새 전투 엔진 준비
This commit is contained in:
@@ -0,0 +1,442 @@
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<?php
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namespace sammo;
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function processWar_NG(
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$rawGeneral,
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callable $getNextTarget,
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int $city,
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string $time
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){
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$templates = new \League\Plates\Engine(__dir__.'/templates');
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$admin = $gameStor->getAll();
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//year, month
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$year = $admin['year'];
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$month = $admin['month'];
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$attacker = new WarUnit($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
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$deadAmount = [
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'att'=>0,
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'def'=>0
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];
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}
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function CriticalScore2($score) {
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$score = Util::round($score * (rand()%8 + 13)/10); // 1.3~2.0
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return $score;
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}
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//0 0 : 100 100 이면 최고 무한대 차이
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//30 30 : 100 100 이면 최고 3.3배 차이
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//60 60 : 100 100 이면 최고 1.6배 차이
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function getCrew($crew, $youatmos, $mytrain) {
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$ratio = $youatmos / $mytrain;
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$crew = $crew * $ratio;
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return $crew;
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}
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function getCrewtypeRice($crewtype, $tech) {
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$cost = $crewtype->rice / 10;
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return $cost * getTechCost($tech);
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}
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//////////////////////////////////////////////////////////////
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// 표준 공 / 수 반환 수치는 약 0이 되게 (100~550)
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//////////////////////////////////////////////////////////////
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function getRate($admin, $type, $dtype) {
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$t = "{$dtype}{$type}";
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return $admin[$t];
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}
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function addConflict($city, $nationID, $mykillnum) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$nationlist = [];
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$killnum = [0];
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list($year, $month) = $gameStor->getValuesAsArray(['year', 'month']);
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$conflict = Json::decode($city['conflict']);
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if(!$conflict || $city['def'] == 0){ // 선타, 막타 보너스
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$mykillnum *= 1.05;
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}
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if (!$conflict) {
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$conflict[$nationID] = $mykillnum;
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}
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else if(key_exists($nationID, $conflict)){
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$conflict[$nationID] += $mykillnum;
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arsort($conflict);
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}
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else{
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$conflict[$nationID] = $mykillnum;
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arsort($conflict);
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$nation = getNationStaticInfo($nationID);
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$josaYi = JosaUtil::pick($nation['name'], '이');
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pushWorldHistory(["<C>●</>{$year}년 {$month}월:<M><b>【분쟁】</b></><D><b>{$nation['name']}</b></>{$josaYi} <G><b>{$city['name']}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다."]);
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}
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$rawConflict = Json::encode($conflict);
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$city['conflict'] = $rawConflict;
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$db->update('city', [
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'conflict'=>$rawConflict
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], 'city=%i',$city['city']);
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return $city;
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}
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function DeleteConflict($nation) {
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$db = DB::db();
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foreach($db->queryAllLists('SELECT city, conflict FROM city WHERE conflict!=%s', '{}') as list($cityID, $rawConflict)){
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$conflict = Json::decode($rawConflict);
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if(!$conflict || !is_array($conflict)){
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continue;
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}
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if(!key_exists($nation, $conflict)){
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continue;
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}
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unset($conflict[$nation]);
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$db->update('city', [
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'conflict'=>Json::encode($conflict)
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], 'city=%i', $cityID);
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}
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}
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function getConquerNation($city) : int {
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$conflict = Json::decode($city['conflict']);
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return Util::array_first_key($conflict);
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}
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function ConquerCity($admin, $general, $city, $nation, $destnation) {
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'@phan-var array<string,mixed> $city';
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$db = DB::db();
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$connect=$db->get();
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$alllog = [];
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$log = [];
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$history = [];
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if($destnation['nation'] > 0) {
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$destnationName = "<D><b>{$destnation['name']}</b></>의";
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} else {
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$destnationName = "공백지인";
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}
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$year = $admin['year'];
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$month = $admin['month'];
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$josaUl = JosaUtil::pick($city['name'], '을');
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$josaYiNation = JosaUtil::pick($nation['name'], '이');
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$josaYiGen = JosaUtil::pick($general['name'], '이');
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$josaYiCity = JosaUtil::pick($city['name'], '이');
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$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>{$josaYiGen} <G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
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$log[] = "<C>●</><G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
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$history[] = "<C>●</>{$year}년 {$month}월:<S><b>【지배】</b></><D><b>{$nation['name']}</b></>{$josaYiNation} <G><b>{$city['name']}</b></>{$josaUl} 지배했습니다.";
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pushGeneralHistory($general, "<C>●</>{$year}년 {$month}월:<G><b>{$city['name']}</b></>{$josaUl} <S>함락</>시킴");
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pushNationHistory($nation, "<C>●</>{$year}년 {$month}월:<Y>{$general['name']}</>{$josaYiGen} {$destnationName} <G><b>{$city['name']}</b></>{$josaUl} <S>점령</>");
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pushNationHistory($destnation, "<C>●</>{$year}년 {$month}월:<D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>에 의해 <G><b>{$city['name']}</b></>{$josaYiCity} <span class='ev_highlight'>함락</span>");
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$query = "select city from city where nation='{$city['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$citycount = MYDB_num_rows($result);
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// 국가 멸망시
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//TODO: 국가 멸망 코드를 별도로 작성
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if($citycount == 1 && $city['nation'] != 0) {
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$query = "select nation,name,gold,rice from nation where nation='{$city['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$losenation = MYDB_fetch_array($result);
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$josaYi = JosaUtil::pick($losenation['name'], '이');
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$josaUl = JosaUtil::pick($losenation['name'], '을');
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$history[] = "<C>●</>{$year}년 {$month}월:<R><b>【멸망】</b></><D><b>{$losenation['name']}</b></>{$josaYi} 멸망하였습니다.";
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pushNationHistory($nation, "<C>●</>{$year}년 {$month}월:<D><b>{$losenation['name']}</b></>{$josaUl} 정복");
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$query = "select no, nation from general where nation='{$general['nation']}' and level='12'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$ruler = MYDB_fetch_array($result);
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//다굴치는 나라들 전방설정을 위해 미리 얻어옴
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$query = "select you from diplomacy where me='{$losenation['nation']}' and state<2";
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$dipResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$dipCount = MYDB_num_rows($dipResult);
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$loseGeneralGold = 0;
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$loseGeneralRice = 0;
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//멸망국 장수들 역사 기록 및 로그 전달
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$josaYi = JosaUtil::pick($losenation['name'], '이');
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$genlog = ["<C>●</><D><b>{$losenation['name']}</b></>{$josaYi} <R>멸망</>했습니다."];
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// 국가 백업
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$oldNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $city['nation']);
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$oldNationGenerals = $db->query('SELECT * FROM general WHERE nation=%i', $city['nation']);
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$oldNation['generals'] = array_map(function($gen){
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//다른 코드와는 다르게 공용으로 쓰므로 남겨둠
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return $gen['no'];
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}, $oldNationGenerals);
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$oldNation['aux'] = Json::decode($oldNation['aux']);
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foreach($oldNationGenerals as $gen){
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$loseGold = intdiv($gen['gold'] * (rand()%30+20), 100);
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$loseRice = intdiv($gen['rice'] * (rand()%30+20), 100);
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$genlog[1] = "<C>●</>도주하며 금<C>$loseGold</> 쌀<C>$loseRice</>을 분실했습니다.";
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$query = "update general set gold=gold-{$loseGold},rice=rice-{$loseRice} where no={$gen['no']}";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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pushGenLog($gen, $genlog);
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pushGeneralHistory($gen, "<C>●</>{$year}년 {$month}월:<D><b>{$losenation['name']}</b></>{$josaYi} <R>멸망</>");
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pushOldNationStop($gen['no'], $city['nation']);
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$loseGeneralGold += $loseGold;
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$loseGeneralRice += $loseRice;
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//모두 등용장 발부
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if($nation['name'] == "강족" || $nation['name'] == "저족" || $nation['name'] == "흉노족"
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|| $nation['name'] == "남만족" || $nation['name'] == "산월족" || $nation['name'] == "오환족"
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|| $nation['name'] == "왜족") {
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//등용장 미발부
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} elseif(Util::randBool(0.5)) {
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$msg = ScoutMessage::buildScoutMessage($general['no'], $gen['no']);
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if($msg){
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$msg->send(true);
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}
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}
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//NPC인 경우 10% 확률로 임관(엔장, 인재, 의병)
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if($gen['npc'] >= 2 && $gen['npc'] <= 8 && rand() % 100 < 10) {
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$commissionCommand = EncodeCommand(0, 0, $nation['nation'], 25); //임관
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$query = "update general set turn0='$commissionCommand' where no={$gen['no']}";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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}
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}
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unset($genlog[1]);
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// 승전국 보상
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$losenation['gold'] -= GameConst::$basegold;
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$losenation['rice'] -= GameConst::$baserice;
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if($losenation['gold'] < 0) { $losenation['gold'] = 0; }
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if($losenation['rice'] < 0) { $losenation['rice'] = 0; }
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$losenation['gold'] += $loseGeneralGold;
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$losenation['rice'] += $loseGeneralRice;
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$losenation['gold'] = intdiv($losenation['gold'], 2);
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$losenation['rice'] = intdiv($losenation['gold'], 2);
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// 기본량 제외 금쌀50% + 장수들 분실 금쌀50% 흡수
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$query = "update nation set gold=gold+'{$losenation['gold']}',rice=rice+'{$losenation['rice']}' where nation='{$general['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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//아국 수뇌부에게 로그 전달
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$query = "select no,name,nation from general where nation='{$general['nation']}' and level>='9'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$gencount = MYDB_num_rows($result);
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$genlog[0] = "<C>●</><D><b>{$losenation['name']}</b></> 정복으로 금<C>{$losenation['gold']}</> 쌀<C>{$losenation['rice']}</>을 획득했습니다.";
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for($i=0; $i < $gencount; $i++) {
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$gen = MYDB_fetch_array($result);
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pushGenLog($gen, $genlog);
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}
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//분쟁기록 모두 지움
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DeleteConflict($city['nation']);
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// 전 장수 공헌 명성치 깎음
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$query = "update general set dedication=dedication*0.5,experience=experience*0.9 where nation='{$city['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 전 도시 공백지로
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$query = "update city set nation='0',gen1='0',gen2='0',gen3='0',conflict='{}',term=0 where nation='{$city['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 전 장수 소속 무소속으로, 재야로, 부대 탈퇴
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$query = "update general set nation='0',belong='0',level='0',troop='0' where nation='{$city['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 부대도 삭제
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$query = "delete from troop where nation='{$city['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 외교 삭제
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$query = "delete from diplomacy where me='{$city['nation']}' or you='{$city['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$db->insert('ng_old_nations', [
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'server_id'=>UniqueConst::$serverID,
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'nation'=>$city['nation'],
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'data'=>Json::encode($oldNation)
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]);
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// 국가 삭제
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$query = "delete from nation where nation='{$city['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 아까 얻어온 다굴국들 전방설정
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for($i=0; $i < $dipCount; $i++) {
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$dip = MYDB_fetch_array($dipResult);
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//전방설정
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SetNationFront($dip['you']);
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}
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// 멸망이 아니면
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} else {
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// 태수,군사,시중은 일반으로...
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$db->update('general',[
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'level'=>1
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], 'no IN %li',[$city['gen1'], $city['gen2'], $city['gen3']]);
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//수도였으면 긴급 천도
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if(isset($destnation['capital']) && $destnation['capital'] == $city['city']) {
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$minCity = findNextCapital($city['city'], $destnation['nation']);
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$minCityName = CityConst::byID($minCity)->name;
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$josaYi = JosaUtil::pick($destnation['name'], '이');
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$history[] = "<C>●</>{$year}년 {$month}월:<M><b>【긴급천도】</b></><D><b>{$destnation['name']}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다.";
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//아국 수뇌부에게 로그 전달
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$query = "select no,name,nation from general where nation='{$destnation['nation']}' and level>='5'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$gencount = MYDB_num_rows($result);
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$genlog = ["<C>●</>수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다."];
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for($i=0; $i < $gencount; $i++) {
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$gen = MYDB_fetch_array($result);
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pushGenLog($gen, $genlog);
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}
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//천도
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$query = "update nation set capital='$minCity',gold=gold*0.5,rice=rice*0.5 where nation='{$destnation['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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//보급도시로 만듬
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$query = "update city set supply=1 where city='$minCity'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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//수뇌부 이동
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$query = "update general set city='$minCity' where nation='{$destnation['nation']}' and level>='5'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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//장수 사기 감소
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$query = "update general set atmos=atmos*0.8 where nation='{$destnation['nation']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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refreshNationStaticInfo();
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}
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}
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$general['atmos'] *= 1.1; //사기 증가
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if($general['atmos'] > GameConst::$maxAtmosByWar) { $general['atmos'] = GameConst::$maxAtmosByWar; }
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$conquerNation = getConquerNation($city);
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if($conquerNation == $general['nation']) {
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// 이동 및 사기 변경
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$query = "update general set city='{$city['city']}',atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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if($city['level'] > 3) {
|
||||
// 도시 소속 변경, 태수,군사,시중 초기화
|
||||
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=1000,wall=1000,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
} else {
|
||||
// 도시 소속 변경, 태수,군사,시중 초기화
|
||||
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=def2/2,wall=wall2/2,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
}
|
||||
//전방설정
|
||||
SetNationFront($nation['nation']);
|
||||
SetNationFront($destnation['nation']);
|
||||
} else {
|
||||
$query = "select name,nation from nation where nation='$conquerNation'";
|
||||
$conquerResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
$conquerNationArray = MYDB_fetch_array($conquerResult);
|
||||
|
||||
|
||||
|
||||
$josaUl = JosaUtil::pick($city['name'], '을');
|
||||
$josaYi = JosaUtil::pick($conquerNationArray['name'], '이');
|
||||
$history[] = "<C>●</>{$year}년 {$month}월:<Y><b>【분쟁협상】</b></><D><b>{$conquerNationArray['name']}</b></>{$josaYi} 영토분쟁에서 우위를 점하여 <G><b>{$city['name']}</b></>{$josaUl} 양도받았습니다.";
|
||||
pushNationHistory($nation, "<C>●</>{$year}년 {$month}월:<G><b>{$city['name']}</b></>{$josaUl} <D><b>{$conquerNationArray['name']}</b></>에 <Y>양도</>");
|
||||
pushNationHistory($conquerNationArray, "<C>●</>{$year}년 {$month}월:<D><b>{$nation['name']}</b></>에서 <G><b>{$city['name']}</b></>{$josaUl} <S>양도</> 받음");
|
||||
// 이동X 및 사기 변경
|
||||
$query = "update general set atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
|
||||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||||
|
||||
$query = [
|
||||
'supply'=>1,
|
||||
'term'=>0,
|
||||
'conflict'=>'{}',
|
||||
'agri'=>$db->sqleval('agri*0.7'),
|
||||
'comm'=>$db->sqleval('comm*0.7'),
|
||||
'secu'=>$db->sqleval('secu*0.7'),
|
||||
'nation'=>$conquerNation,
|
||||
'gen1'=>0,
|
||||
'gen2'=>0,
|
||||
'gen3'=>0
|
||||
];
|
||||
if($city['level'] > 3) {
|
||||
$query['def'] = 1000;
|
||||
$query['wall'] = 1000;
|
||||
} else {
|
||||
// 도시 소속 변경, 태수,군사,시중 초기화
|
||||
$query['def'] = $db->sqleval('def2/2');
|
||||
$query['wall'] = $db->sqleval('wall2/2');
|
||||
}
|
||||
$db->update('city', $query, 'city=%i', (int)$city['city']);
|
||||
//전방설정
|
||||
SetNationFront($destnation['nation']);
|
||||
SetNationFront($conquerNation);
|
||||
}
|
||||
|
||||
pushGenLog($general, $log);
|
||||
pushGeneralPublicRecord($alllog, $year, $month);
|
||||
pushWorldHistory($history);
|
||||
}
|
||||
|
||||
function findNextCapital(int $capitalID, int $nationID):int{
|
||||
$distList = searchDistance($capitalID, 99, true);
|
||||
|
||||
$cities = [];
|
||||
foreach(
|
||||
DB::db()->query(
|
||||
'SELECT city, pop FROM city WHERE nation=%i and city!=%i',
|
||||
$nationID,
|
||||
$capitalID
|
||||
) as $row
|
||||
){
|
||||
$cities[$row['city']] = $row['pop'];
|
||||
};
|
||||
|
||||
|
||||
|
||||
foreach($distList as $dist=>$distSubList){
|
||||
$maxCityPop = 0;
|
||||
$minCity = 0;
|
||||
|
||||
foreach($distSubList as $cityID){
|
||||
if(!key_exists($cityID, $cities)){
|
||||
continue;
|
||||
}
|
||||
$cityPop = $cities[$cityID];
|
||||
|
||||
if($cityPop < $maxCityPop){
|
||||
continue;
|
||||
}
|
||||
$minCity = $cityID;
|
||||
$maxCityPop = $cityPop;
|
||||
}
|
||||
|
||||
if($minCity){
|
||||
return $minCity;
|
||||
}
|
||||
}
|
||||
throw new \RuntimeException('도시가 남지 않았는데 긴천을 시도하고 있습니다');
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
|
||||
function processWar($general, $city) {
|
||||
'@phan-var array<string,int|string|null> $general';
|
||||
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
<?php
|
||||
namespace sammo;
|
||||
|
||||
class WarUnit{
|
||||
protected $rawGeneral;
|
||||
protected $logger;
|
||||
protected $crewType;
|
||||
|
||||
protected $killed = 0;
|
||||
protected $death = 0;
|
||||
|
||||
protected $updatedVar = [];
|
||||
|
||||
|
||||
function __construct($rawGeneral, $year, $month){
|
||||
$this->rawGeneral = $rawGeneral;
|
||||
$this->logger = new ActionLogger($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
|
||||
$this->crewType = GameUnitConst::byID($rawGeneral['crewtype']);
|
||||
}
|
||||
|
||||
function getCrewType():GameUnitConst{
|
||||
return $this->crewType;
|
||||
}
|
||||
|
||||
function getLogger():ActionLogger{
|
||||
return $this->logger;
|
||||
}
|
||||
|
||||
function getSpecialDomestic():int{
|
||||
return $this->rawGeneral['special'];
|
||||
}
|
||||
|
||||
function getSpecialWar():int{
|
||||
return $this->rawGeneral['special2'];
|
||||
}
|
||||
|
||||
function getItem():int{
|
||||
return $this->rawGeneral['item'];
|
||||
}
|
||||
|
||||
function getMaxPhase():int{
|
||||
$phase = $this->getCrewType()->speed;
|
||||
if($this->getSpecialWar() == 60){
|
||||
$phase += 1;
|
||||
}
|
||||
return $phase;
|
||||
}
|
||||
|
||||
function doUseBattleInitItem():bool{
|
||||
$item = $this->getItem();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user