnitConst extends GameUnitConstBase
[
217104, self::T_FOOTMAN, '용병',
125, 175, 7, 10, 0, 12, 11,
1000, null, ["자유도시 동부"], 0,
[new ReqTech(1000), new ReqRegions('자유도시 동부')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["일반 보병보다 비싸지만 받은 만큼은 일해줍니다."],
@@ -72,7 +79,7 @@ class GameUnitConst extends GameUnitConstBase
[
217105, self::T_FOOTMAN, '사메라이',
175, 150, 7, 0, 0, 11, 10,
1000, null, ["제스 남부"], 0,
[new ReqTech(1000), new ReqRegions('제스 남부')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["검으로 난무를 가하는 몬스터 보병입니다."],
@@ -81,7 +88,7 @@ class GameUnitConst extends GameUnitConstBase
[
217106, self::T_FOOTMAN, '템플나이트병',
75, 275, 7, 0, 0, 11, 12,
1000, null, ["AL교"], 0,
[new ReqTech(1000), new ReqRegions('AL교')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["공격을 포기하고 오직 방어에만 집중합니다."],
@@ -90,7 +97,7 @@ class GameUnitConst extends GameUnitConstBase
[
217107, self::T_FOOTMAN, '메이드병',
150, 150, 7, 20, 0, 13, 11,
2000, ["메이드의 묘지"], null, 0,
[new ReqTech(2000), new ReqCities('메이드의 묘지')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["켓셀링크 휘하의 날렵한 전투메이드입니다."],
@@ -99,7 +106,7 @@ class GameUnitConst extends GameUnitConstBase
[
217108, self::T_FOOTMAN, '요괴병',
150, 150, 8, 0, 0, 11, 13,
2000, ["오슈"], null, 0,
[new ReqTech(2000), new ReqCities('오슈')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["단단한 육체를 믿고 적진을 돌파합니다."],
@@ -108,7 +115,7 @@ class GameUnitConst extends GameUnitConstBase
[
217109, self::T_FOOTMAN, '리자스 친위병',
150, 200, 7, 10, 0, 12, 12,
3000, ["리자스성"], null, 0,
[new ReqTech(3000), new ReqCities('리자스성')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["여왕을 수호하는 리자스 최강의 보병 정예보병입니다."],
@@ -117,7 +124,7 @@ class GameUnitConst extends GameUnitConstBase
[
217110, self::T_FOOTMAN, '케이브리스 마물병',
200, 150, 7, 5, 0, 13, 14,
3000, ["케이브리스의 성"], null, 0,
[new ReqTech(3000), new ReqCities('케이브리스의 성')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["케이브리스 직속의 마물 정예 전투보병입니다."],
@@ -126,17 +133,16 @@ class GameUnitConst extends GameUnitConstBase
[
217111, self::T_FOOTMAN, '투신',
200, 300, 7, 5, 0, 28, 23,
5000, ["투신도시"], null, 0,
[new ReqTech(5000), new ReqCities('투신도시')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["성마교단 유적에서 발굴된 사상 최강의 보병입니다."],
null, ['che_방어력증가5p'], null
],
[
217200, self::T_ARCHER, '궁병',
100, 100, 7, 20, 0, 10, 10,
0, null, null, 0,
[],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["표준적인 궁병입니다. 궁병은 회피특화입니다."],
@@ -145,7 +151,7 @@ class GameUnitConst extends GameUnitConstBase
[
217201, self::T_ARCHER, '투척마물병',
150, 100, 7, 10, 0, 11, 12,
1000, null, ["호넷 마인령"], 0,
[new ReqTech(1000), new ReqRegions('호넷 마인령')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["날렵함을 포기하고 도끼를 투척합니다."],
@@ -154,7 +160,7 @@ class GameUnitConst extends GameUnitConstBase
[
217202, self::T_ARCHER, '백의 군 궁병',
100, 100, 8, 30, 0, 11, 11,
1000, null, ["리자스 남부"], 0,
[new ReqTech(1000), new ReqRegions('리자스 남부')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["전략을 활용하여 치고 빠지기에 능합니다."],
@@ -163,7 +169,7 @@ class GameUnitConst extends GameUnitConstBase
[
217203, self::T_ARCHER, '벌레술사병',
100, 150, 7, 20, 0, 12, 12,
2000, ["호박성"], null, 0,
[new ReqTech(2000), new ReqCities('호박성')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["벌레들을 부려 몸을 보호하는 궁병입니다."],
@@ -172,7 +178,7 @@ class GameUnitConst extends GameUnitConstBase
[
217204, self::T_ARCHER, '저격암살병',
225, 75, 5, 10, 0, 14, 11,
2000, ["블라디보스토크"], null, 0,
[new ReqTech(2000), new ReqCities('블라디보스토크')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["독을 바른 탄환으로 적의 목숨을 앗아갑니다."],
@@ -181,7 +187,7 @@ class GameUnitConst extends GameUnitConstBase
[
217205, self::T_ARCHER, '호루스병',
150, 100, 8, 20, 0, 11, 12,
2000, ["거대전함"], null, 0,
[new ReqTech(2000), new ReqCities('거대전함')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["민첩하게 파고드는 호루스족 궁병입니다."],
@@ -190,7 +196,7 @@ class GameUnitConst extends GameUnitConstBase
[
217206, self::T_ARCHER, '튤립병',
200, 100, 7, 20, 0, 13, 13,
3000, ["커스텀"], null, 0,
[new ReqTech(3000), new ReqCities('커스텀')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["최첨단병기 튤립으로 적을 폭격합니다."],
@@ -199,7 +205,7 @@ class GameUnitConst extends GameUnitConstBase
[
217207, self::T_ARCHER, '아이스플레임 궁병',
150, 150, 7, 20, 0, 13, 13,
3000, ["라그나로크 아크"], null, 0,
[new ReqTech(3000), new ReqCities('라그나로크 아크')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["혁명을 성공으로 이끈 정예 게릴라 궁병입니다."],
@@ -208,7 +214,7 @@ class GameUnitConst extends GameUnitConstBase
[
217208, self::T_ARCHER, '카라 궁병',
225, 225, 7, 30, 0, 25, 25,
5000, ["펜실 카우"], null, 0,
[new ReqTech(5000), new ReqCities('펜실 카우')],
[ self::T_FOOTMAN=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>0.8, 217502=>1],
["선조의 힘을 이어받은 최강의 카라 정예 궁병입니다."],
@@ -218,7 +224,7 @@ class GameUnitConst extends GameUnitConstBase
[
217300, self::T_CAVALRY, '기동병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["표준적인 기동병입니다. 기동병은 공격특화입니다."],
@@ -227,7 +233,7 @@ class GameUnitConst extends GameUnitConstBase
[
217301, self::T_CAVALRY, '하치온나',
175, 100, 7, 15, 0, 12, 12,
1000, null, ["자유도시 서부"], 0,
[new ReqTech(1000), new ReqRegions('자유도시 서부')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["작은 몸으로 회피하며 따끔한 일격을 먹이는 몬스터 기동병입니다."],
@@ -236,7 +242,7 @@ class GameUnitConst extends GameUnitConstBase
[
217302, self::T_CAVALRY, '적의 군 기동병',
200, 100, 7, 5, 0, 12, 13,
1000, null, ["리자스 북부"], 0,
[new ReqTech(1000), new ReqRegions('리자스 북부')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["리자스군의 자랑인 기동부대입니다."],
@@ -245,7 +251,7 @@ class GameUnitConst extends GameUnitConstBase
[
217303, self::T_CAVALRY, '안드로이드 기동병',
175, 150, 7, 10, 0, 13, 12,
2000, ["악의 탑"], null, 0,
[new ReqTech(2000), new ReqCities('악의 탑')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["파이아르가 개발한 최첨단 안드로이드 기동병입니다."],
@@ -254,7 +260,7 @@ class GameUnitConst extends GameUnitConstBase
[
217304, self::T_CAVALRY, '파란쵸 기동병',
200, 100, 8, 5, 0, 13, 11,
2000, ["파란쵸 왕국"], null, 0,
[new ReqTech(2000), new ReqCities('파란쵸 왕국')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["적진을 일점돌파하는 파란쵸왕국의 돌격 기동병입니다. "],
@@ -263,7 +269,7 @@ class GameUnitConst extends GameUnitConstBase
[
217305, self::T_CAVALRY, '비행마물병',
150, 100, 8, 15, 0, 12, 12,
2000, ["죽음의 대지"], null, 0,
[new ReqTech(2000), new ReqCities('죽음의 대지')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["비행마물에 올라탄 기동마물병입니다."],
@@ -272,7 +278,7 @@ class GameUnitConst extends GameUnitConstBase
[
217306, self::T_CAVALRY, '마물조련사병',
250, 200, 6, 0, 0, 16, 16,
3000, ["랑그바우"], null, 0,
[new ReqTech(3000), new ReqCities('랑그바우')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["무시무시한 몬스터에 올라타서 싸우는 극강의 기동병입니다."],
@@ -281,7 +287,7 @@ class GameUnitConst extends GameUnitConstBase
[
217307, self::T_CAVALRY, '기마병',
200, 150, 7, 5, 0, 14, 14,
3000, ["오와리"], null, 0,
[new ReqTech(3000), new ReqCities('오와리')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["JAPAN 특유의 기마에 올라타 적을 짓밟는 기동병입니다."],
@@ -290,7 +296,7 @@ class GameUnitConst extends GameUnitConstBase
[
217308, self::T_CAVALRY, '엔젤나이트',
300, 200, 7, 5, 0, 25, 25,
5000, ["떨어진 궁도"], null, 0,
[new ReqTech(5000), new ReqCities('떨어진 궁도')],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2, 217502=>1],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8, 217502=>1],
["신의 명령으로 파멸을 내리기 위해 강림했습니다."],
@@ -300,7 +306,7 @@ class GameUnitConst extends GameUnitConstBase
[
217400, self::T_WIZARD, '마법병',
80, 80, 7, 5, 0.6, 9, 9,
0, null, null, 0,
[],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["마법을 사용하는 병종입니다."],
@@ -309,7 +315,7 @@ class GameUnitConst extends GameUnitConstBase
[
217401, self::T_WIZARD, '마물 마법병',
90, 90, 7, 0, 0.6, 11, 9,
0, null, ["호넷 마인령","케이브리스 마인령"], 0,
[new ReqRegions('호넷 마인령', '케이브리스 마인령')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["마군 지역 기본병종입니다. 조금더 강하지만 금을 많이 소비합니다."],
@@ -318,7 +324,7 @@ class GameUnitConst extends GameUnitConstBase
[
217402, self::T_WIZARD, '카라 마법병',
80, 80, 7, 20, 0.6, 10, 10,
1000, null, ["카라의 숲"], 0,
[new ReqTech(1000), new ReqRegions('카라의 숲')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["신속히 움직이며 카라의 저주로 적을 공격합니다."],
@@ -327,7 +333,7 @@ class GameUnitConst extends GameUnitConstBase
[
217403, self::T_WIZARD, '제스 마법병',
100, 100, 7, 0, 0.6, 10, 10,
1000, null, ["제스 북부"], 0,
[new ReqTech(1000), new ReqRegions('제스 북부')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["마법국가 제스의 전통있는 마법병입니다."],
@@ -336,7 +342,7 @@ class GameUnitConst extends GameUnitConstBase
[
217404, self::T_WIZARD, '무녀',
80, 80, 8, 10, 0.6, 10, 10,
1000, null, ["JAPAN"], 0,
[new ReqTech(1000), new ReqRegions('JAPAN')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["신마법과 함께 신통한 춤으로 활력을 불어넣는 마법병입니다."],
@@ -345,7 +351,7 @@ class GameUnitConst extends GameUnitConstBase
[
217405, self::T_WIZARD, '프로즌',
90, 70, 7, 10, 0.8, 10, 10,
1000, null, ["헬만 서부"], 0,
[new ReqTech(1000), new ReqRegions('헬만 서부')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["백병전에 불리한 연약한 몸으로 마법 사용에 집중하는 몬스터입니다."],
@@ -354,7 +360,7 @@ class GameUnitConst extends GameUnitConstBase
[
217406, self::T_WIZARD, '마소한 마법병',
70, 90, 7, 10, 0.8, 11, 10,
1000, null, ["케이브리스 마인령"], 0,
[new ReqTech(1000), new ReqRegions('케이브리스 마인령')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["로브를 여러겹 둘러입은 마물마법병입니다. 직접 전투보단 마법에 집중합니다."],
@@ -363,7 +369,7 @@ class GameUnitConst extends GameUnitConstBase
[
217407, self::T_WIZARD, '신관병',
80, 130, 7, 5, 0.6, 9, 11,
2000, ["카이즈"], null, 0,
[new ReqTech(2000), new ReqCities('카이즈')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["AL교의 전투신관입니다. 몸을 보호하는 성스러운 마법을 사용합니다."],
@@ -372,7 +378,7 @@ class GameUnitConst extends GameUnitConstBase
[
217408, self::T_WIZARD, '중장마법병',
80, 130, 7, 15, 0.6, 11, 12,
3000, ["로제스그라드"], null, 0,
[new ReqTech(3000), new ReqCities('로제스그라드')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["두터운 로브를 입고 불길한 주문을 읊습니다."],
@@ -381,7 +387,7 @@ class GameUnitConst extends GameUnitConstBase
[
217409, self::T_WIZARD, '악마병',
130, 80, 7, 15, 0.6, 11, 12,
3000, ["올드제스"], null, 0,
[new ReqTech(3000), new ReqCities('올드제스')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["고대 제스 왕가의 계약에 따라 소환된 흑마법병입니다."],
@@ -390,7 +396,7 @@ class GameUnitConst extends GameUnitConstBase
[
217410, self::T_WIZARD, '호넷 마물병',
130, 130, 7, 0, 0.6, 12, 12,
3000, ["구 마왕성"], null, 0,
[new ReqTech(3000), new ReqCities('구 마왕성')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["호넷 직속의 최강 마물 마법병입니다."],
@@ -399,17 +405,16 @@ class GameUnitConst extends GameUnitConstBase
[
217411, self::T_WIZARD, 'Z가디언',
180, 180, 7, 0, 0.7, 28, 20,
5000, ["라그나로크 아크"], null, 0,
[new ReqTech(5000), new ReqCities('라그나로크 아크')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
["제스의 기술력이 집약된 최고의 마법병기입니다."],
null, null, null
],
[
217500, self::T_SIEGE, '정란',
150, 150, 6, 0, 0, 15, 5,
0, null, null, 3,
[new ReqMinRelYear(3)],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
["높은 구조물 위에서 공격합니다."],
@@ -418,7 +423,7 @@ class GameUnitConst extends GameUnitConstBase
[
217501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 20, 5,
1000, null, null, 3,
[new ReqTech(1000), new ReqMinRelYear(3)],
[ self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[ self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
["엄청난 위력으로 성벽을 부수어버립니다."],
@@ -427,13 +432,12 @@ class GameUnitConst extends GameUnitConstBase
[
217502, self::T_SIEGE, '튤립3호',
275, 300, 6, 0, 0, 35, 15,
5000, ["커스텀"], null, 0,
[new ReqTech(5000), new ReqCities('커스텀')],
[],
[],
["파괴적인 위력과 정말 파괴적인 비용을 자랑하는 전차입니다. "],
['che_성벽부상무효'], null, null
],
];
}
}
+20 -15
View File
@@ -1,15 +1,23 @@
<?php
namespace sammo;
use sammo\GameUnitConstraint\Impossible;
use sammo\GameUnitConstraint\ReqTech;
use sammo\GameUnitConstraint\ReqCities;
use sammo\GameUnitConstraint\ReqRegions;
use sammo\GameUnitConstraint\ReqMinRelYear;
class GameUnitConst extends GameUnitConstBase
{
const DEFAULT_CREWTYPE = 1500;
protected static $_buildData = [
protected static function getBuildData(): array
{
return [
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[new Impossible()],
[], //성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
@@ -18,37 +26,34 @@ class GameUnitConst extends GameUnitConstBase
[
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 18, 18,
0, null, null, 0,
[],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
null, null, null
],
[
1200, self::T_ARCHER, '궁병',
100, 100, 7, 20, 0, 20, 20,
0, null, null, 0,
[],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2],
['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
null, null, null
],
[
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 22, 22,
0, null, null, 0,
[],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2],
['표준적인 기병입니다.','기병은 공격특화입니다.'],
null, null, null
],
[
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 18, 18,
0, null, null, 0,
[],
[],
[],
['계략을 사용하는 병종입니다.'],
@@ -57,17 +62,16 @@ class GameUnitConst extends GameUnitConstBase
[
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 16, 16,
1000, null, null, 0,
[new ReqTech(1000)],
[],
[],
['전투를 포기하고 계략에 몰두합니다.'],
null, null, null
],
[
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 7, 3,
0, null, null, 0,
[],
[self::T_CASTLE=>1.8],
[],
['높은 구조물 위에서 공격합니다.'],
@@ -76,7 +80,7 @@ class GameUnitConst extends GameUnitConstBase
[
1501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 10, 3,
1000, null, null, 3,
[new ReqTech(1000), new ReqMinRelYear(3)],
[self::T_CASTLE=>2.4],
[],
['엄청난 위력으로 성벽을 부수어버립니다.'],
@@ -85,7 +89,7 @@ class GameUnitConst extends GameUnitConstBase
[
1502, self::T_SIEGE, '벽력거',
200, 100, 6, 0, 0, 20, 4,
3000, ['업'], null, 0,
[new ReqTech(3000), new ReqCities('업')],
[self::T_CASTLE=>1.8],
[],
['상대에게 돌덩이를 날립니다.'],
@@ -94,7 +98,7 @@ class GameUnitConst extends GameUnitConstBase
[
1503, self::T_SIEGE, '목우',
50, 200, 5, 0, 0, 15, 3,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[],
[],
['상대를 저지하는 특수병기입니다.'],
@@ -102,3 +106,4 @@ class GameUnitConst extends GameUnitConstBase
]
];
}
}
+1 -4
View File
@@ -176,10 +176,7 @@ export type GameUnitType = {
magicCoef: number;
cost: number;
rice: number;
reqTech: number;
reqCities: CityID[] | null;
reqRegions: MapRegionID[] | null;
reqYear: number;
reqConstraints: Record<string, unknown>[];
attackCoef: Record<CrewTypeID | ArmTypeID, number> | null | [];
defenceCoef: Record<CrewTypeID | ArmTypeID, number> | null | [];
info: string | string[];