NPC 군주턴 까지 완료

This commit is contained in:
2018-10-08 03:36:43 +09:00
parent fb7c2573bf
commit f93148b7d7
4 changed files with 293 additions and 10 deletions
+1 -2
View File
@@ -392,8 +392,6 @@ function processAI(General $generalObj, $command, $arg):array{
return [];
}
//TODO:여기부터 다시 구현
$rulerCommand = 0;
//군주가 할일
if($general['level'] == 12) {
@@ -462,6 +460,7 @@ function processAI(General $generalObj, $command, $arg):array{
MYDB_query($query, $connect) or Error("processAI09 ".MYDB_error($connect),"");
return;
}
//NOTE: 여기까지 구현함
} else {
//외교 평시에 선포
+1 -1
View File
@@ -24,7 +24,7 @@ $defaultCheck = [
],
'integer'=>[
'destGeneralID', 'destCityID', 'destNationID',
'amountMoney', 'amountCrew', 'colorType'
'amountMoney', 'amountCrew', 'colorType', 'nationType'
],
'boolean'=>[
'isGold'
+289 -6
View File
@@ -31,7 +31,7 @@ class GeneralAI{
public function __construct(General $general){
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$this->env = $gameStor->getValues(['startyear','year','month','turnterm','scenario','gold_rate','rice_rate']);
$this->env = $gameStor->getValues(['startyear','year','month','turnterm','killturn','scenario','gold_rate','rice_rate']);
$this->general = $general;
if($general->getRawCity() === null){
$city = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $general->getCityID());
@@ -311,7 +311,7 @@ class GeneralAI{
$type = GameUnitConst::DEFAULT_CREWTYPE;
}
//NOTE: 훈련과 사기진작은 '금만 사용한다'는 가정을 하고 있음
$obj훈련 = buildGeneralCommandClass('che_훈련', $general, $env);
$obj사기진작 = buildGeneralCommandClass('che_사기진작', $general, $env);
@@ -367,9 +367,14 @@ class GeneralAI{
return ['che_견문', null];
}
switch(Util::choiceRandomUsingWeight([11.4, 40, 20, 28.6])) {
switch(Util::choiceRandomUsingWeight([
'임관'=>11.4,
'거병_견문'=>40,
'이동'=>20,
'기타'=>28.6
])) {
//임관
case 0:
case '임관':
$available = true;
@@ -395,7 +400,7 @@ class GeneralAI{
$arg = ['destNationID'=>99];
}
break;
case 1: //거병이나 견문
case '거병_견문': //거병이나 견문
// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
$ratio = ($general->getVar('leader') + $general->getVar('power') + $general->getVar('intel')) / 3;
@@ -407,7 +412,7 @@ class GeneralAI{
$command = 'che_견문';
}
break;
case 2: //이동
case '이동': //이동
$paths = array_keys(CityConst::byID($city['city'])::$path);
$command = 'che_이동';
@@ -434,6 +439,9 @@ class GeneralAI{
$power = $this->power;
$intel = $this->intel;
$year = $env['year'];
$month = $env['month'];
$db = DB::db();
if($general->getVar('npc') == 5){
@@ -499,5 +507,280 @@ class GeneralAI{
}
}
if($general->getVar('level') == 12){
$turn = $this->processLordTurn();
if($turn !== null){
return $turn;
}
}
}
protected function processLordTurn():?array{
$general = $this->getGeneralObj();
$city = $this->city;
$nation = $this->nation;
$env = $this->env;
$year = $env['year'];
$month = $env['month'];
if($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable){
if($nation['level'] == 0){
return ['che_해산', null];
}
else{
return ['che_방랑', null];
}
}
if(in_array($month, [1,4,7,10])){
$this->calcPromotion();
}
else if($month == 12){
$this->calcTexRate();
$this->calcGoldBillRate();
}
else if($month == 6){
$this->calcTexRate();
$this->calcRiceBillRate();
}
if($nation['level'] == 0){
if($env['startyear']+1 <= $admin['year']){
return ['che_해산', null];
}
else if($city['nation'] == 0 && ($city['level'] == 5 || $city['level'] == 6)) {
$nationType = Util::choiceRandom(array_keys(getNationTypeList()));
$nationColor = Util::choiceRandom(array_keys(GetNationColors()));
return ['che_건국', [
'nationName'=>"".mb_substr($general->getName(), 1),
'nationType'=>$nationType,
'nationColor'=>$nationColor
]];
}
else{
//모든 공백지 조사
$lordCities = $db->queryFirstColumn('SELECT city.city FROM general LEFT JOIN city ON general.city = city.city WHERE general.level = 12 AND city.nation != 0');
$nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0');
$occupiedCities = [];
foreach($lordCities as $tCityId){
$occupiedCities[$tCityId] = 2;
}
foreach($nationCities as $tCityId){
$occupiedCities[$tCityId] = 1;
}
$targetCity = [];
//NOTE: 최단 거리가 현재 도시에서 '어떻게 가야' 가장 짧은지 알 수가 없으므로, 한칸 간 다음 계산하기로
foreach(CityConst::byID($general->getVar('city'))->path as $nearCityID){
$targetCity[$nearCityID] = 2.0;
$nearCities = searchDistance($nearCityID, 4, true);
foreach($nearCities as $distance => $distCities){
foreach($distCities as $distCity){
if(key_exists($distCity, $occupiedCities)){
continue;
}
if(CistConst::byID($distCity)->level < 4){
continue;
}
$targetCity[$nearCityID] += 1 / (2 ** $distance);
}
}
}
return ['che_이동', ['destCityID'=>Util::choiceRandomUsingWeight($targetCity)]];
}
}
return null;
}
protected function calcPromotion(){
$db = DB::db();
$nation = $this->nation;
$nationID = $nation['nation'];
$minChiefLevel = getNationChiefLevel($nation['level']);
$minKillturn = $this->env['killturn'] - Util::toInt(30 / $this->env['turnterm']);
$chiefCandidate = [];
//이 함수를 부르는건 군주 AI이므로, 군주는 세지 않아도 됨
$userChief = [];
foreach($db->query(
'SELECT no, npc, level, killturn FROM general WHERE nation = %i AND 12 > level AND level > 4', $nationID
) as $chief){
if($chief['npc'] < 2 && $chief['killturn'] < $minKillturn ){
$chiefCandidate[$cheif['level']] = $chief['no'];
$userChief[$chief['no']] = $chief['level'];
}
}
$db->update('general', [
'level'=>1
], 'level < 12 AND level > 4 AND nation = %i', $nationID);
$maxBelong = $db->queryFirstField('SELECT max(belong) FROM `general` WHERE nation=%i', $nationID);
$maxBelong = min($maxBelong - 1, 3);
if(!$userChief){
$candUserChief = $db->queryFirstField(
'SELECT no FROM general WHERE nation = %i AND level = 1 AND killturn > %i AND npc < 2 AND belong >= %i ORDER BY leader DESC LIMIT 1',
$nationID,
$minKillturn,
$maxBelong
);
if($candUserChief){
$userChief[$candUserChief] = 11;
$chiefCandidate[11] = $candUserChief;
}
}
$promoted = $userChief;
if(!key_exists(11, $chiefCandidate)){
$candChiefHead = $db->queryFirstField(
'SELECT no FROM general WHERE nation = %i AND level = 1 AND npc >= 2 AND belong >= %i ORDER BY leader DESC LIMIT 1',
$nationID,
$maxBelong
);
if($candChiefHead){
$chiefCandidate[11] = $candChiefHead;
$promoted[$candChiefHead] = 11;
}
}
if($minChiefLevel < 11){
//무장 수뇌 후보
$candChiefPower = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND power >= %i AND level = 1 AND belong >= %i ORDER BY power DESC LIMIT %i',
$nationID,
GameConst::$chiefStatMin,
$maxBelong, 12 - $minChiefLevel
);
//지장 수뇌 후보
$candChiefIntel = $db->queryFirstColumn(
'SELECT no FROM general WHERE nation = %i AND intel >= %i AND level = 1 AND belong >= %i ORDER BY intel DESC LIMIT %i',
$nationID,
GameConst::$chiefStatMin,
$maxBelong,
12 - $minChiefLevel
);
//무력, 지력이 모두 높은 장수를 고려하여..
$iterCandChiefPower = new \ArrayIterator($candChiefPower);
$iterCandChiefIntel = new \ArrayIterator($candChiefIntel);
foreach(range(10, $minChiefLevel, -1) as $cheifLevel){
if(key_exists($cheifLevel, $chiefCandidate)){
continue;
}
/** @var \ArrayIterator $iterCurrentType */
$iterCurrentType = ($cheifLevel % 2 == 0)?$iterCandChiefPower:$iterCandChiefIntel;
$candidate = $iterCurrentType->current();
while(key_exist($candidate, $promoted)){
$iterCurrentType->next();
}
$chiefCandidate[$cheifLevel] = $candidate;
$promoted[$candidate] = $cheifLevel;
}
foreach($chiefCandidate as $chiefLevel=>$chiefID){
$db->update('general', [
'level'=>$cheifLevel
], 'no=%i',$chiefID);
}
}
}
protected function calcTexRate():int{
$db = DB::db();
$nation = $this->nation;
$env = $this->env;
$nationID = $nation['nation'];
//도시
$cityCount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation = %i', $nationID);
if($cityCount == 0) {
$db->update('nation', [
'war'=>0,
'rate'=>15
], 'nation=%i', $nationID);
return 15;
} else {
$devRate = $db->queryFirstRow(
'select sum(pop)/sum(pop2)*100 as pop,(sum(agri)+sum(comm)+sum(secu)+sum(def)+sum(wall))/(sum(agri2)+sum(comm2)+sum(secu2)+sum(def2)+sum(wall2))*100 as all from city where nation=%i',
$nationID
);
$avg = ($devRate['pop'] + $devRate['all']) / 2;
if($avg > 95) $rate = 25;
elseif($avg > 70) $rate = 20;
elseif($avg > 50) $rate = 15;
else $rate = 10;
$db->update('nation', [
'war'=>0,
'rate'=>$rate
]);
return $rate;
}
}
protected function calcGoldBillRate():int{
$db = DB::db();
$nation = $this->nation;
$env = $this->env;
$nationID = $nation['nation'];
$incomeList = getGoldIncome($nation['nation'], $nation['rate'], $env['gold_rate'], $env['type']);
$income = $gold + $incomeList[0] + $incomeList[1];
$outcome = getGoldOutcome($nation['nation'], 100); // 100%의 지급량
$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
if($bill < 20) { $bill = 20; }
if($bill > 200) { $bill = 200; }
$db->update('nation', [
'bill'=>$bill,
], 'nation=%i', $nationID);
return $bill;
}
protected function caclRiceBillRate():int{
$db = DB::db();
$nation = $this->nation;
$env = $this->env;
$nationID = $nation['nation'];
$incomeList = getRiceIncome($nation['nation'], $nation['rate'], $env['gold_rate'], $env['type']);
$income = $rice + $incomeList[0] + $incomeList[1];
$outcome = getRiceOutcome($nation['nation'], 100); // 100%의 지급량
$bill = intval($income / $outcome * 80); // 수입의 80% 만 지급
if($bill < 20) { $bill = 20; }
if($bill > 200) { $bill = 200; }
$db->update('nation', [
'bill'=>$bill,
], 'nation=%i', $nationID);
return $bill;
}
}
+2 -1
View File
@@ -134,7 +134,8 @@ CREATE TABLE `general` (
INDEX `no_member` (`owner`),
INDEX `npc` (`npc`),
INDEX `npcid` (`npcid`),
INDEX `troop` (`troop`, `turntime`)
INDEX `troop` (`troop`, `turntime`),
INDEX `level` (`nation`, `level`)
)
DEFAULT CHARSET=utf8mb4
ENGINE=MyISAM;