NPC 군주턴 까지 완료
This commit is contained in:
+1
-2
@@ -392,8 +392,6 @@ function processAI(General $generalObj, $command, $arg):array{
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return [];
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return [];
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}
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}
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//TODO:여기부터 다시 구현
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$rulerCommand = 0;
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$rulerCommand = 0;
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//군주가 할일
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//군주가 할일
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if($general['level'] == 12) {
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if($general['level'] == 12) {
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@@ -462,6 +460,7 @@ function processAI(General $generalObj, $command, $arg):array{
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MYDB_query($query, $connect) or Error("processAI09 ".MYDB_error($connect),"");
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MYDB_query($query, $connect) or Error("processAI09 ".MYDB_error($connect),"");
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return;
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return;
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}
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}
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//NOTE: 여기까지 구현함
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} else {
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} else {
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//외교 평시에 선포
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//외교 평시에 선포
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@@ -24,7 +24,7 @@ $defaultCheck = [
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],
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],
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'integer'=>[
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'integer'=>[
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'destGeneralID', 'destCityID', 'destNationID',
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'destGeneralID', 'destCityID', 'destNationID',
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'amountMoney', 'amountCrew', 'colorType'
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'amountMoney', 'amountCrew', 'colorType', 'nationType'
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],
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],
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'boolean'=>[
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'boolean'=>[
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'isGold'
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'isGold'
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+289
-6
@@ -31,7 +31,7 @@ class GeneralAI{
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public function __construct(General $general){
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public function __construct(General $general){
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$db = DB::db();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$this->env = $gameStor->getValues(['startyear','year','month','turnterm','scenario','gold_rate','rice_rate']);
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$this->env = $gameStor->getValues(['startyear','year','month','turnterm','killturn','scenario','gold_rate','rice_rate']);
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$this->general = $general;
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$this->general = $general;
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if($general->getRawCity() === null){
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if($general->getRawCity() === null){
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$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID());
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$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID());
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@@ -311,7 +311,7 @@ class GeneralAI{
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$type = GameUnitConst::DEFAULT_CREWTYPE;
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$type = GameUnitConst::DEFAULT_CREWTYPE;
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}
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}
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//NOTE: 훈련과 사기진작은 '금만 사용한다'는 가정을 하고 있음
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$obj훈련 = buildGeneralCommandClass('che_훈련', $general, $env);
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$obj훈련 = buildGeneralCommandClass('che_훈련', $general, $env);
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$obj사기진작 = buildGeneralCommandClass('che_사기진작', $general, $env);
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$obj사기진작 = buildGeneralCommandClass('che_사기진작', $general, $env);
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@@ -367,9 +367,14 @@ class GeneralAI{
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return ['che_견문', null];
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return ['che_견문', null];
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}
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}
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switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
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switch(Util::choiceRandomUsingWeight([
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'임관'=>11.4,
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'거병_견문'=>40,
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'이동'=>20,
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'기타'=>28.6
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])) {
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//임관
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//임관
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case 0:
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case '임관':
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$available = true;
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$available = true;
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@@ -395,7 +400,7 @@ class GeneralAI{
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$arg = ['destNationID'=>99];
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$arg = ['destNationID'=>99];
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}
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}
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break;
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break;
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case 1: //거병이나 견문
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case '거병_견문': //거병이나 견문
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// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
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// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
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$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
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$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
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$ratio = ($general->getVar('leader') + $general->getVar('power') + $general->getVar('intel')) / 3;
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$ratio = ($general->getVar('leader') + $general->getVar('power') + $general->getVar('intel')) / 3;
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@@ -407,7 +412,7 @@ class GeneralAI{
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$command = 'che_견문';
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$command = 'che_견문';
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}
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}
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break;
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break;
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case 2: //이동
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case '이동': //이동
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$paths = array_keys(CityConst::byID($city['city'])::$path);
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$paths = array_keys(CityConst::byID($city['city'])::$path);
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$command = 'che_이동';
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$command = 'che_이동';
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@@ -434,6 +439,9 @@ class GeneralAI{
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$power = $this->power;
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$power = $this->power;
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$intel = $this->intel;
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$intel = $this->intel;
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$year = $env['year'];
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$month = $env['month'];
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$db = DB::db();
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$db = DB::db();
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if($general->getVar('npc') == 5){
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if($general->getVar('npc') == 5){
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@@ -499,5 +507,280 @@ class GeneralAI{
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}
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}
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}
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}
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if($general->getVar('level') == 12){
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$turn = $this->processLordTurn();
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if($turn !== null){
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return $turn;
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}
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}
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}
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protected function processLordTurn():?array{
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$general = $this->getGeneralObj();
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$city = $this->city;
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$nation = $this->nation;
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$env = $this->env;
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$year = $env['year'];
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$month = $env['month'];
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if($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable){
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if($nation['level'] == 0){
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return ['che_해산', null];
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}
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else{
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return ['che_방랑', null];
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}
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}
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if(in_array($month, [1,4,7,10])){
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$this->calcPromotion();
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}
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else if($month == 12){
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$this->calcTexRate();
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$this->calcGoldBillRate();
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}
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else if($month == 6){
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$this->calcTexRate();
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$this->calcRiceBillRate();
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}
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if($nation['level'] == 0){
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if($env['startyear']+1 <= $admin['year']){
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return ['che_해산', null];
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}
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else if($city['nation'] == 0 && ($city['level'] == 5 || $city['level'] == 6)) {
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$nationType = Util::choiceRandom(array_keys(getNationTypeList()));
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$nationColor = Util::choiceRandom(array_keys(GetNationColors()));
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return ['che_건국', [
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'nationName'=>"㉿".mb_substr($general->getName(), 1),
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'nationType'=>$nationType,
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'nationColor'=>$nationColor
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]];
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}
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else{
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//모든 공백지 조사
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$lordCities = $db->queryFirstColumn('SELECT city.city FROM general LEFT JOIN city ON general.city = city.city WHERE general.level = 12 AND city.nation != 0');
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$nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0');
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$occupiedCities = [];
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foreach($lordCities as $tCityId){
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$occupiedCities[$tCityId] = 2;
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}
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foreach($nationCities as $tCityId){
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$occupiedCities[$tCityId] = 1;
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}
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$targetCity = [];
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//NOTE: 최단 거리가 현재 도시에서 '어떻게 가야' 가장 짧은지 알 수가 없으므로, 한칸 간 다음 계산하기로
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foreach(CityConst::byID($general->getVar('city'))->path as $nearCityID){
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$targetCity[$nearCityID] = 2.0;
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$nearCities = searchDistance($nearCityID, 4, true);
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foreach($nearCities as $distance => $distCities){
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foreach($distCities as $distCity){
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if(key_exists($distCity, $occupiedCities)){
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continue;
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}
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if(CistConst::byID($distCity)->level < 4){
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continue;
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}
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$targetCity[$nearCityID] += 1 / (2 ** $distance);
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}
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}
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}
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return ['che_이동', ['destCityID'=>Util::choiceRandomUsingWeight($targetCity)]];
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}
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}
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return null;
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}
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protected function calcPromotion(){
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$db = DB::db();
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$minChiefLevel = getNationChiefLevel($nation['level']);
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$minKillturn = $this->env['killturn'] - Util::toInt(30 / $this->env['turnterm']);
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$chiefCandidate = [];
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//이 함수를 부르는건 군주 AI이므로, 군주는 세지 않아도 됨
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$userChief = [];
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foreach($db->query(
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'SELECT no, npc, level, killturn FROM general WHERE nation = %i AND 12 > level AND level > 4', $nationID
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) as $chief){
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if($chief['npc'] < 2 && $chief['killturn'] < $minKillturn ){
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$chiefCandidate[$cheif['level']] = $chief['no'];
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$userChief[$chief['no']] = $chief['level'];
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}
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}
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$db->update('general', [
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'level'=>1
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], 'level < 12 AND level > 4 AND nation = %i', $nationID);
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$maxBelong = $db->queryFirstField('SELECT max(belong) FROM `general` WHERE nation=%i', $nationID);
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$maxBelong = min($maxBelong - 1, 3);
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if(!$userChief){
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$candUserChief = $db->queryFirstField(
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'SELECT no FROM general WHERE nation = %i AND level = 1 AND killturn > %i AND npc < 2 AND belong >= %i ORDER BY leader DESC LIMIT 1',
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$nationID,
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$minKillturn,
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$maxBelong
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);
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if($candUserChief){
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$userChief[$candUserChief] = 11;
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$chiefCandidate[11] = $candUserChief;
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}
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}
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$promoted = $userChief;
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if(!key_exists(11, $chiefCandidate)){
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$candChiefHead = $db->queryFirstField(
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'SELECT no FROM general WHERE nation = %i AND level = 1 AND npc >= 2 AND belong >= %i ORDER BY leader DESC LIMIT 1',
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$nationID,
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$maxBelong
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);
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if($candChiefHead){
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$chiefCandidate[11] = $candChiefHead;
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$promoted[$candChiefHead] = 11;
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}
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}
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if($minChiefLevel < 11){
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//무장 수뇌 후보
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$candChiefPower = $db->queryFirstColumn(
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'SELECT no FROM general WHERE nation = %i AND power >= %i AND level = 1 AND belong >= %i ORDER BY power DESC LIMIT %i',
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$nationID,
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GameConst::$chiefStatMin,
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$maxBelong, 12 - $minChiefLevel
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);
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//지장 수뇌 후보
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$candChiefIntel = $db->queryFirstColumn(
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'SELECT no FROM general WHERE nation = %i AND intel >= %i AND level = 1 AND belong >= %i ORDER BY intel DESC LIMIT %i',
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$nationID,
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GameConst::$chiefStatMin,
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$maxBelong,
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12 - $minChiefLevel
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);
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//무력, 지력이 모두 높은 장수를 고려하여..
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$iterCandChiefPower = new \ArrayIterator($candChiefPower);
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$iterCandChiefIntel = new \ArrayIterator($candChiefIntel);
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foreach(range(10, $minChiefLevel, -1) as $cheifLevel){
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if(key_exists($cheifLevel, $chiefCandidate)){
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continue;
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}
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/** @var \ArrayIterator $iterCurrentType */
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$iterCurrentType = ($cheifLevel % 2 == 0)?$iterCandChiefPower:$iterCandChiefIntel;
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$candidate = $iterCurrentType->current();
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while(key_exist($candidate, $promoted)){
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$iterCurrentType->next();
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}
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$chiefCandidate[$cheifLevel] = $candidate;
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$promoted[$candidate] = $cheifLevel;
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}
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foreach($chiefCandidate as $chiefLevel=>$chiefID){
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$db->update('general', [
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'level'=>$cheifLevel
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], 'no=%i',$chiefID);
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}
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}
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}
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protected function calcTexRate():int{
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$db = DB::db();
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$nation = $this->nation;
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$env = $this->env;
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$nationID = $nation['nation'];
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//도시
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$cityCount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation = %i', $nationID);
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if($cityCount == 0) {
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$db->update('nation', [
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'war'=>0,
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'rate'=>15
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], 'nation=%i', $nationID);
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return 15;
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} else {
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$devRate = $db->queryFirstRow(
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'select sum(pop)/sum(pop2)*100 as pop,(sum(agri)+sum(comm)+sum(secu)+sum(def)+sum(wall))/(sum(agri2)+sum(comm2)+sum(secu2)+sum(def2)+sum(wall2))*100 as all from city where nation=%i',
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$nationID
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);
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$avg = ($devRate['pop'] + $devRate['all']) / 2;
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if($avg > 95) $rate = 25;
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elseif($avg > 70) $rate = 20;
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elseif($avg > 50) $rate = 15;
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else $rate = 10;
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$db->update('nation', [
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'war'=>0,
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'rate'=>$rate
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]);
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return $rate;
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}
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}
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protected function calcGoldBillRate():int{
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$db = DB::db();
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$nation = $this->nation;
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$env = $this->env;
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$nationID = $nation['nation'];
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$incomeList = getGoldIncome($nation['nation'], $nation['rate'], $env['gold_rate'], $env['type']);
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$income = $gold + $incomeList[0] + $incomeList[1];
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$outcome = getGoldOutcome($nation['nation'], 100); // 100%의 지급량
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$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
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if($bill < 20) { $bill = 20; }
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if($bill > 200) { $bill = 200; }
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$db->update('nation', [
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'bill'=>$bill,
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||||||
|
], 'nation=%i', $nationID);
|
||||||
|
|
||||||
|
return $bill;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected function caclRiceBillRate():int{
|
||||||
|
$db = DB::db();
|
||||||
|
$nation = $this->nation;
|
||||||
|
$env = $this->env;
|
||||||
|
|
||||||
|
$nationID = $nation['nation'];
|
||||||
|
|
||||||
|
$incomeList = getRiceIncome($nation['nation'], $nation['rate'], $env['gold_rate'], $env['type']);
|
||||||
|
$income = $rice + $incomeList[0] + $incomeList[1];
|
||||||
|
$outcome = getRiceOutcome($nation['nation'], 100); // 100%의 지급량
|
||||||
|
$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
|
||||||
|
|
||||||
|
if($bill < 20) { $bill = 20; }
|
||||||
|
if($bill > 200) { $bill = 200; }
|
||||||
|
|
||||||
|
$db->update('nation', [
|
||||||
|
'bill'=>$bill,
|
||||||
|
], 'nation=%i', $nationID);
|
||||||
|
|
||||||
|
return $bill;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+2
-1
@@ -134,7 +134,8 @@ CREATE TABLE `general` (
|
|||||||
INDEX `no_member` (`owner`),
|
INDEX `no_member` (`owner`),
|
||||||
INDEX `npc` (`npc`),
|
INDEX `npc` (`npc`),
|
||||||
INDEX `npcid` (`npcid`),
|
INDEX `npcid` (`npcid`),
|
||||||
INDEX `troop` (`troop`, `turntime`)
|
INDEX `troop` (`troop`, `turntime`),
|
||||||
|
INDEX `level` (`nation`, `level`)
|
||||||
)
|
)
|
||||||
DEFAULT CHARSET=utf8mb4
|
DEFAULT CHARSET=utf8mb4
|
||||||
ENGINE=MyISAM;
|
ENGINE=MyISAM;
|
||||||
|
|||||||
Reference in New Issue
Block a user