UnitConstBase 적용용

This commit is contained in:
2025-01-21 16:02:24 +00:00
parent 01094d376f
commit 7cffa68d04
6 changed files with 69 additions and 61 deletions
+43 -35
View File
@@ -1,6 +1,14 @@
<?php
namespace sammo;
use sammo\GameUnitConstraint\BaseGameUnitConstraint;
use sammo\GameUnitConstraint\Impossible;
use sammo\GameUnitConstraint\ReqTech;
use sammo\GameUnitConstraint\ReqCities;
use sammo\GameUnitConstraint\ReqRegions;
use sammo\GameUnitConstraint\ReqMinRelYear;
class GameUnitConstBase{
protected function __construct(){
@@ -35,8 +43,8 @@ class GameUnitConstBase{
[
1000, self::T_CASTLE, '성벽',
100, 100, 7, 0, 0, 99, 9,
999999, null, null, 999999,
[],//성벽은 공격할 수 없다.
[new Impossible()],
[], // 성벽은 공격할 수 없다.
[self::T_FOOTMAN=>1.2],
['성벽입니다.','생성할 수 없습니다.'],
null, ['che_선제사격시도', 'che_선제사격발동'], null
@@ -45,7 +53,7 @@ class GameUnitConstBase{
[
1100, self::T_FOOTMAN, '보병',
100, 150, 7, 10, 0, 9, 9,
0, null, null, 0,
[],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
@@ -54,7 +62,7 @@ class GameUnitConstBase{
[
1101, self::T_FOOTMAN, '청주병',
100, 200, 7, 10, 0, 10, 11,
1000, null, ['중원'], 0,
[new ReqTech(1000), new ReqRegions('중원')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
@@ -63,7 +71,7 @@ class GameUnitConstBase{
[
1102, self::T_FOOTMAN, '수병',
150, 150, 7, 10, 0, 11, 10,
1000, null, ['오월'], 0,
[new ReqTech(1000), new ReqRegions('오월')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
@@ -72,7 +80,7 @@ class GameUnitConstBase{
[
1103, self::T_FOOTMAN, '자객병',
100, 150, 8, 20, 0, 10, 10,
2000, ['저'], null, 0,
[new ReqTech(2000), new ReqCities('저')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['은밀하고 날쌥니다.'],
@@ -81,7 +89,7 @@ class GameUnitConstBase{
[
1104, self::T_FOOTMAN, '근위병',
150, 200, 7, 10, 0, 12, 12,
3000, ['낙양'], null, 0,
[new ReqTech(3000), new ReqCities('낙양')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['최강의 보병입니다.'],
@@ -90,7 +98,7 @@ class GameUnitConstBase{
[
1105, self::T_FOOTMAN, '등갑병',
100, 225, 7, 5, 0, 13, 10,
1000, null, ['남중'], 0,
[new ReqTech(1000), new ReqRegions('남중')],
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['등갑을 두른 보병입니다.'],
@@ -99,7 +107,7 @@ class GameUnitConstBase{
[
1106, self::T_FOOTMAN, '백이병',
175, 175, 7, 5, 0, 13, 11,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_ARCHER=>1.1, self::T_CAVALRY=>0.9, self::T_SIEGE=>1.1],
[self::T_ARCHER=>0.9, self::T_CAVALRY=>1.1, self::T_SIEGE=>0.9],
['정예 보병입니다. 불리한 싸움도 버텨냅니다.'],
@@ -109,7 +117,7 @@ class GameUnitConstBase{
[
1200, self::T_ARCHER, '궁병',
100, 100, 7, 10, 0, 10, 10,
0, null, null, 0,
[],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['표준적인 궁병입니다.','궁병은 선제사격을 하는 병종입니다.'],
@@ -118,7 +126,7 @@ class GameUnitConstBase{
[
1201, self::T_ARCHER, '궁기병',
100, 100, 8, 20, 0, 11, 12,
1000, null, ['동이'], 0,
[new ReqTech(1000), new ReqRegions('동이')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.9, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.1, self::T_SIEGE=>0.8],
['말을 타고 잘 피합니다. 특히 다른 궁병보다 보병에게 조금 더 강합니다.'],
@@ -127,7 +135,7 @@ class GameUnitConstBase{
[
1202, self::T_ARCHER, '연노병',
150, 100, 8, 10, 0, 12, 11,
1000, null, ['서촉'], 0,
[new ReqTech(1000), new ReqRegions('서촉')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['화살을 연사합니다.'],
@@ -136,7 +144,7 @@ class GameUnitConstBase{
[
1203, self::T_ARCHER, '강궁병',
150, 150, 7, 10, 0, 13, 13,
3000, ['양양'], null, 0,
[new ReqTech(3000), new ReqCities('양양')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강건한 궁병입니다.'],
@@ -145,7 +153,7 @@ class GameUnitConstBase{
[
1204, self::T_ARCHER, '석궁병',
200, 100, 7, 10, 0, 13, 13,
3000, ['건업'], null, 0,
[new ReqTech(3000), new ReqCities('건업')],
[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
['강력한 화살을 쏩니다.'],
@@ -155,7 +163,7 @@ class GameUnitConstBase{
[
1300, self::T_CAVALRY, '기병',
150, 100, 7, 5, 0, 11, 11,
0, null, null, 0,
[],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['표준적인 기병입니다.','기병은 공격특화입니다.'],
@@ -164,7 +172,7 @@ class GameUnitConstBase{
[
1301, self::T_CAVALRY, '백마병',
200, 100, 7, 5, 0, 12, 13,
1000, null, ['하북'], 0,
[new ReqTech(1000), new ReqRegions('하북')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['백마의 위용을 보여줍니다.'],
@@ -173,7 +181,7 @@ class GameUnitConstBase{
[
1302, self::T_CAVALRY, '중장기병',
150, 150, 7, 5, 0, 13, 12,
1000, null, ['서북'], 0,
[new ReqTech(1000), new ReqRegions('서북')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['갑주를 두른 기병입니다.'],
@@ -182,7 +190,7 @@ class GameUnitConstBase{
[
1303, self::T_CAVALRY, '돌격기병',
200, 100, 8, 5, 0, 13, 11,
2000, ['흉노'], null, 0,
[new ReqTech(2000), new ReqCities('흉노')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['저돌적으로 공격합니다.'],
@@ -191,7 +199,7 @@ class GameUnitConstBase{
[
1304, self::T_CAVALRY, '철기병',
100, 250, 7, 5, 0, 11, 13,
2000, ['강'], null, 0,
[new ReqTech(2000), new ReqCities('강')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['철갑을 두른 기병입니다.'],
@@ -200,7 +208,7 @@ class GameUnitConstBase{
[
1305, self::T_CAVALRY, '수렵기병',
150, 100, 8, 15, 0, 12, 12,
2000, ['산월'], null, 0,
[new ReqTech(2000), new ReqCities('산월')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['날쎄고 빠른 기병입니다.'],
@@ -209,7 +217,7 @@ class GameUnitConstBase{
[
1306, self::T_CAVALRY, '맹수병',
250, 175, 6, 0, 0, 16, 16,
2000, ['남만'], null, 0,
[new ReqTech(2000), new ReqCities('남만')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['어느 누구보다 강력합니다.'],
@@ -218,7 +226,7 @@ class GameUnitConstBase{
[
1307, self::T_CAVALRY, '호표기병',
200, 150, 7, 5, 0, 14, 14,
3000, ['허창'], null, 0,
[new ReqTech(3000), new ReqCities('허창')],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
['정예 기병입니다.'],
@@ -228,7 +236,7 @@ class GameUnitConstBase{
[
1400, self::T_WIZARD, '귀병',
80, 80, 7, 5, 0.5, 9, 9,
0, null, null, 0,
[],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['계략을 사용하는 병종입니다.'],
@@ -237,7 +245,7 @@ class GameUnitConstBase{
[
1401, self::T_WIZARD, '신귀병',
80, 80, 7, 20, 0.6, 10, 10,
1000, null, ['초'], 0,
[new ReqTech(1000), new ReqRegions('초')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['신출귀몰한 귀병입니다.'],
@@ -246,7 +254,7 @@ class GameUnitConstBase{
[
1402, self::T_WIZARD, '백귀병',
80, 130, 7, 5, 0.6, 9, 11,
2000, ['오환'], null, 0,
[new ReqTech(2000), new ReqRegions('오환')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'],
@@ -255,7 +263,7 @@ class GameUnitConstBase{
[
1403, self::T_WIZARD, '흑귀병',
130, 80, 7, 5, 0.6, 11, 9,
2000, ['왜'], null, 0,
[new ReqTech(2000), new ReqRegions('왜')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'],
@@ -264,7 +272,7 @@ class GameUnitConstBase{
[
1404, self::T_WIZARD, '악귀병',
130, 130, 7, 0, 0.6, 12, 12,
3000, ['장안'], null, 0,
[new ReqTech(3000), new ReqCities('장안')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['백병전에도 능숙합니다.'],
@@ -273,7 +281,7 @@ class GameUnitConstBase{
[
1405, self::T_WIZARD, '남귀병',
60, 60, 7, 10, 0.8, 8, 8,
1000, null, null, 0,
[new ReqTech(1000)],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['전투를 포기하고 계략에 몰두합니다.'],
@@ -282,7 +290,7 @@ class GameUnitConstBase{
[
1406, self::T_WIZARD, '황귀병',
110, 110, 7, 0, 0.8, 13, 10,
3000, ['낙양'], null, 0,
[new ReqTech(3000), new ReqCities('낙양')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['고도로 훈련된 귀병입니다.'],
@@ -291,7 +299,7 @@ class GameUnitConstBase{
[
1407, self::T_WIZARD, '천귀병',
80, 130, 7, 15, 0.6, 11, 12,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['갑주를 두른 귀병입니다.'],
@@ -300,7 +308,7 @@ class GameUnitConstBase{
[
1408, self::T_WIZARD, '마귀병',
130, 80, 7, 15, 0.6, 12, 11,
3000, ['업'], null, 0,
[new ReqTech(3000), new ReqCities('업')],
[self::T_SIEGE=>1.2],
[self::T_SIEGE=>0.8],
['날카로운 무기를 가진 귀병입니다.'],
@@ -310,7 +318,7 @@ class GameUnitConstBase{
[
1500, self::T_SIEGE, '정란',
100, 100, 6, 0, 0, 14, 5,
0, null, null, 3,
[new ReqMinRelYear(3)],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['높은 구조물 위에서 공격합니다. 첫 공격은 성벽을 향합니다.'],
@@ -319,7 +327,7 @@ class GameUnitConstBase{
[
1501, self::T_SIEGE, '충차',
150, 100, 6, 0, 0, 18, 5,
1000, null, null, 3,
[new ReqTech(1000), new ReqMinRelYear(3)],
[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
['엄청난 위력으로 성벽을 부수어버립니다.'],
@@ -328,7 +336,7 @@ class GameUnitConstBase{
[
1502, self::T_SIEGE, '벽력거',
150, 100, 6, 5, 0, 20, 5,
3000, ['업'], null, 0,
[new ReqTech(3000), new ReqCities('업')],
[self::T_FOOTMAN=>1.25, self::T_ARCHER=>1.25, self::T_CAVALRY=>1.25, self::T_WIZARD=>1.25, self::T_CASTLE=>1.8, 1106=>1.112],
[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2, 1106=>1.067],
['상대에게 돌덩이를 날립니다. 첫 공격은 성벽을 향합니다.'],
@@ -337,7 +345,7 @@ class GameUnitConstBase{
[
1503, self::T_SIEGE, '목우',
50, 200, 5, 0, 0, 15, 5,
3000, ['성도'], null, 0,
[new ReqTech(3000), new ReqCities('성도')],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, self::T_CASTLE=>1.8],
[self::T_FOOTMAN=>1, self::T_ARCHER=>1, self::T_CAVALRY=>1, self::T_WIZARD=>1, 1106=>1],
['상대를 저지하는 특수병기입니다.'],
@@ -0,0 +1,18 @@
<?php
namespace sammo\GameUnitConstraint;
use sammo\General;
class Impossible extends BaseGameUnitConstraint {
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
{
return false;
}
public function getInfo(): string
{
return "불가능";
}
}
+3 -2
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@@ -7,8 +7,10 @@ use sammo\General;
class ReqCities extends BaseGameUnitConstraint {
public function __construct(public readonly array $reqCities)
public readonly array $reqCities;
public function __construct(...$reqCities)
{
$this->reqCities = $reqCities;
}
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
@@ -16,7 +18,6 @@ class ReqCities extends BaseGameUnitConstraint {
foreach ($this->reqCities as $city) {
if (key_exists($city, $ownCities)) {
return true;
break;
}
}
+1 -23
View File
@@ -19,26 +19,4 @@ class ReqMinRelYear extends BaseGameUnitConstraint {
{
return "{$this->reqMinRelYear}년 경과 후 사용 가능";
}
}
/*
if($reqTech > 0){
$info[] = "기술력 {$reqTech} 이상 필요";
}
if($reqCities !== null){
$reqCities = array_map(function($reqCity) use (&$info){
$info[] = "{$reqCity} 소유시 가능";
return CityConst::byName($reqCity)->id;
}, $reqCities);
}
if($reqRegions !== null){
$reqRegions = array_map(function($reqRegion) use (&$info){
$info[] = "{$reqRegion} 지역 소유시 가능";
return CityConst::$regionMap[$reqRegion];
}, $reqRegions);
}
*/
}
+3 -1
View File
@@ -7,8 +7,10 @@ use sammo\General;
class ReqRegions extends BaseGameUnitConstraint {
public function __construct(public readonly array $reqRegions)
public readonly array $reqRegions;
public function __construct(...$reqRegions)
{
$this->reqRegions = $reqRegions;
}
public function test(General $general, array $ownCities, array $ownRegions, int $relativeYear, int $tech, array $nationAux): bool
+1
View File
@@ -16,6 +16,7 @@ class ReqTech extends BaseGameUnitConstraint {
if ($tech < $this->reqTech) {
return false;
}
return true;
}
public function getInfo(): string