일부 게임 유틸리티 함수 간소화
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+39
-94
@@ -384,41 +384,14 @@ function getCall($leader, $power, $intel) {
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}
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function getDed($dedication) {
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if($dedication < 1 ) $level2 = '무품관';
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elseif($dedication < 10*10) $level2 = '30품관';
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elseif($dedication < 20*20) $level2 = '29품관';
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elseif($dedication < 30*30) $level2 = '28품관';
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elseif($dedication < 40*40) $level2 = '27품관';
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elseif($dedication < 50*50) $level2 = '26품관';
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elseif($dedication < 60*60) $level2 = '25품관';
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elseif($dedication < 70*70) $level2 = '24품관';
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elseif($dedication < 80*80) $level2 = '23품관';
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elseif($dedication < 90*90) $level2 = '22품관';
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elseif($dedication < 100*100) $level2 = '21품관';
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elseif($dedication < 110*110) $level2 = '20품관';
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elseif($dedication < 120*120) $level2 = '19품관';
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elseif($dedication < 130*130) $level2 = '18품관';
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elseif($dedication < 140*140) $level2 = '17품관';
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elseif($dedication < 150*150) $level2 = '16품관';
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elseif($dedication < 160*160) $level2 = '15품관';
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elseif($dedication < 170*170) $level2 = '14품관';
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elseif($dedication < 180*180) $level2 = '13품관';
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elseif($dedication < 190*190) $level2 = '12품관';
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elseif($dedication < 200*200) $level2 = '11품관'; // 40000
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elseif($dedication < 210*210) $level2 = '10품관'; // 44100
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elseif($dedication < 220*220) $level2 = '9품관'; // 48400
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elseif($dedication < 230*230) $level2 = '8품관'; // 52900
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elseif($dedication < 240*240) $level2 = '7품관'; // 57600
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elseif($dedication < 250*250) $level2 = '6품관'; // 62500
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elseif($dedication < 260*260) $level2 = '5품관'; // 67600
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elseif($dedication < 270*270) $level2 = '4품관'; // 72900
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elseif($dedication < 280*280) $level2 = '3품관'; // 78400
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elseif($dedication < 290*290) $level2 = '2품관'; // 84100
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else {
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$level2 = '1품관';
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$dedLevel = getDedLevel($dedication);
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if($dedLevel == 0){
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return '무품관';
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}
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return $level2;
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//{$maxDedLevel}품관 ~ 1품관
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$dedInvLevel = GameConst::$maxDedLevel - $dedLevel + 1;
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return "{$dedInvLevel}품관";
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}
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@@ -452,7 +425,13 @@ function getExpLevel($experience) {
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}
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function getDedLevel($dedication) {
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return Util::toInt(sqrt($dedication/100));
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$level = Util::valueFit(
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ceil(sqrt($dedication) / 10),
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0,
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GameConst::$maxDedLevel
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);
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return $level;
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}
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function expStatus($exp) {
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@@ -467,9 +446,7 @@ function getLevelPer($exp, $level) {
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}
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function getBill(int $dedication) : int{
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for($level = 0; $dedication > (($level+1)*($level+1)*100); $level++) {
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}
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$level = getDedLevel($dedication);
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return ($level * 200 + 400);
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}
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@@ -477,72 +454,40 @@ function getCost(int $armtype) : int {
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return GameUnitConst::byID($armtype)->cost;
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}
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function TechLimit($startyear, $year, $tech) : int {
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$limit = 0;
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if($year < $startyear+ 5 && $tech >= 1000) { $limit = 1; }
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if($year < $startyear+10 && $tech >= 2000) { $limit = 1; }
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if($year < $startyear+15 && $tech >= 3000) { $limit = 1; }
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if($year < $startyear+20 && $tech >= 4000) { $limit = 1; }
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if($year < $startyear+25 && $tech >= 5000) { $limit = 1; }
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if($year < $startyear+30 && $tech >= 6000) { $limit = 1; }
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if($year < $startyear+35 && $tech >= 7000) { $limit = 1; }
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if($year < $startyear+40 && $tech >= 8000) { $limit = 1; }
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if($year < $startyear+45 && $tech >= 9000) { $limit = 1; }
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if($year < $startyear+50 && $tech >= 10000) { $limit = 1; }
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if($year < $startyear+55 && $tech >= 11000) { $limit = 1; }
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if($year < $startyear+60 && $tech >= 12000) { $limit = 1; }
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return $limit;
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function getTechLevel($tech):int{
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return Util::valueFit(
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floor($tech / 1000),
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0,
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GameConst::$maxTechLevel
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);
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}
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function TechLimit($startyear, $year, $tech) : bool {
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$relYear = $startyear - $year;
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$relMaxTech = Util::valueFit(
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floor($relYear / 5) + 1,
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1,
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GameConst::$maxTechLevel
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);
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$techLevel = getTechLevel($tech);
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return $techLevel >= $relMaxTech;
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}
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function getTechAbil($tech) : int{
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if($tech < 1000) { $abil = 0; }
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elseif($tech < 2000) { $abil = 25; }
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elseif($tech < 3000) { $abil = 50; }
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elseif($tech < 4000) { $abil = 75; }
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elseif($tech < 5000) { $abil = 100; }
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elseif($tech < 6000) { $abil = 125; }
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elseif($tech < 7000) { $abil = 150; }
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elseif($tech < 8000) { $abil = 175; }
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elseif($tech < 9000) { $abil = 200; }
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elseif($tech < 10000) { $abil = 225; }
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elseif($tech < 11000) { $abil = 250; }
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elseif($tech < 12000) { $abil = 275; }
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else { $abil = 300; }
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return $abil;
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return getTechLevel($tech) * 25;
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}
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function getTechCost($tech) : float{
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if($tech < 1000) { $cost = 1.00; }
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elseif($tech < 2000) { $cost = 1.15; }
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elseif($tech < 3000) { $cost = 1.30; }
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elseif($tech < 4000) { $cost = 1.45; }
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elseif($tech < 5000) { $cost = 1.60; }
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elseif($tech < 6000) { $cost = 1.75; }
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elseif($tech < 7000) { $cost = 1.90; }
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elseif($tech < 8000) { $cost = 2.05; }
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elseif($tech < 9000) { $cost = 2.20; }
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elseif($tech < 10000) { $cost = 2.35; }
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elseif($tech < 11000) { $cost = 2.50; }
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elseif($tech < 12000) { $cost = 2.65; }
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else { $cost = 2.80; }
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return $cost;
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return 1 + getTechLevel($tech) * 0.15;
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}
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function getTechCall($tech) : string {
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if($tech < 1000) { $str = '0등급'; }
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elseif($tech < 2000) { $str = '1등급'; }
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elseif($tech < 3000) { $str = '2등급'; }
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elseif($tech < 4000) { $str = '3등급'; }
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elseif($tech < 5000) { $str = '4등급'; }
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elseif($tech < 6000) { $str = '5등급'; }
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elseif($tech < 7000) { $str = '6등급'; }
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elseif($tech < 8000) { $str = '7등급'; }
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elseif($tech < 9000) { $str = '8등급'; }
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elseif($tech < 10000) { $str = '9등급'; }
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elseif($tech < 11000) { $str = '10등급'; }
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elseif($tech < 12000) { $str = '11등급'; }
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else { $str = '12등급'; }
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return $str;
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$techLevel = getTechLevel($tech);
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return "{$techLevel}등급";
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}
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function getDexCall($dex) : string {
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@@ -69,6 +69,10 @@ class GameConstBase
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public static $exchangeFee = 0.01;
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/** @var float 성인 연령 */
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public static $adultAge = 14;
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/** @var int 최대 계급 */
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public static $maxDedLevel = 30;
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/** @var int 최대 기술 레벨 */
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public static $maxTechLevel = 12;
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/** @var int 초기 제한시 장수 제한 */
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public static $initialNationGenLimit = 10;
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