game: 보병 수비시 방어력 5% 증가
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@@ -51,7 +51,7 @@ class GameUnitConstBase{
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['표준적인 보병입니다.','보병은 방어특화이며, 상대가 회피하기 어렵습니다.'],
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null, null
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null, ['che_방어력증가5p']
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],
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[
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1101, self::T_FOOTMAN, '청주병',
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@@ -60,7 +60,7 @@ class GameUnitConstBase{
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['저렴하고 튼튼합니다.'],
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null, null
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null, ['che_방어력증가5p']
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],
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[
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1102, self::T_FOOTMAN, '수병',
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@@ -69,7 +69,7 @@ class GameUnitConstBase{
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['저렴하고 강력합니다.'],
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null, null
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null, ['che_방어력증가5p']
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],
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[
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1103, self::T_FOOTMAN, '자객병',
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@@ -78,7 +78,7 @@ class GameUnitConstBase{
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['은밀하고 날쌥니다.'],
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null, null
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null, ['che_방어력증가5p']
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],
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[
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1104, self::T_FOOTMAN, '근위병',
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@@ -87,7 +87,7 @@ class GameUnitConstBase{
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['최강의 보병입니다.'],
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null, null
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null, ['che_방어력증가5p']
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],
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[
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1105, self::T_FOOTMAN, '등갑병',
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@@ -96,7 +96,7 @@ class GameUnitConstBase{
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['등갑을 두른 보병입니다.'],
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null, null
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null, ['che_방어력증가5p']
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],
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[
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@@ -0,0 +1,21 @@
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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class che_방어력증가5p extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_FINAL; //최후미
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if($self->isAttacker()){
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$oppose->multiplyWarPowerMultiply(1/1.05);
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}
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return true;
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}
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}
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