병력없을 때 공격 루틴 타는 것 방지
This commit is contained in:
+2
-2
@@ -801,7 +801,7 @@ function processAI($no, &$reduce_turn) {
|
||||
if($targetCity['nation'] == 0) { $target[] = $targetCity['city']; }
|
||||
}
|
||||
if(count($target) == 0 || $isStart == 1 || $nation['war'] == 1) { $command = EncodeCommand(0, 0, 0, 1); } //공격 가능도시가 없으면 내정
|
||||
else { $command = EncodeCommand(0, 0, $target[rand()%count($target)], 16); } //있으면 공격
|
||||
else if ($general['crew'] >= 1000) { $command = EncodeCommand(0, 0, $target[rand()%count($target)], 16); } //있으면 공격
|
||||
} else {
|
||||
//전방 아니면 내정
|
||||
$command = EncodeCommand(0, 0, 0, 1);
|
||||
@@ -1015,7 +1015,7 @@ function processAI($no, &$reduce_turn) {
|
||||
} elseif($nation['war'] == 1 || !$allowedAction->battle) {
|
||||
//전금이면 내정, 조달
|
||||
$command = EncodeCommand(0, 0, 0, (rand()%2)*8 + 1); //내정, 조달
|
||||
} else if($target){ $command = EncodeCommand(0, 0, $target[rand()%count($target)], 16); } //있으면 공격
|
||||
} else if($target && $general['crew'] >= 1000){ $command = EncodeCommand(0, 0, $target[rand()%count($target)], 16); } //있으면 공격
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user