시나리오마다 별도로 스탯 제한치를 설정 가능하도록 변경
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@@ -284,19 +284,19 @@ function getLevel($level, $nlevel=8) {
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function getCall($leader, $power, $intel) {
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$call = '평범';
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if($leader >= GameConst::$goodgenleader && $power >= GameConst::$goodgenpower && $intel >= GameConst::$goodgenintel) {
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if($leader >= GameConst::$chiefStatMin && $power >= GameConst::$chiefStatMin && $intel >= GameConst::$chiefStatMin) {
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$call = '만능';
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} elseif($leader >= GameConst::$goodgenleader && $power >= GameConst::$goodgenpower) {
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} elseif($leader >= GameConst::$chiefStatMin && $power >= GameConst::$chiefStatMin) {
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$call = '용장';
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} elseif($leader >= GameConst::$goodgenleader && $intel >= GameConst::$goodgenintel) {
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} elseif($leader >= GameConst::$chiefStatMin && $intel >= GameConst::$chiefStatMin) {
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$call = '지장';
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} elseif($power >= GameConst::$goodgenpower && $intel >= GameConst::$goodgenintel) {
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} elseif($power >= GameConst::$chiefStatMin && $intel >= GameConst::$chiefStatMin) {
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$call = '명장';
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} elseif($leader >= GameConst::$goodgenleader) {
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} elseif($leader >= GameConst::$chiefStatMin) {
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$call = '명사';
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} elseif($power >= GameConst::$goodgenpower) {
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} elseif($power >= GameConst::$chiefStatMin) {
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$call = '용맹';
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} elseif($intel >= GameConst::$goodgenintel) {
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} elseif($intel >= GameConst::$chiefStatMin) {
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$call = '현명';
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}
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return $call;
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