게임 내부에 이벤트 핸들러 통합
This commit is contained in:
+15
-2
@@ -2036,7 +2036,7 @@ function checkTurn($connect) {
|
||||
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', CheckOverhead');
|
||||
CheckOverhead($connect);
|
||||
//서버정보
|
||||
$query = "select startyear,year,month,turntime,turnterm,scenario from game where no='1'";
|
||||
$query = "select * from game where no='1'";
|
||||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$admin = MYDB_fetch_array($result);
|
||||
|
||||
@@ -2092,10 +2092,23 @@ function checkTurn($connect) {
|
||||
|
||||
$locklog[0] = "-- checkTurn() ".$admin['month']."월 : ".date('Y-m-d H:i:s')." : ".$_SESSION['userName'];
|
||||
pushLockLog($locklog);
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
foreach (DB::db()->query('SELECT * from event') as $rawEvent) {
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['cond']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
|
||||
$event->tryRunEvent(array_merge([
|
||||
'currentEventID'=>$eventID
|
||||
], $admin));
|
||||
}
|
||||
|
||||
// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
|
||||
if($admin['month'] == 1) {
|
||||
// NPC 등장
|
||||
if($admin['scenario'] > 0 && $admin['scenario'] < 20) { RegNPC($connect); }
|
||||
//if($admin['scenario'] > 0 && $admin['scenario'] < 20) { RegNPC($connect); }
|
||||
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', processGoldIncome');
|
||||
processGoldIncome($connect);
|
||||
//if(STEP_LOG) pushStepLog(date('Y-m-d H:i:s').', processSpring');
|
||||
|
||||
@@ -296,6 +296,8 @@ class Scenario{
|
||||
게임 변수 : year, month
|
||||
game 테이블 변수 : startyear, year, month, genius, turnterm, show_img_level, extend, fiction, npcmode
|
||||
install 변수 : npcmode, show_img_level, extend, scenario, fiction
|
||||
|
||||
event변수 : currentEventID
|
||||
*/
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
Reference in New Issue
Block a user