NPC가 기본 병종만 뽑는 버그 수정

This commit is contained in:
2018-08-23 01:46:45 +09:00
parent 888a76eda0
commit e83b182e4d
+29 -26
View File
@@ -80,12 +80,21 @@ function SetDevelop($genType, $no, $city, $tech) {
return;
}
function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city, $dex0, $dex10, $dex20, $dex30, $dex40) {
function SetCrew($no, $nationID, $personal, $gold, $leader, $genType, $tech, $dex0, $dex10, $dex20, $dex30, $dex40) {
$db = DB::db();
$connect=$db->get();
$cities = [];
$regions = [];
foreach($db->queryAllLists('SELECT city, region FROM city WHERE nation = %i', $nationID) as [$cityID, $regionID]){
$cities[$cityID] = true;
$regions[$regionID] = true;
}
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startyear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
$relYear = Util::valueFit($year-$startyear, 0);
$type = 0;
switch($genType) {
@@ -112,26 +121,26 @@ function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city
$type = GameUnitConst::DEFAULT_CREWTYPE;
$types = [];
switch($sel) {
case 0:
foreach(GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype){
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
$type = $crewtype->id;
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
case 1:
foreach(GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype){
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
$type = $crewtype->id;
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
case 2:
foreach(GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype){
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
$type = $crewtype->id;
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
@@ -140,13 +149,22 @@ function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city
case 1: //지장
case 3: //지내정장
foreach(GameUnitConst::byType(GameUnitConst::T_WIZARD) as $crewtype){
if($crewtype->isValid([$city], [$region], $year-$startyear, $tech)){
$type = $crewtype->id;
if($crewtype->isValid($cities, $regions, $relYear, $tech)){
$types[] = $crewtype->id;
}
}
break;
}
if($types){
$type = Util::choiceRandom($types);
}
else{
$type = GameUnitConst::DEFAULT_CREWTYPE;
}
$gold -= 200; // 사기비용
$cost = getCost($type) * getTechCost($tech);
@@ -830,22 +848,7 @@ function processAI($no) {
SetDevelop($genType, $general['no'], $general['city'], $nation['tech']);
return;
case EncodeCommand(0, 0, 0, 11): //징병
$query = "select region from city where nation='{$general['nation']}' order by rand() limit 0,1";
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
$selRegion = MYDB_fetch_array($result);
$selCity['city'] = 0;
// 90% 확률로 이민족 또는 특성병
if(rand()%100 < 90) {
$query = "select city from city where nation='{$general['nation']}' and (level='4' or level='8') order by rand() limit 0,1";
$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
$selCity = MYDB_fetch_array($result);
}
// 특병 없으면 원래대로
if($selCity['city'] == 0) {
$selCity['city'] = $general['city'];
}
SetCrew($general['no'], $general['personal'], $general['gold'], $general['leader'], $genType, $nation['tech'], $selRegion['region'], $selCity['city'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40']);
SetCrew($general['no'], $general['nation'], $general['personal'], $general['gold'], $general['leader'], $genType, $nation['tech'], $general['dex0'], $general['dex10'], $general['dex20'], $general['dex30'], $general['dex40']);
return;
default:
$query = "update general set turn0='$command' where no='{$general['no']}'";